JP2007075208A - Game medium management system and method - Google Patents

Game medium management system and method Download PDF

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JP2007075208A
JP2007075208A JP2005264102A JP2005264102A JP2007075208A JP 2007075208 A JP2007075208 A JP 2007075208A JP 2005264102 A JP2005264102 A JP 2005264102A JP 2005264102 A JP2005264102 A JP 2005264102A JP 2007075208 A JP2007075208 A JP 2007075208A
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spilled
game media
game
balls
counting
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JP4782515B2 (en
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Takuro Maeda
卓郎 前田
Hironaga Yasutomi
大修 安富
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Glory Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To precisely verify the number of game media in a game parlor. <P>SOLUTION: This game medium management system 1 is so formed that a counting machine 10 is provided with the number of balls accumulation and storage part 16a accumulating and storing the number of "fallen balls", when counting "the fallen balls" fallen from a storage box of "acquisition balls" acquired by a player and/or game medium retaining areas (an upper plate and a lower plate) of the game machine (a Pachinko machine); and the number of fallen balls notification part 17a notifying the number of "the fallen balls" accumulated and stored by the number of fallen ball accumulation and storage part 16a to a prize management device 20 at a prescribed timing (for example, "a periodic notification time" provided at a prescribed period or a timing after the close of business of a game parlor). <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、遊技媒体の数量を計数する計数機と、計数機によって計数された遊技媒体の数量をもとに遊技場内の遊技媒体の数量を管理する遊技媒体管理装置とからなる遊技媒体管理システムおよび遊技媒体管理方法に関する。   The present invention relates to a game medium management system comprising a counter for counting the number of game media and a game medium management device for managing the number of game media in a game hall based on the number of game media counted by the counter. And a game medium management method.

従来より、パチンコ遊技やスロット遊技などの遊技を提供する遊技店においては、店外からの遊技媒体の持ち込みや不正レシートの持ち込みなどの不正行為を防止するために、遊技場内の遊技媒体の数量を検証している。   Conventionally, in game stores that provide games such as pachinko games and slot games, in order to prevent illegal acts such as bringing in game media from outside the store or bringing in illegal receipts, the number of game media in the game hall is reduced. Verifying.

かかる「検証」を行うためのシステムとして、遊技媒体の数量を計数する計数機と、計数機で計数された遊技媒体の数量をもとに遊技場内の遊技媒体の数量を管理する遊技媒体管理装置とを備えた遊技媒体管理システムがよく知られている(例えば、特許文献1参照。)。   As a system for performing such “verification”, a counter for counting the number of game media, and a game medium management device for managing the number of game media in the game hall based on the number of game media counted by the counter Is well known (see, for example, Patent Document 1).

このうち、計数機では、遊技客が遊技によって獲得した「獲得玉/メダル」または獲得玉/メダルの収納箱或いは遊技機の遊技領域からこぼれ落ちた「こぼれ玉/メダル」を計数し、計数したパチンコ玉/メダルの数量「計数玉数/メダル数」が記録された記録媒体(例えば、バーコードが印字されたレシートや磁気カードなどの記録媒体)を発行する。   Of these, the counting machine counts and counts the “acquired balls / medals” or “acquired balls / medals” that have been spilled from the storage area of the acquired balls / medals or the gaming area of the gaming machine. A recording medium (for example, a recording medium such as a receipt on which a barcode is printed or a magnetic card) on which the number of balls / medals “counted balls / medals” is recorded is issued.

また、景品管理装置では、計数機で発行された計数レシートを受け付ける際に、「獲得玉/メダル」が計数された景品交換用の計数レシートと、「こぼれ玉/メダル」が計数された拾い玉/メダル用の計数レシートとが従業員によって区別され、景品交換処理(取込処理を含む)または拾い玉/メダル処理が行われる。   In addition, when the prize management device accepts the counting receipt issued by the counter, the counting receipt for the prize exchange in which “acquired ball / medal” is counted and the pick-up ball in which “spilled ball / medal” is counted. / The counting receipt for the medal is distinguished by the employee, and a prize exchange process (including a taking-in process) or a pick-up ball / medal process is performed.

ここで、景品交換処理とは、所望の景品と引き換えに景品相当分の獲得玉数/メダル数を減算する処理を指し、景品交換処理が行われた玉数/メダル数は、「景品交換玉/メダル」として遊技媒体管理装置に登録される。また、拾い玉/メダル処理とは、計数された玉数/メダル数と景品交換された玉数/メダル数の整合性を確保するために所有者不明のこぼれ玉/メダルを遊技店所有の拾い玉/メダルとして遊技媒体管理装置に登録する処理を指す。なお、景品交換処理時に、景品交換可能な価値に満たない端数の玉数/メダル数は、「取込玉数/メダル数」として遊技媒体管理装置に登録される。   Here, the prize exchange process refers to a process of subtracting the number of acquired balls / medals corresponding to a prize in exchange for a desired prize, and the number of balls / medals for which the prize exchange process has been performed is “a prize exchange ball”. / Medal "is registered in the game medium management device. In addition, picking up balls / medals processing means picking up spilled balls / medals of unknown owners owned by amusement stores in order to ensure consistency between the number of balls / medals counted and the number of balls / medals exchanged for prizes. Refers to the process of registering in the game medium management device as a ball / medal. During the prize exchange process, the fractional number of balls / medals less than the value that can be exchanged for prizes is registered in the game medium management device as “number of balls to be taken in / number of medals”.

かかる遊技媒体管理システムでは、この遊技媒体管理装置で記憶管理されたパチンコ玉/メダルの計数情報および景品交換情報をもとに、「総計数玉数/メダル数」と、「総レシート受付玉数/メダル数」(景品交換玉数/メダル数+取込玉数/メダル数+こぼれ玉数/メダル数)とを比較することで、不正レシートおよび偽造レシート持ち込みの有無を検証する。また、遊技機に併設された台情報収集器から取得した「持ち玉数/メダル数」(総貸玉/メダル数−総アウト+総セーフ)と、「総計数玉数/メダル数」とを比較することで、店外からの遊技媒体持ち込みの有無を検証することもできる。   In such a game medium management system, based on the pachinko ball / medal counting information and prize exchange information stored and managed by the game medium management device, the “total number of balls / medal number” and the “total number of receipts received” By comparing “/ number of medals” (number of prize exchanged balls / number of medals + number of balls taken in / number of medals + number of spilled balls / number of medals), it is verified whether an illegal receipt or a fake receipt is brought in. In addition, “the number of possessed balls / the number of medals” (total number of balls / medal number−total out + total safe) and “the total number of counted balls / the number of medals” obtained from the stand information collector attached to the gaming machine By comparing, it is possible to verify whether or not a game medium is brought from outside the store.

特開平11−128522号公報JP-A-11-128522

しかしながら、上記した従来技術(特許文献1)は、「こぼれ玉/メダル」を「拾い玉/メダル」として遊技媒体管理装置に登録することが担保されたものではないため、「拾い玉/メダル」の登録漏れ或いは誤登録に起因して「計数玉数/メダル数」の総数と「記録媒体(レシート)受付玉数/メダル数」の総数との間で誤差が生じることとなり、遊技場内の遊技媒体の数量を正確に検証することができないという問題点があった。   However, since the above-described prior art (Patent Document 1) is not guaranteed to register the “spilled ball / medal” as the “pickup ball / medal” in the game medium management device, the “pickup ball / medal” Due to omission of registration or misregistration, an error occurs between the total number of “count balls / medals” and the total number of “recording medium (receipt) acceptance balls / medals”. There was a problem that the quantity of media could not be verified accurately.

これを具体的に説明すると、上記の従来技術は、景品交換用の記録媒体または拾い玉/メダル用の記録媒体から読み取った遊技媒体数を「景品交換玉/メダル」、「取込玉/メダル」や「拾い玉/メダル」などの管理区分ごとに区別して登録する作業を従業員に行わせるものであるため、従業員は、景品交換用の記録媒体と拾い玉/メダル用の記録媒体が同一のものであることから、拾い玉/メダル用の記録媒体から読み取った遊技媒体数を「景品交換玉/メダル」として誤登録してしまったり、或いは登録作業を行う前に拾い玉/メダル用の記録媒体そのものを紛失してしまったりなど、従業員によるヒューマンエラーが生じるおそれがあり、「こぼれ玉/メダル」が「拾い玉/メダル」として遊技媒体管理装置に登録されることを担保することができない。   More specifically, in the above-mentioned conventional technology, the number of game media read from the recording medium for prize exchange or the recording medium for picking up balls / medals is expressed as “premium exchange balls / medals”, “take-in balls / medals”. ”And“ Pickup ball / medal ”, etc., so that the employee can perform the registration work separately for each management category, so that the employee has a recording medium for gift exchange and a recording medium for the pickup ball / medal. Because it is the same, the number of game media read from the picked-up ball / medal recording medium may be misregistered as “Premium exchange ball / medal” or the picked-up ball / medal for the registration work. There is a risk of employee error such as losing the recording medium itself, and ensuring that “spilled balls / medals” are registered in the game media management device as “picked balls / medals” It can not be.

また、上記した従来技術では、計数機で発行された拾い玉/メダル用の記録媒体が第三者に横流しされた場合、景品交換用の記録媒体と拾い玉/メダル用の記録媒体が同一のものであることから、景品管理装置で受け付けた記録媒体が横流しされた拾い玉/メダル用の記録媒体であると看破することは容易ではなく、このような不正行為を看過してしまうおそれがあるという問題点もある。さらに、この場合でも、「拾い玉/メダル」の登録漏れ或いは誤登録と同様に、「計数玉数/メダル数」の総数と「記録媒体(レシート)受付玉数/メダル数」の総数との間で誤差を生じさせてしまうこととなる。   Further, in the above-described prior art, when the pick-up ball / medal recording medium issued by the counter is crossed by a third party, the prize exchange recording medium and the pick-up ball / medal recording medium are the same. Therefore, it is not easy to perceive that the recording medium received by the prize management device is a recording medium for a picked-up ball / medal that has been diverted, and there is a risk of overlooking such an illegal act. There is also a problem. Further, in this case as well, the total number of “count balls / medals” and the total number of “recording medium (receipt) acceptance balls / medals” are similar to the omission or misregistration of “picking balls / medals”. An error will occur between the two.

