JP4570335B2 - Game machine - Google Patents

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Publication number
JP4570335B2
JP4570335B2 JP2003122660A JP2003122660A JP4570335B2 JP 4570335 B2 JP4570335 B2 JP 4570335B2 JP 2003122660 A JP2003122660 A JP 2003122660A JP 2003122660 A JP2003122660 A JP 2003122660A JP 4570335 B2 JP4570335 B2 JP 4570335B2
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Prior art keywords
display
variable display
state
gaming state
control
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JP2004321593A5 (en
JP2004321593A (en
Inventor
知己 児島
和敬 關
詔八 鵜川
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株式会社三共
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Description

[0001]
BACKGROUND OF THE INVENTION
  The present invention provides a variable display device that displays a display result by variably displaying a plurality of types of identification information each identifiable based on establishment of a predetermined start condition, and determines the display result before the display Display result predetermining means for performing a game after displaying the specific display result on the variable display device when the display result predetermining means determines that the display result is a predetermined specific display result. The present invention relates to a gaming machine that controls a specific gaming state that is advantageous to the player.
[0002]
[Prior art]
  2. Description of the Related Art Conventionally, a variable display device that performs variable display of a plurality of types of identification information that can each be identified based on the establishment of a predetermined start condition has been provided, and the display result of the variable display device is a predetermined specific display result. In a gaming machine that controls to a special gaming state that is advantageous to the player at the time, and controls to a special gaming state that is likely to become the specific gaming state after completion of the specific gaming state when a predetermined special condition is satisfied. The start or end of the special gaming state is instructed by transmitting a command specifying the gaming state in response to the end of the gaming state or the start or end of the special gaming state (see, for example, Patent Document 1).
[0003]
[Patent Document 1]
          JP 2001-681 A (Pages 9-14, FIG. 19)
[0004]
[Problems to be solved by the invention]
  However, in the gaming machine described above, a command for designating the gaming state is transmitted only when the specific gaming state ends or the special gaming state starts or ends. When a malfunction occurs due to noise, the variable display of the variable display device is continuously executed in a manner different from the actual state. The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine that can execute an effect according to an accurate gaming state even when a malfunction occurs.
[0005]
[Means for Solving the Problems]
  In order to achieve the above-described object, in the invention according to claim 1, a plurality of types of identification information (each of which can be identified based on establishment of a predetermined start condition (for example, start winning to the start winning opening 14) ( For example, a variable display device (for example, the variable display device 8) that performs variable display of the special symbols 9a to 9c) and derives and displays the display result, and display result predetermining means that determines the display result before the derived display ( Step S18), and when the display result predetermining means determines that the display result is a predetermined specific display result (for example, a big hit symbol), the specific display result is displayed on the variable display device. Is a gaming machine that controls to a specific gaming state (for example, a jackpot gaming state) that is advantageous to the player after the display, and a predetermined special condition (for example, the display result is a special display result). When you become) has been established (probability variation pattern)Until the variable information is displayed in a predetermined number of times (for example, the variable symbols 9a to 9c are displayed a predetermined number of times (for example, 100 times)) after the special condition is satisfied.Gaming stateUnlike the specific gaming state, compared to when the normal gaming state is disadvantageous to the player,A game state control means (for example, a control flag indicating that the game state is to be controlled after the big hit game state is finished in step S21) that can be controlled to the special game state (for example, the probability change state, etc.) that is likely to become the specific game state. And a game control means (for example, CPU 56) including a process for rewriting the game state flag to the probability variation control flag based on the control flag set in step S34, and variable display control for controlling variable display of the identification information. Display control means (for example, production control CPU 111) including means (for example, step S52), and the game control means is further controlled by the game state control means (for example, a game state) Variable display time (for example, variable display of the identification information corresponding to the game state flag stored in the state flag memory 55c) Variable display pattern control data (for example, a variation pattern command) that can specify a period from when variable display of the special symbols 9a to 9c is started on the display unit 9 until a display result is derived and displayed; , State designation control data indicating a current gaming state controlled by the gaming state control means (for example, a gaming state designation command based on a gaming state flag stored in the gaming state flag memory 55c), and the identification information Send when variable display startsAt the same time, when the special condition is satisfied, the number of times data that can specify the remaining number of the special number that can be executed before the special gaming state is ended is transmitted.Control data transmission means (for example, steps S25 and S27), and the display control means further variably displays the identification information.BackgroundWhen the production data storage means (for example, the ROM 113) for storing a plurality of types of production data (for example, the production data 113a), the variable display pattern control data, and the state designation control data are transmitted. Depending on whether or not the gaming state specified by the variable display pattern control data and the gaming state specified by the state designation control data are the same, depending on the gaming state specified by the state designation control data Effect data selection means (for example, step S54) for selecting different effect data, and the effect data selected by the effect data selection means in response to the transmission of the variable display pattern control data Using the data, the variable display control means starts variable display of the identification information (for example, step S When the start wait time has elapsed 3, to determine the background display based on the content of the game state storage buffer in step S54, it starts controlling the variable display in step S55)In addition, the remaining number of the special number is displayed on the variable display device based on the number information capable of specifying the remaining number of the special number based on the transmitted number data, and is specified by the state designation control data. When the gaming state is the special gaming state and the variable display pattern control data indicates the normal gaming state, the number information is initialized so that the remaining number of the special number is cleared. Do not display the remaining number of special times on the variable display deviceIt is characterized by that.
  By configuring in this way, since the state command is transmitted when the variable display pattern control data is transmitted, it is possible to perform an effect according to the gaming state grasped by the gaming control means every time. Also, even if the game state indicated by the variable display pattern control data and the state command is different, the problem can be solved by executing the effect according to the state command, and the effect according to the game state grasped by the game control means Can be carried out every time.In addition, when the special condition is satisfied, the game control means transmits information that can specify the remaining number of special game states to the display control means, so that the game state grasped by the game control means and the display control means is shared. can do.
[0006]
  Further, in the invention according to claim 2, the control data transmitting means, when variable display of the identification information is not newly executed (for example, waiting for a customer), a predetermined demonstration display (for example, a waiting for customer demonstration) Customer waiting control data (for example, customer waiting demo command) and the state designation control data are transmitted, and the display control means uses a plurality of types of demonstration effects used to execute the predetermined demonstration display. Including demo performance data selection means (for example, step S62) for selecting demo performance data corresponding to the state designation control data from the production data (for example, production data 113a), and the customer waiting control data is transmitted. Based on the fact, the demonstration effect data is selected by the demonstration effect data selection means and the demo strength data is selected. Running the Deployment display (e.g., select the data for presentation 113a in step S62, executes the plying demonstration at step S51) it is characterized.
