JP2013183824A5 - - Google Patents

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JP2013183824A5
JP2013183824A5 JP2012049827A JP2012049827A JP2013183824A5 JP 2013183824 A5 JP2013183824 A5 JP 2013183824A5 JP 2012049827 A JP2012049827 A JP 2012049827A JP 2012049827 A JP2012049827 A JP 2012049827A JP 2013183824 A5 JP2013183824 A5 JP 2013183824A5
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identification information
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display result
determination
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上記目的を達成するため、本発明の遊技機は、
(1)遊技領域に設けられた始動領域(例えば普通入賞球装置6Aが形成する第1始動入賞口や普通可変入賞球装置6Bが形成する第2始動入賞口など)を遊技媒体(例えば遊技球など)が通過したことに基づいて、各々を識別可能な複数種類の識別情報の可変表示を行い表示結果を導出する可変表示手段(例えば第1、第2特別図柄表示装置4A、4Bや画像表示装置5など)に識別情報の表示結果として予め定められた特定表示結果(例えば大当り図柄となる確定特別図柄や大当り組合せとなる確定飾り図柄など)が導出されたときに、遊技者にとって有利な特定遊技状態(例えば大当り遊技状態など)に制御する遊技機(例えばパチンコ遊技機1など)であって、前記始動領域を遊技媒体が通過したにもかかわらず未だ開始されていない識別情報の可変表示について、前記特定表示結果とするか否かを決定するための情報を所定の上限記憶数(例えば第1、第2特図保留記憶数がそれぞれ「4」以下など)の範囲内で保留情報として記憶可能な保留記憶手段(例えば第1、第2特図保留記憶部151A、151Bなど)と、識別情報の可変表示を開始するときに前記保留記憶手段から読み出した保留情報に基づいて、識別情報の可変表示結果を前記特定表示結果とするか否かを決定する開始時決定手段(例えばステップS240の処理を実行するCPU103など)と、前記開始時決定手段の決定結果に基づいて、識別情報の可変表示を実行する可変表示実行手段(例えばステップS240の処理を実行した後、ステップS112、S113の処理を実行するCPU103など)と、前記始動領域を遊技媒体が通過したことに基づいて、前記特定表示結果となるか否かを前記開始時決定手段による決定前に判定する開始前判定手段(例えばステップS212の入賞時乱数値判定処理を実行するCPU103など)と、前記開始前判定手段による判定に基づいて、複数回の可変表示に亘って予告演出を実行する予告演出実行手段(例えばステップS710の処理に基づきステップS603の処理を実行する演出制御用CPU120など)と、遊技媒体が所定領域(例えば通過ゲート41など)を通過したことに基づいて判定された判定結果に応じて、可変入賞装置(例えば普通可変入賞球装置6B)を遊技媒体が進入しやすい状態に制御する可変入賞装置制御手段(例えばステップS16において、普通図柄の可変表示結果が「普図当り」となったことに対応して、普通可変入賞球装置6Bを構成する電動チューリップの可動翼片が傾動位置となる拡大開放制御を実行するCPU103など)と、前記可変入賞装置が遊技媒体が通過しやすい状態に制御されるか否か、または、識別情報の表示結果が前記特定表示結果になる可能性を報知する所定演出(例えば第1所定演出や第2所定演出など)を実行する所定演出実行手段(例えばステップS806やS812の処理に基づきステップS172の処理を実行する演出制御用CPU120など)と、を備え、前記予告演出実行手段は、前記複数回の可変表示において、第1予告演出を実行する第1パターン(例えば先読み予告パターンSYP1−1やSYP1−2など)と、当該第1予告演出よりも前記特定表示結果となる割合が高い第2予告演出を実行する第2パターン(例えば先読み予告パターンSYP2−1など)と、前記第1予告演出を実行した後に前記第2予告演出を実行する第3パターン(例えば先読み予告パターンSYP3−1など)と、のいずれかのパターンで前記予告演出を実行する
このような構成によれば、第1予告演出が開始された場合でも、第2予告演出に移行することへの期待感を抱かせることができ、遊技の興趣が向上する。
In order to achieve the above object, the gaming machine of the present invention provides:
(1) A start area provided in the game area (for example, a first start winning opening formed by the normal winning ball apparatus 6A or a second starting winning opening formed by the normal variable winning ball apparatus 6B) is used as a game medium (for example, a game ball). Etc.), variable display means (for example, the first and second special symbol display devices 4A and 4B and image display) for variably displaying a plurality of types of identification information that can be identified and deriving display results. When a specific display result predetermined as a display result of identification information (such as a confirmed special symbol that becomes a big hit symbol or a fixed decorative symbol that becomes a big hit combination) is derived on the device 5 or the like), a specification that is advantageous to the player A gaming machine (for example, a pachinko gaming machine 1 or the like) that is controlled to a gaming state (for example, a big hit gaming state), which has not yet started even though the gaming medium has passed through the start area. A range of predetermined upper limit storage numbers (for example, the first and second special figure hold storage numbers are each “4” or less, etc.) for determining whether or not to make the specific