JP2007300999A - Game machine - Google Patents

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JP2007300999A
JP2007300999A JP2006130075A JP2006130075A JP2007300999A JP 2007300999 A JP2007300999 A JP 2007300999A JP 2006130075 A JP2006130075 A JP 2006130075A JP 2006130075 A JP2006130075 A JP 2006130075A JP 2007300999 A JP2007300999 A JP 2007300999A
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event pattern
player
timing
effect
event
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Masaaki Moriguchi
昌亮 森口
Naozumi Ueno
直純 上野
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Konami Amusement Co Ltd
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Abilit Corp
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Priority to JP2006130075A priority Critical patent/JP2007300999A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To add the depth to the operation by a player by announcing the degree of expectancy for a jackpot according to the timing when it becomes possible for the player to operate a button, etc. <P>SOLUTION: When a specific kind of presentation is determined, one event pattern, in which timing T1 for making the player's operation effective is set, is selected from a group of event patterns corresponding to the specific kind of presentation, and the operation by the player is permitted based on the selected event pattern. The timing of operation of the button is changed according to the number of event patterns included in the event pattern group, and various timing can be set for the player to participate in the presentation of the same kind. In this way, the possibility of establishment of a special game can be discriminated according to the difference in the timing of the player's participation in one presentation. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、パチンコ遊技機、アレンジボール遊技機、じゃん球遊技機、回胴式遊技機、スロットマシン、アーケードゲーム機等の遊技機に関し、特に、大当たりやビッグボーナス等の特別遊技の成立に関わる内部抽選の結果を液晶表示器等の演出装置での図柄変動等を経て導出する遊技機に係る。   The present invention relates to a pachinko machine, an arrangement ball game machine, a ball ball game machine, a spinning-reel game machine, a slot machine, an arcade game machine, and the like, and more particularly, to the establishment of special games such as jackpots and big bonuses. The present invention relates to a gaming machine that derives the result of an internal lottery through symbol variation or the like in an effect device such as a liquid crystal display.

この種の遊技機は、例えば、特許文献1に記載されているように、大当たりの抽選結果を導出する図柄変動の途中で、左右の図柄が揃う所謂リーチに発展すると、遊技者によるボタン操作を受付け、ボタンの連打に併せて液晶表示器に映し出すキャラクターの動作に変化をつけ、遊技者参加型の演出を取り入れている。そのボタン操作の有効期間は、リーチ表示になると開始して設定された時間継続させるか、リーチの種類に応じて長短変化させるものとしている(段落0007)。
特開2005−143819号公報
When this type of gaming machine develops into a so-called reach in which the left and right symbols are aligned in the middle of the symbol variation for deriving the jackpot lottery result, as described in Patent Document 1, for example, a button operation by the player is performed. In response to the acceptance of the button and the repeated hitting of the buttons, the movement of the character displayed on the liquid crystal display is changed, and a player-participation-type production is incorporated. The effective period of the button operation starts when reaching reach and continues for a set time, or is changed according to the type of reach (paragraph 0007).
JP 2005-143819 A

しかし、上記文献記載のものでは、リーチ動作とボタン操作の有効時期とが完全に対応し、結局、遊技者は、リーチの種類すなわち液晶表示器上に映し出される映像の変化を拠り所として、大当たりの信頼度や期待度を察知できるに止まる。このため、同じような種類のリーチ演出が出てボタン操作が可能になっても、映像上の変化として差異が現れない限り、前回と今回の遊技状況の違い等を見極めることはできず、ボタン操作は、専らリーチ演出を盛り上げる役目を担うものでしかなかった。   However, in the document described above, the reach operation and the effective timing of the button operation completely correspond to each other. Eventually, the player wins a big hit based on the type of reach, that is, the change of the image displayed on the liquid crystal display. It can only detect the degree of reliability and expectation. For this reason, even if the same kind of reach production comes out and button operation becomes possible, as long as there is no difference as a change in the image, it is not possible to determine the difference between the previous and current game situations, etc. The operation was solely responsible for boosting reach production.

本発明では、遊技者によるボタン等の操作が可能となるタイミングに応じて大当たりの期待度等を報知することができ、遊技者による操作に奥深さを出し、興趣を一層高め得る遊技機を提供することを課題とする。   The present invention provides a gaming machine capable of notifying the jackpot expectation level according to the timing at which the player can operate the buttons and the like, giving depth to the operation by the player, and further enhancing the fun The task is to do.

請求項1記載の発明は、図面に例示するように、特別遊技の成立に関わる抽選結果を演出装置70に導出させる抽選結果導出手段Xと、前記抽選結果の導出過程で前記演出装置70に出現させる演出を決定する演出決定手段Yと、決定された特定種類の演出中に遊技者操作スイッチ30の操作を介入させる遊技者操作介入手段Zとを含む制御装置CNをもつ遊技機において、前記制御装置CNは、前記特定種類の各演出に対応させたイベントパターン群から前記遊技者操作介入手段Zの作動が有効となるタイミングを設定した一つのイベントパターンを選択するイベントパターン選択手段Pと、選択したイベントパターンに基づいて前記遊技者操作介入手段Zの作動を許可する作動許可手段Wとを含む特定事項をもつ。   The invention according to claim 1 appears in the effect device 70 in the process of deriving the lottery result and the lottery result deriving means X for causing the effect device 70 to derive the result of the lottery related to the establishment of the special game, as illustrated in the drawings. In a gaming machine having a control device CN including an effect determining means Y for determining an effect to be performed and a player operation intervention means Z for intervening the operation of the player operation switch 30 during the determined specific type of effect. The device CN selects an event pattern selecting means P for selecting one event pattern that sets a timing at which the operation of the player operation intervention means Z is valid from an event pattern group corresponding to each of the specific types of effects, and a selection And the operation permission means W for permitting the operation of the player operation intervention means Z based on the event pattern.

