JP4253653B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP4253653B2
JP4253653B2 JP2005306326A JP2005306326A JP4253653B2 JP 4253653 B2 JP4253653 B2 JP 4253653B2 JP 2005306326 A JP2005306326 A JP 2005306326A JP 2005306326 A JP2005306326 A JP 2005306326A JP 4253653 B2 JP4253653 B2 JP 4253653B2
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round
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jackpot
opening
display unit
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JP2007111278A (en
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隆三 中本
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ダイコク電機株式会社
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Description

  The present invention relates to a pachinko gaming machine.
  As a conventional pachinko gaming machine, for example, as shown in Patent Document 1, there is known a pachinko gaming machine that determines the number of rounds of jackpots by lottery.
Japanese Patent No. 2514417
  However, in the pachinko gaming machine of round lottery type as in Patent Document 1, the game rule stipulates that the player is informed of the number of rounds that are being executed at the start of the jackpot. Recognizes the maximum number of continuation rounds that are running on jackpot at the same time as the start Accordingly, when a small number of rounds is selected, the player is immediately discouraged and there is a problem that the jackpot game cannot be enjoyed.
  The present invention was made based on the above-mentioned background, and the pachinko gaming machine that can enhance the interest by changing the jackpot by changing the substantial number of rounds after fixing the maximum number of continuous rounds. It is an issue to provide.
Means for Solving the Problems and Effects of the Invention
As a pachinko machine to solve the above-mentioned problems, it has a variable winning opening that shows an open state and a closed state, and the variable winning opening is repeatedly opened for a predetermined maximum number of rounds according to the occurrence of a jackpot. In pachinko machines that can be
For each jackpot, the number of first rounds in which the variable prize opening is kept open for the first period and the number of second rounds in which the variable prize opening is kept open for a second period shorter than the first period. Round distribution means for determining the number of rounds so that the total is the maximum number of consecutive rounds,
While the jackpot is being generated, after the first round group in which the first round continues based on the number of rounds determined by the round distribution means, the second round group in which the second round continues can be changed to be variable. An opening control means for repeatedly controlling the winning opening repeatedly for the maximum number of consecutive rounds;
Informing means for informing that the jackpot has ended when the execution of the first round group is ended;
It can be considered to be configured to include:
Pachinko gaming machine described above, in response to occurrence of jackpot, in which a predetermined maximum number of continuous rounds only repeatable opening the variable winning opening, each jackpot, the variable winning hole only open first period The number of each round so that the sum of the number of first rounds to be maintained and the number of second rounds to keep the variable prize opening open for a second period shorter than the first period is the maximum number of consecutive rounds. Round distribution means for determining Then, during the jackpot occurrence, after executing the first round group in which the first round continues based on the number of rounds determined by the round distribution means, the second round group in which the second round continues is executed. The maximum number of consecutive rounds is fixed. However, for example, by setting the first period to about 30 seconds and the second period to about 1 second, the number of relatively long first rounds is changed. The number of rounds will change, and it is possible to change the appearance of the big hit. Also, when the execution of the first round group ends, the fact that the jackpot has ended is notified, and when a small hit is generated when a small number of rounds are selected as in the conventional round lottery type, The person is not discouraged instantly and can have the same feeling of expectation every time the jackpot is made.
  At that time, the notification means can include effect means for executing an effect indicating whether the next round is the first round or the second round during the interval between the jackpot rounds. In this way, during the interval between rounds, for example, a battle is decided in battle (battle), indicating that the next round is the first round in the case of victory, and the next round is the first in the case of defeat. By performing the production so as to indicate that it is two rounds, the player's interest can be enhanced.
  At that time, the effect means can execute the switching effect at the switching interval between the first round group and the second round group. Specifically, the directing means performs a losing effect in the switching effect from the first round group to the second round group, while executing a winning effect in the switching effect from the second round group to the first round group. Can do. Thereby, the player can know whether the next is the 1st round group or the 2nd round group by seeing the production during the interval.
Furthermore, this time round the sorting means can each jackpot, as the number of the first round and the number of the second round, the total number of those rounds is determined by lottery so that the maximum number of continuous rounds . Thus, by determining the number of first rounds and the number of second rounds by lottery, the relatively long first number of rounds can be changed, and the number of balls in the jackpot can be changed to enhance interest. Further, it can be configured only by setting two types of opening times, and can be implemented with relatively simple program changes.
