JP2010521744A - マルチプレイヤーネットワークゲームプレイ用セキュアクロスプラットフォーム - Google Patents
マルチプレイヤーネットワークゲームプレイ用セキュアクロスプラットフォーム Download PDFInfo
- Publication number
- JP2010521744A JP2010521744A JP2009553683A JP2009553683A JP2010521744A JP 2010521744 A JP2010521744 A JP 2010521744A JP 2009553683 A JP2009553683 A JP 2009553683A JP 2009553683 A JP2009553683 A JP 2009553683A JP 2010521744 A JP2010521744 A JP 2010521744A
- Authority
- JP
- Japan
- Prior art keywords
- computing device
- platform
- game
- clearinghouse
- application
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/266—Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/06—Network architectures or network communication protocols for network security for supporting key management in a packet data network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/12—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- General Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Signal Processing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Economics (AREA)
- Databases & Information Systems (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Child & Adolescent Psychology (AREA)
- Small-Scale Networks (AREA)
- Information Transfer Between Computers (AREA)
- Computer And Data Communications (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/717,387 US20080227548A1 (en) | 2007-03-13 | 2007-03-13 | Secured cross platform networked multiplayer communication and game play |
| PCT/US2008/055573 WO2008112448A1 (en) | 2007-03-13 | 2008-02-29 | Secured cross platform networked multiplayer communication and game play |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2010521744A true JP2010521744A (ja) | 2010-06-24 |
| JP2010521744A5 JP2010521744A5 (enExample) | 2011-03-10 |
Family
ID=39759908
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2009553683A Pending JP2010521744A (ja) | 2007-03-13 | 2008-02-29 | マルチプレイヤーネットワークゲームプレイ用セキュアクロスプラットフォーム |
Country Status (8)
| Country | Link |
|---|---|
| US (1) | US20080227548A1 (enExample) |
| EP (1) | EP2122528A4 (enExample) |
| JP (1) | JP2010521744A (enExample) |
| KR (1) | KR20090118955A (enExample) |
| CN (1) | CN101636741A (enExample) |
| CA (1) | CA2681006A1 (enExample) |
| IL (1) | IL200500A0 (enExample) |
| WO (1) | WO2008112448A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP2990086A2 (en) | 2014-08-27 | 2016-03-02 | Square Enix Co., Ltd. | Program, game system, and control method |
Families Citing this family (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU2008205413A1 (en) * | 2007-08-15 | 2009-03-05 | Aristocrat Technologies Australia Pty Limited | A Gaming System and a Method of Gaming |
| CN101635710B (zh) * | 2009-08-25 | 2011-08-17 | 西安西电捷通无线网络通信股份有限公司 | 一种基于预共享密钥的网络安全访问控制方法及其系统 |
| US9770654B1 (en) | 2009-09-30 | 2017-09-26 | Amazon Technologies, Inc. | Cross device operation of games |
| US9183560B2 (en) | 2010-05-28 | 2015-11-10 | Daniel H. Abelow | Reality alternate |
| US10046241B1 (en) | 2010-11-01 | 2018-08-14 | Ronald Charles Krosky | Output production |
| CN103078788B (zh) * | 2011-06-27 | 2015-12-09 | 北京奇虎科技有限公司 | 一种基于应用的信息交互方法及系统 |
| US9182978B2 (en) | 2012-03-05 | 2015-11-10 | Microsoft Technology Licensing, Llc | Application configuration using binary large objects |
| US9112935B2 (en) | 2012-03-05 | 2015-08-18 | Microsoft Technology Licensing, Llc | Manipulating binary large objects |
| US9704350B1 (en) | 2013-03-14 | 2017-07-11 | Harmonix Music Systems, Inc. | Musical combat game |
| US9645860B2 (en) * | 2013-09-06 | 2017-05-09 | Microsoft Technology Licensing, Llc | Verification that particular information is transferred by an application |
| US10255083B2 (en) * | 2014-09-12 | 2019-04-09 | Ubisoft Entertainment | Method and system for unified input in cross-platform streaming applications in cloud computing environments |
