JP2019025300A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2019025300A5 JP2019025300A5 JP2018069401A JP2018069401A JP2019025300A5 JP 2019025300 A5 JP2019025300 A5 JP 2019025300A5 JP 2018069401 A JP2018069401 A JP 2018069401A JP 2018069401 A JP2018069401 A JP 2018069401A JP 2019025300 A5 JP2019025300 A5 JP 2019025300A5
- Authority
- JP
- Japan
- Prior art keywords
- player
- instruction
- game
- control program
- game medium
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000002860 competitive Effects 0.000 claims 2
Claims (16)
複数のプレイヤのそれぞれに関連付けられた第1ゲーム媒体、敵ゲーム媒体を前記記憶部に記憶し、
プレイヤからの前記敵ゲーム媒体との対戦イベントへの参加指示を受け付けた場合、当該参加指示を行ったプレイヤを参加グループに関連付けて前記記憶部に記憶し、
前記参加グループに関連付けられたプレイヤからの進行指示を受け付けた場合、当該進行指示を行ったプレイヤに関連付けられた前記第1ゲーム媒体と前記敵ゲーム媒体との対戦ゲームを進行させる、ことを前記コンピュータに実行させ、
前記対戦ゲームの進行中、前記参加グループに関連付けられていないプレイヤからの指示に基づいて、前記敵ゲーム媒体のパラメータを変化させる、
ことを特徴とする制御プログラム。 A computer control program with a storage unit
Storing the first game content associated with each of a plurality of players, the enemy game media bodies in the storage unit,
When an instruction to participate in a battle event with the enemy game medium is received from the player, the player who has given the instruction to participate is associated with the participating group and stored in the storage unit.
When receiving a progress instruction from the player associated with the participating groups, advancing the pair against game with the first game content associated with the player performing the progress indication and the enemy game medium, said Let the computer run
While the battle game is in progress, the parameters of the enemy game medium are changed based on instructions from a player not associated with the participating group.
A control program characterized by that.
前記参加グループに関連付けられたプレイヤの数が所定数を超えている場合、当該参加グループに新たにプレイヤを関連付けないように制御する、When the number of players associated with the participating group exceeds a predetermined number, control is performed so that no new player is associated with the participating group.
ことを実行させる、請求項1に記載の制御プログラム。The control program according to claim 1, wherein the control program performs the above.
前記対戦ゲームの進行中において、前記参加グループに関連付けられていないプレイヤから指示を受け付ける、ことを実行させ、While the battle game is in progress, accepting instructions from a player who is not associated with the participating group is executed.
前記参加グループに関連付けられていないプレイヤから前記対戦ゲームの進行中に受け付けた指示と前記参加グループに関連付けられたプレイヤから前記対戦ゲーム中に受け付けた進行指示とは、互いに異なる、請求項1又は2に記載の制御プログラム。Claim 1 or 2 that the instruction received from the player not associated with the participating group during the progress of the battle game and the progress instruction received from the player associated with the participating group during the battle game are different from each other. The control program described in.
前記コンピュータに、On the computer
前記参加グループに関連付けられていないプレイヤによって選択可能な前記複数の対戦イベントを示す情報を含む選択画面を表示するための表示データを出力し、Display data for displaying a selection screen including information indicating the plurality of battle events that can be selected by a player not associated with the participating group is output.
プレイヤによって選択された対戦イベントを示す指示を受け付ける、Accepts instructions indicating the match event selected by the player,
ことを実行させ、Let me do that
前記敵ゲーム媒体のパラメータの変化において、前記参加グループに関連付けられていないプレイヤによって選択された対戦イベントに係る前記敵ゲーム媒体のパラメータを変化させる、請求項1〜3のいずれか一項に記載の制御プログラム。The item according to any one of claims 1 to 3, wherein when the parameters of the enemy game medium are changed, the parameters of the enemy game medium related to the battle event selected by the player not associated with the participating group are changed. Control program.
前記対戦ゲームの進行中において、前記第1ゲーム媒体からの攻撃によって前記敵ゲーム媒体の体力を示すパラメータを減少させ、While the battle game is in progress, an attack from the first game medium reduces a parameter indicating the physical strength of the enemy game medium.
