JP2012000391A5 - - Google Patents
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- JP2012000391A5 JP2012000391A5 JP2010140944A JP2010140944A JP2012000391A5 JP 2012000391 A5 JP2012000391 A5 JP 2012000391A5 JP 2010140944 A JP2010140944 A JP 2010140944A JP 2010140944 A JP2010140944 A JP 2010140944A JP 2012000391 A5 JP2012000391 A5 JP 2012000391A5
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Claims (7)
前記遊技領域の所定位置に設けられた始動口と、
前記始動口への入球を契機として当否抽選を実行する当否抽選手段と、
前記当否抽選の結果を示すための図柄が変動表示される演出表示装置と、
前記遊技領域の所定位置に設けられて前記当否抽選の結果に応じて開放され、遊技球の入球が賞球払い出しの契機となる大入賞口と、
前記大入賞口の開放を伴う単位遊技を複数回含む遊技であって、通常遊技より遊技者に有利な状態である特別遊技へ移行するための条件として特別遊技作動条件を保持する特別遊技作動条件保持手段と、
前記当否抽選の結果が大当りとなり、その結果を示す態様にて前記図柄が停止表示された場合に前記特別遊技作動条件が成立したと判定して前記特別遊技を実行する特別遊技制御手段と、
前記通常遊技中に前記図柄の変動表示とともに表示される図柄変動演出の演出表示過程が定められた複数の変動演出パターンを保持する一方、前記特別遊技中に表示される特別遊技演出の演出表示過程が定められた複数の特別演出パターンを保持する演出パターン記憶手段と、
前記当否抽選の結果に応じて前記複数の変動演出パターンのいずれかを選択する一方、前記当否抽選の結果が大当りとなった場合には、前記複数の特別演出パターンのいずれかを選択する演出決定手段と、
決定された変動演出パターンにしたがって前記通常遊技における演出表示を制御する一方、決定された特別演出パターンにしたがって前記特別遊技における演出表示を制御する表示制御手段と、
を備え、
前記演出パターン記憶手段は、前記変動演出パターンとして、複数種類のストーリーをそれぞれ展開するための複数の特定変動演出パターンを保持する一方、前記特別演出パターンとして、複数種類のストーリーをそれぞれ展開するための複数の特定特別演出パターンを保持し、前記特定変動演出パターンおよび前記特定特別演出パターンとして、互いに対応づけられた演出パターンであってその対応する演出パターンにしたがって前記図柄変動演出と前記特別遊技演出とが続けて表示された場合に一つの一貫したストーリーを成立させる演出パターンを有することを特徴とする弾球遊技機。 A game board in which a game area is formed;
A start port provided at a predetermined position in the game area;
A winning / failing lottery means for executing a winning / failing lottery triggered by entering the starting opening;
An effect display device in which a symbol for showing the result of the success / failure lottery is variably displayed
A large winning opening that is provided at a predetermined position in the gaming area and is opened according to the result of the success / failure lottery, and a game ball entry is a trigger for paying out a prize ball;
A special game operating condition for holding a special game operating condition as a condition for shifting to a special game that is more advantageous to the player than a normal game, including a plurality of unit games with the opening of the big prize opening Holding means;
A special game control means for executing the special game by determining that the special game operation condition is established when the symbol is stopped and displayed in a manner indicating the result when the result of the success / failure lottery becomes a big hit;
An effect display process of special game effects displayed during the special game while holding a plurality of variable effect patterns in which the effect display process of the pattern change effects displayed together with the change display of the symbols during the normal game is held Effect pattern storage means for holding a plurality of special effect patterns defined by;
While selecting one of the plurality of variation effect patterns according to the result of the success / failure lottery, when the result of the success / failure lottery is a big hit, the effect determination for selecting any of the plurality of special effect patterns Means,
Display control means for controlling the effect display in the special game according to the determined special effect pattern, while controlling the effect display in the normal game according to the determined variation effect pattern;
With
Before Symbol performance pattern storing means, as the variation performance pattern, while retaining a plurality of specific variations demonstration pattern for deploying each double several stories, the extraordinary effect pattern, for deploying multiple several stories, respectively A plurality of specific special effect patterns, and the specific variation effect pattern and the specific special effect pattern that are associated with each other as the specific variation effect pattern and according to the corresponding effect pattern. A ball and ball game machine having a production pattern that establishes a consistent story when and are displayed in succession.
