JP2008200430A5 - - Google Patents

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JP2008200430A5
JP2008200430A5 JP2007042771A JP2007042771A JP2008200430A5 JP 2008200430 A5 JP2008200430 A5 JP 2008200430A5 JP 2007042771 A JP2007042771 A JP 2007042771A JP 2007042771 A JP2007042771 A JP 2007042771A JP 2008200430 A5 JP2008200430 A5 JP 2008200430A5
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遊技領域に設けられた第1の始動領域と、前記遊技領域に設けられた第2の始動領域と、前記第1の始動領域に遊技媒体が入賞したことに基づいて変動表示の第1の開始条件が成立したときに第1識別情報の変動表示を開始し、表示結果を導出表示する第1変動表示手段と、前記第2の始動領域に遊技媒体が入賞したことに基づいて変動表示の第2の開始条件が成立したときに第2識別情報の変動表示を開始し、表示結果を導出表示する第2変動表示手段とを備え、前記第1変動表示手段と前記第2変動表示手段のいずれかに特定表示結果が導出表示されたときに遊技者にとって有利な特定遊技状態に移行させる遊技機であって、
前記遊技領域に設けられ、遊技球が入賞可能な第1の状態と該第1の状態に比べて遊技球が入賞しにくいまたは入賞しない第2の状態とに変化可能であり、前記特定遊技状態に制御されたときに当該第1の状態に制御される特別可変入賞装置と、
遊技の進行を制御し、前記第1変動表示手段および前記第2変動表示手段の変動表示を制御し、当該変動表示の状態を特定可能なコマンドを送信する遊技制御手段と、
該遊技制御手段が送信したコマンドにもとづいて遊技機に設けられている演出用部品の制御を行なう演出制御手段とを備え、
前記遊技制御手段は、
前記第1変動表示手段および前記第2変動表示手段のそれぞれで実行される変動表示について、前記特定遊技状態に制御するか否かと、前記特定遊技状態終了後に前記特定遊技状態と異なる通常状態に制御するか、前記特定遊技状態終了後に前記変動表示の表示結果が前記特定表示結果となる確率が前記通常状態よりも向上した高確率状態に制御するかとを前記変動表示の表示結果を導出表示する前に決定する事前決定手段と、
前記特定遊技状態として、前記特別可変入賞装置を所定期間前記第1の状態に変化させることを所定回数行なうことにより終了し、前記特定遊技状態終了後、前記通常状態または前記高確率状態に制御される第1遊技状態に制御する第1遊技状態制御手段と、
前記特定遊技状態として、前記特別可変入賞装置を前記所定期間よりも短い期間および前記所定回数よりも少ない回数の少なくともいずれかで前記第1の状態に変化させることにより終了し、前記特定遊技状態終了後、前記高確率状態に制御される第2遊技状態に制御する第2遊技状態制御手段と、
所定の上限値までの前記第1の開始条件が成立していない前記第1の始動領域への遊技媒体の入賞数を特定可能な第1保留記憶データを記憶する第1保留記憶手段と、
所定の上限値までの前記第2の開始条件が成立していない前記第2の始動領域への遊技媒体の入賞数を特定可能な第2保留記憶データを記憶する第2保留記憶手段と、
前記第1保留記憶データによって特定される入賞数または前記第2保留記憶データによって特定される入賞数が増加したことに基づいて、いずれの入賞数が増加したのかを示す入賞数識別コマンドを送信してから、前記第1保留記憶データによって特定される入賞数と前記第2保留記憶データによって特定される入賞数との合計に対応する合計数を特定可能な合計数特定コマンドを送信する合計数特定コマンド送信手段とを含み、
遊技機は、前記第1保留記憶データによって特定される入賞数と前記第2保留記憶データによって特定される入賞数とを特定可能な表示を行なう入賞数表示手段を備え、
前記演出制御手段は、
前記合計数特定コマンド送信手段が送信した合計数特定コマンドに基づいて、前記入賞数表示手段に、前記第1保留記憶データによって特定される入賞数を特定可能な第1の態様で表示を行なわせ、前記第2保留記憶データによって特定される入賞数を特定可能な第2の態様で表示を行なわせる入賞数表示制御手段と、
前記合計数特定コマンド送信手段から前記入賞数識別コマンドを受信せずに前記合計数特定コマンドを受信したときに、前記入賞数表示手段に、前記第1の態様および前記第2の態様とは異なる特別態様で入賞数を特定可能な表示を行なわせる入賞数表示態様制御手段とを含み、
前記事前決定手段は、前記第1変動表示手段と前記第2変動表示手段とでそれぞれ実行される変動表示についての決定において、前記高確率状態に制御することを決定する確率を同一とし、かつ、前記高確率状態に制御するときに決定される前記第1遊技状態と前記第2遊技状態との割合を異ならせた決定確率に基づいて、前記変動表示の表示結果を導出表示する前に、前記特定遊技状態として、前記第1遊技状態と前記第2遊技状態とを含む複数の遊技状態のうちいずれの遊技状態に制御するかをさらに決定することを特徴とする、遊技機。
First start of variable display based on a first start area provided in the game area, a second start area provided in the game area, and a game medium winning in the first start area The first variation display means for starting the variation display of the first identification information when the condition is satisfied and deriving and displaying the display result, and the first variation display based on the fact that the game medium has won the second starting area. And a second fluctuation display means for starting the fluctuation display of the second identification information when the start condition of 2 is satisfied and deriving and displaying the display result, and whichever of the first fluctuation display means and the second fluctuation display means A gaming machine that shifts to a specific gaming state advantageous to the player when the crab specific display result is derived and displayed,
The specific game state can be changed between a first state provided in the game area and allowing a game ball to win and a second state in which the game ball is hard to win or not win compared to the first state. A special variable winning device that is controlled to the first state when controlled by
Game control means for controlling the progress of the game, controlling the fluctuation display of the first fluctuation display means and the second fluctuation display means, and transmitting a command capable of specifying the state of the fluctuation display;
Production control means for controlling production parts provided in the gaming machine based on the command transmitted by the game control means,
The game control means includes
