JP2008067986A - Saved game medium management device and method - Google Patents

Saved game medium management device and method Download PDF

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JP2008067986A
JP2008067986A JP2006250889A JP2006250889A JP2008067986A JP 2008067986 A JP2008067986 A JP 2008067986A JP 2006250889 A JP2006250889 A JP 2006250889A JP 2006250889 A JP2006250889 A JP 2006250889A JP 2008067986 A JP2008067986 A JP 2008067986A
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game media
stored
unit
game
information
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JP2008067986A5 (en
JP5101067B2 (en
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Yuki Kaname
雄喜 要
Yuichi Fujita
裕一 藤田
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Glory Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To avoid a trouble when compensating saved game media. <P>SOLUTION: A member management DB part 103 stores member information associating with members' IDs of the members of a game parlor and stores the number of saved balls of each member. A member information registration part 104 registers the member information of a provisionally registered member in the member management DB part 103 to definitively register as the member. A registration state determination part 105 refers the registration state of the member information stored in the member management DB part 103 and determines whether the member is a provisional registrant or not. When the member is the provisional registrant, the registration state determination part 105 determines whether or not the saving of the desired number of balls exceeds the limit number of saving balls, and when determining that it exceeds the limit number of saving balls, allows a communication I/f part 101 to transmit saving ball limit information. When the member is not the provisional registrant or when he/she is the provisional registrant but the number of saving balls does not exceed the limit number, notifies the member ID and the desired number of saving balls to the data updating part 106. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、遊技店に登録された会員の貯遊技媒体数を管理する貯遊技媒体管理装置および貯遊技媒体管理方法に関し、特に、貯遊技媒体の補償時のトラブルを回避することができる貯遊技媒体管理装置および貯遊技媒体管理方法に関する。   The present invention relates to a storage medium management apparatus and a storage medium management method for managing the number of storage mediums of members registered in a game store, and in particular, a storage game capable of avoiding troubles during compensation of storage media. The present invention relates to a medium management device and a game storage medium management method.

従来、パチンコ店などの遊技店においては、遊技客は遊技によって獲得した遊技媒体(すなわち、玉やメダルなど)を遊技店に預け入れておき、預け入れた遊技媒体を次回の遊技時に使用することが可能である。このように遊技店に預け入れられる遊技媒体は、一般に貯玉や貯メダルなどと呼ばれている。   Conventionally, in game stores such as pachinko parlors, a player can deposit game media (that is, balls, medals, etc.) acquired by game at the game store and use the deposited game media at the next game. It is. The game media deposited in the game store in this way are generally called saving balls or saving medals.

このような貯玉や貯メダルは、主に遊技店で登録された会員にのみ提供されるサービスであり、貯玉数や貯メダル数がそれぞれの会員の会員IDに対応付けて記憶されることにより保持される。したがって、遊技客は、貯玉や貯メダルを行う際に会員カードを計数装置や景品カウンターのPOS装置に挿入するとともに暗証番号を入力しなくては、計数された玉やメダルを預け入れることができない。同様に、貯玉や貯メダルを引き落とす際にも、会員カードの提示と暗証番号の入力とが必要となる。   Such a stored ball or medal is a service provided mainly only to members registered at the amusement store, and is retained by storing the number of stored balls or the number of stored medals in association with the member ID of each member. Is done. Therefore, the player cannot deposit the counted balls and medals without inserting the membership card into the counting device or the POS device of the free gift counter and inputting the personal identification number when storing the balls or storing medals. Similarly, when a stored ball or a stored medal is withdrawn, it is necessary to present a membership card and input a personal identification number.

つまり、遊技客は、遊技によって獲得した遊技媒体を貯玉(または貯メダル)する場合には、例えば遊技媒体を計数する計数装置や景品カウンターに設置されたPOS装置などに会員カードを挿入し、獲得した遊技媒体数の範囲内で希望の貯玉数(または貯メダル数)を指定する。指定された貯玉数(または貯メダル数)は、会員カードに記録された会員IDに対応付けられて、例えば遊技店のターミナルコントローラなどに記憶される。   In other words, when a player saves a game medium acquired by a game (or a medal), for example, a player inserts a membership card into a counting device that counts game media or a POS device installed at a prize counter, and acquires it. Specify the desired number of stored balls (or number of stored medals) within the range of the number of game media played. The designated number of stored balls (or the number of stored medals) is associated with the member ID recorded on the member card and stored, for example, in a terminal controller of an amusement store.

そして、次回の遊技時には、遊技客は、例えば遊技媒体を貸し出す貸出装置に会員カードを挿入し、暗証番号および引き落としを希望する遊技媒体数を入力することにより、貯玉(または貯メダル)から遊技媒体を引き落として遊技に使用することができる。   Then, at the next game, the player inserts a membership card into a lending device that rents game media, for example, and inputs a personal identification number and the number of game media desired to be withdrawn. Can be used for gaming.

ところで、遊技店のターミナルコントローラなどには貯玉数や貯メダル数のデータが記憶されているが、例えば遊技店の火災やシステムの不具合などが発生すると、データが消去されてしまう恐れがある。そこで、遊技店は、第三者機関である貯玉管理センターなどに所定の管理料を支払い、貯玉数(または貯メダル数)などのデータのバックアップや管理を依頼することがある。   By the way, the number of stored balls and the number of stored medals are stored in the terminal controller of the amusement store, but there is a possibility that the data may be erased if, for example, a fire in the amusement store or a malfunction of the system occurs. Therefore, the amusement store may pay a predetermined management fee to a storage management center or the like, which is a third party organization, and request backup or management of data such as the number of stored balls (or the number of stored medals).

これにより、貯玉数(または貯メダル数)のデータの安全性が確保され、万が一遊技店が倒産した場合などには、第三者機関が遊技客に対して貯玉や貯メダルの補償を行うことも可能となる。また、例えば特許文献1に記載されているように、複数の遊技店の貯玉数や貯メダル数のデータを共有することが可能となり、遊技客は、遊技店と提携する商店において貯玉や貯メダルを利用した買い物をすることなどができる。   As a result, the safety of the data on the number of stored balls (or the number of stored medals) is secured, and in the unlikely event that a game store goes bankrupt, a third party organization shall compensate the player for stored balls and stored medals. Is also possible. Further, as described in, for example, Patent Document 1, it becomes possible to share data on the number of stored balls and the number of stored medals at a plurality of game stores, and the player can store the stored balls and stored medals at a store affiliated with the game store. You can make purchases using.

特開2002−200305号公報JP 2002-200305 A

しかしながら、遊技客が新規に遊技店の会員となる場合、通常、遊技客に付与される会員IDのみが決定された仮登録期間が存在する。すなわち、遊技客が遊技店の新規会員となる場合、例えば氏名や住所などの個人情報を入会申込書に記載し、当日から貯玉(または貯メダル)が可能なように会員カードの発行を受けるが、この新規会員には新たな会員IDが付与されるのみであり、ターミナルコントローラなどにおいて会員IDと個人情報などを対応付ける本登録は後日行われるのが一般的である。また、性別や年齢などは入力が容易であるため、仮登録時に会員IDに対応付けて記憶されることもあるが、総じて仮登録期間中は、会員の個人を特定するのに十分な情報は記憶されていない。   However, when a player becomes a new member of a game store, there is usually a provisional registration period in which only the member ID given to the player is determined. In other words, when a player becomes a new member of an amusement store, for example, personal information such as name and address will be entered in the membership application form, and a membership card will be issued so that savings (or medal) can be made from that day. The new member is only given a new member ID, and the main registration for associating the member ID with personal information in a terminal controller or the like is generally performed at a later date. Also, because gender, age, etc. are easy to input, they may be stored in association with the member ID at the time of temporary registration. However, during the temporary registration period, there is sufficient information to identify the individual member. Not remembered.

そして、この仮登録期間に貯玉(または貯メダル)の補償が必要となると、仮登録中の会員については個人情報が未登録であるため、個人を特定することができず、貯玉(または貯メダル)の補償が実行できないという問題がある。   And if compensation for the stored ball (or medal) is required during this temporary registration period, personal information is not registered for the temporarily registered member, so the individual cannot be identified, and the stored ball (or medal) ) Compensation cannot be performed.

また、会員は会員カードを所持しているため、会員カードを所持している遊技客が会員本人であるという前提の下で貯玉(または貯メダル)を補償することも可能であるが、個人情報などの照合による本人確認は行われないため、トラブルが発生する可能性がある。具体的には、例えば仮登録中の会員が会員カードを紛失した場合、本人確認なしで補償が実行されてしまうと、この会員カードを拾得した他人に対して貯玉(または貯メダル)の補償が行われてしまうことがある。   In addition, since the member possesses a membership card, it is possible to compensate for the savings (or medal) on the assumption that the player carrying the membership card is the member himself, but personal information There is a possibility that trouble will occur because identity verification is not performed. Specifically, for example, if a member who is temporarily registered loses a member card, if compensation is executed without confirming the identity of the member, compensation for savings (or a medal) will be offered to others who have picked up the member card. Sometimes done.

本発明はかかる点に鑑みてなされたものであり、貯遊技媒体の補償時のトラブルを回避することができる貯遊技媒体管理装置および貯遊技媒体管理方法を提供することを目的とする。   The present invention has been made in view of the above points, and an object of the present invention is to provide a game storage medium management device and a game storage medium management method capable of avoiding troubles during compensation of game storage media.

上記課題を解決するために、本発明は、遊技店に登録された会員の貯遊技媒体数を管理する貯遊技媒体管理装置であって、会員ごとの識別情報に会員情報および貯遊技媒体数を対応付けて記憶する記憶手段と、前記記憶手段に記憶された会員情報量に応じて各会員に課される貯遊技媒体制限数を決定する決定手段と、前記決定手段によって決定された貯遊技媒体制限数を上限として各会員の識別情報に対応付けて前記記憶手段に記憶された貯遊技媒体数を更新する更新手段とを有することを特徴とする。   In order to solve the above-mentioned problems, the present invention is a storage medium management device for managing the number of members' storage media registered in a game store, wherein member information and the number of storage media are included in identification information for each member. Storage means for storing the information in association with each other, determination means for determining a limit number of game media to be imposed on each member in accordance with the amount of member information stored in the storage means, and a game medium determined by the determination means Update means for updating the number of stored game media stored in the storage means in association with the identification information of each member with the limit number as an upper limit.

また、本発明は、上記発明において、前記決定手段は、識別情報が付与されたのみの仮登録中の会員に対して貯遊技媒体制限数を決定することを特徴とする。   Also, the present invention is characterized in that, in the above-mentioned invention, the determining means determines the number of game media limit for a temporarily registered member who is only given identification information.

また、本発明は、上記発明において、前記決定手段は、仮登録中の会員に対する貯遊技媒体制限数を0と決定することを特徴とする。   Also, the present invention is characterized in that, in the above-mentioned invention, the determining means determines that the number of stored game media for the temporarily registered member is zero.