  With this configuration, the state command is transmitted even when the variable display device does not perform variable display of the identification information, so that an effect corresponding to the gaming state can be executed even when waiting for a customer. it can.
[0007]
  In the invention according to claim 3, when the state designation control data is not transmitted when starting the variable display of the identification information (for example, start in step S53 before receiving the gaming state designation command). When the waiting time has elapsed), the effect data selection means selects the effect data in accordance with the state designation control data transmitted at the start of variable display of the previous identification information (for example, in step S54). And the effect data 113a is selected based on the gaming state stored in the gaming state storage buffer 112b).
  By configuring in this way, even when the state command is not transmitted, by using the effect data used for the variable display of the previous identification information, the effect according to the highly likely gaming state is performed. Can do.
[0008]
  In the invention according to claim 4, the state designation control data is stored in a volatile storage means (for example, the RAM 112 having no backup function), and when power is turned on (for example, supply of power to the gaming machine). When the power supply is started from the stopped state), the state designation control data (for example, based on the gaming state designation command) transmitted when starting the variable display of the previous identification information is started. At least before (the gaming state stored in the gaming state storage buffer 112b)WritingState designation control data indicating a normal gaming state is set.
  By configuring in this way, it is possible to prevent misunderstanding that the gaming state is advantageous for the player.
[0009]
[0010]
  Claims5In the invention according toThe display control means, when the gaming state specified by the state designation control data is the special gaming state, and the variable display pattern control data indicates the normal gaming state, Initialize the count information so that the count is clearedThen, based on the fact that the variable display pattern designation control data indicating the special gaming state is transmitted, the variable display control means performs variable display of the identification information using the effect data corresponding to the special gaming state. Display the remaining number of times on the variable display deviceLetIt is characterized by not.
  With this configuration, information that can specify the remaining number of special game states is transmitted from the game control unit to the display control unit, or display corresponding to the game state is performed even when the remaining number of information is not transmitted. Therefore, the game state grasped by the game control means and the display control means can be shared.
[0011]
DETAILED DESCRIPTION OF THE INVENTION
  Hereinafter, an embodiment of the present invention will be described with reference to the drawings. First, an overall configuration of a bullet ball gaming machine 1 which is an example of a gaming machine will be described. FIG. 1 is a front view of the ball game machine 1 as seen from the front. Here, a bullet ball game machine is shown as an example of the game machine, but the present invention is not limited to the ball game machine, and may be, for example, a coin game machine or a slot machine.
[0012]
  The bullet ball gaming machine 1 includes an outer frame (not shown) formed in a vertically long rectangular shape and a game frame attached to the inside of the outer frame so as to be openable and closable. Further, the bullet ball gaming machine 1 has a glass door frame 2 formed in a frame shape provided in the gaming frame so as to be opened and closed. The game frame is a front frame (not shown) that is installed to be openable and closable with respect to the outer frame, a mechanism plate to which mechanism parts and the like are attached, and various parts attached to them (a game board 6 described later). ).
[0013]
  As shown in FIG. 1, the ball game machine 1 has a glass door frame 2 formed in a frame shape. On the lower surface of the glass door frame 2, there is a hitting ball supply tray (upper plate) 3. Under the hitting ball supply tray 3, an extra ball receiving tray 4 for storing game balls that cannot be accommodated in the hitting ball supply tray 3 and a hitting operation handle (operation knob) 5 for firing the hitting ball are provided. A game board 6 is detachably attached to the back surface of the glass door frame 2. The game board 6 is a structure including a plate-like body constituting the game board 6 and various components attached to the plate-like body. In addition, a game area 7 is formed on the front surface of the game board 6 in which a game ball that has been struck can flow down.
[0014]
  In the vicinity of the center of the game area 7, special symbols 9a to 9c (see FIG. 7) as a plurality of types of identification information that are provided on the game board and can be identified based on a start winning as a predetermined start condition is established. A variable display device 8 for performing variable display and deriving and displaying a display result is provided. In the present embodiment, the variable display device 8 is configured by a liquid crystal display device (LCD), and a display unit 9 that variably displays special symbols 9a to 9c is provided at the center thereof. The display unit 9 controls the display of identification information in three display areas, left, middle, and right.
[0015]
  The bullet ball game machine 1 according to the present embodiment displays a specific display on the display unit 9 when the display result predetermining means described later determines that the display result of the variable display device 8 is a predetermined specific display result. After the result is derived and displayed, it has a function of controlling to a big hit gaming state as a specific gaming state advantageous to the player.
[0016]
  The specific display result (for example, jackpot symbol) includes a special display result (for example, probability variation symbol) and a non-special display result (for example, non-probability variation symbol) other than the special display result. When the display result is determined to be the special display result, the special display result is displayed on the display unit 9 and then the specific game state (big hit game state) is controlled, and the special game that is likely to become the specific game state after the specific game state ends. It also has a function of controlling the state as a probable change state.
[0017]
  Also, below the variable display device 8, the start condition is established by a start winning to a start winning port 14 to be described later, but the start condition of the variable display device 8 (for example, the previous special symbol variable display end and big hit Displays the start memory number stored in the start memory means (a function for storing the start memory number by the RAM 55 of the main board 31) that stores the start memory number that is the number of times the start condition is not satisfied. Four special symbol start memory displays 11 (see FIG. 7) are provided as starting memory number display means to be operated. This special symbol start memory display 11 lights up the LED every time there is an effective start prize (for example, a start prize when the number of start memories is less than 4), and every time variable display of the variable display device 8 is started. In addition, the number of lit LEDs is reduced by one.
[0018]
  In this embodiment, the special symbol start memory display 11 is provided separately from the display unit 9, but a start memory display area (special symbol start memory display area) for displaying the start memory number is displayed. You may make it provide in the part 9. FIG. In this case, by providing the variable display device 8 with the display unit 9 and the start memory display area separated from each other, the start memory number can be displayed even during variable display. Further, a start memory display area may be provided in a part of the display unit 9. In this case, display of the start memory number may be interrupted during variable display.
[0019]
  Below the variable display device 8, a variable winning ball device 15 having a start winning opening 14 is provided. The winning ball that has entered the start winning opening 14 is guided to the back of the game board 6 and detected by the start opening switch. In addition, a variable winning ball apparatus 15 that opens and closes is provided below the start winning opening 14. The variable winning ball device 15 is opened by a solenoid.
[0020]
  An opening / closing plate 20 that is opened by a solenoid in the above-described specific gaming state (big hit gaming state) is provided below the variable winning ball device 15. The opening / closing plate 20 is a means for opening and closing the special winning opening. Of the winning balls guided to the back of the game board 6 from the opening / closing plate 20, the winning ball entering one (V winning area) is detected by the V winning switch, and the winning ball from the opening / closing plate 20 is detected by the count switch. . A solenoid for switching the route in the special winning opening is also provided on the back of the game board 6.