請求項2記載の発明は、特別遊技の成立に至る信頼度の高い演出に対応させたイベントパターン群に含まれるイベントパターンは、前記信頼度の低い演出に対応させたイベントパターン群に含まれるイベントパターンよりも遅延傾向にあるタイミングを設定している特定事項をもつ。   According to the second aspect of the present invention, the event pattern included in the event pattern group corresponding to the highly reliable performance leading to the establishment of the special game is the event pattern included in the event pattern group corresponding to the low-confidence performance. It has a specific item that sets a timing that tends to be more delayed than the pattern.

請求項3記載の発明は、前記イベントパターンには、前記遊技者操作介入手段の作動が有効とならない、タイミング無しを設定したものを含む特定事項をもつ。   According to a third aspect of the present invention, the event pattern has a specific matter including a setting of no timing at which the operation of the player operation intervention means is not effective.

請求項4記載の発明は、前記タイミングを設定したイベントパターンには、前記遊技者操作介入手段Zの作動が有効に継続する期間をも設定している特定事項をもつ。   According to a fourth aspect of the present invention, the event pattern in which the timing is set has a specific matter that also sets a period during which the operation of the player operation intervention means Z is effectively continued.

請求項5記載の発明は、前記遊技者操作介入手段Zの作動が有効に継続する期間は、早いタイミングよりも遅いタイミングが設定されているときに長めに設定している特定事項をもつ。   According to the fifth aspect of the present invention, the period during which the operation of the player operation intervention means Z is effectively continued has a specific item that is set longer when a timing later than the earlier timing is set.

請求項1記載の発明によれば、演出決定手段により特定種類の演出が決定され、イベントパターン選択手段によりその特定種類の各演出に対応させたイベントパターン群から遊技者操作介入手段の作動が有効となるタイミングを設定した一つのイベントパターンが選択され、作動許可手段によりそのイベントパターンに基づいて遊技者操作介入手段の作動が許可される。このため、イベントパターン群に含まれるイベントパターンの数に応じて遊技者操作介入手段の作動が有効となるタイミングを変更でき、同一種類の演出に対して遊技者操作が介入できる時期を種々設定することができる。こうして、ある一つの演出において、遊技者操作の介入時期の早い遅い等の実体験の違いに応じて、特別遊技の成立に至る可能性の大小等を区別でき、特別遊技への期待度等を報知することができる。従って、遊技者による操作を奥深いものとでき、興趣を効果的に高め得る。   According to the first aspect of the present invention, a specific type of effect is determined by the effect determining means, and the action of the player operation intervention means is effective from the event pattern group corresponding to each specific type of effect by the event pattern selecting means. One event pattern having a set timing is selected, and the operation of the player operation intervention means is permitted based on the event pattern by the operation permission means. Therefore, the timing at which the operation of the player operation intervention means becomes effective can be changed according to the number of event patterns included in the event pattern group, and various times at which the player operation can intervene with respect to the same type of production are set. be able to. In this way, in one production, depending on the difference in actual experience such as early and late intervention of the player operation, it is possible to distinguish the magnitude of the possibility of special game establishment, and the expectation for special game etc. Can be notified. Therefore, the operation by the player can be deep and the interest can be effectively enhanced.

請求項2記載の発明によれば、遊技者操作の介入時期が遅いものであると、特別遊技の成立に至る可能性が高くなるため、最後まで演出に興味を引き付けることができる。   According to the second aspect of the present invention, if the intervention time of the player operation is late, the possibility of reaching a special game is increased, so that it is possible to attract interest to the production until the end.

請求項3記載の発明によれば、遊技者操作の介入時期の有り無しの違いによっても、特別遊技への期待度等を報知することができる。   According to the third aspect of the present invention, it is possible to notify the degree of expectation for a special game, etc., depending on the difference between the presence and absence of the player operation intervention time.

請求項4記載の発明によれば、遊技者操作の介入できる期間の長さによっても、さらに細かく期待度等を報知することができる。   According to the fourth aspect of the present invention, it is possible to further notify the degree of expectation and the like according to the length of the period during which the player operation can be intervened.

請求項5記載の発明によれば、遊技者操作の介入時期が遅い場合に長めの介入時期が確保されるため、操作の機会をうっかりやり過ごすことを防止できる。   According to the fifth aspect of the present invention, since the longer intervention time is secured when the player operation intervention time is late, it is possible to prevent the opportunity for the operation from being inadvertently lost.

図1は、本発明を適用するパチンコ遊技機1であり、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。本体11の前面下部には、貸球及び賞球を受止める上皿31、内方で溢れた球を受止める下皿32、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。上皿31には、遊技中に遊技者操作を演出に介入させる左・中・右ボタン3L,3C,3Rから成る遊技者操作スイッチ30を備える。33,34は凸状のスイッチ間セパレータである。フロント扉14には、装飾や各種状態表示に用いるランプ類61〜65を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. The lower part of the front surface of the main body 11 is provided with an upper plate 31 for receiving a rented ball and a prize ball, a lower plate 32 for receiving a ball overflowing inward, a launching handle 4 for hitting the ball on the game board 2 and sound effects. Right and left speakers 51 and 52 are provided. The upper plate 31 includes a player operation switch 30 including left, middle, and right buttons 3L, 3C, and 3R for intervening player operations during the game. Reference numerals 33 and 34 denote convex inter-switch separators. The front door 14 includes lamps 61 to 65 used for decoration and various state displays.

