JP2009261813A - Game machine - Google Patents

Game machine Download PDF

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Publication number
JP2009261813A
JP2009261813A JP2008117997A JP2008117997A JP2009261813A JP 2009261813 A JP2009261813 A JP 2009261813A JP 2008117997 A JP2008117997 A JP 2008117997A JP 2008117997 A JP2008117997 A JP 2008117997A JP 2009261813 A JP2009261813 A JP 2009261813A
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Japan
Prior art keywords
electronic display
display
displayed
small electronic
game
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Pending
Application number
JP2008117997A
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Japanese (ja)
Inventor
Shinji Hiramatsu
真司 平松
Original Assignee
Kyoraku Sangyo Kk
京楽産業.株式会社
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Priority to JP2008117997A priority Critical patent/JP2009261813A/en
Publication of JP2009261813A publication Critical patent/JP2009261813A/en
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Abstract

To provide a gaming machine capable of producing various three-dimensional and innovative effects, and to increase the attractiveness of the game.
In a gaming machine in which a benefit is provided to a player when a symbol is displayed on a large-sized electronic display 3 in a variably stopped state and a jackpot symbol is displayed, the large-sized electronic display is operated by operating an electric actuator 33. 3 is provided with a decorative movable body 10 capable of appearing and retracting, and a small electronic display 11 is provided on the decorative movable body so that the small electronic display can advance to the front surface of the large electronic display. Part is displayed on the small electronic display.
[Selection] Figure 3

Description

  The present invention relates to a gaming machine that includes an electronic display such as a liquid crystal display device, and a bonus is provided to a player when a jackpot symbol is displayed on the electronic display.

  As is well known, the first type pachinko gaming machine is provided with an electronic display such as a liquid crystal display device at the center of the game board, and a game ball wins at a start winning opening provided below the electronic display, On the electronic display, symbols such as numbers, symbols, characters, etc. are variably displayed in three rows, and the variation stops at the same symbol, for example “☆☆☆” or “777”, and a so-called jackpot symbol is displayed. Then, it becomes a big win, that is, a special gaming state advantageous to the player, and the large winning opening is continuously opened, so that a large number of game balls can be won at a time.

On the other hand, in Patent Document 1 below, an electric decorative movable body is provided on the upper part of the electronic display, and the decorative movable body is moved up and down in conjunction with the display of the electronic display, thereby increasing the fun of the game. A gaming machine is shown.
Japanese Patent Laying-Open No. 2007-7057 (page 3-5, FIG. 1, FIG. 2, FIG. 4)

By the way, in recent gaming machines, the electronic display tends to be large for the purpose of producing a realistic effect, but just as the display screen is enlarged, the interest as a gaming machine does not appear. For this reason, a novel production that can attract a player in the gaming machine is required.
In addition, in the above gaming machine provided with a decorative movable body that moves in and out on the front of the electronic display, if the decorative movable body has advanced, it will interfere with the display of the electronic display's symbol display. There is a problem that the decorative movable body has to be displayed in a small size at a position where it does not obstruct the game, and it becomes difficult for a player such as an elderly person to understand the game itself. Therefore, in the past, the above-mentioned problem was avoided by setting the time for moving the decorative movable body as short as possible, but there is a problem that an interesting effect cannot be obtained.
The present invention makes it possible to create a new effect in a gaming machine provided with a large electronic display without causing such problems, and to further increase the fun of the game.

  Therefore, the invention described in claim 1 activates an electric actuator in a gaming machine in which benefits are provided to a player when a symbol is displayed on a large-sized electronic display and then the variation is stopped and a jackpot symbol is displayed. By providing a decorative movable body capable of appearing and retracting on the front surface of the large electronic display, by providing a small electronic display on the decorative movable body so that the small electronic display can advance to the front surface of the large electronic display, A part of the jackpot symbol is displayed on the small electronic display.

  In addition, the invention described in claim 2 is a gaming machine in which a bonus is provided to a player when the symbols are variably displayed on the large-sized electronic display in three columns, and then the variation is stopped and the stopped symbols in each column are the same. In this case, a decorative movable body that can be projected and retracted is provided on the front surface of the large electronic display by operating an electric actuator, and the small electronic display advances to the front surface of the large electronic display by providing a small electronic display on the decorative movable body. And one of the stop symbols is displayed on the small electronic display.

  ADVANTAGE OF THE INVENTION According to this invention, the novel three-dimensional effect which is not in the past is enabled by connection with the display of a large sized electronic display, and the display of the small electronic display which advances to the front of this large sized electronic display. This increases the fun and attractiveness of this type of game and the ability to attract customers.

