JP2010518354A - 遠隔操作玩具用のシューティング・ゲームにおいて対象を認識するための方法 - Google Patents
遠隔操作玩具用のシューティング・ゲームにおいて対象を認識するための方法 Download PDFInfo
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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Abstract
Description
搭載型ビデオ・カメラを備える第1の遠隔操作ビークルと、
第2の遠隔操作ビークルと、
第1のビークルを遠隔操作する役割を果たす、電子動画ディスプレイ要素と
を備え、この方法は、以下のステップ、すなわち、
搭載型カメラによって配信された画像を電子要素の動画ディスプレイ上に表示させるステップと、
動画内で移動可能なバーチャル十字線を表示させるステップと、
バーチャル射撃を発射するためのコマンドが電子要素に入力されたことを検出するステップと、
動画内のバーチャル十字線の位置Aを取得するステップと、
動画内で第2の遠隔操作ビークルを認識するステップと、
認識に失敗した場合に、バーチャル射撃を無効化するステップ、または
認識に成功した場合に、
a)動画内で第2のビークルの位置Bを取得するステップ、
b)位置Aを位置Bと比較するステップ、
c)AとBとが同一である場合に、バーチャル射撃を有効化するステップ、もしくは
d)AとBとが異なる場合に、バーチャル射撃を無効化するステップ
とを含むことを特徴とする。
第1のビークルの動きの計測、および/または
動画内での第2のビークルの以前の動き
にもとづいて、動画内での第2のビークルの動きを予測するステップをさらに含む。
Claims (9)
- ビデオ・ゲーム・システムのための射撃有効化方法であって、前記システムは、
搭載型ビデオ・カメラ(25)を備える第1の遠隔操作ビークル(51)と、
第2の遠隔操作ビークル(53)と、
前記第1のビークル(51)を遠隔操作する役割を果たす、電子動画ディスプレイ要素(35、37)と
を備える、方法において、
前記搭載型カメラによって配信された画像を前記電子要素の動画ディスプレイ上に表示させるステップ(100)と、
前記動画内で移動可能なバーチャル十字線(43)を表示させるステップ(101)と、
バーチャル射撃を発射するためのコマンドが前記電子要素に入力されたことを検出するステップ(102)と、
前記動画内の前記バーチャル十字線(43)の位置Aを取得するステップ(103)と、
前記動画内で前記第2の遠隔操作ビークル(53)を認識するステップ(104)と、
認識に失敗した場合に、前記バーチャル射撃を無効化するステップ(105)、または
認識に成功した場合に、
a)前記動画内で前記第2のビークル(53)の位置Bを取得するステップ(106)、
b)前記位置Aを前記位置Bと比較するステップ(107)、
c)AとBとが同一である場合に、前記バーチャル射撃を有効化するステップ(108)、もしくは
d)AとBとが異なる場合に、前記バーチャル射撃を無効化するステップ(109)
とを含むことを特徴とする、方法。 - 前記第2のビークル(53)は、前記第2のビークルの上に配置された識別要素、すなわちLEDを認識することによって認識される、請求項1に記載の方法。
- 前記LEDは、前記第2のビークル(53)の認識を容易にするために、
ある特定のパターンを形成するように配置される、
ある予め定められた頻度で点滅する、
ある特定の色彩を有する、および/または
経時的に変化する色彩を有する、
請求項2に記載の方法。 - 前記LEDの認識は、前記LEDの合計明度を計測し、それにより、計測された明度値に応じて、視認可能な前記第2のビークル(53)の割合を認識可能にすることを含む、請求項2または3のいずれか1項に記載の方法。
- 前記第1のビークル(51)の動きの計測、および/または
前記動画内での前記第2のビークル(53)の以前の動き
にもとづいて、前記動画内での前記第2のビークル(53)の動きを予測するステップをさらに含む、請求項1乃至4のいずれか1項に記載の方法。 - 前記ビークル(51、53)は、それらの動きを追跡するためのセンサ、とりわけ位置センサと、前記動きの送信を可能にするための遠隔通信手段とを有し、前記動画(106)内の前記第2のビークル(53)の位置Bが、前記ビークル(51、53)によって送信された、前記センサによる情報にもとづいて認識される、請求項1乃至5のいずれか1項に記載の方法。
- 前記センサによって計測された前記位置は、前記動画(106)における認識アルゴリズムの初期条件として使用される、請求項1乃至6のいずれか1項に記載の方法。
- 前記動画(106)内の識別要素の認識が前記第2のビークル(53)の突然の消滅を示す場合には、前記第2のビークル(53)が現実の障害物の背後に移ったものと見なすことを本質とする分析ステップを含む、請求2乃至4のいずれか1項に記載の方法。
- 間接射撃の場合には射撃を有効化する代替ステップを含み、この射撃は、バーチャル発射体の弾道と、前記動画(106)内の前記標的ビークル(53)の位置Bでの前記バーチャル発射体の衝突とをシミュレートすることによって、有効化される、請求項1乃至8のいずれか1項に記載の方法。
Applications Claiming Priority (2)
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FR0700998A FR2912318B1 (fr) | 2007-02-13 | 2007-02-13 | Reconnaissance d'objets dans un jeu de tir pour jouets telecommandes |
PCT/FR2008/000180 WO2008116982A2 (fr) | 2007-02-13 | 2008-02-13 | Procédé de reconnaissance d'objets dans un jeu de tir pour jouets télécommandés |
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Publication Number | Publication Date |
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JP2010518354A true JP2010518354A (ja) | 2010-05-27 |
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JP2009549841A Pending JP2010518354A (ja) | 2007-02-13 | 2008-02-13 | 遠隔操作玩具用のシューティング・ゲームにおいて対象を認識するための方法 |
Country Status (5)
Country | Link |
---|---|
US (1) | US20100178966A1 (ja) |
EP (1) | EP2125127A2 (ja) |
JP (1) | JP2010518354A (ja) |
FR (1) | FR2912318B1 (ja) |
WO (1) | WO2008116982A2 (ja) |
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- 2008-02-13 EP EP08761879A patent/EP2125127A2/fr not_active Withdrawn
- 2008-02-13 US US12/526,933 patent/US20100178966A1/en not_active Abandoned
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WO2013183328A1 (ja) * | 2012-06-05 | 2013-12-12 | ソニー株式会社 | 情報処理装置、情報処理方法、プログラム及び玩具システム |
JPWO2013183328A1 (ja) * | 2012-06-05 | 2016-01-28 | ソニー株式会社 | 情報処理装置、情報処理方法、プログラム及び玩具システム |
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Also Published As
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EP2125127A2 (fr) | 2009-12-02 |
WO2008116982A2 (fr) | 2008-10-02 |
FR2912318B1 (fr) | 2016-12-30 |
US20100178966A1 (en) | 2010-07-15 |
WO2008116982A3 (fr) | 2008-12-24 |
FR2912318A1 (fr) | 2008-08-15 |
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