JP2012065703A5 - GAME MEDIUM MANAGEMENT DEVICE, GAME MEDIUM MANAGEMENT METHOD, GAME MEDIUM MANAGEMENT PROGRAM, AND GAME MEDIUM MANAGEMENT SYSTEM - Google Patents

GAME MEDIUM MANAGEMENT DEVICE, GAME MEDIUM MANAGEMENT METHOD, GAME MEDIUM MANAGEMENT PROGRAM, AND GAME MEDIUM MANAGEMENT SYSTEM Download PDF

Info

Publication number
JP2012065703A5
JP2012065703A5 JP2010210662A JP2010210662A JP2012065703A5 JP 2012065703 A5 JP2012065703 A5 JP 2012065703A5 JP 2010210662 A JP2010210662 A JP 2010210662A JP 2010210662 A JP2010210662 A JP 2010210662A JP 2012065703 A5 JP2012065703 A5 JP 2012065703A5
Authority
JP
Japan
Prior art keywords
recording medium
identification information
game
game media
medium identification
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2010210662A
Other languages
Japanese (ja)
Other versions
JP2012065703A (en
JP5563938B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2010210662A priority Critical patent/JP5563938B2/en
Priority claimed from JP2010210662A external-priority patent/JP5563938B2/en
Publication of JP2012065703A publication Critical patent/JP2012065703A/en
Publication of JP2012065703A5 publication Critical patent/JP2012065703A5/en
Application granted granted Critical
Publication of JP5563938B2 publication Critical patent/JP5563938B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

この発明は、遊技機に併設された各台装置において遊技機にて獲得された遊技媒体数として取得された持ち遊技媒体数を管理するとともに遊技店に預け入れた貯遊技媒体数を遊技店に会員登録された会員が所持する会員用記録媒体記録媒体識別情報に対応づけて管理する遊技媒体管理装置、遊技媒体管理方法遊技媒体管理プログラム及び遊技媒体管理システムに関し、特に、遊技店の閉店処理操作に応じて会員の持遊技媒体を貯遊技媒体へ自動移行させる際に、通信障害等の影響で会員の持遊技媒体数を確定できない場合であっても、会員が翌日以降に遊技店に来店した際に円滑な遊技ができるようにする遊技媒体管理装置、遊技媒体管理方法遊技媒体管理プログラム及び遊技媒体管理システムに関する。 The present invention manages the number of game media acquired as the number of game media acquired by a game machine in each device attached to the game machine and stores the number of game media deposited in the game store as a member of the game store. The present invention relates to a game medium management device, a game medium management method , a game medium management program, and a game medium management system that are managed in association with recording medium identification information of a member recording medium possessed by a registered member. When a member's game media is automatically transferred to a stored game medium according to the operation, even if the member's number of game media cannot be determined due to a communication failure, etc., the member will visit the amusement store the following day or later. The present invention relates to a game medium management device, a game medium management method , a game medium management program, and a game medium management system that enable a smooth game when played.

本発明は、上述した従来技術による課題(問題点)を解消するためになされたものであり、遊技店の閉店処理操作に応じて会員の持遊技媒体を貯遊技媒体へ自動移行させる際に、通信障害等の影響で会員の持遊技媒体数を確定できない場合であっても、会員が翌日以降に遊技店に来店した際に円滑な遊技を可能にする遊技媒体管理装置、遊技媒体管理方法遊技媒体管理プログラム及び遊技媒体管理システムを提供することを目的とする。 The present invention was made to solve the above-described problems (problems) of the prior art, and when automatically transferring a member's game media to a game media in accordance with a store closing operation of the game store, A game media management device, a game media management method , and a game media management device that enable a smooth game when a member visits a game store on or after the next day, even if the number of game media of the member cannot be determined due to the influence of communication failure, etc. It is an object of the present invention to provide a game medium management program and a game medium management system .

上述した課題を解決し、目的を達成するため、本発明は、遊技機に併設された各台装置において遊技機にて獲得された遊技媒体数として取得された持ち遊技媒体数を管理するとともに遊技店に預け入れた貯遊技媒体数を遊技店に会員登録された会員が所持する会員用記録媒体記録媒体識別情報に対応づけて管理する遊技媒体管理装置であって、所定の移行処理指示を受け付けた場合に、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数にそれぞれ移行処理するとともに、移行処理の完了/未了を示す移行処理情報を記録媒体識別情報に対応付けて設定する第1の移行処理手段と、前記台装置から少なくとも前記記録媒体識別情報を受け付けたこと基づいて前記移行処理情報から移行処理が未了であると特定できる場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理する第2の移行処理手段とを備えたことを特徴とする。 In order to solve the above-mentioned problems and achieve the object, the present invention manages the number of game media acquired as the number of game media acquired by the game machine in each device provided in the game machine and A game media management device that manages the number of game media deposited in a store in association with the recording media identification information of the recording media for members possessed by members registered as members of the game store, and accepts predetermined transfer processing instructions The number of game media corresponding to the recording medium identification information is transferred to the number of stored game media corresponding to the recording medium identification information, and the transfer processing information indicating completion / incomplete of the transfer processing is a first shift processing means for setting in association with the recording medium identification information, based on said accepted at least the recording medium identification information from the individual car unit, transition from the transition process information If the sense can be identified as being incomplete, the second shift processing means shifts the processing number game media has corresponding to the recording medium identification information to the貯遊Technical number medium corresponding to the recording medium identification information It is provided with.