Whether or not the variable display executed by each of the first change display means and the second change display means is controlled to the specific gaming state, and is controlled to a normal state different from the specific gaming state after the specific gaming state ends. Or whether the display result of the variable display is controlled to a high probability state in which the probability that the display result of the variable display becomes the specific display result after the specific gaming state ends is higher than the normal state. A pre-determining means for determining
The special gaming state is terminated by changing the special variable prize-winning device to the first state for a predetermined period for a predetermined number of times, and after the specific gaming state is finished, the normal gaming state or the high probability state is controlled. First gaming state control means for controlling to the first gaming state;
The special gaming state is ended by changing the special variable prize-winning device to the first state in at least one of a period shorter than the predetermined period and a number less than the predetermined number of times, and the specific gaming state ends. A second gaming state control means for controlling to a second gaming state controlled to the high probability state;
First holding storage means for storing first holding storage data capable of specifying the number of winnings of game media in the first start area where the first start condition up to a predetermined upper limit value is not satisfied;
A second on-hold storage means for storing second on-hold storage data capable of specifying the number of winnings of the game medium in the second start area in which the second start condition up to a predetermined upper limit value is not satisfied;
Based on the increase in the number of winnings specified by the first reserved storage data or the number of winnings specified by the second holding stored data, a winning number identification command indicating which number of winnings is increased is transmitted. The total number specifying command for transmitting the total number specifying command that can specify the total number corresponding to the total of the winning number specified by the first reserved storage data and the winning number specified by the second reserved storage data. Command transmission means,
The gaming machine includes a winning number display means for performing display capable of specifying the winning number specified by the first reserved storage data and the winning number specified by the second reserved storage data.
The production control means includes
Based on the total number specifying command transmitted by the total number specifying command transmitting means, the winning number display means displays the winning number specified by the first reserved storage data in a first mode capable of specifying. A winning number display control means for performing display in a second mode capable of specifying the winning number specified by the second reserved storage data;
When the total number specifying command is received without receiving the winning number identification command from the total number specifying command transmitting means, the winning number display means is different from the first mode and the second mode. A winning number display mode control means for performing a display capable of specifying the winning number in a special mode,
The pre-determining unit has the same probability of determining to control to the high probability state in the determination of the variable display executed by the first variation display unit and the second variation display unit, respectively, and , Before deriving and displaying the display result of the variable display based on the determination probability that the ratio of the first gaming state and the second gaming state determined when controlling to the high probability state is different, A gaming machine according to claim 1, wherein the game state is further determined to be controlled among a plurality of gaming states including the first gaming state and the second gaming state as the specific gaming state.