さらに、上記した従来技術では、遊技店の従業員は、計数機で発行された記録媒体から「獲得玉数/メダル数」または「こぼれ玉数/メダル数」を読み取り、該読み取ったパチンコ玉/メダルの数量を「景品交換玉/メダル」もしくは「拾い玉/メダル」として遊技媒体管理装置に登録する作業を行わねばならず、従業員の業務が煩雑化してしまうという問題もある。   Further, in the above-described conventional technology, an employee of the amusement shop reads “acquired number of balls / medal number” or “number of spilled balls / medal number” from a recording medium issued by a counter, and reads the pachinko ball / There is also a problem that the work of the employee becomes complicated because the work of registering the number of medals in the game medium management apparatus as “Premium exchange balls / medals” or “Pick up balls / medals” must be performed.

そこで、本発明は、上述した従来技術による課題(問題点)を解消するためになされたものであり、遊技場内の遊技媒体の数量を正確に検証することができる遊技媒体管理システムおよび遊技媒体管理方法を提供することを目的とする。   Accordingly, the present invention has been made to solve the above-described problems (problems) of the prior art, and a game medium management system and a game medium management capable of accurately verifying the number of game media in a game hall It aims to provide a method.

上述した課題を解決し、目的を達成するために、請求項1の発明に係る遊技媒体管理システムは、遊技媒体の数量を計数する計数機と、計数機によって計数された遊技媒体の数量をもとに遊技場内の遊技媒体の数量を管理する遊技媒体管理装置とからなる遊技媒体管理システムであって、前記計数機は、遊技者によって獲得された獲得遊技媒体の収納箱および/または遊技機の遊技媒体保持領域からこぼれ落ちたこぼれ遊技媒体を計数した場合に、少なくともこぼれ遊技媒体の数量を前記遊技媒体管理装置に通知する通知手段を備えたことを特徴とする。   In order to solve the above-described problems and achieve the object, the game medium management system according to the invention of claim 1 includes a counter for counting the number of game media, and the number of game media counted by the counter. And a game medium management system that manages the number of game media in the game hall, wherein the counter is a storage box for acquired game media and / or It is characterized by comprising notifying means for notifying at least the number of spilled game media to the game media management device when the number of spilled game media spilled from the game media holding area is counted.

また、請求項2の発明に係る遊技媒体管理システムは、前記こぼれ遊技媒体を計数した場合に、該こぼれ遊技媒体の数量を累積して記憶する累積記憶手段をさらに備え、前記通知手段は、前記累積記憶手段によって累積して記憶されたこぼれ遊技媒体の数量を所定のタイミングで通知することを特徴とする。   In addition, the game medium management system according to the invention of claim 2 further comprises cumulative storage means for accumulating and storing the number of spilled game media when the spilled game media are counted. The number of spilled game media accumulated and stored by the accumulation storage means is notified at a predetermined timing.

また、請求項3の発明に係る遊技媒体管理システムは、前記通知手段は、前記累積記憶手段によって累積して記憶されたこぼれ遊技媒体の数量が所定の数量を超えた場合に、累積して記憶されたこぼれ遊技媒体の数量を前記遊技媒体管理装置に通知することを特徴とする。   Further, in the game medium management system according to the invention of claim 3, the notification means accumulates and stores when the quantity of spilled game media accumulated and stored by the accumulation storage means exceeds a predetermined quantity. The amount of spilled game media is notified to the game media management device.

また、請求項4の発明に係る遊技媒体管理システムは、前記通知手段は、前記こぼれ遊技媒体を計数した場合には、こぼれ遊技媒体の数量とともに、当該計数処理を行った従業員の識別情報をさらに通知することを特徴とする。   In addition, in the game medium management system according to the invention of claim 4, when the notification means counts the spilled game media, the notification means provides the identification information of the employee who performed the counting process together with the number of spilled game media. Further notification is provided.

また、請求項5の発明に係る遊技媒体管理システムは、前記計数機は、前記こぼれ遊技媒体を計数した場合には、こぼれ遊技媒体の数量および発行対象となる記録媒体の識別情報を含む計数情報が記録されたこぼれ遊技媒体の記録媒体を発行する記録媒体発行手段をさらに備え、前記通知手段は、前記こぼれ遊技媒体の計数情報を前記遊技媒体管理装置に通知し、前記遊技媒体管理装置は、前記通知手段によってこぼれ遊技媒体の計数情報として通知された記録媒体の識別情報に対応する記録媒体を景品交換処理が行われる景品管理装置で受け付けたか否かを判定する受付可否判定手段を備えたことを特徴とする。   In the game medium management system according to the invention of claim 5, when the counter counts the spilled game media, the counting information includes the number of spilled game media and identification information of the recording medium to be issued. Is further provided with a recording medium issuing means for issuing a recording medium of a spilled gaming medium on which is recorded, the notifying means notifies the gaming medium management apparatus of count information of the spilling gaming medium, and the gaming medium management apparatus comprises: It has an acceptance determination unit that determines whether or not the recording medium corresponding to the identification information of the recording medium notified as the counting information of the spilled game medium by the notification unit is received by the premium management device that performs the premium exchange process. It is characterized by.

また、請求項6の発明に係る遊技媒体管理方法は、遊技媒体の数量を計数する計数機と、計数機によって計数された遊技媒体の数量をもとに遊技場内の遊技媒体の数量を管理する遊技媒体管理装置とからなる遊技媒体管理システムに用いられる遊技媒体管理方法であって、前記計数機は、遊技者によって獲得された獲得遊技媒体の収納箱および/または遊技機の遊技媒体保持領域からこぼれ落ちたこぼれ遊技媒体を計数した場合に、少なくともこぼれ遊技媒体の数量を前記遊技媒体管理装置に通知する通知工程を含んだことを特徴とする。   According to a sixth aspect of the present invention, there is provided a game medium management method for managing the number of game media in a game hall based on a counter for counting the number of game media and the number of game media counted by the counter. A game medium management method used in a game medium management system comprising a game medium management device, wherein the counter is a storage box for acquired game media acquired by a player and / or a game medium holding area of the game machine. The method includes a notification step of notifying at least the number of spilled game media to the game media management device when the number of spilled game media is counted.

また、請求項7の発明に係る遊技媒体管理方法は、前記こぼれ遊技媒体を計数した場合に、該こぼれ遊技媒体の数量を累積記憶手段に累積加算する累積加算工程をさらに含み、前記通知工程は、前記累積記憶手段によって累積して記憶されたこぼれ遊技媒体の数量を所定のタイミングで通知することを特徴とする。   The game media management method according to claim 7 further includes a cumulative addition step of cumulatively adding the number of spilled game media to a cumulative storage means when counting the spilled game media, wherein the notifying step The number of spilled game media accumulated and stored by the accumulation storage means is notified at a predetermined timing.

本発明によれば、計数機が、遊技者によって獲得された獲得遊技媒体の収納箱および/または遊技機の遊技媒体保持領域からこぼれ落ちたこぼれ遊技媒体を計数した場合に、少なくともこぼれ遊技媒体の数量を遊技媒体管理装置に通知することとしたので、「こぼれ遊技媒体」が「拾い遊技媒体」として遊技媒体管理装置に登録されることを担保することができ、遊技場内の遊技媒体の数量を正確に検証することが可能になる。   According to the present invention, when the counting machine counts the spilled game media spilled from the storage box of the acquired game media acquired by the player and / or the game media holding area of the game machine, at least the number of spilled game media To the game media management device, it is possible to ensure that “spilled game media” is registered in the game media management device as “pickup game media”, and the number of game media in the game hall is accurately determined. It becomes possible to verify.

また、本発明によれば、こぼれ遊技媒体を計数した場合に、該こぼれ遊技媒体の数量を累積して記憶し、累積して記憶されたこぼれ遊技媒体の数量を所定のタイミングで通知することとしたので、「こぼれ遊技媒体」の数量を上位装置(遊技媒体管理装置)との間で過度に通信を行わずとも通知することができ、遊技場内に設けられた通信回線の圧迫を防止することが可能になる。   According to the present invention, when spilled game media are counted, the number of spilled game media is accumulated and stored, and the number of spilled game media stored cumulatively is notified at a predetermined timing. As a result, the quantity of “spilled game media” can be notified without excessive communication with the host device (game media management device), and the communication line provided in the game hall can be prevented from being compressed. Is possible.

また、本発明によれば、累積して記憶されたこぼれ遊技媒体の数量が所定の数量を超えた場合に、累積して記憶されたこぼれ遊技媒体の数量を遊技媒体管理装置に通知することとしたので、「こぼれ遊技媒体」の数量を上位装置(遊技媒体管理装置)との間で過度に通信を行わずとも通知することができ、遊技場内に設けられた通信回線の圧迫を防止することが可能になる。   Further, according to the present invention, when the number of accumulated spilled game media exceeds a predetermined number, the game media management device is notified of the number of accumulated spilled game media. As a result, the quantity of “spilled game media” can be notified without excessive communication with the host device (game media management device), and the communication line provided in the game hall can be prevented from being compressed. Is possible.

また、本発明によれば、こぼれ遊技媒体を計数した場合には、こぼれ遊技媒体の数量とともに、当該計数処理を行った従業員の識別情報をさらに通知することとしたので、「こぼれ遊技媒体」の回収作業の担当状況(計数担当者ごとの「こぼれ遊技媒体」の回収数および計数回数)を把握することができ、従業員の怠勤管理を行うことが可能になる。   Further, according to the present invention, when counting spilled game media, the identification information of the employee who performed the counting process is further notified together with the quantity of spilled game media, so that “spilled game media” It is possible to grasp the status of the collection work (the number of “spilled game media” collected and the number of times of counting for each person in charge of counting), and to manage employee time and absence.

