JP2003320144A5 - - Google Patents

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JP2003320144A5
JP2003320144A5 JP2002127469A JP2002127469A JP2003320144A5 JP 2003320144 A5 JP2003320144 A5 JP 2003320144A5 JP 2002127469 A JP2002127469 A JP 2002127469A JP 2002127469 A JP2002127469 A JP 2002127469A JP 2003320144 A5 JP2003320144 A5 JP 2003320144A5
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recording medium
information
management device
game
player
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【特許請求の範囲】
【請求項1】 貨幣の支払いに応じた価値であって、遊技に使用可能な遊技用価値の大きさを特定可能な遊技用価値情報、並びに遊技者を特定可能とするために該遊技者に固有に付与された遊技者特定情報が記録された遊技用記録媒体の記録情報を少なくとも読み取る記録媒体処理手段と、
該記録媒体処理手段にて前記遊技用記録媒体から読み出した前記遊技用価値情報から特定される遊技用価値の大きさを遊技に使用するための遊技使用処理を行う遊技使用処理手段と、
を備える記録媒体処理装置と、
該記録媒体処理装置とデータ通信可能であって、遊技場において使用可能な遊技用記録媒体の情報である第1の使用可能記録媒体情報を管理するとともに、少なくとも前記各遊技用記録媒体の遊技用価値の大きさを管理し、前記記録媒体処理装置における売上を集計した売上情報を外部に送信するために各遊技場に設置された記録媒体管理装置と、
前記記録媒体処理装置並びに前記記録媒体管理装置とデータ通信可能であって、遊技場において使用可能な遊技用記録媒体の情報である第2の使用可能記録媒体情報を管理するとともに、前記遊技者特定情報に対応付けて各遊技者の遊技用記録媒体の使用に基づく情報を管理するために各遊技場毎に設置された遊技者管理装置と、
遊技場外に設けられて各遊技場の前記記録媒体管理装置と通信可能であって、各遊技場の前記記録媒体管理装置から送信されてきた売上情報に基づいて、各遊技場の売上情報を管理するともに、各遊技場において使用可能な遊技用記録媒体の情報を含む運用情報を送信する場外集中管理装置と、
から成る遊技用システムにおいて、
前記記録媒体管理装置は、
当日の営業実績に対する所定の締め処理と、該締め処理後において前記場外集中管理装置との間において前記売上情報の送信および前記運用情報の受信を行う送受信処理と、を行うとともに、
該送受信処理にて受信した運用情報に基づいて、管理している第1の使用可能記録媒体情報を更新する更新処理を行い、
該記録媒体管理装置の起動時において、前記送受信処理が正常に完了している場合には、前記更新処理により更新された第1の使用可能記録媒体情報を前記遊技者管理装置に送信する一方、前記送受信処理が正常に完了していない場合には、該記録媒体管理装置にて管理している第1の使用可能記録媒体情報を前記遊技者管理装置に送信する使用可遊技用記録媒体情報送信処理を行い、
前記遊技者管理装置は、該記録媒体管理装置の起動時において前記使用可遊技用記録媒体情報送信処理により前記記録媒体管理装置から送信されてくる第1の使用可能記録媒体情報に基づき、管理している第2の使用可能記録媒体情報の更新処理を行う、
ことを特徴とする遊技用システム。
【請求項2】 前記場外集中管理装置は、前記送受信処理が正常に完了していない記録媒体管理装置を特定し、該記録媒体管理装置に対して未送信情報の送信要求を送信し、
前記記録媒体管理装置は、営業中処理に移行した後に前記未送信情報の送信要求を受信した場合、該送信要求の受信に基づいて前記未送信情報の送信処理を実施するとともに、前記場外集中管理装置から前記運用情報を受信した場合には、該受信した運用情報に基づいて管理している第1の使用可能記録媒体情報を更新するとともに、該更新後の第1の使用可能記録媒体情報を前記遊技者管理装置に送信し、
前記遊技者管理装置は、営業中処理に移行した後に前記更新後の第1の使用可能記録媒体情報を受信した場合、該受信した第1の使用可能記録媒体情報に基づき、管理している第2の使用可能記録媒体情報を更新する請求項1に記載の遊技用システム。
【請求項3】 前記記録媒体管理装置は、前記送受信処理が正常に完了していない場合には、該送受信処理が正常に完了していない旨を報知するとともに、前記場外集中管理装置からの運用情報の受信に基づき前記第1の使用可能記録媒体情報を更新した場合には、該更新を報知する請求項2に記載の遊技用システム。
【請求項4】 前記場外集中管理装置は、前記送受信処理が正常に完了していない記録媒体管理装置を特定可能な情報を出力する請求項1〜3のいずれかに記載の遊技用システム。
【請求項5】 前記記録媒体処理装置は、前記遊技使用処理に供された遊技用価値の大きさと遊技者特定情報を含む使用情報を前記記録媒体管理装置に送信し、該記録媒体管理装置は、該送信されてきた使用情報に基づいて遊技者特定情報毎に遊技使用処理に供された遊技用価値の大きさを管理するとともに、該遊技者特定情報毎に遊技使用処理に供された遊技用価値の大きさを前記遊技者管理装置に送信し、前記遊技者管理装置は、受信した遊技者特定情報毎に遊技使用処理に供された遊技用価値の大きさを登録、管理する請求項1〜4のいずれかに記載の遊技用システム。
【請求項6】 前記遊技用記録媒体には各遊技用記録媒体を特定可能な記録媒体識別情報が記録されており、前記記録媒体管理装置並びに前記遊技者管理装置は、遊技場において使用可能な遊技用記録媒体の前記記録媒体識別情報を登録、管理するとともに、前記記録媒体管理装置は、前記第1の使用可能記録媒体情報として、該使用可能な全ての遊技用記録媒体の前記記録媒体識別情報を前記遊技者管理装置に送信する請求項1〜5のいずれかに記載の遊技用システム。
[Claims]
[Claim 1] Game value information that is a value according to the payment of money and can specify the magnitude of the game value that can be used for the game, and the player in order to be able to specify the player. A recording medium processing means for at least reading the recording information of the game recording medium on which the uniquely assigned player-specific information is recorded, and
A game use processing means for performing a game use process for using the magnitude of the game value specified from the game value information read from the game recording medium by the recording medium processing means for a game.
A recording medium processing device equipped with
Data communication with the recording medium processing device is possible, and information on a first usable recording medium which is information on a game recording medium that can be used in a game hall is managed, and at least for games of each of the game recording media. A recording medium management device installed in each amusement park to manage the magnitude of value and transmit sales information that aggregates sales in the recording medium processing device to the outside.
A second usable recording medium information that is capable of data communication with the recording medium processing device and the recording medium management device and is information on a game recording medium that can be used in the amusement park is managed, and the player is specified. A player management device installed in each game hall to manage information based on the use of the game recording medium of each player in association with the information.
It is provided outside the game hall and can communicate with the recording medium management device of each game hall, and manages the sales information of each game hall based on the sales information transmitted from the recording medium management device of each game hall. Then monitor, and off-site centralized management device for transmitting the operational information, including information of each game arcade to your stomach recording medium that can be used game,
In a gaming system consisting of
The recording medium management device is