また、本発明は、上記の発明において、前記第2の移行処理手段は、前記台装置から少なくとも前記記録媒体識別情報を受け付けた際に、記録媒体識別情報に対応付けられた前記移行処理情報から移行処理の未了が特定できており、かつ、持ち遊技媒体数の管理日付が所定の期間よりも前の日付である場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理することを特徴とする。 Further, the present invention is the above invention, wherein the second migration processing means receives the migration processing information associated with the recording medium identification information when receiving at least the recording medium identification information from each of the stand devices. In the case where the incomplete transfer process is identified and the management date of the number of owned game media is a date before a predetermined period, the number of owned game media corresponding to the recording medium identification information is The number of game media corresponding to the recording medium identification information is transferred.

また、本発明は、上記の発明において、前記台装置から前記記録媒体識別情報及び持ち遊技媒体数を特定するための持ち遊技媒体数特定情報を受け付けた際に、受け付けた持ち遊技媒体数特定情報が管理される情報から特定される持ち遊技媒体数と異なる場合には、前記各台装置から受け付けた持ち遊技媒体数特定情報から特定される持ち遊技媒体数を用いて管理される持ち遊技媒体数を更新する更新手段をさらに備えたことを特徴とする。 Further, according to the present invention, in the above invention, when the recording medium identification information and the number of possessed game media specifying information for identifying the number of possessed game media are received from the respective device, the number of possessed game media identified If the information is different has numbers game media to be identified from the information managed, the have game medium is managed with a number of game media having specified from the game medium specific number information has received from the base unit An update means for updating the number is further provided.

また、本発明は、上記の発明において、前記第1の移行処理手段は、記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理できない場合には、該持ち遊技媒体数を自動移行対象持ち遊技媒体数として該記録媒体識別情報に対応づけて管理し、前記第2の移行処理手段は、前記台装置から少なくとも前記記録媒体識別情報を受け付けた際に、前記移行処理情報から移行処理が未了であると特定できる場合には、前記記録媒体識別情報に対応する自動移行対象持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理することを特徴とする。 Further, in the present invention, in the above invention, the first transfer processing unit may not transfer the number of possessed game media corresponding to the recording medium identification information to the number of stored game media corresponding to the recording medium identification information. The number of game media to be managed is managed in association with the recording medium identification information as the number of game media to be automatically transferred, and the second migration processing means obtains at least the recording medium identification information from each of the respective devices. when accepted, the savings transition process from the transition process information if it can be identified as incomplete, the corresponding number of automatic migrated possession game media corresponding to the recording medium identification information to the recording medium identification information It is characterized in that the number of game media is transferred.

また、本発明は、上記の発明において、前記第1の移行処理手段は、前記所定の移行処理指示を受け付けた場合に、前記台装置を含む遊技店内に配設された各種機器から記録媒体識別情報に対応する持ち遊技媒体数の情報を収集して持ち遊技媒体数を確定処理する確定処理手段をさらに備え、前記確定処理手段で確定処理された記録媒体識別情報に対応する持ち遊技媒体数については移行処理を行い、前記確定処理手段で確定処理できない記録媒体識別情報に対応付けて移行処理の未了を示す移行処理情報を設定することを特徴とする。 Further, in the present invention, in the above invention, when the first transition processing means receives the predetermined transition processing instruction , the first transition processing means records the recording medium from various devices arranged in the game store including the respective units. The information processing apparatus further comprises confirmation processing means for collecting information on the number of possessed game media corresponding to the identification information and determining the number of possessed game media, and the number of possessed game media corresponding to the recording medium identification information confirmed by the confirmation processing means. Is transferred, and transfer processing information indicating that transfer processing has not been completed is set in association with recording medium identification information that cannot be determined by the determination processing means.

また、本発明は、上記の発明において、電源断、通信障害若しくは機器障害等の異常状態に起因して前記確定処理手段により所定の時刻に持ち遊技媒体数の確定処理を行えない場合には、前記確定処理手段による確定処理が可能となった時点若しくはこの時点以降の所定の時刻に記録媒体識別情報に対応付けて移行処理の未了を示す移行処理情報を設定することを特徴とする。 Further, in the above invention, in the above invention, when the determination processing unit cannot determine the number of game media held at a predetermined time by the determination processing means due to an abnormal state such as power failure, communication failure, or device failure, Transfer processing information indicating that transfer processing has not been completed is set in association with recording medium identification information at the time when the determination processing by the determination processing means becomes possible or at a predetermined time after this time.

また、本発明は、上記の発明において、前記第2の移行処理手段は、記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理した際に、該記録媒体識別情報に対応する持ち遊技媒体数を消去することを特徴とする。 Further, in the present invention according to the above invention, when the second transition processing means shifts the number of held game media corresponding to the recording medium identification information to the number of stored game media corresponding to the recording medium identification information. In addition, the number of game media possessed corresponding to the recording medium identification information is erased.

