JP5283150B2 - Program, game machine, and game system - Google Patents

Program, game machine, and game system Download PDF

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JP5283150B2
JP5283150B2 JP2007092086A JP2007092086A JP5283150B2 JP 5283150 B2 JP5283150 B2 JP 5283150B2 JP 2007092086 A JP2007092086 A JP 2007092086A JP 2007092086 A JP2007092086 A JP 2007092086A JP 5283150 B2 JP5283150 B2 JP 5283150B2
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player
game
information
game machine
evaluation
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JP2008245987A (en
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寿 川村
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株式会社バンダイナムコゲームス
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a program which can strongly give motivation for causing a player watching an on-line game to support a player playing the game, an information storage medium, a game machine, a server and a game system. <P>SOLUTION: A determination whether specific conditions are satisfied or not is made according to support information, a process for canceling the limit of special command execution is made when the specific conditions are satisfied, a process for performing the special command according to operational information from a player is done when the limit of special command execution is canceled. Then, development of the game can be widely changed not only by the skill of the player operating the game machine but also by the support operation by other players, the game with higher participation of supporting players in the game can be realized. <P>COPYRIGHT: (C)2009,JPO&amp;INPIT

Description

  The present invention relates to a program, an information storage medium, a game machine, a server, and a game system.

  Conventionally, a game system (image generation system) that uses a network to generate an image that can be seen from a given viewpoint (virtual camera) in a game space (object space) that is a virtual three-dimensional space has been known. It is popular as a place to experience so-called virtual reality.

In such a game system, of a plurality of game machines connected via a network, a player watching a game play (watching player) supports a player playing a game (game player). There is known an online game in which a player who has been cheered can advantageously advance the game by performing the above operation.
JP 2001-230868 A

  However, in the conventional game system, even if the watching player can perform the cheering operation, the watching player has a low degree of involvement in the game, and not only the game player who plays the game but also the watching player is satisfied with the game. There is a problem that the feeling cannot be given. In addition, there is a problem that the willingness to support cannot be increased because the watching player does not pay for the game player. In other words, there is a problem that the watching player does not easily intend to support an unknown game player on the network.

  The present invention has been made in view of the conventional problems, and an object of the present invention is to provide a program and an information storage that allow a player watching an online game to strongly give a motivation to support a player playing a game. To provide a medium, a game machine, a server, and a game system.

(1) The present invention
A game machine capable of transmitting and receiving data to and from other game machines via a network,
A game calculation unit for performing a game calculation based on operation information from the player;
A communication control unit that performs processing of receiving support information transmitted from another game machine via a network;
A specific condition determination unit for determining whether or not a specific condition is satisfied;
A special command control unit that performs processing for restricting execution of a special command when the specific condition is not satisfied, and performs processing for releasing the restriction of execution of the special command when the specific condition is satisfied;
A special processing unit that performs processing for executing a special command based on operation information from the player when the restriction on execution of the special command is released;
Including
The specific condition determining unit
It is related with the game machine characterized by determining whether specific conditions are satisfied based on the said support information.

  The present invention also relates to a program that causes a game machine to function as each of the above-described units. The present invention also relates to an information storage medium that can be read by a game machine, and stores (records) a program that causes the game machine to function as each of the above-described units.

According to the present invention, based on the support information, it is determined whether or not the specific condition is satisfied. When the specific condition is satisfied, the process of releasing the restriction on the execution of the special command is performed, and the restriction on the execution of the special command is performed. When the game is released, the special command is executed based on the operation information from the player. Therefore, the special process is performed not only by the skill of the player operating the game machine but also by the support information transmitted from other game machines. It can be carried out. Therefore, according to the present invention, a player who operates another game machine can greatly change the development of the game, and a game with an increased degree of participation in the game can be realized.
(2) In the game machine, program and information storage medium of the present invention,
A parameter update unit that performs an update process to increase a support parameter each time the support information is received;
The specific condition determining unit includes
It may be determined that the specific condition is satisfied when the support parameter is equal to or greater than a predetermined value.

  According to the present invention, every time support information transmitted from another game machine is received, an update process for increasing the support parameter is performed. Since the special command can be executed by the use operation, the special command can be executed according to the amount of support. In other words, according to the present invention, the player who operates the game machine can perform the execution of the special command according to the amount of support, so that the support of the player to support is increased and the support scale is adjusted. Special processing can be performed.

(3) In the game machine, program and information storage medium of the present invention,
The communication control unit
The identification information of the player is received through the network together with the support information transmitted from another game machine,
You may make it include the support information processing part which performs the process which displays the received said player identification information on a display part.

  According to the present invention, since the identification information of the player to be cheered is displayed on the display unit, the cheering player can inform the cheering target player that he is cheering. That is, even if a player who is completely unknown is cheered, the cheering player can be informed of cheering.

Therefore, according to the present invention, it is possible to generate a sense of friendship between the cheered player and the cheered player, and to give a strong motivation to cheer between these players.
(4) In the game machine, program and information storage medium of the present invention,
The communication control unit
A process of receiving evaluation information indicating evaluation of a player who operates the game machine from another game machine via a network;
The specific condition determining unit
Based on the evaluation information, determine whether the evaluation specific condition is satisfied,
The command control unit
When the specific condition and the evaluation specific condition are not satisfied, a process for restricting the execution of the special command is performed, and when at least one of the specific condition and the evaluation specific condition is satisfied, the execution of the special command is limited. You may make it perform the process to cancel | release.

According to the present invention, not only the support information but also the evaluation information is received, and when at least one of the specific condition and the evaluation specific condition is satisfied, the process of releasing the restriction on the execution of the special command is performed. The player who operates can greatly influence the development of the game not only by cheering but also by evaluating. In other words, according to the present invention, it is possible to realize a game that can further increase the degree of participation of players operating other game machines.
(5) The server of the present invention
A server capable of performing game calculation based on support information and transmitting and receiving data via a network with a plurality of game machines capable of transmitting and receiving the support information;
A process of receiving destination information of a second game machine that is a transmission destination game machine together with the support information transmitted from the first game machine is performed, and the second game machine is configured to receive the destination information based on the destination information. A communication control unit that performs a process of transmitting support information;
A support request registration unit that performs processing for registering the second game machine as a support request target game machine in association with the first game machine;
A support request processing unit for transmitting support request information to the support request target game machine associated with the first game machine;
Related to servers characterized by containing

  The present invention also relates to an information storage medium that can be read by a server and stores (records) a program that causes the server to function as each of the above-described units.

  According to the present invention, when the first game machine transmits the support information to the second game machine, the support request information is transmitted to the support request target game machine associated with the first game machine via the server. Can be given to the player who performs the support operation, that is, a service that gives a privilege, that is, a service that the server requests support, and a strong motivation to support the player can be given. You can increase your willingness to support.

  Hereinafter, this embodiment will be described. In addition, this embodiment demonstrated below does not unduly limit the content of this invention described in the claim. In addition, all the configurations described in the present embodiment are not necessarily essential configuration requirements of the present invention.