And a predetermined clamping process on the day of the business performance, performs a reception processing for transmitting and receiving the operation information of the sales information between said off-board central control device after該締Me treatment,
Based on the operation information received in the transmission / reception processing, the update processing for updating the managed first usable recording medium information is performed.
When the transmission / reception process is normally completed at the time of starting the recording medium management device, the first usable recording medium information updated by the update process is transmitted to the player management device, while the transmission / reception process is transmitted to the player management device. When the transmission / reception process is not completed normally, the first usable recording medium information managed by the recording medium management device is transmitted to the player management device. Usable game recording medium information transmission Process and
The player management device manages based on the first usable recording medium information transmitted from the recording medium management device by the usable game recording medium information transmission process at the time of starting the recording medium management device. Performs the update processing of the second usable recording medium information.
A game system characterized by this.
2. The out-of-field centralized management device identifies a recording medium management device for which the transmission / reception processing has not been normally completed, and transmits a transmission request for untransmitted information to the recording medium management device.
When the recording medium management device receives the transmission request of the untransmitted information after shifting to the in-service processing, the recording medium management device executes the transmission processing of the untransmitted information based on the reception of the transmission request, and performs the transmission processing of the untransmitted information, and centrally manages the outside of the site. when receiving the operation information from the device, it updates the first usable recording medium information managed on the basis of the operation information thus received, the first usable recording medium information after the update It is transmitted to the player management device and
When the player management device receives the updated first usable recording medium information after shifting to the process during business, the player management device manages the first usable recording medium information based on the received first usable recording medium information . The gaming system according to claim 1, wherein the usable recording medium information of 2 is updated.
3. When the transmission / reception process is not normally completed, the recording medium management device notifies that the transmission / reception process is not completed normally, and operates from the out-of-field centralized management device. The gaming system according to claim 2, wherein when the first usable recording medium information is updated based on the reception of the information, the update is notified.
4. The gaming system according to claim 1, wherein the out-of-field centralized management device outputs information that can identify a recording medium management device for which the transmission / reception processing has not been normally completed.
5. The recording medium processing device transmits usage information including the magnitude of the game value and player identification information provided for the game use processing to the recording medium management device, and the recording medium management device is used. , The magnitude of the value for the game used in the game use process is managed for each player specific information based on the transmitted usage information, and the game used in the game use process for each player specific information. A claim that transmits the magnitude of the value to the player to the player management device, and the player management device registers and manages the magnitude of the value for the game used in the game use process for each received player identification information. The gaming system according to any one of 1 to 4.
6. The game recording medium records recording medium identification information that can identify each game recording medium, and the recording medium management device and the player management device can be used in a game hall. registering the recording medium identification information of the game recording medium, as well as management, the recording medium management apparatus, as the first usable recording medium information of said recording medium identification of all of the game recording medium capable said use The gaming system according to any one of claims 1 to 5, which transmits information to the player management device.

