JP2007330493A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2007330493A5 JP2007330493A5 JP2006165495A JP2006165495A JP2007330493A5 JP 2007330493 A5 JP2007330493 A5 JP 2007330493A5 JP 2006165495 A JP2006165495 A JP 2006165495A JP 2006165495 A JP2006165495 A JP 2006165495A JP 2007330493 A5 JP2007330493 A5 JP 2007330493A5
- Authority
- JP
- Japan
- Prior art keywords
- state
- mode
- display
- game
- winning
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Claims (4)
前記遊技領域において、遊技球が入球困難又は入球不能な閉状態と、遊技球が前記閉状態より入球容易な開状態とに切換り可能な第1入球手段と、
前記第1入球手段へ入球した遊技球を検出する第1入球検出手段と、
前記第1入球検出手段からの信号入力を契機にして所定の当選確率で第1当落抽選処理を行う第1抽選手段と、
変動表示を行った後、前記第1当落抽選処理の抽選結果に基づく特定態様で停止表示を行う第1表示手段と、
前記第1表示手段を制御する第1表示制御手段と、
前記第1当落抽選処理により当選結果が得られた場合に、遊技者に有利な特別遊技状態の発生処理を行う特別遊技状態発生手段と、
前記遊技領域において、遊技球が入球可能な第2入球手段と、
前記第2入球手段へ入球した遊技球を検出する第2入球検出手段と、
前記第2入球検出手段からの信号入力を契機にして所定の当選確率で第2当落抽選処理を行う第2抽選手段と、
変動表示を行った後、前記第2当落抽選処理の抽選結果に基づく特定態様で停止表示を行う第2表示手段と、
前記第2表示手段を制御する第2表示制御手段と、
前記第2当落抽選処理により当選結果が得られた場合に、前記第1入球手段を閉状態から開状態へ切換え、規定時間が経過した場合又は規定個数の遊技球が前記第1入球検出手段により検出された場合に閉状態とする開閉処理を所定回数実行可能な第1入球手段開閉制御手段とを備え、
遊技モードを、少なくとも通常モード及び当該通常モードよりも遊技者に有利な複数の特定モードの間で切換設定可能な遊技機であって、
前記遊技モードを、前記特別遊技状態の当選確率が前記通常モード時の当選確率より高い高確率状態とするのか、又は、前記通常モード時の当選確率と同じ低確率状態とするのか否かを判別するための第1判別情報を前記両状態に対応して切換設定可能な第1切換設定手段と、
前記遊技モードを、前記第1表示手段における変動表示時間を変更する変更状態とするのか、又は、前記通常モード時の変動表示時間から変更しない非変更状態とするのか否かを判別するための第2判別情報を前記両状態に対応して切換設定可能な第2切換設定手段と、
前記遊技モードを、前記第1入球手段における単位時間あたりの閉状態に対する開状態の割合が前記通常モード時の割合より高い高入球状態とするのか、又は、前記通常モード時の割合と同じ低入球状態とするのか否かを判別するための第3判別情報を前記両状態に対応して切換設定可能な第3切換設定手段とを備え、
前記第1抽選手段は、
前記第1判別情報が前記高確率状態を示している場合には、当該高確率状態で前記第1当落抽選処理を行い、前記第1判別情報が前記低確率状態を示している場合には、前記通常モード時と同じ低確率状態で前記第1当落抽選処理を行い、
前記第1表示制御手段は、
前記第2判別情報が前記変更状態を示している場合には、当該変更状態で前記第1表示手段における変動表示制御を行い、前記第2判別情報が前記非変更状態を示している場合には、前記通常モード時と同じ非変更状態で前記第1表示手段における変動表示制御を行い、
前記第1入球手段開閉制御手段は、
前記第3判別情報が前記高入球状態を示している場合には、当該高入球状態となる前記第1入球手段の制御を行い、前記第3判別情報が前記低入球状態を示している場合には、前記通常モード時と同じ低入球状態となる前記第1入球手段の制御を行う構成とし、
前記第1乃至第3判別情報を参酌して判別可能とされる遊技モード毎に予め定められた所定数の演出パターンの中から1つを選出する演出決定手段と、
選出された演出パターンに基づき所定の演出を行う演出実行手段とを備えたことを特徴とする遊技機。 A game area in which a game ball fired by a predetermined launching means is guided;
In the gaming area, a first ball entry means capable of switching between a closed state where the game ball is difficult or impossible to enter and an open state where the game ball is easier to enter than the closed state;
First entry detection means for detecting a game ball entered into the first entry means;
First lottery means for performing a first winning lottery process with a predetermined winning probability triggered by a signal input from the first ball detection means;
A first display means for performing stop display in a specific manner based on the lottery result of the first winning lottery process after performing the variable display;
First display control means for controlling the first display means;
Special game state generating means for performing generation processing of a special game state advantageous to the player when a winning result is obtained by the first winning lottery process;
In the gaming area, a second ball entry means into which a game ball can enter;
Second incoming detection means for detecting a game ball that has entered the second incoming means;
Second lottery means for performing a second winning lottery process with a predetermined winning probability triggered by a signal input from the second incoming ball detecting means;
Second display means for performing stop display in a specific manner based on the lottery result of the second winning lottery process after performing the variable display;
Second display control means for controlling the second display means;
When a winning result is obtained by the second winning lottery process, the first entering means is switched from the closed state to the open state, and when a prescribed time has elapsed or a prescribed number of game balls are detected by the first entering ball First opening means opening / closing control means capable of executing a predetermined number of opening / closing processes to be closed when detected by the means,