  Next, an embodiment of a gaming machine according to the present invention will be described with reference to the drawings for a pachinko gaming machine. FIG. 1 is a front view of a game board of a pachinko gaming machine according to the present invention. The game board 1 is provided with an outer rail 2a for guiding a game ball fired from a pachinko ball launcher (not shown) to the upper part. A large electronic display 3 made of a liquid crystal panel is fixed in the center of the game area surrounded by the inner rail 2b inside the outer rail 2a. Reference numeral 4 denotes a start winning opening arranged at a lower portion of the electronic display 3. Further, 5 is arranged further below the start winning opening, and as will be described later, when the big hit state is reached, the solenoid is activated to be in an open state, and it is possible to win many game balls at once. It is a big prize opening. The start winning opening 4 has a pair of opening and closing wing pieces. The opening and closing wing pieces stand up by the operation of a solenoid and the game ball is difficult to win, and the game ball wins by tilting outward and opening. It is a so-called tulip type that changes to an easy state. Reference numeral 6 denotes a passing chucker arranged so that the gaming ball can pass along the path along which the gaming ball flows down on the surface of the gaming board, and the gaming ball is electrically connected by a switch provided on the passing chucker. When it is detected, a lottery of “Ox” is performed inside, and when the result becomes “O”, the opening / closing blade piece of the start winning opening 4 is configured to open only once for a short time by the operation of the solenoid. Has been. In addition, a large number of game nails, various decorative bodies, a regular prize opening, rail decorations, and the like are provided on the surface of the game board.

  Reference numeral 10 denotes an ornamental movable body that is positioned above the large-sized electronic display 3 and is shaped like an arm that looks like a character's arm, and the base of the ornamental movable body 10 can be pivoted to one side of the game board 1. The base is connected to a drive motor which is an electric actuator, which will be described later, via a reduction gear (not shown). By operating the electric actuator, the movable decorative body can turn slowly around the base. Configured as follows. And the small electronic display 11 which consists of a dot matrix display apparatus is provided in the front-end | tip part of this decoration movable body 10, and, as shown with the broken line in FIG. 1, this decoration movable body 10 descend | falls by the rotation, The small electronic display 11 can advance to the front of the large electronic display 3.

  FIG. 2 is a block diagram of a game control board for operating this gaming machine. In the figure, 20 is a main control circuit comprising a CPU, RAM, ROM and I / O, 21 is a payout control circuit which is connected to the main control circuit and controls payout of prize balls, and 22 is connected to the main control circuit. An effect control circuit provided to enhance the effect of the game machine, 23 is an image control circuit connected to the effect control circuit, and 24 is an in-process control circuit connected to the effect control circuit. The payout control circuit 21, the effect control circuit 22, the image control circuit 23, and the in-process control circuit 24 are also composed of a CPU, a RAM, a ROM, and an I / O, respectively, similarly to the main control circuit 20.

The main control circuit 20 includes a switch 25 for detecting a game ball won in the start winning port 4, a solenoid 26 for opening and closing its opening and closing wing piece, a switch 27 for detecting a game ball passing through the passing chucker 6, A switch 28 for detecting a game ball won in the big prize opening 5, a solenoid 29 for opening and closing the big prize opening 5, and a switch 30 for detecting a game ball won in the normal prize opening are connected.
The payout control circuit 21 is connected to a motor 31 for operating a prize ball payout device necessary for paying out a predetermined number of prize balls in response to a command from the main control circuit 20. The image control circuit 23 is connected to the large electronic display 3, the small electronic display 11, and a speaker 32 that utters sound effects and voice guidance necessary for the game to the player. In addition to a drive motor 33 as an electric actuator for operating the decorative movable body 10, various decorative lamps 34 and 35 provided on the game board 1 and the front frame (not shown) are connected.

  In the pachinko gaming machine configured as described above, when a game ball passing through the passing chucker 6 is detected by the switch 27, as described above, the main control circuit 20 draws “Ox”, and the result is “ If “○”, the solenoid 26 is actuated to open the opening / closing blade piece of the start winning opening 4 once for a short time, so that the game ball can win the starting winning opening. When the game ball won in the start winning opening 4 is detected by the switch 25 and a so-called start condition is established, symbols such as numerals and symbols are displayed in a variable manner in three rows on the large-sized electronic display 3, and then the change is detected. If it is stopped and the stop symbols are aligned in the same pattern, for example, “222”, “☆☆☆” or “777”, the solenoid 29 is activated and the big prize opening 5 is The game is continuously opened, and a large number of game balls can be awarded to the grand prize opening 5 at a time.

  When the game ball wins the start winning opening 4 and is detected by the switch 25, the main control circuit 20 acquires a random number, determines whether it is a big hit or a loss based on the random number value, and the random value By selecting the various effects, the main control circuit 20 issues a command to the effect control circuit 22 to execute the effect, and the effect control circuit 22 that receives the command operates the image control circuit 23 based on the command. A predetermined moving image is displayed on the large electronic display 3 and the small electronic display 11, and the in-process control circuit 24 operates the drive motor 33 to rotate the decorative movable body 10.