また、本発明は、上記発明において、前記決定手段は、仮登録中の会員に対する貯遊技媒体制限数を特殊景品と交換可能な貯遊技媒体数未満の数に決定することを特徴とする。   Further, the present invention is characterized in that, in the above-mentioned invention, the determining means determines the number of stored game media for a member who is temporarily registered to a number less than the number of stored game media that can be exchanged for a special prize.

また、本発明は、上記発明において、前記決定手段は、仮登録中の会員による1回の遊技媒体預け入れ処理ごとに貯遊技媒体制限数を決定することを特徴とする。   Further, the present invention is characterized in that, in the above-mentioned invention, the determining means determines the number of game media limit for each game medium depositing process by a member who is temporarily registered.

また、本発明は、上記発明において、前記決定手段は、仮登録中の会員に対する貯遊技媒体制限数を会員および遊技店の二者以外の第三者機関によって設定された補償下限未満の数に決定することを特徴とする。   Further, the present invention is the above invention, wherein the determining means sets the limit of the number of game media for a provisionally registered member to a number less than a compensation lower limit set by a third party other than the member and the two of the game store. It is characterized by determining.

また、本発明は、上記発明において、前記決定手段は、前記記憶手段に記憶された会員情報量の増加に伴って貯遊技媒体制限数を増大させることを特徴とする。   Further, the present invention is characterized in that, in the above-mentioned invention, the determining means increases the number of stored game media as the membership information amount stored in the storage means increases.

また、本発明は、上記発明において、会員が遊技店への預け入れを希望する希望貯遊技媒体数を取得する取得手段と、前記取得手段によって取得された希望貯遊技媒体数と前記会員の現時点での貯遊技媒体数との合計が貯遊技媒体制限数を超過するか否かを判定する判定手段とをさらに有し、前記更新手段は、前記判定手段によって貯遊技媒体制限数を超過しないと判定された場合にのみ、前記会員の現時点での貯遊技媒体数に希望貯遊技媒体数を加算更新することを特徴とする。   Further, the present invention is the above invention, wherein in the above invention, an acquisition means for acquiring a desired number of game media desired by a member to deposit at a game store, a desired number of game media acquired by the acquisition means, and the current time of the member And determining means for determining whether or not the sum of the number of stored game media exceeds the stored game medium limit number, and the updating means determines that the determined means does not exceed the stored game medium limit number. Only when it has been made, the number of desired stored game media is updated by adding to the current number of stored game media of the member.

また、本発明は、上記発明において、貯遊技媒体数が制限されていることを示す貯遊技媒体制限情報を報知する報知手段をさらに有することを特徴とする。   Moreover, the present invention is characterized in that in the above-mentioned invention, there is further provided an informing means for informing the storage medium limitation information indicating that the number of storage media is limited.

また、本発明は、上記の貯遊技媒体管理装置と通信可能な貯遊技媒体装置であって、会員が遊技店への預け入れを希望する希望貯遊技媒体数を入力する入力手段と、前記会員による貯遊技媒体が前記貯遊技媒体管理装置において制限されていることを示す貯遊技媒体制限情報を取得する取得手段と、前記取得手段によって取得された貯遊技媒体制限情報に応じて、前記入力手段における希望貯遊技媒体数の入力を制限する制御手段とを有することを特徴とする。   Further, the present invention is a storage medium device capable of communicating with the above-described storage medium management device, wherein the member inputs the desired number of storage media desired to be deposited in a game store, and the member In accordance with the storage means restriction information acquired by the acquisition means for acquiring storage medium restriction information indicating that the storage medium is restricted in the storage medium management device, the input means And control means for limiting the input of the desired number of game media.

また、本発明は、上記の貯遊技媒体管理装置と通信可能な報知装置であって、会員の識別情報を受け付ける受付手段と、前記受付手段によって受け付けられた会員の識別情報に対応付け可能な貯遊技媒体が前記貯遊技媒体管理装置において制限されていることを示す貯遊技媒体制限情報を取得する取得手段と、前記取得手段によって取得された貯遊技媒体制限情報を報知する報知手段とを有することを特徴とする。   In addition, the present invention is a notification device capable of communicating with the above-described game storage medium management device, and includes a reception unit that receives member identification information, and a storage that can be associated with the member identification information received by the reception unit. It has an acquisition means for acquiring storage medium restriction information indicating that a game medium is restricted in the storage medium management device, and an informing means for informing the storage medium restriction information acquired by the acquisition means. It is characterized by.

また、本発明は、遊技店に登録された会員の貯遊技媒体数を管理する貯遊技媒体管理方法であって、会員ごとの識別情報に会員情報および貯遊技媒体数を対応付けるデータベースに記憶された会員情報量に応じて各会員に課される貯遊技媒体制限数を決定する決定工程と、前記決定工程において決定された貯遊技媒体制限数を上限として各会員の識別情報に対応付けて前記データベースに記憶された貯遊技媒体数を更新する更新工程とを有することを特徴とする。   The present invention also relates to a storage medium management method for managing the number of stored game media of members registered in a game store, which is stored in a database that associates member information and the number of game media with identification information for each member. A determination step of determining the number of game media restrictions imposed on each member in accordance with the amount of member information; and the database associated with the identification information of each member with the number of storage medium restrictions determined in the determination step as an upper limit And an update process for updating the number of stored game media stored in the game.

本発明によれば、会員ごとの識別情報に会員情報および貯遊技媒体数を対応付けて記憶し、記憶された会員情報量に応じて各会員に課される貯遊技媒体制限数を決定し、決定された貯遊技媒体制限数を上限として各会員の識別情報に対応付けて記憶された貯遊技媒体数を更新する。このため、会員情報が記憶されておらず個人を特定することが困難である会員に許可される貯遊技媒体数を小さくすることができ、貯遊技媒体の補償時のトラブルを回避することができる。   According to the present invention, the member information and the number of game media are stored in association with identification information for each member, the number of game media restrictions imposed on each member is determined according to the amount of stored member information, The number of stored game media stored in association with the identification information of each member is updated with the determined number of stored game media as the upper limit. Therefore, it is possible to reduce the number of game media allowed for members who do not store member information and are difficult to identify individuals, and avoid troubles when compensating for game media. .

また、本発明によれば、識別情報が付与されたのみの仮登録中の会員に対して貯遊技媒体制限数を決定するため、例えば会員カードが発行された当日など、会員IDが付与されたのみで会員情報が未登録である会員には貯遊技媒体の制限を課すことができ、仮登録中の会員がいる際に貯遊技媒体の補償が必要な事態が発生してもトラブルを回避することができる。   In addition, according to the present invention, a member ID is given, for example, on the day when a membership card is issued, in order to determine the number of game media restrictions for a temporarily registered member who is only given identification information. It is possible to impose restrictions on game media for members whose membership information is not yet registered, and avoid trouble even if a situation that requires compensation of game media occurs when there are temporarily registered members be able to.

また、本発明によれば、仮登録中の会員に対する貯遊技媒体制限数を0と決定するため、仮登録中の会員には貯遊技媒体が一切許可されず、仮登録中の会員に対する貯遊技媒体の補償が発生しない。   In addition, according to the present invention, since the limit number of game media for a member who is temporarily registered is determined to be 0, no game media is allowed for a member who is temporarily registered, and a game for a member who is temporarily registered. There is no media compensation.

また、本発明によれば、仮登録中の会員に対する貯遊技媒体制限数を特殊景品と交換可能な貯遊技媒体数未満の数に決定するため、仮登録中の会員には少数の貯遊技媒体しか許可されず、仮登録中の会員に対しては無視できるほど少額の補償しか行われない。   In addition, according to the present invention, the number of stored game media for a member who is temporarily registered is determined to be less than the number of stored game media that can be exchanged for special prizes. Only a small amount of compensation is possible for members who are temporarily registered.

また、本発明によれば、仮登録中の会員による1回の遊技媒体預け入れ処理ごとに貯遊技媒体制限数を決定するため、仮登録中の会員に許可される貯遊技媒体数を補償が可能な範囲で最大限に大きくすることができ、仮登録中の会員へのサービスを向上することができる。   In addition, according to the present invention, the number of game media to be stored is determined for each temporary deposit of game media by a member who is temporarily registered, so that the number of game media allowed for a member who is temporarily registered can be compensated. It can be maximized within a certain range, and the service to members who are temporarily registered can be improved.

また、本発明によれば、仮登録中の会員に対する貯遊技媒体制限数を会員および遊技店の二者以外の第三者機関によって設定された補償下限未満の数に決定するため、仮登録中の会員には少数の貯遊技媒体しか許可されず、仮登録中の会員に対する貯遊技媒体の補償が発生しない。   Further, according to the present invention, the number of game media limit for a member who is temporarily registered is determined to be a number that is less than the lower limit of compensation set by a third party other than the two members of the member and the game store. Only a small number of game media are allowed to members, and there is no compensation for the game media for the temporarily registered members.

また、本発明によれば、記憶された会員情報量の増加に伴って貯遊技媒体制限数を増大させるため、容易に個人を特定することができる会員に対するサービスの向上を図ることができる。   Further, according to the present invention, the number of stored game media is increased as the amount of stored member information increases, so that it is possible to improve services for members who can easily identify individuals.

また、本発明によれば、会員が遊技店への預け入れを希望する希望貯遊技媒体数を取得し、取得された希望貯遊技媒体数と会員の現時点での貯遊技媒体数との合計が貯遊技媒体制限数を超過するか否かを判定し、貯遊技媒体制限数を超過しないと判定された場合にのみ、会員の現時点での貯遊技媒体数に希望貯遊技媒体数を加算更新する。このため、会員情報が十分登録されている会員についてのみ、例えば計数装置やPOS装置などから希望の貯遊技媒体数を遊技店に預け入れることができ、実際の貯遊技媒体の処理時に補償時のトラブル対策を施すことができる。   Further, according to the present invention, the member acquires the desired number of game media that the member wishes to deposit at the game store, and the total of the acquired desired number of game media and the member's current number of game media is stored. It is determined whether or not the game medium limit number is exceeded. Only when it is determined that the game medium limit number is not exceeded, the desired number of game media is added to the current number of game media of the member and updated. For this reason, it is possible to deposit the desired number of game media from, for example, a counting device or POS device only at a game store for members whose membership information is sufficiently registered, and troubles during compensation when processing actual game media. Measures can be taken.

また、本発明によれば、貯遊技媒体数が制限されていることを示す貯遊技媒体制限情報を報知するため、遊技店の従業員および会員は貯遊技媒体数が制限されていることを確認することができるとともに、会員は改めて貯遊技媒体数を指定したり、貯遊技媒体の代わりにレシート発行や景品交換を行ったりすることができる。   In addition, according to the present invention, the game store employee and member confirm that the number of game media is limited in order to notify the game media limit information indicating that the number of game media is limited. In addition, the member can designate the number of stored game media anew, issue a receipt or exchange prizes in place of the stored game media.