また、本発明は、遊技機に併設された台装置において遊技機にて獲得された遊技媒体数として取得された持ち遊技媒体数を管理するとともに遊技店に預け入れた貯遊技媒体数を遊技店に会員登録された会員が所持する会員用記録媒体記録媒体識別情報に対応づけて管理する遊技媒体管理装置における遊技媒体管理方法であって、所定の移行処理指示を受け付けた場合に、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数にそれぞれ移行処理するとともに、移行処理の完了/未了を示す移行処理情報を記録媒体識別情報に対応付けて設定する第1の移行処理工程と、前記台装置から少なくとも前記記録媒体識別情報を受け付けたこと基づいて、前記移行処理情報から移行処理が未了であると特定できている場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理する第2の移行処理工程とを含んだことを特徴とする。 In addition, the present invention manages the number of game media acquired as the number of game media acquired by a game machine in each device attached to the game machine and stores the number of stored game media deposited in the game store. in a game medium management method in game medium management apparatus members are member registration is managed in association with the recording medium identification information of the member for a recording medium possessed, when receiving a predetermined migration process instruction, the recording The number of game media corresponding to the medium identification information is transferred to the number of stored game media corresponding to the recording medium identification information, and the transfer processing information indicating completion / incompletion of the transfer processing is corresponded to the recording medium identification information. in a first transition step of setting attach, on the basis that the accepted at least the recording medium identification information from the individual car unit, the migration process from the transition process information uncompleted And if they be identified that contained a second shift processing step of the process to proceed number game media has corresponding to the recording medium identification information to the貯遊Technical number medium corresponding to the recording medium identification information It is characterized by that.

また、本発明は、遊技機に併設された台装置において遊技機にて獲得された遊技媒体数として取得された持ち遊技媒体数を管理するとともに遊技店に預け入れた貯遊技媒体数を遊技店に会員登録された会員が所持する会員用記録媒体記録媒体識別情報に対応づけて管理する遊技媒体管理装置の遊技媒体管理プログラムであって、所定の移行処理指示を受け付けた場合に、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数にそれぞれ移行処理するとともに、移行処理の完了/未了を示す移行処理情報を記録媒体識別情報に対応付けて設定する第1の移行処理手順と、前記台装置から少なくとも前記記録媒体識別情報を受け付けたこと基づいて前記移行処理情報から移行処理が未了であると特定できている場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理する第2の移行処理手順とをコンピュータに実行させることを特徴とする。
また、本発明は、遊技機に併設された各台装置と、前記各台装置において遊技機にて獲得された遊技媒体数として取得された持ち遊技媒体数を管理するとともに遊技店に預け入れた貯遊技媒体数を遊技店に会員登録された会員が所持する会員用記録媒体の記録媒体識別情報に対応づけて管理する遊技媒体管理手段とを有する遊技媒体管理システムであって、所定の移行処理指示を受け付けた場合に、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数にそれぞれ移行処理するとともに、移行処理の完了/未了を示す移行処理情報を記録媒体識別情報に対応付けて設定する第1の移行処理手段と、前記各台装置が少なくとも前記記録媒体識別情報を取得したことに基づいて、前記移行処理情報から移行処理が未了であると特定できる場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理する第2の移行処理手段とを含んだことを特徴とする。
In addition, the present invention manages the number of game media acquired as the number of game media acquired by a game machine in each device attached to the game machine and stores the number of stored game media deposited in the game store. to a game media management program of game media management apparatus members are member registration is managed in association with the recording medium identification information of the member for a recording medium possessed, when receiving a predetermined migration process instruction, the recording The number of game media corresponding to the medium identification information is transferred to the number of stored game media corresponding to the recording medium identification information, and the transfer processing information indicating completion / incompletion of the transfer processing is corresponded to the recording medium identification information. in a first transition processing procedure for setting attach, on the basis that the accepted at least the recording medium identification information from the individual car unit, the migration process from the transition process information uncompleted And if they can be identified in that, a second shift processing procedure proceeds to the operation number game media has corresponding to the recording medium identification information to the貯遊Technical number medium corresponding to the recording medium identification information into the computer It is made to perform.
In addition, the present invention manages each device connected to the gaming machine and the number of game media acquired as the number of game media acquired by the gaming machine in each device and stores the amount stored in the game store. A game medium management system comprising a game medium management means for managing the number of game media in association with the recording medium identification information of a member recording medium possessed by a member who is registered as a member at a game store, wherein a predetermined transition processing instruction Is transferred to the number of stored game media corresponding to the recording medium identification information, and the transfer processing indicating completion / incomplete of the transfer processing First migration processing means for setting information in association with recording medium identification information, and whether the migration processing information is based on at least the recording apparatus acquiring the recording medium identification information. A second transition processing means for transitioning the number of possessed game media corresponding to the recording medium identification information to the number of stored game media corresponding to the recording medium identification information when it can be specified that the transition processing has not been completed; It is characterized by including.