  FIG. 3 exemplifies the transition of this effect. In the scene shown in (a), a confrontation image of two characters facing the large electronic display 3 is displayed when the start condition is satisfied, and the large image is displayed. The left and right columns of the three rows of symbols variably displayed at the corners of the electronic display 3 stop at the same symbol (in this case, “7”), and the middle row is still changing. (Reach state). When this reach state is reached, the decorative movable body 10 is lowered by the operation of the drive motor 33, and as shown in (b), the small electronic display 11 provided on the decorative movable body is connected to the large electronic display. Advance to the front. The small electronic display 11 displays (6 in this case) near the stop symbol, and when (c) is reached, two characters violently kick the small electronic display 11 on the large electronic display. A display indicating a confrontation is made, and the small electronic display 11 swings up and down by the operation of the drive motor 33 in conjunction with the display. For this reason, there is an effect as if the two characters are shaking the small electronic display 11, and the display of the small electronic display 11 is also in the vicinity of the stop symbol or the same symbol as the stop symbol (in this case, “ 7 "). Eventually, when one character wins this battle, as shown in (d), the display of the small electronic display 11 is confirmed, and if the confirmed symbol is the same symbol as the stop symbol, the large electronic display 3 The row change also stops at the same symbol (in this case, it becomes a jackpot display of “777”), and the above jackpot privilege is provided, and if the confirmed symbol of the small electronic display 11 is not the same symbol as the stop symbol, the display is lost. It becomes. In this way, by bringing the small electronic display 11 into the front of the large electronic display 3 and linking the displays of the two electronic displays, it is possible to achieve a powerful and innovative effect.

  The effect shown in FIG. 4 is such that, as shown in (a), the symbol fluctuation of the large-sized electronic display 3 stops at “767”, and even when the display is lost, the chance to win a big hit is brought again. As shown in (b), the small electronic display 11 has advanced to the front of the large electronic display 3 so as to overlap the display of “6”, and the small electronic display 11 has the “6”. After the display, as shown in (c) and (d), the display on the small electronic display 11 is changed from “6” to “7”, and a big hit “777” is displayed on both electronic displays. In this way, it is a big bonus. In this effect, when the display that has once been losing is advanced on the small electronic display 11, the losing display is changed to a jackpot display, so that the player can have a strong impression of the jackpot.

  Further, the effect shown in FIG. 5 is shown in (B) when the symbol variation display of the large-sized electronic display 3 is stopped and “77” is displayed at a distance as shown in (A). As described above, the small electronic display 11 advances to the upper part of the interval portion, and “7” is displayed on the small electronic display 11, and the small electronic display 11 is shaken up and down by the operation of the drive motor 33 and at the same time the display The display of the small electronic display 11 and the display of the large electronic display 3 are interlocked so that “7” appears to slide down from the small electronic display 11 onto the large electronic display 3, as shown in (d) The large electronic display 3 is configured to display a jackpot of “777”. As described above, by using the large electronic display 3 and the small electronic display 11 together, various three-dimensional and innovative effects can be provided, and the attractiveness of the game and the ability to attract customers are increased.

  In addition, since a part of the jackpot symbol or stop symbol displayed on the large electronic display 3 is displayed on the small electronic display 11, even if the decorative movable body is advanced for a long time, the large electronic display 3 Since the display is not obstructed and the display is not difficult to see, there is no possibility that the game becomes difficult to understand for a player such as an elderly person.

  In addition to the pachinko gaming machines shown in this embodiment, the present invention can also be used for gaming machines such as pachislot machines, Parrot (registered trademark) machines, slot machines and the like. The parrot machine is a gaming machine capable of playing a pachislot machine using a pachinko ball as a game medium.

The front view of the game board of the game machine which concerns on this invention. The block diagram of the game control board in the gaming machine which concerns on this invention. Transition diagram of effects in the gaming machine according to the present invention. Transition diagram of effects in the gaming machine according to the present invention. Transition diagram of effects in the gaming machine according to the present invention.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 Game board 3 Large electronic display 4 Start prize opening 5 Large prize opening 6 Passing chucker 10 Decoration movable body 11 Small electronic display 20 Main control circuit 22 Production control circuit 23 Image control circuit 24 In-process control circuit 33 Electric actuator (drive motor)

Claims (2)

