JP2011139860A5 - - Google Patents

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JP2011139860A5
JP2011139860A5 JP2010003427A JP2010003427A JP2011139860A5 JP 2011139860 A5 JP2011139860 A5 JP 2011139860A5 JP 2010003427 A JP2010003427 A JP 2010003427A JP 2010003427 A JP2010003427 A JP 2010003427A JP 2011139860 A5 JP2011139860 A5 JP 2011139860A5
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numerical data
specific
start winning
game state
game
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JP2011139860A (en
JP5571393B2 (en
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上記目的を達成するため、本願における第1の観点に係る遊技機は、遊技媒体(例えば遊技球など)が打ち込まれる遊技領域に設けられ、遊技媒体が進入可能な第1始動入賞口と、前記第1始動入賞口に進入した前記遊技媒体を検出する第1始動入賞検出手段(例えば第1始動口スイッチ22Aなど)と、前記遊技領域に設けられ、前記遊技媒体が進入可能な第2始動入賞口と、前記第2始動入賞口に進入した前記遊技媒体を検出する第2始動入賞検出手段(例えば第2始動口スイッチ22Bなど)と、前記第1始動入賞検出手段又は前記第2始動入賞検出手段によって前記遊技媒体が検出されたことに基づいて、所定の数値データを抽出する数値データ抽出手段(例えばCPU103がステップS204やS215の処理を実行する部分など)と、前記数値データ抽出手段によって抽出された数値データのうち、可変表示の開始を許容する開始条件が成立していない数値データを保留記憶として記憶する保留記憶手段(例えば第1特図保留記憶部151Aや第2特図保留記憶部151Bなど)と、前記開始条件の成立に基づいて、該開始条件が成立した保留記憶に対応する数値データを読み出して、該読み出した数値データが特定の数値データであるか否かを判定する事前判定手段(例えばCPU103がステップS110の特別図柄通常処理を実行する部分など)と、前記事前判定手段による判定結果に基づいて、各々が識別可能な複数種類の識別情報(例えば飾り図柄など)の可変表示を行い表示結果を導出表示する可変表示手段(例えば画像表示装置5など)と、を備え、前記事前判定手段によって前記開始条件が成立した保留記憶に対応する数値データが前記特定の数値データである旨の判定がなされたことに基づいて、前記可変表示手段に前記識別情報の表示結果として予め定められた特定表示結果(例えば大当り組合せの確定飾り図柄など)が導出表示されたときに、遊技者にとって有利な特定遊技状態(例えば大当り遊技状態など)に制御する遊技機(例えばパチンコ遊技機1など)であって、前記特定遊技状態に制御されているときに、前記保留記憶手段に記憶されている数値データのうちに、前記特定の数値データが含まれている場合に、所定の報知演出(例えば第1報知演出、第2報知演出、及び第3報知演出などを含む第1先読演出や、第2先読演出など)を実行する報知演出実行手段(例えば演出制御用CPU120がステップS617の処理を実行する部分など)と、前記特定遊技状態が終了した後に、通常遊技状態(例えば通常状態など)よりも前記第2始動入賞口への進入頻度が高い特別遊技状態(例えば確変状態など)に制御する特別遊技状態制御手段(例えばCPU103がステップS313の処理を実行する部分など)と、を備え、前記報知演出実行手段は、前記特別遊技状態中に前記特定遊技状態に制御されたときにおいて前記特定の数値データが含まれている場合、前記通常遊技状態中に前記特定遊技状態に制御されたときにおいて前記特定の数値データが含まれている場合よりも低い割合で、前記所定の報知演出を実行す(例えば演出制御用CPU120は、ステップS588の処理にて第1先読演出実行判定テーブル161Aを参照することにより、第1先読演出の有無を判定し、ステップS609の処理にて第2先読演出実行判定テーブル161Bを参照することにより、第2先読演出の有無を判定する)、ことを特徴とする。
れにより、通常遊技状態から特定遊技状態に移行したときにも報知演出を効果的に印象付けることができる。
In order to achieve the above object, a gaming machine according to a first aspect of the present application is provided in a gaming area into which a gaming medium (for example, a gaming ball) is driven, and the first starting prize opening through which the gaming medium can enter, a first start winning detecting means for detecting the game medium which enters the first start winning opening (e.g., the first start hole switch 22A), wherein provided in the game region, a second start winning possible approach the game media A second start winning detection means (for example, a second start opening switch 22B) for detecting the game medium that has entered the second start winning opening, and the first start winning detection means or the second start winning detection. based on the fact that the game medium is detected by means, numerical data extracting means (e.g. CPU103 for extracting a predetermined numerical data portion that executes the processing in steps S204 and S215 And), the numerical value of the numerical data extracted by the data extracting means, numerical data start condition is not satisfied to allow the start of variable display by the hold memory remembers to hold storage means (e.g., the first special symbol On the basis of the establishment of the start condition, the numerical data corresponding to the on- hold storage in which the start condition is satisfied is read out, and the read out numerical data is specified. Can be identified on the basis of the determination result by the prior determination means (for example, the part where the CPU 103 executes the special symbol normal processing in step S110) and the determination result by the prior determination means. Variable display means (for example, the image display device 5) that variably displays a plurality of types of identification information (for example, decorative symbols) and derives and displays a display result; Based on the numerical data corresponding to the hold memory of the start condition is satisfied is determined that the a specific numerical data has been made by the articles before determining means, advance as the display result of the identification information to the variable display means A gaming machine (for example, a pachinko gaming machine 1) that controls to a specific gaming state (for example, a big winning gaming state) advantageous to the player when a predetermined specific display result (for example, a definite decorative symbol of the big winning combination) is derived and displayed. a, etc.), the when it is controlled to a specific game state, while the numerical data stored in the hold memory means, if it contains prior Symbol particular numerical data, a predetermined notification effect (e.g., a first notification effect, a second notification effect, and the first destination読演unloading and, including third notification effect, the second destination読演unloading, etc.) performed to Ruho intellectual demonstration execution means (e.g. Starring A portion in which the CPU 120 for output control executes the process of step S617) and after the specific gaming state is finished, a special that has a higher frequency of entry into the second start winning opening than in the normal gaming state (for example, the normal state). Special gaming state control means (for example, a portion where the CPU 103 executes the process of step S313) that controls to a gaming state (for example, a probable change state), and the notification effect executing means includes the specific gaming state during the special gaming state If that contains the specific numerical data in time that is controlled to the playing state, than if that contains the specific numeric data in when the normally controlled to the specific game state during the game state in even a low rate, the that perform predetermined notification effect (e.g. presentation control CPU120, the first destination読演out execution determination Te in the process of step S588 The presence or absence of the first prefetch effect is determined by referring to the bull 161A, and the presence or absence of the second prefetch effect is determined by referring to the second prefetch effect execution determination table 161B in the process of step S609. ).
This ensures that it is possible to attach effectively impression boric knowledge production even when a transition from the normal game state to a specific gaming state.

