JP2011036292A - 入力装置及びその入力装置を備えたゲーム機 - Google Patents
入力装置及びその入力装置を備えたゲーム機 Download PDFInfo
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- JP2011036292A JP2011036292A JP2009183924A JP2009183924A JP2011036292A JP 2011036292 A JP2011036292 A JP 2011036292A JP 2009183924 A JP2009183924 A JP 2009183924A JP 2009183924 A JP2009183924 A JP 2009183924A JP 2011036292 A JP2011036292 A JP 2011036292A
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- 238000001514 detection method Methods 0.000 claims description 12
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- 230000002093 peripheral effect Effects 0.000 description 1
- 239000011295 pitch Substances 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
- 230000035807 sensation Effects 0.000 description 1
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/32—Constructional details
- G10H1/34—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
- G10H1/342—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments for guitar-like instruments with or without strings and with a neck on which switches or string-fret contacts are used to detect the notes being played
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/361—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
- G10H1/368—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems displaying animated or moving pictures synchronized with the music or audio part
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/395—Acceleration sensing or accelerometer use, e.g. 3D movement computation by integration of accelerometer data, angle sensing with respect to the vertical, i.e. gravity sensing.
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/401—3D sensing, i.e. three-dimensional (x, y, z) position or movement sensing.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Optics & Photonics (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
【解決手段】ゲーム用のギターコントローラ10は、プレイ中にプレイヤによって保持された状態にて操作される各フレットボタン37R〜37Pと、各フレットボタン37R〜37Pを挟んだ一方側に設けられ、加速度を検知可能な3軸加速度センサ40と、各フレットボタン37R〜37Pを挟んだ他方側に設けられ、振動を発生させることができる振動モータ41と、を備えている。
【選択図】図5
Description
10 ギターコントローラ(入力装置)
11 制御ユニット(操作案内手段、動作案内手段、楽曲再生手段)
20 外部記憶装置(楽曲データ記憶手段、シーケンスデータ記憶手段)
31 ボティ部
32 ネック部
33 ヘッド部
40 3軸加速度センサ(加速検知手段)
41 振動モータ(振動発生手段)
52R レッドフレットボタン(操作部)
52G グリーンフレットボタン(操作部)
52B ブルーフレットボタン(操作部)
52Y イエローフレットボタン(操作部)
52P ピンクフレットボタン(操作部)
Claims (7)
- プレイ中にプレイヤによって保持された状態にて操作される操作部と、
前記操作部を挟んだ一方側に設けられ、加速度を検知可能な加速度検知手段と、
前記操作部を挟んだ他方側に設けられ、振動を発生させることができる振動発生手段と、を備えることを特徴とする入力装置。 - 前記振動発生手段は、前記加速度検知手段の検知結果に基づいて振動を発生させる請求項1に記載の入力装置。
- 弦楽器を模して、ボディ部と、前記ボティ部から延びるネック部とを備え、
前記操作部は、前記ネック部に設けられている請求項1又は2に記載の入力装置。 - 前記振動発生手段は、前記ボディ部に設けられている請求項2に記載の入力装置。
- 前記ネック部の先端にはヘッド部が設けられ、
前記加速度検知手段は前記ヘッド部に設けられている請求項3又は4に記載の入力装置。 - 前記弦楽器として、ギターを模している請求項1〜5のいずれか一項に記載の入力装置。
- 請求項1〜6のいずれか一項に記載の入力装置と、前記振動発生手段の動作を制御する制御ユニットと、を備え、
前記制御ユニットは、前記加速度検知手段が出力する信号に基づいて前記振動発生手段の動作を制御することを特徴とするゲーム機。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009183924A JP5320210B2 (ja) | 2009-08-06 | 2009-08-06 | 入力装置及びその入力装置を備えたゲーム機 |
CN201080034860.7A CN102470277B (zh) | 2009-08-06 | 2010-08-02 | 输入装置和具有该输入装置的游戏机 |
PCT/JP2010/063034 WO2011016424A1 (ja) | 2009-08-06 | 2010-08-02 | 入力装置及びその入力装置を備えたゲーム機 |
US13/388,882 US8500555B2 (en) | 2009-08-06 | 2010-08-02 | Input device and game device provided therewith |
TW099126098A TW201109067A (en) | 2009-08-06 | 2010-08-05 | An input device and a game machine comprising the input device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009183924A JP5320210B2 (ja) | 2009-08-06 | 2009-08-06 | 入力装置及びその入力装置を備えたゲーム機 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2011036292A true JP2011036292A (ja) | 2011-02-24 |
