JP2017064442A5 - - Google Patents

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JP2017064442A5
JP2017064442A5 JP2016236577A JP2016236577A JP2017064442A5 JP 2017064442 A5 JP2017064442 A5 JP 2017064442A5 JP 2016236577 A JP2016236577 A JP 2016236577A JP 2016236577 A JP2016236577 A JP 2016236577A JP 2017064442 A5 JP2017064442 A5 JP 2017064442A5
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identification information
power saving
timekeeping
state
saving control
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JP2016236577A
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JP2017064442A (en
JP6347824B2 (en
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(1)上記目的を達成するため、本願の第1の観点に係る遊技機は、識別情報(例えば特別図柄など)の可変表示および前記識別情報とは異なる普通識別情報の可変表示を行って遊技を実行可能な遊技機(例えばパチンコ遊技機1など)であって、
前記普通識別情報の可変表示に基づいて、遊技者にとって有利な第1状態と不利な第2状態とに変化可能な可変始動入賞装置と、
画像が表示される表示手段(例えば画像表示装置5など)と、
計時手段(例えば、図16、図20に示す省電力制御処理でのタイマ)と、
前記計時手段が所定期間(例えば、第1所定時間〜第3所定時間)を計時したときに、前記遊技機の消費電力を低下させる省電力制御を行う省電力制御手段(例えば図15のステップS160の処理を実行する演出制御用CPU120など)と、
前記省電力制御に伴って、前記表示手段を特定の表示状態とする特定表示状態制御手段(例えば図16のステップS305の処理を実行する演出制御用CPU120など)と、前記計時手段による前記所定期間の計時前にリセット条件が成立したとき(例えば、第2所定時間を経過する前に発射球が検出されたり、第3所定時間を経過する前に操作ノブ10の操作が検出されたりした場合)に、前記計時手段による計時をリセットするリセット手段(例えば、設定したタイマ値が初期値0にリセットする)と、を備え、
前記表示手段は、前記普通識別情報の可変表示の状態を報知する表示が行われる変動状態報知領域(例えば画像表示装置5における第4図柄表示領域5a、5bなど)を含み、
前記特定表示状態制御手段は、少なくとも前記変動状態報知領域を前記特定の表示状態としない(例えば第4図柄表示領域5a、5bにおける画像の表示を継続し、他の領域を画像が非表示の状態とすることなど)ことを特徴とする。
(1) To achieve the above object, a game machine according to the first aspect of the present application, performs variable display of different common identification information and variable display and the identification information of the identification information (for example, special symbol) A gaming machine that can execute a game (for example, pachinko gaming machine 1),
A variable start winning device that can change between a first state advantageous to the player and a second state disadvantageous based on the variable display of the normal identification information;
Display means for displaying an image (for example, the image display device 5);
Timekeeping means (for example, a timer in the power saving control process shown in FIGS. 16 and 20),
Power saving control means (for example, step S160 in FIG. 15) that performs power saving control for reducing the power consumption of the gaming machine when the time measuring means measures a predetermined period (for example, a first predetermined time to a third predetermined time). Production control CPU 120 that executes the process of
Along with the power saving control, a specific display state control unit (for example, an effect control CPU 120 that executes the process of step S305 in FIG. 16) that sets the display unit to a specific display state, and the predetermined period by the time measuring unit When the reset condition is satisfied before the time is counted (for example, when a fired ball is detected before the second predetermined time elapses or the operation of the operation knob 10 is detected before the third predetermined time elapses) And a reset means (for example, the set timer value is reset to an initial value 0) for resetting the time count by the time count means,
The display means includes a change state notification area (for example, the fourth symbol display areas 5a and 5b in the image display device 5) in which display for informing the variable display state of the normal identification information is performed,
The particular display state control means, not the particular display state at least the variation state notification area (e.g. the fourth symbol display area 5a, and continues to display the image in 5b, the other region image is hidden And the like).

