JP2008194214A5 - - Google Patents
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- JP2008194214A5 JP2008194214A5 JP2007032154A JP2007032154A JP2008194214A5 JP 2008194214 A5 JP2008194214 A5 JP 2008194214A5 JP 2007032154 A JP2007032154 A JP 2007032154A JP 2007032154 A JP2007032154 A JP 2007032154A JP 2008194214 A5 JP2008194214 A5 JP 2008194214A5
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前記第1変動表示手段および前記第2変動表示手段のそれぞれで実行される変動表示について、前記特定遊技状態に制御するか否かと、前記特定遊技状態として前記特別可変入賞装置を所定期間前記第1状態に変化させる変化回数と、前記特定遊技状態終了後に前記特定遊技状態と異なる通常状態に制御するか、前記特定遊技状態終了後に前記変動表示の表示結果が前記特定表示結果となる確率が前記通常状態よりも向上した高確率状態に制御するかとを、前記変動表示の表示結果を導出表示する前に決定する事前決定手段と、
前記事前決定手段により前記特定遊技状態に制御することが決定されているときに、前記特別可変入賞装置を所定期間前記第1状態に変化させる制御を前記事前決定手段により決定された変化回数実行する遊技状態制御手段と、
前記事前決定手段により前記高確率状態に制御することが決定されているときに、前記特定遊技状態終了後前記変動表示の表示結果が前記特定表示結果となる確率を向上した高確率状態に制御する高確率制御手段とを備え、
前記事前決定手段は、前記第2変動表示手段で実行される変動表示について決定する前記特定遊技状態で実行する前記変化回数を、前記第1変動表示手段で実行される変動表示について決定する前記特定遊技状態で実行する前記変化回数に比べて、相対的に多い回数に決定することを特徴とする、遊技機。 First start of variable display based on a first start area provided in the game area, a second start area provided in the game area, and a game ball winning in the first start area The first variation display means for starting the variation display of the first identification information when the condition is satisfied and deriving and displaying the display result, and the first variation display based on the winning of the game ball in the second starting area. The second variation display means for starting the variation display of the second identification information when the start condition of 2 is established and deriving and displaying the display result, the first state in which the game ball can win and the first state A special variable winning device that can change to a second state in which a game ball is difficult to win or not win, and a specific display result is derived and displayed on either the first variation display means or the second variation display means Sometimes, the special variable winning device is moved from the second state to the first. By changing the state a gaming machine to shift to an advantageous specific game state for the player,
Whether or not the variable display executed by each of the first change display means and the second change display means is controlled to the specific game state, and the special variable prize apparatus is set as the specific game state for a predetermined period of time. The number of changes to change to a state and the normal state different from the specific gaming state after the specific gaming state ends, or the probability that the display result of the variable display becomes the specific display result after the specific gaming state ends is the normal Predetermining means for deciding whether to control to a high probability state improved over the state before deriving and displaying the display result of the variation display;
The number of changes determined by the predetermining means for controlling the special variable winning device to change to the first state for a predetermined period when it is determined by the predetermining means to control to the specific gaming state. A gaming state control means to execute;
When it is determined to control to the high probability state by the pre-determining means, control is performed to a high probability state in which the probability that the display result of the variable display becomes the specific display result after the specific gaming state ends High probability control means to
The pre-determining means determines the number of changes to be executed in the specific gaming state to be determined for the variable display executed by the second fluctuation display means for the variable display executed by the first fluctuation display means. A gaming machine, wherein the number of times of change is determined to be relatively larger than the number of times of change executed in a specific gaming state.
前記可変始動入賞装置は、前記高確率状態であるときに、前記通常状態に比べて前記第2の始動領域に遊技球が入賞しやすい状態に制御されることを特徴とする、請求項1に記載の遊技機。 The game area can be changed between a state in which a game ball is likely to win a prize in the second start area and a state in which a game ball is difficult to win or a prize is not won in the second start area. Further comprising a variable start winning device that makes it easy to win based on the passing of the game ball through a third starting area provided in
The variable start winning device is controlled to a state in which a game ball is more likely to win in the second starting area than in the normal state when in the high probability state. The gaming machine described.
