JP6591372B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP6591372B2
JP6591372B2 JP2016175712A JP2016175712A JP6591372B2 JP 6591372 B2 JP6591372 B2 JP 6591372B2 JP 2016175712 A JP2016175712 A JP 2016175712A JP 2016175712 A JP2016175712 A JP 2016175712A JP 6591372 B2 JP6591372 B2 JP 6591372B2
Authority
JP
Japan
Prior art keywords
detection
main control
control cpu
game ball
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2016175712A
Other languages
Japanese (ja)
Other versions
JP2018038663A (en
Inventor
要 知念
要 知念
雄大 川北
雄大 川北
正範 杉崎
正範 杉崎
Original Assignee
株式会社ニューギン
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社ニューギン filed Critical 株式会社ニューギン
Priority to JP2016175712A priority Critical patent/JP6591372B2/en
Publication of JP2018038663A publication Critical patent/JP2018038663A/en
Application granted granted Critical
Publication of JP6591372B2 publication Critical patent/JP6591372B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to a gaming machine.

  Conventionally, some pachinko gaming machines, which are a type of gaming machine, output a signal according to the detection result, such as a detection sensor that detects a gaming ball that has entered a predetermined entrance and outputs a detection signal. Some of them are equipped with detection means (for example, Patent Document 1). In the gaming machine described in Patent Document 1, a special symbol variation game start condition is given according to a signal output from a start port sensor that detects a game ball that has entered the start port. Various controls are performed in accordance with signals.

JP-A-2015-192820

  By the way, in the gaming machine described in Patent Document 1, for example, when noise or the like occurs, a signal indicating that the detection target is detected is detected even though the detection target is not actually detected. May be output from the means. In such a case, there is a possibility that appropriate control cannot be performed depending on whether or not a detection target is detected.

  The present invention has been made in view of such conventional technology, and an object thereof is to provide a gaming machine capable of performing appropriate control according to the detection result of the detection target.

A gaming machine for solving the above-mentioned problems is a control capable of predetermined control in a gaming machine having a special entrance that allows a game ball to enter in a big hit game given when winning a big hit lottery. And a special detection means capable of detecting a game ball that has entered the special entrance and outputting a signal in accordance with a detection result of the game ball, and a gaming machine that is detected by the special detection means. And a special discharge detecting means for outputting a signal in accordance with the detection result of the game ball, and the output state of the signal by the special discharge detection means includes: A first output state that is an output state when the game ball is detected; and a second output state that is an output state when the game ball is not detected. From timing and the first timing The output state of the signal by the special discharge detection means at the previous second timing is the first output state, and the output state of the signal by the special discharge detection means at the third timing before the second timing is When it is in the second output state, it is determined that the special discharge detection means has detected the game ball, while the output state of the signal by the special discharge detection means at the first timing and the second timing is the second output state. When it is in the output state and the output state of the signal by the special discharge detection means at the third timing is the first output state, it is determined that the special discharge detection means no longer detects the game ball. and on a condition that it is determined that no longer detect the game balls after determining that it has detected the game balls, the Japanese And summarized in that it executes a process of counting the number of game balls to be discharged to the outside of the gaming machine of the gaming balls which have entered the special ball entrance opening.

  ADVANTAGE OF THE INVENTION According to this invention, appropriate control can be performed according to the detection result of a detection target.

The perspective view which shows a pachinko gaming machine. The front view which shows a game board. The schematic diagram which shows the discharge passage of the back of a 2nd big winning opening. The block diagram which shows the electrical constitution of a pachinko gaming machine. The flowchart which shows a residence determination process. The flowchart which shows a 1st start detection process. The flowchart which shows a 2nd start detection process. The flowchart which shows a 1st big prize detection process. The flowchart which shows a 2nd big winning detection process. The flowchart which shows a specific detection process. The flowchart which shows discharge | emission detection processing. The flowchart which shows a gate detection process. The flowchart which shows a 1st normal winning detection process. The flowchart which shows a 2nd normal winning detection process. The flowchart which shows an out mouth detection process. The timing chart which shows an example of the output mode of a detection signal.

  Hereinafter, an embodiment embodied in a pachinko gaming machine will be described. In this specification, the directions of up, down, left, right, front (front), and back (back) are directions when viewed from a player who plays a game with a pachinko gaming machine.

  As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine includes a firing handle HD that is operated by a player when firing a game ball. In addition, the pachinko gaming machine 10 includes a speaker Sp configured to be able to execute an effect (hereinafter referred to as an audio effect) performed by outputting sound such as music and sound effects. In addition, the pachinko gaming machine 10 includes a decoration lamp La configured to execute an effect (hereinafter, referred to as a light emission effect) performed by turning on, blinking, and turning off a light emitter (not shown).

  As shown in FIG. 2, the pachinko gaming machine 10 includes a game board YB. On the front side of the game board YB, a substantially circular game area YBa is defined in front view. In the present embodiment, a game ball launched by operating the launch handle HD reaches the game area YBa.

  The pachinko gaming machine 10 includes an information display panel 11. On the information display panel 11, various information indicating the control state of the pachinko gaming machine 10 is notified. The information display panel 11 includes a special symbol display unit 11a. The special symbol display unit 11a displays a special symbol variation game in which a predetermined symbol is variably displayed and finally the special symbol is fixedly stopped and displayed. The special symbol is a symbol for notifying the result of the big hit lottery described later. In the following description, the special symbol variation game is abbreviated as “special game”. In the present embodiment, the special game corresponds to a variable game performed by changing a symbol. The special symbol display unit 11a for displaying a special game corresponds to a game executing means.

  In the present specification, “variable display” means a state in which the type of the displayed symbol changes with time. In this specification, “definite stop display” means a state in which a symbol is definitely stopped and displayed, and the type of the displayed symbol does not change. “Definite stop display” and “derivation” have the same meaning. The special symbols that can be derived in the special symbol display unit 11a include at least a jackpot symbol as a jackpot display result and a miss symbol as a loss display result. When the jackpot symbol is derived in the special game, the player can recognize the jackpot. When a lost symbol is derived in a special game, the player can recognize the loss.

  In the present embodiment, when the big hit lottery is won, the big hit symbol is derived in the special game, and then the big hit game is awarded after the special bonus game ends. As will be described in detail later, the jackpot game is advantageous to the player because the player can acquire a large number of prize balls and other benefits.

  The information display panel 11 includes a hold display unit 11b. The hold display unit 11b displays the number of special games for which the execution is held pending so that the start condition is satisfied but the execution condition is not yet satisfied. In the following description, the number of special games that are on hold is referred to as a special hold number. In the present embodiment, the special game can be held with a predetermined number (for example, 4) as an upper limit.

  The information display panel 11 includes a normal symbol display unit 11c. The normal symbol display unit 11c displays a normal symbol variation game in which a predetermined symbol is variably displayed and finally a normal symbol is derived. The normal symbol is a symbol for notifying the result of the normal winning lottery described later. In the following description, the normal symbol variation game is abbreviated as “normal game”. The normal symbols derivable in the normal symbol display unit 11c include at least a normal winning symbol and an ordinary off symbol. When the normal winning symbol is derived in the normal game, the player can recognize the normal winning symbol. In the normal game, when the unusual symbol is derived, the player can recognize the unusual symbol.

  In the present embodiment, when the normal winning lottery is won, the normal winning symbol is derived in the normal game, and then the normal winning game is given after the normal winning normal game ends. As will be described in detail later, the normal hit game is advantageous to the player because it is easy for the player to establish the starting conditions for the special game.

  The pachinko gaming machine 10 includes an effect display device 12. For example, the effect display device 12 may be a display device such as a liquid crystal display or an organic EL display, or may be a display device including a projector and a screen. The effect display device 12 includes an image display unit GH on which an image is displayed. The effect display device 12 executes an effect (hereinafter, referred to as a display effect) of displaying a pattern imitating a predetermined character or character as one of the effects.

  The pachinko gaming machine 10 includes a first start port 13 as a start port that opens in the game area YBa below the effect display device 12 in the game board YB. In the present embodiment, the first start port 13 corresponds to a first start port and a special start port. The first start port 13 is always opened so that a game ball can enter. The first start port 13 is one of the winning ports. In the following description, a game ball entering a winning opening may be indicated as “winning”. The pachinko gaming machine 10 includes a first start sensor SE1 that detects a game ball that has entered the first start port 13 (shown in FIG. 4). In the present embodiment, the first start sensor SE1 corresponds to a start detection means, a first start detection means, and a winning detection means. For example, the first start sensor SE1 is provided in a passage (not shown) that guides the game ball that has entered the first start port 13 to the back side of the game board YB. In the present embodiment, when a game ball is detected by the first start sensor SE1, a special game start condition can be satisfied and a prize ball payout condition is satisfied. In other words, in the present embodiment, the start condition for the special game can be satisfied when the game ball enters the first start port 13 as an opportunity.

  The pachinko gaming machine 10 includes a second start port 14 as a start port that opens to the game area YBa on the right side of the first start port 13 in the game board YB. In the present embodiment, the second start port 14 corresponds to a second start port and a specific special start port. The second start port 14 is one of the winning ports. The pachinko gaming machine 10 includes a second start sensor SE2 that detects a game ball that has entered the second start port 14 (shown in FIG. 4). In the present embodiment, the second start sensor SE2 corresponds to a start detection means, a second start detection means, and a winning detection means. For example, the second start sensor SE2 is provided in a passage (not shown) that guides the game ball that has entered the second start port 14 to the back side of the game board YB. In the present embodiment, when a game ball is detected by the second start sensor SE2, a special game start condition may be satisfied, and a prize ball payout condition may be satisfied. In other words, in the present embodiment, the start condition for the special game can be satisfied when the game ball enters the second start port 14 as an opportunity.

  The pachinko gaming machine 10 includes a first variable member 15 as an opening / closing member that opens and closes the second start port 14 in the game board YB. In the present embodiment, the first variable member 15 is in an open state in which a game ball can enter the second start port 14, and in a closed state in which the game ball cannot enter the second start port 14, It is possible to operate. In other words, the first variable member 15 is operable so that the second start port 14 is in an open state. Note that the closed state may be a state in which it is difficult for a game ball to enter the second start port 14 as compared to the open state, and the game ball can enter the second start port 14. Also good. That is, the first variable member 15 is in an open state in which a game ball can easily enter the second start port 14 and a closed state in which it is difficult to enter the game ball into the second start port 14 compared to the open state. It may be operable. The pachinko gaming machine 10 includes a first actuator A1 that moves the first variable member 15 between an open state and a closed state (shown in FIG. 4). The first variable member 15 is operated in the open state in the normal hit game given when the normal win lottery is won.

  The pachinko gaming machine 10 includes a first grand prize opening 16 as a special entrance opening in the game area YBa on the upper right side of the effect display device 12 in the game board YB. In the present embodiment, the first big winning opening 16 corresponds to a first special winning opening. The first big winning opening 16 is one of the winning openings. The pachinko gaming machine 10 includes a first count sensor SE3 that detects a game ball that has entered the first grand prize opening 16 (shown in FIG. 4). In the present embodiment, the first count sensor SE3 corresponds to special detection means, first special detection means, and winning detection means. For example, the first count sensor SE3 is provided in a passage (not shown) that guides a game ball that has entered the first grand prize opening 16 to the back side of the game board YB. In the present embodiment, when a game ball is detected by the first count sensor SE3, a winning ball payout condition is satisfied. In other words, in the present embodiment, the winning ball payout condition is satisfied when the game ball enters the first grand prize opening 16 as an opportunity.

  The pachinko gaming machine 10 includes a second variable member 17 that opens and closes the first big prize opening 16 in the game board YB. The second variable member 17 is a so-called big prize door. In the present embodiment, the second variable member 17 is in an open state in which a game ball can enter the first grand prize opening 16 and a closed state in which the game ball cannot enter the first grand prize opening 16. And is operable. The closed state may be a state in which it is difficult for the game ball to enter the first grand prize opening 16 as compared to the open state, and the game ball can enter the first grand prize opening 16. There may be. That is, the second variable member 17 has an open state in which a game ball can easily enter the first grand prize opening 16 and a closed state in which it is difficult to enter the game ball into the first big prize opening 16 compared to the open state. , May be operable. The pachinko gaming machine 10 includes a second actuator A2 that moves the second variable member 17 between an open state and a closed state (shown in FIG. 4). The second variable member 17 is operated in the open state in the jackpot game given when the jackpot lottery is won. That is, the first big winning opening 16 allows a game ball to enter in the big hit game.