[0021]
  On the right side of the opening / closing plate 20, a normal symbol display 13 composed of 7-segment LEDs is provided. The normal symbol display 13 can variably display a plurality of types of identification information called normal symbols.
[0022]
  When a game ball wins the gate 32 and is detected by the gate switch, a predetermined random number value is extracted if the normal symbol start memory which is the start memory of the normal symbol display 13 has not reached the upper limit. And if it is a state which can start the variable display in which a display state changes in the normal symbol display 13, the variable display of the display of the normal symbol display 13 will be started. If the normal symbol display 13 is not ready to start variable display whose display state changes, the value of the normal symbol start memory is incremented by one. In the vicinity of the normal symbol display 13 (on the left side of the opening / closing plate 20), a normal symbol start memory display 19 having a display unit with four LEDs for displaying the number of normal symbol start memories is provided. Each time there is a prize at the gate 32, the normal symbol start memory display 19 increments the LED to be turned on by one. Each time variable display on the normal symbol display 13 is started, the number of LEDs to be lit is reduced by one. Note that the special symbols 9a to 9c and the normal symbols can be variably displayed on one variable display device. In that case, the special variable display area and the normal variable display area are realized by one variable display device.
[0023]
  In this embodiment, the upper and lower lamps marked with ○ and X (the symbols become visible when lit) are alternately lit to perform variable display of the normal symbols, and the variable display is performed for a predetermined time (for example, 29 Continue for 2 seconds). Then, if the upper lamp marked with ○ is turned on at the end of the variable display, it is a win. Whether or not to win is determined by whether or not the value of the random number extracted when the game ball wins the gate 32 matches a predetermined hit determination value. When the display result of the variable display on the normal symbol display 13 is a win, the variable winning ball apparatus 15 is opened for a predetermined number of times for a predetermined time so that the game ball is likely to win. That is, the state of the variable winning ball device 15 changes from a disadvantageous state to a player's advantageous state when the normal symbol is a winning symbol.
[0024]
  Further, in the probability variation state as the special gaming state, the probability that the special symbol 9a to 9c on the display unit 9 of the variable display device 8 will be the winning symbol (specific display result, for example, “777”) is increased, and the special game state is increased. The variable display time (variation time) of the symbols 9a to 9c is shortened. Further, in the normal symbol display 13, the probability that the stop symbol becomes a winning symbol is increased, and one or both of the opening time and the number of times of opening of the variable winning ball device 15 are increased. This further benefits the player. Further, in a predetermined state such as a probability change state, the variable display time (fluctuation time) in the normal symbol display 13 may be shortened, which may be more advantageous for the player. Note that the above-described control may be performed by controlling the display unit 9 so that the variable display (variable display) of the special symbols 9a to 9c is executed a predetermined number of times (for example, 100 times).
[0025]
  In addition, you may make it make a more advantageous state for a player by controlling to a short time state as a special game state. In the short time state, the display unit 9 of the variable display device 8 and the normal symbol display 13 are variable until the display unit 9 performs the variable display (variable display) of the special symbols 9a to 9c a predetermined number of times (for example, 100 times). Display time (variation time) is shortened. Further, in the variable winning ball apparatus 15, one or both of the opening time and the number of times of opening are increased. By increasing the opening time or the number of times the variable winning ball apparatus 15 is opened, it is easy for the start winning opening 14 to occur, and the number of times the variable symbols of the special symbols 9a to 9c are displayed on the display unit 9 within a predetermined period increases. As a result, the probability that the special symbols 9a to 9c will be a winning symbol increases, which is more advantageous for the player.
[0026]
  Further, the special game state is not limited to the above, and the game control that is advantageous to the player may be set to the special game state. Hereinafter, this game control will be described separately for those not directly related to the jackpot and those directly related to the jackpot. That is, the special game state added to the specific game state may be a special game state different from the specific game state, or may be a special game state including the specific game state. First, game control that is not directly related to the big hit includes time reduction (short time) control or probability variation (probability change) control for special symbols or ordinary symbols, electric role (for example, variable winning ball device 15). Control for extending the opening period, control for increasing the start passage area for special symbols or ordinary symbols (for example, setting a winning port other than the starting winning port 14 installed on the game board 6 as a starting symbol for a special symbol) Control), control for increasing the number of prize balls (for example, control for increasing the number of prize balls for winning from 13 to 15 in the normal gaming state), or control for improving the passing rate to a predetermined area (for example, starting prize opening 14) A control system for improving the starting winning rate by operating the hitting ball restricting device) can be set to a special gaming state, and further, the symbols variably displayed based on the starting winning prize The stop symbol is the predetermined When the present invention is applied to the third type ball game machine in which a predetermined right is generated or continued when a winning is given to a predetermined electric accessory that is released when a combination of patterns is obtained, the winning rate in a specific area is improved. Control may be in a special gaming state. On the other hand, as game control directly related to the big hit, improvement control of the upper limit number of rounds, improvement control of the upper limit number of counts, open / extension control of the opening / closing plate 20, or winning a prize opening opened by the opening / closing plate 20 Accompanying increase control of the number of prize balls can be set to a special game state. Needless to say, the above-described game control can be combined into a special game state. Furthermore, the entry into the special gaming state (establishment of the predetermined condition) and the end timing are not limited to those described in the present embodiment, but a random number, a game history (for example, time, reach number, predetermined winning opening) Any one of four elements, including the number of winnings, the number of passing, etc.), winnings (including winnings in a specific gaming state), and subgames (including those that can be selected by the player, such as janken) One or any combination may be set as an entry trigger or an end trigger.
[0027]
  A decorative lamp 25 blinkingly displayed during the game is provided around the left and right of the game area 7 of the game board 6, and an out port 26 into which a hit ball that has not won a prize is taken in at the bottom. In addition, two speakers 27 that utter sound effects and sounds as predetermined sound outputs are provided on the left and right upper portions outside the game area 7. A top frame lamp 40, a frame lamp left 41, and a frame lamp right 42 provided on the front frame are provided at the outer peripheral upper portion, the outer peripheral left portion, and the outer peripheral right portion of the game area 7. In this example, a prize ball lamp 51 that is turned on when there is a remaining number of prize balls is provided in the vicinity of the frame lamp left 41, and a ball that is turned on when the supply ball is cut off in the vicinity of the frame lamp right 42 A cut lamp 52 is provided.
[0028]
  Next, the reach state will be described. In the present embodiment, the reach state means that when the stopped symbol constitutes a part of the jackpot symbol, the symbols that have not been stopped yet are variablely displayed (variable display) and all or one of them. This is a state in which the symbols of the parts are displayed in a synchronized manner while constituting all or part of the jackpot symbol.