遊技盤2には、次の1)〜6)の遊技部品を備える。
1)センターユニット7
このユニット7は、飾り枠71の中央部に、次記始動口81,82への始動入賞を契機に起動する特別遊技たる大当たりの成立に関わる内部抽選の結果を、所定の演出を経て導出する表示上の演出装置70を具備する。この演出装置70は、カラー液晶表示器から成る画像演出要素7Aと、可動式のピストルフィギア7pと回転式のミニドラム7rとをもつ実動作演出要素7Bとを含む。画像演出要素7Aは、背景の動画と共に左・中・右の図柄画像DL,DC,DRを変動又は停止表示させる。実動作演出要素7Bにおけるピストルフィギア7pは、所定の演出条件下で、ガンベルト7bに収めた状態から駆動軸7dの回りに所定角度回転し、同ミニドラム7rはやや斜めの姿勢で横方向に回転する。
The game board 2 includes the following game parts 1) to 6).
1) Center unit 7
This unit 7 derives the result of the internal lottery related to the establishment of the jackpot as a special game that is activated by the start winning at the start opening 81, 82 in the center of the decorative frame 71 through a predetermined effect. A display effect device 70 is provided. This effect device 70 includes an image effect element 7A composed of a color liquid crystal display, and an actual operation effect element 7B having a movable pistol gear 7p and a rotary mini drum 7r. The image effect element 7A fluctuates or stops the left, middle, and right symbol images DL, DC, and DR together with the background moving image. The pistol gear 7p in the actual operation effect element 7B is rotated by a predetermined angle around the drive shaft 7d from the state accommodated in the gun belt 7b under a predetermined effect condition, and the mini drum 7r is rotated in a lateral direction with a slightly oblique posture. .

2)上始動口81、下始動口82
上始動口81への入球による始動入賞一個につき所定数例えば3個の賞球を、下始動口82への入球による始動入賞一個につき所定数例えば4個の賞球を各払出すと共に、例えば4個の保留球の上限を超えない範囲内で何れかの始動入賞一個につき、次のア)〜ウ)に列挙する乱数をソフト又はハード乱数庫から各一つ取得し、後記主制御部MCのRAMに記憶する。尚、イ)ウ)の乱数は共用してもよい。
ア)例えば0〜760の範囲内で高速更新する大当たり抽選用乱数
イ)例えば0〜100の範囲内で高速更新する上限ラウンド抽選用乱数
ウ)例えば0〜100の範囲内で高速更新する時間短縮遊技回数抽選用乱数
尚、大当たりが成立するのは、取得した大当たり抽選用乱数が2種類の当選数値何れかに一致する場合であり、大当たり確率は2/761=0.00262812である。
2) Upper start port 81, lower start port 82
A predetermined number, for example, three prize balls for each starting prize by entering the upper starting hole 81, and a predetermined number, for example, four prize balls for each starting prize by entering the lower starting opening 82 are paid out. For example, for each starting winning prize within a range not exceeding the upper limit of four reserved balls, one random number listed in the following a) to c) is obtained from the software or hard random number warehouse, and the main control section described later Store in the RAM of the MC. The random numbers of a) and c) may be shared.
A) For example, a random number for lottery lottery that is updated at a high speed within a range of 0 to 760 b) A random number for an upper limit round lottery that is updated at a high speed within a range of 0 to 100 c) The number of games lottery random numbers Note that the jackpot is established when the acquired jackpot lottery random number matches one of the two types of winning numbers, and the jackpot probability is 2/761 = 0.00262812.

尚、下始動口82は、常時は上始動口81により入球不可の状態にあり、普通電動役物に係る電動チューリップ820の花弁82a,82bが開かれることにより入球可能となる。尚、風営法関連法規上、役物とは入賞を容易にするための特別の装置をいい(風営法施行規則第7条ぱちんこ遊技機第五)、普通電動役物は大入賞口以外の入賞口の入口を拡大等するものであり、大入賞口の入口を拡大等する特別電動役物と区別される概念である。   The lower start port 82 is normally in a state in which no ball can be entered by the upper start port 81, and can be entered by opening the petals 82a and 82b of the electric tulip 820 associated with the ordinary electric accessory. In addition, under the laws and regulations related to the Wind Management Law, a character means a special device that facilitates winning a prize (Article 7 Pachinko Gaming Machine No. 5 of the Wind Law Enforcement Regulations). The concept is to enlarge the entrance, etc., and is a concept that is distinguished from a special electric accessory that enlarges the entrance of the special prize opening.

3)特別電動役物に係る大入賞口8
大当たり導出後の大当たり遊技時に前方を覆う球受部材80を手前に倒して大入賞口8を開放し、遊技球の入賞を著しく容易にする。入賞一個につき所定数例えば15個の賞球を払出す。最大例えば30秒の1ラウンドの開放毎に、最大例えば9個の入賞を許容する。1個以上の入賞があると、1ラウンドの終了により球受部材80を一旦閉じ、2〜3秒の所定インターバルを経て再度開く。一回の大当たりでは、大当たりとなった始動入賞時に取得した上限ラウンド抽選用乱数に応じて、例えば70/101の振分け率で15ラウンド、31/101の振分け率で5ラウンドを各上限に継続する。
3) Grand prize opening 8 related to special electric equipment
When the big hit game is derived after the big hit, the ball receiving member 80 that covers the front is tilted forward to open the big winning opening 8 to make it easy to win the game ball. A predetermined number, for example, 15 prize balls are paid out for each winning prize. For example, a maximum of, for example, 9 winnings are allowed for every round of 30 seconds. When there is one or more winnings, the ball receiving member 80 is temporarily closed at the end of one round, and then opened again after a predetermined interval of 2 to 3 seconds. In one big hit, according to the random number for the upper limit round lottery acquired at the time of winning the winning prize, for example, 15 rounds with a 70/101 allocation rate and 5 rounds with a 31/101 allocation rate are continued at each upper limit. .

4)普通図柄の変動契機となるゲート9
ゲート9への球通過により、上記列挙の乱数とは別の普通図柄抽選用乱数を取得し、主制御部MCのRAMに記憶する。大当たり遊技後に突入する時間短縮遊技(以下、時短という)時は例えば1秒、時短時でない通常時は例えば30秒にわたる普通図柄の変動後、その当選が導出された時は、電動チューリップ820の花弁82a,82bを所定態様で開放させる。例えば、時短時は1.6秒の開放を3回繰り返し、通常時は0.3秒の開放を1回だけする。一の普通図柄の当選に基づく開放動作は、最大例えば10個の入賞がある時点で打ち切れられる。
4) Gate 9 as a chance to change normal symbols
By passing the ball to the gate 9, a random number for normal symbol lottery different from the random numbers listed above is acquired and stored in the RAM of the main control unit MC. For example, when the winning game is derived after a change in the regular symbol over 1 second for a time-reducing game (hereinafter referred to as “short time”), for example, 30 seconds for a normal time that is not a short time, after the big hit game, the petal of the electric tulip 820 82a and 82b are opened in a predetermined manner. For example, when the time is short, the release of 1.6 seconds is repeated three times, and during the normal time, the release of 0.3 seconds is performed only once. The opening operation based on the winning of one normal symbol is interrupted when there is a maximum of 10 winnings, for example.