  The pachinko gaming machine 10 is provided with a second big prize opening 18 as a special ball opening opening in the game area YBa on the upper right side of the second start opening 14 in the game board YB. The second major winning opening 18 is one of the winning openings. In the present embodiment, the second big winning opening 18 corresponds to a second special winning opening. The pachinko gaming machine 10 includes a third variable member 19 that opens and closes the second big prize opening 18 in the game board YB. The third variable member 19 is a so-called big prize opening door. In the present embodiment, the third variable member 19 is in an open state in which a game ball can enter the second grand prize opening 18 and a closed state in which the game ball cannot enter the second grand prize opening 18. And is operable. It should be noted that the closed state may be a state in which it is difficult for the game ball to enter the second grand prize opening 18 as compared to the open state, and the game ball can enter the second grand prize opening 18. There may be. That is, the third variable member 19 has an open state in which the game ball can easily enter the second grand prize opening 18 and a closed state in which it is difficult to enter the game ball into the second big prize opening 18 compared to the open state. As long as it is operable, The pachinko gaming machine 10 includes a third actuator A3 that moves the third variable member 19 between an open state and a closed state (shown in FIG. 4). The third variable member 19 is operated in the open state in the jackpot game given when the jackpot lottery is won. In other words, the second big winning opening 18 allows game balls to enter in the big hit game.

  As shown in FIG. 3, the pachinko gaming machine 10 includes a discharge passage 20 that discharges the game ball that has entered the second grand prize opening 18 to the outside of the pachinko gaming machine 10. The pachinko gaming machine 10 is provided with a second count sensor SE4 in the discharge passage 20 for detecting a game ball passing through the discharge passage 20, that is, a game ball that has entered the second big prize opening 18. In the present embodiment, the second count sensor SE4 corresponds to special detection means, second special detection means, first detection means, and winning detection means. In the present embodiment, when a game ball is detected by the second count sensor SE4, a prize ball payout condition is satisfied. In other words, in the present embodiment, the winning ball payout condition is satisfied when the game ball enters the second big winning opening 18.

  Further, the discharge passage 20 is formed so as to branch into a first discharge passage 20a and a second discharge passage 20b downstream of the second count sensor SE4. Then, the pachinko gaming machine 10 receives the game ball that has entered the second big prize opening 18 at the branch portion 21 that branches into the first discharge passage 20a and the second discharge passage 20b in the discharge passage 20 in the first discharge passage 20a. And a second discharge passage 20b are provided with a sorting device 22 (sorting member). The distribution device 22 is configured to be capable of taking a first state in which the game balls that have entered the second grand prize opening 18 are distributed to the first discharge passage 20a and a second state in which the game balls are distributed to the second discharge passage 20b. ing. The pachinko gaming machine 10 includes a fourth actuator A4 (shown in FIG. 4) that operates the sorting device 22. In the present embodiment, the sorting device 22 is operated to the second state in the big hit game.

  The pachinko gaming machine 10 includes a discharge sensor SE5 that detects a game ball that has flowed into (entered into) the first discharge passage 20a in the first discharge passage 20a. Further, the discharge sensor SE5 is disposed downstream of the second count sensor SE4. That is, the discharge sensor SE5 can detect a game ball that is detected by the second count sensor SE4 and then discharged to the outside of the gaming machine through the first discharge passage 20a. In the present embodiment, the discharge sensor SE5 corresponds to special discharge detection means and second detection means.

  The pachinko gaming machine 10 includes a specific sensor SE6 that detects a game ball flowing into (entering into) the second discharge passage 20b in the second discharge passage 20b. The specific sensor SE6 is disposed downstream of the second count sensor SE4. That is, the specific sensor SE6 can detect a game ball that is detected by the second count sensor SE4 and then discharged through the second discharge passage 20b to the outside of the gaming machine. In the present embodiment, the second discharge passage 20b corresponds to a specific passage (specific region) in which inflow of game balls is allowed in the big hit game. In the present embodiment, the specific sensor SE6 corresponds to a specific detection unit, a special discharge detection unit, and a second detection unit.

  As shown in FIG. 2, the pachinko gaming machine 10 includes a gate 23 as a normal start port through which a game ball can pass (enter) in the game board YB, above the second large winning port 18. The gate 23 includes a gate sensor SE7 that detects a game ball passing through the gate 23 (shown in FIG. 4). In the present embodiment, the gate sensor SE7 corresponds to normal detection means. In the present embodiment, when a game ball is detected by the gate sensor SE7, a start condition for a normal game can be established. In other words, in the present embodiment, the start condition for the normal game can be satisfied when the game ball enters the gate 23.

  The pachinko gaming machine 10 includes, on the game board YB, an ordinary winning opening 24 as a general entry opening opened in the game area YBa on the lower left side of the effect display device 12. The regular winning opening 24 is always open so that a game ball can enter. The normal winning opening 24 is one of the winning openings. The normal winning opening 24 of the present embodiment includes a first normal winning opening 24a and a second normal winning opening 24b. In the present embodiment, the first normal winning opening 24a corresponds to a first general winning opening, and the second normal winning opening 24b corresponds to a second general winning opening.

  The pachinko gaming machine 10 includes a first normal winning sensor SE8 that detects a game ball that has entered the first normal winning opening 24a (shown in FIG. 4). In the present embodiment, the first normal winning sensor SE8 corresponds to a general detecting means, a first general detecting means, and a winning detecting means. For example, the first normal winning sensor SE8 is provided in a passage (not shown) that guides the game ball that has entered the first normal winning opening 24a to the back side of the game board YB. Further, the pachinko gaming machine 10 includes a second normal winning sensor SE9 that detects a game ball that has entered the second normal winning opening 24b (shown in FIG. 4). In the present embodiment, the second normal winning sensor SE9 corresponds to a general detecting means, a second general detecting means, and a winning detecting means. For example, the second normal winning sensor SE9 is provided in a passage (not shown) that guides the game ball that has entered the second normal winning opening 24b to the back side of the game board YB.

  In the present embodiment, when a game ball is detected by the first normal winning sensor SE8 or the second normal winning sensor SE9, a payout condition for the winning ball is established. In other words, in the present embodiment, the winning ball payout condition is satisfied when the game ball enters the normal winning port 24.

  The pachinko gaming machine 10 includes an out port 25 serving as a discharge port opened in the game area YBa below the effect display device 12 in the game board YB. Unlike the above-described winning opening, the out opening 25 is opened at a position where a game ball that has not entered any of the above-described winning openings enters. A path (not shown) is provided in the back of the out port 25 to discharge the game balls that have entered the ball to the outside of the machine.

  Further, the pachinko gaming machine 10 includes an out port sensor SE10 that detects a game ball that has entered the out port 25 (shown in FIG. 4). In the present embodiment, the out port sensor SE10 corresponds to a discharge detection unit. For example, the out-port sensor SE10 is provided in a passage for discharging game balls that have entered the out-port 25 to the outside of the machine.

Next, the gaming state of the pachinko gaming machine 10 will be described.
The pachinko gaming machine 10 includes a low probability state and a high probability state as gaming states with different jackpot probabilities. The big hit probability is a probability of winning a big hit in the internal lottery (big hit lottery). The high probability state is a gaming state in which the jackpot probability is higher than the low probability state. The high probability state is an advantageous state advantageous to the player because the possibility of winning the big hit lottery is higher than the low probability state. The high probability state is a so-called “probability variation state (probability variation state)”.

  The pachinko gaming machine 10 includes a low base state and a high base state as game states in which the ratio of the number of prize balls to the number of game balls fired is different. The high base state is a gaming state in which the probability that a game ball enters the second start port 14 is higher than that in the low base state. The high base state is a so-called “electric support state”, and the low base state is a so-called “non-power support state”. In the high base state, the probability that a game ball enters the second start port 14 is increased, and it is easy to enter the game ball into the second start port 14, so that a game state (entrance ball that is advantageous to the player) Easy state).

  For example, the high base state can be realized by performing one control arbitrarily selected from the following three controls described below, or by combining a plurality of controls. The first control is normal symbol variation time shortening control in which the variation time of the normal game is shorter than that in the low base state. The second control is normal symbol probability variation control in which the probability of winning a normal symbol winning lottery (ordinary winning probability) is changed with a higher probability than in the low base state. At this time, the normal hit probability in the low base state may be 0 (zero) or may exceed 0. The third control is an opening time extension control in which the total opening time of the first variable member 15 in one normal hit game is longer than that in the low base state. In addition, as the opening time extension control, the number of times of opening the first variable member 15 in one normal hit game is larger than that in the low base state, and one time of the first variable member 15 in the normal hit game. It is preferable to perform at least one of the controls for making the opening time of the battery longer than that in the low base state. Further, the high base state may be realized with the fourth control described below. The fourth control is a special symbol variation time shortening control that makes the variation time (for example, average variation time) of the special game easier to be shorter than in the low base state. When the special symbol variation time reduction control is performed, the high base state is a so-called “variation time reduction state”.

  In the following description, a gaming state having a low probability state and a low base state is referred to as a “low probability low base state”, and a gaming state having a high probability state and a low base state is referred to as a “high probability low base state”. In addition, a gaming state that is a low probability state and a high base state is referred to as a “low probability and high base state”, and a gaming state that is a high probability state and a high base state is referred to as a “high probability and high base state”.

  Next, the jackpot in the present embodiment will be described. The pachinko gaming machine 10 of the present embodiment includes a plurality of types of jackpot symbols as special symbol jackpot symbols. Each type of jackpot symbol has a jackpot type.

  In the present embodiment, in the case of a big hit, after a big hit symbol is derived in the special game, a type of big hit game corresponding to the derived big hit symbol is given. In the big hit game, first, an opening effect for notifying the start of the big hit game is performed over a predetermined opening time. In the big hit game, a round game is performed in which the first big prize opening 16 or the second big prize opening 18 is opened after the opening effect is finished. A round game is played with a predetermined upper limit number of times as an upper limit. One round game is ended when a first end condition for winning a predetermined upper limit number of game balls or a second end condition for elapse of a predetermined upper limit time is satisfied. In the round game, a round effect is performed. In the big hit game, when the final round game is finished, an ending effect for notifying the end of the big hit game is performed over a predetermined ending time. The big hit game is ended with the end of the ending effect.

  The jackpot symbol in the present embodiment includes a specific symbol and a non-specific symbol different from the specific symbol. In the following description, the big hit when the specific symbol is determined may be indicated as the specific big hit, while the big hit when the non-specific symbol is determined may be indicated as the non-specific big hit. The special jackpot and the non-specific jackpot are jackpots that differ from each other in the upper limit number of round games in the jackpot game, the opening mode of each of the big winning ports 16 and 18, and the like. The control when each jackpot is awarded will be described in detail later.

Next, an example of an effect that can be executed by the pachinko gaming machine 10 will be described.
In the present embodiment, the display effects that can be executed by the effect display device 12 include an effect symbol variation game in which effect symbols are variably displayed in a plurality of columns and finally a combination of effect symbols is derived. In the following description, the effect symbol variation game is abbreviated as “effect game”. The effect design is a design (decoration design) with decoration such as a character or a pattern, and is used for diversifying the display effect. In the present embodiment, the effect game is performed by changing and displaying the first, second, and third rows of symbol rows in a vertical direction (scroll display). The effect design in the first row is the so-called first design, the effect design in the second row is the so-called second design, and the effect design in the third row is the so-called third design.

  The production game is played in conjunction with the special game. Specifically, the effect game is started with the start of the special game, and is ended with the end of the special game. In the effect game, a combination of effect symbols corresponding to the special symbols derived in the special game is derived. In a special game, when a big hit symbol is derived, a big hit symbol based on the production symbol is derived in the effect game. For example, the jackpot symbol based on the effect symbol is a symbol combination in which the effect symbols in all the rows are the same, such as “333” and “777”. In the special game, when the off symbol is derived, the off symbol based on the effect symbol is derived in the effect game. For example, the out-of-line design symbols are a combination of symbols such as “787” and “556” in which at least some of the design symbols are different from the other design symbols. In the effect game, the effect symbol may be temporarily stopped before the effect symbol is confirmed and stopped. In the present specification, “temporary stop display” means a state indicating that there is a possibility that the symbol is variably displayed again, such as “sway fluctuation state”.

Next, the electrical configuration of the pachinko gaming machine 10 will be described.
As shown in FIG. 4, the pachinko gaming machine 10 includes a main control board 30 on the back side of the game board YB. The main control board 30 executes processing related to games in the pachinko gaming machine 10 and outputs various control signals (control commands) according to the result of the processing. The pachinko gaming machine 10 includes a sub-control board 31 on the back side of the game board YB. The sub control board 31 executes processing related to effects and the like based on the control signal (control command) output from the main control board 30. That is, the sub-control board 31 controls the display mode of the effect display device 12 (display images such as symbols, backgrounds, and characters), the light emission mode of the decoration lamp La, the sound output mode of the speaker Sp, and the like. The pachinko gaming machine 10 includes a payout control board 32 on the back side of the game board YB. The payout control board 32 executes a process of paying out the game ball by controlling a payout device (not shown).

First, the main control board 30 will be described in detail.
The main control board 30 includes a main control CPU 30a, a main control ROM 30b, and a main control RAM 30c. The main control CPU 30a performs various processes by executing a main control program. In the present embodiment, a control unit capable of predetermined control is realized by the main control CPU 30a performing various processes. The main control ROM 30b stores a main control program, a table used for a predetermined lottery, a determination value, and the like.

  The main control ROM 30b stores a plurality of types of variation patterns. The plural types of variation patterns are information that can specify the variation time of the special game. In addition, the variation patterns of this embodiment include a variation pattern for big hit variation and a variation pattern for outlier variation. The big hit fluctuation is a fluctuation that is executed when the big hit lottery is won, and is a fluctuation in which the big hit symbol is finally stopped in a special game. The loss variation is a variation that is executed when the big win lottery is not won, and is a variation in which the final symbol is finally displayed in a special game.