【0007】
【課題を解決するための手段】
前記した問題を解決するために、本発明の遊技用システムは、
貨幣の支払いに応じた価値であって、遊技に使用可能な遊技用価値の大きさを特定可能な遊技用価値情報、並びに遊技者を特定可能とするために該遊技者に固有に付与された遊技者特定情報が記録された遊技用記録媒体の記録情報を少なくとも読み取る記録媒体処理手段と、
該記録媒体処理手段にて前記遊技用記録媒体から読み出した前記遊技用価値情報から特定される遊技用価値の大きさを遊技に使用するための遊技使用処理を行う遊技使用処理手段と、
を備える記録媒体処理装置と、
該記録媒体処理装置とデータ通信可能であって、遊技場において使用可能な遊技用記録媒体の情報である第1の使用可能記録媒体情報を管理するとともに、少なくとも前記各遊技用記録媒体の遊技用価値の大きさを管理し、前記記録媒体処理装置における売上を集計した売上情報を外部に送信するために各遊技場に設置された記録媒体管理装置と、
前記記録媒体処理装置並びに前記記録媒体管理装置とデータ通信可能であって、遊技場において使用可能な遊技用記録媒体の情報である第2の使用可能記録媒体情報を管理するとともに、前記遊技者特定情報に対応付けて各遊技者の遊技用記録媒体の使用に基づく情報を管理するために各遊技場毎に設置された遊技者管理装置と、
遊技場外に設けられて各遊技場の前記記録媒体管理装置と通信可能であって、各遊技場の前記記録媒体管理装置から送信されてきた売上情報に基づいて、各遊技場の売上情報を管理するともに、各遊技場において使用可能な遊技用記録媒体の情報を含む運用情報を送信する場外集中管理装置と、
から成る遊技用システムにおいて、
前記記録媒体管理装置は、
当日の営業実績に対する所定の締め処理と、該締め処理後において前記場外集中管理装置との間において前記売上情報の送信および前記運用情報の受信を行う送受信処理と、を行うとともに、
該送受信処理にて受信した運用情報に基づいて、管理している第1の使用可能記録媒体情報を更新する更新処理を行い、
該記録媒体管理装置の起動時において、前記送受信処理が正常に完了している場合には、前記更新処理により更新された第1の使用可能記録媒体情報を前記遊技者管理装置に送信する一方、前記送受信処理が正常に完了していない場合には、該記録媒体管理装置にて管理している第1の使用可能記録媒体情報を前記遊技者管理装置に送信する使用可遊技用記録媒体情報送信処理を行い、
前記遊技者管理装置は、該記録媒体管理装置の起動時において前記使用可遊技用記録媒体情報送信処理により前記記録媒体管理装置から送信されてくる第1の使用可能記録媒体情報に基づき、管理している第2の使用可能記録媒体情報の更新処理を行う、
ことを特徴としている。
この特徴によれば、前記記録媒体管理装置と前記場外集中管理装置との間における前記送受信処理が正常に完了していない場合であっても、前記記録媒体管理装置が前記遊技者管理装置に対して第1の使用可能記録媒体情報を送信し、該送信に基づいて遊技者管理装置が管理している第2の使用可能記録媒体情報を更新することで、前記記録媒体管理装置と前記遊技者管理装置にて管理している遊技場において使用可能な遊技用記録媒体の整合性が保たれるようになるため、営業に支障を生じる等の問題の発生を回避できる。
0007
[Means for solving problems]
In order to solve the above-mentioned problems, the gaming system of the present invention is used.
Game value information that is a value according to the payment of money and can specify the magnitude of the game value that can be used for the game, and is uniquely given to the player in order to be able to identify the player. A recording medium processing means that at least reads the recording information of the game recording medium on which the player specific information is recorded, and
A game use processing means for performing a game use process for using the magnitude of the game value specified from the game value information read from the game recording medium by the recording medium processing means for a game.
A recording medium processing device equipped with
Data communication with the recording medium processing device is possible, and information on a first usable recording medium which is information on a game recording medium that can be used in a game hall is managed, and at least for games of each of the game recording media. A recording medium management device installed in each amusement park to manage the magnitude of value and transmit sales information that aggregates sales in the recording medium processing device to the outside.
A second usable recording medium information that is capable of data communication with the recording medium processing device and the recording medium management device and is information on a game recording medium that can be used in the amusement park is managed, and the player is specified. A player management device installed in each game hall to manage information based on the use of the game recording medium of each player in association with the information.
It is provided outside the game hall and can communicate with the recording medium management device of each game hall, and manages the sales information of each game hall based on the sales information transmitted from the recording medium management device of each game hall. Then monitor, and off-site centralized management device for transmitting the operational information, including information of each game arcade to your stomach recording medium that can be used game,
In a gaming system consisting of
The recording medium management device is
And a predetermined clamping process on the day of the business performance, performs a reception processing for transmitting and receiving the operation information of the sales information between said off-board central control device after該締Me treatment,
Based on the operation information received in the transmission / reception processing, the update processing for updating the managed first usable recording medium information is performed.
When the transmission / reception process is normally completed at the time of starting the recording medium management device, the first usable recording medium information updated by the update process is transmitted to the player management device, while the transmission / reception process is transmitted to the player management device. When the transmission / reception process is not completed normally, the first usable recording medium information managed by the recording medium management device is transmitted to the player management device. Usable game recording medium information transmission Process and
The player management device manages based on the first usable recording medium information transmitted from the recording medium management device by the usable game recording medium information transmission process at the time of starting the recording medium management device. Performs the update processing of the second usable recording medium information.
It is characterized by that.
According to this feature, even when the transmission / reception process between the recording medium management device and the out-of-field centralized management device is not normally completed, the recording medium management device can be used with respect to the player management device. By transmitting the first usable recording medium information and updating the second usable recording medium information managed by the player management device based on the transmission, the recording medium management device and the player Since the consistency of the game recording medium that can be used in the game hall managed by the management device is maintained, it is possible to avoid the occurrence of problems such as hindrance to business.