前記第2の始動領域に遊技球が入賞しない閉状態と前記第2の始動領域に遊技球が入賞可能な開状態とに変化可能であり、前記遊技領域に設けられた第3の始動領域を遊技球が通過したことに基づいて当該開状態となる可変始動入賞装置をさらに備え、
前記可変始動入賞装置は、前記高確率状態であるときに、前記通常状態と比べて前記第2の始動領域に遊技球が入賞しやすい状態に制御され、
前記事前決定手段は、前記高確率状態であるときに、前記第2変動表示手段で実行される変動表示について前記特定遊技状態として前記第2遊技状態に制御することを決定する確率が前記通常状態での当該確率と比べて低いことを特徴とする、請求項1に記載の遊技機。
The third start area provided in the game area can be changed between a closed state in which no game ball is won in the second start area and an open state in which the game ball can be won in the second start area. It further comprises a variable start winning device that enters the open state based on the passing of the game ball,
The variable start winning device is controlled so that when the high probability state, the game ball is likely to win in the second start area compared to the normal state,
When the pre-determining unit is in the high-probability state, the probability of determining to control to the second gaming state as the specific gaming state for the variation display executed by the second variation display unit is the normal The gaming machine according to claim 1, wherein the gaming machine is lower than the probability in the state.
前記第2の始動領域に遊技球が入賞しない閉状態と前記第2の始動領域に遊技球が入賞可能な開状態とに変化可能であり、前記遊技領域に設けられた第3の始動領域を遊技球が通過したことに基づいて当該開状態となる可変始動入賞装置をさらに備え、
前記可変始動入賞装置は、前記高確率状態であるときに、前記通常状態と比べて前記第2の始動領域に遊技球が入賞しやすい状態に制御され、
前記事前決定手段は、前記高確率状態であるときに、前記第2変動表示手段で実行される変動表示について前記特定遊技状態として前記第2遊技状態に制御することを決定する確率が前記通常状態での当該確率と比べて高いことを特徴とする、請求項1に記載の遊技機。
The third start area provided in the game area can be changed between a closed state in which no game ball is won in the second start area and an open state in which the game ball can be won in the second start area. It further comprises a variable start winning device that enters the open state based on the passing of the game ball,
The variable start winning device is controlled so that when the high probability state, the game ball is likely to win in the second start area compared to the normal state,
When the pre-determining unit is in the high-probability state, the probability of determining to control to the second gaming state as the specific gaming state for the variation display executed by the second variation display unit is the normal The gaming machine according to claim 1, wherein the gaming machine is higher than the probability in the state.
前記第2の始動領域に入賞した遊技球を検出して検出信号を出力する検出手段をさらに備え、Detecting means for detecting a game ball won in the second starting area and outputting a detection signal;
前記遊技制御手段は、The game control means includes
前記可変始動入賞装置の開閉状態を判定する開閉判定手段と、Open / close determination means for determining the open / close state of the variable start winning device;
該開閉判定手段によって前記可変始動入賞装置が閉状態であると判定されているときに、前記検出手段によって遊技球の入賞が検出されたことに基づいて、当該入賞による第2変動表示手段における第2識別情報の変動表示の開始を禁止する変動表示禁止手段とをさらに含むことを特徴とする、請求項2または3に記載の遊技機。When it is determined by the opening / closing determination means that the variable start winning device is in the closed state, the second variation display means by the winning is based on the detection of the winning of the game ball by the detection means. The game machine according to claim 2, further comprising: a variable display prohibiting unit that prohibits the start of the variable display of the identification information.
前記第2の始動領域に入賞した遊技球を検出して検出信号を出力する検出手段と、Detecting means for detecting a game ball won in the second starting area and outputting a detection signal;
前記第2の始動領域に遊技球が入賞したことに応じて遊技球を払出す制御を実行する払出制御手段とをさらに備え、A payout control means for executing control for paying out the game ball in response to the game ball winning in the second starting area;
前記遊技制御手段は、The game control means includes
前記可変始動入賞装置の開閉状態を判定する開閉判定手段と、Open / close determination means for determining the open / close state of the variable start winning device;
該開閉判定手段によって前記可変始動入賞装置が閉状態であると判定されているときに、前記検出手段によって遊技球の入賞が検出されたことに基づいて、当該入賞による遊技球を払出す制御の実行を禁止する払出制御禁止手段とをさらに含むことを特徴とする、請求項2から4のいずれかに記載の遊技機。When the open / close determining means determines that the variable start winning device is in the closed state, the control means for paying out the game ball by the winning based on the detection of the winning of the game ball by the detecting means. 5. The gaming machine according to claim 2, further comprising payout control prohibiting means for prohibiting execution.