また、本発明によれば、計数機が、こぼれ遊技媒体を計数した場合には、こぼれ遊技媒体の数量および発行対象となる記録媒体の識別情報を含む計数情報が記録されたこぼれ遊技媒体の記録媒体を発行するとともに、こぼれ遊技媒体の計数情報を遊技媒体管理装置に通知し、遊技媒体管理装置が、こぼれ遊技媒体の計数情報として通知された記録媒体の識別情報に対応する記録媒体を景品交換処理が行われる景品管理装置で受け付けたか否かを判定することとしたので、景品管理装置で受け付けていない「こぼれ遊技媒体」の記録媒体を容易に特定し、さらに、この「こぼれ遊技媒体」を計数した従業員も特定することができ、店内で発行された記録媒体の横流しを防止するとともに、従業員の怠勤管理を行うことが可能になる。   Further, according to the present invention, when the counting device counts spilled game media, the spilled game media recorded with count information including the number of spilled game media and the identification information of the recording medium to be issued Issuing a medium and notifying the spilled game media count information to the game media management device, and the game media management device exchanges a recording medium corresponding to the recording medium identification information notified as the spilled game media count information Since it was decided whether or not the prize management device to be processed was accepted, the recording medium of “spilled game media” that was not accepted by the prize management device was easily identified, and this “spilled game media” The counted employees can be identified, and it is possible to prevent the lateral distribution of the recording medium issued in the store and to manage the employee's absence.

以下に添付図面を参照して、本発明に係る遊技媒体管理システムの好適な実施例を詳細に説明する。なお、以下では、本発明に係る遊技媒体管理システムの概要および特徴を説明した後に、実施例1に係る遊技媒体管理システムを説明し、最後に、他の実施例として種々の変形例(実施例3)を説明することとする。また、本実施例では、遊技媒体管理システムで遊技場内の「パチンコ玉」の数量を管理する実施例について説明することとする。   Exemplary embodiments of a game medium management system according to the present invention will be described below in detail with reference to the accompanying drawings. In the following, after describing the outline and features of the game medium management system according to the present invention, the game medium management system according to the first embodiment will be described. Finally, various modifications (examples) will be described as other embodiments. 3) will be explained. Further, in this embodiment, an embodiment will be described in which the number of “pachinko balls” in the game hall is managed by the game medium management system.

(概要および特徴)
まず最初に、本発明に係る遊技媒体管理システムの概要および特徴を説明する。図1は、本発明に係る遊技媒体管理システムの概要および特徴を説明するための説明図である。同図に示すように、この遊技媒体管理システム1および100は、遊技媒体の数量を計数する計数機10および110と、計数機で計数された遊技媒体の数量をもとに遊技場内の遊技媒体の数量を管理する景品管理装置20および120とから構成される。
(Overview and features)
First, the outline and features of the game media management system according to the present invention will be described. FIG. 1 is an explanatory diagram for explaining the outline and features of the game medium management system according to the present invention. As shown in the figure, the game medium management systems 1 and 100 include counters 10 and 110 for counting the number of game media, and game media in the game hall based on the number of game media counted by the counter. The prize management devices 20 and 120 are configured to manage the quantity.

この景品管理装置は、特許請求の範囲における「遊技媒体管理装置」に相当するものであり、パチンコ玉またはパチンコ玉の数量情報が遊技場を変遷する際の複数の時点(例えば、計数時や景品交換時)ごとに、パチンコ玉の数量を「記憶管理」し、これら複数の時点(例えば、計数時と景品交換時)でのパチンコ玉の数量を比較することによって「検証」を行う機能を有するが、かかる遊技媒体の数量の「記憶管理」および「検証」に係る機能は、任意の装置に分散または統合して遊技媒体管理システムを構成するようにしてもよい。   This prize management device is equivalent to the “game media management device” in the claims, and is a plurality of time points when the pachinko ball or the pachinko ball quantity information changes in the game hall (for example, counting time and prizes). Each time it is exchanged, it has a function to “verify” the pachinko ball quantity and perform “verification” by comparing the pachinko ball quantity at these multiple times (for example, at the time of counting and prize exchange). However, the functions relating to “storage management” and “verification” of the quantity of game media may be distributed or integrated in an arbitrary device to constitute a game media management system.

ここで、本発明に係る遊技媒体管理システム1は、計数機10が、遊技者によって獲得された獲得玉の収納箱および/または遊技機(パチンコ機)の遊技媒体保持領域から、こぼれ落ちた「こぼれ玉」を計数した場合に、当該「こぼれ玉」の数量を景品管理装置20に通知する点に主たる特徴があり、かかる一連の処理によって、遊技場内の遊技媒体の数量を正確に検証することができるようにしている。   Here, in the game medium management system 1 according to the present invention, the counter 10 spills from the storage box of the acquired balls acquired by the player and / or the game medium holding area of the game machine (pachinko machine). The main feature is that the number of “spilled balls” is notified to the prize management device 20 when the “balls” are counted, and the number of game media in the game hall can be accurately verified by such a series of processing. I can do it.

この主たる特徴を具体的に説明すると、上記した従来技術に係る遊技媒体管理システム100では、計数機110は、遊技者によって獲得された「獲得玉」または従業員によって遊技場で拾われた「こぼれ玉」を計数し、該計数したパチンコ玉の数量を示す計数情報をバーコードで印字した「計数レシート」を発行する。なお、本実施例では、遊技媒体の数量が記録された記録媒体として、計数情報を示すバーコードが印字された印刷物を発行する場合の実施例について説明するが、磁気記録媒体やICカードなどの他の記録媒体であってかまわない。   Specifically, in the game medium management system 100 according to the above-described prior art, the counter 110 has an “acquired ball” acquired by the player or “spillage” picked up by the employee at the playground. The “balls” are counted, and a “counting receipt” in which counting information indicating the number of pachinko balls counted is printed with a barcode is issued. In this embodiment, an embodiment in which a printed matter on which a barcode indicating count information is printed will be described as a recording medium on which the number of game media is recorded. However, a magnetic recording medium, an IC card, etc. Other recording media may be used.

すなわち、従来技術に係る計数機110では、図1に示すように、「獲得玉」の数量が記録された景品交換用の「計数レシート」および「こぼれ玉」の数量が記録された拾い玉用の「計数レシート」として、同一態様の「レシート」を発行しているため、従業員は、同一態様の計数レシートを区別して「景品交換玉」または「拾い玉」と登録する必要がある。   That is, in the counting machine 110 according to the related art, as shown in FIG. 1, for a pick-up ball in which the number of “count receipts” and “spilled balls” for exchanging premiums in which the number of “acquired balls” is recorded are recorded. Since the “receipt” of the same mode is issued as the “counting receipt”, the employee needs to distinguish the count receipt of the same mode and register it as “premium exchange ball” or “pickup ball”.

このため、従来技術に係る遊技媒体管理システム100は、従業員が拾い玉用の計数レシートから読み取ったパチンコ玉数を「景品交換玉」として誤登録してしまったり、或いは拾い玉用の計数レシートそのものを紛失してしまったりするなど、従業員によるヒューマンエラーが生じる要因を払拭できないものであるため、「こぼれ玉」を「拾い玉」として景品管理装置に登録されることを担保することができない。   For this reason, the game media management system 100 according to the prior art erroneously registers the number of pachinko balls read by the employee from the counting receipt for picked up balls as a “prize exchange ball”, or the counting receipt for picked up balls. It is not possible to eliminate the cause of human error by employees, such as losing itself, so it is not possible to guarantee that “spilled ball” will be registered as a “pickup ball” in the prize management device. .

そこで、本発明に係る遊技媒体管理システム1では、計数機10が「こぼれ玉」を計数した場合には、「こぼれ玉」の数量を景品管理装置20に通知することで、計数レシートの管理区分の判別作業や、拾い玉用の計数レシートの景品簡易装置への持込作業など、人的要因が介在する業務を排除し、「こぼれ玉」が「拾い玉」として景品管理装置に登録されることを担保することができるようにしている。   Therefore, in the game medium management system 1 according to the present invention, when the counter 10 counts “spilled balls”, the number of “spilled balls” is notified to the prize management device 20 so that the management classification of the counting receipts. Such as discriminating work and bringing in counting receipts for picked-up balls to a free gift simple device, work that involves human factors is eliminated, and "spilled balls" are registered as "pick-up balls" in the free gift management device. We are trying to ensure that.

したがって、上記した従来技術の例で言えば、計数レシートの管理区分作業や、拾い玉用の計数レシートの景品簡易装置への持込作業など、人的要因が介在する業務を排除することで、「こぼれ玉」が「拾い玉」として遊技媒体管理装置に登録されることを担保することができ、上記した主たる特徴のように、遊技場内の遊技媒体の数量を正確に検証することが可能になる。   Therefore, in the example of the prior art described above, by eliminating work that involves human factors, such as management classification work of counting receipts and bringing work of counting receipts for picked-up balls to a gift simple device, It is possible to ensure that “spilled balls” are registered in the game media management device as “pick-up balls”, and it is possible to accurately verify the quantity of game media in the game hall as described above. Become.

また、本発明に係る遊技媒体管理システム1によれば、計数されたパチンコ玉の管理区分が「こぼれ玉」である場合には、「こぼれ玉」の数量を景品管理装置(遊技媒体管理装置)20に通知することで、拾い玉用の計数レシートを不要化することができ、記録媒体の横流しや記録媒体の店外からの持ち込みなどの不正行為を防止することが可能になる。   In addition, according to the game medium management system 1 according to the present invention, when the counted pachinko ball management classification is “spilled ball”, the quantity of “spilled ball” is given as a prize management device (game media management device). By notifying 20, the counting receipt for the picked-up balls can be made unnecessary, and it is possible to prevent fraudulent acts such as the lateral flow of the recording medium and the bringing of the recording medium from outside the store.

さらに、本発明に係る遊技媒体管理システムによれば、計数されたパチンコ玉の管理区分が「こぼれ玉」である場合には、「こぼれ玉」の数量を景品管理装置(遊技媒体管理装置)20に通知することで、計数レシートの管理区分の判別作業、計数レシートの読取作業や、拾い玉用の計数レシートの景品簡易装置への持込作業を不要化することができ、従業員の業務を簡素化することが可能になる。   Furthermore, according to the game medium management system according to the present invention, when the management category of the pachinko balls counted is “spilled balls”, the quantity of “spilled balls” is set as a prize management device (game media management device) 20. This makes it possible to eliminate the work of discriminating the management classification of counting receipts, the reading work of counting receipts, and the work of bringing counting receipts for picked-up balls into the gift simplification device. It becomes possible to simplify.