5)7セグメントLED表示ボード90
演出装置70における画像演出要素7Aでの図柄画像DL,DC,DRの変動とリンクして大当たり関連の特別図柄を変動表示させる3個の特別図柄表示器C,F,G、特別図柄の変動待ちの保留球数を表示させる特図保留数表示器H、普通図柄を変動表示させる普通図柄表示器I、普通図柄の変動待ちの保留通過球数を表示させる普図保留数表示器J、大当たり遊技時のラウンド回数を表示させる2個のラウンド回数表示器K,M、大当たり遊技後の時短回数を表示させる3個の時短回数表示器N,Q,Tを備える。
5) 7-segment LED display board 90
Three special symbol displays C, F, G, and special symbols waiting to be changed, which are linked to variations in the symbol images DL, DC, and DR in the image rendering element 7A in the rendering device 70 and variably display the special symbol related to the jackpot. Special figure hold number display H that displays the number of reserved balls, normal symbol display I that displays normal symbols variably, universal figure hold number display J that displays the number of held pass balls waiting for fluctuation of normal symbols, jackpot game Two round number displays K and M for displaying the number of rounds of the hour, and three short time number displays N, Q and T for displaying the number of short times after the big hit game are provided.

時短回数は、大当たりとなった始動入賞時に取得した時間短縮遊技回数抽選用乱数に応じて、例えば73/101の振分け率で100回、各4/101の振分け率で90,80,70,60,50回、各2/101の振分け率で40,30,20,10回継続する。尚、大当たり遊技後は、一律的に、例えば通常時は2個であった当選数値を7倍に増して当選確率を7倍に高めた確率変動(以下、確変という)遊技に突入させる。この確変遊技は始動入賞に基づく図柄変動毎にする転落抽選により転落が選択されてしまうと不定期に解除され、通常時の低い当選確率に戻る。   The number of time reductions is, for example, 100 times with a 73/101 allocation rate and 90, 80, 70, 60 for each 4/101 allocation rate according to the random number for time-saving game number lottery acquired at the time of winning the winning prize. , 50 times, and 40, 30, 20, 10 times with a distribution ratio of 2/101 each. In addition, after the jackpot game, for example, the winning value which was two in normal times is increased by 7 times, and the probability change (hereinafter referred to as probability change) game in which the winning probability is increased by 7 times is entered. This probability change game is released irregularly when a fall is selected by a fall lottery for each symbol variation based on the start winning, and returns to a normal winning probability.

6)その他
入賞1個につき所定数例えば13個の賞球を払出す一般入賞口23〜26、略円形の遊技領域20を区画し且つ発射ハンドル4により打出す球を導くレール21、球止め22、入賞を逃した球を排出するアウト口29を備える。図示は省略したが遊技領域20には独特のゲージに従い、多数の遊技釘が打たれている。
6) Other General winning ports 23 to 26 for paying out a predetermined number of, for example, 13 prize balls for each prize, a rail 21 that divides a substantially circular game area 20 and guides a ball to be launched by the firing handle 4, and a ball stopper 22 , An out port 29 for discharging the ball that missed the winning prize is provided. Although not shown, the game area 20 has a number of game nails struck according to a unique gauge.

図2は、遊技機の制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、第1及び第2周辺制御部SC1,2を備える。主制御部MCには、上始動口81の入賞スイッチ81S,下始動口82の入賞スイッチ82S、大入賞口8の入賞スイッチ8S、ゲート9の球通過スイッチ9S、一般入賞口23〜26の入賞スイッチ23S〜26S等を入力させている。第1周辺制御部SC1には、遊技者操作スイッチ30を構成する左・中・右ボタン3L,3C,3Rを入力させている。   FIG. 2 shows a control device CN of the gaming machine. A main control unit MC including a CPU, a ROM, and a RAM, and first and second peripheral control units SC1 and SC2 are provided. The main control unit MC includes a winning switch 81S for the upper starting port 81, a winning switch 82S for the lower starting port 82, a winning switch 8S for the large winning port 8, a ball passing switch 9S for the gate 9, and a winning for the general winning ports 23 to 26. The switches 23S to 26S are input. The first peripheral control unit SC1 is input with left, middle and right buttons 3L, 3C and 3R constituting the player operation switch 30.

主制御部MCから周辺制御部SC1,SC2側へは、大当たりの内部抽選結果等、主制御部MCでの各種抽選結果に基づいて生成した演出コマンドを一方通行的に送信指令しており、周辺制御部SC1,SC2では、主制御部MCから送信指令されるコマンドを受信して、該コマンドに従った演出制御のみを専ら受け持っている。主制御部MCでは、送信コマンドで特定される演出時間の経過をタイマ管理し、図柄変動の終了等を擬制認知している。又、周辺制御部SC1,2相互間は、必要に応じて双方向のデータ送受信を可能にしている。   From the main control unit MC to the peripheral control units SC1 and SC2, the direction command generated based on various lottery results in the main control unit MC, such as the big lottery internal lottery result, is sent in a one-way direction. The control units SC1 and SC2 receive a command instructed to be transmitted from the main control unit MC, and exclusively handle production control according to the command. In the main control unit MC, the elapse of the production time specified by the transmission command is managed by a timer, and the end of the symbol variation is falsely recognized. Further, bidirectional data transmission / reception is possible between the peripheral control units SC1 and SC2 as necessary.

