JP2017051488A5 - - Google Patents

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JP2017051488A5
JP2017051488A5 JP2015178704A JP2015178704A JP2017051488A5 JP 2017051488 A5 JP2017051488 A5 JP 2017051488A5 JP 2015178704 A JP2015178704 A JP 2015178704A JP 2015178704 A JP2015178704 A JP 2015178704A JP 2017051488 A5 JP2017051488 A5 JP 2017051488A5
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Prior art keywords
game
identification information
effect display
operation member
random number
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JP2015178704A
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Japanese (ja)
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JP6314940B2 (en
JP2017051488A (en
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Description

本態様に係るぱちんこ遊技機は、
遊技球が入球可能な始動口と、
識別情報を表示可能な識別情報表示部と、
遊技の進行を制御する主遊技部と、
演出を表示可能な演出表示部と、
演出表示部への演出表示を制御する副遊技部と、
遊技者によって操作可能な操作部材と
を備え、
主遊技部は、
始動口への入球に基づき、乱数を取得する乱数取得手段と、
乱数取得手段により取得された乱数に基づき、識別情報表示部にて識別情報を変動表示した後で識別情報を停止表示するよう制御する識別情報表示制御手段と、
識別情報が所定態様にて停止表示された後において、遊技者にとって有利となり得る特別遊技を実行可能な特別遊技実行手段と、
副遊技部側で実行される演出表示に際して必要な遊技情報を副遊技部側へ送信する遊技情報送信手段と
を備え、
副遊技部は、
主遊技部側から送信された遊技情報を受信する遊技情報受信手段と、
遊技情報受信手段により受信された遊技情報に基づき、演出表示部にて表示する演出表示内容を制御可能な演出表示内容制御手段と
を備え、
操作部材の操作が一回行われた場合であっても、操作部材の操作が所定時間以上に亘って継続して行われた場合には操作部材の操作が複数回行われたものと見做す特殊操作制御を実行可能であり、
操作部材の操作を受け付け可能とする操作有効期間として、第一有効期間と、第一有効期間よりも後の期間である第二有効期間と、を少なくとも有しており、
或る識別情報の変動表示中の第一有効期間にて操作部材の操作に応じて特殊操作制御を実行し、当該或る識別情報の変動表示中の第二有効期間においても当該操作部材の操作が維持されている場合には、当該第二有効期間にて当該操作部材の操作に応じた特殊操作制御を実行するよう構成されている
ことを特徴とするぱちんこ遊技機である。
<付記>
尚、本態様とは異なる別態様について以下に列記しておくが、これらには何ら限定されることなく実施することが可能である。
態様に係るぱちんこ遊技機は、
遊技球が入球可能な始動口(例えば、第1主遊技始動口A10、第2主遊技始動口B10)と、
識別情報を表示可能な識別情報表示部(例えば、第1主遊技図柄表示部A21g、第2主遊技図柄表示部B21g)と、
遊技の進行を制御する主遊技部(例えば、主制御基板M)と、
演出を表示可能な演出表示部(例えば、演出表示装置SG)と、
演出表示部への演出表示を制御する副遊技部(例えば、副制御基板S)と、
遊技者によって操作可能な操作部材(例えば、サブ入力ボタンASB)と
を備え、
主遊技部(例えば、主制御基板M)は、
始動口(例えば、第1主遊技始動口A10、第2主遊技始動口B10)への入球に基づき、乱数を取得する乱数取得手段(例えば、第1主遊技乱数取得判定実行手段MJ21‐A、第2主遊技乱数取得判定実行手段MJ21‐B)と、
乱数取得手段(例えば、第1主遊技乱数取得判定実行手段MJ21‐A、第2主遊技乱数取得判定実行手段MJ21‐B)により取得された乱数に基づき、識別情報表示部(例えば、第1主遊技図柄表示部A21g、第2主遊技図柄表示部B21g)にて識別情報を変動表示した後で識別情報を停止表示するよう制御する識別情報表示制御手段(例えば、第1・第2主遊技図柄制御手段MP11‐C)と、
識別情報が所定態様にて停止表示された後において、遊技者にとって有利となり得る特別遊技を実行可能な特別遊技実行手段(例えば、特別遊技実行手段MP33)と、
副遊技部(例えば、副制御基板S)側で実行される演出表示に際して必要な遊技情報を副遊技部(例えば、副制御基板S)側へ送信する遊技情報送信手段(例えば、情報送信制御手段MT)と
を備え、
副遊技部(例えば、副制御基板S)は、
主遊技部(例えば、主制御基板M)側から送信された遊技情報を受信する遊技情報受信手段(例えば、情報送受信制御手段SM40)と、
遊技情報受信手段(例えば、情報送受信制御手段SM40)により受信された遊技情報に基づき、演出表示部(例えば、演出表示装置SG)にて表示する演出表示内容を制御可能な演出表示内容制御手段(例えば、演出表示制御手段SM20)と
を備え、
識別情報の変動表示と連動した演出表示内容を表示している際に、操作部材(例えば、サブ入力ボタンASB)による所定の操作を実行している期間表示され得る操作中演出を表示可能であり、
或る識別情報の変動表示中の期間として、操作部材(例えば、サブ入力ボタンASB)による所定の操作が実行されている場合に操作中演出が実行される操作中演出有効期間を有しており、
操作中演出有効期間として、第一有効期間と、第一有効期間よりも後の期間である第二有効期間と、を少なくとも有しており、
或る識別情報の変動表示中の第一有効期間にて操作部材(例えば、サブ入力ボタンASB)による所定の操作を実行し、当該或る識別情報の変動表示中の第二有効期間にて当該所定の操作の実行が維持されている場合には、当該第二有効期間にて操作中演出を表示するよう構成されている
ことを特徴とするぱちんこ遊技機である。
The pachinko gaming machine according to this aspect is
A starting opening where game balls can enter,
An identification information display unit capable of displaying the identification information;
A main game section that controls the progress of the game;
An effect display section capable of displaying the effect;
A sub-game unit that controls the effect display on the effect display unit;
An operation member that can be operated by a player;
With
The main game department
Random number acquisition means for acquiring a random number based on the entrance to the starting port,
Based on the random number acquired by the random number acquisition means, the identification information display control means for controlling to stop displaying the identification information after the identification information is variably displayed on the identification information display section;
Special game execution means capable of executing a special game that can be advantageous to the player after the identification information is stopped and displayed in a predetermined manner;
Game information transmitting means for transmitting game information necessary for effect display executed on the sub-game unit side to the sub-game unit side;
With
The subsidiary game department
Game information receiving means for receiving game information transmitted from the main game department side;
Effect display content control means capable of controlling the effect display content displayed on the effect display unit based on the game information received by the game information receiving means;
With
Even when the operation member is operated once, if the operation member is continuously operated for a predetermined time or more, it is considered that the operation member is operated a plurality of times. Special operation control can be executed,
As the operation effective period that can accept the operation of the operation member, it has at least a first effective period and a second effective period that is a period after the first effective period,
