JP2008264268A5 - - Google Patents

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Publication number
JP2008264268A5
JP2008264268A5 JP2007112433A JP2007112433A JP2008264268A5 JP 2008264268 A5 JP2008264268 A5 JP 2008264268A5 JP 2007112433 A JP2007112433 A JP 2007112433A JP 2007112433 A JP2007112433 A JP 2007112433A JP 2008264268 A5 JP2008264268 A5 JP 2008264268A5
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JP
Japan
Prior art keywords
effect display
special symbol
display
granting state
profit granting
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JP2007112433A
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Japanese (ja)
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JP5239065B2 (en
JP2008264268A (en
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Priority to JP2007112433A priority Critical patent/JP5239065B2/en
Priority claimed from JP2007112433A external-priority patent/JP5239065B2/en
Publication of JP2008264268A publication Critical patent/JP2008264268A/en
Publication of JP2008264268A5 publication Critical patent/JP2008264268A5/ja
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Publication of JP5239065B2 publication Critical patent/JP5239065B2/en
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Claims (3)

所定の判定条件が成立したことにもとづいて遊技者に所定の利益を付与するか否か判定する当落判定手段と、
前記当落判定手段により遊技者に利益を付与すると判定したときに遊技者に利益を付与する利益付与状態に制御する利益付与状態制御手段と、を備え、
前記利益付与状態制御手段により前記利益付与状態に制御するときに特別図柄表示手段にて特別図柄の変動表示を行って特定の図柄を停止表示する遊技機において、
前記特別図柄の変動表示を開始してから停止表示するまでの変動時間にて前記特別図柄の変動表示を行い、前記当落判定手段の判定結果を表示制御する特別図柄制御手段と、
前記特別図柄表示手段とは別個の演出表示手段にて少なくとも前記当落判定手段の判定結果にもとづく演出表示を表示制御する演出表示制御手段と、を備え、
前記演出表示制御手段は、前記特別図柄の変動表示の開始に伴ってドラマ化された一連の演出表示を行い、前記特別図柄の変動時間の経過に合わせて前記当落判定手段の判定結果を通知した後、前記特別図柄の変動時間に関わらず前記当落判定手段の判定結果から継続的な演出表示を行うことを特徴とする遊技機
A winning determination means for determining whether or not to give a predetermined profit to the player based on a predetermined determination condition being satisfied;
Profit granting state control means for controlling to a profit granting state that grants a profit to the player when it is determined by the winning judgment means to give a profit to the player,
In a gaming machine that displays a specific symbol in a stopped state by performing a special symbol variation display in the special symbol display unit when controlling the profit granting state by the profit granting state control unit,
A special symbol control means for performing variable display of the special symbol in a variation time from the start of the special symbol variation display to the stop display, and display control of the determination result of the winning determination unit;
Effect display control means for controlling the display of the effect display based on at least the determination result of the winning determination means in an effect display means separate from the special symbol display means,
The effect display control means performs a series of effect displays dramatized with the start of the variation display of the special symbol, and notifies the determination result of the winning determination unit as the variation time of the special symbol elapses. After that, the game machine is characterized in that continuous effect display is performed from the determination result of the winning determination means regardless of the variation time of the special symbol.
前記演出表示制御手段は、前記利益付与状態の制御開始に伴って前記利益付与状態の経過にもとづく演出表示を行うにあたり、前記利益付与状態の経過にもとづく演出表示よりも前記当落判定手段の判定結果から継続的な演出表示を優先して表示制御することを特徴とする請求項1記載の遊技機。When the effect display control means performs the effect display based on the progress of the profit granting state with the start of the control of the profit granting state, the determination result of the winning determination means than the effect display based on the progress of the profit granting state 2. The gaming machine according to claim 1, wherein display control is performed with priority given to continuous effect display. 所定の音出力を行う音出力手段と、Sound output means for outputting a predetermined sound;
前記音出力手段にて前記演出表示制御手段による演出表示に同期した音を出力制御する音出力制御手段と、をさらに備え、Sound output control means for controlling the output of sound synchronized with the effect display by the effect display control means in the sound output means,
前記音出力制御手段は、前記利益付与状態の制御開始に伴って前記利益付与状態の経過にもとづく演出表示に同期した音に切替えて出力制御することを特徴とする請求項1または請求項2に記載の遊技機。The sound output control means performs output control by switching to a sound synchronized with an effect display based on the progress of the profit granting state with the start of control of the profit granting state. The gaming machine described.
JP2007112433A 2007-04-20 2007-04-20 Game machine Active JP5239065B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007112433A JP5239065B2 (en) 2007-04-20 2007-04-20 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007112433A JP5239065B2 (en) 2007-04-20 2007-04-20 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2013050425A Division JP5700462B2 (en) 2013-03-13 2013-03-13 Game machine

Publications (3)

Publication Number Publication Date
JP2008264268A JP2008264268A (en) 2008-11-06
JP2008264268A5 true JP2008264268A5 (en) 2010-06-03
JP5239065B2 JP5239065B2 (en) 2013-07-17

Family

ID=40044610

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007112433A Active JP5239065B2 (en) 2007-04-20 2007-04-20 Game machine

Country Status (1)

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JP (1) JP5239065B2 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5376529B2 (en) * 2010-06-21 2013-12-25 サミー株式会社 Bullet ball machine
JP5439551B2 (en) 2011-08-15 2014-03-12 一般財団法人川村理化学研究所 Block copolymer coating
JP5534479B2 (en) * 2012-12-27 2014-07-02 サミー株式会社 Bullet ball machine
TWI648273B (en) 2013-02-15 2019-01-21 英商葛蘭素史克智慧財產發展有限公司 Heterocyclic amides as kinase inhibitors (III)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4683701B2 (en) * 2000-09-20 2011-05-18 株式会社三共 Game machine
JP2003135734A (en) * 2001-11-07 2003-05-13 Sanyo Product Co Ltd Game machine
JP2003199935A (en) * 2002-01-08 2003-07-15 Aruze Corp Game machine and game program
JP2003205134A (en) * 2002-01-11 2003-07-22 Aruze Corp Game machine and computer program
JP2005204885A (en) * 2004-01-22 2005-08-04 Aruze Corp Game machine and simulation program
JP2007068566A (en) * 2005-09-02 2007-03-22 Sankyo Kk Game machine

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