JP2019005008A5 - - Google Patents
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- JP2019005008A5 JP2019005008A5 JP2017121781A JP2017121781A JP2019005008A5 JP 2019005008 A5 JP2019005008 A5 JP 2019005008A5 JP 2017121781 A JP2017121781 A JP 2017121781A JP 2017121781 A JP2017121781 A JP 2017121781A JP 2019005008 A5 JP2019005008 A5 JP 2019005008A5
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Description
本態様に係るぱちんこ遊技機は、
遊技領域に向けて発射された遊技球が入球可能であり、遊技球が入球することにより賞球が獲得可能な複数の入賞口と、
情報を表示可能な情報表示部と、
遊技の進行を制御する主遊技部と
を備え、
主遊技部は、
前記複数の入賞口への遊技球の入球を検出し得る入球判定手段
を備え、
第一期間において、所定の遊技球数を発射した場合に、当該所定の遊技球数に対して獲得可能な獲得球数の割合が第一範囲内となるように構成され、
第一期間よりも長い第二期間において、所定の遊技球数を発射した場合に、当該所定の遊技球数に対して獲得可能な獲得球数の割合が第二範囲内となるように構成され、
第二期間よりも長い第三期間において、所定の遊技球数を発射した場合に、当該所定の遊技球数に対して獲得可能な獲得球数の割合が第三範囲内となるように構成され、
第二範囲の下限値は、第一範囲の下限値よりも大きく、第三範囲の下限値よりも小さいように構成され、
第二範囲は、第三範囲よりも大きく、第一範囲よりも小さいように構成され、
遊技領域に向けて発射された遊技球の数と、前記複数の入賞口への遊技球の通過により払い出された賞球数とに基づく特定情報を生成し、当該生成した特定情報に基づく表示を情報表示部にて表示し得るよう構成され、
前記複数の入賞口への遊技球の通過により払い出される予定の賞球数が全て払い出されない状況下でRAMクリア処理が実行された場合であっても、当該払い出される予定の賞球数に基づく特定情報を生成して当該生成した特定情報に基づく表示を情報表示部に表示可能である
ことを特徴とするぱちんこ遊技機である。
<付記>
尚、本態様とは異なる別態様について以下に列記しておくが、これらには何ら限定されることなく実施することが可能である。
本別態様に係るぱちんこ遊技機は、
遊技球が入球可能な第一始動口(例えば、第1主遊技始動口A10)と、
遊技球が入球可能な第二始動口(例えば、第2主遊技始動口B10)と、
所定の入球口(例えば、第2主遊技始動口B10)に取り付けられた、開放状態及び閉鎖状態に変位可能な可変部材であって、開放状態に変位したときには所定の入球口(例えば、第2主遊技始動口B10)に遊技球が入球可能又は閉鎖状態と比較して入球容易であり、閉鎖状態に変位したときには所定の入球口(例えば、第2主遊技始動口B10)に遊技球が入球不能又は開放状態と比較して入球困難に構成されている可変部材(例えば、第2主遊技始動口電動役物B11d)と、
閉状態と開状態とを採り得る可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)と、
第一主遊技識別情報を表示可能な第一主遊技識別情報表示部(例えば、第1主遊技図柄表示部A21g)と、
第二主遊技識別情報を表示可能な第二主遊技識別情報表示部(例えば、第2主遊技図柄表示部B21g)と、
遊技の進行を制御する主遊技部(例えば、主制御基板M)と、
演出を表示可能な演出表示部(例えば、演出表示装置SG)と、
演出表示部への演出表示を制御する副遊技部(例えば、副制御基板S)と
を備え、
主遊技部(例えば、主制御基板M)は、
第一始動口(例えば、第1主遊技始動口A10)への入球に基づき、第一乱数を取得する第一乱数取得手段と、
第一乱数取得手段が取得した第一乱数に基づき、第一主遊技識別情報表示部(例えば、第1主遊技図柄表示部A21g)にて第一主遊技識別情報を変動表示した後、第一主遊技識別情報を停止表示するよう制御する第一主遊技識別情報表示制御手段と、
第二始動口(例えば、第2主遊技始動口B10)への入球に基づき、第二乱数を取得する第二乱数取得手段と、
第二乱数取得手段が取得した第二乱数に基づき、第二主遊技識別情報表示部にて第二主遊技識別情報を変動表示した後、第二主遊技識別情報を停止表示するよう制御する第二主遊技識別情報表示制御手段と、
