JP2010148967A5 - - Google Patents

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JP2010148967A5
JP2010148967A5 JP2010086003A JP2010086003A JP2010148967A5 JP 2010148967 A5 JP2010148967 A5 JP 2010148967A5 JP 2010086003 A JP2010086003 A JP 2010086003A JP 2010086003 A JP2010086003 A JP 2010086003A JP 2010148967 A5 JP2010148967 A5 JP 2010148967A5
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Japan
Prior art keywords
gaming state
state
display
game
winning number
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JP2010086003A
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JP4786752B2 (en
JP2010148967A (en
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Priority claimed from JP2010086003A external-priority patent/JP4786752B2/en
Publication of JP2010148967A publication Critical patent/JP2010148967A/en
Publication of JP2010148967A5 publication Critical patent/JP2010148967A5/ja
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Claims (1)

遊技領域に設けられた第1の始動領域と、前記遊技領域に設けられた第2の始動領域と、前記第1の始動領域に遊技媒体が入賞したことに基づいて変動表示の第1の開始条件が成立したときに第1識別情報の変動表示を開始し、表示結果を導出表示する第1変動表示手段と、前記第2の始動領域に遊技媒体が入賞したことに基づいて変動表示の第2の開始条件が成立したときに第2識別情報の変動表示を開始し、表示結果を導出表示する第2変動表示手段とを備え、前記第1変動表示手段と前記第2変動表示手段のいずれかに特定表示結果が導出表示されたときに遊技者にとって有利な特定遊技状態に移行させる遊技機であって、
前記遊技領域に設けられ、遊技球が入賞可能な第1の状態と該第1の状態に比べて遊技球が入賞しにくいまたは入賞しない第2の状態とに変化可能であり、前記特定遊技状態に制御されたときに当該第1の状態に制御される特別可変入賞装置と、
遊技の進行を制御し、前記第1変動表示手段および前記第2変動表示手段の変動表示を制御し、当該変動表示の状態を特定可能なコマンドを送信する遊技制御手段と、
該遊技制御手段が送信したコマンドにもとづいて遊技機に設けられている演出用部品の制御を行なう演出制御手段とを備え、
前記遊技制御手段は、
前記第1変動表示手段および前記第2変動表示手段のそれぞれで実行される変動表示について、前記特定遊技状態に制御するか否かと、前記特定遊技状態終了後に前記特定遊技状態と異なる通常状態に制御するか、前記特定遊技状態終了後に前記変動表示の表示結果が前記特定表示結果となる確率が前記通常状態よりも向上した高確率状態に制御するかとを前記変動表示の表示結果を導出表示する前に決定する事前決定手段と、
前記特定遊技状態として、前記特別可変入賞装置を所定期間前記第1の状態に変化させることを所定回数行なうことにより終了し、前記特定遊技状態終了後、前記通常状態または前記高確率状態に制御される第1遊技状態に制御する第1遊技状態制御手段と、
前記特定遊技状態として、前記特別可変入賞装置を前記所定期間よりも短い期間および前記所定回数よりも少ない回数の少なくともいずれかで前記第1の状態に変化させることにより終了し、前記特定遊技状態終了後、前記高確率状態に制御される第2遊技状態に制御する第2遊技状態制御手段と、
所定の上限値までの前記第1の開始条件が成立していない前記第1の始動領域への遊技媒体の入賞数を特定可能な第1保留記憶データを記憶する第1保留記憶手段と、
所定の上限値までの前記第2の開始条件が成立していない前記第2の始動領域への遊技媒体の入賞数を特定可能な第2保留記憶データを記憶する第2保留記憶手段と、
前記第1保留記憶データによって特定される入賞数または前記第2保留記憶データによって特定される入賞数が増加したことに基づいて、いずれの入賞数が増加したのかを示す入賞数識別コマンドを送信してから、前記第1保留記憶データによって特定される入賞数と前記第2保留記憶データによって特定される入賞数との合計に対応する合計数を特定可能な合計数特定コマンドを送信する合計数特定コマンド送信手段と
特定遊技状態を終了した後に、遊技状態を前記第2の始動領域が遊技媒体の入賞しやすい状態である高ベース状態に移行する高ベース移行手段とを含み、
遊技機は、前記第1保留記憶データによって特定される入賞数と前記第2保留記憶データによって特定される入賞数とを特定可能な表示を行なう入賞数表示手段を備え、
前記演出制御手段は、
前記合計数特定コマンド送信手段が送信した合計数特定コマンドに基づいて、前記入賞数表示手段に、前記第1保留記憶データによって特定される入賞数を特定可能な第1の態様で表示を行なわせ、前記第2保留記憶データによって特定される入賞数を特定可能な第2の態様で表示を行なわせる入賞数表示制御手段と、
前記合計数特定コマンド送信手段から前記入賞数識別コマンドを受信せずに前記合計数特定コマンドを受信したときに、前記入賞数表示手段に、前記第1の態様および前記第2の態様とは異なる特別態様で入賞数を特定可能な表示を行なわせる入賞数表示態様制御手段とを含み、
前記事前決定手段は、前記第1変動表示手段と前記第2変動表示手段とでそれぞれ実行される変動表示についての決定において、前記高確率状態に制御することを決定する確率を同一とし、かつ、前記高確率状態に制御するときに決定される前記第1遊技状態と前記第2遊技状態との割合を異ならせた決定確率に基づいて、前記変動表示の表示結果を導出表示する前に、前記特定遊技状態として、前記第1遊技状態と前記第2遊技状態とを含む複数の遊技状態のうちいずれの遊技状態に制御するかをさらに決定し、
前記第1変動表示手段で実行される変動表示について前記特定遊技状態に制御するときに前記第2遊技状態が実行される割合に比べて、前記第2変動表示手段で実行される変動表示について前記特定遊技状態に制御するときに前記第2遊技状態が実行される割合の方が少ないことを特徴とする、遊技機。
First start of variable display based on a first start area provided in the game area, a second start area provided in the game area, and a game medium winning in the first start area The first variation display means for starting the variation display of the first identification information when the condition is satisfied and deriving and displaying the display result, and the first variation display based on the fact that the game medium has won the second starting area. And a second fluctuation display means for starting the fluctuation display of the second identification information when the start condition of 2 is satisfied and deriving and displaying the display result, and whichever of the first fluctuation display means and the second fluctuation display means A gaming machine that shifts to a specific gaming state advantageous to the player when the crab specific display result is derived and displayed,
The specific game state can be changed between a first state provided in the game area and allowing a game ball to win and a second state in which the game ball is hard to win or not win compared to the first state. A special variable winning device that is controlled to the first state when controlled by
Game control means for controlling the progress of the game, controlling the fluctuation display of the first fluctuation display means and the second fluctuation display means, and transmitting a command capable of specifying the state of the fluctuation display;
Production control means for controlling production parts provided in the gaming machine based on the command transmitted by the game control means,
The game control means includes