主制御部MCのROMには、大当たりの内部抽選処理等の遊技の主制御を担う遊技プログラムを格納している。主制御部MCからは、大入賞口8の球受部材80の開閉用ソレノイドSL1、電動チューリップの花弁82a,82bの開閉用ソレノイドSL2、7セグメントLED表示ボード90上の各種表示器を制御している。   The ROM of the main control unit MC stores a game program responsible for main control of the game such as a jackpot internal lottery process. The main control unit MC controls the solenoid SL1 for opening and closing the ball receiving member 80 of the prize winning port 8, the solenoid SL2 for opening and closing the petals 82a and 82b of the electric tulips, and various indicators on the 7-segment LED display board 90. Yes.

第1周辺制御部SC1からは、画像演出要素7A並びに、実動作演出要素7Bにおけるピストルフィギア7pを駆動するステッピングモータ等の駆動源7m、同ミニドラム7rを駆動するステッピングモータ等の駆動源7nを制御していると共に、各ボタン3L,3C,3R及びセパレータ33,34に内蔵するカラーLEDランプEL,EC,ER,E3,E4を制御している。第2周辺制御部SC2からは、左右スピーカ51,52及びランプ類61〜65を制御している。   From the first peripheral control unit SC1, a drive source 7m such as a stepping motor for driving the pistol figure gear 7p and a drive source 7n such as a stepping motor for driving the mini drum 7r in the image effect element 7A and the actual operation effect element 7B are controlled. In addition, the color LED lamps EL, EC, ER, E3, E4 built in the buttons 3L, 3C, 3R and the separators 33, 34 are controlled. The left and right speakers 51 and 52 and the lamps 61 to 65 are controlled from the second peripheral control unit SC2.

第1周辺制御部SC1のROMには、主制御部MCからの送信コマンドを受信して演出制御を担う演出プログラムを格納している。主制御部MCの遊技プログラムと第1周辺制御部SC1の演出プログラムとで、大当たりの内部抽選結果を演出装置70に導出させる抽選結果導出手段Xと、その導出過程で演出装置70に出現させる演出パターンを決定する演出決定手段Yとを構築している。   The ROM of the first peripheral control unit SC1 stores an effect program that receives a transmission command from the main control unit MC and performs effect control. A lottery result deriving means X for deriving the jackpot internal lottery result to the effect device 70 by the game program of the main control unit MC and the effect program of the first peripheral control unit SC1, and an effect to appear on the effect device 70 in the derivation process An effect determining means Y for determining a pattern is constructed.

また、第1周辺制御部SC1の演出プログラムにより、特定種類の演出パターンによる演出中に遊技者操作スイッチ30の操作を介入させる遊技者操作介入手段Zと、その特定種類の各演出パターンに対応させたイベントパターン群から遊技者操作介入手段Zの作動が有効となるタイミングを設定した一つのイベントパターンを選択するイベントパターン選択手段Pと、選択したイベントパターンに基づいて遊技者操作介入手段Zの作動を許可する作動許可手段Wとを構築している。   Further, according to the production program of the first peripheral control unit SC1, the player operation intervention means Z for intervening the operation of the player operation switch 30 during the production by the specific type of production pattern, and the specific type of each production pattern are made to correspond. The event pattern selection means P for selecting one event pattern that sets the timing at which the operation of the player operation intervention means Z becomes valid from the event pattern group, and the operation of the player operation intervention means Z based on the selected event pattern The operation permission means W for permitting the operation is constructed.

図3に示すように、主制御部MCでの図柄変動指令処理では、始動入賞時にRAMに記憶した未処理の大当たり抽選用乱数が有る場合(S1)、その乱数をRAMから読み出し(S2)、当選数値との比較により大当たりの当否を判定する(S3)。大当たりに当選していない場合は、内部当選フラグに0を格納し(S4)、外れ図柄決定用乱数による抽選処理に基づいて外れ図柄及びリーチの有無を決定する(S5)。一方、大当たりに当選している場合は、内部当選フラグに1を格納し(S6)、当たり図柄決定用乱数による抽選処理に基づいて左・中・右図柄画像DL,DC,DRを三つ揃いさせる当たり図柄を決定する(S7)。   As shown in FIG. 3, in the symbol variation command processing in the main control unit MC, when there is an unprocessed jackpot lottery random number stored in the RAM at the time of starting winning (S1), the random number is read from the RAM (S2), Whether or not the jackpot is determined is determined by comparison with the winning value (S3). If the jackpot is not won, 0 is stored in the internal winning flag (S4), and the presence / absence of a lost symbol and reach is determined based on a lottery process using a random symbol for determining a lost symbol (S5). On the other hand, if the jackpot is won, 1 is stored in the internal winning flag (S6), and the left, middle and right symbol images DL, DC, and DR are prepared in accordance with the lottery process using the winning symbol determination random numbers. A winning symbol is determined (S7).

ステップS5に続いてリーチの有無を判定し(S8)、リーチ無しの外れの場合、リーチに発展しない比較的短期間で終わる演出パターン番号0を一律選ぶ(S9)。尚、リーチとなる確率は、例えば、1/11.3=0.088495575としている。大当たりの当選時又は外れであるもリーチ有りの場合、内部当選フラグに応じて(S10)、外れ時は外れ用演出決定テーブルでの振分率に従い、大当たり時は大当たり用演出決定テーブルでの振分率に従い、それぞれ、演出決定用乱数による抽選処理に基づいて、演出パターン番号1〜7何れかを決定する(S11,S12)。   Following step S5, the presence / absence of reach is determined (S8), and if there is no reach, production pattern number 0 that does not develop into reach and ends in a relatively short period is uniformly selected (S9). The probability of reaching is, for example, 1 / 11.3 = 0.088495575. When a big hit is won or is out of reach but with reach, depending on the internal winning flag (S10), according to the distribution ratio in the outright decision determination table according to the internal winning flag, in the big hit, the allocation in the big hit effect decision table According to the fraction, each of the effect pattern numbers 1 to 7 is determined based on the lottery process using the effect determination random numbers (S11, S12).