また、本発明によれば、会員による貯遊技媒体が制限されていることを示す貯遊技媒体制限情報を取得し、取得された貯遊技媒体制限情報に応じて、会員が遊技店への預け入れを希望する希望貯遊技媒体数の入力を制限し、制限の下で希望貯遊技媒体数を入力する。このため、例えば仮登録中の会員による希望貯遊技媒体数を確実に制限することができる。   Further, according to the present invention, the game media restriction information indicating that the game media by the member is restricted is acquired, and the member deposits at the game store according to the acquired game media restriction information. The input of the desired number of game media is limited, and the desired number of game media is input under the limitation. For this reason, for example, the number of desired game media by members who are temporarily registered can be surely limited.

また、本発明によれば、会員の識別情報を受け付け、受け付けられた会員の識別情報に対応付け可能な貯遊技媒体が制限されていることを示す貯遊技媒体制限情報を取得し、取得された貯遊技媒体制限情報を報知する。このため、会員の識別情報を入力するのみで、この会員に課せられる貯遊技媒体の制限を容易に確認することができる。   Further, according to the present invention, the member identification information is received, and the storage medium restriction information indicating that the storage medium that can be associated with the received member identification information is restricted is acquired. Informing the game storage medium restriction information. For this reason, it is possible to easily confirm the restrictions on the game media imposed on the member only by inputting the identification information of the member.

以下、本発明の実施の形態について、図面を参照して詳細に説明する。以下においては、遊技媒体として玉を利用するパチンコを例に挙げて説明するが、本発明は、遊技媒体としてメダルを利用するパチスロにも同様に適用することができる。また、以下では、主に計数装置において貯玉処理が実行される場合を説明するが、貯玉処理は例えばPOS装置など遊技店内の他の装置において行うことも可能である。   Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. In the following, a pachinko that uses balls as a game medium will be described as an example, but the present invention can be similarly applied to a pachislot machine that uses medals as a game medium. In the following description, the case where the ball saving process is executed mainly in the counting device will be described. However, the ball saving process can also be executed in other devices in the game store such as a POS device.

(実施の形態1)
図1は、本発明の実施の形態1に係る遊技システムの概略構成を示す図である。図1に示す遊技システムにおいて、遊技店は、会員管理ターミナルコントローラ(以下「会員管理T/C」と略記する)10、島コントローラ20、玉貸装置21、パチンコ台22、計数装置30、POS装置40、および仮登録装置50を有している。
(Embodiment 1)
FIG. 1 is a diagram showing a schematic configuration of a gaming system according to Embodiment 1 of the present invention. In the gaming system shown in FIG. 1, the gaming store is a member management terminal controller (hereinafter abbreviated as “member management T / C”) 10, an island controller 20, a ball lending device 21, a pachinko machine 22, a counting device 30, and a POS device. 40 and provisional registration device 50.

会員管理T/C10は、遊技店において登録された会員の会員IDに貯玉数や会員の個人情報などを含む会員情報を対応付けて記憶している。すなわち、会員管理T/C10は、例えば計数装置30やPOS装置40などにおいて貯玉処理が行われると、計数装置30やPOS装置40から送信される会員IDおよび貯玉数を対応付けて記憶する。このとき、会員管理T/C10は、会員IDに対応付けて個人情報などの会員情報が登録されているか否かを判定し、会員情報が未登録の場合は貯玉数に制限を設ける。すなわち、計数装置30やPOS装置40から送信される会員IDが仮登録中の会員のものである場合は、所定数以上の貯玉が行われないように貯玉制限を課す。   The member management T / C 10 stores member information including the number of accumulated balls and personal information of the member in association with the member ID of the member registered in the amusement store. That is, for example, when the ball storing process is performed in the counting device 30 or the POS device 40, the member management T / C 10 stores the member ID and the number of balls transmitted from the counting device 30 or the POS device 40 in association with each other. At this time, the member management T / C 10 determines whether member information such as personal information is registered in association with the member ID. If the member information is not registered, the member management T / C 10 sets a limit on the number of stored balls. In other words, when the member ID transmitted from the counting device 30 or the POS device 40 is that of a temporarily registered member, a storage limit is imposed so that a predetermined number or more of the stored balls are not performed.

また、会員管理T/C10は、例えば玉貸装置21において貯玉が引き落とされると、玉貸装置21から島コントローラ20経由で送信される会員IDに対応して記憶された貯玉数を更新する。   Further, for example, when the stored balls are withdrawn in the ball lending device 21, the member management T / C 10 updates the number of stored balls corresponding to the member ID transmitted from the ball lending device 21 via the island controller 20.

島コントローラ20は、島内の玉貸装置21を統括管理し、玉貸装置21と会員管理T/C10との間の情報のやり取りを中継する。具体的には、島コントローラ20は、玉貸装置21に受け付けられた会員カードの会員IDを会員管理T/C10へ中継し、この会員IDに対応して会員管理T/C10に記憶された貯玉数を玉貸装置21へ中継する。   The island controller 20 supervises and manages the ball lending device 21 in the island, and relays information exchange between the ball lending device 21 and the member management T / C 10. Specifically, the island controller 20 relays the member ID of the member card received by the ball lending device 21 to the member management T / C 10 and stores the stored ball stored in the member management T / C 10 corresponding to this member ID. The number is relayed to the ball lending device 21.

玉貸装置21は、現金やプリペイドカードを受け付け、受け付けられた現金やプリペイドカードの残高に応じて遊技媒体である玉を貸し出す。また、玉貸装置21は、会員カードを受け付け、受け付けられた会員カードの会員IDに対応する貯玉数を会員管理T/C10へ問い合わせ、会員の貯玉から遊技に使用する玉を貸し出す。   The ball lending device 21 accepts cash or a prepaid card and lends a ball as a game medium according to the balance of the accepted cash or prepaid card. Further, the ball lending device 21 receives the member card, inquires the member management T / C 10 about the number of stored balls corresponding to the member ID of the received member card, and lends balls used for the game from the member's stored balls.

パチンコ台22は、各玉貸装置21に併設され、遊技客が玉貸装置21によって貸し出された玉を盤面に射出することによって遊技する遊技台である。パチンコ台22は、射出された玉が所定の入賞口へ進入した場合などに賞球として玉を払い出す。   The pachinko machine 22 is a game machine that is attached to each ball lending device 21 and in which a player plays a game by injecting balls lent by the ball lending device 21 onto a board surface. The pachinko machine 22 pays out balls as prize balls when the injected balls enter a predetermined winning opening.

計数装置30は、遊技客がパチンコ台22における遊技で獲得した玉を計数する。そして、計数装置30は、遊技客が会員カードを計数装置30へ挿入して貯玉数を指定すると、指定された貯玉数を会員管理T/C10へ通知する。また、計数装置30は、会員管理T/C10における貯玉制限が課された場合には、貯玉制限情報を表示し、貯玉されなかった玉数が記録されたレシートを発行する。なお、計数装置300は、玉数が直接記録されたレシートの代わりに、玉数と関連付けられたレシートIDが記録されたレシートを発行しても良い。   The counting device 30 counts the balls acquired by the player in the game on the pachinko machine 22. When the player inserts the membership card into the counting device 30 and specifies the number of stored balls, the counting device 30 notifies the member management T / C 10 of the specified number of stored balls. Moreover, when the storage limit in the member management T / C 10 is imposed, the counting device 30 displays the storage limit information and issues a receipt in which the number of balls not stored is recorded. Note that the counting device 300 may issue a receipt in which a receipt ID associated with the number of balls is recorded instead of a receipt in which the number of balls is directly recorded.

POS装置40は、遊技店内の景品カウンターに設置され、計数装置30において発行されたレシートを受け付け、レシートに記録された玉数に応じた景品交換処理を行う。なお、レシートにレシートIDが記録されている場合は、POS装置40は、レシートIDに対応付けて外部の装置に記憶されている玉数を読み出し、読み出された玉数に応じた景品交換処理を行う。また、POS装置40において、レシートに記録された玉数や景品交換されなかった玉数を貯玉することも可能である。   The POS device 40 is installed at a prize counter in the amusement store, receives a receipt issued by the counting device 30, and performs a prize exchange process according to the number of balls recorded in the receipt. When the receipt ID is recorded on the receipt, the POS device 40 reads the number of balls stored in the external device in association with the receipt ID, and a prize exchange process according to the read number of balls. I do. In the POS device 40, it is also possible to store the number of balls recorded on the receipt or the number of balls that have not been exchanged.

仮登録装置50は、遊技客が遊技店の新規会員となる場合に、この遊技客に対して新たな会員IDを付与し、会員IDが記録された会員カードを発行する。そして、仮登録装置50は、新たに付与された会員IDを含む仮登録情報を会員管理T/C10へ送信する。なお、仮登録装置50は、仮登録時に例えば新規会員の携帯電話番号や顔画像などの会員情報を取得し、会員IDとともに仮登録情報に含めて会員管理T/C10へ送信するようにしても良い。   When the player becomes a new member of the game store, the temporary registration device 50 gives a new member ID to the player and issues a member card in which the member ID is recorded. Then, the temporary registration device 50 transmits temporary registration information including the newly assigned member ID to the member management T / C 10. The temporary registration device 50 may acquire member information such as a mobile phone number or a face image of a new member at the time of temporary registration, and transmit it to the member management T / C 10 together with the member ID in the temporary registration information. good.

図2は、本実施の形態に係る会員管理T/C10の要部構成を示すブロック図である。図2に示す会員管理T/C10は、通信インタフェース部(以下「通信I/F部」と略記する)101、会員仮登録部102、会員管理データベース部(以下「会員管理DB部」と略記する)103、会員情報登録部104、登録状況判定部105、およびデータ更新部106を有している。   FIG. 2 is a block diagram showing a main configuration of the member management T / C 10 according to the present embodiment. The member management T / C 10 shown in FIG. 2 is abbreviated as a communication interface unit (hereinafter abbreviated as “communication I / F unit”) 101, a temporary member registration unit 102, and a member management database unit (hereinafter referred to as “member management DB unit”). ) 103, a member information registration unit 104, a registration status determination unit 105, and a data update unit 106.

通信I/F部101は、遊技店内の島コントローラ20、計数装置30、POS装置40、および仮登録装置50と通信を行い、種々の情報をやり取りする。具体的には、通信I/F部101は、仮登録装置50から仮登録情報を受信し、島コントローラ20、計数装置30、およびPOS装置40から会員IDや貯玉数を受信し、計数装置30やPOS装置40へ貯玉制限情報を送信する。   The communication I / F unit 101 communicates with the island controller 20, the counting device 30, the POS device 40, and the temporary registration device 50 in the amusement store to exchange various information. Specifically, the communication I / F unit 101 receives temporary registration information from the temporary registration device 50, receives a member ID and the number of balls from the island controller 20, the counting device 30, and the POS device 40, and the counting device 30. And the storage limit information is transmitted to the POS device 40.

