JP2014200538A5 - - Google Patents

Download PDF

Info

Publication number
JP2014200538A5
JP2014200538A5 JP2013080147A JP2013080147A JP2014200538A5 JP 2014200538 A5 JP2014200538 A5 JP 2014200538A5 JP 2013080147 A JP2013080147 A JP 2013080147A JP 2013080147 A JP2013080147 A JP 2013080147A JP 2014200538 A5 JP2014200538 A5 JP 2014200538A5
Authority
JP
Japan
Prior art keywords
executed
effect
predetermined notification
executing
mode
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2013080147A
Other languages
Japanese (ja)
Other versions
JP6214190B2 (en
JP2014200538A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2013080147A priority Critical patent/JP6214190B2/en
Priority claimed from JP2013080147A external-priority patent/JP6214190B2/en
Publication of JP2014200538A publication Critical patent/JP2014200538A/en
Publication of JP2014200538A5 publication Critical patent/JP2014200538A5/ja
Application granted granted Critical
Publication of JP6214190B2 publication Critical patent/JP6214190B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

本発明は、パチンコ遊技機等の遊技機に係り、詳しくは、可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機に関する。
The present invention relates to a gaming machine such as a pachinko machine, and more particularly, have rows variable display relates controllable gaming machine Advantageously advantageous state for the player.

