JP2005312624A5 - - Google Patents

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JP2005312624A5
JP2005312624A5 JP2004133497A JP2004133497A JP2005312624A5 JP 2005312624 A5 JP2005312624 A5 JP 2005312624A5 JP 2004133497 A JP2004133497 A JP 2004133497A JP 2004133497 A JP2004133497 A JP 2004133497A JP 2005312624 A5 JP2005312624 A5 JP 2005312624A5
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procedure
game
player
answer
accepting
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JP2004133497A
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JP2005312624A (en
JP4534578B2 (en
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Priority claimed from JP2004133497A external-priority patent/JP4534578B2/en
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Publication of JP2005312624A5 publication Critical patent/JP2005312624A5/ja
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Claims (6)

プレーヤーが操作入力を行うための操作手段を備え、プレーヤーのチームと他のチームとの間での対戦ゲームが実行されるゲーム装置に実装されるコンピュータにおいて実行されるゲームプログラムであって、
クイズ問題を提示するクイズ提示手順と、
前記操作手段への入力に従って、前記クイズ問題に対する回答を受け付ける回答受付手順と、
前記回答受付手順において受け付けられた前記回答が正解である場合に、前記対戦ゲームの進行態様に関連付けられた複数の選択肢を提示する選択肢提示手順と、
前記操作手段への入力に従って、前記複数の選択肢のいずれかの選択を受け付ける選択受付手順と、
前記選択受付手順において選択が受け付けられた選択肢に関連付けられた前記進行態様に従って、前記対戦ゲームを進行させるゲーム進行手順とを前記コンピュータに実行させることを特徴とするゲームプログラム。
A game program that is executed on a computer that includes an operation means for a player to perform an operation input and that is mounted on a game device in which a battle game between a player's team and another team is executed,
Quiz presentation procedure for presenting quiz questions,
An answer acceptance procedure for accepting an answer to the quiz problem according to an input to the operation means;
An option presenting procedure for presenting a plurality of options associated with the progress mode of the battle game when the answer accepted in the answer accepting procedure is correct;
A selection acceptance procedure for accepting selection of any of the plurality of options according to an input to the operation means;
A game program that causes the computer to execute a game progression procedure for advancing the battle game in accordance with the progression mode associated with an option accepted for selection in the selection acceptance procedure.
前記対戦ゲームが野球ゲームであり、前記プレーヤーのチームが攻撃側となる攻撃イベントと前記プレーヤーのチームが守備側となる守備イベントとが交互に複数回数繰り返して実行されることを特徴とする請求項1に記載のゲームプログラム。   The battle game is a baseball game, and an attack event in which the player's team is an attack side and a defensive event in which the player's team is a defensive side are alternately and repeatedly executed a plurality of times. The game program according to 1. それぞれ一種以上の能力パラメータが設定された複数の選手キャラクタにより構成される複数のチーム間での対戦を行う前記対戦ゲームとは別個の第2対戦ゲームを実行するための第2対戦ゲーム処理手順であって、
前記選手キャラクタ、及び、前記選手キャラクタに割り当てられた前記能力パラメータを記録するチーム情報記録手順と、
前記能力パラメータを異なる複数の態様で変更する複数の能力変更アイテムであって、それぞれ異なる条件が満たされた場合に使用可能となる能力変更アイテムと、それぞれの前記能力変更アイテムが使用された場合の前記能力パラメータの変更の態様を記録する能力変更アイテム記録手順と、
前記複数のチームからプレーヤーにより選択されたカスタムチームを構成する選手キャラクタに対して前記能力変更アイテムが使用された場合に、当該選手キャラクタの能力パラメータを変更する能力変更手順と、
前記複数のチームを構成する前記選手キャラクタの能力パラメータに応じて前記第2対戦ゲームを進行させる第2対戦ゲーム進行手順とを含む、前記第2対戦ゲーム処理手順を更に前記コンピュータに実行させ、
前記選択肢提示手順において提示される選択肢の全部又は一部に、前記能力パラメータを特定の態様で変更する前記能力変更アイテムが対応付けられており、
前記選択受付手順において選択が受け付けられた選択肢に前記能力変更アイテムが対応付けられている場合には、当該能力変更アイテムに割り当てられた態様で、前記第2対戦ゲームにおける前記選手キャラクタの能力パラメータを変更することが可能となることを特徴とする請求項1又は2に記載のゲームプログラム。
In a second battle game processing procedure for executing a second battle game separate from the battle game in which a battle between a plurality of teams each composed of a plurality of player characters each having one or more ability parameters is set. There,
A team information recording procedure for recording the player character and the ability parameter assigned to the player character;
A plurality of ability change items that change the ability parameters in different modes, and the ability change items that can be used when different conditions are satisfied, and when the respective ability change items are used A capability change item recording procedure for recording a mode of change of the capability parameter;
An ability change procedure for changing an ability parameter of the player character when the ability change item is used for the player character constituting the custom team selected by the player from the plurality of teams;
Including causing the computer to further execute the second battle game processing procedure, including a second battle game progression procedure for proceeding with the second battle game in accordance with the ability parameters of the player characters constituting the plurality of teams,
The ability change item for changing the ability parameter in a specific manner is associated with all or part of the options presented in the option presentation procedure,
When the ability change item is associated with the option accepted in the selection acceptance procedure, the ability parameter of the player character in the second competitive game is set in the mode assigned to the ability change item. The game program according to claim 1, wherein the game program can be changed.
前記回答受付手順において受け付けられた回答が誤りである場合には、
前記ゲーム進行手順において、前記プレイヤーのチームに不利な態様で前記対戦ゲームを進行させる処理が実行されることを特徴とする請求項1〜3のいずれか一項に記載のゲームプログラム。
If the answer accepted in the answer acceptance procedure is incorrect,
The game program according to any one of claims 1 to 3, wherein in the game progression procedure, a process of advancing the battle game in a manner unfavorable to the team of the players is executed.
プレーヤーが操作入力を行うための操作手段を備え、プレーヤーのチームと他のチームとの間での対戦ゲームが実行されるゲーム装置に実装されるコンピュータにおいて実行されるゲームプログラムを記録したコンピュータ読み取り可能な記録媒体であって、
クイズ問題を提示するクイズ提示手順と、
前記操作手段への入力に従って、前記クイズ問題に対する回答を受け付ける回答受付手順と、
前記回答受付手順において受け付けられた前記回答が正解である場合に、前記対戦ゲームの進行態様に関連付けられた複数の選択肢を提示する選択肢提示手順と、
前記操作手段への入力に従って、前記複数の選択肢のいずれかの選択を受け付ける選択受付手順と、
前記選択受付手順において選択が受け付けられた選択肢に関連付けられた前記進行態様に従って、前記対戦ゲームを進行させるゲーム進行手順とを前記コンピュータに実行させることを特徴とするゲームプログラムを記録したコンピュータ読み取り可能な記録媒体。
A computer readable recording of a game program executed on a computer equipped with a game device in which a player is provided with operation means for the player to perform operation input and a battle game between the player's team and another team is executed Recording medium,
Quiz presentation procedure for presenting quiz questions,
An answer acceptance procedure for accepting an answer to the quiz problem according to an input to the operation means;
An option presenting procedure for presenting a plurality of options associated with the progress mode of the battle game when the answer accepted in the answer accepting procedure is correct;
A selection acceptance procedure for accepting selection of any of the plurality of options according to an input to the operation means;
A computer-readable recording of a game program that causes the computer to execute a game progression procedure for advancing the battle game in accordance with the progression mode associated with the option accepted for selection in the selection acceptance procedure recoding media.
プレーヤーが操作入力を行うための操作手段を備え、プレーヤーのチームと他のチームとの間での対戦ゲームが実行されるゲーム装置であって、
クイズ問題を提示するクイズ提示手段と、
前記操作手段への入力に従って、前記クイズ問題に対する回答を受け付ける回答受付手段と、
前記回答受付手段が受け付けた前記回答が正解である場合に、前記対戦ゲームの進行態様に関連付けられた複数の選択肢を提示する選択肢提示手段と、
前記操作手段への入力に従って、前記複数の選択肢のいずれかの選択を受け付ける選択受付手段と、
前記選択受付手段が選択を受け付けた選択肢に関連付けられた前記進行態様に従って、前記対戦ゲームを進行させるゲーム進行手段とを備えることを特徴とするゲーム装置。
A game device comprising an operation means for a player to perform operation input, and a battle game between a team of the player and another team is executed,
Quiz presentation means for presenting quiz questions,
An answer accepting means for accepting an answer to the quiz problem in accordance with an input to the operation means;
An option presenting means for presenting a plurality of options associated with the progress mode of the battle game when the answer accepted by the answer accepting means is correct;
Selection accepting means for accepting selection of any of the plurality of options according to an input to the operation means;
A game apparatus comprising: a game progress means for causing the battle game to proceed according to the progress mode associated with the option accepted by the selection accepting means.
JP2004133497A 2004-04-28 2004-04-28 GAME DEVICE, GAME PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM CONTAINING GAME PROGRAM Expired - Fee Related JP4534578B2 (en)