会員仮登録部102は、通信I/F部101によって受信された仮登録情報に含まれる会員IDが新規会員に付与されたことを会員管理DB部103に通知する。すなわち、会員仮登録部102は、会員管理DB部103において、仮登録情報に含まれる会員IDに貯玉数を対応付けて記憶することが可能な状態にする。ただし、仮登録情報には会員の個人情報などの会員情報が含まれていないため、会員仮登録部102は、会員情報を会員管理DB部103に登録することはない。また、会員仮登録部102は、仮登録情報に例えば携帯電話番号や顔画像が含まれている場合は、会員管理DB部103において、会員IDに対応付けて記憶させる。   The temporary member registration unit 102 notifies the member management DB unit 103 that the member ID included in the temporary registration information received by the communication I / F unit 101 has been given to the new member. That is, the member temporary registration unit 102 makes the member management DB unit 103 in a state where the number of stored balls can be stored in association with the member ID included in the temporary registration information. However, since the provisional registration information does not include member information such as personal information of members, the member provisional registration unit 102 does not register the member information in the member management DB unit 103. Further, when the temporary registration information includes, for example, a mobile phone number or a face image, the member temporary registration unit 102 causes the member management DB unit 103 to store the information in association with the member ID.

会員管理DB部103は、遊技店の会員の会員IDに個人情報などの会員情報を対応付けて記憶するとともに、各会員の貯玉数を記憶する。具体的には、会員管理DB部103は、例えば図3に示すように、会員IDに住所、氏名、年齢などの会員の個人情報と貯玉数とを対応付けて記憶している。図3に示す例では、会員ID「a0001」の会員に関しては、個人情報が登録される本登録が完了しているのに対し、会員ID「a0002」の会員に関しては、個人情報が未登録の仮登録中である。また、会員管理DB部103は、会員の個人情報のほかにも顔画像や指紋のような生体情報などを会員情報として会員IDに対応付けて記憶していても良い。   The member management DB unit 103 stores member information such as personal information in association with member IDs of members of the amusement store and stores the number of balls stored for each member. Specifically, as shown in FIG. 3, for example, the member management DB unit 103 stores member IDs such as address, name, and age in association with member IDs and the number of stored balls, as shown in FIG. In the example shown in FIG. 3, for the member with the member ID “a0001”, the main registration in which the personal information is registered is completed, whereas for the member with the member ID “a0002”, the personal information is not registered. Temporary registration is in progress. The member management DB unit 103 may store biometric information such as a face image and a fingerprint in association with the member ID as member information in addition to the member's personal information.

会員情報登録部104は、仮登録中の会員の個人情報や生体情報などの会員情報を取得し、会員管理DB部103に登録して会員の本登録を行う。具体的には、会員情報登録部104は、例えば新規会員が仮登録時に入会申込書に記載した事項の入力が可能になっており、入力された会員情報を会員管理DB部103に登録する。また、会員情報登録部104は、遊技店内の装置において撮影された新規会員の顔画像を取得したり、外部から新規会員の個人情報を取得したりした上で、取得された会員情報を会員管理DB部103に登録するようにしても良い。   The member information registration unit 104 acquires member information such as personal information and biometric information of the temporarily registered member, registers it in the member management DB unit 103, and performs the main registration of the member. Specifically, the member information registration unit 104 can input, for example, the items described in the membership application form when a new member is temporarily registered, and registers the entered member information in the member management DB unit 103. In addition, the member information registration unit 104 acquires the new member's face image taken by the device in the amusement store or acquires the new member's personal information from the outside, and then manages the acquired member information as a member. It may be registered in the DB unit 103.

登録状況判定部105は、会員IDとともに会員が希望する貯玉数が計数装置30やPOS装置40から通信I/F部101に受信されると、会員IDに対応して会員管理DB部103に記憶された会員情報の登録状況を参照し、会員が仮登録中であるか否かを判定する。そして、登録状況判定部105は、会員が仮登録中である場合に、希望の貯玉数を貯玉すると仮登録中の会員に課される貯玉制限数を超過するか否か判定し、貯玉制限数を超過すると判定すれば、通信I/F部101から計数装置30またはPOS装置40へ仮登録中の会員に課される貯玉制限数を示す貯玉制限情報を送信させる。また、登録状況判定部105は、会員が仮登録中でない場合や、仮登録中であっても貯玉制限数を超えない場合は、会員IDおよび希望の貯玉数をデータ更新部106へ通知する。   When the registration status determination unit 105 receives the number of stored balls desired by the member together with the member ID from the counting device 30 or the POS device 40 to the communication I / F unit 101, the registration status determination unit 105 stores it in the member management DB unit 103 corresponding to the member ID. With reference to the registered status of the registered member information, it is determined whether or not the member is temporarily registered. Then, when the member is temporarily registered, the registration status determination unit 105 determines whether or not the desired number of stored balls exceeds the storage limit number imposed on the temporarily registered member, and the stored number limit number If it is determined that the limit is exceeded, the storage I / F unit 101 causes the counting device 30 or the POS device 40 to transmit storage limit information indicating the number of storage limits imposed on the temporarily registered member. The registration status determination unit 105 notifies the data update unit 106 of the member ID and the desired number of stored balls when the member is not temporarily registered or when the number of stored balls is not exceeded even during temporary registration.

データ更新部106は、登録状況判定部105から通知される会員IDに対応付けて会員管理DB部103に記憶されている貯玉数を更新する。具体的には、データ更新部106は、会員IDとともに登録状況判定部105から通知された希望の貯玉数を会員管理DB部103に記憶された貯玉数に加算更新する。なお、データ更新部106は、例えば玉貸装置21において貯玉の貸出処理が行われた場合には、貸し出された玉数を会員管理DB部103に記憶された貯玉数から減算更新する。   The data update unit 106 updates the number of balls stored in the member management DB unit 103 in association with the member ID notified from the registration status determination unit 105. Specifically, the data update unit 106 adds and updates the desired number of stored balls notified from the registration status determining unit 105 together with the member ID to the number of stored balls stored in the member management DB unit 103. The data updating unit 106 subtracts and updates the number of balls lent out from the number of stored balls stored in the member management DB unit 103 when, for example, the ball lending device 21 performs the lending process of the stored balls.

図4は、本実施の形態に係る計数装置30の要部構成を示すブロック図である。図4に示す計数装置30は、カード受付部301、玉受付部302、計数部303、制御部304、表示部305、貯玉数入力部306、通信I/F部307、およびレシート発行部308を有している。   FIG. 4 is a block diagram showing a main configuration of the counting device 30 according to the present embodiment. The counting device 30 shown in FIG. 4 includes a card receiving unit 301, a ball receiving unit 302, a counting unit 303, a control unit 304, a display unit 305, a stored ball number input unit 306, a communication I / F unit 307, and a receipt issuing unit 308. Have.

カード受付部301は、会員が所持する会員カードを受け付け、会員カードに記録されている会員IDを読み取って制御部304へ通知する。   The card reception unit 301 receives a member card possessed by a member, reads the member ID recorded on the member card, and notifies the control unit 304 of the member ID.

玉受付部302は、遊技客が遊技によって獲得した玉の投入を受け付け、受け付けられた玉を計数部303へ移送する。   The ball accepting unit 302 accepts the insertion of a ball acquired by the player through the game, and transfers the accepted ball to the counting unit 303.

計数部303は、玉受付部302から移送される玉を計数し、計数結果を制御部304へ通知する。   The counting unit 303 counts the balls transferred from the ball receiving unit 302 and notifies the control unit 304 of the counting result.

制御部304は、計数部303から通知される計数結果を表示部305に表示させ、貯玉数入力部306から希望の貯玉数が通知されると、カード受付部301から通知された会員IDとともに希望の貯玉数を通信I/F部307から会員管理T/C10へ送信させる。また、制御部304は、通信I/F部307に貯玉制限情報が受信されると、仮登録中であるため貯玉制限情報によって示される貯玉制限数までしか貯玉が実行されない旨を表示部305に表示させる。そして、制御部304は、貯玉されなかった玉数をレシート発行部308へ出力する。   The control unit 304 displays the counting result notified from the counting unit 303 on the display unit 305. When the desired number of stored balls is notified from the stored number input unit 306, the control unit 304 requests the member ID notified from the card receiving unit 301 together with the member ID. Are transmitted from the communication I / F unit 307 to the member management T / C 10. Further, when the storage unit restriction information is received by the communication I / F unit 307, the control unit 304 informs the display unit 305 that the storage unit can only execute up to the number of storage unit restrictions indicated by the storage unit restriction information because temporary registration is in progress. Display. Then, the control unit 304 outputs the number of balls not stored to the receipt issuing unit 308.

表示部305は、制御部304の制御に従って、遊技客が遊技によって獲得した玉の計数結果を表示し、通信I/F部307によって貯玉制限情報が受信された場合には、貯玉制限数を超える分は貯玉されない旨を表示する。   The display unit 305 displays the result of counting the balls acquired by the player according to the control of the control unit 304. When the communication I / F unit 307 receives the storage limit information, the display unit 305 exceeds the storage limit. Display that the minutes will not be saved.

貯玉数入力部306は、カード受付部301に会員カードを挿入した会員が表示部305に表示された玉の計数結果を確認後、希望の貯玉数を入力するようになっている。貯玉数入力部306は、入力された希望の貯玉数を制御部304へ通知する。なお、表示部305および貯玉数入力部306は、例えばタッチパネルなどとして一体的に構成されていても良い。   The number of stored balls input unit 306 is configured to input a desired number of stored balls after the member who has inserted the membership card in the card receiving unit 301 confirms the result of counting the balls displayed on the display unit 305. The stored ball number input unit 306 notifies the control unit 304 of the input desired number of stored balls. In addition, the display part 305 and the number-of-balls input part 306 may be integrally comprised, for example as a touchscreen.

通信I/F部307は、会員管理T/C10と通信を行い、種々の情報をやり取りする。具体的には、通信I/F部307は、会員管理T/C10へ会員IDおよび希望の貯玉数を送信し、会員管理T/C10から貯玉制限情報を受信する。   The communication I / F unit 307 communicates with the member management T / C 10 to exchange various information. Specifically, the communication I / F unit 307 transmits a member ID and a desired number of stored balls to the member management T / C 10 and receives storage limit information from the member management T / C 10.

