MX2007011993A - Sistema, servidor de juego, terminal, y producto de programa de computadora para escalada de punto de enlace en un juego consciente de ubicacion de jugadores multiples. - Google Patents
Sistema, servidor de juego, terminal, y producto de programa de computadora para escalada de punto de enlace en un juego consciente de ubicacion de jugadores multiples.Info
- Publication number
- MX2007011993A MX2007011993A MX2007011993A MX2007011993A MX2007011993A MX 2007011993 A MX2007011993 A MX 2007011993A MX 2007011993 A MX2007011993 A MX 2007011993A MX 2007011993 A MX2007011993 A MX 2007011993A MX 2007011993 A MX2007011993 A MX 2007011993A
- Authority
- MX
- Mexico
- Prior art keywords
- game
- location
- aware
- link point
- terminal
- Prior art date
Links
- 238000004590 computer program Methods 0.000 title 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Tourism & Hospitality (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Mobile Radio Communication Systems (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Un sistema para escalar un punto de enlace en un juego consciente de ubicacion de jugadores multiples comprende una pluralidad de clientes capaces de ejecutar una aplicacion de juego en el cliente y una entidad de red capaz de comunicarse con la pluralidad de clientes. La pluralidad de clientes es capaz de comunicarse a traves de al menos una red para jugar un juego consciente de ubicacion de jugadores multiples. La entidad de red es capaz de determinar un numero de clientes que participan en el juego consciente de ubicacion de jugadores multiples. La entidad de red es capaz de determinar una ubicacion de cada uno de los clientes que participan en el juego consciente de ubicacion de jugadores multiples. La entidad de red es capaz de determinar un tamano de al menos un punto de enlace con base en el numero de clientes y con base en la ubicacion de cada cliente.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/093,364 US20060247053A1 (en) | 2005-03-30 | 2005-03-30 | System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game |
PCT/IB2006/000821 WO2006103556A1 (en) | 2005-03-30 | 2006-02-24 | System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game |
Publications (1)
Publication Number | Publication Date |
---|---|
MX2007011993A true MX2007011993A (es) | 2007-12-13 |
Family
ID=37052981
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2007011993A MX2007011993A (es) | 2005-03-30 | 2006-02-24 | Sistema, servidor de juego, terminal, y producto de programa de computadora para escalada de punto de enlace en un juego consciente de ubicacion de jugadores multiples. |
Country Status (5)
Country | Link |
---|---|
US (1) | US20060247053A1 (es) |
EP (1) | EP1864546A1 (es) |
KR (2) | KR20100033549A (es) |
MX (1) | MX2007011993A (es) |
WO (1) | WO2006103556A1 (es) |
Families Citing this family (29)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070060358A1 (en) | 2005-08-10 | 2007-03-15 | Amaitis Lee M | System and method for wireless gaming with location determination |
US8092303B2 (en) | 2004-02-25 | 2012-01-10 | Cfph, Llc | System and method for convenience gaming |
US7534169B2 (en) * | 2005-07-08 | 2009-05-19 | Cfph, Llc | System and method for wireless gaming system with user profiles |
US8616967B2 (en) | 2004-02-25 | 2013-12-31 | Cfph, Llc | System and method for convenience gaming |
US8070604B2 (en) | 2005-08-09 | 2011-12-06 | Cfph, Llc | System and method for providing wireless gaming as a service application |
US10510214B2 (en) | 2005-07-08 | 2019-12-17 | Cfph, Llc | System and method for peer-to-peer wireless gaming |
US7640297B2 (en) * | 2005-07-14 | 2009-12-29 | Gemini Mobile Technologies, Inc. | Protocol optimization for wireless networks |
US20070025342A1 (en) * | 2005-07-14 | 2007-02-01 | Gemini Mobile Technology, Inc. | Protocol optimization for wireless networks |
US7549576B2 (en) | 2006-05-05 | 2009-06-23 | Cfph, L.L.C. | Systems and methods for providing access to wireless gaming devices |
US7644861B2 (en) | 2006-04-18 | 2010-01-12 | Bgc Partners, Inc. | Systems and methods for providing access to wireless gaming devices |
US8939359B2 (en) | 2006-05-05 | 2015-01-27 | Cfph, Llc | Game access device with time varying signal |