  The main control RAM 30c is configured to be able to store various information that can be rewritten during the operation of the pachinko gaming machine 10. Information stored in the main control RAM 30c is, for example, a flag, a counter, and a timer. Further, the main control board 30 of the present embodiment is configured to be able to generate random numbers. For example, the random number may be generated as a hardware random number by mounting a random number generation circuit that updates the value of the random number at a predetermined cycle on the main control board 30, and the main control CPU 30 a may generate a predetermined control cycle. It is also possible to generate a software random number by updating the value of the random number.

  The main control board 30 is connected to the display units 11a, 11b, and 11c through a drive circuit (not shown). The main control CPU 30a is configured to be able to control the display contents of the display units 11a, 11b, and 11c via a drive circuit (not shown). The main control board 30 is connected to each actuator A1 to A4 via a drive circuit (not shown). The main control CPU 30a is configured to be able to control the operations of the actuators A1 to A4 via a drive circuit (not shown).

  The main control board 30 is connected to the sensors SE1 to SE10 via a port (not shown). The main control CPU 30a is configured to be able to input signals output from the sensors SE1 to SE10 via a port (not shown).

  In this embodiment, each sensor SE1-SE10 is comprised so that the signal according to the detection result of a game ball may be output. Specifically, each of the sensors SE1 to SE10 is configured to change a signal output state between a Hi state and a Lo state. For example, the first start sensor SE1 sets the signal output state to the Hi state when the game ball is detected, and sets the signal output state to the Lo state when the game ball is not detected. Similarly, each of the sensors SE2 to SE10 sets the signal output state to the Hi state when the game ball is detected, and sets the signal output state to the Lo state when the game ball is not detected. . In this embodiment, the case where the output state of the signals from the sensors SE1 to SE10 is the Hi state can be grasped as a state in which a detection signal indicating detection of a game ball is being output. Moreover, in this embodiment, it can be grasped | ascertained that the detection signal which shows the detection of a game ball is not output that the output state of the signal by each sensor SE1-SE10 is Lo state. In the following description, when the signal output state of each sensor SE1 to SE10 is in the Hi state, the detection signal output state may be indicated as the ON state, while the signal output from each sensor SE1 to SE10 is indicated. A case where the state is the Lo state may indicate that the output state of the detection signal is the OFF state. In the present embodiment, regarding the output state of the detection signals by the sensors SE1 to SE10, the ON state corresponds to the first output state, and the OFF state corresponds to the second output state.

Next, the sub control board 31 will be described.
The sub control board 31 is connected to the main control board 30. The sub control board 31 includes a sub control CPU 31a, a sub control ROM 31b, and a sub control RAM 31c. The sub-control CPU 31a performs a process relating to effects by executing a sub-control program. The sub control ROM 31b stores a sub control program, a table used for lottery, a determination value, and the like. The sub control ROM 31b stores a display effect pattern that can specify a display effect mode (contents) in the effect display device 12, and display effect data used to execute the display effect. The sub-control ROM 31b stores a light-emitting effect pattern that can specify the mode (contents) of the light-emitting effect in the decorative lamp La, and light-emitting effect data used to execute the light-emitting effect. The sub control ROM 31b stores a sound effect pattern that can specify the sound effect mode (contents) of the speaker Sp.

  The sub-control RAM 31c is configured to be able to store various information that can be appropriately rewritten during the operation of the pachinko gaming machine 10. The information stored in the sub control RAM 31c is, for example, a flag, a counter, and a timer. Further, the sub control board 31 of the present embodiment is configured to be able to generate a random number. For example, the random number may be generated as a hardware random number by mounting a random number generation circuit that updates the value of the random number every predetermined cycle on the sub-control board 31, and the sub-control CPU 31 a performs every predetermined control cycle. It is also possible to generate a software random number by updating the value of the random number.

  The sub control board 31 is connected to the effect display device 12 via a drive circuit (not shown). The sub-control CPU 31a is configured to be able to control the display mode of the effect display device 12 via a drive circuit (not shown). The sub control board 31 is connected to the decoration lamp La via a drive circuit (not shown). The sub control CPU 31a is configured to be able to control the light emission mode of the decorative lamp La via a drive circuit (not shown). The sub control board 31 is connected to the speaker Sp through a drive circuit (not shown). The sub control CPU 31a is configured to be able to control the sound output mode of the speaker Sp via a drive circuit (not shown).

  Next, various processes (control) executed in the pachinko gaming machine 10 of the present embodiment will be described in detail. First, various processes executed by the main control CPU 30a of the main control board 30 will be described based on a main control program.

First, the special symbol input process will be described.
In the special symbol input process, the main control CPU 30a performs a first start detection process for determining the detection result of the game ball by the first start sensor SE1 based on the output state of the signal by the first start sensor SE1. As will be described in detail later, in the first start detection process, when the main control CPU 30a determines that the game ball is normally detected by the first start sensor SE1, the main control CPU 30a stores the first start sensor SE1 in a predetermined storage area in the main control RAM 30c. 1 Start detection flag is set. The first start detection flag is a flag indicating that the game ball is normally detected by the first start sensor SE1.

  On the other hand, when the first start detection flag is set in the first start detection process, the main control CPU 30a determines whether the number of special suspensions stored in the main control RAM 30c is less than the upper limit (4 in the present embodiment). A first upper limit determination of whether or not is made. When the determination result of the first upper limit determination is negative, the main control CPU 30a erases the first start detection flag.

  On the other hand, if the determination result of the first upper limit determination is affirmative, the main control CPU 30a erases the first start detection flag, adds 1 to the special hold count, and stores the special hold stored in the main control RAM 30c. Rewrite the number. At this time, the main control CPU 30a controls the hold display unit 11b so as to display the number of special hold after adding 1. Subsequently, the main control CPU 30a acquires the values of various random numbers generated in the main control board 30, and the random number information, which is information that can specify the acquired various random number values, to the main control RAM 30c. Remember. The random number information may be a value of the acquired random number, or may be information obtained by converting the acquired random number value into other identifiable information. Further, when storing the random number information, the main control CPU 30a specifies the random number information for the special game and the order of entering the game balls (information storage order) that triggered the acquisition of the random value. It is stored in the main control RAM 30c so as to be possible.

  When the random number information is stored, when the determination result of the first upper limit determination is negative, and when the first start detection flag is not set in the first start detection process, the main control CPU 30a uses the second start sensor Based on the output state of the signal from SE2, the second start detection process for determining the detection result of the game ball by the second start sensor SE2 is performed. As will be described in detail later, in the second start detection process, when the main control CPU 30a determines that the game ball has been normally detected by the second start sensor SE2, the second control sensor 30a stores the second start in a predetermined storage area in the main control RAM 30c. Set the start detection flag. The second start detection flag is a flag indicating that the game ball is normally detected by the second start sensor SE2. When the second start detection flag is not set in the second start detection process, the main control CPU 30a ends the special symbol input process.

  On the other hand, when the second start detection flag is set in the second start detection process, the main control CPU 30a determines whether or not the number of special hold stored in the main control RAM 30c is less than the upper limit. I do. When the determination result of the second upper limit determination is negative, the main control CPU 30a erases the second start detection flag. Thereafter, the main control CPU 30a ends the special symbol input process.

  On the other hand, if the determination result of the second upper limit determination is affirmative, the main control CPU 30a erases the second start detection flag, adds 1 to the special hold count, and stores the special hold stored in the main control RAM 30c. Rewrite the number. At this time, the main control CPU 30a controls the hold display unit 11b so as to display the number of special hold after adding 1. Subsequently, the main control CPU 30a acquires the values of various random numbers generated in the main control board 30, and the random number information, which is information that can specify the acquired various random number values, to the main control RAM 30c. Remember. The random number information may be a value of the acquired random number, or may be information obtained by converting the acquired random number value into other identifiable information. Further, when storing the random number information, the main control CPU 30a specifies the random number information for the special game and the order of entering the game balls (information storage order) that triggered the acquisition of the random value. It is stored in the main control RAM 30c so as to be possible. Thereafter, the main control CPU 30a ends the special symbol input process.

Next, the special symbol start process will be described.
In the special symbol start process, the main control CPU 30a determines whether or not a special game execution condition is satisfied. Specifically, the main control CPU 30a determines that the special game execution condition is satisfied when the big hit game is not being executed and the special game is not being executed. On the other hand, the main control CPU 30a determines that the special game execution condition is not satisfied when the big hit game or the special game is being executed. If a negative determination is made in the execution determination, the main control CPU 30a ends the special symbol start process.

  On the other hand, when an affirmative determination is made in the execution determination, the main control CPU 30a reads the number of special reservations stored in the main control RAM 30c, and determines whether or not the number of special reservations is greater than zero. When a negative determination is made in the hold determination, the main control CPU 30a determines whether or not a standby command indicating shifting to the standby state has already been output. In this embodiment, the standby state means that the special symbol variation game is not being executed, the big hit game is not being played, there is no special symbol variation game being suspended, and the game ball is in the game area of the game board YB. It is not fired.

  When the standby command has already been output, the main control CPU 30a ends the special symbol start process. On the other hand, when the standby command is not output, the main control CPU 30a determines whether or not a predetermined output restriction condition is satisfied. The output restriction condition will be described later in detail. When the output restriction condition is satisfied, the main control CPU 30a ends the special symbol start process. On the other hand, if the output restriction condition is not satisfied, the main control CPU 30a generates a standby command and sets it in the output buffer. Note that the command set in the output buffer is output to the sub control CPU 31a in the command output process for outputting the command. Thereafter, the main control CPU 30a ends the special symbol start process.

  Further, when an affirmative determination is made in the hold determination, the main control CPU 30a subtracts 1 from the special hold number and rewrites the special hold number stored in the main control RAM 30c. At this time, the main control CPU 30a controls the hold display unit 11b so as to display the special hold number after 1 subtraction.

  Next, the main control CPU 30a acquires the random number information stored first among the random number information for the special game stored in the main control RAM 30c. At this time, the main control CPU 30a erases the random number information stored first. Next, the main control CPU 30a performs a big hit determination (big hit lottery) based on the value of the hit random number specified from the acquired random number information and the big hit determination value stored in the main control ROM 30b. For example, the jackpot determination may be made based on whether or not the hit random number value matches the jackpot determination value, or whether or not the value obtained by adding the hit random number value and the jackpot determination value exceeds a predetermined value. You may judge by.

  When it is determined that the jackpot is a jackpot, the main control CPU 30a determines a jackpot symbol to be derived in the special game and a variation pattern of the special game. For example, the main control CPU 30a may determine the final stop symbol that is to be confirmed and stopped on the special symbol display unit 11a from among the jackpot symbols based on the special symbol based on the value of the special symbol random number specified from the acquired random number information. . Further, the main control CPU 30a may determine the variation pattern based on the value of the variation pattern random number specified from the acquired random number information. At this time, since the main control CPU 30a determines that it is a big hit in the big hit determination, the main control CPU 30a determines a fluctuation pattern from the fluctuation patterns for the big hit fluctuation.

  On the other hand, if it is not determined that the jackpot is determined to be a big hit (determined as a loss), the main control CPU 30a determines a loss symbol derived in the special game and a variation pattern of the special game. For example, the main control CPU 30a may determine the variation pattern based on the value of the variation pattern random number specified from the acquired random number information. At this time, since the main control CPU 30a did not determine the big hit in the big hit determination, the main control CPU 30a determines the fluctuation pattern from the fluctuation patterns for the deviation fluctuation. When the variation pattern is determined, the main control CPU 30a ends the special symbol start process.

  When the special symbol start process ends, the main control CPU 30a executes a special game by performing a process different from the special symbol start process. Specifically, when the special control game is executed, the main control CPU 30a controls the special symbol display unit 11a so that the special game is started, and the variation time set in the variation pattern determined in the special symbol start process. Start measuring. At this time, the main control CPU 30a generates a variation pattern designation command for instructing the variation pattern and instructing the start of the effect game, and sets the command in the output buffer. Further, the main control CPU 30a generates a special symbol designation command for instructing the final stop symbol of the special symbol and sets it in the output buffer. Thereafter, the main control CPU 30a controls the special symbol display unit 11a so that the final stop symbol (special symbol) determined in the special symbol start process is derived when the variation time set in the variation pattern has elapsed, All symbols stop command for instructing to stop the variation of effect symbols and deriving the symbol combination is generated and set in the output buffer.

Next, processing for giving a big hit game will be described.
The main control CPU 30a specifies the type of jackpot game based on the jackpot symbol determined by the special symbol start process (that is, the type of jackpot). Then, the main control CPU 30a starts control for giving the specified jackpot game after the end of the jackpot special game, and performs processing for outputting a predetermined control command. In the present embodiment, the main control CPU 30a performs control to give a specific jackpot game when a specific symbol is determined as a jackpot symbol, while granting a nonspecific jackpot game when a non-specific symbol is determined as a jackpot symbol Control.