display result for variable display of identification information Storage information that can be stored as storage information (for example, the first and second special figure storage units 151A, 151B, etc.) and the storage information read from the storage device when variable identification information is displayed. based on a start time determining means for determining whether the variable display results of identification information and the specific display results (eg CPU103 for executing the processing of step S240), the determination result of the start determination means Based on the variable display execution means for performing variable display of the identification information (for example, the CPU 103 that executes the processes of steps S112 and S113 after executing the process of step S240). ) And pre-start determination means for determining whether or not the specific display result is obtained based on the fact that the game medium has passed through the start area before the determination by the start time determination means (for example, winning time fluctuation in step S212) Based on the determination by the pre-start determination unit, the CPU 103 executes numerical value determination processing), and the notice effect execution unit that executes the notification effect over a plurality of variable displays (for example, based on the process of step S710, the process of step S603) the effect such control CPU 120) to execute the process, according to Yu technique medium a predetermined area (e.g., pass a gate 41) the determined determination result based on the fact passed through the variable winning devices (e.g. ordinary variable winning ball Variable winning device control means for controlling the device 6B) so that the game medium can easily enter (for example, in step S16, variable display of normal symbols) Corresponding to the result that the result is “per game”, the CPU 103 or the like that executes the expansion opening control in which the movable wing piece of the electric tulip constituting the ordinary variable winning ball apparatus 6B is tilted), and the variable winning. A predetermined effect (for example, a first predetermined effect, a second predetermined effect, etc.) for notifying whether or not the device is controlled so that the game medium can easily pass through, or that the display result of the identification information becomes the specific display result. ) and a predetermined demonstration execution means for executing (for example, step S806 and CPU120 for effect control for executing the processing of step S172 based on the processing of S812), with a pre-Symbol announcement attraction executing means variable display of the plurality of times in a first pattern for executing a first announcement attraction (for example, look-ahead warning pattern SYP1-1 and SYP1-2), the specific table than the first announcement attraction A second pattern results become ratio executes the high second announcement attraction (for example, look-ahead warning pattern SYP2-1), third pattern that performs the second informational display after performing the first announcement attraction (e.g. The pre-notification effect is executed with any one of the pre-reading notice pattern SYP3-1 and the like.
According to such a configuration, even when the first notice effect is started, a sense of expectation for shifting to the second notice effect can be given, and the interest of the game is improved.

