JP2013085743A5 - - Google Patents
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- JP2013085743A5 JP2013085743A5 JP2011229510A JP2011229510A JP2013085743A5 JP 2013085743 A5 JP2013085743 A5 JP 2013085743A5 JP 2011229510 A JP2011229510 A JP 2011229510A JP 2011229510 A JP2011229510 A JP 2011229510A JP 2013085743 A5 JP2013085743 A5 JP 2013085743A5
- Authority
- JP
- Japan
- Prior art keywords
- game
- effect
- standby state
- control unit
- gaming device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Description
上記目的を達成するために、本発明の遊技台は、遊技者が操作可能な遊技デバイスを制御する遊技デバイス制御手段を含む主制御部と、前記主制御部から送信される遊技情報に基づいて演出を実行する副制御部と、を備えた遊技台であって、前記主制御部は、内部当選役を決定する内部当選役決定手段と、前記遊技デバイスを待機状態に制御する待機制御手段と、前記待機状態に関する情報を含む遊技情報を前記副制御部に送信する送信手段と、を備え、前記副制御部は、前記遊技情報に基づいて、実行する演出種別を設定する演出設定手段と、設定された前記演出種別に従って演出制御を行う演出制御手段と、を備え、前記演出設定手段は、前記待機状態に関する情報を受信した場合に、前記遊技デバイスの操作を示唆する示唆演出を実行可能な示唆演出実行手段、を含み、前記待機制御手段は、前記待機状態の発生を許容する待機状態許容手段と、前記遊技デバイスが所定の態様で操作された場合に、前記遊技デバイスを待機状態に制御する待機状態実行手段と、を含んで構成されている、ことを特徴とする。 To achieve the above object, the amusement machine of the present invention includes a main control unit including a game device control unit the player to control the operable gaming devices, on the basis of the game information transmitted from the main control unit A sub-control unit that executes an effect, wherein the main control unit includes an internal winning combination determining unit that determines an internal winning combination, and a standby control unit that controls the gaming device to a standby state. Transmission means for transmitting game information including information related to the standby state to the sub-control unit, and the sub-control unit sets an effect type to be executed based on the game information; It includes a presentation control means for effect control according to the set the rendering genre, and the presentation setting means, when receiving information about the standby state, perform the suggested effect suggesting an operation of the game device Wherein ability suggestion demonstration execution unit, wherein the waiting control means includes a wait state allowing means to permit the generation of the standby state, when the game device is operated in a predetermined manner, a standby state the game device is configured to include a, a wait state execution means for controlling to, characterized in that.
Claims (3)
前記主制御部から送信される遊技情報に基づいて演出を実行する副制御部と、
を備えた遊技台であって、
前記主制御部は、
内部当選役を決定する内部当選役決定手段と、
前記遊技デバイスを待機状態に制御する待機制御手段と、
前記待機状態に関する情報を含む遊技情報を前記副制御部に送信する送信手段と、
を備え、
前記副制御部は、
前記遊技情報に基づいて、実行する演出種別を設定する演出設定手段と、
設定された前記演出種別に従って演出制御を行う演出制御手段と、
を備え、
前記演出設定手段は、
前記待機状態に関する情報を受信した場合に、前記遊技デバイスの操作を示唆する示唆演出を実行可能な示唆演出実行手段、
を含み、
前記待機制御手段は、
前記待機状態の発生を許容する待機状態許容手段と、
前記遊技デバイスが所定の態様で操作された場合に、前記遊技デバイスを待機状態に制御する待機状態実行手段と、
を含んで構成されている、
ことを特徴とする遊技台。 A main control unit including gaming device control means for controlling a gaming device operable by the player;
And a sub control unit that performs an effect on the basis of the game information transmitted from the main control unit,
A game machine equipped with
The main control unit
An internal winning combination determination means for determining an internal winning combination;
Standby control means for controlling the gaming device to a standby state;
Transmitting means for transmitting game information including information on the standby state to the sub-control unit;
With
The sub-control unit
An effect setting means for setting an effect type to be executed based on the game information;
Effect control means for effect control according to the set effect type;
With
The production setting means includes:
When the information about the standby state is received, the suggestion effect executing means capable of executing the suggestion effect indicating the operation of the gaming device ,
It includes,
The standby control means includes
Standby state permission means for allowing occurrence of the standby state;
When the game device is operated in a predetermined manner, and a standby state execution means for controlling the game device in a standby state,
Composed of,
A game stand characterized by that.
前記演出設定手段は、前記内部当選役に関する遊技情報に基づいて、複数遊技に渡って実行される連続演出の実行を決定する、
ことを特徴とする遊技台。 The game stand according to claim 1,
The effect setting means determines execution of a continuous effect that is executed over a plurality of games based on game information related to the internal winning combination .
Yu skills stand you, characterized in that.
前記所定の態様は、前記遊技デバイスが、一定期間内に、複数回操作されることである、
ことを特徴とする遊技台。 The game stand according to claim 1 or 2,
The predetermined aspect is that the gaming device is operated a plurality of times within a certain period .
A game stand characterized by that .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011229510A JP5555931B2 (en) | 2011-10-19 | 2011-10-19 | Amusement stand |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011229510A JP5555931B2 (en) | 2011-10-19 | 2011-10-19 | Amusement stand |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014100168A Division JP5866613B2 (en) | 2014-05-14 | 2014-05-14 | Amusement stand |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2013085743A JP2013085743A (en) | 2013-05-13 |
JP2013085743A5 true JP2013085743A5 (en) | 2013-07-25 |
JP5555931B2 JP5555931B2 (en) | 2014-07-23 |
Family
ID=48530299
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011229510A Active JP5555931B2 (en) | 2011-10-19 | 2011-10-19 | Amusement stand |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5555931B2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2013132365A (en) * | 2011-12-26 | 2013-07-08 | Olympia:Kk | Game machine |
JP6289820B2 (en) * | 2013-05-27 | 2018-03-07 | 株式会社ニューギン | Game machine |
JP2015039390A (en) * | 2013-08-20 | 2015-03-02 | 株式会社オリンピア | Game machine |
JP2015167717A (en) * | 2014-03-07 | 2015-09-28 | 株式会社オリンピア | Game machine |
JP5866613B2 (en) * | 2014-05-14 | 2016-02-17 | 株式会社大都技研 | Amusement stand |
JP5905535B2 (en) * | 2014-07-24 | 2016-04-20 | 株式会社大都技研 | Amusement stand |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3995350B2 (en) * | 1997-11-19 | 2007-10-24 | アルゼ株式会社 | Game machine |
JP2008183351A (en) * | 2007-01-31 | 2008-08-14 | Sanyo Product Co Ltd | Game machine |
JP5029817B2 (en) * | 2007-04-20 | 2012-09-19 | 株式会社三洋物産 | Game machine |
JP5322279B2 (en) * | 2009-03-19 | 2013-10-23 | 株式会社大都技研 | Amusement stand |
JP5643929B2 (en) * | 2009-07-21 | 2014-12-24 | 株式会社オリンピア | Game machine |
JP5394842B2 (en) * | 2009-07-22 | 2014-01-22 | 株式会社オリンピア | Game machine |
JP5448160B2 (en) * | 2009-12-03 | 2014-03-19 | サミー株式会社 | Slot machine |
JP5645412B2 (en) * | 2010-01-12 | 2014-12-24 | 株式会社三共 | Slot machine |
JP4975871B1 (en) * | 2011-02-25 | 2012-07-11 | Kpe株式会社 | Slot machine |
-
2011
- 2011-10-19 JP JP2011229510A patent/JP5555931B2/en active Active
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