The special operation control is executed according to the operation of the operation member in the first effective period during the variation display of the certain identification information, and the operation of the operation member is also performed during the second effective period during the variation display of the certain identification information. Is maintained, the special operation control corresponding to the operation of the operation member is executed in the second effective period.
It is a pachinko game machine characterized by that.
<Appendix>
In addition, although the different aspect different from this aspect is listed below, it can implement without being limited to these at all.
Pachinko gaming machine according to the present alternative embodiment,
A start opening (for example, a first main game start opening A10, a second main game start opening B10) into which a game ball can enter;
An identification information display unit capable of displaying identification information (for example, first main game symbol display unit A21g, second main game symbol display unit B21g);
A main game unit (for example, a main control board M) for controlling the progress of the game;
An effect display unit (for example, an effect display device SG) capable of displaying the effect;
A sub game unit (for example, the sub control board S) for controlling the effect display on the effect display unit;
An operation member that can be operated by a player (for example, a sub input button ASB),
The main game part (for example, the main control board M)
Random number acquisition means (for example, first main game random number acquisition determination execution means MJ21-A) that acquires a random number based on the ball entering the start opening (for example, first main game start opening A10, second main game start opening B10) , Second main game random number acquisition determination execution means MJ21-B),
Based on the random numbers acquired by the random number acquisition means (for example, the first main game random number acquisition determination execution means MJ21-A, the second main game random number acquisition determination execution means MJ21-B), the identification information display unit (for example, the first main game random number acquisition determination execution means MJ21-B) Identification information display control means (for example, first and second main game symbols) for controlling to stop and display the identification information after the identification information is variably displayed on the game symbol display portion A21g and the second main game symbol display portion B21g). Control means MP11-C),
Special game execution means (for example, special game execution means MP33) capable of executing a special game that can be advantageous to the player after the identification information is stopped and displayed in a predetermined manner;
Game information transmission means (for example, information transmission control means) for transmitting game information necessary for effect display executed on the side of the sub game section (for example, sub control board S) to the side of the sub game section (for example, sub control board S) MT),
The sub game part (for example, the sub control board S)
Game information receiving means (for example, information transmission / reception control means SM40) for receiving game information transmitted from the main game part (for example, main control board M) side;
Based on the game information received by the game information receiving means (for example, the information transmission / reception control means SM40), the effect display content control means (for controlling the effect display content displayed on the effect display unit (for example, the effect display device SG)) For example, production display control means SM20),
When displaying the effect display contents linked with the variation display of the identification information, it is possible to display the in-operation effect that can be displayed for a period during which a predetermined operation by the operation member (for example, the sub input button ASB) is being executed. ,
As a period during which the display of certain identification information is changed, there is an in-operation effect effective period in which an in-operation effect is executed when a predetermined operation by an operation member (for example, the sub input button ASB) is executed. ,
As the production effective period during operation, it has at least a first effective period and a second effective period that is a period after the first effective period,
A predetermined operation by an operation member (for example, the sub input button ASB) is executed in a first effective period during a variation display of certain identification information, and the second effective period during a variation display of the certain identification information When the execution of the predetermined operation is maintained, the pachinko gaming machine is configured to display an operating effect during the second effective period.