Whether or not the variable display executed by each of the first change display means and the second change display means is controlled to the specific gaming state, and is controlled to a normal state different from the specific gaming state after the specific gaming state ends. Or whether the display result of the variable display is controlled to a high probability state in which the probability that the display result of the variable display becomes the specific display result after the specific gaming state ends is higher than the normal state. A pre-determining means for determining
The special gaming state is terminated by changing the special variable prize-winning device to the first state for a predetermined period for a predetermined number of times, and after the specific gaming state is finished, the normal gaming state or the high probability state is controlled. First gaming state control means for controlling to the first gaming state;
The special gaming state is ended by changing the special variable prize-winning device to the first state in at least one of a period shorter than the predetermined period and a number less than the predetermined number of times, and the specific gaming state ends. A second gaming state control means for controlling to a second gaming state controlled to the high probability state;
First holding storage means for storing first holding storage data capable of specifying the number of winnings of game media in the first start area where the first start condition up to a predetermined upper limit value is not satisfied;
A second on-hold storage means for storing second on-hold storage data capable of specifying the number of winnings of the game medium in the second start area in which the second start condition up to a predetermined upper limit value is not satisfied;
Based on the increase in the number of winnings specified by the first reserved storage data or the number of winnings specified by the second holding stored data, a winning number identification command indicating which winning number has increased is transmitted. The total number specifying command for transmitting the total number specifying command that can specify the total number corresponding to the total of the winning number specified by the first reserved storage data and the winning number specified by the second reserved storage data. Command transmission means ;
High base transition means for transitioning the gaming state to a high base state in which the second starting area is a state where the game medium is easily won after winning the specific gaming state ;
The gaming machine includes a winning number display means for performing display capable of specifying the winning number specified by the first reserved storage data and the winning number specified by the second reserved storage data.
The production control means includes
Based on the total number specifying command transmitted by the total number specifying command transmitting means, the winning number display means displays the winning number specified by the first reserved storage data in a first mode capable of specifying. A winning number display control means for performing display in a second mode capable of specifying the winning number specified by the second reserved storage data;
When the total number specifying command is received without receiving the winning number identification command from the total number specifying command transmitting means, the winning number display means is different from the first mode and the second mode. A winning number display mode control means for performing a display capable of specifying the winning number in a special mode,
The pre-determining unit has the same probability of determining to control to the high probability state in the determination of the variable display executed by the first variation display unit and the second variation display unit, respectively, and , Before deriving and displaying the display result of the variable display based on the determination probability that the ratio of the first gaming state and the second gaming state determined when controlling to the high probability state is different, Further determining which gaming state to control among the plurality of gaming states including the first gaming state and the second gaming state as the specific gaming state ;
The variation display executed by the second variation display means is compared with the rate at which the second game state is executed when controlling the variation display executed by the first variation display means to the specific gaming state. A gaming machine, wherein the second gaming state is executed at a lower rate when controlling to a specific gaming state .
JP2010086003A 2010-04-02 2010-04-02 Game machine Expired - Fee Related JP4786752B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010086003A JP4786752B2 (en) 2010-04-02 2010-04-02 Game machine