前記可変始動入賞装置の開閉状態を判定する開閉判定手段によって前記可変始動入賞装置が遊技球の入賞しない閉状態であると判定されているときに、前記第2の始動領域に入賞した遊技球を検出する検出手段によって遊技球の入賞が検出されたことに基づいて、当該入賞による遊技球を払出す制御の実行を禁止する払出制御禁止手段とをさらに備えたことを特徴とする、請求項2または請求項3に記載の遊技機。When the variable start winning device is determined to be in a closed state in which no game ball is won by the open / close determining means for determining the open / closed state of the variable start winning device, the game ball won in the second start area is 3. A payout control prohibiting means for prohibiting execution of a control for paying out a game ball based on the winning based on detection of the winning of the game ball by the detecting means for detecting. Or the game machine of Claim 3.
前記遊技制御手段が送信するコマンドに基づいて、遊技機に設けられている演出装置の制御を行なう演出制御手段とをさらに備え、Based on the command transmitted by the game control means, further comprising effect control means for controlling the effect device provided in the gaming machine,
前記遊技制御手段は、The game control means includes
前記可変始動入賞装置の開閉状態を判定する開閉判定手段によって前記可変始動入賞装置が遊技球の入賞しない閉状態であると判定されたときに、前記第2の始動領域に入賞した遊技球を検出する検出手段によって遊技球の入賞が検出されたことに基づいて、前記第2の始動領域に入賞した遊技球の入賞累積数を記憶する入賞累積数記憶手段と、When the open / close determining means for determining the open / close state of the variable start winning device determines that the variable start winning device is in a closed state where no game ball is won, the game ball won in the second start area is detected. A winning cumulative number storage means for storing the cumulative number of winning winning game balls in the second starting area based on the detection of the winning of the gaming ball by the detecting means;
前記入賞累積数記憶手段が記憶する前記入賞累積数と、異常入賞数であるか否かを判定するための所定の異常入賞数基準値との関係に基づいて、異常入賞状態であるか否かを判定する異常入賞判定手段と、Whether or not it is an abnormal winning state based on the relationship between the cumulative number of winnings stored in the cumulative winning number storage means and a predetermined abnormal winning number reference value for determining whether or not it is an abnormal winning number Abnormal winning determination means for determining
前記異常入賞判定手段によって前記異常入賞状態であると判定されたときに、異常報知の実行を指示するための異常報知コマンドを送信する異常報知コマンド送信手段とをさらに含み、An abnormality notification command transmission means for transmitting an abnormality notification command for instructing execution of abnormality notification when the abnormal winning determination means determines that the abnormal winning state is present;
前記演出制御手段は、前記異常報知コマンド送信手段が送信した異常報知コマンドに基づいて、前記演出装置により異常報知を実行する異常報知手段を含むことを特徴とする、請求項2〜請求項4のいずれかに記載の遊技機。The said production | generation control means contains the abnormality notification means which performs abnormality notification by the said production | presentation apparatus based on the abnormality notification command which the said abnormality notification command transmission means transmitted. A gaming machine according to any one of the above.
前記特定遊技状態を終了し前記高ベース状態に移行した後に、前記第1変動表示手段における第1識別情報の変動表示および前記第2変動表示手段における第2識別情報の変動表示を所定回数実行すると、前記高ベース状態を終了する高ベース終了手段とをさらに備え、After ending the specific gaming state and shifting to the high base state, the first identification information variation display on the first variation display means and the second identification information variation display on the second variation display means are executed a predetermined number of times. And a high base end means for ending the high base state,
前記可変始動入賞装置は、前記高ベース状態時には前記高ベース状態でない低ベース状態時に比べて長い期間前記入賞しやすい状態になることを特徴とする、請求項2〜請求項5のいずれかに記載の遊技機。6. The variable start winning device according to claim 2, wherein the variable start winning device is in a state in which the winning is easily performed in the high base state for a longer period than in the low base state that is not the high base state. Game machines.