次に、本実施例1に係る遊技媒体管理システムを説明する。なお、ここでは、本実施例1に係る遊技媒体管理システムの構成を説明した後に、この遊技媒体管理システムの各種処理の手順を説明することとする。   Next, the game medium management system according to the first embodiment will be described. Here, after describing the configuration of the game medium management system according to the first embodiment, the procedure of various processes of the game medium management system will be described.

(遊技媒体管理システムの構成)
図2は、本実施例1に係る遊技媒体管理システムの構成を示すシステム構成図である。同図に示すように、この遊技媒体管理システム1は、遊技媒体の数量を計数する計数機10と、所望の景品と引き換えに計数機で発行された計数レシートの媒体数から景品相当分の獲得玉数を減算する景品交換処理を行う景品管理装置20とを備える。
(Configuration of game media management system)
FIG. 2 is a system configuration diagram illustrating the configuration of the game medium management system according to the first embodiment. As shown in the figure, the game medium management system 1 obtains a prize equivalent from the counter 10 that counts the number of game media and the number of media in the count receipt issued by the counter in exchange for the desired prize. And a prize management device 20 for performing a prize exchange process for subtracting the number of balls.

このうち、計数機10は、タッチパネル11と、カード読込部12と、各種上位装置(例えば、景品管理装置20やT/Cなどの装置)との間で各種通信の制御を行う通信制御IF部13と、計数部14と、レシート発行部15と、記憶部16と、制御部17と、計時部18とを備える。なお、本実施例1に係る遊技媒体管理システム1では、複数の計数機10が存在することとする。   Among these, the counter 10 includes a communication control IF unit that controls various communications among the touch panel 11, the card reading unit 12, and various host devices (for example, devices such as the gift management device 20 and the T / C). 13, a counting unit 14, a receipt issuing unit 15, a storage unit 16, a control unit 17, and a time measuring unit 18. In the game medium management system 1 according to the first embodiment, there are a plurality of counters 10.

タッチパネル11は、液晶パネルやディスプレイなど表示デバイスで構成された表示入力手段であり、例えば、計数部14で計数されたパチンコ玉の数量を表示したり、また、遊技店の従業員から、計数対象となるパチンコ玉の管理区分の入力や計数レシートの発行指示の入力操作などを受け付けたりする。   The touch panel 11 is a display input unit configured by a display device such as a liquid crystal panel or a display. For example, the touch panel 11 displays the number of pachinko balls counted by the counting unit 14 or is counted from a game shop employee. It accepts operations such as entering the management category of pachinko balls and issuing instructions to issue counting receipts.

カード読込部12は、従業員カードおよび会員カードなどの各種カードに記録された情報の読込処理を行うものであり、例えば、従業員カードから「従業員ID」を読み込んだり、会員カードから「メンバーID」を読み込んだりする。   The card reading unit 12 reads information recorded on various cards such as an employee card and a member card. For example, the card reading unit 12 reads an “employee ID” from the employee card or “member” from the member card. ID ”is read.

計数部14は、遊技者によって獲得された「獲得玉」と、獲得玉の収納箱或いは遊技機(パチンコ機)の遊技媒体保持領域からこぼれ落ちた「こぼれ玉」の管理区分とを区別してパチンコ玉を計数する処理部である。具体的には、計数作業を行う従業員からタッチパネル11を介して受け付けた管理区分が「獲得玉」であれば、獲得玉の数量をレシート発行部15に出力し、受け付けた管理区分が「こぼれ玉」であれば、こぼれ玉の数量をこぼれ玉数累積記憶部16aに出力する。なお、本実施例1では、パチンコ玉の計数を行う前に計数対象となるパチンコ玉の管理区分を受け付け、「獲得玉」および「こぼれ玉」の管理区分を区別して計数することとしたが、本発明はこれに限定されるものではなく、計数処理中および計数処理後に管理区分を受け付けて区別するようにしても良い。   The counting unit 14 distinguishes between the “acquired ball” acquired by the player and the management category of “spilled ball” spilled from the storage box of the acquired ball or the game medium holding area of the game machine (pachinko machine). It is a processing part which counts. Specifically, if the management classification received from the employee who performs the counting work through the touch panel 11 is “acquired balls”, the number of acquired balls is output to the receipt issuing unit 15 and the received management classification is “spilled”. If it is "ball", the quantity of spilled balls is output to the spilled ball count storage unit 16a. In the first embodiment, the pachinko ball management classification to be counted is received before counting the pachinko balls, and the management classification of “acquired balls” and “spilled balls” is distinguished and counted. The present invention is not limited to this, and management divisions may be received and distinguished during and after the counting process.

レシート発行部15は、少なくとも計数部14によって計数されたパチンコ玉の数量を含む計数情報が記録された記録媒体を発行する処理部であり、具体的には、「計数時刻」、計数した従業員の「従業員ID」および「獲得玉数」などの計数情報をバーコードで印字した「計数レシート」を発行する。なお、実施例1では、「こぼれ玉」の数量が記録された拾い玉用の「計数レシート」は、発行しない。   The receipt issuing unit 15 is a processing unit that issues a recording medium in which counting information including at least the number of pachinko balls counted by the counting unit 14 is recorded. Specifically, the “counting time”, the employee who counted Issue a “counting receipt” in which counting information such as “employee ID” and “number of balls acquired” is printed as a barcode. In the first embodiment, a “counting receipt” for picked up balls in which the quantity of “spilled balls” is recorded is not issued.

記憶部16は、制御部17による各種処理に必要なデータおよびプログラムを格納する格納手段(記憶手段)であり、本発明に関連するものとしては、こぼれ玉数累積記憶部16aを有する。こぼれ玉数累積記憶部16aは、計数部14によって計数された「こぼれ玉」の数量を累積して記憶するものであり、例えば、図3に示すように、計数情報として、「計数時刻」、「従業員ID」および「こぼれ玉数」などを対応付けて記憶している。なお、こぼれ玉数累積記憶部16aに記憶される計数情報は、景品管理装置20へ未通知のレコードのみとし、通知済みのレコードは、随時、クリアされることとする。   The storage unit 16 is a storage unit (storage unit) that stores data and programs necessary for various processes by the control unit 17, and includes a spilled ball number accumulation storage unit 16a as related to the present invention. The spilled ball number storage unit 16a accumulates and stores the number of “spilled balls” counted by the counting unit 14. For example, as shown in FIG. “Employee ID”, “Number of spilled balls” and the like are stored in association with each other. It should be noted that the count information stored in the spilled ball number accumulating storage unit 16a is only a record not notified to the prize management device 20, and the notified record is cleared at any time.

制御部17は、OS(Operating System)などの制御プログラム、各種の処理手順などを規定したプログラムおよび所要データを格納するための内部メモリを有し、これらによって種々の処理を実行する処理部であり、特に本発明に密接に関連するものとしては、こぼれ玉数通知部17aを備える。   The control unit 17 includes a control program such as an OS (Operating System), a program that defines various processing procedures, and an internal memory for storing necessary data, and is a processing unit that executes various processes using these. In particular, as closely related to the present invention, a spilled ball number notification unit 17a is provided.

こぼれ玉数通知部17aは、計数部14によって管理区分が「こぼれ玉」として計数されたパチンコ玉の数量を景品管理装置20に通知する処理部である。具体的には、こぼれ玉数累積記憶部16aによって記憶された「こぼれ玉」の計数情報、すなわち「計数時刻」、「従業員ID」および「こぼれ玉数」を定期間隔(定期通知時刻)ごとに景品管理装置20に送信する。なお、遊技店の営業終了後であれば、定期通知時刻を待たず、計数情報を送信する。   The spilled ball number notifying unit 17 a is a processing unit that notifies the prize management device 20 of the number of pachinko balls counted by the counting unit 14 as having the management classification “spilled ball”. Specifically, the count information of the “spilled balls” stored by the cumulative number of spilled balls storage unit 16a, that is, “counting time”, “employee ID”, and “number of spilled balls” is recorded at regular intervals (periodic notification time). To the prize management device 20. In addition, if it is after the end of the business of the amusement store, the count information is transmitted without waiting for the regular notification time.

計時部18は、時刻を計測する処理部であり、具体的には、こぼれ玉数通知部17aから景品管理装置20に対して行われるこぼれ玉数通知のタイミングとなる時刻(すなわち、定期通知時刻または営業終了後の時刻)を計時し、こぼれ玉数通知部17aに出力する。   The time measuring unit 18 is a processing unit that measures time, and specifically, a time that is the timing of the spilled ball number notification performed from the spilled ball number notifying unit 17a to the prize management device 20 (that is, a regular notification time). Or the time after the end of business) is counted and output to the spilled ball number notification unit 17a.

このように、計数された「こぼれ玉」の数量を累積して記憶し、累積して記憶された「こぼれ玉」の数量を所定のタイミングで通知することで、「こぼれ玉」の数量を上位装置(遊技媒体管理装置)との間で過度に通信を行わずとも通知することができ、遊技場内に設けられた通信回線の圧迫を防止することが可能になる。   In this way, the accumulated quantity of “spilled balls” is accumulated and stored, and the accumulated and stored quantity of “spilled balls” is notified at a predetermined timing, so that the quantity of “spilled balls” is ranked higher. Notification can be made without excessive communication with the device (game medium management device), and it is possible to prevent compression of the communication line provided in the game hall.

また、計数された「こぼれ玉」の数量とともに、当該計数処理を行った従業員IDを通知することで、「こぼれ玉」の回収作業の担当状況(計数担当者ごとの「こぼれ玉」の回収玉数および計数回数)を把握することができ、従業員の怠勤管理を行うことが可能になる。   In addition, by reporting the ID of the employee who performed the counting process along with the number of counted “spilled balls”, the status of charge collection of “spilled balls” (recovery of “spilled balls” for each counting staff) The number of balls and the number of counting) can be ascertained, and it becomes possible to manage employee absence and attendance.