Claims (1)

遊技媒体が打ち込まれる遊技領域に設けられ、遊技媒体が進入可能な第1始動入賞口と
前記第1始動入賞口に進入した前記遊技媒体を検出する第1始動入賞検出手段と、
前記遊技領域に設けられ、前記遊技媒体が進入可能な第2始動入賞口と
前記第2始動入賞口に進入した前記遊技媒体を検出する第2始動入賞検出手段と、
前記第1始動入賞検出手段又は前記第2始動入賞検出手段によって前記遊技媒体が検出されたことに基づいて、所定の数値データを抽出する数値データ抽出手段と、
前記数値データ抽出手段によって抽出された数値データのうち、可変表示の開始を許容する開始条件が成立していない数値データを保留記憶として記憶する保留記憶手段と、
前記開始条件の成立に基づいて、該開始条件が成立した保留記憶に対応する数値データを読み出して、該読み出した数値データが特定の数値データであるか否かを判定する事前判定手段と、
前記事前判定手段による判定結果に基づいて、各々が識別可能な複数種類の識別情報の可変表示を行い表示結果を導出表示する可変表示手段と、
を備え、
前記事前判定手段によって前記開始条件が成立した保留記憶に対応する数値データが前記特定の数値データである旨の判定がなされたことに基づいて、前記可変表示手段に前記識別情報の表示結果として予め定められた特定表示結果が導出表示されたときに、遊技者にとって有利な特定遊技状態に制御する遊技機であって、
前記特定遊技状態に制御されているときに、前記保留記憶手段に記憶されている数値データのうちに、前記特定の数値データが含まれている場合に、所定の報知演出を実行する報知演出実行手段と、
前記特定遊技状態が終了した後に、通常遊技状態よりも前記第2始動入賞口への進入頻度が高い特別遊技状態に制御する特別遊技状態制御手段と、
を備え、
前記報知演出実行手段は、前記特別遊技状態中に前記特定遊技状態に制御されたときにおいて前記特定の数値データが含まれている場合、前記通常遊技状態中に前記特定遊技状態に制御されたときにおいて前記特定の数値データが含まれている場合よりも低い割合で、前記所定の報知演出を実行する、
ことを特徴とする遊技機。
A first start prize opening which is provided in a game area into which a game medium is to be inserted and into which the game medium can enter;
A first start winning detecting means for detecting the game medium which enters the first start winning opening,
Provided in the game region, and the second start winning hole of said game media can enter,
Second start winning detection means for detecting the game medium that has entered the second start winning opening;
Based on the fact that the game medium is detected by said first start winning detecting means or said second start winning detecting means, and numerical data extracting means for extracting a predetermined numerical data,
Of the numerical data extracted by said numerical data extracting means, and hold storage means starting conditions permitting the start of the variable display is remembers as a pending store numeric data that is not satisfied,
Based on the establishment of the start condition, reading the numerical data corresponding to the pending storage in which the start condition is satisfied, and a pre-determination means for determining whether the read numerical data is specific numerical data;
Based on the determination result by the prior determination means, variable display means for variably displaying a plurality of types of identification information each identifiable and deriving and displaying the display results;
With
Based on the numerical data corresponding to the start condition is the hold memory established by the pre-determination means has determined that the a specific numeric data is performed, as the display result of the identification information to the variable display means A gaming machine that controls a specific gaming state advantageous to a player when a predetermined specific display result is derived and displayed,
Wherein when it is controlled to a specific game state, while the numerical data stored in the hold memory means, if it contains prior Symbol particular numerical data, and performs a predetermined notification effect Ruho Intelligent production execution means;
Special game state control means for controlling the special game state having a higher frequency of entry into the second start winning opening than the normal game state after the specific game state has ended;
With
The notification effect execution means, the special game state during the specific game state to a controlled the specific numeric data included have that if the time has been controlled to the specific game state in said normal gaming state wherein at a lower rate than if that contains specific numeric data, that perform the predetermined notification effect in time,
A gaming machine characterized by that.
JP2010003427A 2010-01-08 2010-01-08 Game machine Expired - Fee Related JP5571393B2 (en)

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JP6315566B2 (en) * 2014-04-04 2018-04-25 株式会社三共 Game machine
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