In order to solve the above problems, the pachinko gaming machine of the present invention has a variable winning opening that exhibits an open state and a closed state, and the variable winning opening is determined by a predetermined maximum number of consecutive rounds according to the occurrence of a jackpot. In pachinko machines that can be opened repeatedly,
For each jackpot, the number of first rounds in which the variable prize opening is kept open for the first period and the number of second rounds in which the variable prize opening is kept open for a second period shorter than the first period. Round distribution means for determining the number of rounds so that the total is the maximum number of consecutive rounds,
Variable during execution of the first round group in which the first round continues after the second round group in which the second round continues based on the number of rounds determined by the round distribution means during the jackpot occurrence An opening control means for repeatedly controlling the winning opening repeatedly for the maximum number of consecutive rounds;
Informing means for informing that the jackpot starts at the time of starting execution of the first round group ,
It is characterized by providing.
  In the pachinko gaming machine of the present invention, the variable prize opening can be repeatedly opened for a predetermined maximum number of consecutive rounds according to the occurrence of the jackpot. For each jackpot, the variable prize opening is opened for the first period. The total number of first rounds to be maintained and the number of second rounds to keep the variable prize opening open for a second period shorter than the first period is the maximum number of consecutive rounds. Round distribution means for determining the number of rounds is provided. Then, during the jackpot occurrence, after executing the second round group in which the second round continues based on the number of rounds determined by the round distribution means, the first round group in which the first round continues is executed. The maximum number of consecutive rounds is fixed. However, for example, by setting the first period to about 30 seconds and the second period to about 1 second, the number of relatively long first rounds is changed. The number of rounds will change, and it is possible to change the appearance of the big hit. Further, while the second round is being digested, the jackpot is not notified, and it can be notified that the jackpot starts when the first round starts. As a result, as in the case of the conventional round lottery type, the player will not be immediately discouraged when a big win occurs when a small number of rounds are selected, and will have the same expectation every time a big win Can be enhanced.
Example 1
Hereinafter, embodiments of the pachinko gaming machine of the present invention will be described with reference to examples. FIG. 1 is a schematic front view of a pachinko gaming machine 1. The pachinko gaming machine 1 has a transparent glass door 2 attached to the underframe and a game board 3 that is disposed inside the underframe and is covered by the glass door 2. The game board 3 has a game area formed in a circular shape. Below the game board 3, a ball supply tray 4 is provided. The balls prepared in the ball supply tray 4 are launched toward the game board 3 by a ball launching mechanism including the handle 5. The ball that has reached the game board 3 falls on the surface of the game board 3.
  On the surface of the game board 3, a liquid crystal type liquid crystal display unit 6 is disposed at the center thereof. The liquid crystal display unit 6 is provided with an effect symbol display unit 11, a special symbol display unit 12, a general symbol display unit 13, and a reserved ball display unit 14 in which a symbol composed of three characters (numbers) is variably displayed. Yes. A special start variable winning opening 7 is provided below the liquid crystal display section 6, and a normal start winning opening 8 is provided on the left side of the liquid crystal display section 6. Below the special starting variable winning opening 7, a large winning opening 9 (corresponding to a variable winning opening) that is opened when the pachinko gaming machine 1 is a big hit and an out opening 10 for collecting balls are provided. ing.
  The special start variable winning opening 7 is a so-called ordinary electric accessory, and movable members 19 and 19 are movably provided on both sides of the winning opening, and are configured as variable winning openings so as to open left and right during operation. . That is, it exhibits a closed first state (state indicated by a solid line in FIG. 1) during non-operation, and exhibits a second state (state indicated by a broken line in FIG. 1) during operation.
  Next, FIG. 2 is a block diagram showing a configuration of the game control device 20 of the pachinko gaming machine 1. The game control device 20 includes a main board 21, a CPU 22 mounted on the main board 21, a ROM 23, a RAM 24, an input / output circuit (I / O) 25, a display control board 26 to which an output of a control signal from the CPU 22 is connected, The sound control board 27, the lamp control board 28, the payout control board 29, the launch control board 30, and a power supply circuit 31 that supplies power to the game control apparatus 20 are configured. The pachinko gaming machine 1 is controlled by a control program 51, a round distribution processing program 52, a round opening processing program 53, and an interval effect processing program 54 of the pachinko gaming machine 1 stored in the ROM 23.
