JP2014531957A - 高度なゲームプレー環境のための対戦ゲームにおけるサンドバッギング防止 - Google Patents
高度なゲームプレー環境のための対戦ゲームにおけるサンドバッギング防止 Download PDFInfo
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- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3206—Player sensing means, e.g. presence detection, biometrics
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
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- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
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- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
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- G—PHYSICS
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- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
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- G—PHYSICS
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- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
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- G—PHYSICS
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- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
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- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3251—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3269—Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
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Abstract
Description
本願は、2011年10月17日出願の米国仮出願第61/627,769号、2011年10月17日出願の米国仮出願第61/627,737号、2011年10月17日出願の米国仮出願第61/627,749号の権利を主張し、2011年3月1日出願のPCT特許出願第PCT/US11/26768号、2010年12月6日出願の米国仮特許出願第61/459,131号、2010年12月31日出願の米国仮特許出願第61/460,362号、2011年4月6日出願の米国仮特許出願第61/516,693号、2011年9月30日出願の米国仮特許出願「カジノ向け高度卓上ゲームプレー環境(単独または複数プレーヤ)」に関連し、参照によりそれらの内容を全体として本明細書に援用する。
さらに別の追加の実施形態は、プロセッサ指示を含み、プロセッサによる指示の実行によりプロセッサがプロセスを実行する機械可読媒体であって、該プロセスが、賭博ゲームに対してランダムに生成される配当をトリガするプレーヤによる娯楽ゲームのスキルを用いた実行に基づくゲームプレー賭博事象の発生を賭博ゲームに伝達するように構成されるゲーム世界エンジンから、少なくとも一人のプレーヤのプレーヤパフォーマンス測定値を受信することと、サンドバッキング防止モジュールを用いてゲーム世界エンジンからの少なくとも一人のプレーヤのパフォーマンス測定値に少なくとも部分的に基づき少なくとも一人のプレーヤにサンドバッキング防止規定を指定することと、ゲーム世界エンジンを構成するサンドバッキング防止モジュールを用いてサンドバッキング防止規定に関する情報をゲーム世界エンジンに送信して、サンドバッキング防止モジュールを用いてサンドバッキング防止ハイブリッドゲーム内で指定されるサンドバッキング防止規定を発動することと、を備える機械可読媒体を含む。
サンドバッキング防止ハイブリッドゲーム
ネットワーク接続サンドバッキング防止ハイブリッドゲーム
サンドバッキング防止規定としてのハンディキャップの指定
サンドバッキング防止規定としてのランダム性
サンドバッキング防止規定としてのスコアリング
サンドバッキング防止規定としての賭け制限
サンドバッキング防止規定としての賭けの量の制限
サンドバッキング防止規定としてのペナルティ査定
サンドバッキング防止規定としての決定的エラー導入によるスキルの恩恵の低減
サンドバッキング防止規定としての不正参加者検出
スキル向上への対応
ランク指定
T=Abs(Xi−Xmean)/s
ただし、
Abs()=絶対値関数
Xi=現行プレーセッションで観察されるプレーヤパフォーマンス測定値
Xmean=過去のプレーセッションでの履歴プレーヤパフォーマンス測定値の平均
s=Xmeanの標準偏差
x1<x2<...<xN
臨界Q値の表
処理装置
Claims (19)