A gaming machine capable of switching setting between at least a normal mode and a plurality of specific modes that are more advantageous to the player than the normal mode,
Determine whether the gaming mode is a high probability state in which the winning probability in the special gaming state is higher than the winning probability in the normal mode, or a low probability state that is the same as the winning probability in the normal mode First switching setting means capable of switching and setting first discrimination information for performing both of the states,
A first mode for determining whether the game mode is a change state in which the variable display time in the first display means is changed or a non-change state in which the game mode is not changed from the variable display time in the normal mode. Second switching setting means capable of switching setting of the two discrimination information corresponding to both the states;
The game mode is set to a high pitched state in which the ratio of the open state to the closed state per unit time in the first pitching means is higher than the ratio in the normal mode, or the same as the ratio in the normal mode Third switching setting means capable of switching and setting third determination information for determining whether or not to enter a low entry state, corresponding to both the states;
The first lottery means
When the first determination information indicates the high probability state, the first winning lottery process is performed in the high probability state, and when the first determination information indicates the low probability state, The first winning lottery process is performed in the same low probability state as in the normal mode,
The first display control means includes
When the second determination information indicates the changed state, variable display control is performed in the first display means in the changed state, and when the second determination information indicates the non-changed state , Performing variable display control in the first display means in the same non-change state as in the normal mode,
The first ball entry means opening / closing control means comprises:
When the third discrimination information indicates the high pitching state, the first pitching means that controls the high pitching state is controlled, and the third discrimination information indicates the low pitching state. If so, the first entrance means is controlled to be in the same low entry state as in the normal mode,
Effect determining means for selecting one of a predetermined number of effect patterns for each game mode that can be determined in consideration of the first to third determination information;
A gaming machine comprising: an effect execution means for performing a predetermined effect based on the selected effect pattern.
前記遊技領域において、遊技球が入球困難又は入球不能な閉状態と、遊技球が前記閉状態より入球容易な開状態とに切換り可能な第1入球手段と、
前記第1入球手段へ入球した遊技球を検出する第1入球検出手段と、
前記第1入球検出手段からの信号入力を契機にして所定の当選確率で第1当落抽選処理を行う第1抽選手段と、
変動表示を行った後、前記第1当落抽選処理の抽選結果に基づく特定態様で停止表示を行う第1表示手段と、
前記第1表示手段を制御する第1表示制御手段と、
前記第1当落抽選処理により当選結果が得られた場合に、遊技者に有利な特別遊技状態の発生処理を行う特別遊技状態発生手段と、
前記遊技領域において、遊技球が入球可能な第2入球手段と、
前記第2入球手段へ入球した遊技球を検出する第2入球検出手段と、
前記第2入球検出手段からの信号入力を契機にして所定の当選確率で第2当落抽選処理を行う第2抽選手段と、
変動表示を行った後、前記第2当落抽選処理の抽選結果に基づく特定態様で停止表示を行う第2表示手段と、
前記第2表示手段を制御する第2表示制御手段と、
前記第2当落抽選処理により当選結果が得られた場合に、前記第1入球手段を閉状態から開状態へ切換え、規定時間が経過した場合又は規定個数の遊技球が前記第1入球検出手段により検出された場合に閉状態とする開閉処理を所定回数実行可能な第1入球手段開閉制御手段とを備え、
遊技モードを、少なくとも通常モード及び当該通常モードよりも遊技者に有利な複数の特定モードの間で切換設定可能な遊技機であって、
前記遊技モードを、前記特別遊技状態の当選確率が前記通常モード時の当選確率より高い高確率状態とするのか、又は、前記通常モード時の当選確率と同じ低確率状態とするのか否かを判別するための第1判別情報を前記両状態に対応して切換設定可能な第1切換設定手段と、
前記遊技モードを、前記第1表示手段における変動表示時間を変更する変更状態とするのか、又は、前記通常モード時の変動表示時間から変更しない非変更状態とするのか否かを判別するための第2判別情報を前記両状態に対応して切換設定可能な第2切換設定手段と、
前記遊技モードを、前記第1入球手段における単位時間あたりの閉状態に対する開状態の割合が前記通常モード時の割合より高い高入球状態とするのか、又は、前記通常モード時の割合と同じ低入球状態とするのか否かを判別するための第3判別情報を前記両状態に対応して切換設定可能な第3切換設定手段と、
前記第1当落抽選処理により当選結果が得られた場合に、前記特別遊技状態の終了後の遊技モードを、前記複数の特定モードのうち、前記高確率状態、前記変更状態及び前記高入球状態となる第1特定モードとするのか、又は、前記低確率状態、前記変更状態及び前記高入球状態となる第2特定モードとするのかを決定するモード決定手段と、
前記第1表示手段における変動表示の実行回数を計数可能な変動回数計数手段とを備え、
前記第1抽選手段は、
前記第1判別情報が前記高確率状態を示している場合には、当該高確率状態で前記第1当落抽選処理を行い、前記第1判別情報が前記低確率状態を示している場合には、前記通常モード時と同じ低確率状態で前記第1当落抽選処理を行い、
前記第1表示制御手段は、