[0029]
  In the present embodiment, an effective line that becomes a big hit is determined in the display unit 9 as a plurality of predetermined display areas by stopping a predetermined symbol, and a part of the display area on the effective line is determined. A state in which variable display is performed in a display area on an active line that has not been stopped when a predetermined symbol is stopped (for example, left, right display among left, middle, and right display areas) In the area, a part of the jackpot symbol (for example, “7”) is stopped and displayed, and the display area on the right is still in a variable display state), and all or the display area on the active line A state in which some symbols are displayed in a synchronized manner while constituting all or part of the jackpot symbol (for example, the left, middle and right display areas are all displayed in a variable manner and which state is displayed. But the same design is available Refers to the state) variable display in Thailand is being carried out.
[0030]
  In addition, during the reach, an unusual effect may be performed with a lamp or sound. This production is called reach production. Further, in the case of reach, a character (an effect display imitating a person or the like, which is different from a design) may be displayed, or the background display mode may be changed. This change in character display and background display mode is called reach effect display.
[0031]
  The game balls launched from the hit ball launching device enter the game area 7 through the hit ball rail, and then descend the game area 7. When the hit ball enters the start winning port 14 and is detected by the start port switch, if the variable symbol special symbol 9a to 9c can be displayed in a variable state (for example, the end of the big hit game or the end of the previous variable display), the display unit 9 Then, variable display (variation display) of special symbols 9a to 9c is started. If the special symbols 9a to 9c cannot be variably displayed, the starting memory number is increased by one.
[0032]
  The variable display of the special symbols 9a to 9c on the display unit 9 stops when a certain time has elapsed. When the combination of the special symbols 9a to 9c at the time of the stop in the display unit 9 becomes a big hit symbol (specific display result), the game proceeds to the big hit gaming state. That is, the opening / closing plate 20 is opened until a predetermined time elapses or a predetermined number (for example, 10) of hit balls wins. When the hit ball enters the V winning area while the opening / closing plate 20 is opened and is detected by the V winning switch, the right to continue is generated and the opening / closing plate 20 is opened again. The generation of the continuation right is allowed a predetermined number of times (for example, 15 rounds).
[0033]
  When the combination of the special symbols 9a to 9c on the display unit 9 when the change is stopped is a big hit symbol with a probability change (special display result: a probable variable symbol), the game is controlled to the big hit gaming state. The probability of a big hit increases. That is, it becomes a more advantageous state (special game state) for the player, which is a probable change state.
[0034]
  FIG. 2 is a block diagram showing an outline of the circuit configuration of the ball game machine 1 according to the present embodiment. A basic circuit 53 for controlling the ball game machine 1 according to a program is mounted on the main board 31. The basic circuit 53 is controlled by a ROM 54 that stores a game control program, a RAM 55 that is used as a work memory, a CPU 56 that controls a game signal according to the program, an effect control board 80, and the like. An I / O port unit 57 for transmitting signals is included. In this embodiment, the ROM 54, the RAM 55, and the I / O port unit 57 are built in the CPU 56. That is, the CPU 56 is a one-chip microcomputer. The one-chip microcomputer only needs to incorporate at least the RAM 55, and the ROM 54 and the I / O port unit 57 may be externally attached or built-in. Since the CPU 56 executes control according to the program stored in the ROM 54, the CPU 56 executes (or performs processing) hereinafter, specifically, the CPU 56 executes control according to the program. is there. The same applies to CPUs mounted on boards other than the main board 31.
[0035]
  Although not shown in FIG. 2, a gate circuit, a start port switch, a V winning switch, a count switch, a full switch, a count switch short circuit signal, and a switch circuit for supplying signals from the clear switch to the basic circuit 53, variable A solenoid circuit that opens and closes the winning ball apparatus 15, a solenoid circuit that drives a solenoid that opens and closes the opening / closing plate 20 in accordance with a command from the basic circuit 53, a system reset circuit that resets the basic circuit 53 when power is turned on, and a basic circuit 53 Jackpot information indicating the occurrence of jackpot, effective starting information indicating the number of starting winning balls used to start variable display of special symbols 9a to 9c on the display unit 9, and probability change information indicating that a probability variation has occurred. Information output to an external device such as a hall computer Power circuit, also mounted on the main substrate 31.
[0036]
  Further, a part or all of the RAM (may be a CPU built-in RAM) 55 is a backup RAM backed up by a backup power source created on the power supply board. That is, even if the power supply to the gaming machine is stopped, a part or all of the contents of the RAM 55 is saved for a predetermined period.
[0037]
  The RAM 55 mounted on the main board 31 stores a demo display flag memory 55a for storing a demo display flag, which will be described later, a big hit flag memory 55b for storing a big hit flag, which will be described later, and a gaming state flag, which will be described later. A game state flag memory 55c for controlling, a control flag memory 55d for storing a control flag to be described later, and a variation (variable display) of the special symbols 9a to 9c on the display unit 9 is a variation time (variable display time) based on the variation pattern. A special figure fluctuation time timer 55e is provided for performing control so as to be performed. The ROM 54 is provided with a state determination table 54a described later. Then, the CPU 56 sends a command (effect control command) for controlling the progress of the game to the effect control board 80 in accordance with the type of flag set in the RAM 55, the value of the special figure variation time timer 55e, and the state determination table 54a of the ROM 54. Execute the process to send.
[0038]
  Further, based on a command from a game control means (for example, CPU 56) provided on the main board 31, an effect control CPU 111 as an effect control means provided on the effect control board 80 is provided in the variable display device 8. Display control of the display unit 9, sound output control of the speaker 27, and light emission control of the lamp / LED are performed. From the main board 31, an effect control command is transmitted as command information relating to display control of the variable display device 8, lamp / LED lighting control, and control of effects such as generation of game sounds.
[0039]
  In this embodiment, the display control means 111a included in the effect control means (for example, the effect control CPU 111) mounted on the effect control board 80 is replaced with the game control means (CPU 56 and ROM 54, Based on a control signal (effect control command) from a peripheral circuit such as the RAM 55, display control of the variable display device 8 and the normal symbol display 13 provided in the game board 6 is performed. From the main board 31, a fluctuation pattern that can specify a variable display time (fluctuation time) as a signal for designating a variable display mode of the variable display device 8 by a fluctuation pattern command transmission means (control data transmission means: step S25) described later. A command (variable display pattern control data) is transmitted.
[0040]
  On the effect control board 80, a ROM 113 for storing a game control program corresponding to an effect control command from the main board 31, a RAM 112 used as a work memory, and a variable display based on the effect control command from the main board 31 An effect control CPU 111 for controlling the display of the apparatus 8 and the like and an I / O port unit 114 for receiving an effect control command from the main board 31 are mounted.
