JP2018175337A5 - - Google Patents
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- JP2018175337A5 JP2018175337A5 JP2017078638A JP2017078638A JP2018175337A5 JP 2018175337 A5 JP2018175337 A5 JP 2018175337A5 JP 2017078638 A JP2017078638 A JP 2017078638A JP 2017078638 A JP2017078638 A JP 2017078638A JP 2018175337 A5 JP2018175337 A5 JP 2018175337A5
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- control means
- advantageous state
- game machine
- information
- abnormal state
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- 230000002159 abnormal effect Effects 0.000 claims description 4
- 230000000694 effects Effects 0.000 description 3
Description
(1)上記目的を達成するため、本発明に係る遊技機は、
可変表示(例えば、特別図柄の可変表示)を実行し、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
第1制御手段(例えば、第1演出制御基板12)と、
前記第1制御手段からの情報(例えば、第2演出制御コマンド)に基づいて遊技に関する画像を表示手段に表示する第2制御手段(例えば、演出制御部31のVDP)と、を備え、
前記第1制御手段は、有利状態中に前記第2制御手段が異常状態となり、前記第2制御手段が前記異常状態から復旧したとき(例えば、リセットされたとき)に、有利状態中であることを特定可能な特定情報(例えば、右打ち報知開始指定コマンド)を前記第2制御手段に出力する(例えば、図26のステップS902〜S905)、
ことを特徴とする。
(1) In order to achieve the above object, the gaming machine according to the present invention is:
A gaming machine (for example, a pachinko gaming machine 1) capable of performing variable display (for example, variable display of a special symbol) and capable of controlling in an advantageous state (for example, a big hit gaming state) advantageous to a player
A first control unit (for example, a first effect control board 12);
And second control means (for example, VDP of effect control unit 31) for displaying an image related to a game on the display means based on information from the first control means (for example, second effect control command).
The first control means is in an advantageous state when the second control means is in an abnormal state during an advantageous state and the second control means recovers from the abnormal state (for example, when reset). Outputting, to the second control means, specific information (for example, a right-handed notification start specification command) capable of specifying the second information (for example, steps S902 to S905 in FIG. 26);
It is characterized by
Claims (1)
第1制御手段と、
前記第1制御手段からの情報に基づいて遊技に関する画像を表示手段に表示する第2制御手段と、を備え、
前記第1制御手段は、有利状態中に前記第2制御手段が異常状態となり、前記第2制御手段が前記異常状態から復旧したときに、有利状態中であることを特定可能な特定情報を前記第2制御手段に出力する、
ことを特徴とする遊技機。 A game machine capable of performing variable display and controlling in an advantageous state for the player,
First control means,
And second control means for displaying an image related to a game on a display means based on the information from the first control means.
The first control means is configured to specify specific information that can specify that the advantageous state is in progress when the second control means is in the abnormal state during the advantageous state and the second control means recovers from the abnormal state. Output to the second control means,
A game machine characterized by
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017078638A JP6792504B2 (en) | 2017-04-12 | 2017-04-12 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2017078638A JP6792504B2 (en) | 2017-04-12 | 2017-04-12 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2018175337A JP2018175337A (en) | 2018-11-15 |
JP2018175337A5 true JP2018175337A5 (en) | 2019-06-13 |
JP6792504B2 JP6792504B2 (en) | 2020-11-25 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2017078638A Active JP6792504B2 (en) | 2017-04-12 | 2017-04-12 | Game machine |
Country Status (1)
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JP (1) | JP6792504B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP7108312B2 (en) * | 2019-02-14 | 2022-07-28 | 株式会社ソフイア | game machine |
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2017
- 2017-04-12 JP JP2017078638A patent/JP6792504B2/en active Active