前記第2判別情報が前記変更状態を示している場合には、当該変更状態で前記第1表示手段における変動表示制御を行い、前記第2判別情報が前記非変更状態を示している場合には、前記通常モード時と同じ非変更状態で前記第1表示手段における変動表示制御を行い、
前記第1入球手段開閉制御手段は、
前記第3判別情報が前記高入球状態を示している場合には、当該高入球状態となる前記第1入球手段の制御を行い、前記第3判別情報が前記低入球状態を示している場合には、前記通常モード時と同じ低入球状態となる前記第1入球手段の制御を行い、
前記第1切換設定手段は、
前記モード決定手段により前記第1特定モードが決定された場合には、前記高確率状態に対応した前記第1判別情報を設定し、
前記モード決定手段により前記第2特定モードが決定された場合には、前記低確率状態に対応した前記第1判別情報を設定し、
前記第2切換設定手段は、
前記モード決定手段により前記第1特定モードが決定された場合には、前記変更状態に対応した前記第2判別情報を設定し、
前記モード決定手段により前記第2特定モードが決定された場合には、前記変更状態に対応した前記第2判別情報を設定するとともに、
前記特別遊技状態の終了から、前記第1表示手段における変動表示の実行回数が第1規定変動回数に達した場合に、前記非変更状態に対応した前記第2判別情報に切換設定し、
前記第3切換設定手段は、
前記モード決定手段により前記第1特定モードが決定された場合には、前記高入球状態に対応した前記第3判別情報を設定し、
前記モード決定手段により前記第2特定モードが決定された場合には、前記高入球状態に対応した前記第3判別情報を設定するとともに、
前記特別遊技状態の終了から、前記第1表示手段における変動表示の実行回数が前記第1規定変動回数よりも少ない第2規定変動回数に達した場合に、前記低入球状態に対応した前記第3判別情報に切換設定する構成とし、
前記特別遊技状態の終了から前記第1表示手段における変動表示の実行回数が前記第2規定変動回数を超え、かつ、前記第1規定変動回数となるまでの間の遊技モードを、前記複数の特定モードのうち、前記低確率状態、前記変更状態及び前記低入球状態となる第3特定モードとし、
前記第3特定モードにおいて特定の演出を実行可能な演出実行手段を備えたことを特徴とする遊技機。 A game area in which a game ball fired by a predetermined launching means is guided;
In the gaming area, a first ball entry means capable of switching between a closed state where the game ball is difficult or impossible to enter and an open state where the game ball is easier to enter than the closed state;
First entry detection means for detecting a game ball entered into the first entry means;
First lottery means for performing a first winning lottery process with a predetermined winning probability triggered by a signal input from the first ball detection means;
A first display means for performing stop display in a specific manner based on the lottery result of the first winning lottery process after performing the variable display;
First display control means for controlling the first display means;
Special game state generating means for performing generation processing of a special game state advantageous to the player when a winning result is obtained by the first winning lottery process;
In the gaming area, a second ball entry means into which a game ball can enter;
Second incoming detection means for detecting a game ball that has entered the second incoming means;
Second lottery means for performing a second winning lottery process with a predetermined winning probability triggered by a signal input from the second incoming ball detecting means;
Second display means for performing stop display in a specific manner based on the lottery result of the second winning lottery process after performing the variable display;
Second display control means for controlling the second display means;
When a winning result is obtained by the second winning lottery process, the first entering means is switched from the closed state to the open state, and when a prescribed time has elapsed or a prescribed number of game balls are detected by the first entering ball First opening means opening / closing control means capable of executing a predetermined number of opening / closing processes to be closed when detected by the means,
A gaming machine capable of switching setting between at least a normal mode and a plurality of specific modes that are more advantageous to the player than the normal mode,
Determine whether the gaming mode is a high probability state in which the winning probability in the special gaming state is higher than the winning probability in the normal mode, or a low probability state that is the same as the winning probability in the normal mode First switching setting means capable of switching and setting first discrimination information for performing both of the states,
A first mode for determining whether the game mode is a change state in which the variable display time in the first display means is changed or a non-change state in which the game mode is not changed from the variable display time in the normal mode. Second switching setting means capable of switching setting of the two discrimination information corresponding to both the states;