[0041]
  The RAM 112 of this embodiment stores a symbol storage buffer 112a for storing a symbol designation command for designating a stop symbol transmitted from the main board 31, and a game for storing a gaming state designation command (state command) for designating a gaming state. A state storage buffer 112b. The symbol storage buffer 112a and the gaming state storage buffer 112b store the symbol designation command and the gaming state designation command transmitted from the main board 31 when starting variable display.
[0042]
  In addition, the ROM 113 of this embodiment includes effect data 113a that is referred to when the effect control CPU 111 executes an effect based on the effect control command transmitted from the main board 31. That is, the effect control CPU 111 operates according to the effect data 113 a stored in the ROM 113 based on the effect control command output from the main board 31.
[0043]
  The effect control CPU 111 performs display control of the display unit 9 using the LCD via the VDP 100. The VDP 100 generates an image display signal in the VRAM 101 based on the image data relating to the character, background, and display pattern stored in the character ROM 102 and outputs the image display signal to the display unit 9. The variable display device 8 displays an image on the display unit 9 based on the image display signal.
[0044]
  Next, the operation of the gaming machine will be described. 3 and 4 are flowcharts showing the flow of processing executed by the game control means in the main board 31. FIG. These processes are executed in an interrupt process performed every 2 ms in the main process executed by the game control means of the main board 31.
[0045]
  When the CPU 56 mounted on the main board 31 can start variable display on the variable display device 8 (for example, the end of the big hit gaming state and the end of the previous variable display), the start memory is stored in the start storage means (RAM 55). It is confirmed whether (hold storage) is stored (step S11). If there is no start memory, the variable display device 8 confirms whether the demo display flag for performing the customer waiting demo display is set (step S12). If the demo display flag is not set, the demo is displayed. A display flag is set (step S13), a customer waiting demo command (customer waiting command) is transmitted to the effect control board 80 (step S14: customer waiting command transmitting means), and the current gaming state, for example, the probability change is in progress. A game state designation command indicating whether or not there is is transmitted to the effect control board 80 (step S15).
[0046]
  If there is a start memory in step S11, the CPU 56 clears the demo display flag if the demo display flag is set (step S16), shifts the start memory area, and starts the bank 0 start memory. It is determined whether or not the random value stored in the corresponding storage area matches a predetermined determination value (for example, jackpot determination value, reach determination value, etc.) (step S17). The ball game machine 1 of this embodiment extracts a random number value from a jackpot determining random number counter, a reach determining random number counter, a winning symbol determining random number counter, etc. based on the starting winning, and based on the starting winning It is stored in the storage area corresponding to the established start memory. When the variable display device 8 starts variable display, the random number value extracted from the RAM 55 is read out to determine whether or not it matches the jackpot determination value, reach determination value, etc. (step S18: Display result prior decision means).
[0047]
  When the random value determined in step S17 coincides with the jackpot determination value (step S18: display result predetermining means), the jackpot flag is set (step S19), and based on the random number value extracted from the hit symbol determination random number counter. A jackpot symbol is determined (step S20), and a control flag indicating a gaming state controlled from the current gaming state and the current jackpot symbol is set using the state determination table 54a shown in FIG. 5 (step S21). Further, when the random number value determined in step S17 does not coincide with the jackpot determination value, a stop symbol is determined as a stop symbol (step S22).
[0048]
  Then, a variation pattern is determined according to the determined stop symbol (step S23), and a value corresponding to the determined variation pattern is set in the special diagram variation time timer 55e (step S24). Next, a command for designating the determined variation pattern (step S25: variation pattern command transmission means), a command for designating the determined stop symbol (step S26), and a gaming state designation command (step S26) indicating the current gaming state S27: control data transmission means) is transmitted to the effect control board 80.
[0049]
  The effect control CPU 111 mounted on the effect control board 80 starts variable display of the special symbols 9a to 9c on the display unit 9 based on the reception of the variation pattern command. When the variation pattern command is transmitted in S25, a process for monitoring whether or not the variation time set in step S24 has elapsed is executed. That is, the special figure fluctuation time timer 55e is decremented by 1 (step S28), and when the special figure fluctuation time timer 55e becomes 0 (step S29), a symbol confirmation command indicating stop of fluctuation display (variable display), that is, a display unit 9, a process of transmitting a command for stopping the fluctuation of the special symbols 9 a to 9 c displaying the fluctuation to the effect control board 80 is executed (step S 30), and the big hit flag is set in the big hit flag memory 55 b of the RAM 55. If it is present (step S31), it is controlled to the big hit gaming state (step S32: specific gaming state control means). When the big hit gaming state ends (step S33), the gaming state flag set in the gaming state flag memory 55c is rewritten in accordance with the control flag set in the control flag memory 55d (step S34: gaming state control means). The big hit flag set in the big hit flag memory 55b and the control flag set in the control flag memory 55d are cleared (step S35). And it returns to the process (step S11) which monitors the presence or absence of starting memory | storage.
[0050]
  Through the above processing, when performing variable display (variable display) on the variable display device 8, the variation time of the special symbols 9 a to 9 c in the variable display device 8 is specified as an effect control command from the main board 31 to the effect control board 80. A possible variation pattern command, a special symbol designation command for designating a special symbol 9a to 9c stop symbol, and a gaming state designation command indicating the current gaming state are transmitted. Further, by setting the variation time corresponding to the variation pattern command in the special diagram variation time timer 55e, the special symbol variation time timer 55e displays the variation of the special symbols 9a to 9c at the predetermined variation time. When it becomes 0, a symbol confirmation command for stopping the variation of the special symbols 9 a to 9 c is transmitted to the effect control board 80.
[0051]
  As described above, the game control means of the main board 31 grasps the game control means because it transmits the game state designation command indicating the current game state when transmitting the variation pattern command and the customer waiting demo command. It is possible to perform an effect according to the gaming state every time.
[0052]
  In this embodiment, a variation pattern command transmission means (variable display command transmission means: step 25) for transmitting a variation pattern command as a control command from the main board 31, and a state command transmission means for transmitting a gaming state designation command. (Step S27) and customer waiting command transmission means (Step S14) for transmitting a customer waiting command.
[0053]
  FIG. 5 is the state determination table 54a referred to in step S21. As described above, the state determination table 54 a is stored in the ROM 54 of the main board 31. Then, when it is determined to be a big hit, a gaming state to be controlled after the big hit gaming state is determined based on the big hit symbol determined by the random number for determining the big hit symbol and the current gaming state. In this embodiment, the current gaming state includes a normal gaming state, a probability variation state (probability variation state), and a short time state (time shortening state). In each gaming state, a big hit game according to the winning symbol A game state to be controlled after the state is finished is shown.
