JP2007143587A - ゲームプログラム、ゲーム装置及びゲーム制御方法 - Google Patents
ゲームプログラム、ゲーム装置及びゲーム制御方法 Download PDFInfo
- Publication number
- JP2007143587A JP2007143587A JP2005338240A JP2005338240A JP2007143587A JP 2007143587 A JP2007143587 A JP 2007143587A JP 2005338240 A JP2005338240 A JP 2005338240A JP 2005338240 A JP2005338240 A JP 2005338240A JP 2007143587 A JP2007143587 A JP 2007143587A
- Authority
- JP
- Japan
- Prior art keywords
- music
- envelope waveform
- character
- game
- volume
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 title claims description 138
- 230000008569 process Effects 0.000 description 124
- 230000006870 function Effects 0.000 description 121
- 230000007423 decrease Effects 0.000 description 52
- 230000008859 change Effects 0.000 description 36
- 238000003825 pressing Methods 0.000 description 33
- 238000004364 calculation method Methods 0.000 description 21
- 230000002238 attenuated effect Effects 0.000 description 18
- 238000009527 percussion Methods 0.000 description 13
- 238000006243 chemical reaction Methods 0.000 description 12
- 238000010586 diagram Methods 0.000 description 9
- 230000033001 locomotion Effects 0.000 description 9
- 230000005236 sound signal Effects 0.000 description 9
- 230000009471 action Effects 0.000 description 6
- 230000007935 neutral effect Effects 0.000 description 6
- 238000002360 preparation method Methods 0.000 description 6
- 238000003672 processing method Methods 0.000 description 6
- 230000033764 rhythmic process Effects 0.000 description 6
- 230000003044 adaptive effect Effects 0.000 description 3
- 230000003321 amplification Effects 0.000 description 3
- 238000003199 nucleic acid amplification method Methods 0.000 description 3
- 230000003287 optical effect Effects 0.000 description 3
- 230000000717 retained effect Effects 0.000 description 3
- 239000004065 semiconductor Substances 0.000 description 3
- 238000004088 simulation Methods 0.000 description 3
- 230000007704 transition Effects 0.000 description 3
Images
Classifications
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/02—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos
- G10H1/04—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation
- G10H1/053—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only
- G10H1/057—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only by envelope-forming circuits
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/091—Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith
- G10H2220/101—Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith for graphical creation, edition or control of musical data or parameters
- G10H2220/126—Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith for graphical creation, edition or control of musical data or parameters for graphical editing of individual notes, parts or phrases represented as variable length segments on a 2D or 3D representation, e.g. graphical edition of musical collage, remix files or pianoroll representations of MIDI-like files
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
- G10H2220/141—Games on or about music, i.e. based on musical knowledge, e.g. musical multimedia quizzes
Landscapes
- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Acoustics & Sound (AREA)
- Multimedia (AREA)
- Electrophonic Musical Instruments (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005338240A JP2007143587A (ja) | 2005-11-24 | 2005-11-24 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
PCT/JP2006/314410 WO2007060766A1 (ja) | 2005-11-24 | 2006-07-20 | ゲームプログラム、ゲーム装置及びゲーム方法 |
TW095127533A TW200719934A (en) | 2005-11-24 | 2006-07-27 | Game program, game device, and game method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005338240A JP2007143587A (ja) | 2005-11-24 | 2005-11-24 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2007143587A true JP2007143587A (ja) | 2007-06-14 |
Family
ID=38067004
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005338240A Pending JP2007143587A (ja) | 2005-11-24 | 2005-11-24 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP2007143587A (enrdf_load_stackoverflow) |
TW (1) | TW200719934A (enrdf_load_stackoverflow) |
WO (1) | WO2007060766A1 (enrdf_load_stackoverflow) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2009053364A (ja) * | 2007-08-24 | 2009-03-12 | Kawai Musical Instr Mfg Co Ltd | 楽譜入力装置、楽譜入力方法及びプログラム |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5188863B2 (ja) * | 2008-04-07 | 2013-04-24 | ローランド株式会社 | 電子楽器 |
JP6070010B2 (ja) * | 2011-11-04 | 2017-02-01 | ヤマハ株式会社 | 音楽データ表示装置および音楽データ表示方法 |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS59197089A (ja) * | 1983-04-23 | 1984-11-08 | ヤマハ株式会社 | 自動演奏装置 |
JP2001184066A (ja) * | 1999-10-14 | 2001-07-06 | Sony Computer Entertainment Inc | エンタテインメントシステム、エンタテインメント装置、記録媒体及びプログラム |
JP2002032083A (ja) * | 2000-07-17 | 2002-01-31 | Kawai Musical Instr Mfg Co Ltd | 電子楽器 |
JP2002239252A (ja) * | 2001-02-14 | 2002-08-27 | Square Co Ltd | ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。 |
-
2005
- 2005-11-24 JP JP2005338240A patent/JP2007143587A/ja active Pending
-
2006
- 2006-07-20 WO PCT/JP2006/314410 patent/WO2007060766A1/ja active Application Filing
- 2006-07-27 TW TW095127533A patent/TW200719934A/zh not_active IP Right Cessation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2009053364A (ja) * | 2007-08-24 | 2009-03-12 | Kawai Musical Instr Mfg Co Ltd | 楽譜入力装置、楽譜入力方法及びプログラム |
Also Published As
Publication number | Publication date |
---|---|
WO2007060766A1 (ja) | 2007-05-31 |
TWI300002B (enrdf_load_stackoverflow) | 2008-08-21 |
TW200719934A (en) | 2007-06-01 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
A521 | Written amendment |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20070309 |
|
A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20070626 |