前記第2の始動領域に入賞した遊技球を検出して検出信号を出力する検出手段をさらに備え、Detecting means for detecting a game ball won in the second starting area and outputting a detection signal;
前記遊技制御手段は、The game control means includes
前記可変始動入賞装置の開閉状態を判定する開閉判定手段と、Open / close determination means for determining the open / close state of the variable start winning device;
該開閉判定手段によって前記可変始動入賞装置が閉状態であると判定されたときに、前記検出手段によって遊技球の入賞が検出されたことに基づいて、前記第2の始動領域に入賞した遊技球の入賞累積数を記憶する入賞累積数記憶手段と、When the open / close determining means determines that the variable start winning device is in the closed state, the game ball won in the second start area based on the detection of the winning of the game ball detected by the detecting means. A winning cumulative number storage means for storing the cumulative number of winnings,
前記入賞累積数記憶手段が記憶する前記入賞累積数と、異常入賞数であるか否かを判定するための所定の異常入賞数基準値との関係に基づいて、異常入賞状態であるか否かを判定する異常入賞判定手段と、Whether or not it is an abnormal winning state based on the relationship between the cumulative number of winnings stored in the cumulative winning number storage means and a predetermined abnormal winning number reference value for determining whether or not it is an abnormal winning number Abnormal winning determination means for determining
前記開閉判定手段によって前記可変始動入賞装置が閉状態であると判定されているときに、前記検出手段によって遊技球の入賞が検出されたことに基づいて、異常報知の実行を指示するための異常報知コマンドを送信する異常報知コマンド送信手段とをさらに含み、An abnormality for instructing the execution of abnormality notification based on the detection of the winning of the game ball by the detecting means when the open / close determining means determines that the variable start winning device is in the closed state An abnormality notification command transmitting means for transmitting a notification command;
前記演出制御手段は、The production control means includes
前記異常報知コマンド送信手段が送信した異常報知コマンドに基づいて、前記演出用部品により異常報知を実行する異常報知手段をさらに含み、Based on the abnormality notification command transmitted by the abnormality notification command transmission means, further includes abnormality notification means for performing abnormality notification by the effect part,
前記異常報知コマンド送信手段は、前記異常入賞判定手段によって前記異常入賞状態であると判定されたときに、前記異常報知コマンドを送信することを特徴とする、請求項2から5のいずれかに記載の遊技機。6. The abnormality notification command transmission unit transmits the abnormality notification command when the abnormal winning determination unit determines that the abnormal winning state is in the abnormal winning state. 6. Game machines.
前記遊技制御手段は、
前記第1遊技状態により前記特別可変入賞装置を所定期間前記第1の状態に変化させる所定回数として予め定められた第1の複数種類の回数と前記第1変動表示手段での複数種類の第1の特定表示結果との関係を示す第1のデータを記憶する第1データ記憶手段と、
前記第1遊技状態により前記特別可変入賞装置を所定期間前記第1の状態に変化させる所定回数として予め定められた第2の複数種類の回数と前記第2変動表示手段での複数種類の第2の特定表示結果との関係を示す第2のデータを記憶する第2データ記憶手段とをさらに含み、
前記事前決定手段は、さらに、前記第1変動表示手段での表示結果に基づく前記特定遊技状態について、前記第1データ記憶手段に記憶された第1のデータに基づいて、前記特別可変入賞装置を所定期間前記第1の状態に変化させる回数と、導出表示する前記第1の特定表示結果とを選択決定し、前記第2変動表示手段での表示結果に基づく前記特定遊技状態について、前記第2データ記憶手段に記憶された第2のデータに基づいて、前記特別可変入賞装置を所定期間前記第1の状態に変化させる回数と、導出表示する前記第2の特定表示結果とを選択決定し、
前記第1遊技状態制御手段は、前記特定遊技状態として、前記事前決定手段により選択決定された回数に応じて、前記特別可変入賞装置を所定期間前記第1の状態に変化させる制御を行なうことを特徴とする、請求項1からのいずれかに記載の遊技機。
The game control means includes
A first plurality of types of times determined in advance as a predetermined number of times that the special variable winning device is changed to the first state for a predetermined period according to the first gaming state, and a plurality of types of firsts in the first variation display means. First data storage means for storing first data indicating a relationship with a specific display result of;
A second plurality of types of times determined in advance as a predetermined number of times to change the special variable prize-winning device to the first state for a predetermined period according to the first gaming state, and a plurality of types of second in the second variation display means. And second data storage means for storing second data indicating the relationship with the specific display result of
The pre-determining means further includes the special variable winning device based on the first data stored in the first data storage means for the specific gaming state based on the display result of the first variation display means. Selecting and determining the number of times to change the first state to the first state for a predetermined period and the first specific display result to be derived and displayed, and for the specific gaming state based on the display result on the second variation display means, 2 Based on the second data stored in the data storage means, the number of times the special variable prize-winning device is changed to the first state for a predetermined period and the second specific display result to be derived and displayed are selected and determined. ,
The first gaming state control means performs control to change the special variable prize-winning device to the first state for a predetermined period according to the number of times selected and determined by the prior determination means as the specific gaming state. The gaming machine according to any one of claims 1 to 6 , characterized by the following.
