JP2014150988A5 - - Google Patents

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JP2014150988A5
JP2014150988A5 JP2013023067A JP2013023067A JP2014150988A5 JP 2014150988 A5 JP2014150988 A5 JP 2014150988A5 JP 2013023067 A JP2013023067 A JP 2013023067A JP 2013023067 A JP2013023067 A JP 2013023067A JP 2014150988 A5 JP2014150988 A5 JP 2014150988A5
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period
variable winning
game medium
winning device
won
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JP6148028B2 (en
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上記目的を達成するため、本発明の遊技機は、
遊技の進行に応じて閉状態から遊技媒体が入賞可能な開状態へと変化する可変入賞装置(例えば特別可変入賞球装置7A、7Bなど)に遊技媒体が入賞したことに基づいて、特典(例えば大当り遊技状態における賞球、大当り遊技状態終了後の時短状態や確変状態など)を付与する遊技機(例えばパチンコ遊技機1など)であって、前記可変入賞装置を前記閉状態から前記開状態に制御する可変入賞装置制御手段(例えばステップS114〜S116の処理を実行するCPU103など)と、開放中演出を実行する開放中演出実行手段(例えばステップS605、S612、S613の処理を実行する演出制御用CPU120など)と、を備え、前記可変入賞装置制御手段は、遊技者にとって有利な有利状態(例えば大当り遊技状態など)中の少なくとも第1期間(例えば第13ラウンドなど)と、当該第1期間終了後の第2期間(例えば第15ラウンドなど)と、において前記可変入賞装置を前記閉状態から前記開状態に制御し、前記開放中演出実行手段は、前記第1期間において前記可変入賞装置に遊技媒体が入賞したか否かに応じて、前記第2期間において異なる前記開放中演出を実行可能であり(例えば、ステップS611にてYesと判定された場合、確変確定報知演出(図24(F)参照)を実行し、ステップS611にてNoと判定された場合、開放中演出Cを実行する)、前記第1期間において前記可変入賞装置に遊技媒体が入賞しなかったときは、前記第1期間において前記可変入賞装置に遊技媒体が入賞しなかったことを認識可能な前記開放中演出を前記第2期間において実行可能であることを特徴とする。
(1)上記目的を達成するため、本発明の他の遊技機は、
遊技の進行に応じて閉状態から遊技媒体が入賞可能な開状態へと変化する可変入賞装置(例えば特別可変入賞球装置7A、7Bなど)を備え、前記可変入賞装置に遊技媒体が入賞したことに基づいて、遊技者に所定の特典(例えば大当り遊技状態における賞球、大当り遊技状態終了後の時短状態や確変状態など)を付与する遊技機(例えばパチンコ遊技機1など)であって、前記可変入賞装置を所定期間、前記閉状態から前記開状態に制御する可変入賞装置制御手段(例えばステップS114〜S116の処理を実行するCPU103など)と、前記所定期間において、前記可変入賞装置に遊技媒体が入賞したことに基づいて、複数種類の入賞演出のうちいずれかを実行する入賞演出実行手段(例えばステップS625、S627の処理を実行する演出制御用CPU120など)と、を備え、前記可変入賞装置制御手段は、遊技者にとって有利な特定遊技状態(例えば大当り遊技状態など)中の少なくとも第1期間(例えば第13ラウンドなど)と、当該第1期間終了後に開始する第2期間(例えば第15ラウンドなど)と、において前記可変入賞装置を前記閉状態から前記開状態に制御し、前記入賞演出実行手段は、前記第1期間と前記第2期間とのいずれの期間において前記可変入賞装置に遊技媒体が入賞したことによって前記所定の特典を付与するかに応じて、いずれの前記入賞演出を実行するかの割合が異なるように、前記入賞演出を実行する(例えばステップS625では入賞演出A(図24(D)参照)を実行し、S627では入賞演出B(図23(F)参照)を実行する)ことを特徴とする。
このような構成によれば、第1期間と第2期間のいずれにおいて可変入賞装置に遊技媒体が入賞したことによって所定の特典を付与するかに応じて、いずれの入賞演出が実行されるかの割合が異なるので、遊技者の遊技状況に対応した演出が実行可能になり、遊技の興趣が向上する。
In order to achieve the above object, the gaming machine of the present invention provides:
Based on the fact that a game medium has won a variable winning device (for example, special variable winning ball devices 7A, 7B, etc.) that changes from a closed state to an open state in which the game medium can be won as the game progresses, a privilege (for example, A gaming machine (for example, a pachinko gaming machine 1 or the like) that grants a winning ball in a big hit gaming state, a short-time state or a probable change state after the big hit gaming state, and the variable winning device is changed from the closed state to the open state. Variable winning device control means for controlling (for example, the CPU 103 for executing the processes of steps S114 to S116) and effect-for-opening executing means for executing the effects for opening (for example, for effect control for executing the processes of steps S605, S612, and S613) CPU 120, etc.), and the variable winning device control means is in an advantageous state (for example, a big hit gaming state) advantageous to the player Controlling the variable winning device from the closed state to the open state in at least a first period (for example, the 13th round) and a second period (for example, the 15th round) after the end of the first period, The during-release effect execution means can execute the different during-release effect during the second period depending on whether or not a game medium has won the variable prize device during the first period (for example, in step S611). If it is determined as Yes, the probability change confirmation notification effect (see FIG. 24F) is executed, and if determined No in Step S611, the opening effect C is executed), in the first period. When the game medium is not won in the variable winning device, the opening effect that can recognize that the game medium has not won in the variable winning device in the first period is the second effect. Characterized in that it is a feasible between.
(1) In order to achieve the above object, another gaming machine of the present invention is:
A variable winning device (for example, special variable winning ball devices 7A, 7B, etc.) that changes from a closed state to an open state in which a game medium can be won in accordance with the progress of the game, and the game medium has won the variable winning device. A gaming machine (for example, a pachinko gaming machine 1 or the like) that gives a player a predetermined privilege (for example, a winning ball in a big hit gaming state, a short time state or a probable state after the big hit gaming state), A variable winning device control means (for example, the CPU 103 that executes the processes of steps S114 to S116) for controlling the variable winning device from the closed state to the open state for a predetermined period, and a game medium in the variable winning apparatus for the predetermined period. Based on the fact that a prize is won, a winning effect executing means for executing one of a plurality of types of winning effects (for example, the processing of steps S625 and S627 is executed). And the variable prize device control means includes at least a first period (for example, the 13th round) in a specific gaming state (for example, a big hit gaming state) that is advantageous to the player, The variable winning device is controlled from the closed state to the open state in a second period (for example, the 15th round, etc.) that starts after the end of the first period, and the winning effect execution means includes the first period and the The ratio of which prize-winning effect is executed differs depending on whether the predetermined privilege is granted by winning a game medium in the variable prize-winning device in any period of the second period. A winning effect is executed (for example, a winning effect A (see FIG. 24D) is executed in step S625, and a winning effect B (see FIG. 23F) is executed in S627. That) it and it said.
According to such a configuration, which winning effect is executed depending on whether the predetermined bonus is given by the game medium winning in the variable winning device in either the first period or the second period. Since the ratios are different, it is possible to execute an effect corresponding to the game situation of the player, and the interest of the game is improved.