本発明によれば、所定の移行処理指示を受け付けた場合に、記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する貯遊技媒体数にそれぞれ移行処理するとともに、移行処理できない記録媒体識別情報に移行処理の未了を示す移行処理情報を設定し、各台装置から少なくとも記録媒体識別情報を受け付けた際に、記録媒体識別情報に移行処理の未了を示す移行処理情報が設定されている場合には、記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する貯遊技媒体数に移行処理するよう構成したので、閉店処理操作のような所定の移行処理指示を行った際に持ち遊技媒体数を貯遊技媒体数に自動移行できないような場合であっても、各台装置に会員用記録媒体受け付けた場合に持ち遊技媒体数を貯遊技媒体数に自動移行できることになるので、遊技客再度遊技を行おうとする際に適正な貯遊技媒体を用いた円滑な遊技を行うことが可能となる。 According to the present invention, when receiving a predetermined migration process instruction, along with the process proceeds respectively the number of game media has corresponding to貯遊technique number medium corresponding to the recording medium identification information recording medium identification information, transition process set the migration process information indicating the recording medium identification information of the migration process unfinished not, upon receiving at least a recording medium identification information from the individual car unit, migration processing information indicating incompletion of the migration process to the recording medium identification information to when is set, since the number of game media has corresponding to the recording medium identification information configured to shift processing to貯遊technique number medium corresponding to the recording medium identification information, predetermined like closing processing operations even when the number of game media has when performing a migration process instruction that can not be automatically migrated to the number貯遊technique medium, the number of game media have when accepting membership recording medium to each base unit It means that it automatically moves to the number game media, it is possible to perform smooth game using appropriate savings game medium when the game customer attempts to perform a game again.

また、本発明によれば、台装置から少なくとも記録媒体識別情報を受け付けた際に、記録媒体識別情報に移行処理の未了を示す移行処理情報が設定されており、かつ、持ち遊技媒体数の管理日付が所定の期間よりも前の日付である場合には、記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する貯遊技媒体数に移行処理するよう構成したので、例えば所定の期間が当日である場合に、当日の持ち遊技媒体数については貯遊技媒体数への移行処理の対象外とし、前日以前の持ち遊技媒体数のみを貯遊技媒体数への移行処理の対象とすることができる。 Also, according to the present invention, when at least recording medium identification information is received from each device, the migration processing information indicating that the migration processing has not been completed is set in the recording medium identification information, and the number of game media If administration date is a date before the predetermined period of time, since the number of game media has corresponding to the recording medium identification information configured to shift processing to貯遊technique number medium corresponding to the recording medium identification information for example, when the predetermined period is the day, and covered by the transition process to貯遊technique medium speed for has game medium count of the day, the day before the migration process of the previously only have numbers game media to貯遊TECHNICAL medium speed Can be the target of.

また、本発明によれば、台装置から記録媒体識別情報及び持ち遊技媒体数を特定するための持ち遊技媒体数特定情報を受け付けた際に、受け付けた持ち遊技媒体数特定情報が管理される情報から特定される持ち遊技媒体数と異なる場合には、各台装置から受け付けた持ち遊技媒体数特定情報から特定される持ち遊技媒体数を用いて更新するよう構成したので、通信障害等が原因で会員用記録媒体に記録した持ち遊技媒体数と管理装置で管理する持ち遊技媒体数が異なる場合には、会員用記録媒体に記録した持ち遊技媒体数を正として正確な持ち遊技媒体数を貯遊技媒体数に移行させることができる。 In addition, according to the present invention, the received game medium number specifying information is managed when receiving the recording medium identification information and the number of held game medium specifying information for specifying the number of held game media from each device. If different have numbers game media to be identified from the information, since it is configured to update by using the number of game media having specified from the game medium specific number information has received from the base unit, communication failure or the like due If the number of game media recorded on the member recording medium differs from the number of game media managed by the management device, the exact number of game media stored on the member recording medium is stored as positive. The number of game media can be shifted.

また、本発明によれば、記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理できない場合には、該持ち遊技媒体数を自動移行対象持ち遊技媒体数として該記録媒体識別情報に対応づけて管理し、台装置から少なくとも記録媒体識別情報を受け付けた際に、前記移行処理情報から移行処理が未了であると特定できる場合には、記録媒体識別情報に対応する自動移行対象持ち遊技媒体数を該記録媒体識別情報に対応する貯遊技媒体数に移行処理するよう構成したので、貯遊技媒体数に自動移行されるべき持ち遊技媒体数を自動移行対象持ち遊技媒体数として明確に管理することができる。 Further, according to the present invention, when the number of held game media corresponding to the recording medium identification information cannot be transferred to the number of stored game media corresponding to the recording medium identification information, the number of held game media is automatically transferred. in association with the recording medium identification information is managed as having game medium number, upon receiving at least a recording medium identification information from the individual car unit, when the migration process from the transition process information can be identified as incomplete is Since the number of game media to be automatically transferred corresponding to the recording medium identification information is transferred to the number of game media corresponding to the recording medium identification information, the game media to be automatically transferred to the number of game media The number can be clearly managed as the number of game media to be automatically transferred.

