JP2015096188A5 - - Google Patents
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- JP2015096188A5 JP2015096188A5 JP2014186333A JP2014186333A JP2015096188A5 JP 2015096188 A5 JP2015096188 A5 JP 2015096188A5 JP 2014186333 A JP2014186333 A JP 2014186333A JP 2014186333 A JP2014186333 A JP 2014186333A JP 2015096188 A5 JP2015096188 A5 JP 2015096188A5
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- 230000000694 effects Effects 0.000 claims description 31
- 230000000875 corresponding Effects 0.000 claims description 2
- 102000003743 Relaxin Human genes 0.000 claims 1
- 108090000103 Relaxin Proteins 0.000 claims 1
- 102000004083 Lymphotoxin-alpha Human genes 0.000 description 1
- 108090000542 Lymphotoxin-alpha Proteins 0.000 description 1
Description
上記課題を解決するためになされた本発明の請求項1の弾球遊技機は、遊技盤上に備えられた始動口と、該始動口への入球に起因して当否判定を行う当否判定手段と、該当否判定の結果が当りであることに基づいて大当り遊技状態に移行する大当り遊技移行手段と、前記当否判定手段の当否判定の結果に対応する演出表示を実行する演出表示実行手段とを備えた弾球遊技機において、遊技者が操作可能な演出ボタンと、該演出ボタンが操作されたか否かを判定する操作判定手段と、該操作判定手段の判定を有効とする有効期間と、該有効期間に前記演出ボタンの操作回数を計数する操作回数計数手段と、該操作回数計数手段による計数値が所定値に達することで、大当り遊技状態に移行するか否かの信頼度を報知する信頼度報知手段と、前記有効期間に前記演出ボタンの操作が有効であることを示唆する疑似ボタン演出と、前記有効期間の開始から終了までの時間を示すメータ表示を前記演出表示中に実行する操作示唆実行手段とを備え、該操作示唆実行手段による疑似ボタン演出には、少なくとも第1疑似ボタン演出及び該第1疑似ボタン演出とは異なる第2疑似ボタン演出の表示態様が存在し、前記有効期間の開始から所定期間内は前記第1疑似ボタン演出を実行し、該所定期間経過までに前記演出ボタンが操作されなかった場合には前記第1疑似ボタン演出を前記第2疑似ボタン演出に変化させることで信頼度の示唆を実行する信頼度示唆実行手段を備え、該信頼度示唆実行手段は、前記信頼度報知手段により報知される前記信頼度により、前記変化させる確率を異ならせたことを特徴とする。
The bullet ball game machine according to claim 1 of the present invention, which has been made to solve the above-mentioned problems, is a start opening provided on the game board, and a determination as to whether or not to make a determination as to whether or not the ball has entered the start opening. Means, a jackpot game transition means for shifting to a jackpot gaming state based on the result of the hit / no-go determination, and an effect display executing means for executing an effect display corresponding to the result of the hit determination of the hit / fail determination means An effect button that can be operated by the player, an operation determination means that determines whether or not the effect button has been operated, an effective period during which the determination of the operation determination means is valid, The operation number counting means for counting the number of operations of the effect button during the effective period, and the reliability of whether or not to shift to the big hit gaming state is notified when the count value by the operation number counting means reaches a predetermined value. Reliability notification means; and It includes a pseudo-button effect suggests that manipulation of the performance button in activity period is valid, and an operation indicating execution means for executing the meter display indicating the time from the start to the end of the effective period in the effect display The pseudo button effect by the operation suggesting execution means includes at least a first pseudo button effect and a display mode of the second pseudo button effect different from the first pseudo button effect, and within a predetermined period from the start of the effective period. Executes the first pseudo button effect, and if the effect button is not operated by the lapse of the predetermined period, the first pseudo button effect is changed to the second pseudo button effect to indicate the reliability. comprising a reliability indicating execution means to execute a said reliability suggested execution means by the reliability to be broadcast by the reliability information means, with different probabilities to said change And wherein the door.