上記目的を達成するため、本発明による遊技機は、
可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に制御可能な遊技機(例えば、パチンコ遊技機1など)であって、
可変表示を開始するより前に所定報知を実行する所定報知実行手段(例えば、画像表示装置5に保留表示図柄を表示させる演出制御用CPU120など)と、
前記有利状態に制御するか否かを決定する決定手段(例えば、ステップS232、S236、S239などの処理を実行するCPU103など)と、
前記有利状態となるか否かを、前記決定手段による決定前に判定する判定手段(例えば、ステップS211などの処理を実行するCPU103など)と、
前記判定手段による判定の対象となった可変表示が実行されるより前に、前記判定手段による判定結果に応じて、前記所定報知を複数種類の態様のうちいずれかの態様に変化させて前記有利状態となる可能性を予告する予告演出(例えば、保留表示予告など)を実行する予告演出実行手段(例えば、ステップS508A、ステップS171などの処理を実行する演出制御用CPU120など)と、
前記予告演出が実行されるか否かに関わらず前記予告演出が実行された後の前記所定報知の態様を示唆する示唆演出を実行する示唆演出実行手段(例えば、ステップS508B、ステップS171などの処理を実行する演出制御用CPU120など)と、を備え、
前記示唆演出には前記予告演出が実行される可能性に応じて複数種類の演出態様が含まれ(例えば、第1パターンの示唆演出と第2パターンの示唆演出など)、
前記示唆演出実行手段は、前記所定報知の態様が前記有利状態となる可能性が高いことを示す態様に変化することを示唆する場合、前記予告演出が実行される可能性が高い演出態様の示唆演出を実行する(例えば、ステップS993の処理で図27(B)に示す決定割合にしたがって示唆演出の態様を決定し、示唆演出を実行するなど)、
ことを特徴とする。
(1)また、上記目的を達成するため、本発明によるその他の遊技機は、
各々を識別可能な複数種類の識別情報(例えば、特別図柄や飾り図柄など)の可変表示を行い表示結果を導出する可変表示手段(例えば第1及び第2特別図柄表示装置4A、4Bや画像表示装置5など)を備え、予め定められた特定表示結果(例えば、大当り図柄となる特別図柄や大当り組合せの確定飾り図柄など)が導出されたときに、遊技者にとって有利な特定遊技状態(例えば、大当り遊技状態など)に制御する遊技機(例えば、パチンコ遊技機1など)であって、
識別情報の可変表示を開始するより前に所定報知を実行する所定報知実行手段(例えば、画像表示装置5に保留表示図柄を表示させる演出制御用CPU120など)と、
識別情報の可変表示を開始するときに、前記特定遊技状態に制御するか否かを、識別情報の表示結果が導出される以前に決定する開始時決定手段(例えば、ステップS232、S236、S239などの処理を実行するCPU103など)と、
識別情報の可変表示結果が前記特定表示結果となるか否かを、前記開始時決定手段による決定前に判定する開始前判定手段(例えば、ステップS211などの処理を実行するCPU103など)と、
前記開始前判定手段による判定の対象となった識別情報の可変表示が実行されるより前に、前記開始前判定手段による決定結果に応じて、前記所定報知を複数種類の態様のうちいずれかの態様に変化させて前記特定遊技状態となる可能性を予告する予告演出(例えば、保留表示予告など)をする予告演出実行手段(例えば、ステップS508A、ステップS171などの処理を実行する演出制御用CPU120など)と、
前記予告演出が実行されるか否かに関わらず前記予告演出が実行された後の前記所定報知の態様を示唆する示唆演出を実行する示唆演出実行手段(例えば、ステップS508B、ステップS171などの処理を実行する演出制御用CPU120など)と、を備え、
前記示唆演出には前記予告演出が実行される可能性に応じて複数種類の演出態様が含まれ(例えば、第1パターンの示唆演出と第2パターンの示唆演出など)、
前記示唆演出実行手段は、前記所定報知の態様が前記特定表示結果に制御される可能性が高いことを示す態様に変化することを示唆する場合、前記予告演出が実行される可能性が高い演出態様の示唆演出を実行する(例えば、ステップS993の処理で図27(B)に示す決定割合にしたがって示唆演出の態様を決定し、示唆演出を実行するなど)、
ことを特徴とする。
In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine (for example, pachinko gaming machine 1 or the like) that can perform variable display and can be controlled to an advantageous state (for example, a big hit gaming state) that is advantageous to the player,
Predetermined notification executing means for executing a predetermined notification before starting variable display (for example, an effect control CPU 120 for displaying a hold display symbol on the image display device 5);
A determining means for determining whether or not to control to the advantageous state (for example, the CPU 103 that executes the processes of steps S232, S236, S239, etc.);
A determination unit (for example, a CPU 103 that executes processing such as step S211) that determines whether or not the advantageous state is reached before determination by the determination unit;
Before the variable display subject to determination by the determination unit is executed, the predetermined notification is changed to any one of a plurality of modes according to the determination result by the determination unit. Notice effect execution means (for example, an effect control CPU 120 that executes processing such as step S508A, step S171, etc.) for executing a notice effect (for example, hold display notice, etc.) for notifying the possibility of entering a state;
Suggestion effect execution means (for example, step S508B, step S171, etc.) for executing the suggestion effect that suggests the mode of the predetermined notification after the notification effect is executed regardless of whether the notification effect is executed or not. And the production control CPU 120 for executing
The suggestion effect includes a plurality of types of effect modes according to the possibility that the notice effect is executed (for example, the suggestion effect of the first pattern and the suggestion effect of the second pattern).
When the suggestion effect execution means suggests that the mode of the predetermined notification changes to a mode indicating that there is a high possibility of being in the advantageous state, the suggestion mode is highly likely to be executed. The effect is executed (for example, the mode of the suggestion effect is determined according to the determination ratio shown in FIG. 27B in the process of step S993, and the suggestion effect is executed).
It is characterized by that.
(1) In order to achieve the above objects, and other game machine according to the present invention is,
Variable display means (for example, first and second special symbol display devices 4A and 4B and image display) for variably displaying a plurality of types of identification information (for example, special symbols and decorative symbols) that can identify each of them and deriving a display result Device 5 and the like, and when a predetermined specific display result (for example, a special symbol that becomes a big hit symbol or a definite decorative symbol of a big hit combination) is derived, a specific gaming state (for example, advantageous for the player) (for example, A gaming machine (for example, pachinko gaming machine 1 or the like) that is controlled to a big hit gaming state, etc.
Predetermined notification executing means for executing a predetermined notification before starting variable display of identification information (for example, an effect control CPU 120 for displaying a hold display symbol on the image display device 5);
When starting the variable display of identification information, start time determining means for determining whether or not to control to the specific gaming state before the display result of the identification information is derived (for example, steps S232, S236, S239, etc. CPU 103 that executes the process of
Pre-start determination means (for example, CPU 103 that executes processing such as step S211) that determines whether or not the variable display result of identification information is the specific display result before determination by the start time determination means;
Before the variable display of the identification information subjected to the determination by the pre-start determination unit is executed, the predetermined notification is performed according to a determination result by the pre-start determination unit according to any one of a plurality of types. The effect control CPU 120 that executes processing such as notice effect execution means (for example, step S508A, step S171, etc.) for making a notice effect (for example, a hold display notice, etc.) for notifying the possibility of entering the specific gaming state by changing the mode etc,
Suggestion effect execution means (for example, step S508B, step S171, etc.) for executing the suggestion effect that suggests the mode of the predetermined notification after the notification effect is executed regardless of whether the notification effect is executed or not. And the production control CPU 120 for executing
The suggestion effect includes a plurality of types of effect modes according to the possibility that the notice effect is executed (for example, the suggestion effect of the first pattern and the suggestion effect of the second pattern).
When the suggestion effect execution means suggests that the predetermined notification mode changes to a mode indicating that there is a high possibility that the specific display result is controlled, an effect that is highly likely to execute the notice effect A mode suggestion effect is executed (for example, the mode of the suggestion effect is determined according to the determination ratio shown in FIG. 27B in the process of step S993, and the suggestion effect is executed).
It is characterized by that.