- 賭博ゲームであって、前記賭博ゲームに対してランダムに生成される配当を提供するように構成される実世界エンジンを備える賭博ゲームと、
娯楽ゲームを実行し、プレーヤによる前記娯楽ゲームのスキルを用いた実行に対してその結果を提供し、前記娯楽ゲームのユーザインタフェースを管理するように構成される娯楽ソフトウェアエンジンと、
前記娯楽ソフトウェアエンジンを管理し、前記賭博ゲームに対して前記ランダムに生成される配当をトリガするプレーヤによる前記娯楽ゲームのスキルを用いた実行に基づきゲームプレー賭博事象の発生を前記賭博ゲームに伝達するように構成されるゲーム世界エンジンと、
サンドバッキング防止モジュールと、
を備えるサンドバッキング防止ハイブリッドゲームであって、
前記サンドバッキング防止モジュールが、
少なくとも一人のプレーヤのプレーヤパフォーマンス測定値を前記ゲーム世界エンジンから受信し、
前記ゲーム世界エンジンからの前記少なくとも一人のプレーヤの前記パフォーマンス測定値に少なくとも部分的に基づき前記少なくとも一人のプレーヤにサンドバッキング防止規定を指定し、
前記ゲーム世界エンジンを構成する前記サンドバッキング防止規定に関する情報を前記ゲーム世界エンジンに送信して、前記サンドバッキング防止ハイブリッドゲーム内で指定された各サンドバッキング防止規定を発動する、
ように構成されたサンドバッキング防止ハイブリッドゲーム。 - 前記サンドバッキング防止モジュールが、プレーヤパフォーマンス測定値が予測プレーヤパフォーマンス測定値から大幅に逸脱しているか否かを判定することによって、前記ゲーム世界エンジンからの少なくとも一人のプレーヤの前記パフォーマンス測定値に少なくとも部分的に基づき前記サンドバッキング防止規定を前記少なくとも一人のプレーヤに指定するようにさらに構成される請求項1のサンドバッキング防止ハイブリッドゲーム。
- プレーヤパフォーマンス測定値が予測プレーヤパフォーマンス測定値から大幅に逸脱しているという判定に外れ値検定が使用される請求項2のサンドバッキング防止ハイブリッドゲーム。
- 前記外れ値検定がグラブス外れ値検定である請求項3のサンドバッキング防止ハイブリッドゲーム。
- 前記外れ値検定がディクソンQ検定である請求項3のサンドバッキング防止ハイブリッドゲーム。
- 前記サンドバッキング防止モジュールが、前記プレーヤパフォーマンス測定値が前記予測プレーヤパフォーマンス測定値から大幅に逸脱していると判定すると、プレーヤのサンドバッキング防止規定を調節するように構成される請求項2のサンドバッキング防止ハイブリッドゲーム。
- 前記予測プレーヤパフォーマンスが履歴プレーヤパフォーマンス測定値に基づく請求項2のサンドバッキング防止ハイブリッドゲーム。
- 娯楽ゲームを含むサンドバッキング防止ハイブリッドゲームの作動方法であって、プレーヤによる前記娯楽ゲームのスキルを用いた実行に対して、結果を提供するように構成され、
サンドバッキング防止モジュールを用いてゲーム世界エンジンから少なくとも一人のプレーヤのプレーヤパフォーマンス測定値を受信することであり、前記ゲーム世界エンジンが、前記賭博ゲームに対してランダムに生成される配当をトリガするプレーヤによる前記娯楽ゲームのスキルを用いた実行に基づくゲームプレー賭博事象の発生を、前記賭博ゲームに対してランダムに生成される配当を提供するように構成される実世界エンジンを備える賭博ゲームに伝達するように構成されることと、
前記サンドバッキング防止モジュールを用いて前記ゲーム世界エンジンからの前記少なくとも一人のプレーヤの前記パフォーマンス測定値に少なくとも部分的に基づき前記少なくとも一人のプレーヤにサンドバッキング防止規定を指定することと、
前記ゲーム世界エンジンを構成する前記サンドバッキング防止モジュールを用いて前記サンドバッキング防止規定に関する情報を前記ゲーム世界エンジンに送信し、前記サンドバッキング防止モジュールを用いて前記サンドバッキング防止ハイブリッドゲーム内で前記指定されるサンドバッキング防止規定を発動することと、
を備える方法。 - 前記ゲーム世界エンジンからの前記少なくとも一人のプレーヤの前記パフォーマンス測定値に少なくとも部分的に基づき前記少なくとも一人のプレーヤにサンドバッキング防止規定を指定することが、プレーヤパフォーマンス測定値が予測プレーヤパフォーマンス測定値から大幅に逸脱していると判定することを備える請求項7の方法。
- 前記プレーヤパフォーマンス測定値が予測プレーヤパフォーマンス測定値から大幅に逸脱しているという判定に外れ値検定が使用される請求項8の方法。
- 前記外れ値検定がグラブス外れ値検定である請求項9の方法。
- 前記外れ値検定がディクソンQ検定である請求項9の方法。
- 前記サンドバッキング防止モジュールが、前記プレーヤパフォーマンス測定値が前記予測プレーヤパフォーマンス測定値から大幅に逸脱していると判定すると、前記プレーヤに指定されるサンドバッキング防止規定を調節するように構成される請求項8の方法。
- プロセッサ指示を含み、プロセッサによる前記指示の実行により前記プロセッサがプロセスを実行する機械可読媒体であって、前記プロセスが、
賭博ゲームに対してランダムに生成される配当をトリガするプレーヤによる前記娯楽ゲームのスキルを用いた実行に基づくゲームプレー賭博事象の発生を賭博ゲームに伝達するように構成されるゲーム世界エンジンから、少なくとも一人のプレーヤのプレーヤパフォーマンス測定値を受信することと、
サンドバッキング防止モジュールを用いて前記ゲーム世界エンジンからの前記少なくとも一人のプレーヤの前記パフォーマンス測定値に少なくとも部分的に基づき前記少なくとも一人のプレーヤにサンドバッキング防止規定を指定することと、
前記ゲーム世界エンジンを構成する前記サンドバッキング防止モジュールを用いて前記サンドバッキング防止規定に関する情報を前記ゲーム世界エンジンに送信して、前記サンドバッキング防止モジュールを用いて前記サンドバッキング防止ハイブリッドゲーム内で前記指定されるサンドバッキング防止規定を発動することと、