  As a detection switch that outputs a detection signal when the passage of a ball is detected, a special start variable prize detector 32, a normal figure start prize detector 33, and a big prize mouth prize detector 34 are provided with an input / output circuit (I / O) 25. Via the CPU 22. A special starting variable winning port opening solenoid 35 and a large winning port opening solenoid 36 are connected to the CPU 22 via an input / output circuit (I / O) 25. The special start variable prize opening opening solenoid 35 is driven by a control signal from the CPU 22 to control the opening and closing of the movable members 19 and 19. In addition, a special winning opening opening solenoid 36 is driven by a control signal from the CPU 22 to control the opening / closing of the special winning opening 9.
  A control signal from the CPU 22 is input to the display control board 26, and in accordance with the control signal, the effect symbol display unit 11, the special symbol display unit 12, the general symbol display unit 13, and the reserved ball display unit 14 of the liquid crystal display unit 6. The display is controlled. Also, the audio control board 27 creates an audio signal, the audio signal is amplified, and the audio is output from the speaker 41. A control signal from the CPU 22 is input to the lamp control board 28, and the lamp 42 is controlled in accordance with the control signal. In addition, the payout control board 29 controls the payout device 43 for winning balls or rental balls according to the control signal. Similarly, the launch control board 30 controls the ball launching device 44.
  FIG. 3 shows a display example of the normal screen of the liquid crystal display unit 6. The liquid crystal display unit 6 is provided with a special symbol display unit 12 for variably displaying a special symbol indicating the lottery result of the big hit lottery on the lower right side, and then stopping and displaying the symbol variation display by the special symbol display unit 12 in the center. In synchronism with this, there is provided an effect symbol display unit 11 for variably displaying an effect symbol indicating a lottery result by jackpot lottery in a manner different from the special symbol. The effect symbol display unit 11 is arranged in a place that is conspicuous to the player, and the display symbol occupies a smaller area than the effect symbol display unit 11, and the special symbol display unit 12 is arranged so as not to be noticeable to the player. On the lower left side, a universal map display unit 13 for displaying a variable map showing the lottery result of the general drawing lottery is displayed. In the lower center, the result of the lottery performed at the time of winning the special start variable winning opening 7 is held on hold. A holding ball display unit 14 is provided.
  The effect symbol display unit 11 displays three characters (multiple digits) such as Arabic numerals. And, when the jackpot symbols are aligned as follows, for example, when the jackpot symbols are aligned with 000, 111, 222, 333, 444, 555, 666, 777, 888, 999, the jackpot is set.
  The special symbol display unit 12 displays 10 types of symbols in a two-column manner. In this embodiment, there are 10 types of symbols, “◯, ●, □, ■, ◇, ◆, ◆, Δ, ▲, ☆, ★”. As a jackpot symbol, if two rows of symbols are aligned with ◇ ●, ★ ◇, and ◇ ▲, for example, it is a jackpot.
  In the general map display unit 13, two symbols (“2”) such as “◯” and “×” are displayed. Then, for example, when “XX” and the same symbol are aligned in two columns, it is determined to be a hit. The hold ball display unit 14 displays a hold display every time the result of the lottery performed at the time of winning the special start variable winning slot 7 is put on hold, and the amount of hold ball information stored in the hold ball storage area of the RAM 24 is displayed. indicate. In the present embodiment, the upper limit of the number of balls to be held (the number of holds) is set to four. In the holding ball display unit 14, each time the number of holdings increases, the circular display unit displays in reverse (for example, colorless to yellow) in order from the left to the right, and when it decreases, the reverse display is canceled in order from the right. The number of holds is displayed.
  Next, the opening of the special start variable winning opening 7 will be described. The special start variable winning opening 7 is opened when a win is made by the usual drawing. When a winning of a ball is detected by the automatic starting start detector 33 attached to the general starting start winning port 8, a winning detection signal is transmitted to the CPU 22. Whether the CPU 22 obtains a random number value (counter value) from the determination counter in accordance with the timing at which the winning detection signal from the normal start winning detector 33 is input to the CPU 22, and whether or not the random number value matches the winning random number. A lottery drawing is performed by determining whether or not.