また、本発明によれば、所定の移行処理指示を受け付けた場合に、台装置を含む遊技店内に配設された各種機器から記録媒体識別情報に対応する持ち遊技媒体数の情報を収集して持ち遊技媒体数を確定処理し、確定処理された記録媒体識別情報に対応する持ち遊技媒体数については移行処理を行い、確定処理できない記録媒体識別情報に対応付けて移行処理の未了を示す移行処理情報を設定するよう構成したので、不正確な持ち遊技媒体数を貯遊技媒体数に自動移行するような事態を未然に防止することができる。 Further, according to the present invention, when a predetermined transition processing instruction is received, information on the number of possessed game media corresponding to the recording media identification information is collected from various devices arranged in the game store including each device. confirm handle the number of game media have Te, performs the migration process for game medium count has corresponding confirmation treated recording medium identification information indicates the incompletion of the migration process in association with the recording medium identification information can not be determined process Since the migration process information is set, it is possible to prevent a situation in which the inaccurate number of game media is automatically transferred to the number of stored game media.

また、本発明によれば、電源断、通信障害若しくは機器障害等の異常状態に起因して所定の時刻に持ち遊技媒体数の確定処理を行えない場合には、確定処理が可能となった時点若しくはこの時点以降の所定の時刻に記録媒体識別情報に対応付けて移行処理の未了を示す移行処理情報を設定するよう構成したので、電源断、通信障害若しくは機器障害等の異常状態が生じた場合であっても、その後に記録媒体識別情報に対応付けて移行処理の未了を示す移行処理情報を設定し、持ち遊技媒体数を貯遊技媒体数に自動移行することができる。 In addition, according to the present invention, when the determination process of the number of game media held at a predetermined time cannot be performed at a predetermined time due to an abnormal state such as a power failure, a communication failure, or a device failure, the determination process can be performed. Alternatively, since the migration process information indicating that the migration process is not completed is set in association with the recording medium identification information at a predetermined time after this point, an abnormal state such as a power failure, a communication failure, or a device failure has occurred. Even in this case, it is possible to set the migration process information indicating that the migration process has not been completed in association with the recording medium identification information, and automatically shift the number of possessed game media to the number of stored game media.

また、本発明によれば、記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する貯遊技媒体数に移行処理した際に、該記録媒体識別情報に対応する持ち遊技媒体数を消去するよう構成したので、持ち遊技媒体数から貯遊技媒体数への移行処理の完了を保証することができる。 Further, according to the present invention, when the number of game media has corresponding to the recording medium identification information and moves the process to貯遊technique number medium corresponding to the recording medium identification information, game media has corresponding to the recording medium identification information Since the number is erased, it is possible to guarantee the completion of the transition process from the number of game media to the number of game media.

以下に、添付図面を参照して、本発明に係る遊技媒体管理装置、遊技媒体管理方法遊技媒体管理プログラム及び遊技媒体管理システムの好適な実施例を詳細に説明する。なお、以下に示す実施例では、カード管理装置で持玉を管理するとともに、貯玉を会員管理装置で管理する場合を中心に説明することとする。 Hereinafter, preferred embodiments of a game medium management device, a game medium management method , a game medium management program, and a game medium management system according to the present invention will be described in detail with reference to the accompanying drawings. In the embodiment described below, the case where the card management device manages the possession balls and the case where the stored ball is managed by the member management device will be mainly described.

以上のように、本発明に係る遊技媒体管理装置、遊技媒体管理方法遊技媒体管理プログラム及び遊技媒体管理システムは、遊技店の閉店処理操作に応じて会員の持遊技媒体を貯遊技媒体へ自動移行させる際に、通信障害等の影響で会員の持遊技媒体数を確定できない場合であっても、会員が翌日以降に遊技店に来店した際に円滑な遊技をできるようにする場合に適している。 As described above, the game medium management device, the game medium management method , the game medium management program, and the game medium management system according to the present invention automatically transfer the member's game media to the game media in accordance with the store closing processing operation of the game store. Even when the number of game media for a member cannot be determined due to communication failure, etc., when the transition is made, it is suitable for allowing smooth play when the member visits the amusement store on the next day or later. Yes.

Claims (10)