Claims (1)

遊技領域に設けられた始動領域を遊技媒体が通過したことに基づいて、各々を識別可能な複数種類の識別情報の可変表示を行い表示結果を導出する可変表示手段に識別情報の表示結果として予め定められた特定表示結果が導出されたときに、遊技者にとって有利な特定遊技状態に制御する遊技機であって、
前記始動領域を遊技媒体が通過したにもかかわらず未だ開始されていない識別情報の可変表示について、前記特定表示結果とするか否かを決定するための情報を所定の上限記憶数の範囲内で保留情報として記憶可能な保留記憶手段と、
識別情報の可変表示を開始するときに前記保留記憶手段から読み出した保留情報に基づいて、識別情報の可変表示結果を前記特定表示結果とするか否かを決定する開始時決定手段と、
前記開始時決定手段の決定結果に基づいて、識別情報の可変表示を実行する可変表示実行手段と、
前記始動領域を遊技媒体が通過したことに基づいて、前記特定表示結果となるか否かを前記開始時決定手段による決定前に判定する開始前判定手段と、
前記開始前判定手段による判定に基づいて、複数回の可変表示に亘って予告演出を実行する予告演出実行手段と、
技媒体が所定領域を通過したことに基づいて判定された判定結果に応じて、可変入賞装置を遊技媒体が進入しやすい状態に制御する可変入賞装置制御手段と、
前記可変入賞装置が遊技媒体が通過しやすい状態に制御されるか否か、または、識別情報の表示結果が前記特定表示結果になる可能性を報知する所定演出を実行する所定演出実行手段と、を備え、
記予告演出実行手段は、前記複数回の可変表示において、第1予告演出を実行する第1パターンと、当該第1予告演出よりも前記特定表示結果となる割合が高い第2予告演出を実行する第2パターンと、前記第1予告演出を実行した後に前記第2予告演出を実行する第3パターンと、のいずれかのパターンで前記予告演出を実行する
ことを特徴とする遊技機。
Based on the fact that the game medium has passed through the start area provided in the game area, a variable display means for variably displaying a plurality of types of identification information that can identify each of them and deriving the display result as a display result of the identification information in advance. A gaming machine that controls a specific gaming state advantageous to a player when a predetermined specific display result is derived,
Information for deciding whether or not to use the specific display result for variable display of identification information that has not yet started even though the game medium has passed through the start area is within a predetermined upper limit storage number range. Holding storage means capable of storing as holding information;
Based on the pending information the read from the pending storage means when starting the variable display of the identification information, a start time determining means for determining a variable display results of identification information whether said specific display result,
Variable display executing means for executing variable display of identification information based on the determination result of the start time determining means;
Pre-start determination means for determining whether or not the specific display result is obtained based on the fact that the game medium has passed through the start area before determination by the start time determination means;
Based on the determination by the pre-start determination means, a notice effect execution means for executing a notice effect over a plurality of variable displays;
Yu technique medium according to the determined determination result based on that passed through the predetermined region, and a variable winning device control means for the variable winning device is a game medium to control the state of easy entry,
Whether or not the variable winning device is controlled so that the game medium can easily pass through, or a predetermined effect executing means for executing a predetermined effect for notifying the possibility that the display result of the identification information becomes the specific display result; With
Before SL announcement attraction executing means, the variable display of the plurality of times, perform a first pattern for executing a first informational display, the specific display results and a high proportion second informational display comprising than the first announcement attraction The game machine is characterized in that the notice effect is executed in any one of a second pattern to be executed and a third pattern in which the second notice effect is executed after the first notice effect is executed.
JP2012049827A 2012-03-06 2012-03-06 Game machine Active JP5628853B2 (en)

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JP6471408B2 (en) * 2013-10-31 2019-02-20 株式会社三洋物産 Game machine
JP5947276B2 (en) * 2013-12-11 2016-07-06 京楽産業.株式会社 Game machine
JP2015181669A (en) * 2014-03-24 2015-10-22 株式会社三共 Game machine
JP2015181668A (en) * 2014-03-24 2015-10-22 株式会社三共 Game machine
JP2015181667A (en) * 2014-03-24 2015-10-22 株式会社三共 Game machine
JP2016002221A (en) * 2014-06-16 2016-01-12 株式会社大一商会 Game machine
JP6480998B2 (en) * 2017-09-08 2019-03-13 株式会社三共 Game machine
JP2022181266A (en) * 2021-05-26 2022-12-08 株式会社サンセイアールアンドディ game machine

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