前記演出パターン記憶手段は、前記変動演出パターンとして、特定の結末に到達するか否かにより前記通常単位遊技が開始されるか否かを示唆する複数種類のストーリーをそれぞれ展開するための複数の特定変動演出パターンを保持する一方、前記特別演出パターンとして、特定の結末に到達するか否かにより前記特定単位遊技から前記通常単位遊技へ切り替えられるか否かを示唆する複数種類のストーリーをそれぞれ展開するための複数の特定特別演出パターンを保持し、前記特定変動演出パターンおよび前記特定特別演出パターンとして、互いに対応づけられた演出パターンであってその対応する演出パターンにしたがって前記図柄変動演出と前記特別遊技演出とが続けて表示された場合に一つの一貫したストーリーを成立させる演出パターンをそれぞれ含み、
前記演出決定手段は、前記当否抽選の結果が当りとなり前記通常特別遊技へ移行される場合には、前記変動演出パターンとして前記特定の結末に到達する演出内容の特定変動演出パターンを選択し、前記当否抽選の結果が当りとなり前記特定特別遊技へ移行される場合には、前記変動演出パターンおよび前記特別演出パターンとして、一貫したストーリーにより前記特定単位遊技から前記通常単位遊技への切り替わりに基づいて前記特別遊技演出において前記特定の結末に到達する演出内容を形成する前記特定変動演出パターンおよび前記特定特別演出パターンを選択することを特徴とする請求項1に記載の弾球遊技機。 The special game operation condition holding means, as the special game operation condition, to a normal special game that is started in a normal unit game that is a unit game in which an upper limit value of the opening time of the big prize opening is set to a predetermined time or more. The normal special game transition conditions for transition and the upper limit value of the opening time of the special winning opening are started in a specific unit game that is a unit game set shorter than the predetermined time, and the unit game continues in the course of the unit game. Holds special special game transition conditions for transitioning to a special special game that can be switched to a normal unit game,
The effect pattern storage means, as the variation effect pattern, a plurality of specifics for respectively developing a plurality of types of stories that indicate whether the normal unit game is started depending on whether a specific ending is reached or not. While holding the variation effect pattern, as the special effect pattern, each of a plurality of types of stories suggesting whether or not the specific unit game can be switched to the normal unit game depending on whether or not a specific ending is reached is developed. A plurality of specific special effect patterns for holding, and as the specific variation effect pattern and the specific special effect pattern, the pattern variation effect and the special game according to the corresponding effect pattern, which are associated with each other. When the production is displayed continuously, the production performance is established so that one consistent story is formed. It includes over emissions, respectively,
The effect determining means selects a specific variation effect pattern of the effect content reaching the specific ending as the variation effect pattern when the result of the success / failure lottery is won and the game is shifted to the normal special game, In the case where the result of the lottery is a win and the game is shifted to the specific special game, the variation effect pattern and the special effect pattern are based on the switching from the specific unit game to the normal unit game according to a consistent story. The ball game machine according to claim 1, wherein the specific variation effect pattern and the specific special effect pattern that form the content of the effect reaching the specific ending in the special game effect are selected .