遊技機に併設された各台装置において遊技機にて獲得された遊技媒体数として取得された持ち遊技媒体数を管理するとともに遊技店に預け入れた貯遊技媒体数を遊技店に会員登録された会員が所持する会員用記録媒体記録媒体識別情報に対応づけて管理する遊技媒体管理装置であって、
所定の移行処理指示を受け付けた場合に、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数にそれぞれ移行処理するとともに、移行処理の完了/未了を示す移行処理情報を記録媒体識別情報に対応付けて設定する第1の移行処理手段と、
前記台装置から少なくとも前記記録媒体識別情報を受け付けたこと基づいて前記移行処理情報から移行処理が未了であると特定できる場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理する第2の移行処理手段と
を備えたことを特徴とする遊技媒体管理装置。
A member who manages the number of game media acquired as the number of game media acquired at the game machine in each device attached to the game machine and registers the number of game media deposited at the game store as a member of the game store A game medium management device that manages the recording medium in association with the recording medium identification information of the member recording medium ,
When a predetermined transfer process instruction is received, the number of game media corresponding to the recording medium identification information is transferred to the number of stored game media corresponding to the recording medium identification information, and the transfer process is completed / uncompleted. First transition processing means for setting transition processing information indicating completion in association with recording medium identification information;
Based on said accepted at least the recording medium identification information from the individual car unit, wherein when the transition process from the migration process information can be identified as incomplete, the game medium count has corresponding to the recording medium identification information And a second transition processing means for transitioning to the number of game media corresponding to the recording medium identification information.
前記第2の移行処理手段は、前記台装置から少なくとも前記記録媒体識別情報を受け付けた際に、記録媒体識別情報に対応付けられた前記移行処理情報から移行処理の未了が特定できており、かつ、持ち遊技媒体数の管理日付が所定の期間よりも前の日付である場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理することを特徴とする請求項1に記載の遊技媒体管理装置。 When the second migration processing unit receives at least the recording medium identification information from each of the stand devices, the migration processing information associated with the recording medium identification information can identify the incomplete migration process. And, when the management date of the number of possessed game media is a date before a predetermined period, the stored game media corresponding to the record medium identification information is the number of possession game media corresponding to the record medium identification information. The game medium management device according to claim 1, wherein the processing is shifted to a number. 前記台装置から前記記録媒体識別情報及び持ち遊技媒体数を特定するための持ち遊技媒体数特定情報を受け付けた際に、受け付けた持ち遊技媒体数特定情報が管理される情報から特定される持ち遊技媒体数と異なる場合には、前記各台装置から受け付けた持ち遊技媒体数特定情報から特定される持ち遊技媒体数を用いて管理される持ち遊技媒体数を更新する更新手段をさらに備えたことを特徴とする請求項1又は2に記載の遊技媒体管理装置。 Wherein upon receiving the game medium specific number information has to specify the number of the recording medium identification information and have the game medium from the individual car unit has game medium count specifying information has accepted is identified from the information managed When the number of game media is different from the number of game media, update means for updating the number of possessed game media managed by using the number of possessed game media specified from the number of possessed game media received from the respective devices is further provided. The game medium management device according to claim 1 or 2, characterized by the above. 前記第1の移行処理手段は、記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理できない場合には、該持ち遊技媒体数を自動移行対象持ち遊技媒体数として該記録媒体識別情報に対応づけて管理し、前記第2の移行処理手段は、前記台装置から少なくとも前記記録媒体識別情報を受け付けた際に、前記移行処理情報から移行処理が未了であると特定できる場合には、前記記録媒体識別情報に対応する自動移行対象持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理することを特徴とする請求項1、2又は3に記載の遊技媒体管理装置。 Said first transition processing means, when the number of game media has corresponding to the recording medium identification information can not transition process in the貯遊Technical number medium corresponding to the recording medium identification information, automatically shifts the number該持Chi game media The number of target game media is managed in association with the recording medium identification information, and the second migration processing unit migrates from the migration processing information when receiving at least the recording medium identification information from each of the devices. When it can be specified that the processing has not been completed, the number of game media to be automatically transferred corresponding to the recording medium identification information is transferred to the number of stored game media corresponding to the recording medium identification information, The game media management device according to claim 1, 2 or 3. 前記第1の移行処理手段は、前記所定の移行処理指示を受け付けた場合に、前記台装置を含む遊技店内に配設された各種機器から記録媒体識別情報に対応する持ち遊技媒体数の情報を収集して持ち遊技媒体数を確定処理する確定処理手段をさらに備え、前記確定処理手段で確定処理された記録媒体識別情報に対応する持ち遊技媒体数については移行処理を行い、前記確定処理手段で確定処理できない記録媒体識別情報に対応付けて移行処理の未了を示す移行処理情報を設定することを特徴とする請求項1〜4のいずれか一つに記載の遊技媒体管理装置。 When the first transition processing means receives the predetermined transition processing instruction , the information on the number of possessed game media corresponding to the recording medium identification information from various devices arranged in the game store including the respective devices. And a confirmation processing means for confirming the number of possessed game media, further performing a migration process on the number of possessed game media corresponding to the recording medium identification information confirmed by the confirmation processing means, and the confirmation processing means. 5. The game medium management device according to claim 1, wherein transfer processing information indicating that transfer processing has not been completed is set in association with recording medium identification information that cannot be confirmed in step (5). 前記第1の移行処理手段は、電源断、通信障害若しくは機器障害等の異常状態に起因して前記確定処理手段により所定の時刻に持ち遊技媒体数の確定処理を行えない場合には、前記確定処理手段による確定処理が可能となった時点若しくはこの時点以降の所定の時刻に記録媒体識別情報に対応付けて移行処理の未了を示す移行処理情報を設定することを特徴とする請求項5に記載の遊技媒体管理装置。 The first transition processing means determines the number of game media held at a predetermined time by the confirmation processing means due to an abnormal state such as a power failure, communication failure, or equipment failure. 6. The migration process information indicating that the migration process has not been completed is set in association with the recording medium identification information at a time point when the confirmation process by the processing unit becomes possible or at a predetermined time after this time point. The game medium management device described. 前記第2の移行処理手段は、記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理した際に、該記録媒体識別情報に対応する持ち遊技媒体数を消去することを特徴とする請求項1〜6のいずれか一つに記載の遊技媒体管理装置。 The second shift processing means shifts the number of possessed game media corresponding to the recording medium identification information to the number of stored game media corresponding to the recording medium identification information, and has the possession corresponding to the recording medium identification information. 7. The game medium management device according to claim 1, wherein the number of game media is erased. 遊技機に併設された台装置において遊技機にて獲得された遊技媒体数として取得された持ち遊技媒体数を管理するとともに遊技店に預け入れた貯遊技媒体数を遊技店に会員登録された会員が所持する会員用記録媒体記録媒体識別情報に対応づけて管理する遊技媒体管理装置における遊技媒体管理方法であって、