[0054]
  When the current gaming state is the normal gaming state, when a specific display result is obtained by a combination of normal symbols (even symbols), a normal control flag is set to indicate that the normal gaming state is controlled after the big hit gaming state ends. The When a specific display result is obtained by a combination of probability variation symbols (odd number symbols), a probability variation control flag indicating that the probability variation state is controlled after the end of the big hit gaming state is set.
[0055]
  When the current gaming state is a probability variation state (probability variation state), if the specific display result is a combination of normal symbols (even number symbols), a time-short control flag indicating that the game is controlled to a time-short state after the big hit gaming state Is set. When a specific display result is obtained by a combination of probability variation symbols (odd number symbols), a probability variation control flag indicating that the probability variation state is controlled after the end of the big hit gaming state is set.
[0056]
  When the current gaming state is a short-time state, when a specific display result is obtained by a combination of normal symbols (even symbols), a normal control flag indicating that the normal gaming state is controlled after the big hit gaming state is set is set. . When a specific display result is obtained by a combination of probability variation symbols (odd number symbols), a probability variation control flag indicating that the probability variation state is controlled after the end of the big hit gaming state is set. The normal control flag, the probability variation control flag, and the time reduction control flag described above are set in the gaming state flag memory 55a.
[0057]
  As described above, in this embodiment, when the big hit is made by a combination of the normal symbols (even symbols) in the normal gaming state and the short-time state, the normal gaming state is controlled after the big hit gaming state. However, when the jackpot is a combination of normal symbols (even symbols) in the probability changing state, the game is controlled to the short time state after the big hit gaming state. That is, half-time control is performed.
[0058]
  In addition, it is possible to change the control state after the end of the big hit gaming state by changing the contents of the state determination table 54a. In other words, there is no need to change the program. Specifically, in this embodiment, when a specific display result is obtained by a combination of normal symbols (even symbols) in the normal gaming state and the short-time state, the normal gaming state is controlled after the big hit gaming state is finished. When the flag is set and a specific display result is obtained with a combination of normal symbols (even symbols) in the probable change state, a short-time control flag that is controlled to a short-time state after the big hit gaming state ends is set, but all games By setting the state determination table 54a to set the time reduction control flag when a specific display result is obtained by a combination of normal symbols (even number symbols) in a state (for example, a normal gaming state, a short time state, a probability variation state) It is possible to always control to the time-saving state after the big hit gaming state.
[0059]
  FIG. 6 is a flowchart showing the flow of processing executed when the effect control means on the effect control board 80 controls the variable display device 8. The effect control CPU 111 first checks the current state of the variable display device 8 (step S50).
[0060]
  If the current state of the variable display device 8 is waiting for a customer to be executed when the variable display device 8 does not newly perform variable display of the special symbols 9a to 9c, the LCD display unit 9 will be described later. The effect data 113a is selected based on the gaming state stored in the previous gaming state storage buffer 112b stored in step S60. Then, a background display is set based on the selected presentation data 113a, and the LCD display unit 9 is controlled so that a customer waiting demonstration display is performed with the set background display (step S51).
[0061]
  If the current state of the variable display device 8 is in the process of changing the variable display of the special symbols 9a to 9c being executed on the display unit 9 of the variable display device 8, it is set in step S57 described later. The display unit 9 is controlled so that the variable display is performed with the change pattern and the background display set in step S54 described later (step S52: variable display control means).
[0062]
  When the timer for starting the variable display of the special symbols 9a to 9c is set on the display unit 9 of the variable display device 8, the current state of the variable display device 8 is set in step S58 described later. If the start time has elapsed (step S53), and if the start time has elapsed, the effect data is based on the gaming state stored in the gaming state storage buffer 112b stored in step S60. 113a is selected, and background display based on the selected effect data 113a is set (step S54). Subsequently, display control of the display part 9 is performed so that the change display of the special symbols 9a to 9c is started with the set background (step S55).
[0063]
  Next, the effect control CPU 111 checks whether or not an effect control command from the main board 31 has been received (step S56). The effect control command transmitted from the main board 31 is not limited to that shown in FIG.
[0064]
  When the received effect control command is a variation pattern command, process data 113b indicating a variation mode based on the variation pattern designated by the variation pattern command is set (step S57), and the variation based on the received variation pattern command is set. A start waiting time for monitoring whether the symbol designation command and the game state designation command are transmitted from the CPU 56 of the main board 31 is set (step S58). Specifically, a waiting time is set in a timer for starting variable display of special symbols 9a to 9c.
[0065]
  If the received effect control command is a symbol designation command, the special symbols 9a to 9c designated by the symbol designation command are stored in the symbol storage buffer 112a (step S59).
[0066]
  If the received effect control command is a gaming state designation command, the contents of the gaming state storage buffer 112b in the RAM 112 are cleared, and the gaming state designated by the received gaming state designation command is stored in the gaming state storage buffer 112b. (Step S60).
[0067]
  If the received effect control command is a confirmation command for instructing to stop the fluctuation of the special symbols 9a to 9c that are displayed on the display unit 9 in a variable manner, the special symbol stored in the symbol storage buffer 112a in step S59. Control to display the stopped symbols 9a to 9c on the display unit 9 is performed (step S61).
[0068]
  If the received effect control command is a customer waiting demo command, control of the LCD display unit 9 is started so that a customer waiting demo display is executed (step S62).
[0069]
  As described above, the symbol storage buffer 112a receives the variation pattern related to the current variation from the start of the current variation until the display result is derived and displayed. Stores the stop symbols of special symbols 9a to 9c designated by the symbol designation command received until the command is received, and the reception failure due to noise or the like occurs and is confirmed before the symbol designation command is received. When the command is received, the stop symbols of the special symbols 9a to 9c stored in the symbol storage buffer 112a of the RAM 112 are referred to, and the stop symbols are derived and displayed (step S61). That is, control is performed so that the stopped symbols of the special symbols 9a to 9c stored in the symbol storage buffer 112a among the symbol designation commands received before the current change are derived and displayed.
[0070]
  In addition, the gaming state storage buffer 112b waits for a start after receiving the variation pattern command from the reception of the variation pattern command related to the current variation until the variation based on the variation pattern command is started. The game state specified by the gaming state designation command received until the time has elapsed is stored, and a reception failure due to noise or the like occurs, and the start waiting time elapses before receiving the gaming state designation command In such a case, a background display based on the gaming state stored in the gaming state storage buffer 112b of the RAM 112 is made. That is, display control of the display unit 9 is performed so that the special symbols 9a to 9c are displayed in the background based on the game state stored in the game state storage buffer 112b among the game state designation commands received before the current change. To do.
