JP2014057679A5 - - Google Patents

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Publication number
JP2014057679A5
JP2014057679A5 JP2012203631A JP2012203631A JP2014057679A5 JP 2014057679 A5 JP2014057679 A5 JP 2014057679A5 JP 2012203631 A JP2012203631 A JP 2012203631A JP 2012203631 A JP2012203631 A JP 2012203631A JP 2014057679 A5 JP2014057679 A5 JP 2014057679A5
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Japan
Prior art keywords
effect
executed
operation member
changed
display
Prior art date
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JP2012203631A
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Japanese (ja)
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JP5835739B2 (en
JP2014057679A (en
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Priority claimed from JP2012203631A external-priority patent/JP5835739B2/en
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Publication of JP2014057679A5 publication Critical patent/JP2014057679A5/ja
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Description

本態様に係る遊技機は、
演出を表示可能な演出表示部と、
操作者によって操作可能な操作部材と、
遊技の進行を制御する主遊技部と、
演出表示部への演出表示を制御する副遊技部と
を備え、
副遊技部は、
操作部材の操作態様に基づき、演出の表示内容を変更可能な演出表示制御手段
を備え、
第一の演出を実行している際には、操作部材の操作が一回行われた場合に当該実行している第一の演出に係る演出の表示内容を変更可能であり、第二の演出を実行している際には、操作部材の操作が複数回行われることに応じて当該実行している第二の演出に係る演出の表示内容を変更可能であり、
第二の演出を実行している際においては、操作部材の操作が一回行われた場合であっても、操作部材の操作が所定期間以上に亘って継続して行われた場合には操作部材の操作が複数回行われたものと見做して、当該実行している第二の演出に係る演出の表示内容を変更可能に構成されている
ことを特徴とする遊技機である。
<付記>
尚、本態様とは異なる別態様について以下に列記しておくが、これらには何ら限定されることなく実施することが可能である。
態様に係る遊技機は、
情報を出力可能な情報出力部(例えば、演出表示装置2140)と、
操作者による操作に基づき信号を出力し得る手段であって、操作者による操作行為があった場合にはON状態となり得る一方、操作者による操作行為がない場合にはOFF状態となるよう構成されている操作信号出力手段(例えば、演出操作装置4000)と、
遊技の進行を制御する主遊技部(例えば、主制御装置1000)と、
情報出力部(例えば、演出表示装置2140)への情報出力を制御する部であって、当該情報として主遊技部(例えば、主制御装置1000)側で実行されている遊技の進行に関する情報を含む副遊技部(例えば、演出表示制御手段2150)と
を備え、
副遊技部(例えば、演出表示制御手段2150)は、
操作信号出力手段(例えば、演出操作装置4000)のON/OFF状態に応じて情報の出力内容を変更可能な情報出力制御手段(例えば、サブ入力ボタン連続操作受付制御手段2152f)
を備え、
情報出力制御手段(例えば、サブ入力ボタン連続操作受付制御手段2152f)は、
ある情報を出力するに際して、操作信号出力手段(例えば、演出操作装置4000)のON/OFF状態が第一の状態遷移、即ち、操作信号出力手段(例えば、演出操作装置4000)での状態がON状態となった後から所定期間内にOFF状態となった場合には、当該ある情報の出力内容を変更し得るよう構成されている状況下、操作信号出力手段(例えば、演出操作装置4000)での状態遷移が第一の状態遷移とは異なる第二の状態遷移であった場合、即ち、操作信号出力手段(例えば、演出操作装置4000)でのON/OFF状態がON状態となった後から当該所定期間内にOFF状態とならなかった場合でも、第一の状態遷移であったと判定すると共に、以降、操作信号出力手段(例えば、演出操作装置4000)のON/OFF状態がON状態を維持している場合には、特定期間が経過する度に第一の状態遷移であったものと判定する
ことを特徴とする遊技機である。
The gaming machine according to this aspect is
An effect display section capable of displaying the effect;
An operation member operable by an operator;
A main game section that controls the progress of the game;
A sub-game unit for controlling the effect display on the effect display unit;
With
The subsidiary game department
Effect display control means capable of changing display contents of effect based on operation mode of operation member
With
When the first effect is being executed, if the operation member is operated once, the display content of the effect related to the first effect being executed can be changed, and the second effect can be changed. Can be changed in accordance with the operation of the operation member is performed a plurality of times, the display content of the production related to the second production that is being executed,
When performing the second effect, even if the operation member is operated once, the operation is performed when the operation member is continuously operated over a predetermined period. Assuming that the operation of the member has been performed a plurality of times, the display content of the effect related to the second effect being executed can be changed.
It is a gaming machine characterized by this.
<Appendix>
In addition, although the different aspect different from this aspect is listed below, it can implement without being limited to these at all.
Gaming machine according to the present alternative embodiment,
An information output unit capable of outputting information (for example, an effect display device 2140);
A means that can output a signal based on an operation by the operator, and can be turned on when there is an operation action by the operator, and is turned off when there is no operation action by the operator. Operating signal output means (for example, production operation device 4000),
A main game unit (for example, main controller 1000) that controls the progress of the game;
This is a unit that controls information output to the information output unit (for example, the effect display device 2140), and includes information related to the progress of the game being executed on the main game unit (for example, the main control device 1000) side as the information. A secondary game part (for example, effect display control means 2150),
The secondary game unit (for example, the effect display control means 2150)
Information output control means (for example, sub input button continuous operation reception control means 2152f) that can change the output contents of information according to the ON / OFF state of the operation signal output means (for example, the production operation device 4000).
With
The information output control means (for example, the sub input button continuous operation acceptance control means 2152f)
When outputting certain information, the ON / OFF state of the operation signal output means (for example, the rendering operation device 4000) is the first state transition, that is, the state at the operation signal output means (for example, the rendering operation device 4000) is ON. In the situation where the output content of the certain information can be changed when the state is turned off within a predetermined period after entering the state, the operation signal output means (for example, the production operation device 4000) is used. When the state transition is a second state transition different from the first state transition, that is, after the ON / OFF state in the operation signal output means (for example, the rendering operation device 4000) becomes the ON state. Even if it is not in the OFF state within the predetermined period, it is determined that it is the first state transition, and thereafter, ON / OF of the operation signal output means (for example, the rendering operation device 4000). If the state is kept ON state, a game machine and judging as was the first state transition whenever the elapsed specific period.