  In the present embodiment, for example, the random number range is set to “0 to 1”, “1” is hit, and “0” is lost in the common lottery. When the random number value is a winning random number in the lottery process, the winning condition is satisfied. When a win is made, the common symbol display unit 13 displays a state where the same symbols are arranged in both the two columns, for example, “OO” as a stop symbol. Note that the usual variable display time is 30 seconds in the normal state, but it is designed to be shortened to 5 seconds in the time shortened state (also referred to as the time-short state). Therefore, in the short-time state, the usual figure stops changing more frequently than in the normal state. Such a variable time shortening function is generally referred to as a “short-time function”, and a state in which the short-time function is activated is referred to as a short-time state.
  When winning in the normal drawing, the special start variable winning port 7 is opened for 0.5 seconds in the normal state where the short time state does not occur, while the special start variable winning port 7 is opened for 5 seconds in the short time state. The special start variable winning opening releasing solenoid 35 is driven by a control signal from the CPU 22, the movable members 19 and 19 are opened, the winning rate of the balls is increased, and after the opening time elapses, the closed state is entered. The winning rate is lower than that.
  Next, the jackpot lottery will be described. When the special start variable winning detector 32 attached to the special start variable winning port 7 detects a ball winning, a winning detection signal is transmitted to the CPU 22. Whether the CPU 22 obtains a random value (counter value) from the jackpot determination counter according to the timing at which the winning detection signal from the special start variable winning detector 32 is input to the CPU 22, and the random number value matches the jackpot random number? A lottery lottery is performed by determining whether or not. When the random number value is a jackpot random number in the lottery process, the jackpot condition is satisfied. The CPU 22 functions as a success / failure lottery means. The success / failure lottery means obtains a random number for jackpot determination at the time of starting winning, the RAM 24 stores the reserved ball information, and the jackpot determination is performed at the start of special symbol fluctuation.
  Next, a specific control procedure will be described with reference to a flowchart. The round distribution processing program 52 stored in the ROM 23 will be described with reference to the flowchart shown in FIG. The control program 51 stored in the ROM 23 is responsible for overall control of the pachinko gaming machine 1, and after the power to the pachinko gaming machine 1 is turned on, initialization processing such as interrupt mode setting and RAM check, and initialization are performed. Since this is a well-known content for executing a winning detection process, a jackpot lottery process, a symbol variation process, a jackpot process, etc. to the special start variable winning slot 7 etc. after the process is finished, the description is omitted. The round distribution process is executed at the start of symbol variation.
  In FIG. 5, it is determined whether or not it is a big hit (S1). If it is not a big hit, the process returns. If it is a big hit, a round distribution process is executed. In this embodiment, the big winning opening 9 is repeatedly opened for a predetermined maximum number of continuous rounds (for example, 15 rounds (hereinafter, round is also referred to as R)) according to the occurrence of the jackpot. Then, two types of 30 seconds (first period) and 1 second (second period relatively shorter than the first period) are predetermined periods in which the open state of the special winning opening 9 is maintained during one round. For each jackpot, the number of rounds of 30 seconds (first round) and the number of rounds of 1 second (second round) are determined by lottery so that the total number of rounds is 15 rounds. (S2). A random number value (counter value) for round number lottery determination is extracted, and the number of rounds for 30 seconds is determined by lottery. Accordingly, the number of rounds for 30 seconds is determined between a minimum of 1R and a maximum of 15R. Thereafter, the determined number of rounds is set in the 30-second round counter (S3). The 30-second round counter is assigned to a predetermined area of the RAM 24.
  In this embodiment, for each jackpot, the number of first rounds in which the big prize opening 9 is kept open for the first period and the big prize opening 9 is kept in the open state for a second period shorter than the first period. The processing step for determining the number of rounds and the CPU 22 for executing the rounds constitute the round distribution means so that the total number of the second rounds is the maximum number of continuous rounds.