  When the special bonus game ends, the main control CPU 30a starts to measure the opening time. When the opening time elapses, the main control CPU 30a performs a process for executing a round game.

  Specifically, the main control CPU 30a sets the third actuator so that the second big prize opening 18 is opened in a specific round game (for example, the fifth round game) in any jackpot game. A3 is controlled. Here, in the specific round game in the specific big hit game, the main control CPU 30a opens the second big prize opening 18 with the first time (for example, 25 seconds) as the upper limit time. In a specific round game in the non-specific big hit game, the main control CPU 30a opens the second big winning opening 18 with a second time (for example, 0.1 seconds) shorter than the first time as an upper limit time. The second time may be set to a time when the game ball is substantially unable to enter. The main control CPU 30a controls the fourth actuator A4 so that the game ball that has entered the second grand prize winning opening 18 can flow into the second discharge passage 20b.

  Further, the main control CPU 30a controls the second actuator A2 so that the first big prize opening 16 is opened in a non-specific round game different from the specific round game in any jackpot game. To do. Here, the main control CPU 30a opens the first big winning opening 16 in any non-special round game with the third time (for example, 25 seconds) as the upper limit time. The third time may be the same time as the first time or a different time.

  Then, during the big hit game, the main control CPU 30a performs the first grand prize detection process for determining the detection result of the game ball by the first count sensor SE3 based on the output state of the signal by the first count sensor SE3. . As will be described in detail later, in the first grand prize detection process, when the main control CPU 30a determines that the game ball is normally detected by the first count sensor SE3, the main control CPU 30a stores the game ball in a predetermined storage area in the main control RAM 30c. A first count detection flag is set. Then, when the first count detection flag is set, the main control CPU 30a issues a first payout command that can specify the number of game balls to be paid out as prize balls in a process different from the first big prize detection process. Generate and output to the payout control board 32. Thereafter, the main control CPU 30a erases the first count detection flag. On the other hand, when the first payout command is input, the payout control board 32 controls the payout device so as to pay out the number of game balls specified from the input first payout command as prize balls.

  Further, during the big hit game, the main control CPU 30a performs a second grand prize detection process for determining the detection result of the game ball by the second count sensor SE4 based on the output state of the signal by the second count sensor SE4. . As will be described in detail later, in the second grand prize detection process, when the main control CPU 30a determines that the game ball is normally detected by the second count sensor SE4, the main control CPU 30a stores the game ball in a predetermined storage area in the main control RAM 30c. A second count detection flag is set. Then, when the second count detection flag is set, the main control CPU 30a issues a second payout command that can specify the number of game balls to be paid out as a prize ball in a process different from the second big prize detection process. Generate and output to the payout control board 32. Thereafter, the main control CPU 30a erases the first count detection flag. On the other hand, when the second payout command is input, the payout control board 32 controls the payout device so as to pay out the number of game balls specified from the input second payout command as prize balls. The main control CPU 30a pays out a game when it is determined that the game ball is normally detected by the first count sensor SE3 and when it is determined that the game ball is normally detected by the second count sensor SE4. The number of spheres may be the same or different.

  In the second grand prize detection process, the main control CPU 30a determines that the game ball has been detected normally by the second count sensor SE4, that is, if the second count detection flag is set, The game ball counter stored in the RAM 30c is incremented by one. Here, the game ball counter is incremented by one each time a game ball enters the second grand prize opening 18, while the game ball entered into the second big prize opening 18 is discharged out of the machine. The counter is decremented by 1 every time. Therefore, the main control CPU 30a can specify the number of game balls that have entered the second big winning opening 18 but have not yet been discharged out of the machine, from the value of the game ball counter. The process of subtracting 1 from the game ball number counter every time a game ball that has entered the second grand prize opening 18 is discharged out of the machine will be described later.

  Further, during the big hit game, the main control CPU 30a performs specific detection processing for determining the detection result of the game ball by the specific sensor SE6 based on the output state of the signal by the specific sensor SE6. As will be described in detail later, in the specific detection process, when the main control CPU 30a determines that the game ball is normally detected by the specific sensor SE6, a specific detection flag is set in a predetermined storage area in the main control RAM 30c. To do. In the specific detection process, when the main control CPU 30a determines that the game ball is normally detected by the specific sensor SE6, that is, when the specific detection flag is set, it is stored in the main control RAM 30c. The game ball counter is decremented by 1. That is, the main control CPU 30a decrements the game ball counter by 1 each time the game ball that has entered the second grand prize opening 18 passes through the second discharge passage 20b and is discharged outside the machine.

  Then, after starting the round game, when the first end condition or the second end condition is satisfied, the main control CPU 30a ends the round game by closing the opened big prize opening. The main control CPU 30a repeats the process for executing such a round game until the upper limit number of round games determined for the big hit game is completed. When the final round game is completed, the main control CPU 30a starts measuring the ending time. Thereafter, when the ending time has elapsed, the main control CPU 30a ends the jackpot game.

  When the specific detection flag is not set, the main control CPU 30a controls the gaming state after the end of the big hit game to the low-probability base state. Thereafter, the main control CPU 30a satisfies the first high base end condition in which the number of executions of the special game after the end of the big hit game reaches a predetermined upper limit number, or the second high base end condition in which the next big hit game is given. When the establishment is made, the high base state is terminated and the gaming state is controlled to the low probability low base state.

  On the other hand, when the specific detection flag is set, the main control CPU 30a controls the gaming state after the end of the big hit game to the highly accurate base state, and erases the specific detection flag. Thereafter, the main control CPU 30a terminates the high-probability state and the high base state in response to the establishment of the winning end condition established when the next big hit game is given.

  In this embodiment, giving a high probability state (controlling to a high probability state) means setting a value indicating a high probability state in the probability state flag stored in the main control RAM 30c. . In the present embodiment, the main control CPU 30a sets a value indicating a high probability state in the probability state flag stored in the main control RAM 30c based on the detection result of the game ball by the specific sensor SE6. Advantageous state imparting means is realized. In the present embodiment, giving the high base state (controlling to the high base state) means storing a value indicating the high base state in the base state flag stored in the main control RAM 30c. . In the present embodiment, giving a low probability state (ending the high probability state) means storing a value indicating the low probability state in the probability state flag stored in the main control RAM 30c. . In the present embodiment, giving the low base state (ending the high base state) is storing a value indicating the low base state in the base state flag stored in the main control RAM 30c. .

  Further, during the big hit game, the main control CPU 30a performs a discharge detection process for determining the detection result of the game ball by the discharge sensor SE5 based on the output state of the signal from the discharge sensor SE5. As will be described in detail later, in the discharge detection process, when the main control CPU 30a determines that the game ball is normally detected by the discharge sensor SE5, the game ball number counter stored in the main control RAM 30c is decremented by 1. To do. That is, the main control CPU 30a decrements the game ball number counter by 1 each time a game ball that has entered the second grand prize opening 18 passes through the first discharge passage 20a and is discharged outside the machine.

Next, the stay determination process will be described.
As shown in FIG. 5, in the stay determination process, the main control CPU 30a determines whether or not the game ball number counter is 1 or more (step S1). As described above, the number of game balls counter is incremented by one every time a game ball enters the second grand prize opening 18, while the game ball entered into the second big prize opening 18 is discharged out of the machine. This is a counter that is decremented by 1 each time. If the determination result in step S1 is negative, that is, if there is no undischarged ball that has entered the second big prize opening 18 but has not been discharged to the outside, the main control CPU 30a performs a stay determination process. finish.

  On the other hand, if the determination result in step S1 is affirmative, that is, if there is an undischarged ball that has entered the second big prize opening 18 but has not yet been discharged, the main control CPU 30a It is determined whether or not a predetermined time has elapsed since the end of the round game that opens the special winning opening 18 (step S2). In the present embodiment, the predetermined time is set to a time sufficiently longer than the time required for the game ball that has entered the second grand prize opening 18 to be discharged out of the machine.

  If the determination result in step S2 is affirmative, the main control CPU 30a sets a stay flag in a predetermined storage area in the main control RAM 30c (step S3). The stay flag is a flag indicating that the game ball that has entered the second big prize opening 18 stays without being discharged outside the machine. That is, the main control CPU 30a has a case where there is an undischarged ball that has entered the second grand prize opening 18 but has not yet been discharged to the outside. It is determined that the game ball stays on condition that a predetermined time has elapsed since the end. Thereafter, the main control CPU 30a ends the stay determination process.

  On the other hand, when the determination result of step S2 is negative, the main control CPU 30a ends the stay determination process without setting the stay flag. That is, the main control CPU 30a opens the second grand prize opening 18 even when there is an undischarged ball that has entered the second big prize opening 18 but has not been discharged to the outside of the machine. When the game is in progress or when a predetermined time has not elapsed since the end of the round game, it is not determined that the game ball is staying.

  By such a stay determination process, the main control CPU 30a can identify the presence / absence of undischarged balls that have entered the second major winning opening 18 but have not yet been discharged out of the machine, based on the game ball counter. is there.

  When the stay flag is set, the main control CPU 30a generates a stay command indicating that the game ball is staying in a process different from the stay determination process, and sets the stay command in the output buffer.

  The main control CPU 30a erases the stay flag and generates a stay cancel command and sets it in the output buffer when a predetermined stay cancel condition is satisfied. The predetermined stay cancellation condition may be, for example, that the game ball number counter has reached 0, or that a predetermined switch has been operated.

Next, the normal symbol input process will be described.
In the normal symbol input process, the main control CPU 30a performs a gate detection process for determining the detection result of the game ball by the gate sensor SE7 based on the output state of the signal by the gate sensor SE7. As will be described in detail later, in the gate detection process, when the main control CPU 30a determines that the game ball is normally detected by the gate sensor SE7, a gate detection flag is set in a predetermined storage area in the main control RAM 30c. To do. If the gate detection flag is not set in the gate detection process, the main control CPU 30a ends the normal symbol input process.

  On the other hand, when the gate detection flag is set in the gate detection process, the main control CPU 30a determines whether or not the number of normal suspensions stored in the main control RAM 30c is less than the upper limit (4 in the present embodiment). To do. When the number of normal holdings is not less than the upper limit, the main control CPU 30a deletes the gate detection flag. Thereafter, the main control CPU 30a ends the normal symbol input process. On the other hand, when the number of normal hold is less than the upper limit, the main control CPU 30a erases the gate detection flag, adds 1 to the normal hold number, and rewrites the normal hold number stored in the main control RAM 30c.

  Next, the main control CPU 30a acquires the values of various random numbers generated in the main control board 30, and the random number information, which is information that can specify the acquired various random number values, to the main control RAM 30c. Remember. For example, the main control CPU 30a obtains, as various random numbers, a normal per-random number used for a lottery drawing of a normal symbol, a normal distributed random number used for distribution for determining a variation time of a normal game, and the like. Further, when storing the random number information, the main control CPU 30a identifies the random number information for the normal game and the order of entering the game balls (information storage order) that triggered the acquisition of the random number value. It is stored in the main control RAM 30c so as to be possible. Thereafter, the main control CPU 30a ends the normal symbol input process.

Next, the normal symbol start process will be described.
In the normal symbol start process, the main control CPU 30a determines whether or not a normal game execution condition is satisfied. The main control CPU 30a makes an affirmative determination when the normal hit game is not being played and the normal game is not being played, while a negative determination is made when the normal hit game is being played or the normal game is being played. When the normal game execution condition is not satisfied, the main control CPU 30a ends the normal symbol start process.

  On the other hand, when the execution condition of the normal game is satisfied, the main control CPU 30a determines whether or not the number of normal hold stored in the main control RAM 30c is 1 or more. When the number of normal holdings is not 1 or more, the main control CPU 30a ends the normal symbol start process. When the number of normal holdings is 1 or more, the main control CPU 30a subtracts 1 from the number of normal holdings and rewrites the number of normal holdings stored in the main control RAM 30c. Next, the main control CPU 30a acquires the random number information stored first among the random number information for the normal game. At this time, the main control CPU 30a erases the random number information stored first.

  Next, the main control CPU 30a determines whether or not to win the normal hit based on the value of the normal hit random number specified from the acquired random number information and the normal hit determination value stored in the main control ROM 30b. The normal hit judgment (normal lottery) is performed. Here, when adopting the above-described normal symbol probability variation control, the main control CPU 30a performs the normal hit determination using the normal hit determination value corresponding to the base state of the pachinko gaming machine 10, thereby reducing the low base state. And the high base state, the probability of making an affirmative determination in the normal hit determination is different. In this case, for example, the main control CPU 30a may perform the normal hit determination so that the probability of an affirmative determination in the normal hit is higher in the high base state than in the low base state.

  When it is determined that the normal hit is determined in the normal hit determination, the main control CPU 30a determines the normal hit symbol to be displayed in a fixed stop and the normal game variation time in the normal symbol display unit 11c. Here, when the above-described normal symbol variation time shortening control is adopted, the main control CPU 30a shortens the average variation time of the normal symbol variation game in the high base state compared to the low base state. The fluctuation time of the normal symbol fluctuation game is determined. In this case, for example, the main control CPU 30a may determine the first variation time in the low base state, and determine the second variation time shorter than the first variation time in the high base state. Thereafter, the main control CPU 30a ends the normal symbol start process.

