IL200500A0 - Secured cross platform networked multiplayer communication and game play - Google Patents

Secured cross platform networked multiplayer communication and game play

Info

Publication number
IL200500A0
IL200500A0 IL200500A IL20050009A IL200500A0 IL 200500 A0 IL200500 A0 IL 200500A0 IL 200500 A IL200500 A IL 200500A IL 20050009 A IL20050009 A IL 20050009A IL 200500 A0 IL200500 A0 IL 200500A0
Authority
IL
Israel
Prior art keywords
game play
cross platform
secured cross
networked multiplayer
communication
Prior art date
Application number
IL200500A
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of IL200500A0 publication Critical patent/IL200500A0/en

Links

Classifications

    • A63F13/12
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/266Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/06Network architectures or network communication protocols for network security for supporting key management in a packet data network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/12Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Signal Processing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • Databases & Information Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Child & Adolescent Psychology (AREA)
  • Small-Scale Networks (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
IL200500A 2007-03-13 2009-08-20 Secured cross platform networked multiplayer communication and game play IL200500A0 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/717,387 US20080227548A1 (en) 2007-03-13 2007-03-13 Secured cross platform networked multiplayer communication and game play
PCT/US2008/055573 WO2008112448A1 (en) 2007-03-13 2008-02-29 Secured cross platform networked multiplayer communication and game play

Publications (1)

Publication Number Publication Date
IL200500A0 true IL200500A0 (en) 2010-04-29

Family

ID=39759908

Family Applications (1)

Application Number Title Priority Date Filing Date
IL200500A IL200500A0 (en) 2007-03-13 2009-08-20 Secured cross platform networked multiplayer communication and game play

Country Status (8)

Country Link
US (1) US20080227548A1 (en)
EP (1) EP2122528A4 (en)
JP (1) JP2010521744A (en)
KR (1) KR20090118955A (en)
CN (1) CN101636741A (en)
CA (1) CA2681006A1 (en)
IL (1) IL200500A0 (en)
WO (1) WO2008112448A1 (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2008205413A1 (en) * 2007-08-15 2009-03-05 Aristocrat Technologies Australia Pty Limited A Gaming System and a Method of Gaming
CN101635710B (en) * 2009-08-25 2011-08-17 西安西电捷通无线网络通信股份有限公司 Pre-shared-key-based method for controlling secure access to networks and system thereof
US9770654B1 (en) * 2009-09-30 2017-09-26 Amazon Technologies, Inc. Cross device operation of games
US9183560B2 (en) 2010-05-28 2015-11-10 Daniel H. Abelow Reality alternate
US10046241B1 (en) 2010-11-01 2018-08-14 Ronald Charles Krosky Output production
CN102368780B (en) * 2011-06-27 2013-03-20 奇智软件(北京)有限公司 Information interaction method based on applications and system thereof
US9112935B2 (en) 2012-03-05 2015-08-18 Microsoft Technology Licensing, Llc Manipulating binary large objects
US9182978B2 (en) 2012-03-05 2015-11-10 Microsoft Technology Licensing, Llc Application configuration using binary large objects
US9704350B1 (en) 2013-03-14 2017-07-11 Harmonix Music Systems, Inc. Musical combat game
US9645860B2 (en) * 2013-09-06 2017-05-09 Microsoft Technology Licensing, Llc Verification that particular information is transferred by an application
JP6535159B2 (en) 2014-08-27 2019-06-26 株式会社スクウェア・エニックス Program, game system, control method and recording medium
US10255083B2 (en) * 2014-09-12 2019-04-09 Ubisoft Entertainment Method and system for unified input in cross-platform streaming applications in cloud computing environments
CN105119918B (en) * 2015-08-21 2019-01-08 腾讯科技(深圳)有限公司 Realize the method and terminal device of application cross-platform interaction
US9813468B2 (en) 2015-09-08 2017-11-07 Microsoft Technology Licensing, Llc Wireless control of streaming computing device

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5586257A (en) * 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games
AUPP149998A0 (en) * 1998-01-27 1998-02-19 Aristocrat Leisure Industries Pty Ltd Multi-platform gaming architecture
WO2001065358A2 (en) * 2000-02-17 2001-09-07 Acclim Entertainment, Inc. Multi-player computer game system and method
JP2002014821A (en) * 2000-06-29 2002-01-18 Toshiba Corp Server client system and recording medium having application distributing method in the same system recorded thereon
US20030177187A1 (en) * 2000-11-27 2003-09-18 Butterfly.Net. Inc. Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications
US7203835B2 (en) * 2001-11-13 2007-04-10 Microsoft Corporation Architecture for manufacturing authenticatable gaming systems
US7031473B2 (en) * 2001-11-13 2006-04-18 Microsoft Corporation Network architecture for secure communications between two console-based gaming systems
US7464272B2 (en) * 2003-09-25 2008-12-09 Microsoft Corporation Server control of peer to peer communications
PT1749367E (en) * 2004-05-12 2008-08-21 Togewa Holding Ag Method and device for content-based billing in ip-networks
KR100578592B1 (en) * 2004-06-23 2006-05-12 공정배 System and method for providing the different operating system based terminal service client
US20060068911A1 (en) * 2004-09-30 2006-03-30 Microsoft Corporation Game console communication with a computer
US20060259632A1 (en) * 2005-05-13 2006-11-16 Yahoo! Inc. Redirection and invitation for accessing an online service
KR100809520B1 (en) * 2005-12-08 2008-03-04 한국전자통신연구원 System and method for interworking different platform

Also Published As

Publication number Publication date
EP2122528A1 (en) 2009-11-25
KR20090118955A (en) 2009-11-18
CN101636741A (en) 2010-01-27
US20080227548A1 (en) 2008-09-18
EP2122528A4 (en) 2013-11-20
WO2008112448A1 (en) 2008-09-18
JP2010521744A (en) 2010-06-24
CA2681006A1 (en) 2008-09-18

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