  Next, the round opening process program 53 stored in the ROM 23 will be described with reference to the flowchart shown in FIG. It is determined whether or not the jackpot flag is “ON” (S11). If the jackpot flag is not “ON”, the process returns, while if the jackpot flag is “ON”, the 30-second round counter is referred to (S12). ). Here, it is determined whether or not the counter value of the 30-second round counter is 1 or more (S13). If the counter value is 1 or more, 30 seconds is set in the release timer for measuring the opening time of the special winning opening 9. Set (S14). The release timer is assigned to a predetermined area of the RAM 24.
  Subsequently, the counter value of the 30-second round counter is decremented by “1” (S15), the release timer is started (S17), and the special winning opening 9 is opened (S18). In step S13, if the counter value is not 1 or more, 1 second is set in the release timer (S16), the release timer is started (S17) and the special winning opening 9 is opened (S18).
  Next, it is determined whether or not the open timer is up (S19). If the timer is up, the special winning opening 9 is closed (S21). In step S19, if the timer has not expired, it is determined whether or not the maximum winning possible number 9 to the big winning opening 9 has been reached (S20), and if it has not reached 10, the process returns to step S19. On the other hand, when the number reaches ten, the special winning opening 9 is closed (S21). In the present embodiment, the special winning opening 9 is closed when the opening time elapses 30 seconds or the number of winnings reaches 10, whichever comes first.
  Subsequently, the total round counter for measuring the number of rounds is incremented by “1” (S22). The total round counter is assigned to a predetermined area of the RAM 24. Next, it is determined whether or not the counter value of the total round counter is 15 (S23). If the counter value is not 15, the process returns. If the counter value is 15, the jackpot flag is set to “OFF”. (S24).
  In this embodiment, in the case of a jackpot, a 30-second round counter is referred to. When the counter value is 1 or more, a round of 30 seconds is continued first with the start of the jackpot. That is, a round of 30 seconds is a group (first round group) that is continuously executed first. If the counter value is not 1 or more, after the end of the first round group, the 1-second round is continuously executed as a group (second round group).
  FIG. 8 is a timing chart showing fluctuations in the opening time of the special winning opening 9 of this embodiment. When the jackpot flag is “ON” and the jackpot starts, the 30-second round is continuously executed for 10R, and after the 30-second round is completed, the 1-second round is continuously executed for 5R. In the 1-second round, the ball winning rate is lower than in the 30-second round. After 15R, which is the maximum number of consecutive rounds, is finished and the jackpot is finished, in this embodiment, a probability variation state in which the jackpot lottery probability is increased and a short-time state in which the normal variation time is shortened are generated at the same time. .
  In this embodiment, during the jackpot occurrence, after the first round group in which the first round continues based on the number of rounds determined by the round distribution means, the second round group in which the second round continues is executed. By doing so, the processing step of repeatedly controlling the winning a prize opening 9 by the maximum number of continuous rounds (15R) and the CPU 22 executing this constitute the opening control means.
  FIG. 4 shows a display example of the liquid crystal display unit 6 in the big hit state. As shown in FIG. 4A, when a big hit occurs, “◇ ●” is displayed on the special symbol display unit 12 and “777” is displayed on the effect symbol display unit 11. Both are big hits. The message display unit 15 above the effect symbol display unit 11 displays a message “Congratulation!” Indicating that a jackpot has occurred.
  FIG. 4B shows a display example of a big hit screen. In the present embodiment, an example is shown in which the round distribution means determines the 30-second round to be 10R (1R round is 5R, 15R in total) by lottery. As shown in FIG. 4 (b), the display of the effect symbol display unit 11 is switched, and “round 10” and the current round number are displayed on the 30-second round number display unit 16 and “winning number display unit 17“ "8" and the current winning number is displayed. In addition, it is displayed on the holding ball display part 14 that the current number of holdings is two.
  FIG. 4C shows a display example of the jackpot end screen. When 30 seconds elapse in 10R, the 30-second round number display unit 16 and the winning number display unit 17 are switched, and “END ...” is displayed on the end display unit 18. In the present embodiment, the player is notified that the jackpot has ended when the execution of the 30-second round group ends. Internally, the jackpot is not finished and is executed up to 15R. On the surface, it is made to appear that the jackpot has ended at the end of a round with a relatively long opening time (round of 30 seconds), that is, 10R. In this embodiment, the end display unit 18 of the liquid crystal display unit 6 and the CPU 22 that executes this display control constitute notification means. The notification means executes the above-described effect and notifies the player.
