JP2005312626A5 - - Google Patents
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- JP2005312626A5 JP2005312626A5 JP2004133509A JP2004133509A JP2005312626A5 JP 2005312626 A5 JP2005312626 A5 JP 2005312626A5 JP 2004133509 A JP2004133509 A JP 2004133509A JP 2004133509 A JP2004133509 A JP 2004133509A JP 2005312626 A5 JP2005312626 A5 JP 2005312626A5
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- JP
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- Prior art keywords
- gaming machine
- game ball
- game
- gaming
- detection means
- Prior art date
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Claims (6)
前記操作手段に対する遊技者の操作に応じて遊技球を発射する遊技球発射手段と、
前記遊技球発射手段により発射された遊技球が打ち込まれる遊技領域を有する遊技盤とを備えた遊技機において、
前記操作手段の操作変更に拠らずに前記遊技球発射手段における遊技球の発射出力を強制的に変更する強制的変更条件の成立を検出する条件成立検出手段と、
前記条件成立検出手段での強制的変更条件成立検出に基づいて、前記遊技球発射手段における遊技球の発射出力を所定の発射出力に前記操作手段の操作変更に拠らずに強制的に変更するように前記遊技球発射手段を制御する制御手段と、
を備えていることを特徴とする遊技機。 An operation means for receiving an operation related to the launch of a game ball by a player;
Game ball launching means for launching a game ball in response to a player's operation on the operation means;
In a gaming machine comprising a gaming board having a gaming area into which a gaming ball launched by the gaming ball launching means is driven,
Condition establishment detection means for detecting establishment of a compulsory change condition for forcibly changing a game ball launch output in the game ball launch means without depending on an operation change of the operation means;
Based on the forced change condition establishment detection by the condition establishment detection means, the game ball launch output in the game ball launch means is forcibly changed to a predetermined launch output without depending on the operation change of the operation means. Control means for controlling the game ball launching means,
A gaming machine characterized by comprising:
前記条件成立検出手段は、遊技者にとって有利な遊技状態を検出する有利遊技状態検出手段を備え、前記有利遊技状態検出手段での有利な遊技状態を検出すると、前記強制的変更条件が成立したと検出するものである The condition establishment detection means includes an advantageous gaming state detection means for detecting a gaming state advantageous for a player, and when the advantageous gaming state is detected by the advantageous gaming state detection means, the forced change condition is established. Is to detect
ことを特徴とする遊技機。 A gaming machine characterized by that.
前記条件成立検出手段は、遊技者にとって有利な遊技状態を検出する有利遊技状態検出手段と、遊技者により開始指示を受ける開始指示手段に対する当該開始指示を検出する開始指示検出手段とを備え、前記有利遊技状態検出手段での有利な遊技状態を検出し、かつ、前記開始指示検出手段での開始指示を検出すると、前記強制的変更条件が成立したと検出するものである The condition establishment detection means includes an advantageous gaming state detection means for detecting a gaming state advantageous for a player, and a start instruction detection means for detecting the start instruction for a start instruction means for receiving a start instruction by the player, When the advantageous game state is detected by the advantageous game state detection means and the start instruction is detected by the start instruction detection means, the forced change condition is detected.
ことを特徴とする遊技機。 A gaming machine characterized by that.
前記遊技盤は、遊技領域の所定箇所に遊技球の入球が可能な入球部を備え、 The game board includes a ball entry portion that allows a game ball to enter at a predetermined location in the game area,
前記制御手段は、前記入球部への最短経路を通るような所定の発射強度に変更する The control means changes to a predetermined launch intensity that passes through the shortest path to the entrance part.
ことを特徴とする遊技機。 A gaming machine characterized by that.
前記遊技盤は、遊技領域入口近くに遊技球の入球が可能な入球部を備え、 The game board includes a ball entrance portion capable of entering a game ball near the game area entrance,
前記制御手段は、発射強度をぎりぎり遊技領域に打ち込める強度に設定する The control means sets the launch strength to a strength that can be driven into the game area.
ことを特徴とする遊技機。 A gaming machine characterized by that.
前記遊技盤は、遊技領域の所定箇所に遊技球の入球7あるいは通過を検出する検出部材を備え、 The game board includes a detection member for detecting the entrance 7 or passage of a game ball at a predetermined location in the game area,
前記検出部材での入賞検出があると前記強制的変更条件の成立とすることを特徴とする遊技機。 The gaming machine according to claim 1, wherein the forcible change condition is satisfied when a winning detection is detected by the detection member.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004133509A JP2005312626A (en) | 2004-04-28 | 2004-04-28 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004133509A JP2005312626A (en) | 2004-04-28 | 2004-04-28 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2005312626A JP2005312626A (en) | 2005-11-10 |
JP2005312626A5 true JP2005312626A5 (en) | 2008-04-17 |
Family
ID=35440699
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004133509A Pending JP2005312626A (en) | 2004-04-28 | 2004-04-28 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2005312626A (en) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4633041B2 (en) * | 2006-12-08 | 2011-02-16 | 株式会社ソフイア | Game machine |
JP5581016B2 (en) * | 2009-07-21 | 2014-08-27 | 京楽産業.株式会社 | Game machine |
JP5753660B2 (en) * | 2010-01-25 | 2015-07-22 | 京楽産業.株式会社 | Game machine |
JP5753659B2 (en) * | 2010-01-25 | 2015-07-22 | 京楽産業.株式会社 | Game machine |
JP5901059B2 (en) * | 2012-01-26 | 2016-04-06 | サミー株式会社 | Bullet ball machine |
JP5871973B2 (en) * | 2014-02-19 | 2016-03-01 | 京楽産業.株式会社 | Game machine |
JP5871972B2 (en) * | 2014-02-19 | 2016-03-01 | 京楽産業.株式会社 | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH06142294A (en) * | 1992-10-30 | 1994-05-24 | Sophia Co Ltd | Pachinko game machine |
JP3545009B2 (en) * | 1993-05-31 | 2004-07-21 | 株式会社ソフィア | Gaming machine |
JP2001170277A (en) * | 1999-12-15 | 2001-06-26 | Ace Denken:Kk | Game machine |
JP2002346073A (en) * | 2001-05-28 | 2002-12-03 | Heiwa Corp | Ball shooting device for pachinko machine |
JP4296467B2 (en) * | 2002-06-05 | 2009-07-15 | タイヨーエレック株式会社 | Combination game machine |
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2004
- 2004-04-28 JP JP2004133509A patent/JP2005312626A/en active Pending