本発明の遊技用システム前記場外集中管理装置は、前記送受信処理が正常に完了していない記録媒体管理装置を特定し、該記録媒体管理装置に対して未送信情報の送信要求を送信し、
前記記録媒体管理装置は、営業中処理に移行した後に前記未送信情報の送信要求を受信した場合、該送信要求の受信に基づいて前記未送信情報の送信処理を実施するとともに、前記場外集中管理装置から前記運用情報を受信した場合には、該受信した運用情報に基づいて管理している第1の使用可能記録媒体情報を更新するとともに、該更新後の第1の使用可能記録媒体情報を前記遊技者管理装置に送信し、
前記遊技者管理装置は、営業中処理に移行した後に前記更新後の第1の使用可能記録媒体情報を受信した場合、該受信した第1の使用可能記録媒体情報に基づき、管理している第2の使用可能記録媒体情報を更新することが好ましい。
このようにすれば、例えば営業中であっても、前記送信要求が前記記録媒体管理装置に随時送信され、該送信要求に基づいて未送信情報の送信処理が実施されることで、迅速に遊技場において使用可能な遊技用記録媒体の情報が最新の情報に更新されるようになる。
The out-of-field centralized management device of the gaming system of the present invention identifies a recording medium management device in which the transmission / reception processing has not been normally completed, and transmits a transmission request for untransmitted information to the recording medium management device.
When the recording medium management device receives the transmission request of the untransmitted information after shifting to the in-service processing, the recording medium management device executes the transmission processing of the untransmitted information based on the reception of the transmission request and performs the transmission processing of the untransmitted information, and also performs the out-of-field centralized management. when receiving the operation information from the device, it updates the first usable recording medium information managed on the basis of the operation information thus received, the first usable recording medium information after the update It is transmitted to the player management device and
When the player management device receives the updated first usable recording medium information after shifting to the process during business, the player management device manages the first usable recording medium information based on the received first usable recording medium information . It is preferable to update the usable recording medium information of 2.
By doing so, for example, even during business, the transmission request is transmitted to the recording medium management device at any time, and the transmission process of untransmitted information is performed based on the transmission request, so that the game can be played quickly. The information on the game recording media that can be used in the field will be updated with the latest information.