レシート発行部308は、制御部304から出力される玉数が記録されたレシートを発行する。なお、レシート発行部308は、玉数が直接記録されたレシートの代わりに、玉数と関連付けられたレシートIDが記録されたレシートを発行しても良い。この場合は、レシート発行部308は、レシートIDに関連付けられた玉数を例えばホールコンピュータなどに記憶させておき、POS装置40においてレシートIDに対応する玉数を参照可能にしておく。   The receipt issuing unit 308 issues a receipt in which the number of balls output from the control unit 304 is recorded. The receipt issuing unit 308 may issue a receipt in which a receipt ID associated with the number of balls is recorded instead of a receipt in which the number of balls is directly recorded. In this case, the receipt issuing unit 308 stores the number of balls associated with the receipt ID in, for example, a hall computer, and allows the POS device 40 to refer to the number of balls corresponding to the receipt ID.

次いで、上記のように構成された会員管理T/C10および計数装置30による貯玉時の動作について、図5に示すフロー図を参照しながら説明する。   Next, the operation at the time of saving by the member management T / C 10 and the counting device 30 configured as described above will be described with reference to the flowchart shown in FIG.

遊技店において会員になることを希望する遊技客は、氏名や住所を記載した入会申込書を従業員に手渡し、例えば景品カウンターなどに設置された仮登録装置50において会員カードの発行を受ける。このとき、新規会員に付与された会員IDを含む仮登録情報が仮登録装置50から会員管理T/C10へ送信され、会員管理T/C10の通信I/F部101によって受信される。そして、会員仮登録部102によって、新規会員の会員IDが会員管理DB部103に仮登録される(ステップS201)。すなわち、会員管理DB部103において、新規会員に付与された会員IDに対応付けて貯玉数を記憶することが可能となる。その後しばらく仮登録期間が継続するが、入会申込書に記載された個人情報や生体情報などの会員情報がさらに会員情報登録部104によって取得されると、これらの会員情報が会員管理DB部103に登録されることにより、本登録が行われる。   A player who wishes to become a member at an amusement store hands over an enrollment application form in which his / her name and address are written to the employee, and receives a membership card at a temporary registration device 50 installed at a prize counter, for example. At this time, temporary registration information including the member ID assigned to the new member is transmitted from the temporary registration device 50 to the member management T / C 10 and received by the communication I / F unit 101 of the member management T / C 10. Then, the member temporary registration unit 102 temporarily registers the member ID of the new member in the member management DB unit 103 (step S201). That is, the member management DB unit 103 can store the number of stored balls in association with the member ID given to the new member. The provisional registration period continues for a while, but when member information such as personal information and biometric information described in the membership application form is further acquired by the member information registration unit 104, the member information is stored in the member management DB unit 103. By registering, this registration is performed.

一方、会員カードの発行を受けて遊技店の会員となった遊技客は、パチンコ台22における遊技によって玉を獲得すると、遊技終了時には、獲得された玉を計数装置30において計数する。すなわち、獲得された玉が玉受付部302によって受け付けられ(ステップS101)、同時に、遊技客が所持する会員カードがカード受付部301によって受け付けられる(ステップS102)。玉受付部302によって受け付けられた玉は、計数部303へ移送され、計数部303によって計数処理される(ステップS103)。計数部303による計数結果は、制御部304へ通知される。同様に、カード受付部301によって受け付けられた会員カードに記録された会員IDが制御部304へ通知される。   On the other hand, when a player who has become a member of the game store upon receiving a membership card acquires a ball by a game in the pachinko machine 22, the acquired ball is counted by the counting device 30 at the end of the game. That is, the acquired ball is received by the ball receiving unit 302 (step S101), and at the same time, the member card possessed by the player is received by the card receiving unit 301 (step S102). The balls received by the ball receiving unit 302 are transferred to the counting unit 303 and counted by the counting unit 303 (step S103). The control unit 304 is notified of the counting result obtained by the counting unit 303. Similarly, the member ID recorded on the member card received by the card receiving unit 301 is notified to the control unit 304.

そして、制御部304の制御によって、計数部303による計数結果が表示部305に表示される。遊技客は、表示部305に表示された計数結果を確認し、希望の貯玉数を貯玉数入力部306に入力する(ステップS104)。すなわち、遊技客は、計数結果以下の任意の玉数を貯玉数入力部306に入力する。入力された希望の貯玉数は、貯玉数入力部306から制御部304へ通知される。希望の貯玉数が制御部304へ通知されると、制御部304の制御によって、カード受付部301から通知された会員IDと希望の貯玉数とが通信I/F部307から会員管理T/C10へ送信される(ステップS105)。   Then, under the control of the control unit 304, the count result by the counting unit 303 is displayed on the display unit 305. The player confirms the counting result displayed on the display unit 305, and inputs the desired number of stored balls to the stored ball number input unit 306 (step S104). That is, the player inputs an arbitrary number of balls equal to or smaller than the counting result to the stored ball number input unit 306. The inputted desired number of stored balls is notified from the stored number input unit 306 to the control unit 304. When the desired number of stored balls is notified to the control unit 304, under the control of the control unit 304, the member ID notified from the card receiving unit 301 and the desired number of stored balls are transmitted from the communication I / F unit 307 to the member management T / C10. (Step S105).

送信された会員IDと希望の貯玉数とは、会員管理T/C10の通信I/F部101によって受信され(ステップS202)、登録状況判定部105によって、受信された会員IDが本登録済みであるか否かが判定される(ステップS203)。すなわち、登録状況判定部105によって会員管理DB部103が参照され、受信された会員IDに対応付けて会員情報が記憶されているか否かが確認され、会員情報が記憶されていれば本登録が完了していると判定される一方、会員情報が未登録であれば仮登録中であると判定される。   The transmitted member ID and the desired number of stored balls are received by the communication I / F unit 101 of the member management T / C 10 (step S202), and the received member ID is already registered by the registration status determination unit 105. It is determined whether or not there is (step S203). That is, the registration status determination unit 105 refers to the member management DB unit 103 to check whether member information is stored in association with the received member ID. If the member information is stored, the main registration is performed. While it is determined that the registration has been completed, if the member information is not registered, it is determined that provisional registration is being performed.

登録状況判定部105による判定の結果、本登録が完了していれば(ステップS203Yes)、たとえ貯玉補償が行われる場合でも、貯玉をした会員を特定することが可能となっているため、特に貯玉に制限を課すことなく、データ更新部106によって、会員管理DB部103に記憶されている貯玉数に希望の貯玉数が加算更新される(ステップS206)。   As a result of the determination by the registration status determination unit 105, if the main registration has been completed (Yes in step S203), it is possible to identify the member who has stored the ball even if compensation for the stored ball is performed. The data updating unit 106 adds and updates the desired number of stored balls to the number of stored balls stored in the member management DB unit 103 (step S206).

また、登録状況判定部105による判定の結果、本登録が完了していなければ(ステップS203No)、引き続き登録状況判定部105によって、希望の貯玉数を貯玉すると仮登録中の会員に課される貯玉制限数を超過するか否かが判定される(ステップS204)。すなわち、登録状況判定部105によって、会員管理DB部103に現時点で記憶されている貯玉数と希望の貯玉数との合計が仮登録中の会員に課される貯玉制限を満たすか否かが判定される。そして、貯玉制限数を超過しなければ(ステップS204No)、本登録が完了している場合と同様に、データ更新部106によって希望の貯玉数が加算更新される(ステップS206)。一方、現時点での貯玉数と希望の貯玉数との合計が貯玉制限数を超過すれば(ステップS204Yes)、仮登録中の会員には許可されていない貯玉を希望したことになり、貯玉制限数を含む貯玉制限情報が通信I/F部101から計数装置30へ送信される(ステップS205)。   Moreover, if the registration is not completed as a result of the determination by the registration status determination unit 105 (No in step S203), the registration status determination unit 105 continues to store a desired amount of stored balls to be imposed on the temporarily registered member. It is determined whether or not the limit number is exceeded (step S204). In other words, the registration status determination unit 105 determines whether or not the sum of the number of stored balls currently stored in the member management DB unit 103 and the desired number of stored balls satisfies the storage limit imposed on the temporarily registered member. Is done. If the number of stored balls is not exceeded (No in step S204), the data updating unit 106 adds and updates the desired number of stored balls (step S206), as in the case where the main registration is completed. On the other hand, if the sum of the current number of stored balls and the desired number of stored balls exceeds the number of stored balls limit (Yes in step S204), it means that the member who is temporarily registered has requested a storage ball that is not permitted. Storage limit information including is transmitted from the communication I / F unit 101 to the counting device 30 (step S205).

ここで、仮登録中の会員に課される貯玉制限数としては、例えば貯玉を一切許可しない(すなわち貯玉制限数が0)、特殊景品と交換可能な玉数未満の玉数、貯玉を補償する第三者機関によって設定された補償下限未満の玉数などが考えられる。したがって、仮登録中の会員が貯玉を希望しても、第三者機関による補償は行われない玉数しか貯玉されないか、または補償は行われても非常に少額分の玉数しか貯玉されない。結果として、仮登録中で個人を特定することが困難である会員には、影響がほとんどない程度の貯玉しか許可されず、貯玉補償におけるトラブルを回避することができる。   Here, as a limit on the number of stored balls imposed on a temporarily registered member, for example, no storage balls are allowed (that is, the number of stored balls is limited to 0), and the number of balls that can be exchanged for special prizes is compensated. The number of balls below the lower limit of compensation set by a third party may be considered. Therefore, even if a temporarily registered member wishes to store balls, only the number of balls that are not compensated by a third party is stored, or even if compensation is performed, only a very small number of balls is stored. As a result, a member who is difficult to identify an individual during temporary registration is allowed only a storage ball having almost no influence, and troubles in the storage compensation can be avoided.

なお、登録状況判定部105によって貯玉制限数を超過すると判定された場合、データ更新部106によって貯玉制限数までは貯玉数が加算更新されるようにし、希望の貯玉数のうち貯玉制限数を超過する分の玉数が貯玉制限情報に含まれるようにしても良い。また、仮登録中の会員には貯玉が一切許可されない場合には、計数装置30のカード受付部301によって会員カードが受け付けられた時点で会員IDが会員管理T/C10へ送信され、会員管理T/C10の登録状況判定部105によって会員IDが本登録済みであるか否かが判定されるようにしても良い。つまり、計数装置30の貯玉数入力部306において貯玉数の入力が受け付けられる前に会員IDのみが会員管理T/C10へ送信されるようにしても良い。この場合には、本登録が完了していなければ、貯玉が許可されない旨の貯玉制限情報が計数装置30へ送信される。本登録が完了していれば、貯玉制限情報が計数装置30へ送信されることは無く、計数装置30の貯玉数入力部306において希望の貯玉数の入力が待機されることになる。   If the registration status determination unit 105 determines that the number of stored balls exceeds the limit, the data update unit 106 adds and updates the number of stored balls up to the limit of stored balls. The number of balls to be included may be included in the storage limit information. In addition, when a member who is temporarily registered is not allowed to store any balls, the member ID is transmitted to the member management T / C 10 when the member card is received by the card receiving unit 301 of the counting device 30, and the member management T The registration status determination unit 105 of / C10 may determine whether or not the member ID has been fully registered. That is, only the member ID may be transmitted to the member management T / C 10 before the number of stored balls input unit 306 of the counting device 30 receives the number of stored balls. In this case, if the main registration has not been completed, storage limit information indicating that storage is not permitted is transmitted to the counting device 30. If the registration is completed, the storage limit information is not transmitted to the counting device 30, and the input of the desired number of storage balls is waited at the storage number input unit 306 of the counting device 30.