所定の移行処理指示を受け付けた場合に、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数にそれぞれ移行処理するとともに、移行処理の完了/未了を示す移行処理情報を記録媒体識別情報に対応付けて設定する第1の移行処理工程と、
前記台装置から少なくとも前記記録媒体識別情報を受け付けたこと基づいて、前記移行処理情報から移行処理が未了であると特定できている場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理する第2の移行処理工程と
を含んだことを特徴とする遊技媒体管理方法。
A member who manages the number of game media acquired as the number of game media acquired at the game machine in each device attached to the game machine and registers the number of game media deposited at the game store as a member of the game store A game medium management method in a game medium management apparatus for managing in association with recording medium identification information of a member recording medium possessed by
When a predetermined transfer process instruction is received, the number of game media corresponding to the recording medium identification information is transferred to the number of stored game media corresponding to the recording medium identification information, and the transfer process is completed / uncompleted. A first migration processing step for setting the migration processing information indicating completion in association with the recording medium identification information;
Based on said accepted at least the recording medium identification information from the individual car unit, wherein when the transition process from the migration processing information is be specified as being incomplete will have corresponding to the recording medium identification information game A game medium management method comprising: a second transfer processing step of transferring the number of media to the number of stored game media corresponding to the recording medium identification information.
遊技機に併設された台装置において遊技機にて獲得された遊技媒体数として取得された持ち遊技媒体数を管理するとともに遊技店に預け入れた貯遊技媒体数を遊技店に会員登録された会員が所持する会員用記録媒体記録媒体識別情報に対応づけて管理する遊技媒体管理装置の遊技媒体管理プログラムであって、
所定の移行処理指示を受け付けた場合に、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数にそれぞれ移行処理するとともに、移行処理の完了/未了を示す移行処理情報を記録媒体識別情報に対応付けて設定する第1の移行処理手順と、
前記台装置から少なくとも前記記録媒体識別情報を受け付けたこと基づいて前記移行処理情報から移行処理が未了であると特定できている場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理する第2の移行処理手順と
をコンピュータに実行させることを特徴とする遊技媒体管理プログラム。
A member who manages the number of game media acquired as the number of game media acquired at the game machine in each device attached to the game machine and registers the number of game media deposited at the game store as a member of the game store A game medium management program of a game medium management device that manages the recording medium in association with the recording medium identification information of the member recording medium ,
When a predetermined transfer process instruction is received, the number of game media corresponding to the recording medium identification information is transferred to the number of stored game media corresponding to the recording medium identification information, and the transfer process is completed / uncompleted. A first migration processing procedure for setting migration processing information indicating completion in association with recording medium identification information;
Based on said accepted at least the recording medium identification information from the individual car unit, wherein when the transition process from the migration processing information is be specified as being incomplete will have corresponding to the recording medium identification information game A game medium management program for causing a computer to execute a second transfer processing procedure for transferring the number of mediums to the number of stored game media corresponding to the recording medium identification information.
遊技機に併設された各台装置と、  Each device attached to the gaming machine,
前記各台装置において遊技機にて獲得された遊技媒体数として取得された持ち遊技媒体数を管理するとともに遊技店に預け入れた貯遊技媒体数を遊技店に会員登録された会員が所持する会員用記録媒体の記録媒体識別情報に対応づけて管理する遊技媒体管理手段とを有する遊技媒体管理システムであって、  For members who have a member who manages the number of game media acquired as the number of game media acquired by the gaming machine in each of the above-mentioned device and possesses the number of stored game media deposited in the game store. A game medium management system comprising game medium management means for managing the recording medium in association with the recording medium identification information,
所定の移行処理指示を受け付けた場合に、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数にそれぞれ移行処理するとともに、移行処理の完了/未了を示す移行処理情報を記録媒体識別情報に対応付けて設定する第1の移行処理手段と、  When a predetermined transfer process instruction is received, the number of game media corresponding to the recording medium identification information is transferred to the number of stored game media corresponding to the recording medium identification information, and the transfer process is completed / uncompleted. First transition processing means for setting transition processing information indicating completion in association with recording medium identification information;
前記各台装置が少なくとも前記記録媒体識別情報を取得したことに基づいて、前記移行処理情報から移行処理が未了であると特定できる場合には、前記記録媒体識別情報に対応する持ち遊技媒体数を該記録媒体識別情報に対応する前記貯遊技媒体数に移行処理する第2の移行処理手段と  The number of game media corresponding to the recording medium identification information when it can be determined from the migration processing information that the migration process has not been completed based on at least the recording device identification information acquired by each of the stand devices. A second transition processing means for transitioning to the number of game media corresponding to the recording medium identification information;
を含んだことを特徴とする遊技媒体管理システム。  A game media management system comprising:
JP2010210662A 2010-09-21 2010-09-21 GAME MEDIUM MANAGEMENT DEVICE, GAME MEDIUM MANAGEMENT METHOD, GAME MEDIUM MANAGEMENT PROGRAM, AND GAME MEDIUM MANAGEMENT SYSTEM Active JP5563938B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010210662A JP5563938B2 (en) 2010-09-21 2010-09-21 GAME MEDIUM MANAGEMENT DEVICE, GAME MEDIUM MANAGEMENT METHOD, GAME MEDIUM MANAGEMENT PROGRAM, AND GAME MEDIUM MANAGEMENT SYSTEM