第一主遊技識別情報又は第二主遊技識別情報が所定グループに属する停止表示態様にて停止表示された後、可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)への所定個数の入球があるか又は所定期間が経過するまで可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)を遊技者にとって有利な状態とし得る単位遊技を複数回実行する特別遊技を実行可能であり、第一主遊技識別情報又は第二主遊技識別情報が特定グループに属する停止表示態様にて停止表示された後、可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)への特定個数の入球があるか又は特定期間が経過するまで可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)を遊技者にとって有利な状態とし得る単位遊技を一回実行する可変入賞口開放遊技を実行可能である特別遊技制御手段と、
副遊技部(例えば、副制御基板S)側で実行される演出表示に際して必要な遊技情報を副遊技部側へ送信する遊技情報送信手段と
を備え、
第一主遊技識別情報が変動表示中であっても第二主遊技識別情報の変動表示を開始可能であり、第二主遊技識別情報が変動表示中であっても第一主遊技識別情報の変動表示を開始可能に構成されており、
第一主遊技識別情報が特定グループに属する停止表示態様にて停止表示される確率よりも第二主遊技識別情報が特定グループに属する停止表示態様にて停止表示される確率の方が高くなる、或いは、第一主遊技識別情報は特定グループに属する停止表示態様にて停止表示され得ない一方で第二主遊技識別情報は特定グループに属する停止表示態様にて停止表示され得るよう構成されており、
可変部材の開放容易性に関する遊技状態として、通常遊技状態と、通常遊技状態よりも可変部材が開放し易い特定遊技状態とを有しており、
第一主遊技識別情報又は第二主遊技識別情報が所定グループに属する停止表示態様にて停止表示される確率が所定確率となる低確率抽選状態と、第一主遊技識別情報又は第二主遊技識別情報が所定グループに属する停止表示態様にて停止表示される確率が当該所定確率よりも高確率となる高確率抽選状態とを有しており、
通常遊技状態であり且つ低確率抽選状態である場合における第二主遊技識別情報の変動表示期間は、通常遊技状態であり且つ高確率抽選状態である場合における第二主遊技識別情報の変動表示期間よりも相対的に長時間となるよう構成されており、
特定遊技状態であり且つ高確率抽選状態である場合における第二主遊技識別情報の変動表示期間は、通常遊技状態であり且つ高確率抽選状態である場合における第二主遊技識別情報の変動表示期間よりも相対的に長時間となるよう構成されており、
第二始動口へ向けて所定間隔にて遊技球を発射した場合においては、特定遊技状態であり且つ高確率抽選状態である場合よりも、通常遊技状態であり且つ高確率抽選状態である場合の方が、特別遊技が実行されない期間中の単位時間あたりにおける可変入賞口開放遊技の実行によって遊技者に付与される賞球数に係る期待値が大きくなるよう構成されており、
第二始動口へ向けて所定間隔にて遊技球を発射した場合においては、通常遊技状態であり且つ低確率抽選状態である場合よりも、通常遊技状態であり且つ高確率抽選状態である場合の方が、特別遊技が実行されない期間中の単位時間あたりにおける可変入賞口開放遊技の実行によって遊技者に付与される賞球数に係る期待値が大きくなるよう構成されており、
副遊技部は、
主遊技部側から送信された遊技情報を受信する遊技情報受信手段と、
遊技情報受信手段により受信された第一主遊技識別情報又は第二主遊技識別情報に関する情報に基づき、演出表示部にて副遊技識別情報を表示可能な演出表示内容制御手段と
を備え、
通常遊技状態であり且つ低確率抽選状態である場合において、第一主遊技識別情報に関する情報を受信した場合には、当該第一主遊技識別情報に関する情報に基づいた副遊技識別情報を演出表示部に表示する一方、通常遊技状態であり且つ低確率抽選状態である場合において、第二主遊技識別情報に関する情報を受信した場合には、当該第二主遊技識別情報に関する情報に基づいた副遊技識別情報を演出表示部に表示しないもしくは第一主遊技識別情報に関する情報に基づいた副遊技識別情報よりも視認困難な表示態様にて表示するよう構成されている
ことを特徴とするぱちんこ遊技機である。
The pachinko gaming machine according to this aspect is
A plurality of prize openings where a game ball launched toward the game area can be entered and a prize ball can be obtained by entering the game ball, and
Information display unit that can display information and
With the main game department that controls the progress of the game
With
The main game club
A ball entry determination means capable of detecting the entry of a game ball into the plurality of winning openings.