The game mode is set to a high pitched state in which the ratio of the open state to the closed state per unit time in the first pitching means is higher than the ratio in the normal mode, or the same as the ratio in the normal mode Third switching setting means capable of switching and setting third determination information for determining whether or not to enter a low entry state according to the two states;
When a winning result is obtained by the first winning lottery process, the gaming mode after the end of the special gaming state is set to the high probability state, the changed state, and the high pitching state among the plurality of specific modes. Mode determining means for determining whether to be the first specific mode to be, or the second specific mode to be the low probability state, the change state and the high pitching state;
Fluctuation number counting means capable of counting the number of executions of fluctuation display in the first display means,
The first lottery means
When the first determination information indicates the high probability state, the first winning lottery process is performed in the high probability state, and when the first determination information indicates the low probability state, The first winning lottery process is performed in the same low probability state as in the normal mode,
The first display control means includes
When the second determination information indicates the changed state, variable display control is performed in the first display means in the changed state, and when the second determination information indicates the non-changed state , Performing variable display control in the first display means in the same non-change state as in the normal mode,
The first ball entry means opening / closing control means comprises:
When the third discrimination information indicates the high pitching state, the first pitching means that controls the high pitching state is controlled, and the third discrimination information indicates the low pitching state. If so, the first entrance means is controlled to be in the same low entry state as in the normal mode,
The first switching setting means includes:
When the first specific mode is determined by the mode determining means, the first determination information corresponding to the high probability state is set,
When the second specific mode is determined by the mode determination means, the first determination information corresponding to the low probability state is set,
The second switching setting means includes:
When the first specific mode is determined by the mode determination means, the second determination information corresponding to the change state is set,
When the second specific mode is determined by the mode determination means, the second determination information corresponding to the change state is set,
From the end of the special gaming state, when the number of executions of the variable display on the first display means has reached the first specified number of fluctuations, switch to the second discrimination information corresponding to the non-change state,
The third switching setting means includes
When the first specific mode is determined by the mode determining means, the third determination information corresponding to the high pitching state is set,
When the second specific mode is determined by the mode determining means, the third determination information corresponding to the high pitching state is set,
When the number of executions of the variable display on the first display means reaches the second specified variation number less than the first specified variation number from the end of the special gaming state, the first corresponding to the low pitching state. 3 It is configured to switch to discrimination information,
The plurality of specified game modes from the end of the special gaming state until the number of executions of the variable display on the first display means exceeds the second specified variation count and reaches the first specified variation count Among the modes, a third specific mode that becomes the low probability state, the change state and the low entry state,
A gaming machine comprising an effect execution means capable of executing a specific effect in the third specific mode.