各特定特別演出パターンによる前記示唆演出ごとのストーリーの結末が、前記特定特別遊技における通常単位遊技への切り替わり有無に対応づけられており、
前記演出決定手段は、移行が決定された特別遊技における前記通常単位遊技の開始態様に応じて前記特定変動演出パターンおよび前記特定特別演出パターンを選択することを特徴とする請求項5または6に記載の弾球遊技機。 The effect pattern storage means is an effect of a game in which any of a plurality of predetermined characters appears as the specific variation effect pattern and the specific special effect pattern to determine whether or not to reach the specific ending, The expected degree of arrival differs depending on the type of character appearing, and the story of the suggestion effect is configured by the type of character appearing and the presence or absence of arrival, and when the stage of the suggestion effect proceeds, the type of character appearing is Holds multiple production patterns, each of which has a display process of multiple productions that can be switched to increase the expectation of reaching a specific ending,
The end of the story for each suggestion effect by each specific special effect pattern is associated with the presence or absence of switching to the normal unit game in the specific special game,
The effect determination unit, according to claim 5 or 6, characterized in that selecting the specific variation effect pattern and the particular special effect pattern according to the start mode of the normal unit game in the special game migration was determined Ball game machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010140944A JP5376529B2 (en) | 2010-06-21 | 2010-06-21 | Bullet ball machine |
Applications Claiming Priority (1)
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---|---|---|---|
JP2010140944A JP5376529B2 (en) | 2010-06-21 | 2010-06-21 | Bullet ball machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2012284562A Division JP5534479B2 (en) | 2012-12-27 | 2012-12-27 | Bullet ball machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2012000391A JP2012000391A (en) | 2012-01-05 |
JP2012000391A5 true JP2012000391A5 (en) | 2012-04-19 |
JP5376529B2 JP5376529B2 (en) | 2013-12-25 |
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JP2010140944A Expired - Fee Related JP5376529B2 (en) | 2010-06-21 | 2010-06-21 | Bullet ball machine |
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JP (1) | JP5376529B2 (en) |
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JP5503592B2 (en) * | 2011-05-12 | 2014-05-28 | 株式会社三共 | Game machine |
JP5276727B2 (en) * | 2012-01-27 | 2013-08-28 | 株式会社藤商事 | Bullet ball machine |
JP5440627B2 (en) * | 2012-02-20 | 2014-03-12 | タイヨーエレック株式会社 | Game machine |
JP5626236B2 (en) * | 2012-02-20 | 2014-11-19 | タイヨーエレック株式会社 | Game machine |
JP5959973B2 (en) * | 2012-07-25 | 2016-08-02 | 株式会社ニューギン | Game machine |
JP2014033891A (en) * | 2012-08-10 | 2014-02-24 | Sammy Corp | Pinball game machine |
JP6046019B2 (en) * | 2013-10-04 | 2016-12-14 | 株式会社三共 | Game machine |
JP6034833B2 (en) * | 2014-06-24 | 2016-11-30 | 株式会社藤商事 | Bullet ball machine |
JP2015128634A (en) * | 2015-02-26 | 2015-07-16 | 京楽産業.株式会社 | Game machine |
JP2016209265A (en) * | 2015-05-08 | 2016-12-15 | 京楽産業.株式会社 | Game machine |
JP2016209266A (en) * | 2015-05-08 | 2016-12-15 | 京楽産業.株式会社 | Game machine |
JP2016220797A (en) * | 2015-05-28 | 2016-12-28 | 株式会社ソフイア | Game machine |
JP6745435B2 (en) * | 2016-03-03 | 2020-08-26 | 株式会社サンセイアールアンドディ | Amusement machine |
JP6346644B2 (en) * | 2016-10-06 | 2018-06-20 | 株式会社三共 | Game machine |
JP6344448B2 (en) * | 2016-10-13 | 2018-06-20 | サミー株式会社 | Game machine |
JP2017070791A (en) * | 2016-12-12 | 2017-04-13 | 株式会社三共 | Game machine |
JP2019024714A (en) * | 2017-07-27 | 2019-02-21 | 株式会社サンセイアールアンドディ | Game machine |
JP7138346B2 (en) * | 2019-06-27 | 2022-09-16 | 株式会社サンセイアールアンドディ | game machine |
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JP2000245922A (en) * | 1999-02-26 | 2000-09-12 | Samii Kk | Game machine |
JP2003230714A (en) * | 2002-02-12 | 2003-08-19 | Samii Kk | Pachinko game machine |
JP2006174927A (en) * | 2004-12-21 | 2006-07-06 | Heiwa Corp | Game machine |
JP4961684B2 (en) * | 2005-05-11 | 2012-06-27 | 株式会社三洋物産 | Game machine |
JP4253653B2 (en) * | 2005-10-20 | 2009-04-15 | ダイコク電機株式会社 | Pachinko machine |
JP2008067814A (en) * | 2006-09-13 | 2008-03-27 | Aruze Corp | Game machine |
JP5505677B2 (en) * | 2007-02-23 | 2014-05-28 | 高砂電器産業株式会社 | Bullet ball machine |
JP5239066B2 (en) * | 2007-04-20 | 2013-07-17 | 株式会社大一商会 | Game machine |
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JP5574567B2 (en) * | 2008-01-09 | 2014-08-20 | 株式会社三共 | Game machine |
JP5113622B2 (en) * | 2008-05-16 | 2013-01-09 | 株式会社ニューギン | Game machine |
JP5667339B2 (en) * | 2008-08-19 | 2015-02-12 | 株式会社三共 | Game machine |
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2010
- 2010-06-21 JP JP2010140944A patent/JP5376529B2/en not_active Expired - Fee Related