With
In the first period, when a predetermined number of game balls is fired, the ratio of the number of acquired balls that can be acquired to the predetermined number of game balls is configured to be within the first range.
In the second period, which is longer than the first period, when a predetermined number of game balls is fired, the ratio of the number of acquired balls to the predetermined number of game balls is set to be within the second range. ,
In the third period, which is longer than the second period, when a predetermined number of game balls are fired, the ratio of the number of acquired balls to the predetermined number of game balls is configured to be within the third range. ,
The lower limit of the second range is configured to be greater than the lower limit of the first range and smaller than the lower limit of the third range.
The second range is configured to be larger than the third range and smaller than the first range.
Specific information is generated based on the number of game balls fired toward the game area and the number of prize balls paid out by passing the game balls to the plurality of winning openings, and the display is based on the generated specific information. Is configured to be displayed on the information display unit,
Even if the RAM clearing process is executed in a situation where all the prize balls to be paid out due to the passage of the game balls to the plurality of winning openings are not paid out, it is based on the number of prize balls to be paid out. It is possible to generate specific information and display a display based on the generated specific information on the information display unit.
It is a pachinko machine that is characterized by this.
<Additional notes>
In addition, although other aspects different from this aspect are listed below, it is possible to carry out without any limitation.
The pachinko gaming machine according to this alternative aspect is
A first starting port (for example, the first main game starting port A10) into which a game ball can enter,
A second starting port (for example, a second main game starting port B10) into which a game ball can enter,
A variable member attached to a predetermined ball entry port (for example, the second main game start port B10) that can be displaced to an open state and a closed state, and when displaced to the open state, a predetermined ball entry port (for example, for example). It is easier for the game ball to enter the second main game start port B10) than in the closed state, and when it is displaced to the closed state, a predetermined ball entry port (for example, the second main game start port B10) A variable member (for example, the second main game starting port electric accessory B11d), which is configured to make it difficult for the game ball to enter the ball as compared with the state where the ball cannot enter or is open
Variable winning openings (for example, first major winning opening C10, second major winning opening C20) that can be in a closed state and an open state,
The first main game identification information display unit (for example, the first main game symbol display unit A21g) capable of displaying the first main game identification information, and
A second main game identification information display unit (for example, a second main game symbol display unit B21g) capable of displaying the second main game identification information, and
A main game unit (for example, main control board M) that controls the progress of the game,
An effect display unit (for example, an effect display device SG) capable of displaying an effect,
It is provided with a sub-game unit (for example, sub-control board S) that controls the effect display on the effect display unit.