一方、景品管理装置20は、タッチパネル21と、カード読込部22と、レシート読取部23と、各種装置(例えば、計数機10やT/Cなどの装置)との間で各種通信の制御を行う通信制御IF部24と、景品交換玉数管理DB25と、計数玉数管理DB26と、制御部27とを備える。   On the other hand, the prize management device 20 controls various communications among the touch panel 21, the card reading unit 22, the receipt reading unit 23, and various devices (for example, devices such as the counter 10 and the T / C). A communication control IF unit 24, a gift exchange ball number management DB 25, a counting ball number management DB 26, and a control unit 27 are provided.

このうち、タッチパネル21は、液晶パネルやディスプレイなど表示デバイスで構成された表示入力手段であり、例えば、レシート読取部23によって読み取られた計数日時や獲得玉数を表示したり、また、所望の景品と景品交換を行う際に、獲得玉から景品相当分の玉数を減算し、該減算した玉数を「景品交換玉」として景品交換玉数管理DB25に登録する入力操作、並びに景品交換可能な価値に満たない端数の玉数を「取込玉」として景品交換管理玉数DB25に登録する入力操作を受け付けたりする。   Among these, the touch panel 21 is a display input unit composed of a display device such as a liquid crystal panel or a display. For example, the touch panel 21 displays the counting date and the number of balls acquired by the receipt reading unit 23, and a desired prize. When the prize is exchanged, the number of balls equivalent to the prize is subtracted from the acquired ball, and the input operation for registering the subtracted number of balls as the “prize exchange ball” in the prize exchange number management DB 25 and the prize exchange are possible. An input operation for registering the number of balls less than the value as a “take-in ball” in the free gift management ball number DB 25 is accepted.

カード読込部22は、従業員カードおよび会員カードなどの各種カードに記録された情報の読込処理を行うものであり、例えば、従業員カードから「従業員ID」を読み込んだり、会員カードから「メンバーID」を読み込んだりする。   The card reading unit 22 reads information recorded on various cards such as an employee card and a membership card. For example, the card reading unit 22 reads an “employee ID” from the employee card or a “member” from the member card. ID ”is read.

また、レシート読取部23は、計数機10で発行された計数レシートに記録された計数情報を読み取る処理部であり、具体的には、「計数レシート」に印字された「計数日時」、計数した従業員の「従業員ID」および「獲得玉数」などの計数情報を読み取る。   The receipt reading unit 23 is a processing unit that reads the counting information recorded on the counting receipt issued by the counter 10, and specifically counts the “counting date” printed on the “counting receipt”. Count information such as “employee ID” and “acquired number of balls” of the employee is read.

景品交換玉数管理DB25は、景品管理装置20で「景品交換処理」および「取込処理」が行われた玉数を記憶する記憶手段であり、具体的には、「レシートNo,」ごとに、「受付時刻」、景品交換を受け付けた「従業員ID」、「景品交換玉数」および「取込玉数」を対応付けて記憶するデータベースである。   The prize exchange ball number management DB 25 is a storage means for storing the number of balls for which the “prize exchange process” and the “take-in process” have been performed by the prize management device 20, and specifically, for each “receipt No.”. , “Reception time”, “employee ID” that received a prize exchange, “number of prize exchanged balls”, and “number of captured balls” in association with each other.

例えば、図4に示すように、レシートNo,「11001」ごとに、受付時刻「12:05」、景品交換を受け付けた従業員ID「008」、景品交換玉数「2221」および取込玉数「1」を対応付けて記憶している。なお、「レシートNo,」の上二桁目、すなわち上記の例では「1」が計数機番号「1番」を示唆することとする。   For example, as shown in FIG. 4, for each receipt No. “11001”, the reception time “12:05”, the employee ID “008” that received the gift exchange, the number of gift exchange balls “2221”, and the number of captured balls “1” is stored in association with each other. The first digit of “receipt No.”, that is, “1” in the above example, indicates the counter number “1”.

計数玉数管理DB26は、計数機10で計数された計数情報を記憶する記憶手段であり、具体的には、「計数機No,」ごとに、「管理区分」、「計数時刻」、「発行レシートNo,」、計数を行った「従業員ID」および「計数玉数」を記憶するデータベースである。   The counting ball number management DB 26 is a storage means for storing the counting information counted by the counter 10. Specifically, for each “counter No.”, “management division”, “counting time”, “issue” This is a database for storing “Receipt No.”, “Employee ID” for which the counting was performed, and “Number of balls to be counted”.

例えば、図5に示すように、計数機No,「1」ごとに、管理区分「2;こぼれ玉」、計数時刻「11:20」、発行レシートNo,「−」(獲得玉のみ)、計数を行った従業員ID「001」および計数玉数「1」を対応付けて記憶している。なお、従来では、これらの計数情報は、「獲得玉」および「こぼれ玉」などの管理区分が区別されず、計数時刻に対応付けて計数玉数のみが記憶管理され、「こぼれ玉」の数量は、「拾い玉」として景品交換玉数管理DBで記憶管理していたが、本発明では、「こぼれ玉」については、計数レシートを発行しないため、計数玉数管理DB26で管理することとする。   For example, as shown in FIG. 5, for each counter No. “1”, the management classification “2; spilled ball”, the counting time “11:20”, the issued receipt No. “−” (acquired ball only), the counting Employee ID “001” and the number of counting balls “1” are stored in association with each other. Conventionally, these count information does not distinguish between management categories such as “acquired balls” and “spilled balls”, and only the number of counted balls is stored and managed in association with the counting time, and the quantity of “spilled balls” Is stored and managed as a “pick-up ball” in the prize exchange ball number management DB. However, in the present invention, “spilled ball” is not managed by the counting ball number management DB 26 because no counting receipt is issued. .

制御部27は、OS(Operating System)などの制御プログラム、各種の処理手順などを規定したプログラムおよび所要データを格納するための内部メモリを有し、これらによって種々の処理(すなわち、取込処理を含む景品交換処理並びに景品投出機30への景品投出指示)を実行する処理部であり、特に本発明に密接に関連するものとしては、計数玉検証部27aを備える。   The control unit 27 has an internal memory for storing a control program such as an OS (Operating System), a program that defines various processing procedures, and required data, and performs various processes (that is, an import process). A processing unit that executes a prize exchange process including the above, and a prize throwing instruction to the prize dispenser 30). In particular, the processing part is closely related to the present invention and includes a counting ball verification part 27 a.

この計数玉検証部27aは、遊技場内のパチンコ玉の数量を検証する処理部である。具体的には、図6に示すように、遊技客が獲得した「獲得玉」の総数と、獲得玉の収納箱或いはパチンコ機40の遊技媒体保持領域からこぼれ落ちた「こぼれ玉数」の総数との和が、計数機10で計数されたパチンコ玉の総数「総計数玉数」となり、また、景品交換処理が行われた「景品交換玉数」の総数と、取込処理が行われた「取込玉数」の総数との和が、「総レシート受付玉数」となる。計数玉検証部27aでは、これら「総計数玉数」と「総レシート受付玉数」を比較することによって、不正(偽造)レシート持ち込みの「検証」を行っている。   The counting ball verification unit 27a is a processing unit that verifies the quantity of pachinko balls in the game hall. Specifically, as shown in FIG. 6, the total number of “acquired balls” acquired by the player and the total number of “spilled balls” spilled from the storage box of the acquired balls or the game medium holding area of the pachinko machine 40 The total number of pachinko balls counted by the counter 10 is “total number of balls”, and the total number of “prize exchange balls” for which the gift exchange process has been performed is “ The sum of the total number of “take-in balls” is the “total number of receipts received”. The counting ball verification unit 27a performs “verification” of bringing in an illegal (counterfeit) receipt by comparing the “total counting ball number” and the “total receipt received ball number”.

より詳細には、景品交換玉数管理DB25によって記憶されたレシート受付玉数の総和「総レシート受付玉数」(図4参照)にこぼれ玉の総数「総こぼれ玉数」(図5参照)を加算した玉数と、計数玉数管理DB26によって記憶された計数玉数の総和「総計数玉数」(図5参照)とを比較する。なお、「総レシート受付玉数」に「総こぼれ玉数」を加算することとしたのは、従来の「総レシート受付玉数」には「総こぼれ玉数」が含まれるためであり、検証式の整合性を確保するために、本実施例1では、「総レシート受付玉数」に「総こぼれ玉数」を加算することとしている。   More specifically, the total number of spilled balls “total number of spilled balls” (see FIG. 5) is added to the total “total number of received receipts” (see FIG. 4) of the number of received receipts stored by the prize exchange ball number management DB 25. The added number of balls is compared with the total “total number of balls” (see FIG. 5) of the number of balls counted stored by the counting ball number management DB 26. The reason for adding “total number of spilled balls” to “total number of received receipts” is because the “total number of received receipts” includes the “total number of spilled balls”. In order to ensure the consistency of the formula, in the first embodiment, the “total number of spilled balls” is added to the “total number of received receipt balls”.

例えば、図7−1に示すように、「総計数玉数」=「総レシート受付玉数」+「総こぼれ玉数」となった場合には、計数機10で発行された計数レシートがすべて景品交換処理され(すなわち、未だ景品交換処理されていない計数レシートがなく)、さらに不正(偽造)な計数レシートが景品交換処理されてもいない状態であることが確認できる。   For example, as shown in FIG. 7A, when “total counting ball number” = “total receipt acceptance ball number” + “total spilling ball number”, all counting receipts issued by the counter 10 are all. It can be confirmed that a prize exchange process has been performed (that is, there is no counting receipt that has not yet been given a prize exchange process), and that an illegal (counterfeit) counting receipt has not been given a prize exchange process.