を備える機械可読媒体。 - 前記ゲーム世界エンジンからの前記少なくとも一人のプレーヤの前記パフォーマンス測定値に少なくとも部分的に基づきサンドバッキング防止規定を前記プレーヤに指定することが、プレーヤパフォーマンス測定値が予測プレーヤパフォーマンス測定値から大幅に逸脱していると判定することを備える請求項13の機械可読媒体。
- プレーヤパフォーマンス測定値が予測プレーヤパフォーマンス測定値から大幅に逸脱しているという判定に外れ値検定が使用される請求項14の機械可読媒体。
- 前記外れ値検定がグラブス外れ値検定である請求項15の機械可読媒体。
- 前記外れ値検定がディクソンQ検定である請求項15の機械可読媒体。
- 前記サンドバッキング防止モジュールが、前記プレーヤパフォーマンス測定値が前記予測プレーヤパフォーマンス測定値から大幅に逸脱していると判定すると、前記プレーヤに指定されるサンドバッキング防止規定を調節するように構成される請求項14の機械可読媒体。
Applications Claiming Priority (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201161627737P | 2011-10-17 | 2011-10-17 | |
US201161627749P | 2011-10-17 | 2011-10-17 | |
US201161627769P | 2011-10-17 | 2011-10-17 | |
US61/627,737 | 2011-10-17 | ||
US61/627,749 | 2011-10-17 | ||
US61/627,769 | 2011-10-17 | ||
PCT/US2012/060679 WO2013059369A1 (en) | 2011-10-17 | 2012-10-17 | Anti-sandbagging in head-to-head gaming for enriched game play environment |
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JP2014531957A true JP2014531957A (ja) | 2014-12-04 |
JP5841261B2 JP5841261B2 (ja) | 2016-01-13 |
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JP2014535998A Expired - Fee Related JP5841261B2 (ja) | 2011-10-17 | 2012-10-17 | 高度なゲームプレー環境のための対戦ゲームにおけるサンドバッギング防止 |
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US (4) | US8715068B2 (ja) |
JP (1) | JP5841261B2 (ja) |
AU (2) | AU2012326133B2 (ja) |
CA (1) | CA2850383C (ja) |
SG (1) | SG11201400893TA (ja) |
WO (1) | WO2013059369A1 (ja) |
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JP2019526338A (ja) * | 2016-09-09 | 2019-09-19 | コナミゲーミング インコーポレーテッド | ゲーミングマシン、およびスキルベースの賭けゲームをプレイヤーに提供するようにゲーミングマシンを動作させる方法 |
JP2019162407A (ja) * | 2017-11-27 | 2019-09-26 | コナミゲーミング インコーポレーテッド | 匿名プレイヤーへのボーナス付与を伴うカジノ管理システム |
JP2020044102A (ja) * | 2018-09-19 | 2020-03-26 | 株式会社バンダイナムコエンターテインメント | ゲームシステム及びプログラム |
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US9875610B2 (en) | 2005-07-14 | 2018-01-23 | Ag 18, Llc | Monitoring of interactive gaming systems |
US10964161B2 (en) | 2005-07-14 | 2021-03-30 | Ag 18, Llc | Mechanisms for detection of gambling rule violations including assisted or automated gameplay |
US9589417B2 (en) | 2005-07-14 | 2017-03-07 | Ag 18, Llc | Interactive gaming among a plurality of players systems and methods |
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CA2850383A1 (en) | 2013-04-25 |
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AU2012326133A1 (en) | 2014-05-01 |
AU2014202944B2 (en) | 2016-07-14 |
JP5841261B2 (ja) | 2016-01-13 |
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