The main game unit (for example, the main control board M)
A first random number acquisition means for acquiring a first random number based on a ball entering the first start port (for example, the first main game start port A10), and
Based on the first random number acquired by the first random number acquisition means, the first main game identification information display unit (for example, the first main game symbol display unit A21g) variablely displays the first main game identification information, and then the first The first main game identification information display control means for controlling the stop display of the main game identification information, and
A second random number acquisition means for acquiring a second random number based on a ball entering the second start port (for example, the second main game start port B10), and
Based on the second random number acquired by the second random number acquisition means, the second main game identification information display unit is controlled to stop and display the second main game identification information after the second main game identification information is variablely displayed. (2) Main game identification information display control means and
After the first main game identification information or the second main game identification information is stopped and displayed in the stop display mode belonging to the predetermined group, the variable winning openings (for example, the first major winning opening C10 and the second major winning opening C20) are displayed. Multiple unit games in which the variable winning openings (for example, the first major winning opening C10 and the second major winning opening C20) can be in an advantageous state for the player until a predetermined number of balls have been entered or a predetermined period has elapsed. The special game to be executed can be executed, and after the first main game identification information or the second main game identification information is stopped and displayed in the stop display mode belonging to the specific group, the variable winning opening (for example, the first major winning opening) For the player, the variable winning opening (for example, the first major winning opening C10, the second major winning opening C20) is used until a specific number of balls are entered in C10, the second major winning opening C20) or a specific period elapses. A special game control means that can execute a variable winning opening open game that executes a unit game that can be in an advantageous state once, and
It is provided with a game information transmitting means for transmitting the game information necessary for the effect display executed on the sub-game unit (for example, the sub-control board S) side to the sub-game unit side.
It is possible to start the variable display of the second main game identification information even when the first main game identification information is variablely displayed, and even when the second main game identification information is variablely displayed, the first main game identification information It is configured so that the variable display can be started.
The probability that the first main game identification information is stopped and displayed in the stop display mode that belongs to a specific group is higher than the probability that the second main game identification information is stopped and displayed in the stop display mode that belongs to a specific group. Alternatively, the first main game identification information cannot be stopped and displayed in the stop display mode belonging to the specific group, while the second main game identification information can be stopped and displayed in the stop display mode belonging to the specific group. ,
As a gaming state related to the ease of opening the variable member, there are a normal gaming state and a specific gaming state in which the variable member is easier to open than in the normal gaming state.
A low-probability lottery state in which the probability that the first main game identification information or the second main game identification information is stopped and displayed in the stop display mode belonging to a predetermined group is a predetermined probability, and the first main game identification information or the second main game It has a high probability lottery state in which the probability that the identification information is stopped and displayed in the stop display mode belonging to the predetermined group is higher than the predetermined probability.
The variable display period of the second main game identification information in the normal game state and the low probability lottery state is the variable display period of the second main game identification information in the normal game state and the high probability lottery state. It is configured to be relatively longer than
The variable display period of the second main game identification information in the specific game state and the high probability lottery state is the variable display period of the second main game identification information in the normal game state and the high probability lottery state. It is configured to be relatively longer than
When the game balls are fired toward the second starting port at predetermined intervals, the game is in the normal game state and the lottery state is higher than the case in which the game ball is in the specific game state and the high probability lottery state. It is configured so that the expected value related to the number of prize balls given to the player by executing the variable winning opening opening game per unit time during the period when the special game is not executed is larger.
When the game balls are launched toward the second starting port at predetermined intervals, the game is in the normal game state and the high probability lottery state is compared with the case in the normal game state and the low probability lottery state. It is configured so that the expected value related to the number of prize balls given to the player by executing the variable winning opening opening game per unit time during the period when the special game is not executed is larger.
The sub-game club
A game information receiving means for receiving game information transmitted from the main game department side,
Based on the information related to the first main game identification information or the second main game identification information received by the game information receiving means, the effect display unit is provided with an effect display content control means capable of displaying the sub-game identification information.
When the information related to the first main game identification information is received in the normal game state and the low probability lottery state, the sub-game identification information based on the information related to the first main game identification information is displayed on the effect display unit. On the other hand, in the case of a normal game state and a low probability lottery state, when information on the second main game identification information is received, the sub-game identification based on the information on the second main game identification information is received. It is a pachinko gaming machine characterized in that the information is not displayed on the effect display unit or is displayed in a display mode that is more difficult to see than the sub-game identification information based on the information related to the first main game identification information. ..