遊技機は、前記事前決定手段により前記高確率移行特定遊技状態に制御することが決定されているときに、前記高確率移行特定遊技状態に制御する高確率移行特定遊技状態制御手段をさらに備え、
前記事前決定手段は、前記第1変動表示手段と前記第2変動表示手段とでそれぞれ実行される変動表示についての決定において、前記高確率状態に制御することを決定する確率を同一とし、かつ、前記高確率状態に制御するときに決定される前記通常特定遊技状態と前記高確率移行特定遊技状態との割合を異ならせた決定確率に基づいて、前記変動表示の表示結果を導出表示する前に、前記特定遊技状態として、前記通常特定遊技状態と前記高確率移行特定遊技状態とを含む複数の遊技状態のうちいずれの遊技状態に制御するかをさらに決定することを特徴とする、請求項1〜請求項6のいずれかに記載の遊技機。 The pre-determining unit changes the determined variable number of times of the special variable prize-winning device to the first state for a predetermined period with respect to the variable display executed by each of the first variation display unit and the second variation display unit. In addition to the normal specific gaming state, the special variable winning device is changed to the first state in at least one of a period shorter than the predetermined period and a number of times less than the number of changes, and the high probability after the specific gaming state ends. Decide whether to control to the high probability transition specific gaming state controlled by the state,
The gaming machine further comprises high probability transition specific game state control means for controlling to the high probability transition specific game state when it is determined by the pre-determining means to control to the high probability transition specific game state. ,
The pre-determining unit has the same probability of determining to control to the high probability state in the determination of the variable display executed by the first variation display unit and the second variation display unit, respectively, and Before deriving and displaying the display result of the variable display based on a determination probability in which the ratio between the normal specific gaming state and the high probability transition specific gaming state determined when controlling to the high probability state is different In addition, as the specific gaming state, it is further determined which of the plurality of gaming states including the normal specific gaming state and the high probability transition specific gaming state to be controlled. The gaming machine according to any one of claims 1 to 6 .
前記通常特定遊技状態による前記変化回数として予め定められた第2の複数種類の回数と前記第2変動表示手段での複数種類の第2の特定表示結果との関係を示す第2のデータを記憶する第2データ記憶手段とをさらに備え、
前記事前決定手段は、さらに、前記第1変動表示手段での表示結果に基づく前記特定遊技状態について、前記第1データ記憶手段に記憶された第1のデータに基づいて、前記変化回数と、導出表示する前記第1の特定表示結果とを選択決定し、前記第2変動表示手段での表示結果に基づく前記特定遊技状態について、前記第2データ記憶手段に記憶された第2のデータに基づいて、前記変化回数と、導出表示する前記第2の特定表示結果とを選択決定することを特徴とする、請求項7〜請求項9のいずれかに記載の遊技機。 First data indicating a relationship between a first plurality of types of times predetermined as the number of changes in the normal specific gaming state and a plurality of types of first specific display results on the first variation display means is stored. First data storage means for
Second data indicating the relationship between a second plurality of types of times determined in advance as the number of changes in the normal specific gaming state and a plurality of types of second specific display results on the second variation display means is stored. Second data storage means for
The pre-determining unit further includes the number of changes based on the first data stored in the first data storage unit for the specific gaming state based on the display result of the first variation display unit, The first specific display result to be derived and displayed is selected and determined, and the specific gaming state based on the display result of the second variation display means is based on the second data stored in the second data storage means. Te, and the number of changes, and selects determining said second specific display results to derive display, a game machine according to any one of claims 7 to claim 9.