  Next, the interval effect processing program 54 stored in the ROM 23 will be described with reference to the flowchart shown in FIG. It is determined whether or not the jackpot flag is “ON” (S31). If the jackpot flag is not “ON”, the process returns. If the jackpot flag is “ON”, whether or not the jackpot 9 is closed. Is determined (S32). Here, if the special winning opening 9 is not closed, the process returns. On the other hand, if the special winning opening 9 is closed, the 30-second round counter is referred to (S33). When the counter value of the 30-second round counter is 1 or more, an effect of winning battle (battle) is executed. When the counter value is not 1 or more, an effect of losing battle (battle) is executed.
  In the present embodiment, during the interval between jackpot rounds, for example, the effect is switched by switching the screen of the liquid crystal display unit 6 so that the player and the opponent decide the game in battle (battle). When the counter value of the 30-second round counter is 1 or more, the player performs an effect of winning the battle, and as a result, the next round is a 30-second round. On the other hand, when the counter value of the 30-second round counter is not 1 or more, the player performs an effect of defeating the battle, and as a result, indicates that the next round is a 1-second round.
  In this embodiment, during the interval between jackpot rounds, the processing step for producing an effect indicating whether the next round is the first round or the second round and the CPU 22 executing this constitute the producing means. To do. The notifying means includes the effect means, and can execute the effect to indicate to the player whether the next round is the first round or the second round. Further, the effect means can execute the switching effect at the switching interval between the first round group and the second round group, and specifically, switching from the first round group to the second round group. In the production, it is possible to execute a losing production in place of the winning production executed in the interval between rounds of the first round group.
  As described above, when the jackpot 9 can be repeatedly opened by 15R (predetermined maximum number of consecutive rounds) according to the occurrence of the jackpot, the jackpot 9 is set to 30 seconds (first period) for each jackpot. ) And the number of first rounds that are kept open and the number of second rounds that keep the big prize opening 9 open for 1 second (second period shorter than the first period) is 15R. As described above, a round distribution means for determining the number of rounds is provided. Then, while the jackpot is occurring, after executing the first round group in which the 30-second round continues, the second round group in which the 1-second round continues is executed, and 15R (the maximum number of continuous rounds) is fixed. However, the number of relatively long 30-second rounds will change, and the actual number of rounds will change, and it will be possible to change the outcome of the big hit. In addition, when the execution of the 30-second round group ends, the fact that the jackpot has ended is notified, and when a small hit is generated when a small number of rounds are selected as in the conventional round lottery type, The person is not discouraged instantly and can have the same expectation every time he hits the jackpot.
  In addition, during the interval between jackpot rounds, an effect indicating whether the next round is a 30-second round or a 1-second round is executed, and for example, a battle is determined in a battle (battle) In the case of victory, the next round is a 30-second round, and in the case of a loss, the stage is executed to indicate that the next round is a one-second round. It is done.
  Furthermore, the number of rounds of 30 seconds and the number of rounds of 1 second are determined by lottery so that the total number of rounds is 15R, and it can be configured simply by setting two types of opening times. It can be implemented by changing the program.
(Example 2)
FIG. 9 is a timing chart showing fluctuations in the opening time of the special winning opening in another embodiment of the pachinko gaming machine of the present invention. In the first embodiment, the first round group in which the 30-second round (the first round) continues is executed first, but in the second embodiment, the second round in which the one-second round (the second round) continues. The group is executed first, and the first round group in which the 30-second round continues after the end of the second round group is executed.
  As shown in FIG. 9, when the jackpot flag is “ON” and the jackpot starts, the 1-second round is continuously executed for 5R, and after the 1-second round is completed, the 30-second round is continuously executed for 10R. . In this case, it is better not to notify that the jackpot is being hit while digesting the 1 second round, but to notify that the jackpot will start at the time of starting the 30 second round. For example, the effect symbol display unit 11 of the liquid crystal display unit 6 can be switched to display “START!” On the start display unit. The effect means can execute a winning effect in place of the losing effect executed at the interval between the second round group in the switching effect from the second round group to the first round group.
