JP2007143587A - ゲームプログラム、ゲーム装置及びゲーム制御方法 - Google Patents

ゲームプログラム、ゲーム装置及びゲーム制御方法 Download PDF

Info

Publication number
JP2007143587A
JP2007143587A JP2005338240A JP2005338240A JP2007143587A JP 2007143587 A JP2007143587 A JP 2007143587A JP 2005338240 A JP2005338240 A JP 2005338240A JP 2005338240 A JP2005338240 A JP 2005338240A JP 2007143587 A JP2007143587 A JP 2007143587A
Authority
JP
Japan
Prior art keywords
music
envelope waveform
character
game
volume
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2005338240A
Other languages
English (en)
Japanese (ja)
Inventor
Satoru Okubo
悟 大久保
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2005338240A priority Critical patent/JP2007143587A/ja
Priority to PCT/JP2006/314410 priority patent/WO2007060766A1/ja
Priority to TW095127533A priority patent/TW200719934A/zh
Publication of JP2007143587A publication Critical patent/JP2007143587A/ja
Pending legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/02Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos
    • G10H1/04Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation
    • G10H1/053Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only
    • G10H1/057Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only by envelope-forming circuits
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/091Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith
    • G10H2220/101Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith for graphical creation, edition or control of musical data or parameters
    • G10H2220/126Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith for graphical creation, edition or control of musical data or parameters for graphical editing of individual notes, parts or phrases represented as variable length segments on a 2D or 3D representation, e.g. graphical edition of musical collage, remix files or pianoroll representations of MIDI-like files
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
    • G10H2220/141Games on or about music, i.e. based on musical knowledge, e.g. musical multimedia quizzes

Landscapes

  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • Electrophonic Musical Instruments (AREA)
JP2005338240A 2005-11-24 2005-11-24 ゲームプログラム、ゲーム装置及びゲーム制御方法 Pending JP2007143587A (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2005338240A JP2007143587A (ja) 2005-11-24 2005-11-24 ゲームプログラム、ゲーム装置及びゲーム制御方法
PCT/JP2006/314410 WO2007060766A1 (ja) 2005-11-24 2006-07-20 ゲームプログラム、ゲーム装置及びゲーム方法
TW095127533A TW200719934A (en) 2005-11-24 2006-07-27 Game program, game device, and game method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005338240A JP2007143587A (ja) 2005-11-24 2005-11-24 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (1)

Publication Number Publication Date
JP2007143587A true JP2007143587A (ja) 2007-06-14

Family

ID=38067004

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2005338240A Pending JP2007143587A (ja) 2005-11-24 2005-11-24 ゲームプログラム、ゲーム装置及びゲーム制御方法

Country Status (3)

Country Link
JP (1) JP2007143587A (enrdf_load_stackoverflow)
TW (1) TW200719934A (enrdf_load_stackoverflow)
WO (1) WO2007060766A1 (enrdf_load_stackoverflow)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009053364A (ja) * 2007-08-24 2009-03-12 Kawai Musical Instr Mfg Co Ltd 楽譜入力装置、楽譜入力方法及びプログラム

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5188863B2 (ja) * 2008-04-07 2013-04-24 ローランド株式会社 電子楽器
JP6070010B2 (ja) * 2011-11-04 2017-02-01 ヤマハ株式会社 音楽データ表示装置および音楽データ表示方法

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS59197089A (ja) * 1983-04-23 1984-11-08 ヤマハ株式会社 自動演奏装置
JP2001184066A (ja) * 1999-10-14 2001-07-06 Sony Computer Entertainment Inc エンタテインメントシステム、エンタテインメント装置、記録媒体及びプログラム
JP2002032083A (ja) * 2000-07-17 2002-01-31 Kawai Musical Instr Mfg Co Ltd 電子楽器
JP2002239252A (ja) * 2001-02-14 2002-08-27 Square Co Ltd ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009053364A (ja) * 2007-08-24 2009-03-12 Kawai Musical Instr Mfg Co Ltd 楽譜入力装置、楽譜入力方法及びプログラム

Also Published As

Publication number Publication date
WO2007060766A1 (ja) 2007-05-31
TWI300002B (enrdf_load_stackoverflow) 2008-08-21
TW200719934A (en) 2007-06-01

Similar Documents

Publication Publication Date Title
JP3686906B2 (ja) 音楽ゲームプログラム及び音楽ゲーム装置
JP3962059B2 (ja) ゲーム装置、ゲーム制御方法及びプログラム
KR100939644B1 (ko) 게임 프로그램을 기록한 컴퓨터로 읽기 가능한 매체, 게임 장치 및 게임 제어 방법
JP3950142B2 (ja) ゲーム装置、ゲーム制御方法及びプログラム
JP2014061021A (ja) プログラム、情報記憶媒体、ゲーム装置及びサーバ
WO2010110175A1 (ja) ゲーム装置、ゲーム制御方法、情報記録媒体、ならびに、プログラム
JP2014061020A (ja) プログラム、情報記憶媒体、ゲーム装置及びサーバ
KR100895259B1 (ko) 전체음 제어 음악 게임 방법 및 장치와 그를 위한 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체
JP5087292B2 (ja) ゲームプログラムおよびゲームシステム
JP2012105902A (ja) ゲーム装置,ゲームプログラム,及び情報記憶媒体
KR100977455B1 (ko) 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 방법
WO2007060766A1 (ja) ゲームプログラム、ゲーム装置及びゲーム方法
JP4122038B2 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
WO2007007522A1 (ja) ゲームプログラム、ゲーム装置及びゲーム方法
JP4366240B2 (ja) ゲーム装置および音高付効果音生成プログラムならびに方法
JP4184314B2 (ja) エンタテインメントシステム、画像処理方法、及び記録媒体
KR101198083B1 (ko) 게임장치, 다이제스트 표시방법 및 정보기록매체
JP2008229115A (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
JP4069890B2 (ja) 音楽的アミューズメントシステム
JP2019198416A (ja) ゲームプログラム、およびゲーム装置
JP4071130B2 (ja) 制御装置、キャラクタ制御方法、ならびに、プログラム
JP2004240442A (ja) 音楽的アミューズメントシステム
JP2004240446A (ja) 音楽的アミューズメントシステム
WO2007063624A1 (ja) ゲームプログラム、ゲーム装置及びゲーム方法

Legal Events

Date Code Title Description
A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20070309

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20070626