JP5320210B2 JP5320210B2 (ja) | 2013-10-23 |
Family
ID=43544319
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009183924A Active JP5320210B2 (ja) | 2009-08-06 | 2009-08-06 | 入力装置及びその入力装置を備えたゲーム機 |
Country Status (5)
Country | Link |
---|---|
US (1) | US8500555B2 (ja) |
JP (1) | JP5320210B2 (ja) |
CN (1) | CN102470277B (ja) |
TW (1) | TW201109067A (ja) |
WO (1) | WO2011016424A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2018070434A1 (ja) * | 2016-10-14 | 2018-04-19 | 株式会社コナミデジタルエンタテインメント | ゲーム機の操作装置、及びこれを備えたゲーム機 |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011036293A (ja) * | 2009-08-06 | 2011-02-24 | Konami Digital Entertainment Co Ltd | 入力装置及びその入力装置を備えたゲームシステム |
US9033795B2 (en) * | 2012-02-07 | 2015-05-19 | Krew Game Studios LLC | Interactive music game |
US8975501B2 (en) | 2013-03-14 | 2015-03-10 | FretLabs LLC | Handheld musical practice device |
USD755843S1 (en) | 2013-06-10 | 2016-05-10 | Apple Inc. | Display screen or portion thereof with graphical user interface |
USD745558S1 (en) * | 2013-10-22 | 2015-12-15 | Apple Inc. | Display screen or portion thereof with icon |
USD723098S1 (en) | 2014-03-14 | 2015-02-24 | FretLabs LLC | Handheld musical practice device |
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JP2000308756A (ja) * | 1999-04-27 | 2000-11-07 | Taito Corp | ゲーム装置の入力制御装置 |
JP2001009152A (ja) * | 1999-06-30 | 2001-01-16 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP2001104637A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 釣りゲーム装置 |
JP4003342B2 (ja) * | 1999-04-05 | 2007-11-07 | 株式会社バンダイナムコゲームス | ゲーム装置及びコンピュータ読み取り可能な記録媒体 |
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JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
JP2001129244A (ja) * | 1999-11-01 | 2001-05-15 | Konami Co Ltd | 音楽演奏ゲーム装置、演奏ガイド画像表示方法及び演奏ガイド画像形成プログラムを記録した可読記録媒体 |
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JP2011036293A (ja) * | 2009-08-06 | 2011-02-24 | Konami Digital Entertainment Co Ltd | 入力装置及びその入力装置を備えたゲームシステム |
JP5437003B2 (ja) * | 2009-09-28 | 2014-03-12 | 株式会社コナミデジタルエンタテインメント | ゲーム機及びそのコンピュータプログラム |
US20110086704A1 (en) * | 2009-10-14 | 2011-04-14 | Jack Daniel Davis | Music game system and method of providing same |
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2009
- 2009-08-06 JP JP2009183924A patent/JP5320210B2/ja active Active
-
2010
- 2010-08-02 WO PCT/JP2010/063034 patent/WO2011016424A1/ja active Application Filing
- 2010-08-02 US US13/388,882 patent/US8500555B2/en active Active
- 2010-08-02 CN CN201080034860.7A patent/CN102470277B/zh active Active
- 2010-08-05 TW TW099126098A patent/TW201109067A/zh unknown
Patent Citations (4)
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JP4003342B2 (ja) * | 1999-04-05 | 2007-11-07 | 株式会社バンダイナムコゲームス | ゲーム装置及びコンピュータ読み取り可能な記録媒体 |
JP2000308756A (ja) * | 1999-04-27 | 2000-11-07 | Taito Corp | ゲーム装置の入力制御装置 |
JP2001009152A (ja) * | 1999-06-30 | 2001-01-16 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP2001104637A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 釣りゲーム装置 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2018070434A1 (ja) * | 2016-10-14 | 2018-04-19 | 株式会社コナミデジタルエンタテインメント | ゲーム機の操作装置、及びこれを備えたゲーム機 |
JP2018061772A (ja) * | 2016-10-14 | 2018-04-19 | 株式会社コナミデジタルエンタテインメント | ゲーム機の操作装置、及びこれを備えたゲーム機 |
Also Published As
Publication number | Publication date |
---|---|
US8500555B2 (en) | 2013-08-06 |
CN102470277A (zh) | 2012-05-23 |
US20120129604A1 (en) | 2012-05-24 |
CN102470277B (zh) | 2014-08-20 |
TW201109067A (en) | 2011-03-16 |
JP5320210B2 (ja) | 2013-10-23 |
WO2011016424A1 (ja) | 2011-02-10 |
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