Claims (1)
情報を表示可能な情報表示部と、
遊技の進行を制御する主遊技部と
を備え、
主遊技部は、
前記複数の入賞口への遊技球の入球を検出し得る入球判定手段
を備え、
第一期間において、所定の遊技球数を発射した場合に、当該所定の遊技球数に対して獲得可能な獲得球数の割合が第一範囲内となるように構成され、
第一期間よりも長い第二期間において、所定の遊技球数を発射した場合に、当該所定の遊技球数に対して獲得可能な獲得球数の割合が第二範囲内となるように構成され、
第二期間よりも長い第三期間において、所定の遊技球数を発射した場合に、当該所定の遊技球数に対して獲得可能な獲得球数の割合が第三範囲内となるように構成され、
第二範囲の下限値は、第一範囲の下限値よりも大きく、第三範囲の下限値よりも小さいように構成され、
第二範囲は、第三範囲よりも大きく、第一範囲よりも小さいように構成され、
遊技領域に向けて発射された遊技球の数と、前記複数の入賞口への遊技球の通過により払い出された賞球数とに基づく特定情報を生成し、当該生成した特定情報に基づく表示を情報表示部にて表示し得るよう構成され、
前記複数の入賞口への遊技球の通過により払い出される予定の賞球数が全て払い出されない状況下でRAMクリア処理が実行された場合であっても、当該払い出される予定の賞球数に基づく特定情報を生成して当該生成した特定情報に基づく表示を情報表示部に表示可能である
ことを特徴とするぱちんこ遊技機。 A plurality of prize openings where a game ball launched toward the game area can be entered and a prize ball can be obtained by entering the game ball, and
Information display unit that can display information and
With the main game department that controls the progress of the game
With
The main game club
A ball entry determination means capable of detecting the entry of a game ball into the plurality of winning openings.
With
In the first period, when a predetermined number of game balls is fired, the ratio of the number of acquired balls that can be acquired to the predetermined number of game balls is configured to be within the first range.
In the second period, which is longer than the first period, when a predetermined number of game balls is fired, the ratio of the number of acquired balls to the predetermined number of game balls is set to be within the second range. ,
In the third period, which is longer than the second period, when a predetermined number of game balls are fired, the ratio of the number of acquired balls to the predetermined number of game balls is configured to be within the third range. ,
The lower limit of the second range is configured to be greater than the lower limit of the first range and smaller than the lower limit of the third range.
The second range is configured to be larger than the third range and smaller than the first range.
Specific information is generated based on the number of game balls fired toward the game area and the number of prize balls paid out by passing the game balls to the plurality of winning openings, and the display is based on the generated specific information. Is configured to be displayed on the information display unit,
Even if the RAM clearing process is executed in a situation where all the prize balls to be paid out due to the passage of the game balls to the plurality of winning openings are not paid out, it is based on the number of prize balls to be paid out. A pachinko gaming machine characterized in that specific information can be generated and a display based on the generated specific information can be displayed on the information display unit .
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JP6925183B2 (en) * | 2017-06-28 | 2021-08-25 | 株式会社三洋物産 | Pachinko machine |
JP2019013418A (en) * | 2017-07-06 | 2019-01-31 | 株式会社三洋物産 | Game machine |
JP2019076419A (en) * | 2017-10-25 | 2019-05-23 | 株式会社ソフイア | Game machine |
JP7257058B2 (en) * | 2021-02-04 | 2023-04-13 | 株式会社大一商会 | game machine |
JP7272680B2 (en) * | 2021-02-18 | 2023-05-12 | 株式会社ソフイア | game machine |
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JP2002292083A (en) * | 2001-01-25 | 2002-10-08 | Takao:Kk | Pachinko game machine |
JP2003135779A (en) * | 2001-11-02 | 2003-05-13 | Heiwa Corp | Game machine and game machine management system |
JP5759948B2 (en) * | 2012-08-06 | 2015-08-05 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP2015097627A (en) * | 2013-11-19 | 2015-05-28 | 株式会社高尾 | Game recorder, electronic device, pinball game machine, and game machine |
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