JP2013078631A5 - - Google Patents

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JP2013078631A5
JP2013078631A5 JP2012284562A JP2012284562A JP2013078631A5 JP 2013078631 A5 JP2013078631 A5 JP 2013078631A5 JP 2012284562 A JP2012284562 A JP 2012284562A JP 2012284562 A JP2012284562 A JP 2012284562A JP 2013078631 A5 JP2013078631 A5 JP 2013078631A5
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game
special
specific
effect pattern
effect
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JP2012284562A
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JP5534479B2 (en
JP2013078631A (en
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Priority claimed from JP2012284562A external-priority patent/JP5534479B2/en
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Publication of JP2013078631A5 publication Critical patent/JP2013078631A5/ja
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Claims (1)

遊技領域が形成された遊技盤と、
前記遊技領域の所定位置に設けられた始動口と、
前記始動口への入球を契機として当否抽選を実行する当否抽選手段と、
前記当否抽選の結果を示すための図柄が変動表示される演出表示装置と、
前記遊技領域の所定位置に設けられて前記当否抽選の結果に応じて開放され、遊技球の入球が賞球払い出しの契機となる大入賞口と、
前記大入賞口の開放を伴う単位遊技を複数回含む遊技であって、通常遊技より遊技者に有利な状態である特別遊技へ移行するための条件として特別遊技作動条件を保持する特別遊技作動条件保持手段と、
前記当否抽選の結果が大当りとなり、その結果を示す態様にて前記図柄が停止表示された場合に前記特別遊技作動条件が成立したと判定して前記特別遊技を実行する特別遊技制御手段と、
前記通常遊技中に前記図柄の変動表示とともに表示される図柄変動演出の演出表示過程が定められた複数の変動演出パターンを保持する一方、前記特別遊技中に表示される特別遊技演出の演出表示過程が定められた複数の特別演出パターンを保持する演出パターン記憶手段と、
前記当否抽選の結果に応じて前記複数の変動演出パターンのいずれかを選択する一方、前記当否抽選の結果が大当りとなった場合には、前記複数の特別演出パターンのいずれかを選択する演出決定手段と、
決定された変動演出パターンにしたがって前記通常遊技における演出表示を制御する一方、決定された特別演出パターンにしたがって前記特別遊技における演出表示を制御する表示制御手段と、
を備え、
前記特別遊技作動条件保持手段は、前記特別遊技作動条件として、前記大入賞口の開放時間の上限値が所定時間以上に設定された単位遊技である通常単位遊技にて開始される通常特別遊技へ移行するための通常特別遊技移行条件と、前記大入賞口の開放時間の上限値が前記所定時間よりも短く設定された単位遊技である特定単位遊技にて開始され、単位遊技の継続過程で前記通常単位遊技に切り替えられる特定特別遊技であって、前記特定単位遊技と前記通常単位遊技を含むトータルの単位遊技数が共通する一方、前記特定単位遊技から前記通常単位遊技へ切り替わるタイミングが互いに異なる複数種類の特定特別遊技へそれぞれ移行するための複数の特定特別遊技移行条件とを保持し、
前記演出パターン記憶手段は、前記変動演出パターンとして、特定の結末に到達するか否かにより前記通常単位遊技が開始されるか否かを示唆する複数種類のストーリーをそれぞれ展開するための複数の特定変動演出パターンを保持する一方、前記特別演出パターンとして、特定の結末に到達するか否かにより前記特定単位遊技から前記通常単位遊技へ切り替えられるか否かを示唆する複数種類のストーリーをそれぞれ展開するための複数の特定特別演出パターンを保持し、前記特定変動演出パターンおよび前記特定特別演出パターンとして、互いに対応づけられた演出パターンであってその対応する演出パターンにしたがって前記図柄変動演出と前記特別遊技演出とが続けて表示された場合に前記特別遊技の開始前後で一つの一貫したストーリーを成立させる演出パターンをそれぞれ含み、
前記演出決定手段は、前記当否抽選の結果が当りとなり前記通常特別遊技へ移行される場合には、前記変動演出パターンとして前記特定の結末に到達する演出内容の特定変動演出パターンを選択し、前記当否抽選の結果が当りとなりいずれかの特定特別遊技へ移行される場合には、前記変動演出パターンおよび前記特別演出パターンとして、一貫したストーリーにより前記特定単位遊技から前記通常単位遊技への切り替わりタイミングに基づいて前記特別遊技演出において前記特定の結末に到達する演出内容を形成する前記特定変動演出パターンおよび前記特定特別演出パターンを選択し、
前記演出パターン記憶手段は、前記特定特別演出パターンとして、前記通常単位遊技へ切り替えられる前の期間において前記特定の結末に到達するか否かを示唆する示唆演出を複数回段階的に表示させ、その段階が進むにつれて前記通常単位遊技に切り替えられる可能性が高くなることを示唆する発展演出を表示させる演出パターンを含むことを特徴とする弾球遊技機。
A game board in which a game area is formed;
A start port provided at a predetermined position in the game area;
A winning / failing lottery means for executing a winning / failing lottery triggered by entering the starting opening;
An effect display device in which a symbol for showing the result of the success / failure lottery is variably displayed;
A large winning opening that is provided at a predetermined position in the gaming area and is opened according to the result of the success / failure lottery, and a game ball entry is a trigger for paying out a prize ball;
A special game operating condition for holding a special game operating condition as a condition for shifting to a special game that is more advantageous to the player than a normal game, including a plurality of unit games with the opening of the big prize opening Holding means;
A special game control means for executing the special game by determining that the special game operation condition is established when the symbol is stopped and displayed in a manner indicating the result when the result of the success / failure lottery becomes a big hit;
An effect display process of special game effects displayed during the special game while holding a plurality of variable effect patterns in which the effect display process of the pattern change effects displayed together with the change display of the symbols during the normal game is held Effect pattern storage means for holding a plurality of special effect patterns defined by;
While selecting one of the plurality of variation effect patterns according to the result of the success / failure lottery, when the result of the success / failure lottery is a big hit, the effect determination for selecting any of the plurality of special effect patterns Means,
Display control means for controlling the effect display in the special game according to the determined special effect pattern, while controlling the effect display in the normal game according to the determined variation effect pattern;
With
The special game operation condition holding means, as the special game operation condition, to a normal special game that is started in a normal unit game that is a unit game in which an upper limit value of the opening time of the big prize opening is set to a predetermined time or more. The normal special game transition conditions for transition and the upper limit value of the opening time of the special winning opening are started in a specific unit game that is a unit game set shorter than the predetermined time, and the unit game continues in the course of the unit game. A specific special game that can be switched to a normal unit game , wherein the total number of unit games including the specific unit game and the normal unit game is the same, but the timing of switching from the specific unit game to the normal unit game is different from each other. A plurality of specific special game transfer conditions for transferring to each type of special game,
The effect pattern storage means, as the variation effect pattern, a plurality of specifics for respectively developing a plurality of types of stories that indicate whether the normal unit game is started depending on whether a specific ending is reached or not. While holding the variation effect pattern, as the special effect pattern, each of a plurality of types of stories suggesting whether or not the specific unit game can be switched to the normal unit game depending on whether or not a specific ending is reached is developed. A plurality of specific special effect patterns for holding, and as the specific variation effect pattern and the specific special effect pattern, the pattern variation effect and the special game according to the corresponding effect pattern, which are associated with each other. one of the consistent strike before and after the start of the special game when the production and appears to continue Includes effect pattern to establish a Lee respectively,
The effect determining means selects a specific variation effect pattern of the effect content reaching the specific ending as the variation effect pattern when the result of the success / failure lottery is won and the game is shifted to the normal special game, If the result of the lottery is a win and the game is shifted to any one of the special special games, the variation production pattern and the special production pattern are used as the switching timing from the specific unit game to the normal unit game according to a consistent story. Selecting the specific variation effect pattern and the specific special effect pattern forming the content of the effect to reach the specific ending in the special game effect ,
The effect pattern storage means displays a suggested effect that suggests whether or not the specific ending is reached in a period before switching to the normal unit game as the specific special effect pattern in a stepwise manner. A bullet ball game machine comprising an effect pattern for displaying an advanced effect suggesting that the possibility of switching to the normal unit game increases as the stage progresses .
JP2012284562A 2012-12-27 2012-12-27 Bullet ball machine Expired - Fee Related JP5534479B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012284562A JP5534479B2 (en) 2012-12-27 2012-12-27 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012284562A JP5534479B2 (en) 2012-12-27 2012-12-27 Bullet ball machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2010140944A Division JP5376529B2 (en) 2010-06-21 2010-06-21 Bullet ball machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2014085177A Division JP5988394B2 (en) 2014-04-17 2014-04-17 Bullet ball machine

