KR20090118955A - 보안된 크로스 플랫폼 네트워크 멀티플레이어 통신 및 게임 플레이 - Google Patents

보안된 크로스 플랫폼 네트워크 멀티플레이어 통신 및 게임 플레이 Download PDF

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Publication number
KR20090118955A
KR20090118955A KR1020097018515A KR20097018515A KR20090118955A KR 20090118955 A KR20090118955 A KR 20090118955A KR 1020097018515 A KR1020097018515 A KR 1020097018515A KR 20097018515 A KR20097018515 A KR 20097018515A KR 20090118955 A KR20090118955 A KR 20090118955A
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South Korea
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computing device
platform
game
application
clearinghouse
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KR1020097018515A
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English (en)
Korean (ko)
Inventor
카림 아마드 초우드리
마틴 제이. 슬리만
브라이언 앤드류 무어
로버트 산필립포
반스 오'네일
다니엘 카이아파
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마이크로소프트 코포레이션
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Publication of KR20090118955A publication Critical patent/KR20090118955A/ko
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/266Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/06Network architectures or network communication protocols for network security for supporting key management in a packet data network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/12Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Signal Processing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • Databases & Information Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Child & Adolescent Psychology (AREA)
  • Small-Scale Networks (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
KR1020097018515A 2007-03-13 2008-02-29 보안된 크로스 플랫폼 네트워크 멀티플레이어 통신 및 게임 플레이 Withdrawn KR20090118955A (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/717,387 US20080227548A1 (en) 2007-03-13 2007-03-13 Secured cross platform networked multiplayer communication and game play
US11/717,387 2007-03-13

Publications (1)

Publication Number Publication Date
KR20090118955A true KR20090118955A (ko) 2009-11-18

Family

ID=39759908

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020097018515A Withdrawn KR20090118955A (ko) 2007-03-13 2008-02-29 보안된 크로스 플랫폼 네트워크 멀티플레이어 통신 및 게임 플레이

Country Status (8)

Country Link
US (1) US20080227548A1 (enExample)
EP (1) EP2122528A4 (enExample)
JP (1) JP2010521744A (enExample)
KR (1) KR20090118955A (enExample)
CN (1) CN101636741A (enExample)
CA (1) CA2681006A1 (enExample)
IL (1) IL200500A0 (enExample)
WO (1) WO2008112448A1 (enExample)

Cited By (1)

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KR20160048811A (ko) * 2013-09-06 2016-05-04 마이크로소프트 테크놀로지 라이센싱, 엘엘씨 애플리케이션에 의한 특정 정보의 전송 검증 기법

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CN101635710B (zh) * 2009-08-25 2011-08-17 西安西电捷通无线网络通信股份有限公司 一种基于预共享密钥的网络安全访问控制方法及其系统
US9770654B1 (en) 2009-09-30 2017-09-26 Amazon Technologies, Inc. Cross device operation of games
US9183560B2 (en) 2010-05-28 2015-11-10 Daniel H. Abelow Reality alternate
US10046241B1 (en) 2010-11-01 2018-08-14 Ronald Charles Krosky Output production
CN103078788B (zh) * 2011-06-27 2015-12-09 北京奇虎科技有限公司 一种基于应用的信息交互方法及系统
US9182978B2 (en) 2012-03-05 2015-11-10 Microsoft Technology Licensing, Llc Application configuration using binary large objects
US9112935B2 (en) 2012-03-05 2015-08-18 Microsoft Technology Licensing, Llc Manipulating binary large objects
US9704350B1 (en) 2013-03-14 2017-07-11 Harmonix Music Systems, Inc. Musical combat game
JP6535159B2 (ja) 2014-08-27 2019-06-26 株式会社スクウェア・エニックス プログラム、ゲームシステム、制御方法及び記録媒体
US10255083B2 (en) * 2014-09-12 2019-04-09 Ubisoft Entertainment Method and system for unified input in cross-platform streaming applications in cloud computing environments
CN105119918B (zh) * 2015-08-21 2019-01-08 腾讯科技(深圳)有限公司 实现应用跨平台交互的方法及终端设备
US9813468B2 (en) 2015-09-08 2017-11-07 Microsoft Technology Licensing, Llc Wireless control of streaming computing device
US11794107B2 (en) * 2020-12-30 2023-10-24 Activision Publishing, Inc. Systems and methods for improved collision detection in video games

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AUPP149998A0 (en) * 1998-01-27 1998-02-19 Aristocrat Leisure Industries Pty Ltd Multi-platform gaming architecture
WO2001065358A2 (en) * 2000-02-17 2001-09-07 Acclim Entertainment, Inc. Multi-player computer game system and method
JP2002014821A (ja) * 2000-06-29 2002-01-18 Toshiba Corp サーバクライアントシステム及びこのサーバクライアントシステムにおけるアプリケーション配布方法を記憶した記憶媒体
US20030177187A1 (en) * 2000-11-27 2003-09-18 Butterfly.Net. Inc. Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications
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US7203835B2 (en) * 2001-11-13 2007-04-10 Microsoft Corporation Architecture for manufacturing authenticatable gaming systems
US7464272B2 (en) * 2003-09-25 2008-12-09 Microsoft Corporation Server control of peer to peer communications
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20160048811A (ko) * 2013-09-06 2016-05-04 마이크로소프트 테크놀로지 라이센싱, 엘엘씨 애플리케이션에 의한 특정 정보의 전송 검증 기법

Also Published As

Publication number Publication date
CA2681006A1 (en) 2008-09-18
EP2122528A1 (en) 2009-11-25
EP2122528A4 (en) 2013-11-20
CN101636741A (zh) 2010-01-27
IL200500A0 (en) 2010-04-29
WO2008112448A1 (en) 2008-09-18
JP2010521744A (ja) 2010-06-24
US20080227548A1 (en) 2008-09-18

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Date Code Title Description
PA0105 International application

Patent event date: 20090904

Patent event code: PA01051R01D

Comment text: International Patent Application

PG1501 Laying open of application
PC1203 Withdrawal of no request for examination
WITN Application deemed withdrawn, e.g. because no request for examination was filed or no examination fee was paid