1. 1. Configuration 1.1 Configuration of Game Machine FIG. 1 shows an example of a functional block diagram of a game machine (game machine constituting a game system) of the present embodiment. In addition, the game machine of this embodiment is good also as a structure which abbreviate | omitted a part of component (each part) of FIG.

  The operation unit 160 is for a player to input operation data, and the function can be realized by a lever, a button, a steering, a microphone, a touch panel display, a remote control, a housing, or the like. The remote controller has a built-in detection unit that detects information that changes according to the movement of the remote control itself, and can input the movement of the remote control itself as operation information.

  The storage unit 170 serves as a work area for the processing unit 100, the communication unit 196, and the like, and its function can be realized by a RAM (VRAM) or the like. Note that the storage unit 170 of the present embodiment can store data stored in various tables.

  The information storage medium 180 (computer-readable medium) stores programs, data, and the like, and functions as an optical disk (CD, DVD), magneto-optical disk (MO), magnetic disk, hard disk, and magnetic tape. Alternatively, it can be realized by a memory (ROM). The processing unit 100 performs various processes of the present embodiment based on a program (data) stored in the information storage medium 180. That is, the information storage medium 180 stores a program for causing a computer to function as each unit of the present embodiment (a program for causing a computer to execute processing of each unit).

  The display unit 190 outputs an image generated according to the present embodiment, and its function can be realized by a CRT, LCD, touch panel display, HMD (head mounted display), or the like. The sound output unit 192 outputs the sound generated by the present embodiment, and its function can be realized by a speaker, headphones, or the like.

  The portable information storage device 194 stores player personal data, game save data, and the like. Examples of the portable information storage device 194 include a memory card and a portable game device. The communication unit 196 performs various controls for communicating with the outside (for example, a host device or other image generation system), and functions thereof are hardware such as various processors or communication ASICs, programs, and the like. It can be realized by.

  Note that a program (data) for causing a computer to function as each unit of the present embodiment is distributed from the information storage medium of the host device (server) to the information storage medium 180 (storage unit 170) via the network and communication unit 196. May be. Use of the information storage medium of such a host device (server) can also be included in the scope of the present invention.

  The processing unit 100 (processor) performs processing such as game processing, image generation processing, or sound generation processing based on operation data and programs from the operation unit 160. Here, as the game process, a process for starting a game when a game start condition is satisfied, a process for advancing the game, a process for placing an object such as a character or a map, a process for displaying an object, and a game result are calculated. There is a process or a process of ending a game when a game end condition is satisfied. The processing unit 100 performs various processes using the main storage unit 172 in the storage unit 170 as a work area. The functions of the processing unit 100 can be realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), and programs.

  The processing unit 100 includes a game calculation unit 110, a communication control unit 111, a specific condition determination unit 112, a special command control unit 113, a special processing unit 114, a parameter update unit 115, a support information processing unit 118, a drawing unit 120, and a sound generation unit. 130 is included. Note that some of these may be omitted.

  The object space setting unit displays various objects (objects composed of primitives such as polygons, free-form surfaces, or subdivision surfaces) that represent display objects such as characters, buildings, stadiums, cars, trees, columns, walls, and maps (terrain). The process of setting the placement in the object space is performed. In other words, the position and rotation angle of the object in the world coordinate system (synonymous with direction and direction) are determined, and the rotation angle (rotation angle around the X, Y, and Z axes) is determined at that position (X, Y, Z). Arrange objects.

  The movement / motion processing unit performs movement / motion calculation (movement / motion simulation) of an object (such as a character, a car, a train, or an airplane). That is, based on operation data input by the player through the operation unit 160, a program (movement / motion algorithm), various data (motion data), or the like, the object is moved in the object space, or the object is moved (motion, animation). ) Process. Specifically, object movement information (position, rotation angle, speed, or acceleration) and motion information (position or rotation angle of each part that constitutes the object) are sequentially transmitted every frame (1/60 seconds). Perform the required simulation process. A frame is a unit of time for performing object movement / motion processing (simulation processing) and image generation processing.

  The virtual camera control unit performs control processing of the virtual camera (viewpoint) for generating an image that can be seen from a given (arbitrary) viewpoint in the object space. Specifically, processing for controlling the position (X, Y, Z) or rotation angle (rotation angle about the X, Y, Z axis) of the virtual camera (processing for controlling the viewpoint position, the line-of-sight direction or the angle of view) I do.

  For example, when an object (eg, character, ball, car) is photographed from behind using a virtual camera, the position or rotation angle of the virtual camera (the direction of the virtual camera is set so that the virtual camera follows changes in the position or rotation of the object. ) To control. In this case, the virtual camera can be controlled based on information such as the position, rotation angle, or speed of the object obtained by the movement / motion processing unit. Alternatively, the virtual camera may be controlled to rotate at a predetermined rotation angle or to move along a predetermined movement path. In this case, the virtual camera is controlled based on the virtual camera data for specifying the position (movement path) or rotation angle of the virtual camera. When there are a plurality of virtual cameras (viewpoints), the above control process is performed for each virtual camera.

  The network setting unit obtains and manages information necessary for the game system. In particular, the network setting unit of the present embodiment can manage identification information individually assigned to each game machine registered in the game system, destination information, and player name (account). Here, the identification information is data individually assigned to identify game machines that can participate in an online game. For example, it may be a unique ID that is different for each game machine for identifying the game machine. The ID can be a serial number made up of a combination of numbers and alphabets. The network setting unit 112 of this embodiment can specify a game machine based on the identification information.

  The destination information can be an IP address and a port number of each game machine constituting the network system. The IP address may be a global IP address for specifying a specific game machine on the Internet or WAN, or may be a private IP address for specifying a specific game machine on the LAN.

  The game calculation unit 110 performs a process for setting an object space, a movement / motion process for an object (moving body, player character, game character), and a process for controlling a virtual camera. In particular, the game calculation unit 110 of the present embodiment performs a game calculation based on player operation information from the operation unit.

  The communication control unit 111 performs processing for transmitting / receiving data to / from the game machine or the server. Also, processing for generating packets to be transmitted to other game machines and servers, processing for storing received packets in the storage unit 170, processing for analyzing received packets, control processing for the communication unit 196 related to transmission / reception of other packets, etc. I do. A packet refers to data in which a small chunk of data is included in a payload together with a header necessary for the network including a source IP address and a destination IP address in a network. In addition, in order to realize application-level communication, a TCP packet or a UDP packet is generated using a “port number” that identifies the type of application. When generating a TCP packet or a UDP packet, together with the header necessary for the network including the source IP address and source port number, destination IP address and destination port number, the data that you want to send To be included in the payload.

  Especially the communication control part 111 of this embodiment performs the process which receives the cheering information transmitted from the other game machine via a network. That is, the communication control unit 111 performs a process of generating a support packet including support information and an evaluation packet including evaluation information, and transmitting the generated packet to the game machine and the server. And the process which receives the support packet and evaluation packet which were received from the other game machine or server is performed.

