JP2006158832A5 - - Google Patents
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- Publication number
- JP2006158832A5 JP2006158832A5 JP2004358024A JP2004358024A JP2006158832A5 JP 2006158832 A5 JP2006158832 A5 JP 2006158832A5 JP 2004358024 A JP2004358024 A JP 2004358024A JP 2004358024 A JP2004358024 A JP 2004358024A JP 2006158832 A5 JP2006158832 A5 JP 2006158832A5
- Authority
- JP
- Japan
- Prior art keywords
- game medium
- movable
- entrance
- flow path
- movement
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Claims (3)
前記始動口に進入した遊技媒体を検出する始動検出手段と、 Start detection means for detecting a game medium that has entered the start opening;
前記始動口とは前記遊技領域内の異なる位置に配置され、前記始動検出手段による遊技媒体の検出に基づいて、前記遊技媒体が進入可能なように所定の開閉動作をする進入口と、 The start opening is arranged at a different position in the game area, and based on the detection of the game medium by the start detection means, an advance opening that opens and closes to allow the game medium to enter,
前記進入口に進入した遊技媒体を検出する進入検出手段と、 Entry detecting means for detecting a game medium entering the entrance,
前記進入口に進入した遊技媒体を受入可能な当り口と、 A winning opening capable of receiving the game medium that has entered the entrance,
前記当り口に遊技媒体が受入られると遊技者に所定の特典を付与する特典付与手段を少なくとも有する主基板と、 A main board having at least privilege granting means for granting a predetermined privilege to a player when a game medium is received at the winning opening;
前記受入口側とは異なる位置に配置され、前記進入口に進入した遊技媒体を受け入れたとしても前記特典が付与されないハズレ口と、 Even if the game medium that has been placed at a position different from the entrance side and has entered the entrance is received,
前記進入口に進入し、前記ハズレ口に向かう遊技媒体を可動により押打して該遊技媒体の流れを変更可能な流路変更可動部、および、可動により所定の演出動作をする可動演出部を有し、前記遊技媒体が前記当り口に受け入れられるチャンスの到来を示唆しうる可動役物と、 A flow path changing movable part that can move the game medium that moves into the advance entrance and moves toward the lose mouth by moving the game medium, and a movable effect part that performs a predetermined effect operation by moving. And a movable accessory that can indicate the arrival of a chance that the game medium is accepted by the winning opening,
を備え、 With
前記可動役物は、 The movable accessory is
少なくとも前記流路変更可動部の可動が前記主基板によって制御され、 At least the movement of the flow path changing movable part is controlled by the main substrate,
前記流路変更可動部と前記可動演出部とが略一致するタイミングで可動するとともに、該流路変更可動部の動きと該可動演出部の動きとによって、特有のポーズをすることでチャンスの到来を示唆しうるキャラクタ体であって、 The flow path changing movable part and the movable effect part move at a timing substantially coincident with each other, and a chance is reached by performing a unique pose by the movement of the flow path changing movable part and the movement of the movable effect part. A character body that can suggest
前記キャラクタ体が前記特有のポーズをすることで遊技者に該キャラクタ体に注目させて、前記遊技媒体が前記当り口に受け入れられるチャンスの到来を示唆しうるようにした The character body poses the characteristic pose so that the player can pay attention to the character body, so that the chance that the game medium can be accepted by the hit hole can be suggested.
ことを特徴とする遊技機。 A gaming machine characterized by that.
少なくとも顔部、腕部および足部を有し、身長が伸び縮みする方向にスライドするとともに、前記顔部、前記腕部および前記足部の全てが略一致するタイミングで可動することによって前記特有のポーズをすることによって、遊技者に前記キャラクタ体に注目させるようにした It has at least a face part, an arm part, and a foot part, and slides in a direction in which the height expands and contracts, and the face part, the arm part, and the foot part move at a timing substantially matching each other. The player is made to pay attention to the character body by posing.
ことを特徴とする請求項1に記載の遊技機。 The gaming machine according to claim 1.
ことを特徴とする請求項1または2に記載の遊技機。 The gaming machine according to claim 1 or 2, characterized in that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004358024A JP4247369B2 (en) | 2004-12-10 | 2004-12-10 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004358024A JP4247369B2 (en) | 2004-12-10 | 2004-12-10 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2006158832A JP2006158832A (en) | 2006-06-22 |
JP2006158832A5 true JP2006158832A5 (en) | 2009-01-15 |
JP4247369B2 JP4247369B2 (en) | 2009-04-02 |
Family
ID=36661448
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004358024A Expired - Fee Related JP4247369B2 (en) | 2004-12-10 | 2004-12-10 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4247369B2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4608695B2 (en) * | 2005-01-31 | 2011-01-12 | 株式会社大一商会 | Game machine |
JP4556011B2 (en) * | 2005-01-31 | 2010-10-06 | 株式会社大一商会 | Game machine |
JP2008029765A (en) * | 2006-07-31 | 2008-02-14 | Samii Kk | Pinball game machine |
JP5431207B2 (en) * | 2010-02-24 | 2014-03-05 | 京楽産業.株式会社 | Game machine |
JP4889800B2 (en) * | 2010-05-04 | 2012-03-07 | 株式会社大一商会 | Game machine |
JP5792947B2 (en) * | 2010-11-29 | 2015-10-14 | 京楽産業.株式会社 | Pachinko machine |
-
2004
- 2004-12-10 JP JP2004358024A patent/JP4247369B2/en not_active Expired - Fee Related
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