  Further, when it is determined that the normal hit is normal, the main control CPU 30a determines the normal off symbol to be confirmed and stopped on the normal symbol display unit 11c and the normal game variation time. Thereafter, the main control CPU 30a ends the normal symbol start process.

  When the normal symbol start process ends, the main control CPU 30a executes a normal game by performing a process different from the normal symbol start process. Specifically, after starting the normal game, the main control CPU 30a displays the normal symbol so that the normal symbol determined in the normal symbol start process is derived when the variation time determined in the normal symbol start process elapses. The unit 11c is controlled.

Next, a process for giving a normal hit game will be described.
When the normal winning is won, the main control CPU 30a determines the opening pattern of the first variable member 15 when the normal symbol variation game is finished, and the first variable member 15 is opened according to the determined opening pattern. Thus, the first actuator A1 is controlled. Here, when adopting the above-described opening time extension control, the main control CPU 30a in the high base state, compared to the low base state, the total opening time of the first variable member 15 in one normal hit game. The opening pattern is determined so that becomes longer. In this case, for example, the main control CPU 30a selects the first opening pattern in the low base state, and in the high base state, the total of the first variable members 15 in one normal hit game than the first opening pattern. A second opening pattern having a long opening time may be determined.

  Further, the main control CPU 30a performs a first normal winning detection process for determining the detection result of the game ball by the first normal winning sensor SE8 based on the output state of the signal by the first normal winning sensor SE8. As will be described in detail later, in the first normal winning detection process, when the main control CPU 30a determines that the game ball is normally detected by the first normal winning sensor SE8, it is stored in a predetermined storage area in the main control RAM 30c. The first normal winning detection flag is set. When the first normal winning detection flag is set, the main control CPU 30a can specify the number of game balls to be paid out as a winning ball in a process different from the first normal winning detection process. Is output to the payout control board 32. Thereafter, the main control CPU 30a deletes the first normal winning detection flag. On the other hand, when the third payout command is input, the payout control board 32 controls the payout device so as to pay out the number of game balls specified from the input third payout command as prize balls.

  Further, the main control CPU 30a performs a second normal winning detection process for determining the detection result of the game ball by the second normal winning sensor SE9 based on the output state of the signal by the second normal winning sensor SE9. As will be described in detail later, in the second normal winning detection process, when the main control CPU 30a determines that the game ball is normally detected by the second normal winning sensor SE9, it is stored in a predetermined storage area in the main control RAM 30c. The second normal winning detection flag is set. The main control CPU 30a can specify the number of game balls to be paid out as a winning ball in a process different from the second normal winning detection process when the second normal winning detection flag is set. Is output to the payout control board 32. Thereafter, the main control CPU 30a erases the second normal winning detection flag. On the other hand, when the fourth payout command is input, the payout control board 32 controls the payout device so as to pay out the number of game balls specified from the input fourth payout command as prize balls. The main control CPU 30a pays when the first normal winning sensor SE8 determines that the game ball is normally detected and when the second normal winning sensor SE9 determines that the game ball is normally detected. The number of game balls to be issued may be the same or different.

  Further, the main control CPU 30a performs an out port detection process for determining the detection result of the game ball by the out port sensor SE10 based on the output state of the signal from the out port sensor SE10. As will be described in detail later, in the out mouth detection process, when the main control CPU 30a determines that the game ball is normally detected by the out mouth sensor SE10, the main control CPU 30a detects the out mouth in a predetermined storage area in the main control RAM 30c. Set the flag. When the out mouth detection flag is set, the main control CPU 30a performs a process for determining whether or not the game ball is in a standby state in a process different from the out mouth detection process.

  Specifically, in the present embodiment, when the out port detection flag is set, the main control CPU 30a sets a timer for measuring a specific time and erases the out port detection flag. Further, when the main control CPU 30a determines that the out-port sensor SE10 has detected the game ball normally in the above-described out-port detection process during the measurement of a specific time, that is, sets the out-port detection flag again. If this happens, reset the timer that measures the specific time and remeasure the specific time.

  For this reason, in the present embodiment, the setting of a timer for measuring a specific time corresponds to the establishment of an output restriction condition. In the present embodiment, the situation where a timer for measuring a specific time is not set is a situation where a specific time has elapsed since the outlet sensor SE10 last detected a game ball, that is, the game ball is It can be said that the situation has not been launched. In other words, if the main control CPU 30a determines that the special symbol start process described above is not executing a special game, is not a big hit game, and that there is no special game on hold, no game ball is fired. If it is determined that it is in a standby state, a standby command is generated. In the present embodiment, the specific time corresponds to a predetermined period.

  Next, various processes executed by the sub control CPU 31a of the sub control board 31 based on the sub control program will be described. When the control signal (control command) is input from the main control CPU 30a, the sub control CPU 31a executes various processes according to the control signal.

  First, the effect symbol variation process for executing the effect game will be described. In the effect symbol variation process, when the sub control CPU 31a inputs the special symbol designation command and the variation pattern designation command, the effect symbol to be displayed on the effect display device 12 in a definite stop state based on the definite stop symbol designated by the special symbol designation command. Determine the symbol combination. The sub control CPU 31a determines a jackpot symbol combination when the confirmed stop symbol designated by the special symbol designation command is a jackpot symbol.

  Further, the sub control CPU 31a, when the designated fixed stop symbol is an outlier symbol, the symbol combination based on the effect symbol to be confirmed and stopped on the effect display device 12 based on the variation pattern designated by the variation pattern designation command. To decide.

  Further, the sub-control CPU 31a controls the effect display device 12 to start the effect display of the effect symbols of all symbol sequences and to start the effect game, triggered by the input of the change pattern designation command. Specifically, in the effect game, the sub-control CPU 31a displays the effect display device 12 so as to temporarily stop display with the symbol combinations in which the effect symbols of all the columns are determined within the variation time that can be specified from the specified variation pattern. Control. Thereafter, the sub-control CPU 31a controls the effect display device 12 to display a fixed stop with the symbol combination in which the effect symbols of all the columns are determined, triggered by the input of the all symbol stop command.

  Further, the sub control CPU 31a controls the speaker Sp so as to execute the sound effect with the effect content based on the variation pattern designated by the variation pattern designation command during the execution of the effect game. Furthermore, the sub control CPU 31a controls the decoration lamp La so that the light emission effect is executed with the effect content based on the variation pattern designated by the variation pattern designation command during the execution of the effect game.

  Further, the pachinko gaming machine 10 of the present embodiment can execute a standby effect (so-called demonstration effect) for notifying that it is in a standby state. For example, the standby effect is executed as a display effect for displaying a predetermined character image on the effect display device 12. Note that the standby effect may be executed as a sound effect by the speaker Sp, or may be executed as a light emission effect by the decoration lamp La. The standby effect may be executed by combining a plurality of effects among the display effect by the effect display device 12, the sound effect by the speaker Sp, and the light emission effect by the decoration lamp La. In the present embodiment, the sub-control CPU 31a can be controlled to execute a standby effect by controlling at least one of the effect display device 12, the speaker Sp, and the decoration lamp La, triggered by the input of a standby command. It is.

  Further, the pachinko gaming machine 10 according to the present embodiment can execute a stay notification that notifies that a game ball is staying. The stay notification is executed on the effect display device 12 in a form of displaying an image simulating a predetermined character string (for example, “the ball is clogged”). Note that the stay notification may be executed by sound output from the speaker Sp, or may be executed by light emission of the decoration lamp La. In addition, the stay notification may be executed by combining a plurality of notifications among notification by displaying an image on the effect display device 12, notification by sound output from the speaker Sp, and notification by light emission of the decoration lamp La. In the present embodiment, the sub-control CPU 31a can control to execute the stay notification by controlling at least one of the effect display device 12, the speaker Sp, and the decoration lamp La, triggered by the input of the stay command. It is. Further, the sub control CPU 31a can perform control to end the stay notification when the stay cancellation command is input.

Hereinafter, various detection processes performed for the main control CPU 30a to determine the detection results of the game balls by the sensors SE1 to SE10 will be described.
First, the first start detection process for determining the detection result of the game ball by the first start sensor SE1 will be described. In the present embodiment, the first start detection process corresponds to a determination process for determining the detection result of the game ball based on the signal output state of the first start sensor SE1.

  As shown in FIG. 6, in the first start detection process, the main control CPU 30a obtains data indicating the output state of the detection signal based on the output state of the detection signal from the first start sensor SE1 (step). S11). The data indicating the output state of the detection signal acquired in step S11 corresponds to data indicating the output state of the detection signal by the first start sensor SE1 in the current first start detection process (hereinafter referred to as “current data”). .

  Next, the main control CPU 30a uses the previous first start flag stored in the main control RAM 30c to indicate the output state of the detection signal from the first start sensor SE1 in the previous first start detection process (hereinafter referred to as the following). , Indicated as “previous data”) (step S12). Thereafter, the main control CPU 30a updates the previous first start flag so that the current data acquired in step S11 can be specified (step S13). Thereby, in the next first start detection process, the main control CPU 30a displays the data indicating the output state of the detection signal from the previous first start flag to the first start sensor SE1 in the current first start detection process (the next first start detection process). 1 corresponding to the previous data in the start detection process).

  Subsequently, the main control CPU 30a uses the first start flag stored in the main control RAM 30c to indicate the output state of the detection signal from the first start sensor SE1 in the first start detection process (hereinafter referred to as the first start flag). , Indicated as “data before the last time”) (step S14). Thereafter, the main control CPU 30a updates the first start flag twice in advance so that the previous data acquired in step S12 can be specified (step S15). Thereby, in the next first start detection process, the main control CPU 30a uses the first start flag two times before the data indicating the output state of the detection signal from the first start sensor SE1 in the previous first start detection process (the next first start detection process). 1) (corresponding to the previous data in the start detection process).

  Next, the main control CPU 30a determines whether or not the current data acquired in step S11 matches the previous data acquired in step S12 (step S16). That is, the main control CPU 30a matches the output state of the detection signal from the first start sensor SE1 in the previous first start detection process with the output state of the detection signal from the first start sensor SE1 in the current first start detection process. It is determined whether or not to do. If the determination result in step S16 is negative, the main control CPU 30a ends the first start detection process.

  On the other hand, if the determination result in step S16 is affirmative, the main control CPU 30a determines whether or not the current data acquired in step S11 matches the previous data acquired in step S14 (step S17). That is, the main control CPU 30a matches the output state of the detection signal from the first start sensor SE1 in the first start detection process this time with the output state of the detection signal from the first start sensor SE1 in the previous first start detection process. It is determined whether or not to do. If the determination result of step S17 is affirmative, the main control CPU 30a ends the first start detection process.

  If the determination result in step S17 is negative, the main control CPU 30a determines whether or not the current data acquired in step S11 is data indicating that a game ball has been detected (step S18). . Here, when the current data is data indicating that the output state of the detection signal from the first start sensor SE1 is ON, the main control CPU 30a is data indicating that a game ball is detected. Is determined. On the other hand, when the current data is data indicating that the output state of the detection signal from the first start sensor SE1 is OFF, the main control CPU 30a indicates that the game ball is not detected. judge.

  If the determination result in step S18 is affirmative, that is, if the current data is data indicating that a game ball has been detected, the main control CPU 30a performs a first start indicating that a game ball has been detected. The detecting flag is set in a predetermined storage area in the main control RAM 30c (step S19). That is, in the main control CPU 30a, the current data and the previous data are data indicating that the output state of the detection signal is ON, and the data is data indicating that the output state of the detection signal is OFF in the previous time. In this case, it is determined that the first start sensor SE1 has detected a game ball, and a first start detection flag is set.

  On the other hand, if the determination result in step S18 is negative, that is, if the current data is data indicating that a game ball has not been detected, the main control CPU 30a has set the first start detection flag. It is determined whether or not (step S20). If the determination result of step S20 is affirmative, the main control CPU 30a sets a first start detection flag (step S21). That is, in the main control CPU 30a, the current data and the previous data are data indicating that the output state of the detection signal is OFF, and the previous data is data indicating that the output state of the detection signal is ON. In this case, it is determined that the first start sensor SE1 no longer detects the game ball, and the first start detection flag is set.

  As described above, the first start detection flag is a flag indicating that the game ball is normally detected by the first start sensor SE1. That is, the main control CPU 30a sets the first start detection flag when the first start sensor SE1 determines that the game ball is normally detected.

  Here, in the present embodiment, the normal detection of the game ball means that the determination result in step S18 is affirmative and the first start detection flag is set after step S18 is positive. This corresponds to a negative determination result. In other words, the main control CPU 30a determines that the game ball is normally detected when it is determined that the game ball is no longer detected after it is determined that the game ball has been detected. On the other hand, the main control CPU 30a determines that the game ball has been detected, but has not determined that the game ball has been detected thereafter, or has not determined that the game ball has been detected. When it is determined that the game ball is no longer detected, it is not determined that the game ball has been detected normally.

Thereafter, the main control CPU 30a deletes the first start detection flag (step S22). Then, the main control CPU 30a ends the first start detection process.
On the other hand, when the determination result of step S20 is negative, the main control CPU 30a ends the first start detection process.