会員管理T/C10から送信された貯玉制限情報は、計数装置30の通信I/F部307によって受信される(ステップS106)。貯玉制限情報が受信されると、制御部304の制御によって、貯玉制限情報に含まれる貯玉制限数が表示部305に表示され、希望の貯玉数をすべて貯玉することはできない旨が表示される。そして、制御部304から貯玉されなかった玉数がレシート発行部308へ出力され、この玉数が記録されたレシートがレシート発行部308によって発行される(ステップS107)。   The storage limit information transmitted from the member management T / C 10 is received by the communication I / F unit 307 of the counting device 30 (step S106). When storage limit information is received, the control of the control unit 304 displays the storage limit number included in the storage limit information on the display unit 305, and displays that all desired storage numbers cannot be stored. Then, the number of balls not stored is output from the control unit 304 to the receipt issuing unit 308, and a receipt in which the number of balls is recorded is issued by the receipt issuing unit 308 (step S107).

なお、希望の貯玉数がすべて貯玉されずに貯玉制限情報が受信された場合には、レシート発行ではなく、改めて貯玉数入力部306において希望の貯玉数の入力が待機されるようにしても良い。また、上述したように、会員IDのみが会員管理T/C10へ送信され、貯玉が許可されない旨の貯玉制限情報が受信された場合には、貯玉数入力部306における貯玉数の入力が不可能となるようにしても良い。具体的には、例えば表示部305および貯玉数入力部306がタッチパネルとして一体的に構成されている場合に、貯玉数入力用のボタンが表示されないようにしても良い。   In the case where the storage limit information is received without storing all of the desired number of balls, a receipt of the desired number of balls may be awaited again in the storage number input unit 306 instead of issuing a receipt. . In addition, as described above, when only the member ID is transmitted to the member management T / C 10 and storage limit information indicating that storage is not permitted is received, it is impossible to input the number of stored balls in the storage number input unit 306. You may make it become. Specifically, for example, when the display unit 305 and the stored ball number input unit 306 are integrally configured as a touch panel, the button for storing the number of stored balls may not be displayed.

以上のように、本実施の形態によれば、希望の貯玉数が指定されると、貯玉を希望する会員が仮登録中であるか否かが判定され、さらに仮登録中である場合には、仮登録中の会員に課される貯玉制限数までしか貯玉が実行されない。このため、会員情報が未登録の仮登録中の会員には貯玉の制限が課され、貯玉補償が必要となっても、個人を特定することが困難な仮登録中の会員への補償額は不要か非常に少額であり、貯遊技媒体の補償時のトラブルを回避することができる。   As described above, according to the present embodiment, when a desired number of stored balls is specified, it is determined whether or not a member who wants to store balls is temporarily registered. , Savings are executed only up to the limit of savings imposed on the temporarily registered member. For this reason, there is a limit on savings for temporary registered members whose membership information has not been registered, and even if compensation for savings is required, the amount of compensation for temporarily registered members who are difficult to identify individuals is It is unnecessary or very small, and it can avoid troubles at the time of compensation for game media.

(実施の形態2)
本発明の実施の形態2の特徴は、本登録や仮登録に拘わらず、会員IDに対応付けて記憶される会員情報が多くなればなるほど貯玉制限数が大きくなる点である。
(Embodiment 2)
A feature of the second embodiment of the present invention is that the more the member information stored in association with the member ID is, the larger the number of stored balls is restricted, regardless of whether the registration is temporary or temporary registration.

本実施の形態に係る遊技システムの概略構成は、実施の形態1(図1)と同様であるため、その説明を省略する。   Since the schematic configuration of the gaming system according to the present embodiment is the same as that of the first embodiment (FIG. 1), description thereof is omitted.

図6は、本実施の形態に係る会員管理T/C10の要部構成を示すブロック図である。同図において、図2と同じ部分には同じ符号を付し、その説明を省略する。図6に示す会員管理T/C10は、通信I/F部101、会員仮登録部102、会員管理DB部103、会員情報登録部104、貯玉制限算出部151、貯玉判定部152、およびデータ更新部106を有している。   FIG. 6 is a block diagram showing a main configuration of the member management T / C 10 according to the present embodiment. In this figure, the same parts as those in FIG. The member management T / C 10 shown in FIG. 6 includes a communication I / F unit 101, a member temporary registration unit 102, a member management DB unit 103, a member information registration unit 104, a storage ball limit calculation unit 151, a storage ball determination unit 152, and a data update. Part 106 is provided.

貯玉制限算出部151は、会員IDとともに会員が希望する貯玉数が計数装置30やPOS装置40から通信I/F部101に受信されると、会員IDに対応して会員管理DB部103に記憶された会員情報の登録状況を参照し、登録状況に応じた貯玉制限数を算出する。すなわち、貯玉制限算出部151は、例えば会員管理DB部103に登録可能なそれぞれの項目に点数を設定しておき(例えば氏名は20点、住所は10点、年齢は2点など)、登録された項目に対応する点数を合計し、合計点数に応じた貯玉制限数を決定する。したがって、貯玉制限算出部151は、会員管理DB部103に登録された項目が多ければ多いほど、貯玉制限数が大きくなってより多くの貯玉を行うことが可能となる。また、貯玉制限算出部151は、通信I/F部101に顔画像が会員IDとともに受信されると、会員管理DB部103に会員IDに対応付けて記憶された顔画像と照合し、本人確認された場合には、貯玉制限数をさらに大きくする。   When the number of stored balls desired by the member is received together with the member ID from the counting device 30 or the POS device 40 to the communication I / F unit 101, the storage ball limit calculating unit 151 stores the stored ball limit calculation unit 151 in the member management DB unit 103 corresponding to the member ID By referring to the registration status of the registered member information, the number of storage limits is calculated according to the registration status. That is, for example, the storage limit calculation unit 151 sets a score for each item that can be registered in the member management DB unit 103 (for example, the name is 20 points, the address is 10 points, the age is 2 points, etc.) and registered. The points corresponding to the selected items are totaled, and the limit on the number of storage balls corresponding to the total points is determined. Therefore, as the number of items registered in the member management DB unit 103 increases, the storage limit limitation calculation unit 151 can increase the storage limit and perform more storage balls. In addition, when the face image is received together with the member ID in the communication I / F unit 101, the storage limit restriction calculating unit 151 collates the face image stored in the member management DB unit 103 in association with the member ID, and confirms the identity. If so, the limit on the number of stored balls is further increased.

貯玉判定部152は、希望の貯玉数を貯玉すると貯玉制限算出部151によって算出された貯玉制限数を超過するか否かを判定し、貯玉制限数を超過すると判定すれば、通信I/F部101から計数装置30またはPOS装置40へ貯玉制限数を示す貯玉制限情報を送信させる。また、貯玉判定部152は、貯玉制限数を超過しないと判定すれば、会員IDおよび希望の貯玉数をデータ更新部106へ通知する。   The storage ball determination unit 152 determines whether or not the storage ball limit number calculated by the storage ball limit calculation unit 151 is exceeded when the desired number of storage balls is stored, and if the storage ball limit number is exceeded, the communication I / F unit The storage ball limit information indicating the storage limit number is transmitted from 101 to the counting device 30 or the POS device 40. Moreover, if the storage ball determination unit 152 determines that the number of storage ball limits is not exceeded, the storage ball determination unit 152 notifies the data update unit 106 of the member ID and the desired number of storage balls.

本実施の形態においては、会員管理DB部103に種々の会員情報が登録可能になっており、新規会員に新たな会員IDが付与される仮登録時から随時会員情報が登録されていく。すなわち、本実施の形態に係る会員管理DB部103は、例えば図7に示すように、本登録の会員と仮登録の会員との明確な区別がなく、例えば会員ID「a0002」の会員に関しては、電話番号と顔画像のみが登録されており、会員ID「a0003」の会員に関しては、氏名と住所のみが登録されている。そして、これらの登録項目の登録状況によって、それぞれの会員に課される貯玉制限数が算出される。   In the present embodiment, various member information can be registered in the member management DB unit 103, and member information is registered as needed from the time of temporary registration when a new member ID is given to a new member. That is, for example, as shown in FIG. 7, the member management DB unit 103 according to the present embodiment has no clear distinction between the main registration member and the temporary registration member. For example, for the member with the member ID “a0002” Only the telephone number and face image are registered, and only the name and address are registered for the member with the member ID “a0003”. Then, depending on the registration status of these registration items, the number of storage limits imposed on each member is calculated.

図8は、本実施の形態に係る計数装置30の要部構成を示すブロック図である。同図において、図4と同じ部分には同じ符号を付し、その説明を省略する。図8に示す計数装置30は、カード受付部301、玉受付部302、計数部303、制御部304、表示部305、貯玉数入力部306、通信I/F部307、レシート発行部308、および顔画像取得部351を有している。   FIG. 8 is a block diagram showing a main configuration of the counting device 30 according to the present embodiment. In this figure, the same parts as those in FIG. The counting device 30 shown in FIG. 8 includes a card receiving unit 301, a ball receiving unit 302, a counting unit 303, a control unit 304, a display unit 305, a stored ball number input unit 306, a communication I / F unit 307, a receipt issuing unit 308, and A face image acquisition unit 351 is provided.

顔画像取得部351は、カード受付部301によって会員カードが受け付けられると、会員の顔画像を取得し、制御部304へ出力する。顔画像取得部351によって取得された顔画像は、会員管理T/C10における本人確認に利用され、会員管理T/C10にあらかじめ顔画像が記憶されており、さらに顔画像取得部351によって取得された顔画像との照合により本人確認されると、この会員に課される貯玉制限数が大きくなる。   When the card reception unit 301 receives a member card, the face image acquisition unit 351 acquires a member's face image and outputs it to the control unit 304. The face image acquired by the face image acquisition unit 351 is used for identity verification in the member management T / C 10, the face image is stored in advance in the member management T / C 10, and further acquired by the face image acquisition unit 351. When the person is identified by collation with the face image, the number of storage limits imposed on the member increases.