  In addition, the communication control unit 111 according to the present embodiment can receive player identification information together with support information transmitted from another game machine via a network. For example, as will be described later, the player identification information (player name) can be displayed when the player who has cheered is displayed.

  In addition, the communication control unit 111 according to the present embodiment can perform a process of receiving, via a network, evaluation information indicating evaluation of a player who operates the game machine from another game machine. “Evaluation information” means that a player evaluates another player, for example, “good” or “bad”, information indicating any one of five stages 1 to 5, or 1 to 100 points. Information based on the score can be used.

  The communication control unit 111 of the present embodiment evaluates other players who have participated in the same game (players who have played the game, players who have watched the game), for example. By performing an operation of transmitting the evaluation information to the game machine, the evaluation information can be transmitted from the game machine of the player to the game machine of another player.

  The specific condition determination unit 112 performs a process of determining whether or not a specific condition is satisfied. In particular, the specific condition determination unit 112 of the present embodiment can determine whether or not the specific condition is satisfied based on the received support information.

  More specifically, the specific condition determination unit 112 according to the present embodiment determines that the specific condition is satisfied when the support parameter updated by the parameter update unit 115 based on the support information becomes a predetermined value or more. Can do. For example, it is determined whether the numerical value of the support parameter is equal to or greater than a threshold value.

  Further, the specific condition determination unit 112 of the present embodiment may determine whether or not the evaluation specific condition is satisfied based on the evaluation information. For example, the evaluation specific condition may be determined to be satisfied when an evaluation parameter corresponding to an item of evaluation information (an evaluation item to be “good”) becomes a predetermined value or more.

  In addition, when the evaluation information is indicated by 1 to 5 levels, the specific condition determination unit 112 obtains the total number of evaluation information transmitted from other game machines according to each level, and sets “5”. If the number of evaluations exceeds a predetermined value, it may be determined that the specific condition is satisfied. When the evaluation information is indicated by a score of 0 to 100 points, the average value of the points transmitted from other game machines is calculated, and the average value is equal to or greater than a predetermined value (for example, 60 points or more). It may be determined that the specific condition is satisfied.

  The special command control unit 113 performs a process of restricting the execution of the special command when the specific condition is not satisfied, and performs a process of canceling the restriction of the execution of the special command when the specific condition is satisfied. The process of restricting the execution of a special command is to set the special command so that it cannot be executed regardless of whether or not a special command execution operation is input. The setting means that a special command can be executed when there is a special command execution operation input.

  Further, the special command control unit 113 according to the present embodiment performs a process of restricting execution of the special command when the specific condition or the evaluation specific condition is not satisfied, and satisfies at least one of the specific condition and the evaluation specific condition. Alternatively, a process for releasing the restriction on the execution of the special command may be performed.

  The special processing unit 114 performs processing for executing a special command based on operation information from the player when the restriction on execution of the special command is released. For example, a process for executing a special command is performed based on operation information for executing a special command from a player.

  The parameter update unit 115 performs processing for updating various parameters used in the game calculation. In particular, the parameter update unit of the present embodiment performs an update process for increasing the support parameter every time the support information is received. For example, you may make it perform the process which increases a support parameter, whenever a support packet containing support information is received.

  In the game machine of the cheering player, when performing an operation of transmitting cheering information, the numerical value of the operation input frequency of the cheering player may be transmitted as cheering information. And you may make it add the numerical value of the received support information to a support parameter.

  Further, the parameter update unit 115 may perform a process of returning the support parameter to an initial value (for example, “0”) when a special command is executed.

  Further, each time the evaluation information is received, the parameter updating unit 115 may add or subtract the evaluation parameter corresponding to the item according to the item of the received evaluation information. For example, when the evaluation information “good” is received, a process of adding an evaluation parameter “good” is performed.

  When the cheering information processing unit 118 receives the player identification information together with the cheering information transmitted from another game machine, the cheering information processing unit 118 performs a process of displaying the received player identification information on the display unit. For example, when received during a game, the identification information of the player who has received the cheering information, that is, the player who cheered the cheering information may be displayed on a part of the display unit. You may make it do. In this way, the player can confirm who has cheered.

  When the support information processing unit 118 receives support information from another game machine, the support information receiving table performs registration / update processing on the support information reception table using the identification information of the other players as a history of receiving the support information. You may make it perform.

  In addition, when the player's game machine supports another player, the support information processing unit 118 performs processing for registering / updating the identification information of the other player in the support information transmission table as a history of transmitting the support information. May be performed.

  The drawing unit 120 performs drawing processing based on the results of various processing (game processing) performed by the processing unit 100, thereby generating an image and outputting the image to the display unit 190. When generating a so-called three-dimensional game image, first, object data (model data) including vertex data (vertex position coordinates, texture coordinates, color data, normal vector, α value, etc.) of each vertex of the object (model) ) Is input, and vertex processing (shading by a vertex shader) is performed based on the vertex data included in the input object data. When performing the vertex processing, vertex generation processing (tessellation, curved surface division, polygon division) for re-dividing the polygon may be performed as necessary. In the vertex processing, according to the vertex processing program (vertex shader program, first shader program), vertex movement processing, coordinate conversion (world coordinate conversion, camera coordinate conversion), clipping processing, perspective processing, and other geometric processing are performed. On the basis of the processing result, the vertex data given to the vertex group constituting the object is changed (updated or adjusted). Then, rasterization (scan conversion) is performed based on the vertex data after the vertex processing, and the surface of the polygon (primitive) is associated with the pixel. Subsequent to rasterization, pixel processing (shading or fragment processing by a pixel shader) for drawing pixels (fragments forming a display screen) constituting an image is performed. In pixel processing, according to a pixel processing program (pixel shader program, second shader program), various processes such as texture reading (texture mapping), color data setting / change, translucent composition, anti-aliasing, etc. are performed, and an image is processed. The final drawing color of the constituent pixels is determined, and the drawing color of the perspective-transformed object is output (drawn) to the drawing buffer 174 (a buffer capable of storing image information in units of pixels; VRAM, rendering target). That is, in pixel processing, per-pixel processing for setting or changing image information (color, normal, luminance, α value, etc.) in units of pixels is performed. Thereby, an image that can be seen from the virtual camera (given viewpoint) in the object space is generated. Note that when there are a plurality of virtual cameras (viewpoints), an image can be generated so that an image seen from each virtual camera can be displayed as a divided image on one screen.

  The vertex processing and pixel processing are realized by hardware that enables polygon (primitive) drawing processing to be programmed by a shader program written in a shading language, so-called programmable shaders (vertex shaders and pixel shaders). Programmable shaders can be programmed with vertex-level processing and pixel-level processing, so that the degree of freedom of drawing processing is high, and expressive power is greatly improved compared to conventional hardware-based fixed drawing processing. Can do.

  The drawing unit 120 performs geometry processing, texture mapping, hidden surface removal processing, α blending, and the like when drawing an object.