  As described above, in the first start detection process, the main control CPU 30a determines that the game ball of the first start sensor SE1 is matched when the current data matches the previous data and the current data does not match the previous data. It is determined that the detection result has changed.

  Further, as shown in FIG. 7, the main control CPU 30a performs the second start detection process for determining the detection result of the game ball by the second start sensor SE2 based on the output state of the signal by the second start sensor SE2. Execute. In the present embodiment, the second start detection process corresponds to a determination process for determining the detection result of the game ball based on the signal output state by the second start sensor SE2.

  Since the second start detection process is a process in which the first start sensor SE1 is replaced with the second start sensor SE2 with respect to the first start detection process, the description thereof is omitted. Specifically, in the first start detection process, the first start flag is set to the previous second start flag, the first start flag is set to the second start flag the previous time, and the first start detection flag is set. Is replaced with the second start detection flag, and the first start detection flag is replaced with the second start detection flag.

  Further, as shown in FIG. 8, the main control CPU 30a detects the first grand prize for determining the detection result of the game ball by the first count sensor SE3 based on the output state of the signal by the first count sensor SE3. Execute the process. In the present embodiment, the first big prize detection process corresponds to a special determination process for determining the detection result of the game ball based on the signal output state by the first count sensor SE3.

  The first big prize detection process is a process in which the first start sensor SE1 is replaced with the first count sensor SE3 in the first start detection process, and thus the description thereof is omitted. Specifically, the first big prize detection process is the first start detection process, in which the first start flag is set to the previous first count start flag, the first start flag is set to the first count flag before the first start detection, and the first start detection is set. In this process, the middle flag is read as the first count detection flag, and the first start detection flag is read as the first count detection flag.

  Further, as shown in FIG. 9, the main control CPU 30a detects the second big prize detection for determining the detection result of the game ball by the second count sensor SE4 based on the output state of the signal by the second count sensor SE4. Execute the process. In the present embodiment, the second big prize detection process corresponds to a special determination process for determining the detection result of the game ball based on the signal output state by the second count sensor SE4.

  The processes of steps S71 to S81 of the second big prize detection process are processes in which the first start sensor SE1 is replaced with the second count sensor SE4 with respect to the processes of steps S11 to S21 of the first start detection process. Omitted. Specifically, the second big prize detection process is the first start detection process, in which the first start flag is set to the second count start flag last time, the first start flag is set to the second count flag two times before the first start detection. This is a process in which the middle flag is replaced with the second count detection flag, and the first start detection flag is replaced with the second count detection flag.

  In the second grand prize detection process, when the process of step S81 is completed, the main control CPU 30a adds 1 to the game ball number counter stored in the main control RAM 30c (step S82). That is, the main control CPU 30a increments the game ball number counter by 1 each time a game ball enters the second big prize opening 18. Here, the game ball counter is incremented by one each time a game ball enters the second grand prize opening 18, while the game ball entered into the second big prize opening 18 is discharged out of the machine. The counter is decremented by 1 every time. Therefore, the main control CPU 30a can specify the number of game balls that have entered the second big winning opening 18 but have not yet been discharged out of the machine, from the value of the game ball counter. The process of subtracting 1 from the game ball number counter every time a game ball that has entered the second grand prize opening 18 is discharged out of the machine will be described later.

  When the process of step S82 is completed, the main control CPU 30a deletes the second count detection flag (step S83). Thereafter, the main control CPU 30a ends the second big prize detection process.

  As shown in FIG. 10, the main control CPU 30a executes specific detection processing for determining the detection result of the game ball by the specific sensor SE6 based on the output state of the signal by the specific sensor SE6. In the present embodiment, the specific detection process corresponds to the specific determination process for determining the detection result of the game ball based on the output state of the signal from the specific sensor SE6.

  The processes of steps S91 to S101 of the specific detection process are processes in which the first start sensor SE1 is replaced with the specific sensor SE6 with respect to the processes of steps S11 to S21 of the first start detection process. Specifically, in the first detection detection process, the previous first start flag is the previous specific flag, the first start flag is the previous specific flag, and the first start detection flag is the specific detection flag. In this process, the first start detection flag is replaced with the specific detection flag.

  In the specific detection process, when the process of step S101 is completed, the main control CPU 30a decrements the value of the game ball number counter stored in the main control RAM 30c by 1 (step S102). That is, the main control CPU 30a decrements the game ball counter by 1 each time the game ball that has entered the second grand prize opening 18 passes through the second discharge passage 20b and is discharged outside the machine. When the process of step S102 is completed, the main control CPU 30a deletes the specific detection in-progress flag (step S103). Thereafter, the main control CPU 30a ends the specific detection process.

  Further, as shown in FIG. 11, the main control CPU 30a executes a discharge detection process for determining the detection result of the game ball by the discharge sensor SE5 based on the output state of the signal by the discharge sensor SE5. In the present embodiment, the discharge detection process corresponds to a specific discharge determination process for determining the detection result of the game ball based on the output state of the signal from the discharge sensor SE5.

  The processes of steps S111 to S120 of the discharge detection process are processes in which the first start sensor SE1 is replaced with the discharge sensor SE5 with respect to the processes of steps S11 to S20 of the first start detection process. Specifically, in the discharge detection process, in the first start detection process, the previous first start flag is set to the previous discharge flag, the first start flag is set to the previous discharge flag, and the first start detection flag is set to the discharge detection flag. Each of these processes is replaced.

  In the discharge detection process, if the determination result of step S120 is negative, that is, if the discharge detection flag is not set, the main control CPU 30a ends the discharge detection process.

  On the other hand, when the determination result of step S120 is affirmative, that is, when the discharge detection flag is set, the main control CPU 30a sets the value of the game ball number counter stored in the main control RAM 30c to 1. Subtract (Step S121). That is, the main control CPU 30a decrements the game ball number counter by 1 each time a game ball that has entered the second grand prize opening 18 passes through the first discharge passage 20a and is discharged outside the machine. When the process of step S121 ends, the main control CPU 30a deletes the discharging detection flag (step S122). Thereafter, the main control CPU 30a ends the discharge detection process.

  Further, as shown in FIG. 12, the main control CPU 30a executes a gate detection process for determining the detection result of the game ball by the gate sensor SE7 based on the output state of the signal by the gate sensor SE7. In the present embodiment, the gate detection process corresponds to a normal determination process for determining the detection result of the game ball based on the signal output state by the gate sensor SE7.

  Since the gate detection process is a process in which the first start sensor SE1 is replaced with the gate sensor SE7 in the first start detection process, the description thereof is omitted. Specifically, in the gate detection process, for the first start detection process, the previous first start flag is set to the previous gate flag, the first start flag is set to the previous gate flag, and the first start detection flag is set to the gate detecting flag. The first start detection flag is replaced with the gate detection flag.

  Further, as shown in FIG. 13, the main control CPU 30a determines the detection result of the game ball by the first normal winning sensor SE8 based on the output state of the signal by the first normal winning sensor SE8. A winning detection process is executed. In the present embodiment, the first normal winning detection process corresponds to a general determination process for determining the detection result of the game ball based on the signal output state of the first normal winning sensor SE8.

  The first normal winning detection process is a process in which the first starting sensor SE1 is replaced with the first normal winning sensor SE8 in the first start detection process, and thus the description thereof is omitted. Specifically, in the first ordinary winning detection process, the first starting detection process is performed with the first starting flag as the previous first ordinary winning flag and the first starting flag as the first ordinary winning flag one time before the first starting detection process. In this process, the detecting flag is replaced with the first normal winning detection flag, and the first start detection flag is replaced with the first normal winning detection flag.

  Further, as shown in FIG. 14, the main control CPU 30a determines the detection result of the game ball by the second normal winning sensor SE9 based on the output state of the signal by the second normal winning sensor SE9. A winning detection process is executed. In the present embodiment, the second normal winning detection process corresponds to a general determination process for determining the detection result of the game ball based on the signal output state by the second normal winning sensor SE9.

  The second ordinary winning detection process is a process in which the first starting sensor SE1 is replaced with the second ordinary winning sensor SE9 in the first starting detection process, and thus the description thereof is omitted. Specifically, the second normal winning detection process is the first start detection process in which the previous first start flag is set to the previous second normal win flag, the first start flag is set to the second normal win flag before the first start. This is a process in which the detecting flag is replaced with the second normal winning detection flag, and the first start detection flag is replaced with the second normal winning detection flag.

  Further, as shown in FIG. 15, the main control CPU 30a executes an out mouth detection process for determining a detection result of the game ball by the out mouth sensor SE10 based on the output state of the signal from the out mouth sensor SE10. . In the present embodiment, the outlet detection process corresponds to a special discharge determination process for determining the detection result of the game ball based on the signal output state of the outlet sensor SE10.

  The out port detection process is a process in which the first start sensor SE1 is replaced with the out port sensor SE10 in the first start detection process, and thus the description thereof is omitted. Specifically, the out port detection process is the first start detection process, in which the previous first start flag is the previous out port flag, the previous first start flag is the previous out port flag, and the first start detecting flag is the out port. This is a process in which the detection start flag is replaced with the first start detection flag as the outlet detection flag.

  In the various detection processes described above, the main control CPU 30a indicates that the current data and the previous data are data indicating that the detection signal output state is the ON state, and the data is detected twice before the detection signal output state is the OFF state. If it is data indicating this, it is determined that each of the sensors SE1 to SE10 has detected a game ball.

  In the various detection processes described above, the main control CPU 30a indicates that the current data and the previous data are data indicating that the output state of the detection signal is OFF, and the previous data is the output state of the detection signal is ON. In the case of the data indicating that, it is determined that the sensors SE1 to SE10 no longer detect the game ball.

  As described above, the main control CPU 30a detects the game ball by the sensors SE1 to SE10 when the current data matches the previous data and the current data and the previous data do not match in various detection processes. It is determined that the result has changed.

  In the present embodiment, for the various detection processes described above, the execution timing of the current detection process corresponds to the first timing, the execution timing of the previous detection process corresponds to the second timing, and the execution timing of the previous detection process. Corresponds to the third timing. Further, the main control CPU 30a specifies the output state of the detection signals from the sensors SE1 to SE10 by executing various detection processes at predetermined control cycles. Here, the execution timing of the current detection process is a timing at which a predetermined control cycle has elapsed from the execution timing of the previous detection process. In addition, the previous detection process execution timing is a timing at which a predetermined control cycle has elapsed from the previous detection process execution timing. In other words, the execution timing of the current detection process, the execution timing of the previous detection process, and the execution timing of the previous detection process are three consecutive timings with a predetermined control period interposed therebetween.

  Hereinafter, with reference to FIG. 16, a specific example of the relationship with the determination of the detection result of the game ball by the main control CPU 30a when the output state of the detection signal by each of the sensors SE1 to SE10 of the present embodiment changes. explain. In the following description, for convenience of explanation, the case where the output state of the detection signal by the first start sensor SE1 is changed will be described. However, the case where the output state of the detection signal by each sensor SE2 to SE10 is changed, The main control CPU 30a determines the detection result of the game ball in the same manner as described below. Further, in the following description, for the sake of convenience of explanation, data indicating that the output state of the detection signal is ON is referred to as “detection data”, and data indicating that the output state of the detection signal is OFF is “ Non-detected data ”.

  As a premise, it is assumed that the first start sensor SE1 has not detected a game ball at the time point t1. Further, at the time point t1, it is assumed that non-detection data is set for both the first start flag and the first start flag two times before. In the first start detection process at time t1, the main control CPU 30a acquires non-detection data as current data. At time t1, the main control CPU 30a determines that the result of detection of the game ball by the first start sensor SE1 has not changed because the current data matches the previous data, and the current data matches the previous data. Then, the first start detection process ends.

  Next, in the first start detection process at time t2, the main control CPU 30a acquires detection data as current data. At time t2, the main control CPU 30a determines that the detection result of the game ball by the first start sensor SE1 has not changed since the current data does not match the previous data, and ends the first start detection process.

  Thereafter, in the first start detection process at time t3, the main control CPU 30a acquires non-detection data as current data. At time t3, the main control CPU 30a determines that the detection result of the game ball by the first start sensor SE1 has not changed since the current data does not match the previous data, and ends the first start detection process.

  As shown at time t2, even if the main control CPU 30a acquires the detection data as the current data in the first start detection process, the previous data acquired in the previous first start detection process is the non-detection data. When it is, it is not determined that the detection result of the game ball by the first start sensor SE1 has changed. That is, even when the output state of the detection signal from the first start sensor SE1 changes from the OFF state to the ON state, the main control CPU 30a performs the first start sensor in the first start detection process immediately after the change. It is not determined that the detection result of the game ball by SE1 has changed. Then, as shown at time t3, when the main control CPU 30a acquires the non-detection data as the current data in the first start detection process, the previous data acquired in the previous first start detection process is detected data. Even so, it is not determined that the detection result of the game ball by the first start sensor SE1 has changed. That is, even if the output state of the detection signal from the first start sensor SE1 changes from the ON state to the OFF state, the main control CPU 30a is turned on until the next first start detection process is executed. When it has changed, it is not determined that the detection result of the game ball by the first start sensor SE1 has changed.