また、図7−2に示すように、「総計数玉数」>「総レシート受付玉数」+「総こぼれ玉数」となった場合には、計数機10で発行された計数レシートの中に、遊技客による計数レシートの紛失や遊技客による計数レシートの持ち帰りに起因して、未だ景品交換処理されていない計数レシートが存在することを確認できる。なお、この場合、暫定的にレシートの受付を締め切る旨の館内放送などの通知を行う際に、遊技場内の遊技客に未処理レシートを保持している遊技客がいる旨の通知を行うようにしても良い。   Also, as shown in FIG. 7-2, when “total number of balls”> “total number of receipts received” + “total number of spilled balls”, the number of counting receipts issued by the counter 10 In addition, it can be confirmed that there is a count receipt that has not yet been processed for prize exchange due to the loss of the count receipt by the player or the take-away of the count receipt by the player. In this case, when notifying in-house broadcasts that the receipt of receipts is tentatively closed, a notice that there is a player holding an unprocessed receipt is sent to the players in the game hall. May be.

一方、図7−3に示すように、「総計数玉数」<「総レシート受付玉数」+「総こぼれ玉数」となった場合には、計数機10で発行された計数レシート以外の不正(偽造)レシートに対して景品交換処理を行ったことが確認することができる。なお、この場合、景品交換処理を行った計数レシートを照査して不正レシートを見つけ出し、対応策を講じる必要がある。   On the other hand, as shown in FIG. 7-3, when “total counting ball number” <“total receipt acceptance ball number” + “total spilling ball number”, other than the counting receipt issued by the counter 10 It can be confirmed that the prize exchange process has been performed on the fraudulent (counterfeit) receipt. In this case, it is necessary to check the count receipt that has been subjected to the prize exchange process to find out an illegal receipt and to take countermeasures.

このように、「こぼれ玉」を余すことなく、計数玉数管理DB26に登録することで、「総計数玉数」と、「総レシート受付玉数」+「総こぼれ玉数」とを検証した場合に、これらが同数にならなければ、遊技店側ではなく、遊技客または不正を行う人物の側に原因があることを特定することができる。   In this way, the “total number of balls received” and “the total number of received receipt balls” + “the total number of spilled balls” were verified by registering in the counting ball number management DB 26 without leaving “spilled balls”. In some cases, if they do not become the same number, it can be specified that the cause is not on the game store side but on the player or the person who performs the fraud.

(各種処理の手順)
次に、本実施例1に係る遊技媒体管理システムの各種処理の手順を説明する。なお、ここでは、本実施例1の主たる特徴として、計数機10での「こぼれ玉数通知処理」を説明することとする。
(Processing procedures)
Next, procedures of various processes of the game medium management system according to the first embodiment will be described. Here, “spilled ball number notification process” in the counter 10 will be described as a main feature of the first embodiment.

図8は、本実施例1に係るこぼれ玉数通知処理の手順を示すフローチャートである。同図に示すように、カード読込部12で従業員カードから「従業員ID」を読み込んだ場合(ステップS801肯定)に、従業員からタッチパネル11を介して計数対象となるパチンコ玉の管理区分の入力を受け付け(ステップS802)、そして、計数部14は、遊技客によって獲得された「獲得玉」または従業員によって回収された「こぼれ玉」を計数する(ステップS803)。   FIG. 8 is a flowchart illustrating the procedure of the spilled ball number notification process according to the first embodiment. As shown in the figure, when “employee ID” is read from the employee card by the card reading unit 12 (Yes in step S801), the management classification of the pachinko balls to be counted from the employee via the touch panel 11 is set. The input is accepted (step S802), and the counting unit 14 counts “acquired balls” acquired by the player or “spilled balls” collected by the employee (step S803).

ここで、計数部14で計数されたパチンコ玉の管理区分が「獲得玉」である場合(ステップS804否定)には、レシート発行部15は、「計数時刻」、計数した従業員の「従業員ID」および「獲得玉数」などの計数情報をバーコードで印字した「計数レシート」を発行し(ステップS805)、処理を終了する。   Here, when the management division of the pachinko ball counted by the counting unit 14 is “acquired ball” (No at step S804), the receipt issuing unit 15 sets “counting time”, “employee of employee counted” A “counting receipt” in which counting information such as “ID” and “acquired number of balls” is printed as a barcode is issued (step S805), and the process is terminated.

一方、計数部14で計数されたパチンコ玉の管理区分が「こぼれ玉」である場合(ステップS804肯定)には、計数部14は、「こぼれ玉」の計数情報(すなわち、「計数時刻」、計数した従業員の「従業員ID」および「獲得玉数」などの情報)をこぼれ玉数累積記憶部16aに書き込む(ステップS806)。   On the other hand, when the management classification of the pachinko balls counted by the counting unit 14 is “spilled ball” (Yes in step S804), the counting unit 14 counts the “spilled ball” counting information (that is, “counting time”, The counted employee information (such as “employee ID” and “acquired number of balls”) is written into the spilled ball number accumulation storage unit 16a (step S806).

そして、計数部14で計数を行った時刻が「定期通知時刻」である場合(ステップS807肯定)または「営業終了時刻」以後である場合(ステップS807否定かつステップS808肯定)には、こぼれ玉数通知部17aは、こぼれ玉数累積記憶部16aに累積して記憶された「こぼれ玉」の計数情報を景品管理装置20に通知し(ステップS809)、こぼれ玉数累積記憶部16aによって記憶された「こぼれ玉」の計数情報をクリアし、処理を終了する。なお、景品管理装置20では、こぼれ玉数通知部17aによって通知された「こぼれ玉」の計数情報を計数玉数管理DB26に書き込む。   If the time counted by the counting unit 14 is “periodic notification time” (Yes at Step S807) or after “business end time” (No at Step S807 and Yes at Step S808), the number of spilled balls The notification unit 17a notifies the prize management device 20 of the count information of “spilled balls” accumulated and stored in the spilled ball number accumulation storage unit 16a (step S809), and is stored in the spilled ball number storage unit 16a. The count information of “spilled ball” is cleared and the process is terminated. Note that the prize management device 20 writes the count information of “spilled balls” notified by the spilled ball number notification unit 17 a in the counting ball number management DB 26.

また、計数部14で計数を行った時刻が「定期通知時刻」ではなく(ステップS807否定)、かつ「営業終了時刻」よりも前である場合(ステップS808否定)には、景品管理装置20への「こぼれ玉」の通知を行わず、処理を終了する。   If the time counted by the counting unit 14 is not the “periodic notification time” (No at Step S807) and is earlier than the “business end time” (No at Step S808), the prize management device 20 is contacted. The “spilled ball” notification is not performed, and the process ends.

上述してきたように、本実施例1に係る遊技媒体管理システムによれば、計数レシートの管理区分作業や、拾い玉用の計数レシートの景品簡易装置への持込作業など、人的要因が介在する業務を排除することで、「こぼれ玉」が「拾い玉」として遊技媒体管理装置に登録されることを担保することができ、遊技場内の遊技媒体の数量を正確に検証することが可能になる。   As described above, according to the game medium management system according to the first embodiment, there are human factors such as the management classification work of counting receipts and the work of bringing the counting receipts for picked up balls into the free gift simple device. By eliminating the work to be performed, it is possible to ensure that “spilled balls” are registered as “pick-up balls” in the game media management device, and it is possible to accurately verify the number of game media in the game hall Become.

また、本実施例1に係る遊技媒体管理システム1によれば、計数されたパチンコ玉の管理区分が「こぼれ玉」である場合には、「こぼれ玉」の数量を景品管理装置(遊技媒体管理装置)20に通知することで、拾い玉用の計数レシートを不要化することができ、記録媒体の横流しや記録媒体の店外からの持ち込みなどの不正行為を防止することが可能になる。   Also, according to the game medium management system 1 according to the first embodiment, when the management category of the pachinko balls counted is “spilled balls”, the quantity of “spilled balls” is set as a prize management device (game media management). By notifying the apparatus 20), it is possible to eliminate the counting receipt for the picked-up balls, and it is possible to prevent fraudulent acts such as lateral flow of the recording medium and bringing the recording medium from outside the store.

さらに、本実施例1に係る遊技媒体管理システムによれば、計数されたパチンコ玉の管理区分が「こぼれ玉」である場合には、「こぼれ玉」の数量を景品管理装置(遊技媒体管理装置)20に通知することで、計数レシートの管理区分の判別作業、計数レシートの読取作業や、拾い玉用の計数レシートの景品簡易装置への持込作業を不要化することができ、従業員の業務を簡素化することが可能になる。   Furthermore, according to the game medium management system according to the first embodiment, when the management classification of the counted pachinko balls is “spilled balls”, the quantity of “spilled balls” is set as a prize management device (game media management device). ) 20, it is possible to eliminate the work of discriminating the management classification of counting receipts, the reading work of counting receipts, and the work of bringing the counting receipts for picked-up balls into the gift simple device. It becomes possible to simplify the business.

さて、これまで本発明の実施例について説明したが、本発明は上述した実施例1以外にも、上記特許請求の範囲に記載した技術的思想の範囲内において種々の異なる実施例にて実施されてもよいものである。   Although the embodiments of the present invention have been described so far, the present invention can be implemented in various different embodiments in addition to the above-described first embodiment within the scope of the technical idea described in the claims. It may be.

例えば、実施例1では、景品管理装置20が「計数玉数」および「レシート受付玉数」の双方を「記憶管理」する実施例について説明したが、本発明はこれに限定されるものではなく、これらのうちいずれか一方もしくは双方を他の装置、例えばターミナルコントローラ(T/C)60と称される管理装置や遊技店外部の端末装置で記憶管理するようにしても良い(図9参照)。さらに、これに関連して、「計数玉数」と「レシート受付玉数」の検証を行う計数玉検証部27aをT/C60や外部装置に設けるように遊技媒体管理システムを構成した場合でも本発明を同様に適用することができる。   For example, in the first embodiment, the prize management device 20 has been described as an example in which “the number of counting balls” and “the number of received receipt balls” are “stored and managed”, but the present invention is not limited to this. One or both of these may be stored and managed by another device, for example, a management device called a terminal controller (T / C) 60 or a terminal device outside the game store (see FIG. 9). . Further, even in this case, even when the game medium management system is configured so that the counting ball verification unit 27a for verifying the “counting ball number” and the “receipt acceptance ball number” is provided in the T / C 60 or an external device. The invention can be applied as well.