遊技機は、前記事前決定手段が前記小当り遊技状態に制御することを決定したときに、前記小当り遊技状態に制御する小当り遊技状態制御手段をさらに備え、
前記事前決定手段は、前記第1変動表示手段と前記第2変動表示手段とでそれぞれ実行される変動表示についての決定において、前記高確率状態に制御することを決定する確率を同一とし、かつ、前記高確率状態に制御するときに決定される前記通常特定遊技状態と前記高確率移行特定遊技状態と前記小当り遊技状態との割合を異ならせた決定確率に基づいて、前記変動表示の表示結果を導出表示する前に、前記特定遊技状態として、前記通常特定遊技状態と前記高確率移行特定遊技状態と小当り遊技状態とを含む複数の遊技状態のうちいずれの遊技状態に制御するかをさらに決定することを特徴とする、請求項7〜請求項10のいずれかに記載の遊技機。 The pre-determining unit is configured to display the special variable winning device for a variation display executed by each of the first variation display unit and the second variation display unit for substantially the same period as the high probability transition specific gaming state and the high Ending by changing to the first state at approximately the same number of times as the probability transition specific gaming state, and a small hit gaming state in which the gaming state immediately before starting the specific gaming state is continued as the gaming state after the end of the specific gaming state Decide whether to control
The gaming machine further includes a small hit gaming state control means for controlling to the small hit gaming state when the pre-determining means determines to control to the small hit gaming state,
The pre-determining unit has the same probability of determining to control to the high probability state in the determination of the variable display executed by the first variation display unit and the second variation display unit, respectively, and The display of the variation display is based on the determined probabilities in which the ratios of the normal specific gaming state, the high probability transition specific gaming state, and the small hit gaming state determined when controlling to the high probability state are different. Before deriving and displaying a result, as the specific gaming state, which of the plurality of gaming states including the normal specific gaming state, the high probability transition specific gaming state, and the small hit gaming state is controlled. The game machine according to any one of claims 7 to 10 , wherein the game machine is further determined .
前記第2の開始条件が成立していない前記第2の始動領域への遊技球の入賞数を特定可能な第2保留記憶データを所定の上限値まで記憶する第2保留記憶手段と、
前記第1保留記憶手段が記憶する第1保留記憶データにより特定される入賞数と前記第2保留記憶手段が記憶する第2保留記憶データにより特定される入賞数との合計が所定数以上であるか否かを判定する保留記憶合計数判定手段と、
該保留記憶合計数判定手段の判定結果に基づいて、前記第1変動表示手段における第1識別情報の変動表示を開始してから表示結果を導出表示するまでの変動表示時間、および前記第2変動表示手段における第2識別情報の変動表示を開始してから表示結果を導出表示するまでの変動表示時間を短縮する変動表示時間短縮手段とをさらに備えたことを特徴とする、請求項1〜請求項11のいずれかに記載の遊技機。 First hold storage means for storing first hold storage data capable of specifying the number of winning game balls to the first start area where the first start condition is not satisfied, up to a predetermined upper limit value;
Second hold storage means for storing second hold storage data capable of specifying the number of winning game balls to the second start area in which the second start condition is not satisfied, up to a predetermined upper limit value;
The sum of the number of winnings specified by the first holding storage data stored in the first holding storage means and the number of winnings specified by the second holding storage data stored in the second holding storage means is a predetermined number or more. A pending storage total number judging means for judging whether or not,
Based on the determination result of the total stored memory number determination means, the variable display time from the start of the variable display of the first identification information in the first variable display means until the display result is derived and displayed, and the second fluctuation characterized by comprising further a variable display time shortening means for shortening the variable display time to derive display the display result from the start of the variable display of the second identification information in the display unit, according to claim 1 wherein Item 12. A gaming machine according to any one of Items 11 .
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JP2008194214A5 true JP2008194214A5 (en) | 2009-05-14 |
JP4584273B2 JP4584273B2 (en) | 2010-11-17 |
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JP5193760B2 (en) * | 2008-09-03 | 2013-05-08 | 株式会社三共 | Game machine |
JP5033764B2 (en) * | 2008-10-23 | 2012-09-26 | 京楽産業.株式会社 | Game machine |
JP5033765B2 (en) * | 2008-10-23 | 2012-09-26 | 京楽産業.株式会社 | Game machine |
JP5033762B2 (en) * | 2008-10-23 | 2012-09-26 | 京楽産業.株式会社 | Game machine |
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JP5343233B2 (en) * | 2009-02-12 | 2013-11-13 | 株式会社ソフイア | Game machine |
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JP5894630B2 (en) * | 2014-06-06 | 2016-03-30 | 株式会社ソフイア | Game machine |
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