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Application Number Priority Date Filing Date Title
JP2010086003A JP4786752B2 (en) 2010-04-02 2010-04-02 Game machine

Related Parent Applications (1)

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JP2007042771A Division JP4514763B2 (en) 2007-02-22 2007-02-22 Game machine

Related Child Applications (1)

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JP2011072997A Division JP5750284B2 (en) 2011-03-29 2011-03-29 Game machine

Publications (3)

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JP2010148967A JP2010148967A (en) 2010-07-08
JP2010148967A5 true JP2010148967A5 (en) 2011-05-19
JP4786752B2 JP4786752B2 (en) 2011-10-05

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JP2000107389A (en) * 1998-10-09 2000-04-18 Taiyo Elec Co Ltd Pachinko game machine
JP2000262686A (en) * 1999-03-19 2000-09-26 Sankyo Kk Game machine
JP2002011195A (en) * 2000-06-29 2002-01-15 Sanyo Product Co Ltd Game machine
JP2003175236A (en) * 2001-12-10 2003-06-24 Fuji Shoji:Kk Pinball game machine
JP2004275540A (en) * 2003-03-17 2004-10-07 Sankyo Kk Game machine
JP2005312651A (en) * 2004-04-28 2005-11-10 Aruze Corp Game machine and simulation program
JP4460951B2 (en) * 2004-05-31 2010-05-12 ダイコク電機株式会社 Pachinko machine
JP4340194B2 (en) * 2004-06-03 2009-10-07 株式会社三共 Game machine
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JP4370473B2 (en) * 2005-04-05 2009-11-25 株式会社大一商会 Game machine
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