請求項2に記載の本発明は、請求項1に記載の弾球遊技機において、前記操作回数計数手段は、前記信頼度示唆実行手段により前記信頼度の示唆が実行されると、前記計数値を所定回数分加算することを特徴とする。
The present invention is defined in claim 2, in ball-shooting game machine according to claim 1, wherein the operation number counting means, wherein the suggestion of pre lymphotoxin Yoriyukido by the reliability indicating execution means is performed, the The count value is added a predetermined number of times.
Claims (2)
該始動口への入球に起因して当否判定を行う当否判定手段と、
該当否判定の結果が当りであることに基づいて大当り遊技状態に移行する大当り遊技移行手段と、
前記当否判定手段の当否判定の結果に対応する演出表示を実行する演出表示実行手段とを備えた弾球遊技機において、
遊技者が操作可能な演出ボタンと、
該演出ボタンが操作されたか否かを判定する操作判定手段と、
該操作判定手段の判定を有効とする有効期間と、
該有効期間に前記演出ボタンの操作回数を計数する操作回数計数手段と、
該操作回数計数手段による計数値が所定値に達することで、大当り遊技状態に移行するか否かの信頼度を報知する信頼度報知手段と、
前記有効期間に前記演出ボタンの操作が有効であることを示唆する疑似ボタン演出と、前記有効期間の開始から終了までの時間を示すメータ表示を前記演出表示中に実行する操作示唆実行手段とを備え、
該操作示唆実行手段による疑似ボタン演出には、少なくとも第1疑似ボタン演出及び該第1疑似ボタン演出とは異なる第2疑似ボタン演出の表示態様が存在し、
前記有効期間の開始から所定期間内は前記第1疑似ボタン演出を実行し、該所定期間経過までに前記演出ボタンが操作されなかった場合には前記第1疑似ボタン演出を前記第2疑似ボタン演出に変化させることで信頼度の示唆を実行する信頼度示唆実行手段を備え、
該信頼度示唆実行手段は、
前記信頼度報知手段により報知される前記信頼度により、前記変化させる確率を異ならせたことを特徴とする弾球遊技機。 A start opening provided on the game board;
A determination unit for determining whether or not the ball is correct due to the ball entering the starting port;
Jackpot game transition means for transitioning to the jackpot game state based on the result of the hit determination being a hit,
In the ball and ball game machine provided with the effect display executing means for executing the effect display corresponding to the result of the success / failure determination of the success / failure determination means,
A production button that can be operated by the player,
Operation determining means for determining whether or not the effect button has been operated;
An effective period for validating the determination of the operation determining means;
Operation number counting means for counting the number of operations of the effect button during the effective period;
Reliability notifying means for notifying the reliability of whether or not to shift to the big hit gaming state when the count value by the operation number counting means reaches a predetermined value;
A pseudo button effect that suggests that the operation of the effect button is effective during the effective period, and an operation suggestion execution unit that executes a meter display indicating the time from the start to the end of the effective period during the effect display. Prepared,
The pseudo button effect by the operation suggesting execution means includes at least a first pseudo button effect and a display mode of the second pseudo button effect different from the first pseudo button effect,
The first pseudo button effect is executed within a predetermined period from the start of the effective period, and when the effect button is not operated by the lapse of the predetermined period, the first pseudo button effect is changed to the second pseudo button effect. comprising a reliability indicating execution means to execute the indication of reliability by changing the,
The reliability suggestion execution means is:
2. A bullet ball game machine according to claim 1, wherein the probability of changing is varied depending on the reliability notified by the reliability notification means .
