JP2012045233A5 - - Google Patents

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JP2012045233A5
JP2012045233A5 JP2010191348A JP2010191348A JP2012045233A5 JP 2012045233 A5 JP2012045233 A5 JP 2012045233A5 JP 2010191348 A JP2010191348 A JP 2010191348A JP 2010191348 A JP2010191348 A JP 2010191348A JP 2012045233 A5 JP2012045233 A5 JP 2012045233A5
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game
winning device
variable winning
state
pattern
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JP2012045233A (en
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本発明による遊技機は、遊技領域に遊技媒体(例えば、遊技球)を発射することにより所定の遊技を行い、遊技の結果が特定遊技結果となった(例えば、大当り図柄となった)ときに遊技者にとって有利なラウンド遊技を複数回(例えば、15ラウンド)実行する特定遊技状態(例えば、大当り遊技状態)に制御する遊技機であって、遊技媒体が入賞する可状態と遊技媒体が入賞不能な不可状態とに変化する可変入賞装置(例えば、特別可変入賞球装置20)と、可状態に変化させる時間が所定時間である長時間パターン(例えば、大入賞口を30秒間か開放状態に制御し、大入賞口への遊技球の入賞を期待できる開放パターン)または長時間パターンよりも可状態に変化させる時間が短い(例えば、1秒間)短時間パターン(例えば、殆ど大入賞口への遊技球の入賞を期待できない高速開放制御の開放パターン)で可変入賞装置を制御する可変入賞装置制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS305,S306,S308,S309を実行する部分)と、特定遊技状態として第1特定遊技状態(例えば、突然確変大当り)または第2特定遊技状態(例えば、確変大当りB〜D)のいずれに制御するかを決定する特定決定手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS73を実行する部分)と、可変入賞装置への遊技媒体の入賞を検出する遊技媒体検出手段(例えば、カウントスイッチ23)と、特定遊技状態において、遊技媒体検出手段の検出結果にもとづいて、可変入賞装置に遊技媒体が入賞したことを示す入賞演出(例えば、図75に示す入賞演出)を実行する入賞演出実行手段(例えば、演出制御用マイクロコンピュータ100におけるステップS2908でYのときにステップS2911を実行する部分)と、を備え、可変入賞装置制御手段は、第1特定遊技状態では、ラウンド遊技において短時間パターンで可変入賞装置を制御する一方(例えば、遊技制御用マイクロコンピュータ560は、図29(A)に示す開放パターンデータを用いてステップS305,S306を実行することによって、図14(1)に示すように、大入賞口を高速開放制御する)、第2特定遊技状態では、短時間パターン長時間パターンで可変入賞装置を制御し(例えば、遊技制御用マイクロコンピュータ560は、図30〜32に示す開放パターンデータを用いてステップS305,S306を実行することによって、確変大当りB〜Dのときに、図15(1),(2)および図16に示すように、大入賞口を高速開放制御した後に、遊技球の入賞が期待できる30秒間大入賞口を開放する制御に移行する)、入賞演出実行手段は、長時間パターンで可変入賞装置を制御している期間において、遊技媒体検出手段の検出結果にもとづいて入賞演出を実行するとともに、短時間パターンで可変入賞装置を制御している期間において、入賞演出の実行を制限する(例えば、演出制御用マイクロコンピュータ100におけるステップS2910でYと判定したときにステップS2911に移行しない部分)ことを特徴とする。そのような構成により、短時間パターンで可変入賞装置を制御している期間において入賞演出の実行が制限されるので、特定遊技状態中に短時間パターンで可変入賞装置を制御されるラウンド遊技を実行可能に構成した場合に、入賞演出を実行して却って違和感を与えてしまうことを防止することができる
The gaming machine according to the present invention performs a predetermined game by launching a game medium (for example, a game ball) into the game area, and the game result becomes a specific game result (for example, a big hit symbol). A gaming machine that is controlled to a specific gaming state (for example, a big hit gaming state) in which a round game advantageous to the player is executed a plurality of times (for example, 15 rounds), wherein the gaming medium can be won and the gaming medium cannot be won A variable winning device (for example, a special variable winning ball device 20) that changes to an unacceptable state, and a long-time pattern (for example, a special winning opening is controlled to 30 seconds or an open state for a predetermined time to change to a possible state) However, a short time pattern (for example, almost 1 second) for which the game ball can be expected to win a big winning opening is shorter (for example, 1 second) than the long time pattern. Variable winning device control means (for example, steps S305, S306, S308, and S309 in the game control microcomputer 560 are executed) that controls the variable winning device with a high-speed opening control opening pattern in which a game ball cannot be expected to win a winning opening. a part), the first specific game state as JP Teiyugi state (e.g., sudden probability variation big hit) or a second specific game state (e.g., specific determination means for determining whether to control to any of the probability variation jackpot B to D) ( For example, a part for executing step S73 in the game control microcomputer 560), a game medium detecting means (for example, a count switch 23) for detecting a winning of the game medium to the variable winning device, and a game medium in a specific game state based on the detection result of the detection means, indicating that the game medium has been finished in the variable winning device Prize presentation (e.g., winning effect shown in FIG. 75) includes a winning effect execution means for executing (e.g., portions for performing the steps S2911 when Y in step S2908 in the performance control microcomputer 100), the variable winning device control means, in the first specific game state, while (e.g., a game control microcomputer 560 controls the variable winning device in a short time pattern in rounds game uses an open pattern data shown in FIG. 29 (a) Te by executing steps S305, S306, as shown in FIG. 14 (1), high speed opening control special winning hole), in the second specific game state, a variable winning device in a short time pattern and long pattern (For example, the game control microcomputer 560 uses the open pattern data shown in FIGS. By executing steps S305 and S306, when the probability variation big hits B to D, as shown in FIG. 15 (1), (2) and FIG. winning is transferred to the control to open the 30 seconds winning opening that can be expected), the winning effect execution unit in a period that controls the variable winning device in long pattern, the winning based on the detection result of the game medium detection means The execution of the winning effect is restricted during the period in which the effect is executed and the variable winning device is controlled with a short-time pattern (for example, when it is determined as Y in step S2910 in the effect control microcomputer 100, the process proceeds to step S2911). It is characterized by the fact that it does not migrate). With such a configuration, the execution of the winning effect is limited during the period in which the variable winning device is controlled with the short-time pattern, so the round game in which the variable winning device is controlled with the short-time pattern is executed during the specific gaming state. When configured to be possible, it is possible to prevent the player from giving a sense of incongruity by executing the winning effect .