このような構成によれば、表示手段の消費電力を低下させる省電力制御が行われる場合であっても、表示手段における変動状態報知領域は省電力制御の対象から除外される。このため、省電力制御により遊技機の消費電力を抑えつつ、遊技者は普通識別情報の可変表示の状態を認識することができる。 According to such a configuration, even when the power saving control for reducing the power consumption of the display unit is performed, the change state notification area in the display unit is excluded from the target of the power saving control. Therefore, the player can recognize the variable display state of the normal identification information while suppressing the power consumption of the gaming machine by the power saving control.

(2)上記目的を達成するため、本願の第2の観点に係る遊技機は、
別情報(例えば特別図柄など)の可変表示および前記識別情報とは異なる普通識別情報の可変表示を行って遊技を実行可能な遊技機(例えばパチンコ遊技機1など)であって、
前記普通識別情報の可変表示に基づいて、遊技者にとって有利な第1状態と不利な第2状態とに変化可能な可変始動入賞装置と、
計時手段(例えば、図16、図20に示す省電力制御処理でのタイマ)と、
前記普通識別情報の可変表示の状態を報知するために発光する普通識別情報発光手段を含む複数の発光手段(例えば遊技効果ランプ9及び第4図柄LED42a、42bなど)と、
前記計時手段が所定期間(例えば、第1所定時間〜第3所定時間)を計時したときに、前記発光手段を消灯状態にする又は発光量を低下させる省電力制御を行う省電力制御手段(例えば図15のステップS160の処理を実行する演出制御用CPU120など)と、
前記計時手段による前記所定期間の計時前にリセット条件が成立したとき(例えば、第2所定時間を経過する前に発射球が検出されたり、第3所定時間を経過する前に操作ノブ10の操作が検出されたりした場合)に、前記計時手段による計時をリセットするリセット手段(例えば、設定したタイマ値が初期値0にリセットする)と、を備え、
前記省電力制御手段は、前記発光手段に対する省電力制御を行う際に、少なくとも前記普通識別情報発光手段に対して省電力制御を行わない(例えば演出制御用CPU120による図20のステップS405の処理など)ことを特徴とする。
(2) In order to achieve the above object, the gaming machine according to the second aspect of the present application is:
A identification information (e.g. special symbol, etc.) the variable display and the identification information is different common identifier variable display executable gaming machine game performed in the (e.g., a pachinko game machine 1),
A variable start winning device that can change between a first state advantageous to the player and a second state disadvantageous based on the variable display of the normal identification information;
Timekeeping means (for example, a timer in the power saving control process shown in FIGS. 16 and 20),
Wherein a plurality of light emitting means including a common identification information light emitting means for emitting light to notify the variable display of the state of the common identification information (e.g., a game effect lamp 9, and the fourth symbol LED 42a, 42b, etc.),
When the time measuring means measures a predetermined period (for example, a first predetermined time to a third predetermined time), the power saving control means (for example, the power saving control means for performing the power saving control for turning the light emitting means off or reducing the light emission amount). Effect control CPU 120 that executes the process of step S160 in FIG.
When a reset condition is satisfied before the predetermined time is measured by the time measuring means (for example, a fired ball is detected before the second predetermined time elapses or the operation knob 10 is operated before the third predetermined time elapses) And a reset means (for example, the set timer value is reset to an initial value 0) for resetting the time count by the time count means,
The power saving control means, when performing the power saving control for said light emitting means, at least the common identification does not perform power saving control for the information light emitting means (e.g. processing in step S405 in FIG. 20 by the effect control CPU120, etc. ).

このような構成によれば、複数の発光手段を消灯状態にする又は明度を低下させる省電力制御が行われる場合であっても、複数の発光手段の一部である普通識別情報発光手段は省電力制御の対象から除外される。このため、省電力制御により遊技機の消費電力を抑えつつ、遊技者は普通識別情報の可変表示の状態を認識することができる。 According to such a configuration, even when power saving control is performed in which the plurality of light emitting units are turned off or the brightness is reduced, the normal identification information light emitting unit that is a part of the plurality of light emitting units is omitted. Excluded from power control. Therefore, the player can recognize the variable display state of the normal identification information while suppressing the power consumption of the gaming machine by the power saving control.

