JP2015126798A5 - - Google Patents

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Publication number
JP2015126798A5
JP2015126798A5 JP2013273089A JP2013273089A JP2015126798A5 JP 2015126798 A5 JP2015126798 A5 JP 2015126798A5 JP 2013273089 A JP2013273089 A JP 2013273089A JP 2013273089 A JP2013273089 A JP 2013273089A JP 2015126798 A5 JP2015126798 A5 JP 2015126798A5
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Japan
Prior art keywords
executing
specific effect
variable display
displacement
gaming machine
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JP2013273089A
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Japanese (ja)
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JP2015126798A (en
JP6177684B2 (en
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Priority to JP2013273089A priority Critical patent/JP6177684B2/en
Priority claimed from JP2013273089A external-priority patent/JP6177684B2/en
Publication of JP2015126798A publication Critical patent/JP2015126798A/en
Publication of JP2015126798A5 publication Critical patent/JP2015126798A5/ja
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Description

(1)上記目的を達成するため、本発明に係る遊技機は、
遊技を行うことが可能な遊技機(例えばパチンコ機1など)であって、
遊技者の動作を検知可能な検知手段(例えばタッチセンサなど)と、
期位置から一の位置まで変位可能な変位手段と、
前記変位手段を変位させる変位制御手段と、
前記検知手段の検知結果に基づいて、表示手段において演出を実行する演出実行手段と、を備え、
前記演出実行手段は、
前記変位制御手段により前記変位手段を変位させるときに特定演出を実行する特定演出実行手段(例えばステップS554の処理を実行する演出制御用CPU120など)を含み、
前記特定演出として、前記一の位置に対応する第1特定演出と、前記第1特定演出とは異なる第2特定演出とがあり、
前記変位制御手段は、前記特定演出実行手段により、前記第1特定演出を実行する場合と前記第2特定演出を実行する場合において、前記変位手段を前記初期位置から前記一の位置に変位させる(例えば段階的に変化する特定演出において、レベルが上がっていくに連れて(段階をふむに連れ)、画像表示装置5に表示される可動役物98の変位距離が長くなるものの、可動役物98が変位する距離は一定となるように、特定演出を実行するなど)、
ことを特徴とする。
また、 識別情報の可変表示を実行する可変表示実行手段をさらに備え、
前記可変表示実行手段は、識別情報の可変表示を開始した後可変表示の表示結果が導出表示されるまでに、一旦仮停止した後再度可変表示を実行する再可変表示を所定回実行可能である、
ようにしてもよい。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine capable of playing a game (for example, pachinko machine 1),
A detecting means (for example, a touch sensor) capable of detecting a player's movement ;
And it can be displaced displacement means from the initial position to the first position,
Displacement control means for displacing the displacement means;
Based on the detection result of the detection means, with the effect execution means for executing the effect in the display means,
The production execution means
A specific effect executing means for executing a specific effect when the displacement means is displaced by the displacement control means (for example, an effect control CPU 120 for executing the process of step S554) ;
As the specific effect, there is a first specific effect corresponding to the one position and a second specific effect different from the first specific effect,
It said displacement control means, by the specific effect execution unit, when executing the second specific effect to the case of executing the first specific effect, displacing the displacement means from the initial position to the one position (For example, in a specific effect that changes step by step, as the level increases (as the step increases), the displacement distance of the movable accessory 98 displayed on the image display device 5 increases, but the movable accessory 98, a specific effect is executed so that the distance that 98 is displaced is constant)
It is characterized by that.
Further, it further comprises variable display execution means for executing variable display of the identification information,
The variable display execution means is capable of executing re-variable display for a predetermined number of times after temporarily stopping and then executing variable display again until the display result of variable display is derived and displayed after variable display of identification information is started. ,
You may do it.

このような構成によれば、制御が複雑化することを防止することができる。 According to such a configuration, it is possible to prevent the control becomes complicated.