外れ時は小さい番号の演出パターンが高率で選ばれ、大当たり時は大きい番号の演出パターンが高率で選ばれる。演出パターン番号の決定(S9,S11,S12)の後、演出パターン番号を特定した演出コマンドを第1周辺制御部SC1に送信し(S13)、一始動入賞に基づく図柄変動指令処理を終える。   When it is off, the effect pattern with a small number is selected at a high rate, and when it is a big hit, the effect pattern with a large number is selected at a high rate. After determining the effect pattern number (S9, S11, S12), an effect command specifying the effect pattern number is transmitted to the first peripheral controller SC1 (S13), and the symbol variation command process based on the one start winning is finished.

図4に示すように、第1周辺制御部SC1での演出処理では、主制御部MCから送信された演出コマンドを受信すると(S21)、演出パターン番号に従い、演出装置70の画像演出要素7Aにおける左・中・右図柄画像DL,DC,DRの高速変動から始まる演出を開始させる(S22)。背景には、適宜キャラクター等による動画が表示がされ、リーチへの発展がある場合は、リーチキャラクター等の登場後、左右の図柄画像DL,DRが揃うリーチに発展する。   As shown in FIG. 4, in the effect process in the first peripheral control unit SC1, when an effect command transmitted from the main control unit MC is received (S21), the image effect element 7A of the effect device 70 according to the effect pattern number is used. An effect starting from high-speed fluctuation of the left, middle, and right symbol images DL, DC, and DR is started (S22). In the background, a moving image of a character or the like is displayed as appropriate, and when there is a development to reach, after reaching the reach character or the like, it develops to reach where the left and right symbol images DL and DR are aligned.

演出パターン番号が0のリーチ無し外れの場合(S23)、左・中・右ボタン3L,3C,3Rの操作が介入できる操作ボタンイベントは生じないが、0でない場合、第1周辺制御部SC1で管理するイベントパターン抽選用乱数を取得し(S24)、この乱数の取得値に応じて演出パターン番号に対応して区分したイベントパターン群から一つの操作ボタンイベントパターン番号を選択する(S25)。   If the effect pattern number is 0 and the reach is out of reach (S23), there is no operation button event in which the operation of the left / middle / right buttons 3L, 3C, 3R can intervene, but if it is not 0, the first peripheral controller SC1 A random number for event pattern lottery to be managed is acquired (S24), and one operation button event pattern number is selected from an event pattern group divided corresponding to the effect pattern number according to the acquired value of the random number (S25).

図5に示すように、リーチ発展型の演出パターン番号1〜7のうち、特定種類の演出パターン番号1〜6に対応して、左・中・右ボタン3L,3C,3R何れかの操作によりピストルフィギア7p及びミニドラム7rに所定動作を行わせる操作ボタンイベントを実行可能にしている。リーチ発展型演出の中で出現率は最も低いが、信頼度すなわちその演出が出現した後に大当たりとなる確率が最も高い演出パターン番号7は、操作ボタンイベントの無い別のスーパーリーチ演出としている。もっとも、演出パターン番号7も含めて操作ボタンイベント付きの演出にしても勿論よい。   As shown in FIG. 5, among the reach development type effect pattern numbers 1 to 7, the left, middle and right buttons 3L, 3C, and 3R are operated in response to specific types of effect pattern numbers 1 to 6. An operation button event for causing the pistol gear 7p and the mini drum 7r to perform a predetermined operation can be executed. The production pattern number 7 that has the lowest appearance rate among the reach development type productions but has the highest probability of being a jackpot after the production of the productions, that is, the production of the productions, is set as another super reach production without any operation button event. Needless to say, an effect with an operation button event including the effect pattern number 7 may be used.

操作ボタンイベントパターン番号0は、操作ボタンイベントが開始されるタイミングは無く、操作ボタンイベントは行わない。操作ボタンイベントパターン番号1は、演出パターン番号1による演出が開始されてから、例えばリーチ発展時又はその直前若しくはリーチ前半に相当する作動タイミングT1=5秒後にボタン操作が有効となり、この有効状態が作動継続期間T2=3秒間継続される。操作ボタンイベントパターン番号2は、演出パターン番号1による演出が開始されてから、例えばリーチ発展後に相当するT1=10秒後にボタン操作が有効となり、この有効状態がT2=5秒間継続される。   In the operation button event pattern number 0, the operation button event is not started and the operation button event is not performed. For the operation button event pattern number 1, the button operation becomes effective, for example, at the operation timing T1 = 5 seconds corresponding to the development of the reach, immediately before or the first half of the reach after the start of the effect by the effect pattern number 1, and this effective state The operation duration T2 is continued for 3 seconds. For the operation button event pattern number 2, after the production by the production pattern number 1 is started, for example, the button operation becomes valid after T1 = 10 seconds corresponding to the development of reach, and this valid state is continued for T2 = 5 seconds.

操作ボタンイベントパターン番号3,5,7,10,13は、演出パターン番号2,3,4,5,6の総演出時間に対応させた遅めのリーチ時期に合わせ、各リーチ発展時又はその直前若しくはリーチ前半等に相当するT1=8秒、10秒、12秒、20秒、25秒後に各々ボタン操作が有効となる。操作ボタンイベントパターン番号4,6,8,11,14は、演出パターン番号2,3,4,5,6による各リーチ後半で且つ総演出時間の終盤に合わせ、各演出開始からT1=18秒、23秒、25秒、30秒、40秒後に各々ボタン操作が有効となる。それぞれ、ボタン操作が有効となる時期が遅いほど、有効状態が継続する期間をT2=3秒間、5秒間、7秒間、8秒間と、長めにしている。   The operation button event pattern numbers 3, 5, 7, 10, and 13 correspond to the late reach time corresponding to the total effect times of the effect pattern numbers 2, 3, 4, 5, and 6, or at the time of each reach development. Button operation becomes effective after T1 = 8 seconds, 10 seconds, 12 seconds, 20 seconds, and 25 seconds, which corresponds to immediately before or the first half of reach. The operation button event pattern numbers 4, 6, 8, 11, and 14 are T1 = 18 seconds from the start of each production in the latter half of each reach by the production pattern numbers 2, 3, 4, 5, and 6 and at the end of the total production time. Button operation becomes effective after 23 seconds, 25 seconds, 30 seconds, and 40 seconds. In each case, the longer the button operation becomes effective, the longer the period in which the effective state continues is T2 = 3 seconds, 5 seconds, 7 seconds, and 8 seconds.