[0071]
  With the above processing, when variable display is started, it is possible to read the effect data 113a in accordance with the game state designation command received from the main board 31 by the variable display device 8 and execute the effect according to the game state. It becomes. When the power is turned on, the special game state (for example, short-time state, probability change state) and the specific game state (for example, jackpot game) described above as default values in the game state storage buffer 112b of the RAM 112 mounted on the effect control board 80 are used. A normal gaming state that is a gaming state different from (state) is set. For this reason, when the power is turned on, the normal gaming state is selected even if a state command reception failure occurs due to noise or the like. As a result, when the player is controlled to the normal gaming state, the player is determined to be controlled to a special gaming state (for example, a short-time state, a probability variation state) or a specific gaming state (for example, a big hit gaming state) different from the actual game state. It can prevent misunderstanding.
[0072]
  Further, the variation pattern command transmitted from the main board 31 may include information indicating the gaming state. When the gaming state designated by the variation pattern command is different from the gaming state designated by the gaming state designation command, the effect data 113a corresponding to the gaming state designated by the gaming state designation command may be used. . For example, even if a command for specifying a variation pattern of the normal gaming state is received, when the probability variation state is designated by the gaming state designation command, the rendering may be performed using the performance data 113a corresponding to the probability variation state. Good.
[0073]
  In addition, even if the symbol designation command and the gaming state designation command are not received, the variable display is started if the variation pattern command is received, but the variation is displayed even if the symbol designation command and the gaming state designation command are received. If no pattern command is received, variable display is not started. That is, the variation pattern command also serves as a command for instructing the start of variable display.
[0074]
  Further, as described above, control is performed so that the variation time of the special symbols 9a to 9c is shortened for a predetermined number of times in the time-short state, but the main board 31 counts the number of times the time-short state is executed. The game state designation command may include information indicating the remaining time-short state or the current number of executions. In this way, when the variable display device 8 performs variable display of the special symbols 9a to 9c, information indicating the remaining time-short state or the current number of executions is transmitted to the effect control board 80. The production can be executed in the gaming state grasped by the 31 game control means.
[0075]
  In addition, information indicating the remaining number of time reductions is displayed on the display unit 9 during the time reduction state, but the remaining number of time reductions is not displayed when a command for specifying a variation pattern of the normal gaming state is received during the time reduction state. It may be. Also, when the value of the counter that had counted the number of executions in the short-time state is cleared and the next command for specifying the variation pattern in the short-time state is received, the number of times is displayed with the background etc. being displayed during the short-time state. Alternatively, the counter value may be held, and the number of times may be displayed when the next command for designating the variation pattern during the time reduction state is received.
[0076]
  Further, as described above, when the power is turned on, the normal game state is set as the default value in the game state storage buffer 112b, but the remaining number of times of the short-time state is the volatile storage means (RAM without the backup function). ) Is cleared and cannot be displayed. Therefore, when the power of the gaming machine is turned off and the power is turned on again, the number display may not be performed. By doing so, it is possible to prevent erroneous display of the remaining number of times when the time is not short.
[0077]
  FIG. 7 shows an example of this embodiment. FIG. 7A shows a display mode of the variable display device 8 in the normal gaming state, and FIG. 7B shows a display mode of the variable display device 8 in the probability changing state (or the short time state).
[0078]
  As shown in FIG. 7A, special symbols 9a to 9c as identification information are displayed almost at the center of the display unit 9 of the variable display device 8, and below the special symbols 9a to 9c (special symbols 9a to 9c). In the normal gaming state background display 16 is displayed. A special symbol start memory display 11 indicating the number of start winnings is provided below the display unit 9.
[0079]
  In the normal gaming state, when the normal gaming state designation state command is received from the main board 31, the normal gaming state background display 16 is displayed as the background based on the normal gaming state. Based on the variation pattern command, variation display (variable display) of the special symbols 9a to 9c is performed.
[0080]
  In the probability variation state shown in FIG. 7B, the special symbols 9 a to 9 c are displayed on the upper right part of the display unit 9. Under the special symbols 9a to 9c, a probability change state background display 17 is displayed as a background based on the probability change state. Further, under the probability change state background display 17, a special symbol start memory display 12 is displayed. .
[0081]
  In this embodiment, when the special symbol start memory display 12 is displayed on the display unit 9, the special symbol start memory display 11 does not display the start memory, but the special symbol start memory is displayed. Even if the display 12 is displayed, the start memory may be displayed on the special symbol start memory display 11.
[0082]
  In the probability variation state, various effects may be executed on the background display 17 in the probability variation state. For example, the character shown in FIG. 7B may throw a bomb, and the reach announcement may be made by the explosion of the bomb.
[0083]
  As described above, in this embodiment, the display of the variable display device 8 is made different depending on the gaming state designation command (normal gaming state designation command, probability variation state designation command, etc.) that can specify the gaming state. With this configuration, the player can easily recognize the gaming state.
[0084]
  In addition, since a gaming state designation command is transmitted every variable display (every time a variation pattern is transmitted), even if reception failure occurs due to noise or the like, by receiving the gaming state designation command in the next variable display, The display of the game state can be corrected.
[0085]
  Further, in the probability change state and the short time state as the special game state, the remaining number of times of variable display of the special symbols 9a to 9c that can be executed by the game state designation command until the probability change state or the short time state is terminated (for example, the remaining number of change times). ) May be included. By comprising in this way, the game state grasped | ascertained by game control means (for example, CPU56) and effect control means (for example, CPU 111 for effect control) can be made common.
[0086]
【The invention's effect】
  As is apparent from the above description, in the invention of claim 1, since the state command is transmitted when the variable display pattern control data is transmitted, the effect according to the gaming state grasped by the gaming control means Can be carried out every time. Also, even if the game state indicated by the variable display pattern control data and the state command is different, the problem can be solved by executing the effect according to the state command, and the effect according to the game state grasped by the game control means Can be carried out every time.In addition, since information that can specify the remaining number of special game states is transmitted from the game control means to the display control means, the game state grasped by the game control means and the display control means can be shared.
[0087]
  In the invention of claim 2, the state command is transmitted even when variable display of the identification information is not newly performed by the variable display device, so that an effect corresponding to the gaming state is executed even when waiting for the customer. be able to.
[0088]
  In addition, in the invention of claim 3, by using the effect data used for the variable display of the previous identification information, it is possible to perform an effect according to a highly likely gaming state.
[0089]
  Moreover, in the invention of claim 4, it is possible to prevent misunderstanding that the gaming state is advantageous for the player.
[0090]
[0091]
  Claims5In this invention, the game control means transmits information that can specify the remaining number of special game states to the display control means, or displays corresponding to the game state even when the remaining number of times information is not transmitted. The gaming state grasped by the control means and the display control means can be shared.