Claims (1)

遊技球が入球可能な始動口と、
識別情報を表示可能な識別情報表示部と、
遊技の進行を制御する主遊技部と、
演出を表示可能な演出表示部と、
演出表示部への演出表示を制御する副遊技部と、
遊技者によって操作可能な操作部材と
を備え、
主遊技部は、
始動口への入球に基づき、乱数を取得する乱数取得手段と、
乱数取得手段により取得された乱数に基づき、識別情報表示部にて識別情報を変動表示した後で識別情報を停止表示するよう制御する識別情報表示制御手段と、
識別情報が所定態様にて停止表示された後において、遊技者にとって有利となり得る特別遊技を実行可能な特別遊技実行手段と、
副遊技部側で実行される演出表示に際して必要な遊技情報を副遊技部側へ送信する遊技情報送信手段と
を備え、
副遊技部は、
主遊技部側から送信された遊技情報を受信する遊技情報受信手段と、
遊技情報受信手段により受信された遊技情報に基づき、演出表示部にて表示する演出表示内容を制御可能な演出表示内容制御手段と
を備え、
操作部材の操作が一回行われた場合であっても、操作部材の操作が所定時間以上に亘って継続して行われた場合には操作部材の操作が複数回行われたものと見做す特殊操作制御を実行可能であり、
操作部材の操作を受け付け可能とする操作効期間として、第一有効期間と、第一有効期間よりも後の期間である第二有効期間と、を少なくとも有しており、
或る識別情報の変動表示中の第一有効期間にて操作部材操作に応じて特殊操作制御を実行し、当該或る識別情報の変動表示中の第二有効期間においても当該操作部材の操作が維持されている場合には、当該第二有効期間にて当該操作部材の操作に応じた特殊操作制御を実行するよう構成されている
ことを特徴とするぱちんこ遊技機。
A starting opening where game balls can enter,
An identification information display unit capable of displaying the identification information;
A main game section that controls the progress of the game;
An effect display section capable of displaying the effect;
A sub-game unit that controls the effect display on the effect display unit;
An operation member operable by a player,
The main game department
Random number acquisition means for acquiring a random number based on the entrance to the starting port,
Based on the random number acquired by the random number acquisition means, the identification information display control means for controlling to stop displaying the identification information after the identification information is variably displayed on the identification information display section;
Special game execution means capable of executing a special game that can be advantageous to the player after the identification information is stopped and displayed in a predetermined manner;
Game information transmitting means for transmitting game information necessary for effect display executed on the sub-game unit side to the sub-game unit side,
The subsidiary game department
Game information receiving means for receiving game information transmitted from the main game department side;
On the basis of the game information received by the game information receiving means, provided with an effect display content control means capable of controlling the effect display content displayed on the effect display unit,
Even when the operation member is operated once, if the operation member is continuously operated for a predetermined time or more, it is considered that the operation member is operated a plurality of times. Special operation control can be executed,
As an operation valid period made possible to accept the operation of the operation member, and the first validity period has at least a second effective period is a period after the first lifetime, and
In response to the operation of the operation member at a first effective period of variable display of certain identification information to perform a special operation control, the second validity period to be the operating member Oite in variable display of the certain identification information When this operation is maintained, the pachinko gaming machine is configured to execute special operation control according to the operation of the operation member during the second effective period.
JP2015178704A 2015-09-10 2015-09-10 Pachinko machine Active JP6314940B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015178704A JP6314940B2 (en) 2015-09-10 2015-09-10 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015178704A JP6314940B2 (en) 2015-09-10 2015-09-10 Pachinko machine

Publications (3)

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JP2017051488A JP2017051488A (en) 2017-03-16
JP2017051488A5 true JP2017051488A5 (en) 2017-08-10
JP6314940B2 JP6314940B2 (en) 2018-04-25

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019187473A (en) * 2018-04-18 2019-10-31 株式会社三共 Game machine
JP2020120733A (en) * 2019-01-29 2020-08-13 株式会社サンセイアールアンドディ Game machine
JP6992989B2 (en) * 2019-03-27 2022-01-13 株式会社ニューギン Pachinko machine

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JP5210737B2 (en) * 2008-07-09 2013-06-12 株式会社ニューギン Game machine
JP6067463B2 (en) * 2013-04-17 2017-01-25 京楽産業.株式会社 Game machine
JP2015019702A (en) * 2013-07-16 2015-02-02 サミー株式会社 Game machine

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