Claims (1)

変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
変表示を開始するより前に所定報知を実行する所定報知実行手段と、
前記有利状態に制御するか否かを決定する決定手段と、
前記有利状態となるか否かを、前記決定手段による決定前に判定する判定手段と、
記判定手段による判定の対象となった可変表示が実行されるより前に、前記判定手段による判定結果に応じて、前記所定報知を複数種類の態様のうちいずれかの態様に変化させて前記有利状態となる可能性を予告する予告演出を実行する予告演出実行手段と、
前記予告演出が実行されるか否かに関わらず前記予告演出が実行された後の前記所定報知の態様を示唆する示唆演出を実行する示唆演出実行手段と、を備え、
前記示唆演出には前記予告演出が実行される可能性に応じて複数種類の演出態様が含まれ、
前記示唆演出実行手段は、前記所定報知の態様が前記有利状態となる可能性が高いことを示す態様に変化することを示唆する場合、前記予告演出が実行される可能性が高い演出態様の示唆演出を実行する、
ことを特徴とする遊技機。
There line the variable display, a control can be a game machine to an advantageous advantageous state for the player,
A predetermined notification executing means for executing a predetermined notification before starting the variable display,
And Ru determined Teisu determine means for determining whether or not to control the advantageous state,
Whether the said advantageous conditions, and determine the constant means you determined prior determination by prior Kike' constant means,
Before variable display as an object of determination by the prior SL-size constant means it is executed in accordance with the determination result by the previous SL-size constant means, to any of embodiments of the aspect of the plurality of types of predetermined notification Notice effect execution means for executing a notice effect for notifying the possibility of changing to the advantageous state,
An suggestion effect execution means for executing an indication effect suggesting the mode of the predetermined notification after the notification effect is executed regardless of whether or not the notification effect is executed;
The suggestion effect includes a plurality of types of effect modes according to the possibility that the notice effect is executed,
When the suggestion effect execution means suggests that the mode of the predetermined notification changes to a mode indicating that there is a high possibility of being in the advantageous state, the suggestion mode is highly likely to be executed. Execute the production,
A gaming machine characterized by that.
JP2013080147A 2013-04-08 2013-04-08 Game machine Active JP6214190B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013080147A JP6214190B2 (en) 2013-04-08 2013-04-08 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013080147A JP6214190B2 (en) 2013-04-08 2013-04-08 Game machine

Publications (3)

Publication Number Publication Date
JP2014200538A JP2014200538A (en) 2014-10-27
JP2014200538A5 true JP2014200538A5 (en) 2016-11-17
JP6214190B2 JP6214190B2 (en) 2017-10-18

Family

ID=52351534

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2013080147A Active JP6214190B2 (en) 2013-04-08 2013-04-08 Game machine

Country Status (1)

Country Link
JP (1) JP6214190B2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6747866B2 (en) * 2016-05-20 2020-08-26 株式会社三共 Amusement machine
JP6868331B2 (en) * 2019-08-11 2021-05-12 株式会社藤商事 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4606794B2 (en) * 2004-07-02 2011-01-05 株式会社ニューギン Game machine
JP5656182B2 (en) * 2008-08-04 2015-01-21 サミー株式会社 Bullet ball machine
JP5501890B2 (en) * 2010-08-02 2014-05-28 株式会社三共 Game machine
JP5504209B2 (en) * 2011-05-27 2014-05-28 株式会社三共 Game machine
JP5876803B2 (en) * 2012-09-26 2016-03-02 株式会社三共 Game machine

Similar Documents

Publication Publication Date Title
JP2013172910A5 (en)
JP2014064762A5 (en)
JP2013198780A5 (en)
JP2014079523A5 (en)
JP2013255764A5 (en)
JP2016007457A5 (en)
JP2019033891A5 (en)
JP2014094106A5 (en)
JP2013183824A5 (en)
JP2019024787A5 (en)
JP2013215490A5 (en)
JP2013183808A5 (en)
JP2012147965A5 (en)
JP2017012825A5 (en)
JP2013183822A5 (en)
JP2014200538A5 (en)
JP2014200537A5 (en)
JP2014230943A5 (en)
JP2015107172A5 (en)
JP2018140031A5 (en)
JP2013141466A5 (en)
JP2015119778A5 (en)
JP2015180446A5 (en)
JP2015033599A5 (en)
JP2017012386A5 (en)