Claims (2)

別情報の可変表示および前記識別情報とは異なる普通識別情報の可変表示を行って遊技を実行可能な遊技機であって、
前記普通識別情報の可変表示に基づいて、遊技者にとって有利な第1状態と不利な第2状態とに変化可能な可変始動入賞装置と、
画像が表示される表示手段と、
計時手段と、
前記計時手段が所定期間を計時したときに、前記遊技機の消費電力を低下させる省電力制御を行う省電力制御手段と、
前記省電力制御に伴って、前記表示手段を特定の表示状態とする特定表示状態制御手段と、
前記計時手段による前記所定期間の計時前にリセット条件が成立したときに、前記計時手段による計時をリセットするリセット手段と、
を備え、
前記表示手段は、前記普通識別情報の可変表示の状態を報知する表示が行われる変動状態報知領域を含み、
前記特定表示状態制御手段は、少なくとも前記変動状態報知領域を前記特定の表示状態としないことを特徴とする遊技機。
The variable display and the identification information of the identification information an executable gaming machine a game by performing the variable display of the different common identification information,
A variable start winning device that can change between a first state advantageous to the player and a second state disadvantageous based on the variable display of the normal identification information;
Display means for displaying an image;
Timekeeping means,
Power saving control means for performing power saving control for reducing power consumption of the gaming machine when the time measuring means times a predetermined period;
Along with the power saving control, a specific display state control unit that sets the display unit to a specific display state,
Resetting means for resetting timekeeping by the timekeeping means when a reset condition is established before timekeeping of the predetermined period by the timekeeping means;
With
The display means includes a change state notification area in which display for notifying a state of variable display of the normal identification information is performed,
The specific display state control means, a game machine, characterized in that no said particular display state at least the variation state notification area.
別情報の可変表示および前記識別情報とは異なる普通識別情報の可変表示を行って遊技を実行可能な遊技機であって、
前記普通識別情報の可変表示に基づいて、遊技者にとって有利な第1状態と不利な第2状態とに変化可能な可変始動入賞装置と、
計時手段と、
前記普通識別情報の可変表示の状態を報知するために発光する普通識別情報発光手段を含む複数の発光手段と、
前記計時手段が所定期間を計時したときに、前記発光手段を消灯状態にする又は発光量を低下させる省電力制御を行う省電力制御手段と、
前記計時手段による前記所定期間の計時前にリセット条件が成立したときに、前記計時手段による計時をリセットするリセット手段と、
を備え、
前記省電力制御手段は、前記発光手段に対する省電力制御を行う際に、少なくとも前記普通識別情報発光手段に対して省電力制御を行わないことを特徴とする遊技機。
The variable display and the identification information of the identification information an executable gaming machine a game by performing the variable display of the different common identification information,
A variable start winning device that can change between a first state advantageous to the player and a second state disadvantageous based on the variable display of the normal identification information;
Timekeeping means,
A plurality of light emitting means including a common identification information light emitting means for emitting light to notify the variable display state of the common identification information,
Power saving control means for performing power saving control for turning off the light emitting means or reducing the light emission amount when the time measuring means times a predetermined period;
Resetting means for resetting timekeeping by the timekeeping means when a reset condition is established before timekeeping of the predetermined period by the timekeeping means;
With
The power saving control means, when performing the power saving control for said light emitting means, a game machine, wherein not performing power saving control for at least the common identification information light emitting means.
JP2016236577A 2016-12-06 2016-12-06 Game machine Active JP6347824B2 (en)

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JP2004073485A (en) * 2002-08-19 2004-03-11 Fuji Shoji:Kk Game machine
JP5790210B2 (en) * 2011-04-26 2015-10-07 株式会社三洋物産 Game machine
JP5478567B2 (en) * 2011-07-26 2014-04-23 株式会社大都技研 Amusement stand
JP5574508B2 (en) * 2012-11-27 2014-08-20 マルホン工業株式会社 Pachinko machine

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