JP2006247027A5 - - Google Patents
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- JP2006247027A5 JP2006247027A5 JP2005065405A JP2005065405A JP2006247027A5 JP 2006247027 A5 JP2006247027 A5 JP 2006247027A5 JP 2005065405 A JP2005065405 A JP 2005065405A JP 2005065405 A JP2005065405 A JP 2005065405A JP 2006247027 A5 JP2006247027 A5 JP 2006247027A5
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- JP
- Japan
- Prior art keywords
- satisfied
- game ball
- gaming machine
- contact
- firing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 238000010304 firing Methods 0.000 claims 7
- 238000001514 detection method Methods 0.000 claims 5
Claims (3)
前記操作手段の操作に基づき、遊技球を遊技領域へ発射する発射手段と、
遊技領域に設けられ、遊技球が入球不能又は入球困難な閉状態と、遊技球が入球可能又は入球容易な開状態とに変化可能な可変入球手段と、
特定条件が成立したか否かを判断し、成立したと判断した場合には、通常時は前記閉状態となっている前記可変入球手段を前記開状態とし、少なくとも所定時間が経過した場合には、前記閉状態とする状態制御手段とを備え、
前記可変入球手段への遊技球の入球に基づき、遊技者にとって有利な状態を導出可能に構成された遊技機において、
前記操作手段の操作状況を検知する操作状況検知手段と、
前記特定条件が成立した場合、前記操作状況検知手段による検知結果を用い、予め定められた発射条件が満たされているか否かを判断する判断手段と、
前記判断手段により前記発射条件が満たされていないと判断された場合には、所定の教示態様で教示を行う教示手段とを備えていることを特徴とする遊技機。 Operation means operated to fire a game ball;
Based on the operation of the operation means, a launching means for launching a game ball to the game area;
Variable entry means provided in the game area and capable of changing between a closed state in which a game ball cannot enter or difficult to enter, and an open state in which a game ball can enter or can easily enter;
When it is determined whether or not a specific condition is satisfied, and when it is determined that the specific condition is satisfied, the variable pitching means that is normally in the closed state is set to the open state and at least a predetermined time has elapsed. Comprises state control means for making the closed state,
In the gaming machine configured to be able to derive a state advantageous to the player based on the game ball entering the variable ball entry means,
Operation status detection means for detecting the operation status of the operation means;
When the specific condition is satisfied, a determination unit that determines whether a predetermined firing condition is satisfied using a detection result by the operation state detection unit;
A gaming machine comprising teaching means for teaching in a predetermined teaching mode when the determining means determines that the firing condition is not satisfied.
所定の停止操作に基づき遊技球の発射を停止させる発射停止手段と、 Launch stop means for stopping the launch of the game ball based on a predetermined stop operation;
遊技者による前記操作手段への接触を検出する接触検出手段とを備え、 Contact detection means for detecting contact to the operation means by the player,
前記発射停止手段が前記停止操作されていないこと、及び、前記接触検出手段にて前記操作手段への接触が検出されていることが、前記発射条件となっており、 The firing condition is that the firing stop means is not operated to stop and that the contact detecting means detects contact with the operating means,
前記判断手段は、前記発射停止手段が前記停止操作されている場合、又は、前記接触検出手段にて前記操作手段への接触が検出されていない場合に、前記発射条件が満たされていないと判断するよう構成されていることを特徴とする遊技機。 The determining means determines that the firing condition is not satisfied when the firing stopping means is being stopped or when contact with the operating means is not detected by the contact detecting means. A gaming machine characterized by being configured to perform.
遊技球の発射強度を調整すべく操作される調整手段と、 Adjusting means operated to adjust the launch intensity of the game ball;
前記調整手段の操作量が予め定められた基準量以下か否かを判断可能な検出手段とを備え、 Detecting means capable of determining whether or not the operation amount of the adjusting means is equal to or less than a predetermined reference amount;
前記判断手段は、前記検出手段にて前記調整手段の操作量が前記基準量以下であると判断された場合に、前記発射条件が満たされていないと判断するよう構成されていることを特徴とする遊技機。 The determination unit is configured to determine that the firing condition is not satisfied when the detection unit determines that the operation amount of the adjustment unit is equal to or less than the reference amount. To play.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005065405A JP2006247027A (en) | 2005-03-09 | 2005-03-09 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005065405A JP2006247027A (en) | 2005-03-09 | 2005-03-09 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2006247027A JP2006247027A (en) | 2006-09-21 |
JP2006247027A5 true JP2006247027A5 (en) | 2008-04-24 |
Family
ID=37088109
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005065405A Withdrawn JP2006247027A (en) | 2005-03-09 | 2005-03-09 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2006247027A (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5037152B2 (en) * | 2007-01-31 | 2012-09-26 | 株式会社三共 | Slot machine |
JP5037153B2 (en) * | 2007-01-31 | 2012-09-26 | 株式会社三共 | Slot machine |
JP5099909B2 (en) * | 2008-08-25 | 2012-12-19 | サミー株式会社 | Sparrow ball machine |
JP6180228B2 (en) * | 2013-08-12 | 2017-08-16 | 株式会社大一商会 | Game machine |
JP2017185338A (en) * | 2017-07-18 | 2017-10-12 | 株式会社大一商会 | Game machine |
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2005
- 2005-03-09 JP JP2005065405A patent/JP2006247027A/en not_active Withdrawn