MX2007011993A - Sistema, servidor de juego, terminal, y producto de programa de computadora para escalada de punto de enlace en un juego consciente de ubicacion de jugadores multiples. - Google Patents

Sistema, servidor de juego, terminal, y producto de programa de computadora para escalada de punto de enlace en un juego consciente de ubicacion de jugadores multiples.

Info

Publication number
MX2007011993A
MX2007011993A MX2007011993A MX2007011993A MX2007011993A MX 2007011993 A MX2007011993 A MX 2007011993A MX 2007011993 A MX2007011993 A MX 2007011993A MX 2007011993 A MX2007011993 A MX 2007011993A MX 2007011993 A MX2007011993 A MX 2007011993A
Authority
MX
Mexico
Prior art keywords
game
location
aware
link point
terminal
Prior art date
Application number
MX2007011993A
Other languages
English (en)
Inventor
Jouka Mattila
Original Assignee
Nokia Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nokia Corp filed Critical Nokia Corp
Publication of MX2007011993A publication Critical patent/MX2007011993A/es

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Tourism & Hospitality (AREA)
  • Economics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

Un sistema para escalar un punto de enlace en un juego consciente de ubicacion de jugadores multiples comprende una pluralidad de clientes capaces de ejecutar una aplicacion de juego en el cliente y una entidad de red capaz de comunicarse con la pluralidad de clientes. La pluralidad de clientes es capaz de comunicarse a traves de al menos una red para jugar un juego consciente de ubicacion de jugadores multiples. La entidad de red es capaz de determinar un numero de clientes que participan en el juego consciente de ubicacion de jugadores multiples. La entidad de red es capaz de determinar una ubicacion de cada uno de los clientes que participan en el juego consciente de ubicacion de jugadores multiples. La entidad de red es capaz de determinar un tamano de al menos un punto de enlace con base en el numero de clientes y con base en la ubicacion de cada cliente.
MX2007011993A 2005-03-30 2006-02-24 Sistema, servidor de juego, terminal, y producto de programa de computadora para escalada de punto de enlace en un juego consciente de ubicacion de jugadores multiples. MX2007011993A (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/093,364 US20060247053A1 (en) 2005-03-30 2005-03-30 System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game
PCT/IB2006/000821 WO2006103556A1 (en) 2005-03-30 2006-02-24 System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game

Publications (1)

Publication Number Publication Date
MX2007011993A true MX2007011993A (es) 2007-12-13

Family

ID=37052981

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2007011993A MX2007011993A (es) 2005-03-30 2006-02-24 Sistema, servidor de juego, terminal, y producto de programa de computadora para escalada de punto de enlace en un juego consciente de ubicacion de jugadores multiples.

Country Status (5)

Country Link
US (1) US20060247053A1 (es)
EP (1) EP1864546A1 (es)
KR (2) KR20100033549A (es)
MX (1) MX2007011993A (es)
WO (1) WO2006103556A1 (es)

Families Citing this family (29)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070060358A1 (en) 2005-08-10 2007-03-15 Amaitis Lee M System and method for wireless gaming with location determination
US8092303B2 (en) 2004-02-25 2012-01-10 Cfph, Llc System and method for convenience gaming
US7534169B2 (en) * 2005-07-08 2009-05-19 Cfph, Llc System and method for wireless gaming system with user profiles
US8616967B2 (en) 2004-02-25 2013-12-31 Cfph, Llc System and method for convenience gaming
US8070604B2 (en) 2005-08-09 2011-12-06 Cfph, Llc System and method for providing wireless gaming as a service application
US10510214B2 (en) 2005-07-08 2019-12-17 Cfph, Llc System and method for peer-to-peer wireless gaming
US7640297B2 (en) * 2005-07-14 2009-12-29 Gemini Mobile Technologies, Inc. Protocol optimization for wireless networks
US20070025342A1 (en) * 2005-07-14 2007-02-01 Gemini Mobile Technology, Inc. Protocol optimization for wireless networks
US7549576B2 (en) 2006-05-05 2009-06-23 Cfph, L.L.C. Systems and methods for providing access to wireless gaming devices
US7644861B2 (en) 2006-04-18 2010-01-12 Bgc Partners, Inc. Systems and methods for providing access to wireless gaming devices
US8939359B2 (en) 2006-05-05 2015-01-27 Cfph, Llc Game access device with time varying signal
US9306952B2 (en) 2006-10-26 2016-04-05 Cfph, Llc System and method for wireless gaming with location determination
US9411944B2 (en) 2006-11-15 2016-08-09 Cfph, Llc Biometric access sensitivity
US8645709B2 (en) 2006-11-14 2014-02-04 Cfph, Llc Biometric access data encryption
US8510567B2 (en) 2006-11-14 2013-08-13 Cfph, Llc Conditional biometric access in a gaming environment
US8581721B2 (en) 2007-03-08 2013-11-12 Cfph, Llc Game access device with privileges
US9183693B2 (en) 2007-03-08 2015-11-10 Cfph, Llc Game access device
US8319601B2 (en) 2007-03-14 2012-11-27 Cfph, Llc Game account access device
US8192267B2 (en) 2008-07-03 2012-06-05 Patent Investment & Licensing Company Shared game play on gaming device
US9530283B2 (en) 2008-07-03 2016-12-27 Patent Investment & Licensing Company Method for sharing game play on an electronic gaming device
US8585502B2 (en) * 2008-11-04 2013-11-19 Bally Gaming, Inc. Methods for coordinating a distributed game in a gaming environment
US8550918B2 (en) * 2008-11-04 2013-10-08 Bally Gaming, Inc. Systems for coordinating a distributed game in a gaming environment
US8475254B2 (en) 2009-12-28 2013-07-02 Patent Investment & Licensing Company Linked game play on gaming devices
US8956231B2 (en) 2010-08-13 2015-02-17 Cfph, Llc Multi-process communication regarding gaming information
US8974302B2 (en) 2010-08-13 2015-03-10 Cfph, Llc Multi-process communication regarding gaming information
US9821230B2 (en) 2011-11-08 2017-11-21 Zynga Inc. Data-driven state machine for user interactive displays
US9463386B1 (en) * 2011-11-08 2016-10-11 Zynga Inc. State machine scripting in computer-implemented games
TWI627987B (zh) 2012-02-28 2018-07-01 Cfph有限責任公司 提供遊戲服務的方法及裝置
US8715077B2 (en) 2012-08-08 2014-05-06 Skillz Inc. Dynamic gameplay advertisements