演出パターン番号5,6のイベントパターン群には、作動タイミングT1が無いものは含まないが、操作ボタンイベントパターン番号9,12は、同番号1と同じイベントとしており、イベント発生時点で意外性を現出させている。   The event pattern group of the production pattern numbers 5 and 6 does not include the event pattern group without the operation timing T1, but the operation button event pattern numbers 9 and 12 are the same events as the same number 1 and are unexpected when the event occurs. It is made to appear.

各々演出パターン1〜6で選択し得る操作ボタンイベントパターンのうち番号の小さいものは、内部当選フラグが0の外れ時に高い選択率で選択される。逆に、内部当選フラグが1の大当たり時は、番号の大きいものが高率でしかも後半にボタン操作が可能となるものほど高率で選択される。こうして、大当たりの信頼度が低い演出パターンが出現しても、演出中に操作ボタンイベントが開始されると、大当たりの期待度が高まり、演出の後半に操作ボタンイベントが出現した場合には演出の前半に出現した場合よりも大当たりに対する期待度が更に高くなる。   Of the operation button event patterns that can be selected in each of the production patterns 1 to 6, the one with a small number is selected with a high selection rate when the internal winning flag is off. On the other hand, when the internal winning flag is a big hit of 1, the larger number is selected at a higher rate, and the higher the rate at which buttons can be operated in the second half, the higher the rate is selected. Thus, even if an effect pattern with a low jackpot reliability appears, if an operation button event starts during the effect, the expectation of the jackpot increases, and if an operation button event appears later in the effect, Expectations for jackpots are even higher than when they appear in the first half.

図6に示すように、図4のステップS25に続き、選択した操作ボタンイベントパターン番号が0以外の場合(S26)、第1周辺制御部SC1で管理するタイマTをリセットして計時を開始し(S27)、ボタン操作を有効とする作動タイミングT1となったか否かを判定し(S28)、作動タイミングになると、左・中・右ボタン3L,3C,3Rを内蔵ランプEL,EC,ERにより緑色点灯させると共にセパレータ33,34を内蔵ランプE3,E4により橙色点滅させ、かつ、画像演出要素7Aにボタン操作を促すメッセージを表示させる(S29)。   As shown in FIG. 6, following step S25 of FIG. 4, when the selected operation button event pattern number is other than 0 (S26), the timer T managed by the first peripheral control unit SC1 is reset and time measurement is started. (S27) It is determined whether or not the operation timing T1 for enabling button operation has been reached (S28). When the operation timing is reached, the left, middle and right buttons 3L, 3C and 3R are operated by the built-in lamps EL, EC and ER. The green color is turned on and the separators 33 and 34 are blinked orange by the built-in lamps E3 and E4, and a message prompting the button operation is displayed on the image effect element 7A (S29).

図7に示すように、図6のステップS29に続き、左・中・右ボタン3L,3C,3Rによる操作検知を開始し(S30)、何れかのボタン操作が作動継続期間T2内に有ると(S31,S32)、実動作演出要素7Bにおけるピストルフィギア7pを回動させて銃口をミニドラム7rに向けると共に第2周辺制御部SC2との連携によりスピーカ51,52から銃弾発射音を出音させ、これを契機にミニドラム7rを回転させる(S33)。   As shown in FIG. 7, following step S29 of FIG. 6, operation detection by the left, middle and right buttons 3L, 3C, 3R is started (S30), and any button operation is within the operation duration period T2. (S31, S32), the pistol figure gear 7p in the actual operation effect element 7B is rotated so that the muzzle is directed to the mini drum 7r and the bullet firing sound is emitted from the speakers 51, 52 in cooperation with the second peripheral control unit SC2. In response to this, the mini drum 7r is rotated (S33).

ミニドラム7rの回転は、例えば1秒後等の所定時間経過後に停止し、内部当選フラグと所定の振り分け抽選に基づき、大当たりを確定報知させる「Victory」、大当たりを期待させる「Chance」、外れを確定報知させる「Lost」の何れかを正面に止める。「Victory」:「Chance」:「Lost」の出現比は、内部当選フラグが0の外れ時は、例えば0:80:20、内部当選フラグが1の大当たり時は、例えば20:80:0としている。ミニドラム7rの停止後、ピストルフィギア7pはガンベルト7bに収められる。尚、ミニドラム7rは、ステップS30と同時又はその直前若しくは直後に回転し、ステップS33において、ピストルフィギア7pの回動に続く銃弾発射音により停止するものとしてもよい。   The rotation of the mini drum 7r stops after a predetermined time such as 1 second, for example, based on the internal winning flag and a predetermined distribution lottery, “Victory” for notifying the jackpot, “Chance” for expecting the jackpot, and confirming the miss Stop any of “Lost” to be notified. The appearance ratio of “Victory”: “Chance”: “Lost” is, for example, 0:80:20 when the internal winning flag is not 0, and 20: 80: 0 when the internal winning flag is 1 Yes. After the mini drum 7r is stopped, the pistol figure gear 7p is stored in the gun belt 7b. The mini drum 7r may be rotated at the same time as or immediately before or after step S30, and may be stopped by a bullet firing sound following the rotation of the pistol gear 7p in step S33.