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010210662A JP5563938B2 (en) 2010-09-21 2010-09-21 GAME MEDIUM MANAGEMENT DEVICE, GAME MEDIUM MANAGEMENT METHOD, GAME MEDIUM MANAGEMENT PROGRAM, AND GAME MEDIUM MANAGEMENT SYSTEM

Publications (3)

Publication Number Publication Date
JP2012065703A JP2012065703A (en) 2012-04-05
JP2012065703A5 true JP2012065703A5 (en) 2013-10-03
JP5563938B2 JP5563938B2 (en) 2014-07-30

Family

ID=46163718

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010210662A Active JP5563938B2 (en) 2010-09-21 2010-09-21 GAME MEDIUM MANAGEMENT DEVICE, GAME MEDIUM MANAGEMENT METHOD, GAME MEDIUM MANAGEMENT PROGRAM, AND GAME MEDIUM MANAGEMENT SYSTEM

Country Status (1)

Country Link
JP (1) JP5563938B2 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5650992B2 (en) * 2010-11-12 2015-01-07 株式会社三共 Game system
JP5702117B2 (en) * 2010-11-12 2015-04-15 株式会社三共 Game system
JP5965967B2 (en) * 2014-11-13 2016-08-10 株式会社三共 Game system
JP6300760B2 (en) * 2015-06-19 2018-03-28 株式会社ユニバーサルエンターテインメント GAME MEDIUM HANDLING DEVICE AND GAME SYSTEM

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009106652A (en) * 2007-10-31 2009-05-21 Ai Denshi Kk Pachinko game ball dispensing/counting device and pachinko ball management system
JP5801988B2 (en) * 2008-07-10 2015-10-28 グローリー株式会社 GAME MEDIUM MANAGEMENT SYSTEM AND GAME MEDIUM MANAGEMENT METHOD
JP2010088517A (en) * 2008-10-03 2010-04-22 Glory Ltd Value managing device, value managing method, and value managing system

Similar Documents

Publication Publication Date Title
JP5615477B2 (en) Game storage medium management device, game storage medium management method, and game storage medium management program
JP2012065703A5 (en) GAME MEDIUM MANAGEMENT DEVICE, GAME MEDIUM MANAGEMENT METHOD, GAME MEDIUM MANAGEMENT PROGRAM, AND GAME MEDIUM MANAGEMENT SYSTEM
JP5133580B2 (en) Amusement park management system
JP2009045364A5 (en)
JP2017016627A5 (en)
JP5451084B2 (en) Game medium payout system and game medium payout method
JP2010088517A (en) Value managing device, value managing method, and value managing system
JP2000167206A5 (en)
JP2007203112A5 (en)
JP5563938B2 (en) GAME MEDIUM MANAGEMENT DEVICE, GAME MEDIUM MANAGEMENT METHOD, GAME MEDIUM MANAGEMENT PROGRAM, AND GAME MEDIUM MANAGEMENT SYSTEM
JP2018166642A (en) Article acquisition game device
JP5433137B2 (en) Member management system and member management method
JP6897223B2 (en) Data management system and data management method
JP5801988B2 (en) GAME MEDIUM MANAGEMENT SYSTEM AND GAME MEDIUM MANAGEMENT METHOD
JP2011229857A5 (en) Game equipment
JP2003320144A5 (en)
JP2010246908A (en) Customer management system in game parlor
JP6030417B2 (en) Game storage medium management device, game storage medium management system, and game storage medium management method
JP6000555B2 (en) Game medium number inquiry means and game medium number inquiry machine having the same
JP6005818B2 (en) Game storage management system
JP2011120954A5 (en)
JP5918298B2 (en) Game storage medium management device, game storage medium management system, and game storage medium management method
JP6534595B2 (en) Game arcade management system
JP5714049B2 (en) Amusement hall management system and amusement hall management method
JP2002282521A (en) Game medium lending system