[Brief description of the drawings]
FIG. 1 is a front view of a bullet ball gaming machine according to the present embodiment as viewed from the front.
FIG. 2 is a block diagram showing an outline of a circuit configuration of a ball game machine according to the present embodiment.
FIG. 3 is a flowchart showing the flow of processing executed by game control means on the main board.
FIG. 4 is a flowchart showing the flow of processing executed by game control means on the main board.
FIG. 5 is a block diagram showing an example of a state determination table stored in a ROM of the main board.
FIG. 6 is a flowchart showing the flow of processing executed by the effect control means in the effect control board.
FIG. 7 is an explanatory diagram showing an example of the present embodiment.
[Explanation of symbols]
      1 Ball game machine
      6 Game board
      7 Game area
      8 Variable display device
      9 Display
    10 lamps
    11 Special symbol start memory display
    12 Special symbol start memory display
    14 Start prize opening
    15 Variable winning ball equipment
    16 Background display during normal gaming
    17 Background display during certain change
    19 Normal symbol start memory indicator
    31 Main board
    50 card units
    54 ROM
    55 RAM
    56 CPU
    57 I / O port section
    80 Production control board
  100 VDP
  101 VRAM
  102 Character ROM
  111 CPU for effect control
  112 RAM
  113 ROM
  114 I / O port section
  151 Available indicator lamp
  153 Connecting table direction indicator
  154 Card insertion indicator lamp
  155 Card insertion slot
  156 Card unit lock

Claims (5)

  1. A variable display device that variably displays a plurality of types of identification information each identifiable on the basis of establishment of a predetermined start condition and derives and displays a display result, and a display result prior to determining the display result before the derivation display Determining means, and the display result predetermining means is advantageous for the player after displaying the specific display result on the variable display device when the display result is determined to be a predetermined specific display result. A gaming machine that controls a specific gaming state,
    When a predetermined special condition is satisfied , the game state differs from the specific gaming state until the variable display of the identification information is executed a predetermined number of times after the special condition is satisfied. The game control means including a game state control means capable of controlling the special game state, which is likely to become the specific game state , as compared to when the normal game state is disadvantageous to the game , and the variable for controlling the variable display of the identification information Display control means including display control means,
    The game control means further includes variable display pattern control data capable of specifying a variable display time for variable display of the identification information corresponding to a current gaming state controlled by the gaming state control means, and the gaming state control means The state designation control data indicating the current gaming state controlled by the control information is transmitted when starting the variable display of the identification information and before the special gaming state is terminated when the special condition is satisfied. Control data transmission means for transmitting number-of-times data capable of specifying the remaining number of times of the special number that can be executed , and
    The display control means is further provided with presentation data storage means for storing a plurality of types of presentation data used for the background of the variable display of the identification information, the variable display pattern control data, and the state designation control data. Sometimes, the gaming state specified by the state designation control data is the same as the gaming state specified by the variable display pattern control data and the gaming state specified by the state designation control data. Production data selection means for selecting different production data according to the
    In response to the transmission of the variable display pattern control data, the variable display control means starts variable display of the identification information using the presentation data selected by the presentation data selection means and is transmitted. Further, the remaining number of the special number is displayed on the variable display device based on the number information that can specify the remaining number of the special number based on the number data, and the gaming state specified by the state designation control data is the In the special gaming state, when the variable display pattern control data indicates the normal gaming state, the number information is initialized so that the remaining number of the special number is cleared, and the remaining number of the special number A gaming machine , wherein the number of times is not displayed on the variable display device .
  2. The control data transmitting means transmits customer waiting control data for instructing execution of a predetermined demonstration display and the state designation control data when variable display of the identification information is not newly executed,
    The display control means includes demo effect data selection means for selecting demo effect data corresponding to the state designation control data from among a plurality of types of demo effect data used for executing the predetermined demonstration display. ,
    The gaming machine according to claim 1, wherein the demonstration display is executed using the demonstration effect data selected by the demonstration effect data selection means based on the transmission of the customer waiting control data. .
  3.   When the state designation control data is not transmitted when starting the variable display of the identification information, the effect data selecting means responds to the state designation control data transmitted at the start of variable display of the previous identification information. The gaming machine according to claim 1 or 2, wherein the presentation data is selected.
  4. The state designation control data is stored in a volatile storage means,
    At power-up the claim 3, wherein as said state designating control data transmitted at the start of the variable display of the previous identity, setting the state designated control data indicative of at least pre SL through normal gaming state The gaming machine described.
  5. The display control means, when the gaming state specified by the state designation control data is the special gaming state, and the variable display pattern control data indicates the normal gaming state, The number-of-times information is initialized so that the number of times is cleared , and then the variable display pattern designating control data indicating the special gaming state is transmitted, and then the effect data corresponding to the special gaming state is used. The gaming machine according to any one of claims 1 to 4, wherein the variable display control means starts variable display of the identification information, but does not display the remaining number of times on the variable display device.
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JP4975843B2 (en) * 2010-03-18 2012-07-11 株式会社三共 Game machine
JP4975874B2 (en) * 2011-03-18 2012-07-11 株式会社三共 Game machine
JP2012139517A (en) * 2012-03-09 2012-07-26 Sanyo Product Co Ltd Game machine
JP5459346B2 (en) * 2012-04-09 2014-04-02 株式会社三洋物産 Game machine
JP6220522B2 (en) * 2013-01-24 2017-10-25 株式会社平和 Pachinko machine
JP5526329B2 (en) * 2013-04-05 2014-06-18 株式会社大一商会 Game machine
JP5521186B2 (en) * 2013-04-05 2014-06-11 株式会社大一商会 Game machine
JP5637407B2 (en) * 2013-04-11 2014-12-10 豊丸産業株式会社 Game machine
JP2013166061A (en) * 2013-06-06 2013-08-29 Sanyo Product Co Ltd Game machine
JP5708953B2 (en) * 2013-11-18 2015-04-30 株式会社三洋物産 Game machine
JP6391283B2 (en) * 2014-04-23 2018-09-19 株式会社三共 Game machine
JP5861168B2 (en) * 2014-10-07 2016-02-16 豊丸産業株式会社 Game machine
JP2015062830A (en) * 2015-01-16 2015-04-09 株式会社三洋物産 Game machine
JP6232391B2 (en) * 2015-02-26 2017-11-15 京楽産業.株式会社 Game machine
JP6066235B2 (en) * 2015-11-18 2017-01-25 豊丸産業株式会社 Game machine
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JP2015180472A (en) * 2015-07-24 2015-10-15 株式会社ソフイア Game machine
JP2016027912A (en) * 2015-11-04 2016-02-25 株式会社大都技研 Game machine
JP2016187637A (en) * 2016-08-05 2016-11-04 株式会社ソフイア Game machine

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