Publications (3)

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JP2013078631A JP2013078631A (en) 2013-05-02
JP2013078631A5 true JP2013078631A5 (en) 2013-09-26
JP5534479B2 JP5534479B2 (en) 2014-07-02

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Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5852695B2 (en) * 2014-04-25 2016-02-03 京楽産業.株式会社 Game machine
JP5852694B2 (en) * 2014-04-25 2016-02-03 京楽産業.株式会社 Game machine
JP5852699B2 (en) * 2014-04-25 2016-02-03 京楽産業.株式会社 Game machine
JP5852697B2 (en) * 2014-04-25 2016-02-03 京楽産業.株式会社 Game machine
JP5852700B2 (en) * 2014-04-25 2016-02-03 京楽産業.株式会社 Game machine
JP5937135B2 (en) * 2014-04-25 2016-06-22 京楽産業.株式会社 Game machine
JP5852696B2 (en) * 2014-04-25 2016-02-03 京楽産業.株式会社 Game machine
JP5852698B2 (en) * 2014-04-25 2016-02-03 京楽産業.株式会社 Game machine
JP6036876B2 (en) * 2015-02-24 2016-11-30 タイヨーエレック株式会社 Game machine
JP6042489B1 (en) * 2015-06-07 2016-12-14 京楽産業.株式会社 Game machine
JP6166422B2 (en) * 2016-05-11 2017-07-19 京楽産業.株式会社 Game machine
JP2018166758A (en) * 2017-03-29 2018-11-01 株式会社ユニバーサルエンターテインメント Game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008067814A (en) * 2006-09-13 2008-03-27 Aruze Corp Game machine
JP5505677B2 (en) * 2007-02-23 2014-05-28 高砂電器産業株式会社 Bullet ball machine
JP5239066B2 (en) * 2007-04-20 2013-07-17 株式会社大一商会 Game machine
JP5239065B2 (en) * 2007-04-20 2013-07-17 株式会社大一商会 Game machine
JP5113622B2 (en) * 2008-05-16 2013-01-09 株式会社ニューギン Game machine
JP5524468B2 (en) * 2008-11-11 2014-06-18 株式会社三共 Game machine

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