JP2010521744A5 - - Google Patents

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Publication number
JP2010521744A5
JP2010521744A5 JP2009553683A JP2009553683A JP2010521744A5 JP 2010521744 A5 JP2010521744 A5 JP 2010521744A5 JP 2009553683 A JP2009553683 A JP 2009553683A JP 2009553683 A JP2009553683 A JP 2009553683A JP 2010521744 A5 JP2010521744 A5 JP 2010521744A5
Authority
JP
Japan
Prior art keywords
computing device
platform
application
computing
clearinghouse
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2009553683A
Other languages
English (en)
Japanese (ja)
Other versions
JP2010521744A (ja
Filing date
Publication date
Priority claimed from US11/717,387 external-priority patent/US20080227548A1/en
Application filed filed Critical
Publication of JP2010521744A publication Critical patent/JP2010521744A/ja
Publication of JP2010521744A5 publication Critical patent/JP2010521744A5/ja
Pending legal-status Critical Current

Links

JP2009553683A 2007-03-13 2008-02-29 マルチプレイヤーネットワークゲームプレイ用セキュアクロスプラットフォーム Pending JP2010521744A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/717,387 US20080227548A1 (en) 2007-03-13 2007-03-13 Secured cross platform networked multiplayer communication and game play
PCT/US2008/055573 WO2008112448A1 (en) 2007-03-13 2008-02-29 Secured cross platform networked multiplayer communication and game play

Publications (2)

Publication Number Publication Date
JP2010521744A JP2010521744A (ja) 2010-06-24
JP2010521744A5 true JP2010521744A5 (enExample) 2011-03-10

Family

ID=39759908

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009553683A Pending JP2010521744A (ja) 2007-03-13 2008-02-29 マルチプレイヤーネットワークゲームプレイ用セキュアクロスプラットフォーム

Country Status (8)

Country Link
US (1) US20080227548A1 (enExample)
EP (1) EP2122528A4 (enExample)
JP (1) JP2010521744A (enExample)
KR (1) KR20090118955A (enExample)
CN (1) CN101636741A (enExample)
CA (1) CA2681006A1 (enExample)
IL (1) IL200500A0 (enExample)
WO (1) WO2008112448A1 (enExample)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2008205413A1 (en) * 2007-08-15 2009-03-05 Aristocrat Technologies Australia Pty Limited A Gaming System and a Method of Gaming
CN101635710B (zh) * 2009-08-25 2011-08-17 西安西电捷通无线网络通信股份有限公司 一种基于预共享密钥的网络安全访问控制方法及其系统
US9770654B1 (en) 2009-09-30 2017-09-26 Amazon Technologies, Inc. Cross device operation of games
US9183560B2 (en) 2010-05-28 2015-11-10 Daniel H. Abelow Reality alternate
US10046241B1 (en) 2010-11-01 2018-08-14 Ronald Charles Krosky Output production
CN103078788B (zh) * 2011-06-27 2015-12-09 北京奇虎科技有限公司 一种基于应用的信息交互方法及系统
US9182978B2 (en) 2012-03-05 2015-11-10 Microsoft Technology Licensing, Llc Application configuration using binary large objects
US9112935B2 (en) 2012-03-05 2015-08-18 Microsoft Technology Licensing, Llc Manipulating binary large objects
US9704350B1 (en) 2013-03-14 2017-07-11 Harmonix Music Systems, Inc. Musical combat game
US9645860B2 (en) * 2013-09-06 2017-05-09 Microsoft Technology Licensing, Llc Verification that particular information is transferred by an application
JP6535159B2 (ja) 2014-08-27 2019-06-26 株式会社スクウェア・エニックス プログラム、ゲームシステム、制御方法及び記録媒体
US10255083B2 (en) * 2014-09-12 2019-04-09 Ubisoft Entertainment Method and system for unified input in cross-platform streaming applications in cloud computing environments
CN105119918B (zh) * 2015-08-21 2019-01-08 腾讯科技(深圳)有限公司 实现应用跨平台交互的方法及终端设备
US9813468B2 (en) 2015-09-08 2017-11-07 Microsoft Technology Licensing, Llc Wireless control of streaming computing device
US11794107B2 (en) * 2020-12-30 2023-10-24 Activision Publishing, Inc. Systems and methods for improved collision detection in video games

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5586257A (en) * 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games
AUPP149998A0 (en) * 1998-01-27 1998-02-19 Aristocrat Leisure Industries Pty Ltd Multi-platform gaming architecture
WO2001065358A2 (en) * 2000-02-17 2001-09-07 Acclim Entertainment, Inc. Multi-player computer game system and method
JP2002014821A (ja) * 2000-06-29 2002-01-18 Toshiba Corp サーバクライアントシステム及びこのサーバクライアントシステムにおけるアプリケーション配布方法を記憶した記憶媒体
US20030177187A1 (en) * 2000-11-27 2003-09-18 Butterfly.Net. Inc. Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications
US7031473B2 (en) * 2001-11-13 2006-04-18 Microsoft Corporation Network architecture for secure communications between two console-based gaming systems
US7203835B2 (en) * 2001-11-13 2007-04-10 Microsoft Corporation Architecture for manufacturing authenticatable gaming systems
US7464272B2 (en) * 2003-09-25 2008-12-09 Microsoft Corporation Server control of peer to peer communications
ATE394846T1 (de) * 2004-05-12 2008-05-15 Togewa Holding Ag Verfahren und system für content-basiertes billing in ip-netzwerken
KR100578592B1 (ko) * 2004-06-23 2006-05-12 공정배 서버/클라이언트 기반에서 온라인 이기종 운영 체제 제공 시스템 및 방법
US20060068911A1 (en) * 2004-09-30 2006-03-30 Microsoft Corporation Game console communication with a computer
US20060259632A1 (en) * 2005-05-13 2006-11-16 Yahoo! Inc. Redirection and invitation for accessing an online service
KR100809520B1 (ko) * 2005-12-08 2008-03-04 한국전자통신연구원 크로스플랫폼 연동 시스템 및 방법

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