  In the geometry processing, processing such as coordinate conversion, clipping processing, perspective projection conversion, or light source calculation is performed on the object. Then, object data (positional coordinates of object vertices, texture coordinates, color data (luminance data), normal vector, α value, etc.) after geometry processing (after perspective projection conversion) is stored in the object data storage unit 176. Is done.

  Texture mapping is a process for mapping a texture (texel value) stored in the texture storage unit of the storage unit 170 to an object. Specifically, the texture (surface properties such as color (RGB) and α value) is read from the texture storage unit of the storage unit 170 using the texture coordinates set (given) to the vertex of the object. Then, a texture that is a two-dimensional image is mapped to an object. In this case, processing for associating pixels with texels, bilinear interpolation or the like is performed as texel interpolation.

  As the hidden surface removal processing, hidden surface removal processing can be performed by a Z buffer method (depth comparison method, Z test) using a Z buffer (depth buffer) in which Z values (depth information) of drawing pixels are stored. . That is, when drawing pixels corresponding to the primitive of the object are drawn, the Z value stored in the Z buffer is referred to. Then, the Z value of the referenced Z buffer is compared with the Z value at the drawing pixel of the primitive, and the Z value at the drawing pixel is a Z value (for example, a small Z value) on the near side when viewed from the virtual camera. In some cases, the drawing process of the drawing pixel is performed and the Z value of the Z buffer is updated to a new Z value.

  α blending (α synthesis) is a translucent synthesis process (usually α blending, addition α blending, subtraction α blending, or the like) based on an α value (A value).

  The α value is information that can be stored in association with each pixel (texel, dot), for example, plus alpha information other than color information. The α value can be used as mask information, translucency (equivalent to transparency and opacity), bump information, and the like.

  The sound generation unit 130 performs sound processing based on the results of various processes performed by the processing unit 100, generates game sounds such as BGM, sound effects, or sounds, and outputs the game sounds to the sound output unit 192.

  Note that the game system of the present embodiment may be a system dedicated to the single player mode in which only one player can play, or may be a system having a multiplayer mode in which a plurality of players can play. Further, when a plurality of players play, game images and game sounds to be provided to the plurality of players may be generated using one terminal, or connected via a network (transmission line, communication line) or the like. Alternatively, it may be generated by distributed processing using a plurality of terminals (game machine, mobile phone).

1.2 Server Configuration FIG. 2 shows an example of a functional block diagram of the server of this embodiment. Note that the server of this embodiment may have a configuration in which some of the components (each unit) in FIG. 3 are omitted.

  The storage unit 270 serves as a work area for the processing unit 200, the communication unit 296, and the like, and its function can be realized by a RAM (VRAM) or the like. In addition, data stored in a database used in the game system is stored. In particular, the storage unit 270 of the present embodiment stores user management information such as a user ID (login ID) and a password for the game machine to access the server. Note that the storage unit 170 of the present embodiment can store data stored in various tables.

  The communication unit 296 performs various controls for communicating with the outside (for example, a game machine, a terminal, another server, or another game system), and functions as various processors or communication ASICs. It can be realized by hardware and programs.

  The processing unit 200 (processor) performs a given process based on a program or the like stored in the information storage medium. Specifically, a given service is provided in response to a request from a game machine or terminal.

  The processing unit 200 performs various processes using the main storage unit 272 in the storage unit 270 as a work area. The functions of the processing unit 200 can be realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), and programs.

  In particular, the processing unit 200 of the server of this embodiment includes a communication control unit 210, a support request registration unit 212, and a support request processing unit 214. Note that some of these may be omitted.

  The communication control unit 210 performs processing for transmitting and receiving data from a game machine or terminal via a network. In addition, the communication control unit 210 controls the communication unit 196 regarding processing for generating a packet to be transmitted to the game machine, processing for storing the received packet in the storage unit 170, processing for analyzing the received packet, and transmission / reception of other packets. Perform processing. In addition, in order to realize application-level communication, a TCP packet or a UDP packet is generated using a “port number” that identifies the type of application. When generating a TCP packet or a UDP packet, together with the header necessary for the network including the source IP address and source port number, destination IP address and destination port number, the data that you want to send To be included in the payload.

  In particular, the communication control unit 210 of the present embodiment performs a process of receiving destination information of a second game machine that is a destination game machine together with the support information transmitted from the first game machine, and the destination Based on the information, a process of transmitting the support information to the second game machine is performed.

  The destination information can be an IP address and a port number of each game machine constituting the network system. The IP address may be a global IP address for specifying a specific game machine on the Internet or WAN, or may be a private IP address for specifying a specific game machine on the LAN. The destination information may be a mail address.

  Moreover, the communication control part 212 of this embodiment can receive the evaluation information transmitted from the game machine.

  The support request registration unit 212 performs processing for registering the second game machine as a support request target game machine in association with the first game machine. For example, a process of registering the second game machine as a support destination in the support request table in association with the first game machine is performed.

  In the support request table, identification information (player name of the support destination) of the player operating the support game machine is registered in association with identification information (player name) of the player operating the game machine. Also good.

The support request processing unit 212 transmits support request information to the support request target game machine associated with the game machine. For example, a game machine (or player identification information) that is a support request target associated with the game machine (or player identification information) is acquired based on the support request table, and the game machine (or player identification information) is acquired based on the player information table. A process of notifying the support request to the destination information associated with is performed. For example, the game machine may perform the support request process on the server before performing the game start process on the network. The notification of the support request can be notified by sending a given packet by referring to the destination information of the game machine, specifying the port number for performing the mail service. For example, you can start a mail server and send a support request email all at once by email.
The processing unit 200 includes a support information processing unit, an evaluation processing unit, a network setting unit, an authentication unit, and a player information setting unit.

  The support information processing unit performs processing for registering, updating, and deleting support information transmitted from each game machine or reception history in the support information reception table or support information transmission table. For example, when receiving the support information addressed to the second game machine from the first game machine, the support information processing unit identifies the first game machine in association with the identification information of the second game machine. Information may be registered and updated in the support information reception table as a history of receiving support information. On the other hand, the support information processing unit associates the identification information of the first game machine with the identification information of the second game machine as a history of transmitting the support information, and performs registration / update processing in the support information transmission table. You may do it. Note that registration / update processing may be performed on identification information of a player who operates the game machine, instead of identification information of the game machine.

  The evaluation processing unit can perform data management processing such as registration / update / deletion of evaluation parameters corresponding to the items in the evaluation information table for the evaluation information transmitted from the game machine. For example, when the evaluation information is “good” or “bad”, the process of registering / updating / deleting the evaluation parameter according to the item “good” or “bad” may be performed. Good.

  The network setting unit performs processing for acquiring and managing information necessary for the network system. The communication control unit generates a packet to be transmitted to another game machine, processes to specify a network address of a game machine that is a packet transmission destination, a process to save the received packet in the storage unit 270, and analyzes the received packet Processing, control processing of the communication unit 296 regarding other packet transmission / reception, and the like are performed.