Claims (1)

遊技領域に遊技媒体を発射することにより所定の遊技を行い、遊技の結果が特定遊技結果となったときに遊技者にとって有利なラウンド遊技を複数回実行する特定遊技状態に制御する遊技機であって、
遊技媒体が入賞する可状態と遊技媒体が入賞不能な不可状態とに変化する可変入賞装置と、
前記可状態に変化させる時間が所定時間である長時間パターンまたは前記長時間パターンよりも前記可状態に変化させる時間が短い短時間パターンで前記可変入賞装置を制御する可変入賞装置制御手段と、
記特定遊技状態として第1特定遊技状態または第2特定遊技状態のいずれに制御するかを決定する特定決定手段と、
前記可変入賞装置への遊技媒体の入賞を検出する遊技媒体検出手段と、
前記特定遊技状態において、前記遊技媒体検出手段の検出結果にもとづいて、前記可変入賞装置に遊技媒体が入賞したことを示す入賞演出を実行する入賞演出実行手段と、を備え、
前記可変入賞装置制御手段は、前記第1特定遊技状態では、ラウンド遊技において前記短時間パターンで前記可変入賞装置を制御する一方、前記第2特定遊技状態では、前記短時間パターン前記長時間パターンで前記可変入賞装置を制御し、
前記入賞演出実行手段は、前記長時間パターンで前記可変入賞装置を制御している期間において、前記遊技媒体検出手段の検出結果にもとづいて前記入賞演出を実行するとともに、前記短時間パターンで前記可変入賞装置を制御している期間において、前記入賞演出の実行を制限する
ことを特徴とする遊技機。
A gaming machine that controls a specific gaming state in which a predetermined game is performed by launching a game medium in a gaming area, and a round game advantageous to the player is executed a plurality of times when the result of the game becomes a specific gaming result. And
A variable winning device variable status and game media game media to win is changed to the non-disabled state winning,
A variable winning device control means for controlling the variable winning device with a long-time pattern in which the time to change to the allowable state is a predetermined time or a short-time pattern in which the time to change to the allowable state is shorter than the long-time pattern;
A specific determination means for determining whether to control to any as before Symbol particular game state of the first specific game state or the second specific game state,
Game medium detecting means for detecting a winning of the game medium to the variable winning device;
In the above specific game state, based on the detection result of the game medium detecting unit, and a winning effect execution means for executing a winning effect indicating that the game medium has been finished in the variable winning device,
Said variable winning device control means, in the first specific game state, while controlling the variable winning device in the short pattern in rounds game, in the second specific game state, before Symbol short pattern and the length Controlling the variable winning device with a time pattern;
The winning effect execution unit in a period that controls the variable winning device in the long pattern, and executes the winning effect based on the detection result of the game medium detecting means, the variable in the short pattern A gaming machine, wherein execution of the winning effect is restricted during a period in which the winning device is controlled.
JP2010191348A 2010-08-27 2010-08-27 Game machine Pending JP2012045233A (en)

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JP2012045233A5 true JP2012045233A5 (en) 2012-10-11

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JP6148029B2 (en) * 2013-02-08 2017-06-14 株式会社三共 Game machine
JP6148028B2 (en) * 2013-02-08 2017-06-14 株式会社三共 Game machine
JP6049549B2 (en) * 2013-06-21 2016-12-21 株式会社三共 Game machine
JP6046003B2 (en) * 2013-08-05 2016-12-14 株式会社ニューギン Game machine
JP2016182297A (en) * 2015-03-26 2016-10-20 株式会社平和 Game machine
JP6495210B2 (en) * 2016-09-12 2019-04-03 株式会社ニューギン Game machine
JP6346644B2 (en) * 2016-10-06 2018-06-20 株式会社三共 Game machine
JP7054229B2 (en) * 2019-08-27 2022-04-13 株式会社サンセイアールアンドディ Pachinko machine
JP7421999B2 (en) 2020-04-27 2024-01-25 株式会社平和 gaming machine
JP7121077B2 (en) * 2020-07-29 2022-08-17 株式会社平和 game machine

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JP2003062205A (en) * 2001-08-28 2003-03-04 Maruhon Ind Co Ltd Game machine, program, and recording medium
JP5417569B2 (en) * 2007-12-07 2014-02-19 株式会社高尾 Bullet ball machine

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