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5446756A (en) * 1990-03-19 1995-08-29 Celsat America, Inc. Integrated cellular communications system
US6025801A (en) * 1996-10-01 2000-02-15 Philips Electronics North America Corporation Video game with local updates mitigates latency effects in wide area network
US6047186A (en) * 1997-10-06 2000-04-04 Nortel Networks Corporation Method and system for solving cellular communications frequency planning problem
GB2359704B (en) * 2000-02-26 2002-05-08 Proksim Software Inc Sharing a computer-generated environment
US6542750B2 (en) * 2000-06-10 2003-04-01 Telcontar Method and system for selectively connecting mobile users based on physical proximity
EP1204283A1 (en) * 2000-11-06 2002-05-08 Telefonaktiebolaget L M Ericsson (Publ) Cellular radio network reusing frequencies
US20030036408A1 (en) * 2001-08-17 2003-02-20 Johansson Lars Olof High-density radio access system
US20030036428A1 (en) * 2001-08-20 2003-02-20 Christian Aasland Method and apparatus for implementing multiplayer PDA games
US7158798B2 (en) * 2003-02-28 2007-01-02 Lucent Technologies Inc. Location-based ad-hoc game services
US7634569B2 (en) * 2003-04-23 2009-12-15 Microsoft Corporation Match making based on proximity measures between devices
US20060143028A1 (en) * 2004-12-23 2006-06-29 Jorn Altmann Network analysis system and method using business value

Also Published As

Publication number Publication date
KR20070113322A (ko) 2007-11-28
EP1864546A1 (en) 2007-12-12
WO2006103556A1 (en) 2006-10-05
US20060247053A1 (en) 2006-11-02
KR20100033549A (ko) 2010-03-30

Similar Documents

Publication Publication Date Title
MX2007011993A (es) Sistema, servidor de juego, terminal, y producto de programa de computadora para escalada de punto de enlace en un juego consciente de ubicacion de jugadores multiples.
CN102325299B (zh) 用于创建音频场景的设备和方法
SG149800A1 (en) Administration of policies for wireless devices in a wireless communication system
US11130055B2 (en) System and method for granting remote access to a video game executed on a video game console or network client
WO2007000638A3 (en) Multidevice session establishment for multimodal browsing
WO2009074976A3 (en) System and methodology for providing shared internet experience
WO2008066791A3 (en) System and method for creating ad-hoc virtual communities
WO2006124811A3 (en) System and method for network interactive game match-up and server selection
EP2031910A3 (en) Administration of wireless devices in a wireless communication system
WO2008074481A3 (en) Data network service based on profiling client-addresses
WO2006115934A3 (en) An application programming interface for inviting participants in a serverless peer to peer network
WO2005074596A3 (en) Method and apparatus for providing real-time notification for avatars
WO2005079938A3 (en) Facilitating network-based multiplayer games
WO2005070012A3 (en) Multi-player game employing dynamic re-sequencing
WO2007053304A3 (en) Multi-user terminal services accelerator
WO2006118753A3 (en) System and method for utilizing a presence service to advertise activity availability
WO2006034220A3 (en) User interface system and method for implementation on multiple types of clients
ATE482561T1 (de) Datenzugriff, datenreplikation oder kommunikationssystem mit verteilter softwareanwendung
CN103221099B (zh) 协调现实世界聚会以促进在线社区
WO2006036987A3 (en) Online loyality program
ZA200305493B (en) Gaming machine, server, and program with image of real player.
Ye et al. System-performance modeling for massively multiplayer online role-playing games
CN102984144B (zh) 一种手机游戏撮合竞技比赛的自由撮合方法
EP2605222A3 (en) Gaming system and method
WO2007007320A3 (en) Method and system for increasing popularity of content items shared over peer-to-peer networks

Legal Events

Date Code Title Description
FA Abandonment or withdrawal