  The network setting unit performs processing for acquiring and managing information necessary for the game system. In particular, the network setting unit of the present embodiment manages identification information individually assigned to each game machine registered in the game system and packet destination information associated with the identification information. Here, the identification information is data individually assigned to identify game machines that can participate in an online game. For example, it may be a unique ID that is different for each game machine for identifying the game machine. The ID can be a serial number made up of a combination of numbers and alphabets. The network setting unit of the present embodiment can specify the game machine based on the identification information.

  The authentication unit performs user authentication processing when there is a request for access to the server from the game machine or the terminal. Specifically, when the server is accessed from a game machine or terminal, the user ID (login ID) received by the server and the password associated with the user ID are stored in the user information table stored in the storage unit 270. It is determined whether the user ID and password match.

  The player information setting unit performs processing for setting the identification information of the game machine, the identification information of the player, and the destination information of the player in the player information table.

2. FIG. 3 shows an example of a game system according to this embodiment. In the game system of the present embodiment, a plurality of game machines are connected via the Internet. Each game machine of game players P1 to P3 (player who plays a game of a game) and each game machine of watching players P4 to P8 (players watching the game) are connected via a network. Can exchange data with other game machines and servers.

  The game system of the present embodiment may be a peer-to-peer (so-called P2P) system in which an online game is executed while transmitting / receiving data between a plurality of game machines, Data that can be transmitted and received between the server for providing the service and the game machine may be used. Further, a client-server system in which each game machine executes an online game while transmitting and receiving data (information) via the server may be used. In the game system of this embodiment, data may be transmitted and received not only by wired communication but also by wireless communication.

  The online game processing of each game machine and server connected via the network as described above will be described.

2.1 Examples of Race Games Conventionally, a player has operated an operation unit (game controller, etc.) on a moving body (car, ship, airplane, etc.) (steering operation, shift operation, accelerator operation, brake operation, etc.) A racing game is known that competes with other mobile players (including computer players) for rank and time.

  In a game system for performing such a racing game, when a so-called drift state (predetermined movement state) of turning a corner while sliding a moving body is entered, a special parameter is charged (increased) to the operation unit. There has been provided a game system in which a special parameter is consumed (used) by operating a special command to rapidly accelerate a moving body and advance a race advantageously.

  In the present embodiment, processing for restricting execution of a special command is performed on a game machine of a game player who performs game play in such a race game, and based on support information transmitted from the game machine of the watching player, Processing to remove the execution restriction of special commands is performed.

  That is, the game machine of this embodiment can charge a special parameter depending on the drift state, but cannot execute a special command unless it receives support information from another game machine, and consumes the special parameter. The mobile body cannot be accelerated rapidly. Therefore, the support of the watching player greatly affects the ranking of the racing game, and the degree of participation of the watching player in the game can be increased.

  In the game machine of this embodiment, cheering information is transmitted from the game machine of the watching player to the game machine of the game player by the operation of the watching player. For example, as shown in FIG. 4, game player names P1 to P3 are displayed on the screen of the game machine of the watching player P4. Then, the watching player P4 can transmit the support information from the game machine of the watching player P4 to the game machine of the game player P1 by performing an operation of selecting a game player and performing a transmission operation. For example, as shown in FIG. 5A, the game machine of the watching player P4 transmits the support information to the game machine of the game player P1 via the Internet. Note that in the game machine of the watching player, the operation information for selecting which player to support and the process of receiving the support operation information may be performed before the game starts or during the game. In particular, the support operation information is received during the game so that the player can perform the support operation at an appropriate timing as the game progresses.

  Next, processing of the game machine of the game player that has received the support information will be described. FIGS. 5B and 5C show an example in which the cheering parameter CP is increased when the cheering information is received from the game machines of the watching players P4 and P8 in the game machine of the game player P1. For example, as shown in FIG. 5B, when the support information is received from the watching player P4, a process of increasing the support parameter CP by “1” is performed. Then, when the support information is received from the watching player P8, the support parameter CP is increased by “1”. In this embodiment, when the support information is received many times from the game machine of the same watching player, the support parameter may be added according to the number of times the support information is received, or the same From the game machine, the support parameter may be added only once. For example, as shown in FIG. 5C, when the support information from the watching player P4 is received three times, a process of increasing the support parameter CP by “3” may be performed.

  And in the game machine of this embodiment, when support parameter CP becomes more than a threshold value, the process which cancels the execution restriction | limiting of the special command of a game machine is performed.

  More specifically, with reference to FIGS. 6A and 6B, in the game system of the present embodiment, a process for starting a racing game is performed by setting so as to limit the execution of special commands. Therefore, as shown in FIG. 6A, when the game is started and the number of times of receiving the support information from other game machines is small and the support parameter CP does not exceed the threshold value, the game player drifts. Even if the special parameter NP can be increased depending on the state, the special parameter NP cannot be consumed using the special command because the support parameter CP is not greater than or equal to the threshold value.

  On the other hand, as shown in FIG. 6 (B), when the game machine of the game player receives the support information from the game machine of the watching player due to the support of the watching player, and the support parameter CP exceeds the threshold value. The process for releasing the restriction on the execution of the special parameter NP is performed. Then, the game player can perform an operation for executing a special command, consume the special parameter NP, and rapidly accelerate the moving object to be operated.

  As described above, in the game system of the present embodiment, the restriction on the execution of the special command is released by the cheering operation from the watching player, so that the watching player can be greatly involved in the racing game and is satisfied with the watching player. A feeling can be given. In addition, for game players who play games, not only the player's own skill but also the watching player's cheering can reverse and raise or lower the ranking, which gives the game player a sense of satisfaction. Can be realized.

  In FIG. 6A, colors and display are performed so that the special parameter NP is not conspicuous. In FIG. 6B, the color and display method are changed so that it is easy to recognize that the special parameter NP can be consumed. May be. 6A and 6B, the support parameter CP may be displayed or may not be displayed.

  Further, the game machine of the present embodiment may update the special parameter based on the support parameter. In other words, instead of increasing the special parameter by drift driving, the cheering parameter is updated according to the number of times the spectator player receives cheering information, and the special parameter is increased as the cheering parameter increases. Good.

  For example, as shown in FIG. 7A, the special parameter NP may be increased and updated as the support parameter CP increases. Then, as shown in FIG. 7B, the player who plays the game can see how the special parameter NP is charged by the support from the watching player, consumes the special parameter, and moves the moving object. It can be operated to accelerate rapidly.

  Further, the threshold value setting of the present embodiment may be set based on the number of watching players. For example, as shown in FIG. 5B, when adding a cheering parameter from the same game machine only once, the maximum value of the cheering parameter can be predicted. A value obtained by multiplying the ratio can be a threshold value. For example, a value obtained by multiplying the total number of underline players by 60% can be set as the threshold value. In addition, when the number of watching players is not determined in advance or when the process of increasing the cheering parameter is performed according to the number of times cheering information is received, the maximum value of the cheering parameter cannot be predicted. An appropriate value corresponding to the threshold value may be set as the threshold value. For example, it may be set according to the level of the player. Further, the execution of the special command may be canceled immediately after receiving the support information from the player without setting the threshold value.