前記参加グループに関連付けられていないプレイヤからの指示を受け付けた場合、前記敵ゲーム媒体の体力を示すパラメータとは異なるパラメータを変更させ、When an instruction from a player not associated with the participating group is received, a parameter different from the parameter indicating the physical strength of the enemy game medium is changed.
前記敵ゲーム媒体の体力を示すパラメータが所定値に到達した場合、前記参加グループが勝利したと判定する、When the parameter indicating the physical strength of the enemy game medium reaches a predetermined value, it is determined that the participating group has won.
ことを実行させる、請求項1〜5のいずれか一項に記載の制御プログラム。The control program according to any one of claims 1 to 5, wherein the control program performs the above.
前記参加グループに関連付けられていないプレイヤによって選択可能な複数の前記指示を示す情報を含む指示選択画面を表示するための表示データを出力し、Outputs display data for displaying an instruction selection screen including information indicating a plurality of the instructions that can be selected by a player not associated with the participating group.
前記指示選択画面に含まれる前記複数の指示の中からプレイヤによって選択された指示を受け付ける、Accepts an instruction selected by the player from the plurality of instructions included in the instruction selection screen.
ことを実行させ、Let me do that
前記対戦ゲームの進行中、前記受け付けた指示に基づいて、前記敵ゲーム媒体の前記パラメータを変化させる、請求項1〜6のいずれか一項に記載の制御プログラム。The control program according to any one of claims 1 to 6, wherein the parameters of the enemy game medium are changed based on the received instruction while the battle game is in progress.
前記指示選択画面に含まれる前記複数の指示の中からプレイヤによって選択された指示に関する情報を表示するための表示データを出力する、Outputs display data for displaying information related to an instruction selected by the player from the plurality of instructions included in the instruction selection screen.
ことを実行させる、請求項7に記載の制御プログラム。The control program according to claim 7, wherein the control program performs the above.
前記プレイヤによって選択可能な前記アイテムの数には上限が設定される、請求項1〜9のいずれか一項に記載の制御プログラム。The control program according to any one of claims 1 to 9, wherein an upper limit is set for the number of the items that can be selected by the player.
複数のプレイヤのそれぞれに関連付けられた第1ゲーム媒体、敵ゲーム媒体を前記記憶部に記憶し、
プレイヤからの前記敵ゲーム媒体との対戦イベントへの参加指示を受け付けた場合、当該参加指示を行ったプレイヤを参加グループに関連付けて前記記憶部に記憶し、
前記参加グループに関連付けられたプレイヤからの進行指示を受け付けた場合、当該進行指示を行ったプレイヤに関連付けられた前記第1ゲーム媒体と前記敵ゲーム媒体との対戦ゲームを進行させる、
ことを含み、
前記対戦ゲームの進行中、前記参加グループに関連付けられていないプレイヤからの指示に基づいて、前記敵ゲーム媒体のパラメータを変化させる、
ことを特徴とする制御方法。 A method of controlling a computer equipped with a storage unit.
Storing the first game content associated with each of a plurality of players, the enemy game media bodies in the storage unit,
When an instruction to participate in a battle event with the enemy game medium is received from the player, the player who has given the instruction to participate is associated with the participating group and stored in the storage unit.
When receiving a progress instruction from the player associated with the participating groups, advancing the pair against game with the first game content associated with the player performing the progress indication and the enemy game medium,
Look at including it,
While the battle game is in progress, the parameters of the enemy game medium are changed based on instructions from a player not associated with the participating group.
A control method characterized by that.
プレイヤからの前記敵ゲーム媒体との対戦イベントへの参加指示を受け付けた場合、当該参加指示を行ったプレイヤを参加グループに関連付けて前記記憶部に記憶し、
前記参加グループに関連付けられたプレイヤからの進行指示を受け付けた場合、当該進行指示を行ったプレイヤに関連付けられた前記第1ゲーム媒体と前記敵ゲーム媒体との対戦ゲームを進行させる、進行処理部と、を備え、
前記進行処理部は、
前記対戦ゲームの進行中、前記参加グループに関連付けられていないプレイヤからの指示に基づいて、前記敵ゲーム媒体のパラメータを変化させる、
ことを特徴とするコンピュータ。 A storage unit for storing first game content associated with each of a plurality of players, the enemy game medium body,
When an instruction to participate in a battle event with the enemy game medium is received from the player, the player who has given the instruction to participate is associated with the participating group and stored in the storage unit.