  10 to 12 show respective flowcharts of the round distribution process, the round release process, and the interval effect process of the second embodiment instead of FIGS. 5 to 7 of the first embodiment. 5 of the first embodiment corresponds to S101 to S103 of FIG. 10 of the second embodiment, S11 to S24 of FIG. 6 corresponds to S111 to S124 of FIG. 11, and S31 of FIG. To S36 correspond to S131 to S136 of FIG.
  The difference between the first embodiment and the second embodiment is that, in the round distribution process, “30 seconds round number” is determined by lottery in the first embodiment, and “1” in FIG. 10 in the second embodiment. The “second round number” is determined by lottery (S102). Similarly, the determined number of rounds is set in the “30 second round counter”, and is set in the “1 second round counter” (S103).
  In the round release process, in the first embodiment, when the jackpot flag is “ON”, the 30-second round counter is referred to, and when the counter value is 1 or more, the release timer is set to “30 seconds”. In the second embodiment, when the jackpot flag is “ON” in FIG. 11, the 1-second round counter is referred to (S112), and when the counter value is 1 or more, “1 second” is set to the release timer (S114). If the counter value is not 1 or more, “30 seconds” is set in the release timer (S116).
  In the interval effect process, the first embodiment refers to the 30-second round counter when the special winning opening is closed, and executes the winning battle effect when the counter value is 1 or more. In the example, the 1-second round counter is referred to when the special winning opening is closed in FIG. 12 (S133), and when the counter value is 1 or more, the losing battle effect is executed (S135). If the counter value is not 1 or more, a winning battle effect is executed (S136). The steps of the second embodiment other than those described above are the same as the steps of the first embodiment, and a description thereof will be omitted.
  By configuring in this way, 15R (the maximum number of continuous rounds) is fixed, but even if a relatively long 30-second round comes later, the number of 30-second rounds changes, and the actual number of rounds becomes It will change, and you can give changes to the big hits. In addition, as in the first embodiment, it is conceivable that the player knows the characteristics of the pachinko gaming machine in which the 30-second round is executed first, but as in the second embodiment, In a pachinko gaming machine in which a 30-second round is executed later, it is impossible to keep an eye on the game stand for later enjoyment.
In addition, you may add the following deformation | transformation to a present Example.
(1) The first round group or the second round group may be executed a plurality of times to configure the maximum number of continuous rounds. For example, the second round group may be executed first, then the first round group may be executed, and then the second round group may be executed. .
(2) In the first embodiment, when the execution of the first round group is finished, the fact that the jackpot is finished is notified. For example, the first round group is executed first, and then the second round group is executed. And then the first round group is executed, so that the maximum number of continuation rounds is combined, and the fact that the jackpot has ended at the end of the first round group Good.
(3) The interval time between rounds is a constant time during the jackpot as shown in FIG. 8 or FIG. 9, but when a 1 second round is executed, the interval between the rounds in which the 1 second round is executed Time may be shortened. For example, the interval time between rounds in which a 30-second round is executed can be 2 seconds, and the interval time between rounds in which a 1-second round is executed can be shortened to 0.5 seconds. Of the effects during the interval, the loss effect can be shortened. By shortening in this way, the round can be digested quickly.
(4) Although the first period and the second period relatively shorter than the first period are 30 seconds and 1 second, the present invention is not limited to this. Further, the maximum number of continuous rounds is not limited to 15R. Each can be changed.
The front schematic diagram of the pachinko game machine of this invention. The block diagram which shows the electrical constitution of a pachinko gaming machine. The figure which shows the example of a display of the normal screen of a liquid crystal display part. The figure which shows the example of a display in the jackpot state of FIG. The flowchart of a round distribution process. The flowchart of a round open | release process. The flowchart of an interval effect process. The timing chart which shows the fluctuation | variation of the opening time of a big prize opening. The timing chart which shows the fluctuation | variation of the opening time of the big prize opening in 2nd Example of the pachinko game machine of this invention. 10 is a flowchart of round distribution processing based on FIG. 9. 10 is a flowchart of a round release process based on FIG. 9. The flowchart of the interval effect process based on FIG.