なお、実施例1では、「計数玉数」と「レシート受付玉数」の検証を行う遊技媒体管理システムについて説明したが、本発明はこれに限定されるものではなく、図9に示すように、既存の遊技媒体管理システムと同様、「総計数玉数」と、「総持ち玉数」(総持ち玉数=総貸玉数枚−総打込数「アウト」+総払出数「セーフ」)との検証を行うこともできる(図6参照)。   In the first embodiment, the game medium management system that verifies the “count ball count” and the “receipt acceptance ball count” has been described. However, the present invention is not limited to this, and as shown in FIG. Like the existing game media management system, “total number of balls” and “total number of balls” (total number of balls = total number of balls rented-total number of hits “out” + total number of payouts “safe” (See FIG. 6).

また、本発明では、計数機10では、「こぼれ玉」を計数した場合には、こぼれ遊技媒体の数量および発行対象となる計数レシートの識別情報を含む計数情報が記録された「こぼれ玉」用の計数レシートを発行するとともに、「こぼれ玉」の計数情報を景品管理装置(遊技媒体管理装置)20に通知し、景品管理装置20では、「こぼれ玉」の計数情報として通知された計数レシートの識別情報に対応する計数レシートを景品管理装置20で受け付けたか否かを判定するようにしても良い。   Further, in the present invention, when counting the “spilled balls”, the counter 10 is used for “spilled balls” in which counting information including the number of spilled game media and identification information of count receipts to be issued is recorded. Is issued to the prize management device (game media management device) 20 and the prize management device 20 provides the count receipt notified as the count information of “spilled ball”. You may make it determine whether the count receipt corresponding to identification information was received in the prize management apparatus 20. FIG.

例えば、図10に示すように、計数機10におけるレシート発行部15は、「計数時刻」、「従業員ID」、「こぼれ玉数」および「レシートNo,」を含む計数情報が記録された「こぼれ玉」の「計数レシート」を発行する。この時、こぼれ玉数通知部17aは、「こぼれ玉」の計数情報を景品管理装置20に通知する。   For example, as shown in FIG. 10, the receipt issuing unit 15 in the counter 10 records “counting time”, “employee ID”, “number of spilled balls”, and “receipt No.”. Issue a “counting receipt” for “spilled balls”. At this time, the spilled ball number notification unit 17 a notifies the prize management device 20 of the count information of “spilled balls”.

そして、景品管理装置20では、レシート発行部15によって発行された「こぼれ玉」の「計数レシート」を受け付けたか否かを監視する。例えば、こぼれ玉数通知部17aによって通知された「こぼれ玉」の計数情報(「計数時刻」、「従業員ID」、「こぼれ玉数」および「レシートNo,」などの情報)を記憶しておき、受け付けた「計数レシート」については、随時、「レシート受付フラグ」を「ON」にしてゆく。   Then, the prize management device 20 monitors whether or not the “count receipt” of the “spilled ball” issued by the receipt issuing unit 15 has been received. For example, the “spilled ball” counting information (information such as “counting time”, “employee ID”, “spilled ball number” and “receipt No.”) notified by the spilled ball number notification unit 17a is stored. As for the received “counting receipt”, the “receipt reception flag” is set to “ON” as needed.

このように、遊技媒体管理システム1を構成すれば、「レシート受付フラグ」が「OFF」である「計数レシート」、すなわち景品管理装置20で受け付けていない「こぼれ玉」の「計数レシート」を容易に特定し、さらに、この「こぼれ玉」を計数した従業員も特定することができ、店内レシートの横流しを防止するとともに、従業員の怠勤管理を行うことが可能になる。   In this way, if the game medium management system 1 is configured, a “counting receipt” whose “receipt acceptance flag” is “OFF”, that is, a “counting receipt” of “spilled balls” not received by the prize management device 20 can be easily obtained. In addition, it is possible to identify the employee who counted the “spilled balls”, and to prevent the inflow of the in-store receipt and to manage the employee's time and absence.

なお、実施例1では、遊技店における所定の手続きを経た遊技客(会員)に対して貯玉・再プレイなどの会員サービスを行う会員管理T/Cを有していない遊技システムに本発明を適用した場合の実施例について説明したが、本発明はこれに限定されるものではなく、計数玉数管理DB26で「獲得玉」の計数玉数の内訳として「レシート発行玉数」に加え、さらに計数機10で貯玉処理された「貯玉数」を管理し、景品交換玉数管理DB25で「レシート受付玉数」の内訳として「景品交換玉数」に加え、さらに景品管理装置20で貯玉処理された「貯玉数」をさらに管理することで、「総計数玉数」と「総レシート受付玉数」を比較する「検証」を行うことができ、会員管理T/Cを有する遊技システムであっても本発明を同様に適用することができる。   In the first embodiment, the present invention is applied to a gaming system that does not have a member management T / C that provides member services such as saving and replaying to a player (member) who has passed a predetermined procedure in a game store. However, the present invention is not limited to this, and in addition to the “number of issued balls” as a breakdown of the number of “acquired balls” in the counting ball number management DB 26, the counting is further performed. The number of stored balls processed by the machine 10 is managed, and in addition to the “number of received gift balls” as a breakdown of the “receipt received number of balls” in the prize exchanged ball management DB 25, the prize management device 20 further stores the balls. By further managing the “number of stored balls”, it is possible to perform “verification” comparing the “total number of counted balls” and the “total number of received receipt balls”, and even a gaming system having a member management T / C The present invention applies in the same way It is possible.

また、本発明では、計数機10または景品管理装置20が会員管理T/C70と接続されている場合には、図11に示すように、計数部14または景品管理装置20において、「こぼれ玉」の数量を会員管理T/C70で管理される遊技店所有の貯玉データに加算する貯玉処理を行うようにしても良い。   Further, in the present invention, when the counting machine 10 or the prize management device 20 is connected to the member management T / C 70, as shown in FIG. May be added to the game store possessed data managed by the member management T / C 70.

なお、実施例1では、計数部14で計数を行った時刻が「定期通知時刻」である場合または「営業終了時刻」以後である場合に、こぼれ玉数累積記憶部16aに累積して記憶された「こぼれ玉」の計数情報を景品管理装置20に通知することとしたが、本発明はこれに限定されるものではなく、こぼれ玉数累積記憶部16aによって累積して記憶された「こぼれ玉」の数量が所定の数量(例えば、「10玉」)を超えた場合に、累積して記憶されたこぼれ遊技媒体の数量を景品管理装置20に通知するようにしても良い。   In the first embodiment, when the time counted by the counting unit 14 is the “periodic notification time” or after the “business end time”, it is accumulated and stored in the spilled ball number accumulation storage unit 16a. However, the present invention is not limited to this, and the “spilled ball” accumulated and stored by the spilled ball number storage unit 16a is notified. When the quantity of “” exceeds a predetermined quantity (for example, “10 balls”), the prize management device 20 may be notified of the quantity of spilled game media accumulated and stored.

また、実施例1では、計数部14とレシート発行部15とが一体型である計数機10に本発明を適用した場合について説明したが、本発明はこれに限定されるものではなく、計数機とレシート発行機をそれぞれ独立に構成して通信可能に接続した場合でも本発明を同様に適用することができる。   In the first embodiment, the case where the present invention is applied to the counter 10 in which the counting unit 14 and the receipt issuing unit 15 are integrated is described. However, the present invention is not limited to this, and the counter is not limited thereto. The present invention can be applied in the same manner even when the receipt issuing machines are configured independently of each other and are communicably connected.

なお、実施例1では、遊技場内のパチンコ玉の数量を管理する遊技媒体管理システムについて説明したが、本発明はこれに限定されるものではなく、さらに、遊技場内のメダルの数量を管理するように遊技媒体管理システムを構成した場合、また、遊技場内のメダルの数量のみを管理するように遊技媒体管理システムを構成した場合のいずれであっても同様に本発明を適用することができる。   In the first embodiment, the game medium management system for managing the quantity of pachinko balls in the game hall has been described. However, the present invention is not limited to this, and further, the quantity of medals in the game hall is managed. The present invention can be similarly applied to any of the cases where the game medium management system is configured and the game medium management system is configured to manage only the number of medals in the game hall.

また、本実施例において説明した各処理のうち、自動的におこなわれるものとして説明した処理の全部または一部を手動的におこなうこともでき、あるいは、手動的におこなわれるものとして説明した処理の全部または一部を公知の方法で自動的におこなうこともできる。この他、上記文書中や図面中で示した処理手順、制御手順、具体的名称、各種のデータやパラメータを含む情報については、特記する場合を除いて任意に変更することができる。   In addition, among the processes described in this embodiment, all or part of the processes described as being performed automatically can be performed manually, or the processes described as being performed manually can be performed. All or a part can be automatically performed by a known method. In addition, the processing procedure, control procedure, specific name, and information including various data and parameters shown in the above-described document and drawings can be arbitrarily changed unless otherwise specified.

また、図示した各装置の各構成要素は機能概念的なものであり、必ずしも物理的に図示の如く構成されていることを要しない。すなわち、各装置の分散・統合の具体的形態は図示のものに限られず、その全部または一部を、各種の負荷や使用状況などに応じて、任意の単位で機能的または物理的に分散・統合して構成することができる。さらに、各装置にて行なわれる各処理機能は、その全部または任意の一部が、CPUおよび当該CPUにて解析実行されるプログラムにて実現され、あるいは、ワイヤードロジックによるハードウェアとして実現され得る。   Further, each component of each illustrated apparatus is functionally conceptual, and does not necessarily need to be physically configured as illustrated. In other words, the specific form of distribution / integration of each device is not limited to that shown in the figure, and all or a part thereof may be functionally or physically distributed or arbitrarily distributed in arbitrary units according to various loads or usage conditions. Can be integrated and configured. Further, all or any part of each processing function performed in each device may be realized by a CPU and a program analyzed and executed by the CPU, or may be realized as hardware by wired logic.