Claims (1)

演出表示可能な演出表示部と、
操作者によって操作可能な操作部材と
遊技の進行を制御する主遊技部と、
演出表示部への演出表示を制御する遊技部と
を備え、
副遊技部は、
操作部材の操作態様に基づき、演出表示内容を変更可能な演出表示制御手段
を備え、
第一の演出を実行している際には、操作部材の操作が一回行われた場合に当該実行している第一の演出に係る演出の表示内容を変更可能であり、第二の演出を実行している際には、操作部材の操作が複数回行われることに応じて当該実行している第二の演出に係る演出の表示内容を変更可能であり、
第二の演出を実行している際においては、操作部材の操作が一回行われた場合であっても、操作部材の操作が所定期間以上に亘って継続して行われた場合には操作部材の操作が複数回行われたものと見做して、当該実行している第二の演出に係る演出の表示内容を変更可能に構成されている
ことを特徴とする遊技機。
And the effect display unit capable of displaying an effect,
An operating member operable me by the operator,
A main game section that controls the progress of the game;
And a sub-game section for controlling the presentation display to the effect display unit,
The subsidiary game department
Based on the operation mode of the operation member, provided with an effect display control means capable of changing the display content of the effect
When the first effect is being executed, if the operation member is operated once, the display content of the effect related to the first effect being executed can be changed, and the second effect can be changed. Can be changed in accordance with the operation of the operation member is performed a plurality of times, the display content of the production related to the second production that is being executed,
When performing the second effect, even if the operation member is operated once, the operation is performed when the operation member is continuously operated over a predetermined period. A gaming machine configured to be able to change display contents of an effect relating to the second effect being executed, assuming that the operation of the member is performed a plurality of times .
JP2012203631A 2012-09-14 2012-09-14 Game machine Active JP5835739B2 (en)

Priority Applications (1)

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Application Number Priority Date Filing Date Title
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Related Child Applications (1)

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JP2015210961A Division JP6496653B2 (en) 2015-10-27 2015-10-27 Game machine

Publications (3)

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JP2014057679A JP2014057679A (en) 2014-04-03
JP2014057679A5 true JP2014057679A5 (en) 2015-03-19
JP5835739B2 JP5835739B2 (en) 2015-12-24

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6186418B2 (en) * 2015-12-07 2017-08-23 サミー株式会社 Game machine
JP6249051B2 (en) * 2016-06-27 2017-12-20 サミー株式会社 Game machine
JP6330859B2 (en) * 2016-06-27 2018-05-30 サミー株式会社 Game machine
JP2018114222A (en) * 2017-01-20 2018-07-26 株式会社大都技研 Game machine
JP6323597B2 (en) * 2017-06-01 2018-05-16 サミー株式会社 Pachinko machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5250393B2 (en) * 2008-11-07 2013-07-31 株式会社ニューギン Game machine
JP5397238B2 (en) * 2010-01-20 2014-01-22 タイヨーエレック株式会社 Game machine
JP5293681B2 (en) * 2010-05-17 2013-09-18 タイヨーエレック株式会社 Game machine
JP5476218B2 (en) * 2010-06-10 2014-04-23 株式会社平和 Pachinko machine
JP5181375B2 (en) * 2010-10-29 2013-04-10 京楽産業.株式会社 Game machine
JP5421431B2 (en) * 2012-05-29 2014-02-19 株式会社三共 Game machine

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