本発明の遊技用システム 前記記録媒体管理装置は、前記送受信処理が正常に完了していない場合には、該送受信処理が正常に完了していない旨を報知するとともに、前記場外集中管理装置からの運用情報の受信に基づき前記第1の使用可能記録媒体情報を更新した場合には、該更新を報知することが好ましい。
このようにすれば、前記送受信処理が正常に完了していないことを確認できるとともに、前記遊技場において使用可能な遊技用記録媒体の情報が更新されたことを確認できる。
When the transmission / reception process is not normally completed, the recording medium management device of the game system of the present invention notifies that the transmission / reception process is not completed normally, and also from the out-of-field centralized management device. When the first usable recording medium information is updated based on the reception of the operation information of the above, it is preferable to notify the update.
By doing so, it is possible to confirm that the transmission / reception process has not been completed normally, and it is possible to confirm that the information of the game recording medium that can be used in the game hall has been updated.

本発明の遊技用システム前記場外集中管理装置は、前記送受信処理が正常に完了していない記録媒体管理装置を特定可能な情報を出力することが好ましい。
このようにすれば、送受信処理が正常に完了していない記録媒体管理装置を容易に把握することができる。
It is preferable that the out-of-field centralized management device of the gaming system of the present invention outputs information that can identify the recording medium management device in which the transmission / reception processing has not been normally completed.
In this way, it is possible to easily grasp the recording medium management device in which the transmission / reception processing has not been normally completed.