  Further, in the present embodiment, when the restriction on execution of the special command is released and the special parameter NP charged based on the operation information of the player is consumed, the support parameter is set to an initial value (for example, “0”). (Reset) and processing may be performed to limit the execution of special commands. In other words, if the restriction on execution of the special command is left released, the game will proceed with the advantage of a specific player, and an incandescent game cannot be realized.

  Now, in the game system of the present embodiment, support from the watching player is required to release the restriction on the execution of the special command. However, on the network, an unknown player often watches the game, and there is often no chance to make a cheering companion. Therefore, in order to make it possible to make more support friends and to give motivation to support the player, in the game system of the present embodiment, the name of the player who performed the support operation (the name of the support player) is displayed. Process to display.

  In the present embodiment, for example, as shown in FIG. 8A, the name of the player who performed the cheering operation (player identification information, user name, account name) on the display screen of the game machine of the player after the game is over. Is displayed. In this way, the game player can know the player that has been cheered on, and can create a sense of friendship. When the cheered game player is in a position to cheer, the motivation for cheering the cheering player is generated.

  Further, as shown in FIG. 8B, the number of times the player has cheered may be displayed in association with the name of the cheered player. For example, you may make it display the frequency | count of reception of cheering information. This is because the player can be particularly interested in a player who has a lot of support.

  By the way, the game machine of this embodiment can evaluate other players by player operations. Then, the evaluation information can be transmitted from the game machine of the player to the game machine of the other player. In this embodiment, a process for canceling the restriction on the execution of the special command is performed for a highly evaluated player. That is, not only the support from other players but also the restriction on the execution of the special command can be canceled according to the evaluation level. In this way, it is possible to further increase the degree of involvement of other players watching the game. In addition, the number of players whose purpose is to release the restriction on the execution of special commands based on the evaluation information is increased, and the manners in the game space can be improved.

  For example, when the watching player P4 evaluates, for example, a screen as shown in FIG. 9A is displayed. That is, when the game players P1 to P3 and the watching players P4 to P8 participate in the race game, the watching player P4 evaluates each of the players P1 to P3 and P5 to P8 after the game ends, and “Send” is sent. By performing the instructing operation, evaluation information is transmitted from the game machine of the player P4 to each of the game machines P1 to P3 and P5 to P8. Further, as shown in FIG. 9B, the player name may be input and the evaluation information may be transmitted. For example, the player P4 is a kind player because the player P1 gives way and wants to make a good evaluation. In the example of FIG. 9B, the player name of the player P4 is changed. Input, select “Good”, and perform an operation to send.

  In the present embodiment, the evaluation may be performed not only among the watching players but also among players including the game player who played the game.

  For example, the case where the player P1 who played the game evaluates another player will be described as an example. When the player P1 is a player who receives a kind impression, and the player P1 wants to make a good evaluation On the screen of FIG. 9B, the player P2 is specified, and “good” is selected and transmitted. Then, the evaluation information is transmitted from the game machine of the player P1 to the game machine of the player P2. Similarly, when the player P1 wants to make a good evaluation on the supporters P4 and P8 who have supported the player P4 and P8 by looking at the support information history screen shown in FIGS. Players P4 and P8 are input to “Good” and an operation of transmitting is performed.

  And the game machine of this embodiment provides the evaluation information table which stores the evaluation information transmitted from another game machine, as shown to FIG. 10 (A), evaluation parameter according to the evaluation item of evaluation information Process to register / update. For example, when evaluation information “good” is received from another game machine, a process of adding an evaluation parameter “good” in the evaluation information table is performed.

  When the “good” evaluation parameter is equal to or greater than the threshold value, the game machine according to the present embodiment performs processing for releasing the execution restriction of the special command. For example, as shown in FIG. 10A, when the “good” evaluation parameter of the game machine is “15”, the use restriction of the special command when the threshold value is “10” or more. May be released.

  In addition, the game machine according to the present embodiment performs processing so as to add the evaluation parameter to the support parameter using the evaluation information as support information, and based on the support information and the evaluation information, cancels the execution restriction of the special command. May be performed.

  Further, in the server of the game system of the present embodiment, as shown in FIG. 10B, an evaluation information table is provided, and the player evaluation information is associated with the identification information of all players registered in the online game. Processing for registering / updating (evaluation information evaluated by other players) may be performed. For example, the server according to the present embodiment may perform processing for transmitting a packet for instructing a player with a high evaluation to release the execution restriction of the special command to the game machine of the player with a high evaluation. For example, a packet for instructing to release the restriction on the execution of the special command may be transmitted to the game machine of the player whose “good” evaluation parameter is a predetermined value or more.

  Note that the game machine and the server according to the present embodiment may perform processing for initial values (for example, “0” for both good and bad) for the player whose special command execution restriction has been removed.

  As described above, in this embodiment, the watching player can evaluate other players and can be deeply involved in the game, and the game player can execute a special command based on the evaluation information. Since the operation can be performed, the fun of the racing game can be improved.

2.2 Examples of fighting games As with the race games described above, even in online fighting games, an unprecedented game system with a high degree of involvement of watching players is realized by using support information and evaluation information. can do.

  Normally, many fighting games can use a special technique that can cause the greatest damage when the player character attacks the opponent player character.

  Therefore, in the game machine of the present embodiment, in principle, the player character performs processing for restricting execution of special commands used by the special technique, and is transmitted from the game machine of the watching player who is watching the fighting game on the network. Based on the received support information, a process for releasing the restriction on the execution of the special command is performed.

  In other words, based on the support information transmitted from the game machine of the watching player, a process for increasing the support parameter is performed, and when the support parameter exceeds a threshold value, a game system in which the game player can use the special technique is provided. Realize. In this way, the watching player can be greatly involved in the result of the fighting game, and the fun of watching the game can be increased.

  For example, as shown in FIG. 5 (A), the game machine of game player P1 receives the support information transmitted from the game machines of watching players P4 to P8, and as shown in FIGS. 5 (B) and 5 (C). As long as the support parameter CP based on the support information does not exceed the threshold value, the game player P1 cannot use the special technique.

  FIG. 11 shows an example in which the player P1 and the player P2 play a fighting game on the network. In the upper part of the screen, the physical strength parameter HP1 of the player character operated by the player P1 and the physical strength parameter HP2 of the player P2 are displayed. In the lower part of the screen, the support parameter CP1 of the player P1 and the support parameter CP2 of the player P2 are displayed.

  For example, the watching player P4 watches the game play of the fighting game between the player P1 and the player P2, and performs a support operation to support the player P1 having a low physical strength parameter HP1. Then, the game machine of the watching player P4 performs a process of transmitting support information to the game machine of the player P1, and the game machine of the player P1 that has received the support information performs a process of increasing the support parameter CP1.