Explanation of symbols
1 Pachinko machine 6 Liquid crystal display 7 Special starting variable prize opening 9 Big prize opening (variable prize opening)
11 effect symbol display part 12 special symbol display part 18 end display part (notification means)
22 CPU (round distribution means, opening control means, notification means, presentation means)

Claims (3)

  1. In a pachinko gaming machine that has a variable prize opening that exhibits an open state and a closed state, and that can be repeatedly opened for a predetermined maximum number of rounds in response to occurrence of a jackpot,
    For each jackpot, the number of first rounds in which the variable prize opening is kept open for a first period, and the second round in which the variable prize opening is kept open for a second period shorter than the first period. Round distribution means for determining the number of rounds so that the total number of the rounds is the maximum number of consecutive rounds,
    During the occurrence of the jackpot, after executing the second round group in which the second round continues based on the number of rounds determined by the round distribution means, the first round group in which the first round continues is executed An opening control means for repeatedly controlling the variable winning a prize opening by the maximum number of continuous rounds;
    Informing means for informing that a jackpot starts at the time of starting execution of the first round group ,
    A pachinko machine characterized by comprising:
  2. The notification means during the interval between the jackpot round, according to claim 1 comprising a representation section that performs an effect that determines the next or the second round round is the first round Pachinko machine.
  3. The round distributing means, for each of the jackpots, claim 1, wherein said the number of the first round and the number of the second round, the total number of those rounds is determined by lottery so that the maximum number of continuous rounds Or the pachinko game machine of 2.
JP2005306326A 2005-10-20 2005-10-20 Pachinko machine Active JP4253653B2 (en)

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JP5505677B2 (en) * 2007-02-23 2014-05-28 高砂電器産業株式会社 Bullet ball machine
JP4774009B2 (en) * 2007-05-02 2011-09-14 株式会社ニューギン Game machine
JP5230128B2 (en) * 2007-06-12 2013-07-10 高砂電器産業株式会社 Pachinko machine
JP5342158B2 (en) * 2007-07-12 2013-11-13 高砂電器産業株式会社 Bullet ball machine
JP5285316B2 (en) * 2008-03-28 2013-09-11 ダイコク電機株式会社 Pachinko machine
JP4792483B2 (en) * 2008-04-30 2011-10-12 京楽産業.株式会社 Pachinko machine
JP4917072B2 (en) * 2008-05-15 2012-04-18 京楽産業.株式会社 Pachinko machine
JP2010029387A (en) * 2008-07-28 2010-02-12 Kyoraku Sangyo Kk Pachinko game machine
JP5152069B2 (en) * 2008-08-01 2013-02-27 奥村遊機株式会社 Pachinko machine
JP5152068B2 (en) * 2008-08-01 2013-02-27 奥村遊機株式会社 Pachinko machine
JP2010088542A (en) * 2008-10-06 2010-04-22 Kyoraku Sangyo Kk Pachinko game machine
JP5363059B2 (en) * 2008-10-06 2013-12-11 京楽産業.株式会社 Pachinko machine
JP5376529B2 (en) * 2010-06-21 2013-12-25 サミー株式会社 Bullet ball machine
JP4959836B2 (en) * 2010-11-29 2012-06-27 株式会社オリンピア Game machine
JP4975878B2 (en) * 2011-06-17 2012-07-11 株式会社ニューギン Game machine
JP5763505B2 (en) * 2011-11-11 2015-08-12 株式会社ニューギン Game machine
JP5626236B2 (en) * 2012-02-20 2014-11-19 タイヨーエレック株式会社 Game machine
JP5440627B2 (en) * 2012-02-20 2014-03-12 タイヨーエレック株式会社 Game machine
JP5838132B2 (en) * 2012-07-25 2015-12-24 株式会社ニューギン Game machine
JP2014033891A (en) * 2012-08-10 2014-02-24 Sammy Corp Pinball game machine
JP5604542B2 (en) * 2013-02-28 2014-10-08 株式会社平和 Game machine
JP5975468B2 (en) * 2014-02-28 2016-08-23 京楽産業.株式会社 Game machine
JP6547182B2 (en) * 2014-09-12 2019-07-24 株式会社三共 Gaming machine
JP6186479B2 (en) * 2016-07-12 2017-08-23 京楽産業.株式会社 Game machine

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