以上のように、本発明に係る遊技媒体管理システムは、遊技媒体の数量を計数する計数機と、計数機によって計数された遊技媒体の数量をもとに遊技場内の遊技媒体の数量を管理する遊技媒体管理装置とからなる遊技媒体管理システムおよび遊技媒体管理方法に有用であり、特に、遊技場内の遊技媒体の数量を正確に検証することができる遊技媒体管理システムおよび遊技媒体管理方法に適している。   As described above, the game medium management system according to the present invention manages the number of game media in the game hall based on the counter that counts the number of game media and the number of game media counted by the counter. The present invention is useful for a game medium management system and a game medium management method including a game medium management device, and particularly suitable for a game medium management system and a game medium management method capable of accurately verifying the number of game media in a game hall. Yes.

本発明に係る遊技媒体管理システムの概要および特徴を説明するための説明図である。It is explanatory drawing for demonstrating the outline | summary and the characteristic of the game media management system which concern on this invention. 本実施例1に係る遊技媒体管理システムの構成を示すシステム構成図である。1 is a system configuration diagram illustrating a configuration of a game medium management system according to a first embodiment. こぼれ玉数累積記憶部に記憶される情報の構成例を示す図である。It is a figure which shows the structural example of the information memorize | stored in a spilled ball number accumulation storage part. 景品交換玉数管理DBに記憶される情報の構成例を示す図である。It is a figure which shows the structural example of the information memorize | stored in free gift exchange ball number management DB. 計数玉数管理DBに記憶される情報の構成例を示す図である。It is a figure which shows the structural example of the information memorize | stored in count ball number management DB. 遊技場内のパチンコ玉の検証を説明するための説明図である。It is explanatory drawing for demonstrating the verification of the pachinko ball in a game hall. 計数玉数とレシート受付玉数の検証を説明するための説明図である。It is explanatory drawing for demonstrating verification of the number of counting balls and the number of receipt acceptance balls. 計数玉数とレシート受付玉数の検証を説明するための説明図である。It is explanatory drawing for demonstrating verification of the number of counting balls and the number of receipt acceptance balls. 計数玉数とレシート受付玉数の検証を説明するための説明図である。It is explanatory drawing for demonstrating verification of the number of counting balls and the number of receipt acceptance balls. 本実施例1に係るこぼれ玉数通知処理の手順を示すフローチャートである。It is a flowchart which shows the procedure of the spilling ball number notification process which concerns on the present Example 1. FIG. 本発明に係る変形例を説明するための説明図である。It is explanatory drawing for demonstrating the modification based on this invention. 本発明に係る変形例を説明するための説明図である。It is explanatory drawing for demonstrating the modification based on this invention. 本発明に係る変形例を説明するための説明図である。It is explanatory drawing for demonstrating the modification based on this invention.

符号の説明Explanation of symbols

1 遊技媒体管理システム
10 計数機
11 タッチパネル
12 カード読込部
13 通信制御IF部
14 計数部
15 レシート発行部
16 記憶部
16a こぼれ玉数累積記憶部
17 制御部
17a こぼれ玉数通知部
18 計時部
20 景品管理装置
21 タッチパネル
22 カード読込部
23 レシート読取部
24 通信制御IF部
25 景品交換玉数管理DB
26 計数玉数管理DB
27 制御部
27a 計数玉検証部
30 景品投出機
40 遊技機(パチンコ機)
50 貸出処理機
60 ターミナルコントローラ(T/C)
70 会員管理T/C
DESCRIPTION OF SYMBOLS 1 Game media management system 10 Counter 11 Touch panel 12 Card reading part 13 Communication control IF part 14 Count part 15 Receipt issue part 16 Storage part 16a Spilled ball number accumulation storage part 17 Control part 17a Spilled ball number notification part 18 Timekeeping part 20 Premium Management device 21 Touch panel 22 Card reading unit 23 Receipt reading unit 24 Communication control IF unit 25 Premium exchange number management DB
26 Counting management DB
27 Control Unit 27a Counting Ball Verification Unit 30 Premium Thrower 40 Gaming Machine (Pachinko Machine)
50 Lending machine 60 Terminal controller (T / C)
70 Member Management T / C

Claims (7)

遊技媒体の数量を計数する計数機と、計数機によって計数された遊技媒体の数量をもとに遊技場内の遊技媒体の数量を管理する遊技媒体管理装置とからなる遊技媒体管理システムであって、
前記計数機は、
遊技者によって獲得された獲得遊技媒体の収納箱および/または遊技機の遊技媒体保持領域からこぼれ落ちたこぼれ遊技媒体を計数した場合に、少なくともこぼれ遊技媒体の数量を前記遊技媒体管理装置に通知する通知手段
を備えたことを特徴とする遊技媒体管理システム。
A game medium management system comprising a counter for counting the number of game media and a game medium management device for managing the number of game media in the game hall based on the number of game media counted by the counter,
The counter is
Notification for notifying the game medium management device of at least the quantity of spilled game media when counting the spilled game media spilled from the storage box of the acquired game media acquired by the player and / or the game media holding area of the gaming machine A game media management system comprising: means.
前記こぼれ遊技媒体を計数した場合に、該こぼれ遊技媒体の数量を累積して記憶する累積記憶手段をさらに備え、
前記通知手段は、前記累積記憶手段によって累積して記憶されたこぼれ遊技媒体の数量を所定のタイミングで通知することを特徴とする請求項1に記載の遊技媒体管理システム。
When the spilled game media are counted, further comprising cumulative storage means for accumulating and storing the number of spilled game media,
2. The game medium management system according to claim 1, wherein the notification unit notifies the number of spilled game media accumulated and stored by the accumulation storage unit at a predetermined timing.
前記通知手段は、前記累積記憶手段によって累積して記憶されたこぼれ遊技媒体の数量が所定の数量を超えた場合に、累積して記憶されたこぼれ遊技媒体の数量を前記遊技媒体管理装置に通知することを特徴とする請求項2に記載の遊技媒体管理システム。   The notification means notifies the game medium management device of the quantity of spilled game media accumulated and stored when the quantity of spilled game media accumulated and stored by the accumulation storage means exceeds a predetermined quantity. The game medium management system according to claim 2, wherein: 前記通知手段は、前記こぼれ遊技媒体を計数した場合には、こぼれ遊技媒体の数量とともに、当該計数処理を行った従業員の識別情報をさらに通知することを特徴とする請求項1、2または3に記載の遊技媒体管理システム。   The said notification means, when counting the spilled game media, further notifies the identification information of the employee who performed the counting process together with the quantity of the spilled game media. The game media management system described in 1. 前記計数機は、
前記こぼれ遊技媒体を計数した場合には、こぼれ遊技媒体の数量および発行対象となる記録媒体の識別情報を含む計数情報が記録されたこぼれ遊技媒体の記録媒体を発行する記録媒体発行手段をさらに備え、
前記通知手段は、前記こぼれ遊技媒体の計数情報を前記遊技媒体管理装置に通知し、
前記遊技媒体管理装置は、
前記通知手段によってこぼれ遊技媒体の計数情報として通知された記録媒体の識別情報に対応する記録媒体を景品交換処理が行われる景品管理装置で受け付けたか否かを判定する受付可否判定手段を備えたことを特徴とする請求項1〜4のいずれか一つに記載の遊技媒体管理システム。
The counter is
When the spilled game media are counted, a recording medium issuing means for issuing a recording medium of the spilled game media in which counting information including the number of spilled game media and identification information of the recording medium to be issued is recorded is further provided. ,
The notifying means notifies the game medium management device of counting information of the spilled game medium;
The game media management device includes:
It has an acceptance determination unit that determines whether or not the recording medium corresponding to the identification information of the recording medium notified as the counting information of the spilled game medium by the notification unit is received by the premium management device that performs the premium exchange process. The game medium management system according to any one of claims 1 to 4, wherein
遊技媒体の数量を計数する計数機と、計数機によって計数された遊技媒体の数量をもとに遊技場内の遊技媒体の数量を管理する遊技媒体管理装置とからなる遊技媒体管理システムに用いられる遊技媒体管理方法であって、
前記計数機は、
遊技者によって獲得された獲得遊技媒体の収納箱および/または遊技機の遊技媒体保持領域からこぼれ落ちたこぼれ遊技媒体を計数した場合に、少なくともこぼれ遊技媒体の数量を前記遊技媒体管理装置に通知する通知工程
を含んだことを特徴とする遊技媒体管理方法。
A game used in a game medium management system comprising a counter for counting the number of game media and a game medium management device for managing the number of game media in the game hall based on the number of game media counted by the counter A medium management method,
The counter is
Notification for notifying the game medium management device of at least the quantity of spilled game media when counting the spilled game media spilled from the storage box of the acquired game media acquired by the player and / or the game media holding area of the gaming machine A game medium management method characterized by including a process.
前記こぼれ遊技媒体を計数した場合に、該こぼれ遊技媒体の数量を累積記憶手段に累積加算する累積加算工程をさらに含み、
前記通知工程は、前記累積記憶手段によって累積して記憶されたこぼれ遊技媒体の数量を所定のタイミングで通知することを特徴とする請求項6に記載の遊技媒体管理方法。
A cumulative addition step of cumulatively adding the number of spilled game media to cumulative storage means when counting the spilled game media;
7. The game medium management method according to claim 6, wherein the notification step notifies the quantity of spilled game media accumulated and stored by the accumulation storage means at a predetermined timing.
JP2005264102A 2005-09-12 2005-09-12 GAME MEDIUM MANAGEMENT SYSTEM AND GAME MEDIUM MANAGEMENT METHOD Expired - Fee Related JP4782515B2 (en)

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JP2010000134A (en) * 2008-06-18 2010-01-07 Glory Ltd Owned game medium management device and owned game medium management method
JP2013099681A (en) * 2013-03-07 2013-05-23 Glory Ltd Count value management system and inter-machine device
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JP2009207694A (en) * 2008-03-04 2009-09-17 Glory Ltd Counter
JP2010000134A (en) * 2008-06-18 2010-01-07 Glory Ltd Owned game medium management device and owned game medium management method
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JP2016202562A (en) * 2015-04-22 2016-12-08 ダイコク電機株式会社 Game parlor system

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