JP2008200285A5 - - Google Patents
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- JP2008200285A5 JP2008200285A5 JP2007039893A JP2007039893A JP2008200285A5 JP 2008200285 A5 JP2008200285 A5 JP 2008200285A5 JP 2007039893 A JP2007039893 A JP 2007039893A JP 2007039893 A JP2007039893 A JP 2007039893A JP 2008200285 A5 JP2008200285 A5 JP 2008200285A5
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- JP
- Japan
- Prior art keywords
- game area
- action member
- game
- movable piece
- effective period
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 238000001514 detection method Methods 0.000 claims 14
- 230000000694 effects Effects 0.000 claims 6
- 230000001276 controlling effect Effects 0.000 claims 2
- 230000000875 corresponding Effects 0.000 claims 2
Claims (3)
前記始動口に遊技球が受け入れられたことを検出する始動口検出手段と、
前記始動口検出手段による検出に基づいて前記可動片を駆動制御する可動片制御手段と、
前記第1の遊技領域内に遊技球が進入したことを検出する第1の遊技領域検出手段と、
前記第1の遊技領域内にて前記特定入球口へと向かう遊技球に作用可能に設けられる作用部材と、
前記可動片制御手段による前記可動片の駆動制御に伴って予め設定された駆動態様で前記作用部材を駆動制御する作用部材制御手段と、
前記予め設定された駆動態様で前記作用部材を駆動制御する際に基準となる原点位置に前記作用部材があることを検出する原点検出手段と、
前記第1の遊技領域内に進入した遊技球が前記特定入球口に受け入れられたか否かを検出する特定入球口検出手段と、
前記可動片制御手段により前記可動片の駆動制御が開始されてから所定時間が経過するまで前記特定入球口検出手段による検出を有効に扱う有効期間を設定する有効期間設定手段と、
所定の演出表示手段にて前記始動口検出手段による検出がなされてからの遊技の経過に対応する演出を順次表示制御する演出表示制御手段と、を備え、
前記作用部材制御手段は、前記原点検出手段により前記作用部材の原点位置が検出されるかたちの原点検出スケジュールに基づいて前記作用部材の駆動制御が開始される初期位置に復帰させる復帰駆動制御を実行する作用部材復帰制御手段を含み、
前記作用部材復帰制御手段は、前記有効期間の経過後に、前記演出表示制御手段により前記遊技の結果として前記特別遊技を行うか否かに対応する演出を表示制御する演出期間にて、前記初期位置に前記作用部材を復帰させる復帰駆動制御を実行することを特徴とする遊技機。 A game board in which a game area is formed and a game ball driven toward the game area can flow down, a launching device for launching the game ball into the game area, and the game area are provided. A winning device that partitions the area into a first game area in which a specific entrance is provided and another second game area, and the first game area of the game ball that is driven into the second game area A movable piece operable to increase the probability of entry into the interior, and a start port disposed in the second game area, wherein the game ball driven into the second game area is A gaming machine that enters the first game area through an operation by a movable piece and performs a special game advantageous to a player when the entered game ball is received by the specific entrance,
Starting port detecting means for detecting that a game ball is received in the starting port;
Movable piece control means for driving and controlling the movable piece based on detection by the start port detection means;
First game area detecting means for detecting that a game ball has entered the first game area;
An action member provided so as to be able to act on the game ball heading toward the specific entrance in the first game area;
Action member control means for driving and controlling the action member in a drive manner set in advance in accordance with drive control of the movable piece by the movable piece control means;
Origin detecting means for detecting the presence of the action member at a reference origin position when driving the action member in the preset drive mode; and
Specific entrance detection means for detecting whether or not a game ball that has entered the first game area is received by the specific entrance;
Effective period setting means for setting an effective period for effectively handling detection by the specific entrance detection means until a predetermined time has elapsed since the movable piece control means started the drive control of the movable piece;
Effect display control means for sequentially displaying effects corresponding to the progress of the game after the start opening detection means has been detected by the predetermined effect display means,
The action member control means executes return drive control for returning to the initial position where drive control of the action member is started based on an origin detection schedule in which the origin position of the action member is detected by the origin detection means. Action member return control means for
The action member return control means is configured to display the effect corresponding to whether or not to perform the special game as a result of the game by the effect display control means after the effective period has elapsed, in the effect period. And a return drive control for returning the action member to the game machine.
前記有効期間設定手段は、前記第1の遊技領域検出手段による検出がなされたときに第1の有効期間を前記有効期間として設定する一方、前記第1の遊技領域検出手段による検出がなされないときに前記第1の有効期間よりも短い第2の有効期間を前記有効期間として設定するものであり、The effective period setting means sets the first effective period as the effective period when the detection by the first game area detection means is performed, and the detection by the first game area detection means is not performed A second effective period shorter than the first effective period is set as the effective period,
前記作用部材制御手段は、前記第1の有効期間内に前記予め設定された駆動態様による前記作用部材の駆動制御が終了されるかたちの動作スケジュールに基づいて前記作用部材を駆動制御するものであり、前記第1の遊技領域検出手段による検出がなされないときに前記第2の有効期間の経過に伴って前記動作スケジュールを強制的に終了させる駆動終了制御を実行することを特徴とする請求項1記載の遊技機。The action member control means drives and controls the action member based on an operation schedule in which drive control of the action member according to the preset driving mode is completed within the first effective period. 2. A drive end control for forcibly ending the operation schedule as the second effective period elapses when detection by the first game area detection means is not performed. The gaming machine described.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007039893A JP2008200285A (en) | 2007-02-20 | 2007-02-20 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007039893A JP2008200285A (en) | 2007-02-20 | 2007-02-20 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2008200285A JP2008200285A (en) | 2008-09-04 |
JP2008200285A5 true JP2008200285A5 (en) | 2010-04-08 |
Family
ID=39778368
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007039893A Pending JP2008200285A (en) | 2007-02-20 | 2007-02-20 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2008200285A (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2012010816A (en) * | 2010-06-30 | 2012-01-19 | Kyoraku Sangyo Kk | Pachinko game machine |
JP5517208B2 (en) * | 2010-08-27 | 2014-06-11 | 豊丸産業株式会社 | Game machine |
JP5335958B2 (en) * | 2012-04-11 | 2013-11-06 | 株式会社サンセイアールアンドディ | Game machine |
JP5335957B2 (en) * | 2012-04-11 | 2013-11-06 | 株式会社サンセイアールアンドディ | Game machine |
JP5284511B2 (en) * | 2012-04-11 | 2013-09-11 | 株式会社サンセイアールアンドディ | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2690558B2 (en) * | 1989-06-16 | 1997-12-10 | 株式会社ソフィア | Ball game machine |
JP2698564B2 (en) * | 1995-11-20 | 1998-01-19 | 株式会社ソフィア | Gaming machine |
JP2003220218A (en) * | 2002-01-31 | 2003-08-05 | Sankyo Kk | Game machine |
JP2006101924A (en) * | 2004-09-30 | 2006-04-20 | Daiichi Shokai Co Ltd | Game machine |
JP4756207B2 (en) * | 2005-07-22 | 2011-08-24 | 株式会社高尾 | Bullet ball machine |
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2007
- 2007-02-20 JP JP2007039893A patent/JP2008200285A/en active Pending