  1.   After the symbols are displayed on the large electronic display, the game will be rewarded for the player when the jackpot symbol is displayed. The decorative movable body is provided, and a small electronic display is provided on the decorative movable body so that the small electronic display can advance to the front surface of the large electronic display, and a part of the jackpot symbol is the small electronic display. A gaming machine characterized by being displayed on the screen.
  2.   In a gaming machine in which, after the symbols are variably displayed in three rows on the large electronic display, the variability is stopped and the stop symbols in each row are the same, the player is given a benefit. Provided with a decorative movable body capable of appearing and retracting on the front surface of the electronic display, and by providing a small electronic display on the decorative movable body, the small electronic display can advance to the front surface of the large electronic display, and A gaming machine characterized in that one of them is displayed on the small electronic display.
JP2008117997A 2008-04-30 2008-04-30 Game machine Pending JP2009261813A (en)

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Cited By (58)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011147581A (en) * 2010-01-21 2011-08-04 Daito Giken:Kk Game machine
JP2011212208A (en) * 2010-03-31 2011-10-27 Daiichi Shokai Co Ltd Game machine
JP2011239954A (en) * 2010-05-18 2011-12-01 Kyoraku Sangyo Kk Pachinko game machine
JP2011244897A (en) * 2010-05-24 2011-12-08 Kyoraku Sangyo Kk Game machine
JP2012050786A (en) * 2010-09-03 2012-03-15 Kyoraku Sangyo Kk Game machine
JP2012050737A (en) * 2010-09-02 2012-03-15 Kyoraku Sangyo Kk Game machine
JP2012085743A (en) * 2010-10-18 2012-05-10 Kyoraku Sangyo Kk Game machine
JP2012125340A (en) * 2010-12-14 2012-07-05 Kyoraku Sangyo Kk Game machine
JP2012125341A (en) * 2010-12-14 2012-07-05 Kyoraku Sangyo Kk Game machine
JP2012205935A (en) * 2012-07-30 2012-10-25 Sophia Co Ltd Game machine
JP2012254337A (en) * 2012-08-29 2012-12-27 Kyoraku Sangyo Kk Game machine
JP2012254336A (en) * 2012-08-29 2012-12-27 Kyoraku Sangyo Kk Game machine
JP2012254335A (en) * 2012-08-29 2012-12-27 Kyoraku Sangyo Kk Game machine
JP2012254338A (en) * 2012-08-29 2012-12-27 Kyoraku Sangyo Kk Game machine
JP2013180123A (en) * 2012-03-02 2013-09-12 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2013188564A (en) * 2013-06-25 2013-09-26 Sankyo Co Ltd Game machine
JP2013240381A (en) * 2012-05-18 2013-12-05 Kyoraku Sangyo Kk Game machine
JP2013240420A (en) * 2012-05-18 2013-12-05 Kyoraku Sangyo Kk Game machine
JP2014004142A (en) * 2012-06-25 2014-01-16 Sophia Co Ltd Game machine
JP2014094221A (en) * 2012-11-12 2014-05-22 Sophia Co Ltd Game machine
JP2014132963A (en) * 2013-01-09 2014-07-24 Kyoraku Sangyo Co Ltd Game machine
JP2014161659A (en) * 2013-02-27 2014-09-08 Daito Giken:Kk Game board
JP2015012971A (en) * 2013-07-04 2015-01-22 株式会社三共 Game machine
JP2015012974A (en) * 2013-07-04 2015-01-22 株式会社三共 Game machine
JP2015012975A (en) * 2013-07-04 2015-01-22 株式会社三共 Game machine
JP2015016374A (en) * 2014-10-21 2015-01-29 株式会社ソフイア Game machine
JP2015029738A (en) * 2013-08-02 2015-02-16 株式会社藤商事 Pinball game machine
JP2015051143A (en) * 2013-09-06 2015-03-19 株式会社三共 Game machine
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JP2016028696A (en) * 2015-09-07 2016-03-03 株式会社大一商会 Game machine
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JP2003190401A (en) * 2001-12-27 2003-07-08 Daiichi Shokai Co Ltd Game machine
JP2005312515A (en) * 2004-04-27 2005-11-10 Takao:Kk Pinball machine
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JP2007307093A (en) * 2006-05-18 2007-11-29 Taiyo Elec Co Ltd Game machine

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JP2011147581A (en) * 2010-01-21 2011-08-04 Daito Giken:Kk Game machine
JP2011212208A (en) * 2010-03-31 2011-10-27 Daiichi Shokai Co Ltd Game machine
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JP2011244897A (en) * 2010-05-24 2011-12-08 Kyoraku Sangyo Kk Game machine
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JP2012085743A (en) * 2010-10-18 2012-05-10 Kyoraku Sangyo Kk Game machine
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JP2013240381A (en) * 2012-05-18 2013-12-05 Kyoraku Sangyo Kk Game machine
JP2014004142A (en) * 2012-06-25 2014-01-16 Sophia Co Ltd Game machine
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