Claims (1)

遊技の進行に応じて閉状態から遊技媒体が入賞可能な開状態へと変化する可変入賞装置に遊技媒体が入賞したことに基づいて、特典を付与する遊技機であって、
前記可変入賞装置を前記閉状態から前記開状態に制御する可変入賞装置制御手段と、
開放中演出を実行する開放中演出実行手段と、を備え、
前記可変入賞装置制御手段は、遊技者にとって有利な有利状態中の少なくとも第1期間と、当該第1期間終了後第2期間と、において前記可変入賞装置を前記閉状態から前記開状態に制御し、
前記開放中演出実行手段は、
前記第1期間において前記可変入賞装置に遊技媒体が入賞したか否かに応じて、前記第2期間において異なる前記開放中演出を実行可能であり、
前記第1期間において前記可変入賞装置に遊技媒体が入賞しなかったときは、前記第1期間において前記可変入賞装置に遊技媒体が入賞しなかったことを認識可能な前記開放中演出を前記第2期間において実行可能である
ことを特徴とする遊技機。
Based on the game medium has been finished in the variable winning equipment the game medium from the closed state changes to winning possible open state in accordance with the progress of the game, a game machine imparting Privilege,
A variable winning device control means for controlling the open state the variable winning device before Symbol closed state,
An opening effect executing means for executing the opening effect,
The variable winning device control means controls the variable winning device from the closed state to the open state in at least a first period in an advantageous state advantageous to the player and a second period after the end of the first period. And
The opening execution execution means
Wherein depending on whether the game medium has been won in Oite said variable winning device between the first stage, being capable of performing the in open presentation differ in the second period,
When the game medium is not won in the variable prize device in the first period, the in-release effect capable of recognizing that the game medium has not won in the variable prize device in the first period is displayed in the second period. A gaming machine characterized by being executable in a period .
JP2013023067A 2013-02-08 2013-02-08 Game machine Active JP6148028B2 (en)

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JP2014150988A JP2014150988A (en) 2014-08-25
JP2014150988A5 true JP2014150988A5 (en) 2016-09-23
JP6148028B2 JP6148028B2 (en) 2017-06-14

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Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4014209B2 (en) * 2003-01-09 2007-11-28 マルホン工業株式会社 Pachinko machine
JP2005211215A (en) * 2004-01-28 2005-08-11 Kpe Inc Ball game machine
JP5001308B2 (en) * 2009-01-13 2012-08-15 京楽産業.株式会社 Game machine
JP2012045233A (en) * 2010-08-27 2012-03-08 Sankyo Co Ltd Game machine
JP4883820B1 (en) * 2011-05-27 2012-02-22 豊丸産業株式会社 Game machine
JP6142108B2 (en) * 2012-04-05 2017-06-07 株式会社高尾 Game machine
JP5612060B2 (en) * 2012-11-28 2014-10-22 京楽産業.株式会社 Game machine

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