前記信頼度示唆実行手段により前記信頼度の示唆が実行されると、前記計数値を所定回数分加算することを特徴とする請求項1に記載の弾球遊技機。 The operation number counting means includes
The reliability when suggested before relaxin Yoriyukido is performed by differential execution means, ball-shooting game machine according to claim 1, characterized by adding a predetermined number of times the count value.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2014186333A JP6375526B2 (en) | 2013-10-09 | 2014-09-12 | Bullet ball machine |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
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JP2013211621 | 2013-10-09 | ||
JP2013211621 | 2013-10-09 | ||
JP2014186333A JP6375526B2 (en) | 2013-10-09 | 2014-09-12 | Bullet ball machine |
Publications (3)
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JP2015096188A JP2015096188A (en) | 2015-05-21 |
JP2015096188A5 true JP2015096188A5 (en) | 2017-10-12 |
JP6375526B2 JP6375526B2 (en) | 2018-08-22 |
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JP2014186330A Active JP5947352B2 (en) | 2013-10-09 | 2014-09-12 | Bullet ball machine |
JP2014186333A Active JP6375526B2 (en) | 2013-10-09 | 2014-09-12 | Bullet ball machine |
JP2016111434A Active JP6159925B2 (en) | 2013-10-09 | 2016-06-03 | Bullet ball machine |
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JP2014186330A Active JP5947352B2 (en) | 2013-10-09 | 2014-09-12 | Bullet ball machine |
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JP2016111434A Active JP6159925B2 (en) | 2013-10-09 | 2016-06-03 | Bullet ball machine |
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Families Citing this family (14)
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JP6365507B2 (en) * | 2015-09-30 | 2018-08-01 | 株式会社三洋物産 | Game machine |
JP6353423B2 (en) * | 2015-10-16 | 2018-07-04 | 株式会社三共 | Game machine |
JP6395688B2 (en) * | 2015-10-16 | 2018-09-26 | 株式会社三共 | Game machine |
JP6336429B2 (en) * | 2015-12-15 | 2018-06-06 | 株式会社三共 | Game machine |
JP6456860B2 (en) * | 2016-02-17 | 2019-01-23 | 株式会社三共 | Game machine |
JP6404853B2 (en) * | 2016-04-25 | 2018-10-17 | 株式会社三共 | Game machine |
JP6168435B1 (en) * | 2016-07-31 | 2017-07-26 | 株式会社大都技研 | Amusement stand |
JP6224190B2 (en) * | 2016-08-09 | 2017-11-01 | 京楽産業.株式会社 | Game machine |
JP6201226B1 (en) * | 2016-10-07 | 2017-09-27 | 株式会社サンセイアールアンドディ | Game machine |
JP2018102531A (en) * | 2016-12-26 | 2018-07-05 | 京楽産業.株式会社 | Game machine |
JP6581126B2 (en) * | 2017-01-24 | 2019-09-25 | 株式会社三共 | Game machine |
JP7064733B2 (en) * | 2017-01-26 | 2022-05-11 | 株式会社サンセイアールアンドディ | Pachinko machine |
JP6804770B2 (en) * | 2018-03-05 | 2020-12-23 | 株式会社サンセイアールアンドディ | Game machine |
JP7204164B2 (en) * | 2018-03-06 | 2023-01-16 | 株式会社サンセイアールアンドディ | game machine |
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JP4580614B2 (en) * | 2002-10-01 | 2010-11-17 | 京楽産業.株式会社 | Pachinko machine |
JP5250390B2 (en) * | 2008-10-31 | 2013-07-31 | 株式会社ニューギン | Game machine |
JP5899543B2 (en) * | 2009-11-20 | 2016-04-06 | 株式会社大都技研 | Amusement stand |
JP5913801B2 (en) * | 2010-11-30 | 2016-04-27 | 京楽産業.株式会社 | Game machine |
JP5788690B2 (en) * | 2011-02-25 | 2015-10-07 | 株式会社ニューギン | Game machine |
JP5194269B2 (en) * | 2011-03-28 | 2013-05-08 | 株式会社大都技研 | Amusement stand |
JP5634413B2 (en) * | 2012-01-12 | 2014-12-03 | 株式会社三共 | Game machine |
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