ボタン操作に基づくステップS33による実動作演出要素7Bの作動起動後、又は、ボタン操作がされずにステップS32での時間経過の判定後、左・中・右ボタン3L,3C,3Rの緑色点灯及びセパレータ33,34の橙色点滅を消灯させると共に、画像演出要素7A上のボタン操作を促すメッセージを消し(S34)、左・中・右ボタン3L,3C,3Rの操作検知を終了させる(S35)。   After the activation of the actual motion effect element 7B in step S33 based on the button operation, or after determination of the passage of time in step S32 without the button operation, the left / middle / right buttons 3L, 3C, 3R are lit in green The orange flashing of the separators 33 and 34 is turned off, the message for prompting the button operation on the image effect element 7A is turned off (S34), and the operation detection of the left / middle / right buttons 3L, 3C, 3R is ended (S35).

図8に示すように、演出パターン番号毎に規定する総演出時間の経過により図柄変動表示が終了すると(S36)、全ての図柄画像DL,DC,DRの停止表示が確定し、大当たり時は例えば7−7−7等の三つ揃いした当たり図柄が停止表示され、外れ時は例えば7−5−7等の三つ揃いしない外れ図柄が停止表示される。これにより、演出装置70での一演出を終える。   As shown in FIG. 8, when the symbol variation display is ended by the lapse of the total effect time defined for each effect pattern number (S36), the stop display of all the symbol images DL, DC, DR is fixed, 7-7-7 and other winning symbols such as 7-7-7 are stopped and displayed, and at the time of detachment, unremoved symbols such as 7-5-7 are stopped and displayed. Thereby, one production | presentation with the production | presentation apparatus 70 is finished.

本発明遊技機の正面図。The front view of this invention gaming machine. 制御装置のブロック図。The block diagram of a control apparatus. 主制御部での図柄変動指令処理フローチャート。The symbol fluctuation command process flowchart in a main-control part. 第1周辺制御部での演出処理フローチャートの第1パート。The 1st part of the production process flowchart in a 1st periphery control part. 操作ボタンイベントパターンの仕様を一覧したテーブル。A table listing the specifications of operation button event patterns. 第1周辺制御部での演出処理フローチャートの第2パート。The 2nd part of the presentation process flowchart in a 1st periphery control part. 第1周辺制御部での演出処理フローチャートの第3パート。The 3rd part of the presentation process flowchart in a 1st periphery control part. 第1周辺制御部での演出処理フローチャートの第4パート。The 4th part of the presentation process flowchart in a 1st periphery control part.

符号の説明Explanation of symbols

CN;制御装置、MC;主制御部、SC1;第1周辺制御部、SC2;第2周辺制御部
70;演出装置、7A;画像演出要素、7B;実動作演出要素
7p;ピストルフィギア、7r;ミニドラム
30;遊技者操作スイッチ、3L;左ボタン、3C;中ボタン、3R;右ボタン
X;抽選結果導出手段、Y;演出決定手段、Z;遊技者操作介入手段
P;イベントパターン選択手段、W;作動許可手段
CN; control device, MC; main control unit, SC1; first peripheral control unit, SC2; second peripheral control unit 70; effect device, 7A; image effect element, 7B; actual operation effect element 7p; pistol figure gear, 7r; Mini-drum 30; player operation switch, 3L; left button, 3C; middle button, 3R; right button X; lottery result derivation means, Y; production determination means, Z; player operation intervention means P; event pattern selection means, W ; Operation permission means

Claims (5)

特別遊技の成立に関わる抽選結果を演出装置に導出させる抽選結果導出手段と、前記抽選結果の導出過程で前記演出装置に出現させる演出を決定する演出決定手段と、決定された特定種類の演出中に遊技者操作スイッチの操作を介入させる遊技者操作介入手段とを含む制御装置をもつ遊技機において、
前記制御装置は、前記特定種類の各演出に対応させたイベントパターン群から前記遊技者操作介入手段の作動が有効となるタイミングを設定した一つのイベントパターンを選択するイベントパターン選択手段と、
選択したイベントパターンに基づいて前記遊技者操作介入手段の作動を許可する作動許可手段とを含むことを特徴とする遊技機。
A lottery result deriving unit for deriving a lottery result related to the establishment of the special game to the effecting device, an effect determining unit for determining an effect to appear on the effecting device in the process of deriving the lottery result, and the determined specific type of effect In a gaming machine having a control device including a player operation intervention means for intervening operation of a player operation switch
The control device, an event pattern selection means for selecting one event pattern that sets the timing at which the operation of the player operation intervention means is valid from the event pattern group corresponding to each of the specific types of effects,
An operation permission means for permitting the operation of the player operation intervention means based on the selected event pattern.
特別遊技の成立に至る信頼度の高い演出に対応させたイベントパターン群に含まれるイベントパターンは、前記信頼度の低い演出に対応させたイベントパターン群に含まれるイベントパターンよりも遅延傾向にあるタイミングを設定している請求項1記載の遊技機。   The event pattern included in the event pattern group corresponding to the highly reliable production leading to the establishment of the special game has a delay tendency than the event pattern included in the event pattern group corresponding to the low reliability production. The gaming machine according to claim 1, wherein: 前記イベントパターンには、前記遊技者操作介入手段の作動が有効とならない、タイミング無しを設定したものを含む請求項1又は2記載の遊技機。   3. The gaming machine according to claim 1, wherein the event pattern includes one in which no timing is set so that the operation of the player operation intervention means is not effective. 4. 前記タイミングを設定したイベントパターンには、前記遊技者操作介入手段の作動が有効に継続する期間をも設定している請求項1又は2若しくは3記載の遊技機。   The gaming machine according to claim 1, 2 or 3, wherein the event pattern in which the timing is set also sets a period during which the operation of the player operation intervention means is effectively continued. 前記遊技者操作介入手段の作動が有効に継続する期間は、早いタイミングよりも遅いタイミングが設定されているときに長めに設定している請求項4記載の遊技機。   The gaming machine according to claim 4, wherein a period during which the operation of the player operation intervention means is effectively continued is set longer when a timing later than an earlier timing is set.
JP2006130075A 2006-05-09 2006-05-09 Game machine Pending JP2007300999A (en)

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