  In the present embodiment, the control cycle (4 ms) in which the first start detection process is executed is set to a time shorter than the time required for the game ball to pass through the detection range of the first start sensor SE1. For this reason, when the output state of the detection signal from the first start sensor SE1 changes from the OFF state to the ON state as the game ball enters the first start port 13, the next first start detection process is executed. It can be said that, in principle, a situation in which the state changes to the OFF state before the occurrence is impossible. That is, when the output state of the detection signal changes from the OFF state to the ON state and then changes to the OFF state until the next first start detection process is executed, for example, the game ball is actually the first There may be a case where the output state of the detection signal is temporarily changed to the ON state due to noise or the like even though the ball has not entered the start port 13.

  Next, in the first start detection process at time t4, the main control CPU 30a acquires detection data as current data. At time t4, the main control CPU 30a determines that the detection result of the game ball by the first start sensor SE1 has not changed since the current data does not match the previous data, and ends the first start detection process.

  Thereafter, in the first start detection process at time t5, the main control CPU 30a acquires detection data as current data. At time t5, the main control CPU 30a determines that the first start sensor SE1 is a game because the current data matches the previous data, the current data does not match the previous data, and the current data is detected data. It is determined that a sphere has been detected. At this time, the main control CPU 30a sets the first start detection flag as described above.

  Thus, when the output state of the detection signal from the first start sensor SE1 changes from the OFF state to the ON state, the main control CPU 30a is also in the ON state in the next first start detection process, that is, the detection. It is determined that the first start sensor SE1 has detected a game ball on the condition that the change in the output state of the signal is not a temporary change due to noise or the like.

  Thereafter, in the first start detection process at time t6, the main control CPU 30a acquires detection data as current data. At time t6, the main control CPU 30a determines that the result of detection of the game ball by the first start sensor SE1 has not changed because the current data and the previous data match, and the current data and the previous data match. Then, the first start detection process ends.

  Next, in the first start detection process at time t7, the main control CPU 30a acquires non-detection data as current data. At time t7, the main control CPU 30a determines that the detection result of the game ball by the first start sensor SE1 has not changed since the current data does not match the previous data, and ends the first start detection process.

  Thereafter, in the first start detection process at time t8, the main control CPU 30a acquires non-detection data as current data. At the time t8, the main control CPU 30a determines that the first start sensor SE1 is not detected because the current data and the previous data match, the current data does not match the previous data, and the current data is non-detection data. It is determined that the game ball is no longer detected.

  As described above, when the output state of the detection signal from the first start sensor SE1 changes from the ON state to the OFF state, the main control CPU 30a is also in the OFF state in the next first start detection process. It is determined that the first start sensor SE1 no longer detects the game ball on the condition that the change in the output state of the signal is not a temporary change due to noise or the like.

  In the present embodiment, as described above, the main control CPU 30a determines that the game ball is normally detected when it is determined that the game ball is not detected after it is determined that the game ball has been detected. The first start detection flag is set. Thereafter, the main control CPU 30a erases the first start detection flag and ends the first start detection process.

As described above in detail, the present embodiment has the following effects.
(1) In the various detection processes described above, the main control CPU 30a matches the current data with the previous data for the current data, the previous data, and the previous data that can specify the output state of the detection signal from the predetermined sensor. In addition, when the current data and the previous data do not match, it is determined that the detection result of the game ball by the predetermined sensor has changed. For this reason, when the output state of the detection signal temporarily changes, such as when noise occurs in a predetermined sensor, the main control CPU 30a erroneously detects the detection result by the current data becoming inconsistent with the previous data. Can be determined to have changed. Therefore, the main control CPU 30a can perform appropriate control according to the detection result of the predetermined sensor.

  (2) In the first start detection process and the second start detection process, the main control CPU 30a can suppress erroneous determination of the detection results by the start sensors SE1 and SE2. For this reason, the main control CPU 30a can prevent the start conditions for the special game from being applied even though the game balls are not in the start ports 13 and 14.

  (3) In particular, the main control CPU 30a detects a game ball that has entered the first start port 13 and a second start sensor that detects the game ball that has entered the second start port 14. In SE2, the detection process is executed individually, and the current data, the previous data, and the previous data are compared. Therefore, the main control CPU 30a can accurately determine the detection result of the game ball and perform more appropriate control even if the main control CPU 30a includes a sensor for detecting the game ball for each of the plurality of start ports. it can.

  (4) The main control CPU 30a can suppress erroneously determining the detection results of the normal winning sensors SE8 and SE9 in the first normal winning detection process and the second normal winning detection process. For this reason, the main control CPU 30a can suppress the payout of the prize balls even though the game balls have not entered the normal prize winning openings 24a and 24b.

  (5) In particular, the main control CPU 30a detects a game ball that has entered the first normal prize opening 24b and a first normal prize sensor SE8 that detects a game ball that has entered the first normal prize opening 24a. 2. The normal winning sensor SE9 performs detection processing individually, and compares the current data, the previous data, and the previous data. For this reason, the main control CPU 30a can accurately determine the detection result of the game ball and perform more appropriate control even when the sensor for detecting the game ball is provided for each of the plurality of normal winning holes. Can do.

  (6) The main control CPU 30a can suppress erroneously determining the detection results of the count sensors SE3 and SE4 in the first big prize detection process and the second big prize detection process. For this reason, the main control CPU 30a can suppress the payout of the winning ball even though the gaming ball does not enter the big winning openings 16,18.

  (7) In particular, the main control CPU 30a detects a game ball that has entered the first grand prize opening 16, and a second count that detects the game ball that has entered the second grand prize opening 18. The count sensor SE4 individually performs detection processing, and compares the current data, the previous data, and the previous data. For this reason, the main control CPU 30a can accurately determine the detection result of the game ball and perform more appropriate control even when the sensor for detecting the game ball is provided for each of the plurality of big winning holes. Can do.

  (8) The main control CPU 30a can suppress erroneous determination of the detection result by the gate sensor SE7 in the gate detection process. For this reason, the main control CPU 30a can prevent the start condition for the normal game from being applied even though the game ball does not pass through the gate 23.

  (9) In the specific detection process, the main control CPU 30a can suppress erroneous determination of the detection result by the specific sensor SE6. For this reason, the main control CPU 30a can suppress giving a high probability state after the end of the big hit game, even though the game ball does not pass through the second discharge passage 20b.

  (10) In the discharge detection process, the main control CPU 30a can suppress erroneous determination of the detection result by the discharge sensor SE5. For this reason, the main control CPU 30a can appropriately determine whether or not there is a game ball discharged from the machine after entering the second grand prize winning opening 18.

  (11) In the out port detection process, the main control CPU 30a can suppress erroneous determination of the detection result by the out port sensor SE10. Therefore, the main control CPU 30a can appropriately determine the presence / absence of a game ball discharged from the out port to the outside of the machine.

  (12) Further, the main control CPU 30a uses the current data that can specify the latest output state among the current data, the previous data, and the previous data that can specify the output state of the detection signal by a predetermined sensor as a reference. It is determined whether or not the detection result of the game ball has changed by comparing the previous data and the previous data. For this reason, the main control CPU 30a can more accurately determine the change in the detection result of the game ball.

  (13) The main control CPU 30a determines that the game ball has been detected when the current data and the previous data are detection data and the data is non-detection data two times before. For this reason, it is possible to suppress erroneous determination that a game ball is detected even though no game ball is actually detected. Accordingly, it is possible to prevent various controls from being performed as if a game ball was detected even though no game ball was actually detected.

  (14) The main control CPU 30a determines that the game ball is no longer detected when the current data and the previous data are non-detection data and the previous data is detection data. For this reason, it is possible to suppress erroneous determination that the game ball is not detected even though the game ball is actually detected. Therefore, it can be suppressed that various controls are performed as if the game ball is not detected even though the game ball is actually detected.

  (15) The main control CPU 30a can determine the change in the detection result of the game ball by specifying the output state of the detection signal in three consecutive detection processes. Therefore, a change in the detection result of the game ball can be quickly determined.

  (16) The main control CPU 30a can accurately determine the detection result of the game ball and update the game ball number counter in the second grand prize detection process, the specific detection process, and the discharge detection process. For this reason, it is possible to accurately identify the presence or absence of undischarged balls that have entered the second grand prize winning opening 18 but have not yet been discharged outside the machine.

  (17) After the game ball is detected by the outlet sensor SE10, the main control CPU 30a is triggered by the fact that a specific time has passed without the game sensor being detected by the outlet sensor SE10 again. It is determined that it is in a standby state that has not been fired. Therefore, the main control CPU 30a can accurately determine whether or not it is in a standby state.

Each embodiment may be changed as follows.
The main control CPU 30a may generate predetermined information based on the detection results of the game balls by the sensors SE1 to SE10. In this other example, the main control CPU 30a performs processing for generating predetermined information, thereby realizing an information generating means. For example, the main control CPU 30a, based on the detection results of the game balls by the start sensors SE1, SE2, the count sensors SE3, SE4, and the normal winning sensors SE8, SE9, and the detection results of the game balls by the out port sensor SE10, The ratio of the game balls that have entered the winning opening among the launched game balls may be calculated, and information indicating the calculation result may be generated. Further, the main control CPU 30a determines the detection results of the game balls by the sensors SE1 to SE4, SE8, and SE9, and the number of prize balls given when the game balls are normally detected by the sensors. The ratio of the number of prize balls to the number of game balls fired may be calculated based on the detection result of the game balls by the outlet sensor SE10, and information indicating the calculation result may be generated. In this case, the main control CPU 30a may output a command capable of specifying the generated information to the sub control CPU 31a or an external device connected via a predetermined output terminal. At this time, the sub control CPU 31a may perform control to execute a predetermined effect based on the input command. The main control CPU 30a may generate a command indicating the detection result of the game ball by each of the sensors SE1 to SE10 and output it to the sub control CPU 31a or an external device. At this time, the sub-control CPU 31a may generate various types of information based on the input command and perform control to execute a predetermined effect based on the generated information.

The main control CPU 30a may control not to execute various processes such as a special symbol input process and a special symbol start process when the stay flag is set.
-You may actualize to the game machine which does not perform a residence alert | report. In this case, the main control CPU 30a may not generate a stay command or stay cancellation command.

  The control of the main control CPU 30a and the sub control CPU 31a for executing the standby effect may be changed as appropriate. For example, the main control CPU 30a generates a standby command and outputs it to the sub control CPU 31a on condition that the special symbol variation game is not being executed and that the big hit game is not being executed. Further, the main control CPU 30a generates a predetermined out port detection command and outputs it to the sub control CPU 31a when it is determined in the out port detection process that the game ball has been detected normally. Then, when the standby command is input, the sub control CPU 31a may perform control to execute the standby effect on the condition that a specific time has elapsed since the last input of the out mouth detection command. In other words, the stand-by effect is executed on the condition that the special symbol variation game is not being executed, the big hit game is not being executed, and a specific time has passed since the game ball finally entered the outlet. Good. Further, the sub-control CPU 31a waits for a specific period of time without inputting a variation pattern designation command or a command indicating the start of a big hit game since the last input of the out mouth detection command. May be executed. In this case, the standby command may be omitted.

  The main control CPU 30a sets an effective period in which the detection of the game ball by the specific sensor SE6 is valid, and the game after the end of the big hit game on condition that the game ball is normally detected within the effective period The state may be controlled to be a high probability state. For example, the valid period may be a period from the start of a specific round game in which the second grand prize winning opening 18 is opened until a predetermined time elapses after the specific round game ends. According to this, the main control CPU 30a can accurately determine whether or not the game ball is normally detected by the specific sensor SE6 within the effective period.

  The main control CPU 30a compares the current data with the previous data when the current data matches the previous data in various detection processes, but may compare the previous data with the previous data. In other words, the main control CPU 30a may determine that the detection result of the game ball has changed when the current data matches the previous data and the current data and the previous data do not match.

  -In various detection processes, the output state of the detection signal in the three consecutive detection processes is specified and it is determined whether or not the detection result of the game ball has changed, but it is not the three consecutive detection processes. Also good. That is, the main control CPU 30a may specify the output state of the detection signal in any three detection processes and determine whether or not the detection result of the game ball has changed. In this case, even if noise occurs over a period longer than the predetermined control cycle, it can be suppressed that it is erroneously determined that the detection result of the game ball has changed. For example, the detection state of the detection signal in the detection process of this time, the detection process of the second time before (two times before), and the detection process of the fourth time before is specified, and whether or not the detection result of the game ball has changed is determined. May be. In this case, even if noise occurs over a period longer than the predetermined control period and shorter than twice the predetermined control period, it is determined that the detection result of the game ball has changed. This can be suppressed. In this case, the main control CPU 30a does not have to update the flag that can specify the previous data or the flag that can specify the data before each time the detection process is executed. For example, the main control CPU 30a executes the detection process twice. What is necessary is just to update the flag which can specify data last time and the flag which can specify data last time every time.