Claims (2)

遊技を行うことが可能な遊技機であって、
遊技者の動作を検知可能な検知手段と、
期位置から一の位置まで変位可能な変位手段と、
前記変位手段を変位させる変位制御手段と、
前記検知手段の検知結果に基づいて、表示手段において演出を実行する演出実行手段と、を備え、
前記演出実行手段は、
前記変位制御手段により前記変位手段を変位させるときに特定演出を実行する特定演出実行手段を含み、
前記特定演出として、前記一の位置に対応する第1特定演出と、前記第1特定演出とは異なる第2特定演出とがあり、
前記変位制御手段は、前記特定演出実行手段により、前記第1特定演出を実行する場合と前記第2特定演出を実行する場合において、前記変位手段を前記初期位置から前記一の位置に変位させる、
ことを特徴とする遊技機。
A gaming machine capable of playing a game,
A detection means capable of detecting a player's movement ;
And it can be displaced displacement means from the initial position to the first position,
Displacement control means for displacing the displacement means;
Based on the detection result of the detection means, with the effect execution means for executing the effect in the display means,
The production execution means
A specific effect executing means for executing a specific effect when the displacement means is displaced by the displacement control means ;
As the specific effect, there is a first specific effect corresponding to the one position and a second specific effect different from the first specific effect,
It said displacement control means, by the specific effect execution unit, when executing the second specific effect to the case of executing the first specific effect, displacing the displacement means from the initial position to the one position ,
A gaming machine characterized by that.
識別情報の可変表示を実行する可変表示実行手段をさらに備え、  It further comprises variable display executing means for executing variable display of identification information,
前記可変表示実行手段は、識別情報の可変表示を開始した後可変表示の表示結果が導出表示されるまでに、一旦仮停止した後再度可変表示を実行する再可変表示を所定回実行可能である、  The variable display execution means is capable of executing re-variable display for a predetermined number of times after temporarily stopping and then executing variable display again until the display result of variable display is derived and displayed after variable display of identification information is started. ,
ことを特徴とする請求項1に記載の遊技機。  The gaming machine according to claim 1.
JP2013273089A 2013-12-27 2013-12-27 Game machine Expired - Fee Related JP6177684B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013273089A JP6177684B2 (en) 2013-12-27 2013-12-27 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013273089A JP6177684B2 (en) 2013-12-27 2013-12-27 Game machine

Publications (3)

Publication Number Publication Date
JP2015126798A JP2015126798A (en) 2015-07-09
JP2015126798A5 true JP2015126798A5 (en) 2015-08-27
JP6177684B2 JP6177684B2 (en) 2017-08-09

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Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6591834B2 (en) * 2015-08-31 2019-10-16 株式会社三共 Game machine
JP2017136233A (en) * 2016-02-04 2017-08-10 株式会社ソフイア Game machine
JP6911707B2 (en) * 2017-10-30 2021-07-28 株式会社三洋物産 Pachinko machine
JP6911708B2 (en) * 2017-10-30 2021-07-28 株式会社三洋物産 Pachinko machine

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4149859B2 (en) * 2003-06-13 2008-09-17 株式会社大都技研 Amusement stand
JP4874570B2 (en) * 2005-05-09 2012-02-15 株式会社ニューギン Game machine
JP4543158B2 (en) * 2005-12-22 2010-09-15 タイヨーエレック株式会社 Game machine
JP5536684B2 (en) * 2011-01-21 2014-07-02 株式会社三共 Game machine
JP5328823B2 (en) * 2011-02-09 2013-10-30 京楽産業.株式会社 Pachinko machine
JP5431403B2 (en) * 2011-03-31 2014-03-05 京楽産業.株式会社 Game machine
JP5965114B2 (en) * 2011-08-08 2016-08-03 株式会社ソフイア Game machine
JP5873351B2 (en) * 2012-02-16 2016-03-01 株式会社ソフイア Game machine

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