前記第1表示制御手段が、前記保留手段に保留された抽選結果に基づき前記第1表示手段の表示制御処理を順次実行する構成であって、
前記第1規定変動回数と前記第2規定変動回数との差を、前記保留手段により保留可能な回数以下としたことを特徴とする請求項2に記載の遊技機。 At least a holding means capable of holding a lottery result of the first winning lottery process a predetermined number of times;
The first display control means sequentially executes display control processing of the first display means based on a lottery result held in the holding means,
3. The gaming machine according to claim 2, wherein a difference between the first specified variation number and the second specified variation number is equal to or less than a number that can be reserved by the holding unit.
前記第1抽選手段による第1当落抽選処理に合わせて、前記各遊技モード毎に予め定められた所定数の演出パターンの中から1つを選出する演出決定手段とを備え、
前記演出実行手段は、選出された演出パターンに基づき所定の演出を行うことを特徴とする請求項1乃至3のいずれかに記載の遊技機。
Mode discrimination means for discriminating the game mode in consideration of the first to third discrimination information;
In accordance with the first winning lottery process by the first lottery means, an effect determining means for selecting one from a predetermined number of effect patterns predetermined for each game mode,
The gaming machine according to any one of claims 1 to 3, wherein the effect executing means performs a predetermined effect based on the selected effect pattern.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006165495A JP5250945B2 (en) | 2006-06-15 | 2006-06-15 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006165495A JP5250945B2 (en) | 2006-06-15 | 2006-06-15 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012052862A Division JP2012139517A (en) | 2012-03-09 | 2012-03-09 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2007330493A JP2007330493A (en) | 2007-12-27 |
JP2007330493A5 true JP2007330493A5 (en) | 2009-07-30 |
JP5250945B2 JP5250945B2 (en) | 2013-07-31 |
Family
ID=38930525
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006165495A Active JP5250945B2 (en) | 2006-06-15 | 2006-06-15 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5250945B2 (en) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5483608B2 (en) * | 2011-02-28 | 2014-05-07 | 京楽産業.株式会社 | Pachinko machine |
JP5554263B2 (en) * | 2011-02-28 | 2014-07-23 | 京楽産業.株式会社 | Pachinko machine |
JP5483606B2 (en) * | 2011-02-28 | 2014-05-07 | 京楽産業.株式会社 | Pachinko machine |
JP5483607B2 (en) * | 2011-02-28 | 2014-05-07 | 京楽産業.株式会社 | Pachinko machine |
JP5654090B2 (en) * | 2013-07-12 | 2015-01-14 | 京楽産業.株式会社 | Pachinko machine |
JP5708953B2 (en) * | 2013-11-18 | 2015-04-30 | 株式会社三洋物産 | Game machine |
JP6586809B2 (en) * | 2015-07-29 | 2019-10-09 | 株式会社ソフイア | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11333089A (en) * | 1998-05-27 | 1999-12-07 | Sankyo Kk | Pachinko game machine |
JP2003334354A (en) * | 2002-05-20 | 2003-11-25 | Sankyo Kk | Game machine |
JP4570335B2 (en) * | 2003-04-25 | 2010-10-27 | 株式会社三共 | Game machine |
JP2004321663A (en) * | 2003-04-28 | 2004-11-18 | Fuji Shoji:Kk | Pachinko game machine |
JP4762664B2 (en) * | 2005-10-17 | 2011-08-31 | 株式会社三共 | Game machine |
-
2006
- 2006-06-15 JP JP2006165495A patent/JP5250945B2/en active Active
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP2007330494A5 (en) | ||
JP2007330493A5 (en) | ||
JP2008073162A5 (en) | ||
JP2009011471A5 (en) | ||
JP2005253952A5 (en) | ||
JP2007215867A5 (en) | ||
JP2006296598A5 (en) | ||
JP2007111371A5 (en) | ||
JP2006043356A5 (en) | ||
JP2008005936A5 (en) | ||
JP2007111400A5 (en) | ||
JP6041315B2 (en) | Game machine | |
JP2014079427A5 (en) | ||
JP2006320594A5 (en) | ||
JP2009045232A5 (en) | ||
JP2008104532A5 (en) | ||
JP2005073741A5 (en) | ||
JP2008104520A5 (en) | ||
JP6591372B2 (en) | Game machine | |
JP6591373B2 (en) | Game machine | |
JP2006238997A (en) | Pinball game machine | |
JP6580537B2 (en) | Game machine | |
JP6573855B2 (en) | Game machine | |
JP5368617B1 (en) | Game machine | |
JP6152955B2 (en) | Game machine |