When receiving a progress instruction from the player associated with the participating groups, advancing the pair against game with the first game content associated with the player performing the progress indication and the enemy game medium, development processing unit and, with a,
The progress processing unit
While the competitive game is in progress, the parameters of the enemy game medium are changed based on instructions from a player not associated with the participating group.
A computer that features that.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018069401A JP7152172B2 (en) | 2018-03-30 | 2018-03-30 | Control program, control method and computer |
JP2022156266A JP7373154B2 (en) | 2018-03-30 | 2022-09-29 | Control program, control method and computer |
JP2023176458A JP2023171591A (en) | 2018-03-30 | 2023-10-12 | Control program, control method, and computer |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018069401A JP7152172B2 (en) | 2018-03-30 | 2018-03-30 | Control program, control method and computer |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017148120A Division JP6317845B1 (en) | 2017-07-31 | 2017-07-31 | Control program, control method, and computer |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022156266A Division JP7373154B2 (en) | 2018-03-30 | 2022-09-29 | Control program, control method and computer |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2019025300A JP2019025300A (en) | 2019-02-21 |
JP2019025300A5 true JP2019025300A5 (en) | 2020-09-10 |
JP7152172B2 JP7152172B2 (en) | 2022-10-12 |
Family
ID=65475176
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018069401A Active JP7152172B2 (en) | 2018-03-30 | 2018-03-30 | Control program, control method and computer |
JP2022156266A Active JP7373154B2 (en) | 2018-03-30 | 2022-09-29 | Control program, control method and computer |
JP2023176458A Pending JP2023171591A (en) | 2018-03-30 | 2023-10-12 | Control program, control method, and computer |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022156266A Active JP7373154B2 (en) | 2018-03-30 | 2022-09-29 | Control program, control method and computer |
JP2023176458A Pending JP2023171591A (en) | 2018-03-30 | 2023-10-12 | Control program, control method, and computer |
Country Status (1)
Country | Link |
---|---|
JP (3) | JP7152172B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111111210B (en) * | 2019-12-23 | 2023-06-27 | 北京像素软件科技股份有限公司 | Article sorting method and device for online game |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5283150B2 (en) * | 2007-03-30 | 2013-09-04 | 株式会社バンダイナムコゲームス | Program, game machine, and game system |
JP5809403B2 (en) * | 2010-09-14 | 2015-11-10 | 株式会社バンダイナムコエンターテインメント | Program, server, and network system |
JP5592520B2 (en) * | 2013-02-28 | 2014-09-17 | グリー株式会社 | Server, control program thereof, and system |
-
2018
- 2018-03-30 JP JP2018069401A patent/JP7152172B2/en active Active
-
2022
- 2022-09-29 JP JP2022156266A patent/JP7373154B2/en active Active
-
2023
- 2023-10-12 JP JP2023176458A patent/JP2023171591A/en active Pending
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP2020058401A5 (en) | ||
JP2020018603A5 (en) | ||
JP2019088491A5 (en) | ||
JP2019180855A5 (en) | ||
JP2019103625A5 (en) | ||
JP2016172024A5 (en) | ||
JP2019025300A5 (en) | ||
JP2022026311A5 (en) | ||
JP2016007549A5 (en) | Program, control method, and information processing apparatus | |
JP2018000938A5 (en) | ||
JP2014168645A (en) | Server device, control method thereof, program, and game system | |
JP2016087425A5 (en) | ||
JP2019033860A5 (en) | ||
JP2020044320A5 (en) | ||
JP2019042338A5 (en) | ||
JP2022026547A5 (en) | ||
JP2021010488A5 (en) | ||
JP2016140770A5 (en) | ||
JP2017074443A5 (en) | ||
JP2019080828A5 (en) | ||
JP2018171426A5 (en) | ||
JP2019025319A5 (en) | ||
JP2021016561A5 (en) | ||
JP2021016562A5 (en) | ||
JP2021016564A5 (en) |