本発明の遊技用システム前記遊技用記録媒体には各遊技用記録媒体を特定可能な記録媒体識別情報が記録されており、前記記録媒体管理装置並びに前記遊技者管理装置は、遊技場において使用可能な遊技用記録媒体の前記記録媒体識別情報を登録、管理するとともに、前記記録媒体管理装置は、前記第1の使用可能記録媒体情報として、該使用可能な全ての遊技用記録媒体の前記記録媒体識別情報を前記遊技者管理装置に送信することが好ましい。
このようにすれば、前記記録媒体管理装置並びに前記遊技者管理装置が前記記録媒体識別情報を用いた管理を実施するとともに、前記記録媒体管理装置が遊技場において使用可能な全ての遊技用記録媒体の前記記録媒体識別情報を前記遊技者管理装置に送信することで、これら遊技場において使用可能な遊技用記録媒体の情報の更新を容易に且つ正確に実施することができる。
Recording medium identification information that can identify each game recording medium is recorded in the game recording medium of the game system of the present invention, and the recording medium management device and the player management device are used in a game hall. The recording medium identification information of the possible game recording media is registered and managed, and the recording medium management device uses the first usable recording medium information as the recording of all the usable game recording media. It is preferable to transmit the medium identification information to the player management device.
In this way, the recording medium management device and the player management device perform management using the recording medium identification information, and all the game recording media that the recording medium management device can use in the game hall. By transmitting the recording medium identification information of the above to the player management device, it is possible to easily and accurately update the information of the game recording media that can be used in these game halls.

【0192】
【発明の効果】
本発明は次の効果を奏する。
(a)請求項1の発明によれば、前記記録媒体管理装置と前記場外集中管理装置との間における前記送受信処理が正常に完了していない場合であっても、前記記録媒体管理装置が前記遊技者管理装置に対して第1の使用可能記録媒体情報を送信し、該送信に基づいて遊技者管理装置が管理している第2の使用可能記録媒体情報を更新することで、前記記録媒体管理装置と前記遊技者管理装置にて管理している遊技場において使用可能な遊技用記録媒体の整合性が保たれるようになるため、営業に支障を生じる等の問題の発生を回避できる。
[0192]
【Effect of the invention】
The present invention has the following effects.
(A) According to the invention of claim 1, even when the transmission / reception process between the recording medium management device and the out-of-field centralized management device is not normally completed, the recording medium management device is said to be said. The recording medium is transmitted by transmitting the first usable recording medium information to the player management device and updating the second usable recording medium information managed by the player management device based on the transmission. Since the consistency between the management device and the game recording medium that can be used in the game hall managed by the player management device is maintained, it is possible to avoid the occurrence of problems such as hindrance to business.

(b)請求項2の発明によれば、例えば営業中であっても、前記送信要求が前記記録媒体管理装置に随時送信され、該送信要求に基づいて未送信情報の送信処理が実施されることで、迅速に遊技場において使用可能な遊技用記録媒体の情報が最新の情報に更新されるようになる。 (B) According to the invention of claim 2, the transmission request is transmitted to the recording medium management device at any time even during business, for example, and the transmission process of untransmitted information is performed based on the transmission request. As a result, the information on the game recording medium that can be used in the amusement park is quickly updated with the latest information.

(c)請求項3の発明によれば、前記送受信処理が正常に完了していないことを確認できるとともに、前記遊技場において使用可能な遊技用記録媒体の情報が更新されたことを確認できる。 (C) According to the invention of claim 3, it can be confirmed that the transmission / reception process has not been completed normally, and it can be confirmed that the information of the game recording medium that can be used in the amusement park has been updated.

(d)請求項4の発明によれば、送受信処理が正常に完了していない記録媒体管理装置を容易に把握することができる。 (D) According to the invention of claim 4, it is possible to easily grasp the recording medium management device in which the transmission / reception processing is not normally completed.

(f)請求項6の発明によれば、前記記録媒体管理装置並びに前記遊技者管理装置が前記記録媒体識別情報を用いた管理を実施するとともに、前記記録媒体管理装置が遊技場において使用可能な全ての遊技用記録媒体の前記記録媒体識別情報を前記遊技者管理装置に送信することで、これら遊技場において使用可能な遊技用記録媒体の情報の更新を容易に且つ正確に実施することができる。
(F) According to the invention of claim 6, the recording medium management device and the player management device perform management using the recording medium identification information, and the recording medium management device can be used in the amusement park. By transmitting the recording medium identification information of all the game recording media to the player management device, it is possible to easily and accurately update the information of the game recording media that can be used in these game halls. ..

JP2002127469A 2002-04-26 2002-04-26 Game system Expired - Fee Related JP3842690B2 (en)

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