  Each sensor SE1 to SE10 is configured to set the signal output state to the Hi state when the game ball is not detected, while setting the signal output state to the Lo state when the game ball is detected. May be. In this case, the case where the output state of the signals from the sensors SE1 to SE10 is the Hi state can be grasped as a state in which a non-detection signal indicating that the game ball is not detected is being output. On the other hand, the case where the output state of the signals from the sensors SE1 to SE10 is the Lo state can be understood as a state in which a non-detection signal indicating that no game ball is detected is not output. In this case, the state where the non-detection signal is output corresponds to the second output state, and the state where the non-detection signal is not output corresponds to the first output state.

  In the various detection processes, the main control CPU 30a may determine that the game ball has been detected regardless of the previous data and the previous data when the current data is detected data. In various detection processes, when the current data is non-detection data, it may be determined that the game ball is no longer detected regardless of the previous data and the previous data. That is, the main control CPU 30a compares the current data with the previous data in at least one of the case where it is determined that a game ball is detected and the case where it is determined that no game ball is detected. In addition, it is only necessary to compare the current data with the previous data.

  -Regarding some of the sensors SE1 to SE10, it is determined that a game ball has been detected when the current data is detected data regardless of the previous data and the previous data, while the current data is non-detected data. In this case, it may be determined that no game ball is detected. That is, for at least some of the sensors SE1 to SE10, it is only necessary to determine the detection result of the game ball by comparing the current data with the previous data and comparing the current data with the previous data. . Here, a sensor that determines the detection result of the game ball by comparing the current data with the previous data and comparing the current data with the previous data can be arbitrarily selected. For example, for the first start sensor SE1, the main control CPU 30a compares the current data with the previous data and compares the current data with the previous data to determine the detection result of the game ball, Regarding the second start sensor SE2, the detection result of the game ball may be determined based on the current data regardless of the previous data and the previous data.

  In various detection processes, the main control CPU 30a correctly sets the game ball on the condition that the current data matches the previous data, the current data does not match the previous data, and the current data is the detected data. It may be determined that the game ball has been detected, and processing when the game ball is normally detected may be performed. For example, in the first start detection process, the main control CPU 30a performs the first start on the condition that the current data matches the previous data, the current data does not match the previous data, and the current data is detected data. A detection flag may be set. In this case, the first start detection flag may be omitted.

  ・ A plurality of outlets may be provided. In this case, a sensor for detecting a game ball is provided for each of a plurality of outlets, and for the detection signal from each sensor, the current data and the previous data are compared, and the current data and the previous data are compared. The detection result may be determined.

  -It may replace with the out port sensor SE10, and may provide the full discharge sensor which detects all the game balls discharged | emitted out of the machine. That is, a sensor that detects both a game ball that has entered the winning opening and a game ball that has entered the out-out opening may be provided. In this case, with respect to all the discharge sensors, the current data and the previous data may be compared, and the current data and the previous data may be compared to determine the detection result of the game ball. At this time, the main control CPU 30a determines the number of game balls detected by all the discharge sensors and the number of game balls detected by the start sensors SE1 and SE2, the count sensors SE3 and SE4, and the normal winning sensors SE8 and SE9, that is, winnings. Based on the number of game balls that have entered the mouth, it is possible to calculate the number of game balls that have been discharged outside the machine without entering the winning opening.

  -Depending on the type of jackpot, it may be embodied in a gaming machine in which whether or not it is controlled to a high probability state after the jackpot game ends is different. In this case, it may be embodied in a gaming machine that controls to a high probability state until the next big hit game is awarded. In this case, the specific sensor SE6 may be omitted. Further, the present invention may be embodied in a gaming machine (so-called falling machine) that gives a high probability state up to a predetermined falling lottery after the end of the big hit game.

  -You may actualize to the pachinko game machine provided with one kind of probability state as a gaming state. That is, the present invention may be embodied in a gaming machine that does not have a probability variation function that varies the probability of making an affirmative determination in jackpot determination. In this case, the specific sensor SE6 may be omitted.

  -As the base state of the pachinko gaming machine 10, it may be embodied in a gaming machine having one type of base state. That is, the present invention may be embodied in a gaming machine that does not have a ball entry rate improving function for improving the ball entry rate of game balls into the second starting port 14.

  -You may materialize to the gaming machine which gives a big hit game on the occasion that the game ball was detected by the specific sensor. In this case, the main control CPU 30a compares the current data with the previous data based on the detection result of the game ball by the specific sensor, and also compares the current data with the previous data, similarly to the various detection processes described above. By comparing, it may be determined whether or not the detection result of the game ball has changed in a specific sensor.

  A sub-control board 31 is used as a sub-control board, and separately from the sub-control board 31, a display control board that specially controls the effect display device 12, a voice control board that specially controls the speaker Sp, and a decoration lamp La A lamp control board that is specially controlled may be provided separately. Further, some or all of the display control board, the sound control board, and the lamp control board may be the same board. The sub control CPU 31a may be composed of a plurality of CPUs mounted on a single substrate.

  Each embodiment may be embodied in a pachinko gaming machine that uses a plurality of types of special symbols. In this case, while the start condition of the special game for deriving the first special symbol (hereinafter referred to as the first special game) is established when the game ball enters the first start port 13, It is preferable to establish a start condition for a special game (hereinafter referred to as a second special game) for deriving a second special symbol when a game ball enters the start port 14. Specifically, when the main control CPU 30a determines that the game ball is normally detected in the first start detection process, on the condition that the number of held first special games has not reached the upper limit number, The starting condition for the first special game is established. At this time, the main control CPU 30a acquires various random number values, and the main random number information that can specify the acquired random number values can be specified as the first special game random number information. It is stored in the control RAM 30c. On the other hand, if the main control CPU 30a determines that the game ball is normally detected in the second start detection process, the main control CPU 30a sets the second special game on the condition that the number of the second special games being held has not reached the upper limit. The start condition for the special game is established. At this time, the main control CPU 30a acquires various random number values, and the random number information that can specify the acquired random number values can be specified as the random information for the second special game. It is stored in the control RAM 30c.

-You may actualize in the pachinko machine which does not execute the production game. In this case, a special symbol may be displayed on the effect display device 12.
The above embodiment may be embodied in a slot machine as a gaming machine. In the slot machine, a plurality of reels rotate as the start lever is operated (start operation). In the slot machine, the rotation of the reel corresponding to the operated stop button among the plurality of reels is stopped in accordance with the stop button operation (stop operation). In such a slot machine, a detection sensor capable of detecting a medal as a game medium may be provided. And about such a detection sensor, even if it determines whether the detection result of the medal has changed in the detection sensor by comparing this data with previous data, and comparing this data with data last time. Good.

Next, a technical idea that can be grasped from the above embodiment and another example will be added below.
(A) The control means has entered the special entrance based on the detection result of the game ball by the special detection means and the detection result of the game ball by the special discharge detection means, but is still outside the plane. It is possible to identify the presence or absence of undischarged balls that have not been discharged.

  (B) Control means capable of predetermined control in a gaming machine equipped with a special entrance that allows a game ball to enter in a big hit game awarded when winning a big hit lottery, and the special entrance A game ball that can be detected by the special detection means that outputs a signal according to the detection result of the game ball, and that is detected by the special detection means and then discharged to the outside of the gaming machine And a special discharge detecting means for outputting a signal in accordance with the detection result of the game ball, and the control means has a signal output state by the special discharge detecting means at a first timing, The output state of the signal by the special discharge detection means at the second timing before the first timing matches the output state of the signal by the special discharge detection means at the second timing. When than 2 timing is the output state and the mismatch signal from the special discharge detector in the third timing before, the gaming machine, wherein determining that the detection result has changed.

  (C) Control means capable of predetermined control in a gaming machine equipped with a special entrance that allows a game ball to enter in the big hit game awarded when winning the big hit lottery, and the special entrance A game ball that has entered the ball can be detected, a first detection means that outputs a signal according to the detection result of the game ball, and a game ball that has entered the special ball slot can be detected. Second detection means for outputting a signal according to the detection result of the game ball, wherein the second detection means is disposed downstream of the first detection means, and the control means The signal output state by the special discharge detection means at the first timing coincides with the signal output state by the special discharge detection means at the second timing prior to the first timing, and from the second timing. At the previous third timing The special discharge when the output state and the inconsistency signal by detecting means, a game machine, wherein determining that the gaming ball detection result is changed due to the special discharge detector that.

  SE1 ... first start sensor (start detection means, first start detection means, winning detection means), SE2 ... second start sensor (start detection means, second start detection means, winning detection means), SE3 ... first count sensor (Special detection means, first special detection means, winning detection means), SE4 ... second count sensor (special detection means, second special detection means, first detection means, winning detection means), SE5 ... discharge sensor (special discharge) Detection means, second detection means), SE6 ... specific sensor (specific detection means, special discharge detection means, second detection means), SE7 ... gate sensor (normal detection means), SE8 ... first normal winning sensor (general detection means) , First general detection means, winning detection means), SE9 ... second ordinary winning sensor (general detection means, second general detection means, winning detection means), SE10 ... out port sensor (discharge detection means), 1 ... first start port (start port, first start port, special start port, winning port), 14 ... second start port (start port, second start port, specific special start port, winning port), 15 ... first 1 variable member (opening / closing member), 16 ... 1st grand prize opening (special entrance entrance, 1st special entrance entrance, winning entrance), 18 ... 2nd grand prize entrance (special entrance entrance, 2nd special entrance) Mouth, winning opening), 20 ... discharge passage, 20a ... first discharging passage, 20b ... second discharging passage (specific passage), 23 ... gate (normal start opening), 24a ... first normal winning opening (general entry) Mouth, first general entrance entrance, winning entrance), 24b ... 2nd ordinary entrance entrance (general entrance entrance, 2nd general entrance entrance, winning entrance), 25 ... out exit (exhaust entrance), 30 ... main control Substrate, 30a ... main control CPU (control means, advantageous state imparting means, information generation means), 31 ... sub-control board, 31a ... sub-control CPU.

Claims (1)

  1. In a gaming machine with a special entrance that allows game balls to enter in the jackpot game given when winning the jackpot lottery,
    Control means capable of predetermined control;
    Special detection means capable of detecting a game ball that has entered the special entrance, and outputting a signal in accordance with the detection result of the game ball;
    A special discharge detecting means capable of detecting a game ball discharged from the gaming machine after being detected by the special detection means, and outputting a signal according to the detection result of the game ball,
    The output state of the signal by the special discharge detecting means includes a first output state that is an output state when the game ball is detected and a second output that is an output state when the game ball is not detected. States and includes
    The control means includes
    The signal output state by the special discharge detection means at the first timing and the second timing before the first timing is the first output state, and the special timing at the third timing before the second timing. When the output state of the signal by the discharge detection means is the second output state, while determining that the special discharge detection means has detected the game ball,
    The output state of the signal by the special discharge detection means at the first timing and the second timing is the second output state, and the output state of the signal by the special discharge detection means at the third timing is the first output. When it is in a state, the special discharge detection means determines that the game ball is no longer detected,
    The number of game balls that are discharged to the outside of the gaming machine out of the game balls that have entered the special entrance , provided that it is determined that the game balls are no longer detected after it has been determined that the game balls have been detected. A game machine characterized by executing a process of counting .
JP2016175712A 2016-09-08 2016-09-08 Game machine Active JP6591372B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016175712A JP6591372B2 (en) 2016-09-08 2016-09-08 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016175712A JP6591372B2 (en) 2016-09-08 2016-09-08 Game machine

Publications (2)

Publication Number Publication Date
JP2018038663A JP2018038663A (en) 2018-03-15
JP6591372B2 true JP6591372B2 (en) 2019-10-16

Family

ID=61624342

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016175712A Active JP6591372B2 (en) 2016-09-08 2016-09-08 Game machine

Country Status (1)

Country Link
JP (1) JP6591372B2 (en)

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5761631B1 (en) * 2014-07-29 2015-08-12 株式会社大都技研 Amusement stand

Also Published As

Publication number Publication date
JP2018038663A (en) 2018-03-15

Similar Documents

Publication Publication Date Title
JP5024867B2 (en) Game machine
JP4817192B2 (en) Bullet ball machine
JP2014033729A (en) Game machine
JP4897651B2 (en) Game machine
JP5120574B1 (en) Amusement stand
JP2014176474A (en) Game machine
JP2015006280A (en) Game machine
JP2009039147A (en) Game machine, program and memory medium
JP2005103166A (en) Game machine
JP2004248975A (en) Game machine and simulation game program
JP2008188373A (en) Game machine, program, and storage medium
JP6009214B2 (en) Game machine
JP5385550B2 (en) Game machine
JP6224427B2 (en) Game machine
JP2009000432A (en) Game machine, program and memory medium
JP2006026160A (en) Pachinko game machine
JP6310714B2 (en) Game machine
JP5318990B1 (en) Game machine
JP4623564B2 (en) Bullet ball machine
JP6026388B2 (en) Game machine
JP2010125195A (en) Game machine
JP5500832B2 (en) Game machine
JP2005237857A (en) Game machine
JP5480841B2 (en) Game machine
JP2013240489A (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20171030

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20180724

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20180720

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20180921

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20190226

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20190327

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20190827

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20190918

R150 Certificate of patent or registration of utility model

Ref document number: 6591372

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150