US9306952B2 (en) | 2006-10-26 | 2016-04-05 | Cfph, Llc | System and method for wireless gaming with location determination |
US9411944B2 (en) | 2006-11-15 | 2016-08-09 | Cfph, Llc | Biometric access sensitivity |
US8645709B2 (en) | 2006-11-14 | 2014-02-04 | Cfph, Llc | Biometric access data encryption |
US8510567B2 (en) | 2006-11-14 | 2013-08-13 | Cfph, Llc | Conditional biometric access in a gaming environment |
US8581721B2 (en) | 2007-03-08 | 2013-11-12 | Cfph, Llc | Game access device with privileges |
US9183693B2 (en) | 2007-03-08 | 2015-11-10 | Cfph, Llc | Game access device |
US8319601B2 (en) | 2007-03-14 | 2012-11-27 | Cfph, Llc | Game account access device |
US8192267B2 (en) | 2008-07-03 | 2012-06-05 | Patent Investment & Licensing Company | Shared game play on gaming device |
US9530283B2 (en) | 2008-07-03 | 2016-12-27 | Patent Investment & Licensing Company | Method for sharing game play on an electronic gaming device |
US8585502B2 (en) * | 2008-11-04 | 2013-11-19 | Bally Gaming, Inc. | Methods for coordinating a distributed game in a gaming environment |
US8550918B2 (en) * | 2008-11-04 | 2013-10-08 | Bally Gaming, Inc. | Systems for coordinating a distributed game in a gaming environment |
US8475254B2 (en) | 2009-12-28 | 2013-07-02 | Patent Investment & Licensing Company | Linked game play on gaming devices |
US8956231B2 (en) | 2010-08-13 | 2015-02-17 | Cfph, Llc | Multi-process communication regarding gaming information |
US8974302B2 (en) | 2010-08-13 | 2015-03-10 | Cfph, Llc | Multi-process communication regarding gaming information |
US9821230B2 (en) | 2011-11-08 | 2017-11-21 | Zynga Inc. | Data-driven state machine for user interactive displays |
US9463386B1 (en) * | 2011-11-08 | 2016-10-11 | Zynga Inc. | State machine scripting in computer-implemented games |
TWI627987B (zh) | 2012-02-28 | 2018-07-01 | Cfph有限責任公司 | 提供遊戲服務的方法及裝置 |
US8715077B2 (en) | 2012-08-08 | 2014-05-06 | Skillz Inc. | Dynamic gameplay advertisements |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5446756A (en) * | 1990-03-19 | 1995-08-29 | Celsat America, Inc. | Integrated cellular communications system |
US6025801A (en) * | 1996-10-01 | 2000-02-15 | Philips Electronics North America Corporation | Video game with local updates mitigates latency effects in wide area network |
US6047186A (en) * | 1997-10-06 | 2000-04-04 | Nortel Networks Corporation | Method and system for solving cellular communications frequency planning problem |
GB2359704B (en) * | 2000-02-26 | 2002-05-08 | Proksim Software Inc | Sharing a computer-generated environment |
US6542750B2 (en) * | 2000-06-10 | 2003-04-01 | Telcontar | Method and system for selectively connecting mobile users based on physical proximity |
EP1204283A1 (en) * | 2000-11-06 | 2002-05-08 | Telefonaktiebolaget L M Ericsson (Publ) | Cellular radio network reusing frequencies |
US20030036408A1 (en) * | 2001-08-17 | 2003-02-20 | Johansson Lars Olof | High-density radio access system |
US20030036428A1 (en) * | 2001-08-20 | 2003-02-20 | Christian Aasland | Method and apparatus for implementing multiplayer PDA games |
US7158798B2 (en) * | 2003-02-28 | 2007-01-02 | Lucent Technologies Inc. | Location-based ad-hoc game services |
US7634569B2 (en) * | 2003-04-23 | 2009-12-15 | Microsoft Corporation | Match making based on proximity measures between devices |
US20060143028A1 (en) * | 2004-12-23 | 2006-06-29 | Jorn Altmann | Network analysis system and method using business value |
-
2005
- 2005-03-30 US US11/093,364 patent/US20060247053A1/en not_active Abandoned
-
2006
- 2006-02-24 WO PCT/IB2006/000821 patent/WO2006103556A1/en active Application Filing
- 2006-02-24 KR KR1020107005169A patent/KR20100033549A/ko not_active Application Discontinuation
- 2006-02-24 KR KR1020077024978A patent/KR20070113322A/ko not_active Application Discontinuation
- 2006-02-24 EP EP06727445A patent/EP1864546A1/en not_active Withdrawn
- 2006-02-24 MX MX2007011993A patent/MX2007011993A/es not_active Application Discontinuation
Also Published As
Publication number | Publication date |
---|---|
KR20070113322A (ko) | 2007-11-28 |
EP1864546A1 (en) | 2007-12-12 |
WO2006103556A1 (en) | 2006-10-05 |
US20060247053A1 (en) | 2006-11-02 |
KR20100033549A (ko) | 2010-03-30 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FA | Abandonment or withdrawal |