  That is, on the display screen of the game machine of the player P1, as shown in FIG. 11, it can be seen that the cheering parameter CP1 increases due to the cheering of the player P4. Then, when the support parameter CP is equal to or greater than the threshold value, the execution restriction of the special command (command for executing the special technique) is released. Therefore, by performing an operation for executing the special command of the player P1, it is possible to give a big hit to the game character of the opponent player P2.

  Also, in the game system of the present embodiment, as in the race game, the name of the player who cheered may be displayed and evaluations with respect to other players may be performed. Further, the restriction on execution of special commands may be released for highly evaluated players based on the evaluation information.

2.3 Examples of role-playing games Conventionally, MMORPG (massive multiplayer online role-playing) in which a player character operated by a player on a network performs a transaction or a battle using an item to achieve a predetermined purpose. Game) is known. MMORPG is characterized in that the game is progressing based on the virtual time of the game space, and a plurality of players can participate in one game space. In MMORPG, a plurality of players may form a party.

  Here, in the present embodiment, in MMORPG, similarly to the race game and the fighting game, a support system and evaluation information are used to realize a game system with a high degree of involvement of spectating players, which has not been heretofore known.

  For example, in the MMORPG battle mode, as in the fighting game, there is a special technique that can cause the most damage when the player character attacks the opponent player character. A process for restricting execution of a special command capable of performing a special technique may be performed, and a process for releasing the restriction on the execution of the special command may be performed based on support information transmitted from another player.

  In addition, a party consisting of a player character that can defend against attack and a player character that cannot defend against attack but can only accompany can be configured, and only the accompanying player character can perform a cheering operation. You may be able to do it. In this way, even a player who accompanies the party can be greatly involved in the winning / losing result in the battle mode.

  For example, as shown in FIG. 12A, it is assumed that the players P1 to P4 constitute a party, the players P1 to P3 can perform attack defense in the battle mode, and the player P4 is merely an accompanying player. In such a case, when the player P1 encounters a scene attacked by the enemy character Q, the player P4 performs an operation of transmitting support information to the player P1, so that the player P1 can use the special technique. To do. In other words, the game machine of the player P1 receives the support information transmitted from the game machine of the player P4, so that the support parameter CP increases on the screen of the game machine of the player P1, for example, as shown in FIG. You can see the situation. When the support parameter CP is equal to or greater than the threshold value, the game machine of the player P1 releases the restriction on the execution of the special command so that the special technique can be operated. It can be used to attack the enemy character Q.

  Here, the player P4 can repeatedly transmit the support information from the game machine of the player P4 to the game machine of the player P1 by repeating the support operation. You may perform the process updated so that a cheering parameter may be added according to the frequency | count of receiving. In this way, it is possible to realize an interesting MMORPG in which a special technique can be used by an operation of another player, which is not conventionally performed.

  Note that a player who participates in the MMORPG game system of the present embodiment can also evaluate other players in the same manner as a race game or a fighting game. For example, when a beginner player kindly teaches how to acquire an item from another player and wants to make a good evaluation with respect to the other player, on the evaluation screen as shown in FIG. You may operate so that evaluation of "good" may be performed.

  Further, for example, the player may identify the player on the evaluation screen as shown in FIG. 9B and evaluate “bad” for the player who harasses. Then, the server or game machine of this embodiment may leave the execution of the special command restricted for the player character of the player whose “bad” evaluation parameter is equal to or greater than a predetermined value. For example, even if the evaluation parameter of the item “good” is greater than or equal to a predetermined value, or even if the support parameter is greater than or equal to a predetermined value, the special command execution restriction may not be canceled. . This is because cheating can be suppressed.

  In addition, for a player character of a player whose “bad” evaluation exceeds a predetermined value, the player name and the character color are changed prominently, and a process to call attention to other players is performed. You may make it perform. In particular, MMORPG can avoid problems that disturb the order of the game space, such as fraud for exchanging items.

2.4 Example of Training Game Conventionally, there is known a training game that enjoys training a game character appearing in a game space based on a player's operation. In such a breeding game, the player selects various options according to the progress of the game by a period during which the player character can be trained, and raises the ability value of the game character by making an appropriate selection to train the game character. The purpose is to do.

  In the game system of the present embodiment, it is possible to compete for the high ability value of the game character trained by the player on the network, and a specific player is trained based on the support information transmitted from the game machines of other players. Processing is performed so as to increase the ability value of the game character to be played. This is because not only the skill of the player but also the ability value can be competed by the support of other players using the network, and the fun of the game can be improved.

  More specifically, when the players P1 to P3 are playing a game on the network, a process of transmitting support information to the game machines of the players P1 to P3 in the game machines of the other players P4 to P8. It can be carried out.

  When the game machines of the players P1 to P3 receive the support information transmitted from other game machines, the support parameter CP is set as shown in FIG. Processing to increase is performed, and processing to increase the ability value is performed based on the support parameter CP. Then, as shown in FIG. 13B, the ability values of the players P1 to P3 are finally displayed.

  However, as described above, the breeding game is exclusively intended to increase the ability value of the game character operated by the player, so that it is unlikely that other players will be motivated to support the game character of the competitor player. Therefore, when the game character of the player plays a game using the network, the server of the game system of the present embodiment transmits a support request mail to another player who has supported in the past. By doing so, it is possible to generate a motivation to support the player in return for sending a support request mail.

  For example, as shown in FIG. 14A, the player P1 sees a game character brought up by a player P2 who is playing a game on the network, and the player P1 passes through a server to the game machine of the player P2. The process of transmitting support information is performed.

  Then, as shown in FIG. 14B, when the server receives a support request request from the player P1, the server transmits a support request mail to the player P2. For example, the contents shown in FIG. 14C are transmitted as the contents of the support request mail transmitted to the player P2. Even if there is no support request request from the game machine of the player P1, the support request mail may be transmitted when the game machine of the player P1 receives a notification that the game is started on the network. Further, the server may perform a process of synchronizing the progress of the game with each game machine, and the server's support request mail transmission process may be performed before the game starts or during the game.

  In the game system of this embodiment, the period during which the support information can be transmitted and received between the game machine and the server may be limited to the period during which the support target player is playing the game.

  Further, as shown in FIG. 15, the server according to the present embodiment registers the identification information of other players that the player has supported in the past in the support request table in association with the identification information (player name) of the player. . For example, when a support request is received from the player P1, the player names P2, P3, and P4, which are “support request target players” associated with the player P1, are acquired with reference to the support request table. Then, referring to the player information table, the support request mail is transmitted with reference to the mail addresses of the players P2, P3 and P4. In this way, the player P1 can transmit to all the players that have been cheered in the past. Further, the support request table may be registered based on the game machine (game machine identification information) instead of the player identification information.

  Note that the server according to the present embodiment may perform a process of deleting the player information registered in the support request table and a process of setting the initial value when the game period of the player ends. .