Priority Applications (1)

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Applications Claiming Priority (1)

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JP2004133497A JP4534578B2 (en) 2004-04-28 2004-04-28 GAME DEVICE, GAME PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM CONTAINING GAME PROGRAM

Publications (3)

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JP2005312624A JP2005312624A (en) 2005-11-10
JP2005312624A5 true JP2005312624A5 (en) 2007-06-28
JP4534578B2 JP4534578B2 (en) 2010-09-01

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Publication number Priority date Publication date Assignee Title
JP5214645B2 (en) * 2010-02-10 2013-06-19 株式会社コナミデジタルエンタテインメント GAME PROGRAM, GAME DEVICE, GAME CONTROL METHOD
KR101217361B1 (en) 2011-09-08 2012-12-31 (주)네오위즈게임즈 Method and apparatus for managing character information of storts game
KR101290537B1 (en) * 2012-03-09 2013-07-30 (주)네오위즈게임즈 Method and server for providing a item reuse service
KR101313097B1 (en) * 2012-04-20 2013-09-30 (주)네오위즈게임즈 Method for service of game item, server thereof, and recording medium
JP5882182B2 (en) * 2012-11-20 2016-03-09 株式会社コナミデジタルエンタテインメント GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM
JP6184204B2 (en) * 2013-06-28 2017-08-23 株式会社バンダイナムコエンターテインメント Program and server system
JP6994145B2 (en) * 2017-03-29 2022-01-14 株式会社コナミデジタルエンタテインメント Game devices, game systems, and programs
JP7073309B2 (en) * 2019-06-24 2022-05-23 株式会社コロプラ Game programs, methods, and information processing equipment
CN116943157A (en) * 2022-12-27 2023-10-27 腾讯科技(深圳)有限公司 Method, apparatus, device, medium and program product for displaying appearance information

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JP2001340656A (en) * 2000-06-01 2001-12-11 Kddi Corp Game system and its game server and game terminal unit
JP3466586B2 (en) * 2001-06-20 2003-11-10 コナミ株式会社 Game system and program thereof
JP2003225463A (en) * 2002-01-31 2003-08-12 Konami Computer Entertainment Osaka:Kk Rearing game program, video game machine and rearing game control method

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