前記第1変動表示手段は、前記第1の始動領域に遊技球が入賞したことに応じて第1の実行条件が成立した後、第1の開始条件が成立したときに変動表示が開始され、
前記第2変動表示手段は、前記第2の始動領域に遊技球が入賞したことに応じて第2の実行条件が成立した後、第2の開始条件が成立したときに変動表示が開始され、
前記遊技制御手段は、
前記第1保留記憶手段に記憶されている第1保留記憶データに基づき、前記第1の始動領域への遊技媒体の入賞数を計数する第1計数手段と、
前記第2保留記憶手段に記憶されている第2保留記憶データに基づき、前記第2の始動領域への遊技媒体の入賞数を計数する第2計数手段と、
前記第1変動表示手段および前記第2変動表示手段のそれぞれで実行される変動表示について、変動表示時間を含む変動パターンを複数の変動パターンから選択する変動パターン選択手段とを含み、
該変動パターン選択手段は、前記第1計数手段によって計数された前記第1の始動領域への遊技媒体の入賞数と、前記第2計数手段によって計数された前記第2の始動領域への遊技媒体の入賞数との合計数が所定数以上のときに、当該合計数が所定数未満であるときに比べて変動表示時間が短い変動パターンを選択することを特徴とする、請求項1からのいずれかに記載の遊技機。
The first variation display means starts the variation display when the first start condition is satisfied after the first execution condition is satisfied after the first execution condition is satisfied in response to the winning of the game ball in the first start area,
The second variation display means starts the variation display when the second start condition is satisfied after the second execution condition is satisfied after the second execution condition is satisfied in response to the game ball winning in the second start area,
The game control means includes
First counting means for counting the number of winnings of game media to the first starting area based on the first reserved storage data stored in the first holding storage means;
Second counting means for counting the number of winnings of the game medium to the second starting area based on the second reserved storage data stored in the second reserved storage means;
A variation pattern selection unit that selects a variation pattern including a variation display time from a plurality of variation patterns for variation display executed by each of the first variation display unit and the second variation display unit;
The variation pattern selecting means includes a winning number of game media to the first starting area counted by the first counting means, and a gaming medium to the second starting area counted by the second counting means. of the total number of a winning number when the predetermined number or more, characterized in that the total number of selects shorter variation pattern variation display time than when it is less than the predetermined number, of claims 1 to 7 A gaming machine according to any one of the above.
前記遊技制御手段は、
前記特定遊技状態として、前記特別可変入賞装置を前記第2遊技状態と略同一期間かつ前記第2遊技状態と略同一の回数で前記第1の状態に変化させることにより終了し、前記特定遊技状態終了後の遊技状態として前記特定遊技状態開始直前の遊技状態が継続される第3遊技状態に制御する第3遊技状態制御手段をさらに含み、
前記事前決定手段は、前記第1変動表示手段と前記第2変動表示手段とでそれぞれ実行される変動表示についての決定において、前記高確率状態に制御することを決定する確率を同一とし、かつ、前記高確率状態に制御するときに決定される前記第1遊技状態と前記第2遊技状態と前記第3遊技状態との割合を異ならせた決定確率に基づいて、前記変動表示の表示結果を導出表示する前に、前記特定遊技状態として、前記第1遊技状態と前記第2遊技状態と第3遊技状態とを含む複数の遊技状態のうちいずれの遊技状態に制御するかをさらに決定することを特徴とする、請求項1からのいずれかに記載の遊技機。
The game control means includes
The special gaming state is ended by changing the special variable prize-winning device to the first state in substantially the same period and the same number of times as the second gaming state, and the specific gaming state. A third game state control means for controlling to a third game state in which the game state immediately before the start of the specific game state is continued as the game state after the end;
The pre-determining unit has the same probability of determining to control to the high probability state in the determination of the variable display executed by the first variation display unit and the second variation display unit, respectively, and The display result of the variable display is based on the determination probabilities in which the ratios of the first gaming state, the second gaming state, and the third gaming state determined when controlling to the high probability state are different. Before the derivation display, it is further determined which of the plurality of gaming states including the first gaming state, the second gaming state, and the third gaming state is controlled as the specific gaming state. The gaming machine according to any one of claims 1 to 8 , characterized by:
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