| CN105119918B (zh) * | 2015-08-21 | 2019-01-08 | 腾讯科技(深圳)有限公司 | 实现应用跨平台交互的方法及终端设备 |
| US9813468B2 (en) | 2015-09-08 | 2017-11-07 | Microsoft Technology Licensing, Llc | Wireless control of streaming computing device |
| US11794107B2 (en) * | 2020-12-30 | 2023-10-24 | Activision Publishing, Inc. | Systems and methods for improved collision detection in video games |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005100419A (ja) * | 2003-09-25 | 2005-04-14 | Microsoft Corp | ピアツーピア通信のサーバ制御方法及び制御システム |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5586257A (en) * | 1994-05-05 | 1996-12-17 | Perlman; Stephen G. | Network architecture to support multiple site real-time video games |
| AUPP149998A0 (en) * | 1998-01-27 | 1998-02-19 | Aristocrat Leisure Industries Pty Ltd | Multi-platform gaming architecture |
| WO2001065358A2 (en) * | 2000-02-17 | 2001-09-07 | Acclim Entertainment, Inc. | Multi-player computer game system and method |
| JP2002014821A (ja) * | 2000-06-29 | 2002-01-18 | Toshiba Corp | サーバクライアントシステム及びこのサーバクライアントシステムにおけるアプリケーション配布方法を記憶した記憶媒体 |
| US20030177187A1 (en) * | 2000-11-27 | 2003-09-18 | Butterfly.Net. Inc. | Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications |
| US7031473B2 (en) * | 2001-11-13 | 2006-04-18 | Microsoft Corporation | Network architecture for secure communications between two console-based gaming systems |
| US7203835B2 (en) * | 2001-11-13 | 2007-04-10 | Microsoft Corporation | Architecture for manufacturing authenticatable gaming systems |
| ATE394846T1 (de) * | 2004-05-12 | 2008-05-15 | Togewa Holding Ag | Verfahren und system für content-basiertes billing in ip-netzwerken |
| KR100578592B1 (ko) * | 2004-06-23 | 2006-05-12 | 공정배 | 서버/클라이언트 기반에서 온라인 이기종 운영 체제 제공 시스템 및 방법 |
| US20060068911A1 (en) * | 2004-09-30 | 2006-03-30 | Microsoft Corporation | Game console communication with a computer |
| US20060259632A1 (en) * | 2005-05-13 | 2006-11-16 | Yahoo! Inc. | Redirection and invitation for accessing an online service |
| KR100809520B1 (ko) * | 2005-12-08 | 2008-03-04 | 한국전자통신연구원 | 크로스플랫폼 연동 시스템 및 방법 |
-
2007
- 2007-03-13 US US11/717,387 patent/US20080227548A1/en not_active Abandoned
-
2008
- 2008-02-29 WO PCT/US2008/055573 patent/WO2008112448A1/en not_active Ceased
- 2008-02-29 KR KR1020097018515A patent/KR20090118955A/ko not_active Withdrawn
- 2008-02-29 CN CN200880008142A patent/CN101636741A/zh active Pending
- 2008-02-29 CA CA002681006A patent/CA2681006A1/en not_active Abandoned
- 2008-02-29 EP EP08731184.1A patent/EP2122528A4/en not_active Withdrawn
- 2008-02-29 JP JP2009553683A patent/JP2010521744A/ja active Pending
-
2009
- 2009-08-20 IL IL200500A patent/IL200500A0/en unknown
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005100419A (ja) * | 2003-09-25 | 2005-04-14 | Microsoft Corp | ピアツーピア通信のサーバ制御方法及び制御システム |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP2990086A2 (en) | 2014-08-27 | 2016-03-02 | Square Enix Co., Ltd. | Program, game system, and control method |
Also Published As
| Publication number | Publication date |
|---|---|
| CA2681006A1 (en) | 2008-09-18 |
| KR20090118955A (ko) | 2009-11-18 |
| EP2122528A1 (en) | 2009-11-25 |
| EP2122528A4 (en) | 2013-11-20 |
| CN101636741A (zh) | 2010-01-27 |
| IL200500A0 (en) | 2010-04-29 |
| WO2008112448A1 (en) | 2008-09-18 |
| US20080227548A1 (en) | 2008-09-18 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20110117 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20110117 |
|
| A977 | Report on retrieval |
Free format text: JAPANESE INTERMEDIATE CODE: A971007 Effective date: 20130219 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20130221 |
|
| A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20130709 |