次いで、上記のように構成された会員管理T/C10および計数装置30による貯玉時の動作について、図9に示すフロー図を参照しながら説明する。なお、図9において、図5と同じ部分には同じ符号を付し、その詳しい説明を省略する。   Next, the operation at the time of saving by the member management T / C 10 and the counting device 30 configured as described above will be described with reference to the flowchart shown in FIG. 9, the same parts as those in FIG. 5 are denoted by the same reference numerals, and detailed description thereof is omitted.

本実施の形態においても実施の形態1と同様に、遊技店の新規会員に会員カードが発行されると、この新規会員に会員IDが付与され、会員仮登録部102によって、新規会員の会員IDが会員管理DB部103に仮登録される(ステップS201)。本実施の形態においては、仮登録時に会員の会員情報が会員管理DB部103に登録されても良く、また、会員情報は、随時会員情報登録部104によって会員管理DB部103に登録されていく。   Also in the present embodiment, as in the first embodiment, when a membership card is issued to a new member of the game store, a member ID is given to the new member, and the member ID of the new member is assigned by the member temporary registration unit 102. Is temporarily registered in the member management DB unit 103 (step S201). In the present embodiment, member information of a member may be registered in the member management DB unit 103 at the time of provisional registration, and member information is registered in the member management DB unit 103 by the member information registration unit 104 as needed. .

一方、会員カードの発行を受けた遊技客が獲得した玉は、玉受付部302によって受け付けられ(ステップS101)、同時に、遊技客が所持する会員カードがカード受付部301によって受け付けられる(ステップS102)。会員カードがカード受付部301によって受け付けられると、顔画像取得部351によって会員の顔画像が取得され(ステップS301)、制御部304へ出力される。また、玉受付部302によって受け付けられた玉は、計数部303によって計数処理され(ステップS103)、計数結果が制御部304へ通知される。同様に、カード受付部301によって受け付けられた会員カードに記録された会員IDが制御部304へ通知される。   On the other hand, the balls acquired by the player who has received the membership card are received by the ball receiving unit 302 (step S101), and at the same time, the member card possessed by the player is received by the card receiving unit 301 (step S102). . When the member card is received by the card receiving unit 301, a face image of the member is acquired by the face image acquiring unit 351 (step S301) and output to the control unit 304. The balls received by the ball receiving unit 302 are counted by the counting unit 303 (step S103), and the counting result is notified to the control unit 304. Similarly, the member ID recorded on the member card received by the card receiving unit 301 is notified to the control unit 304.

そして、制御部304の制御によって、計数部303による計数結果が表示部305に表示される。遊技客は、表示部305に表示された計数結果を確認し、希望の貯玉数を貯玉数入力部306に入力する(ステップS104)。入力された貯玉数が制御部304へ通知されると、制御部304の制御によって、カード受付部301から通知された会員IDと顔画像取得部351によって取得された顔画像と希望の貯玉数とが通信I/F部307から会員管理T/C10へ送信される(ステップS302)。   Then, under the control of the control unit 304, the count result by the counting unit 303 is displayed on the display unit 305. The player confirms the counting result displayed on the display unit 305, and inputs the desired number of stored balls to the stored ball number input unit 306 (step S104). When the input number of stored balls is notified to the control unit 304, under the control of the control unit 304, the member ID notified from the card receiving unit 301, the face image acquired by the face image acquiring unit 351, the desired number of stored balls, Is transmitted from the communication I / F unit 307 to the member management T / C 10 (step S302).

送信された会員ID、顔画像、および希望の貯玉数は、会員管理T/C10の通信I/F部101によって受信され(ステップS401)、貯玉制限算出部151によって、受信された会員IDに対応する会員情報の登録状況および顔画像の照合による本人確認の結果から貯玉制限数が算出される(ステップS402)。具体的には、貯玉制限算出部151によって、会員IDに対応付けて会員管理DB部103に登録済みの項目が検出され、登録済みの項目が多ければ多いほど大きい貯玉制限数が算出される。このとき、個人特定の観点からの重要性に応じて重み付けをした点数を各項目に設定しておき、登録済みの項目の合計点数から貯玉制限数を決定しても良い。さらに、会員管理DB部103に顔画像が登録されていれば、通信I/F部101によって受信された顔画像との照合が行われ、本人確認された場合には、貯玉制限数をより大きくするようにしても良い。このようにして算出された貯玉制限数は、通信I/F部101によって受信された会員IDとこの会員IDに対応する現時点の貯玉数および希望の貯玉数とともに貯玉判定部152へ通知される。   The transmitted member ID, face image, and desired number of stored balls are received by the communication I / F unit 101 of the member management T / C 10 (step S401) and correspond to the received member ID by the stored ball limit calculating unit 151. The number of stored balls is calculated from the registration status of the member information to be checked and the result of identity verification by collating face images (step S402). Specifically, the stored ball limit calculation unit 151 detects items registered in the member management DB unit 103 in association with the member ID, and the larger the number of registered items, the larger the stored ball limit number is calculated. At this time, points weighted according to the importance from the viewpoint of individual identification may be set for each item, and the number of stored balls limit may be determined from the total score of the registered items. Furthermore, if a face image is registered in the member management DB unit 103, the face image received by the communication I / F unit 101 is collated, and if the identity is confirmed, the storage limit number is increased. You may make it do. The storage limit number calculated in this way is notified to the storage determination unit 152 together with the member ID received by the communication I / F unit 101, the current number of stored balls and the desired number of stored balls corresponding to the member ID.

そして、貯玉判定部152によって、希望の貯玉数を貯玉すると貯玉制限算出部151から通知された貯玉制限数を超過するか否かが判定される(ステップS403)。すなわち、貯玉判定部152によって、現時点の貯玉数と希望の貯玉数との合計が貯玉制限数以下に収まるか否かが判定される。そして、貯玉制限数を超過しなければ(ステップS403No)、データ更新部106によって希望の貯玉数が加算更新される(ステップS206)。一方、現時点での貯玉数と希望の貯玉数との合計が貯玉制限数を超過すれば(ステップS403Yes)、会員管理DB部103における会員情報の登録状況からは許可されない貯玉を希望したことになり、貯玉制限数を含む貯玉制限情報が通信I/F部101から計数装置30へ送信される(ステップS205)。   Then, the stored ball determination unit 152 determines whether or not the desired number of stored balls is exceeded, the number of stored balls limit notified from the stored ball limit calculating unit 151 is exceeded (step S403). That is, the stored ball determination unit 152 determines whether or not the total of the current number of stored balls and the desired number of stored balls falls within the storage ball limit number. If the number of stored balls is not exceeded (No in step S403), the data updating unit 106 adds and updates the desired number of stored balls (step S206). On the other hand, if the sum of the current number of stored balls and the desired number of stored balls exceeds the number of stored balls limit (Yes in step S403), it means that the user has requested a storage ball that is not permitted from the registration status of the member information in the member management DB unit 103. Then, storage limit information including the storage limit number is transmitted from the communication I / F unit 101 to the counting device 30 (step S205).

ここで、会員管理DB部103に多くの会員情報が登録されており、貯玉補償時に個人の特定が容易である会員ほど貯玉制限数が大きいため、多くの貯玉を実行できるが、会員管理DB部103にあまり会員情報が登録されておらず、個人特定や本人確認が困難である会員は貯玉制限数が小さく、ほとんど貯玉が許可されない。このため、個人を特定することが困難である会員には、影響がほとんどない程度の貯玉しか許可されず、貯玉補償におけるトラブルを回避することができる。   Here, a large amount of member information is registered in the member management DB unit 103, and a member that can easily identify an individual at the time of savings compensation has a larger storage limit. The member information is not registered in 103 so much and it is difficult to identify and identify himself / herself, so that the member has a limited number of savings balls and hardly allows savings. For this reason, a member who is difficult to identify an individual is allowed only a storage ball that has almost no influence, and trouble in the storage ball compensation can be avoided.

なお、貯玉判定部152によって貯玉制限数を超過すると判定された場合、データ更新部106によって貯玉制限数までは貯玉数が加算更新されるようにし、希望の貯玉数のうち貯玉制限数を超過する分の玉数が貯玉制限情報に含まれるようにしても良い。   If the storage ball determination unit 152 determines that the number of stored balls exceeds the limit, the data updating unit 106 adds and updates the number of stored balls up to the number of stored balls, and exceeds the number of stored balls within the desired number of stored balls. The number of balls may be included in the storage limit information.

会員管理T/C10から送信された貯玉制限情報は、計数装置30の通信I/F部307によって受信される(ステップS106)。貯玉制限情報が受信されると、制御部304の制御によって、貯玉制限情報に含まれる貯玉制限数が表示部305に表示され、希望の貯玉数をすべて貯玉することはできない旨が表示される。そして、制御部304から貯玉されなかった玉数がレシート発行部308へ出力され、この玉数が記録されたレシートがレシート発行部308によって発行される(ステップS107)。なお、希望の貯玉数がすべて貯玉されずに貯玉制限情報が受信された場合には、レシート発行ではなく、改めて貯玉数入力部306において希望の貯玉数の入力が待機されるようにしても良い。   The storage limit information transmitted from the member management T / C 10 is received by the communication I / F unit 307 of the counting device 30 (step S106). When storage limit information is received, the control of the control unit 304 displays the storage limit number included in the storage limit information on the display unit 305, and displays that all desired storage numbers cannot be stored. Then, the number of balls not stored is output from the control unit 304 to the receipt issuing unit 308, and a receipt in which the number of balls is recorded is issued by the receipt issuing unit 308 (step S107). In the case where the storage limit information is received without storing all of the desired number of balls, a receipt of the desired number of balls may be awaited again in the storage number input unit 306 instead of issuing a receipt. .

以上のように、本実施の形態によれば、希望の貯玉数が指定されると、貯玉を希望する会員の会員IDに対応付けて記憶された会員情報の量から貯玉制限数が算出され、算出された貯玉制限数までしか貯玉が実行されない。このため、会員情報があまり登録されていない会員には貯玉の制限が課され、貯玉補償が必要となっても、個人を特定することが困難な会員への補償額は不要か非常に少額であり、貯遊技媒体の補償時のトラブルを回避することができる。また、会員情報の登録状況に応じて柔軟に貯玉制限数が変更され、きめ細かく会員ごとの貯玉制限数を決定することができる。さらに、より多くの会員情報を登録すれば貯玉制限が緩和されるため、会員による会員情報の登録を促進することができる。   As described above, according to the present embodiment, when the desired number of stored balls is specified, the number of stored balls limit is calculated from the amount of member information stored in association with the member ID of the member who wants to store, Savings are executed only up to the calculated limit of savings. For this reason, restrictions on savings are imposed on members who do not have much member information registered, and even if compensation for savings is required, compensation for members who are difficult to identify individuals is unnecessary or very small. Yes, it is possible to avoid troubles at the time of compensation for game media. Further, the number of storage limits is flexibly changed according to the registration status of the member information, and the number of storage limits for each member can be determined finely. Furthermore, if more member information is registered, the storage limit is relaxed, so that registration of member information by the member can be promoted.

なお、上記各実施の形態においては、計数装置30において貯玉処理が行われる場合に、計数装置30の表示部305に貯玉制限情報が表示されるものとしたが、貯玉制限情報自体は、貯玉処理時以外でも会員IDのみから参照することが可能である。そこで、計数装置30以外にも例えばPOS装置40や玉貸装置21などに会員カードが挿入されると、会員IDに対応する貯玉制限情報が会員管理T/C10から送信され、POS装置40や玉貸装置21などに表示されるようにしても良い。このような貯玉制限情報の表示は、遊技店内の会員カードを受け付ける装置であれば可能である。   In each of the above embodiments, when the ball storage process is performed in the counting device 30, the storage ball restriction information is displayed on the display unit 305 of the counting device 30. It is possible to refer from the member ID only at times other than the time. Therefore, when a member card is inserted into, for example, the POS device 40 or the ball lending device 21 in addition to the counting device 30, the storage limit information corresponding to the member ID is transmitted from the member management T / C 10, and the POS device 40 or the ball You may make it display on the rental apparatus 21 grade | etc.,. Such storage limit information can be displayed by any device that accepts a membership card in a game store.

本発明は、貯遊技媒体の補償時のトラブルを回避する場合に適用することができる。   The present invention can be applied to avoid troubles when compensating for game media.

実施の形態1に係る遊技システムの概略構成を示す図である。It is a figure which shows schematic structure of the game system which concerns on Embodiment 1. FIG. 実施の形態1に係る会員管理T/C10の要部構成を示すブロック図である。It is a block diagram which shows the principal part structure of member management T / C10 which concerns on Embodiment 1. FIG. 実施の形態1に係る会員管理DBの一例を示す図である。It is a figure which shows an example of member management DB which concerns on Embodiment 1. FIG. 実施の形態1に係る計数装置30の要部構成を示すブロック図である。2 is a block diagram showing a main configuration of a counting device 30 according to Embodiment 1. FIG. 実施の形態1に係る貯玉実行時の動作を示すフロー図である。It is a flowchart which shows the operation | movement at the time of the storage ball execution which concerns on Embodiment 1. FIG. 実施の形態2に係る会員管理T/C10の要部構成を示すブロック図である。It is a block diagram which shows the principal part structure of member management T / C10 which concerns on Embodiment 2. FIG. 実施の形態2に係る会員管理DBの一例を示す図である。It is a figure which shows an example of member management DB which concerns on Embodiment 2. FIG. 実施の形態2に係る計数装置30の要部構成を示すブロック図である。It is a block diagram which shows the principal part structure of the counting apparatus 30 which concerns on Embodiment 2. FIG. 実施の形態2に係る貯玉実行時の動作を示すフロー図である。It is a flowchart which shows the operation | movement at the time of the storage ball execution which concerns on Embodiment 2. FIG.

符号の説明Explanation of symbols

101 通信I/F部
102 会員仮登録部
103 会員管理DB部
104 会員情報登録部
105 登録状況判定部
106 データ更新部
151 貯玉制限算出部
152 貯玉判定部
301 カード受付部
302 玉受付部
303 計数部
304 制御部
305 表示部
306 貯玉数入力部
307 通信I/F部
308 レシート発行部
351 顔画像取得部
DESCRIPTION OF SYMBOLS 101 Communication I / F part 102 Member temporary registration part 103 Member management DB part 104 Member information registration part 105 Registration status determination part 106 Data update part 151 Storage ball limit calculation part 152 Storage ball determination part 301 Card reception part 302 Ball reception part 303 Count part 304 Control Unit 305 Display Unit 306 Reservoir Number Input Unit 307 Communication I / F Unit 308 Receipt Issue Unit 351 Face Image Acquisition Unit

Claims (12)

遊技店に登録された会員の貯遊技媒体数を管理する貯遊技媒体管理装置であって、
会員ごとの識別情報に会員情報および貯遊技媒体数を対応付けて記憶する記憶手段と、
前記記憶手段に記憶された会員情報量に応じて各会員に課される貯遊技媒体制限数を決定する決定手段と、
前記決定手段によって決定された貯遊技媒体制限数を上限として各会員の識別情報に対応付けて前記記憶手段に記憶された貯遊技媒体数を更新する更新手段と
を有することを特徴とする貯遊技媒体管理装置。
A storage medium management device for managing the number of storage mediums of members registered in a game store,
Storage means for storing member information and the number of game media in association with identification information for each member;
Determining means for determining the number of game media restrictions imposed on each member according to the amount of member information stored in the storage means;
Updating means for updating the number of stored game media stored in the storage means in association with the identification information of each member with the limited number of stored game media determined by the determining means as an upper limit. Media management device.
前記決定手段は、
識別情報が付与されたのみの仮登録中の会員に対して貯遊技媒体制限数を決定することを特徴とする請求項1記載の貯遊技媒体管理装置。
The determining means includes
2. The game media management apparatus according to claim 1, wherein the game media limit number is determined for a temporarily registered member who is only given identification information.
前記決定手段は、
仮登録中の会員に対する貯遊技媒体制限数を0と決定することを特徴とする請求項2記載の貯遊技媒体管理装置。
The determining means includes
3. The stored game media management apparatus according to claim 2, wherein the number of stored game media for a temporarily registered member is determined to be zero.
前記決定手段は、
仮登録中の会員に対する貯遊技媒体制限数を特殊景品と交換可能な貯遊技媒体数未満の数に決定することを特徴とする請求項2記載の貯遊技媒体管理装置。
The determining means includes
3. The game media management apparatus according to claim 2, wherein the number of game media for the temporarily registered member is determined to be less than the number of game media that can be exchanged for special prizes.
前記決定手段は、
仮登録中の会員による1回の遊技媒体預け入れ処理ごとに貯遊技媒体制限数を決定することを特徴とする請求項4記載の貯遊技媒体管理装置。
The determining means includes
5. The game media management apparatus according to claim 4, wherein the game media limit number is determined for each game media deposit process performed by a temporarily registered member.
前記決定手段は、
仮登録中の会員に対する貯遊技媒体制限数を会員および遊技店の二者以外の第三者機関によって設定された補償下限未満の数に決定することを特徴とする請求項2記載の貯遊技媒体管理装置。
The determining means includes
3. The game medium according to claim 2, wherein the limit on the number of game media for the temporarily registered member is determined to be less than a lower limit of compensation set by a third party other than the member and the game store. Management device.
前記決定手段は、
前記記憶手段に記憶された会員情報量の増加に伴って貯遊技媒体制限数を増大させることを特徴とする請求項1記載の貯遊技媒体管理装置。
The determining means includes
2. The storage medium management apparatus according to claim 1, wherein the number of storage medium limits is increased as the amount of member information stored in the storage means increases.
会員が遊技店への預け入れを希望する希望貯遊技媒体数を取得する取得手段と、
前記取得手段によって取得された希望貯遊技媒体数と前記会員の現時点での貯遊技媒体数との合計が貯遊技媒体制限数を超過するか否かを判定する判定手段とをさらに有し、
前記更新手段は、
前記判定手段によって貯遊技媒体制限数を超過しないと判定された場合にのみ、前記会員の現時点での貯遊技媒体数に希望貯遊技媒体数を加算更新することを特徴とする請求項1記載の貯遊技媒体管理装置。
An acquisition means for acquiring a desired number of game media that a member desires to deposit at a game store;
Determination means for determining whether or not the total of the desired number of game media acquired by the acquisition means and the current number of game media stored by the member exceeds a game media limit;
The updating means includes
2. The desired number of game media is added to the current number of game media of the member and updated only when the determination means determines that the limit of game media is not exceeded. Storage media management device.
貯遊技媒体数が制限されていることを示す貯遊技媒体制限情報を報知する報知手段をさらに有することを特徴とする請求項1記載の貯遊技媒体管理装置。   2. The game storage medium management apparatus according to claim 1, further comprising notification means for reporting storage medium restriction information indicating that the number of storage mediums is restricted. 請求項1記載の貯遊技媒体管理装置と通信可能な貯遊技媒体装置であって、
会員が遊技店への預け入れを希望する希望貯遊技媒体数を入力する入力手段と、
前記会員による貯遊技媒体が前記貯遊技媒体管理装置において制限されていることを示す貯遊技媒体制限情報を取得する取得手段と、
前記取得手段によって取得された貯遊技媒体制限情報に応じて、前記入力手段における希望貯遊技媒体数の入力を制限する制御手段と
を有することを特徴とする貯遊技媒体装置。
A storage medium device capable of communicating with the storage medium management device according to claim 1,
An input means for a member to input the desired number of game media desired to be deposited at a game store;
An acquisition means for acquiring stored game medium restriction information indicating that the stored game medium by the member is restricted in the stored game medium management device;
And a control means for restricting the input of the desired number of game media in the input means in accordance with the game media limit information acquired by the acquisition means.
請求項1記載の貯遊技媒体管理装置と通信可能な報知装置であって、
会員の識別情報を受け付ける受付手段と、
前記受付手段によって受け付けられた会員の識別情報に対応付け可能な貯遊技媒体が前記貯遊技媒体管理装置において制限されていることを示す貯遊技媒体制限情報を取得する取得手段と、
前記取得手段によって取得された貯遊技媒体制限情報を報知する報知手段と
を有することを特徴とする報知装置。
A notification device capable of communicating with the game storage medium management device according to claim 1,
A reception means for receiving member identification information;
Obtaining means for acquiring storage medium restriction information indicating that the storage medium that can be associated with the member identification information received by the reception means is restricted in the storage medium management device;
An informing device comprising: informing means for informing the storage medium restriction information acquired by the acquiring means.
遊技店に登録された会員の貯遊技媒体数を管理する貯遊技媒体管理方法であって、
会員ごとの識別情報に会員情報および貯遊技媒体数を対応付けるデータベースに記憶された会員情報量に応じて各会員に課される貯遊技媒体制限数を決定する決定工程と、
前記決定工程において決定された貯遊技媒体制限数を上限として各会員の識別情報に対応付けて前記データベースに記憶された貯遊技媒体数を更新する更新工程と
を有することを特徴とする貯遊技媒体管理方法。
A game media management method for managing the number of game media of members registered in a game store,
A determination step of determining a number of game media to be imposed on each member in accordance with the amount of member information stored in a database in which member information and the number of game media are associated with identification information for each member;
An update step of updating the number of stored game media stored in the database in association with the identification information of each member with the limited number of stored game media determined in the determining step as an upper limit. Management method.
JP2006250889A 2006-09-15 2006-09-15 Game storage medium management device and game storage medium management method Expired - Fee Related JP5101067B2 (en)

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JP2015051097A (en) * 2013-09-06 2015-03-19 グローリー株式会社 Reserved game medium management system, and reserved game medium management method

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