3. Processing of the present embodiment Next, a detailed processing example of the game machine program of the present embodiment will be described with reference to the flowcharts of FIGS.

  FIG. 16 is a flowchart showing an example of a process for allowing the game machine of the game system of the present embodiment to use a special command.

  First, processing for restricting execution of special commands is performed (step S110). Then, it is determined whether or not support information from another player has been acquired (step S120). When the support information is acquired from another player (Yes in step S120), a process of updating the support parameters based on the support information is performed (step S130).

  And it is judged whether a support parameter is more than a threshold value (step S140). If the support parameter is equal to or greater than the threshold value (Yes in step S140), a process for releasing the restriction on the execution of the special command is performed (step S150). On the other hand, when the support parameter is not equal to or greater than the threshold value (No in step S140), a process of returning to step S120 is performed.

  FIG. 17 shows a process in which the server of this embodiment transmits a support request mail when the player P1 who operates the game machine of the game system of the present embodiment plays a game online, and a registration process of the support request table It is a flowchart which shows an example.

  First, support information is acquired from the game machine of the first player (step S210). Then, a process of registering the second player name of the support destination of the first player in the support request table as a support request target player in association with the first player name (identification information of the first player) Is performed (step S220). Next, it is determined whether or not there is a support request from the game machine of the first player (step S230). If it is determined that there is a request for support from the game machine of the first player (Yes in step S230), the support request target associated with the first player name registered in the support request table The support request mail is transmitted to the game machine of the player (step S240). On the other hand, if it is determined that there is a support request from the game machine of the first player (Yes in step S230), the process ends.

4). Hardware Configuration FIG. 18 shows an example of a hardware configuration of a game machine that can realize this embodiment. The main processor 900 operates based on a program stored in a DVD 982 (information storage medium, which may be a CD), a program downloaded via the communication interface 990, a program stored in the ROM 950, or the like. Perform processing, sound processing, etc. The coprocessor 902 assists the processing of the main processor 900, and executes matrix operation (vector operation) at high speed. For example, when a matrix calculation process is required for a physical simulation for moving or moving an object, a program operating on the main processor 900 instructs (requests) the process to the coprocessor 902.

  The geometry processor 904 performs geometry processing such as coordinate conversion, perspective conversion, light source calculation, and curved surface generation based on an instruction from a program operating on the main processor 900, and executes matrix calculation at high speed. The data decompression processor 906 performs decoding processing of compressed image data and sound data, and accelerates the decoding processing of the main processor 900. Thereby, a moving image compressed by the MPEG method or the like can be displayed on the opening screen or the game screen.

  The drawing processor 910 executes drawing (rendering) processing of an object composed of primitive surfaces such as polygons and curved surfaces. When drawing an object, the main processor 900 uses the DMA controller 970 to pass the drawing data to the drawing processor 910 and, if necessary, transfers the texture to the texture storage unit 924. Then, the drawing processor 910 draws the object in the frame buffer 922 while performing hidden surface removal using a Z buffer or the like based on the drawing data and texture. The drawing processor 910 also performs α blending (translucent processing), depth cueing, mip mapping, fog processing, bilinear filtering, trilinear filtering, anti-aliasing, shading processing, and the like. When a programmable shader such as a vertex shader or a pixel shader is installed, the vertex data is created / changed (updated) and the drawing color of a pixel (or fragment) is determined according to the shader program. When an image for one frame is written in the frame buffer 922, the image is displayed on the display 912.

  The sound processor 930 includes a multi-channel ADPCM sound source and the like, generates game sounds such as BGM, sound effects, and sounds, and outputs them through the speaker 932. Data from the game controller 942 and the memory card 944 is input via the serial interface 940.

  The ROM 950 stores system programs and the like. In the case of an arcade game system, the ROM 950 functions as an information storage medium, and various programs are stored in the ROM 950. A hard disk may be used instead of the ROM 950. The RAM 960 is a work area for various processors. The DMA controller 970 controls DMA transfer between the processor and the memory. The DVD drive 980 (may be a CD drive) accesses a DVD 982 (may be a CD) in which programs, image data, sound data, and the like are stored. The communication interface 990 performs data transfer with the outside via a network (communication line, high-speed serial bus).

  The processing of each unit (each unit) in this embodiment may be realized entirely by hardware, or may be realized by a program stored in an information storage medium or a program distributed via a communication interface. Also good. Alternatively, it may be realized by both hardware and a program.

  When the processing of each part of this embodiment is realized by both hardware and a program, a program for causing the hardware (computer) to function as each part of this embodiment is stored in the information storage medium. More specifically, the program instructs the processors 902, 904, 906, 910, and 930, which are hardware, and passes data if necessary. Each processor 902, 904, 906, 910, 930 realizes the processing of each unit of the present invention based on the instruction and the passed data.

  The present invention is not limited to that described in the above embodiment, and various modifications can be made. For example, terms cited as broad or synonymous terms in the description in the specification or drawings can be replaced with broad or synonymous terms in other descriptions in the specification or drawings.

  Note that the present invention is not limited to a game machine, and may be applied to a terminal (personal computer, mobile phone, etc.) capable of realizing a game.

The functional block diagram of the game machine of this embodiment. The functional block diagram of the server of this embodiment. The network diagram of the game system of this embodiment. Explanatory drawing of operation of support of this embodiment. Explanatory drawing of the support information and support parameter of this embodiment. Explanatory drawing of the support parameter and special parameter of this embodiment. Explanatory drawing of the support parameter and special parameter of this embodiment. FIG. 8A is an explanatory diagram of a support information reception table of the present embodiment. FIG. 8B is an explanatory diagram of a support information transmission table of the present embodiment. Explanatory drawing of evaluation of this embodiment. FIG. 10A is an explanatory diagram of the evaluation information table of the server of this embodiment. FIG. 10B is an explanatory diagram of an evaluation information table of the game machine of this embodiment. Explanatory drawing of the support parameter of this embodiment. Explanatory drawing of the support parameter of this embodiment. Explanatory drawing of the support parameter of this embodiment. Explanatory drawing of the support request | requirement of this embodiment. Explanatory drawing of the support request table of this embodiment. The flowchart of the game machine of this embodiment. The flowchart of the server of this embodiment. Hardware configuration example.

Explanation of symbols

100 processing unit, 110 game calculation unit, 111 communication control unit,
112 specific condition determination unit, 113 special command control unit, 114 special processing unit,
115 parameter update unit, 118 support information processing unit,
120 drawing units, 130 sound generation units, 160 operation units, 170 storage units,
172 Main memory unit, 174 drawing buffer,
180 information storage medium, 190 display unit, 192 sound output unit,
194 portable information storage device, 196 communication unit,
200 processing unit, 210 communication control unit, 212 support request registration unit,
214 Support request processing unit, 270 storage unit, 272 main storage unit,
280 Information storage medium, 296 communication unit

Claims (4)

  1. A program for a computer capable of transmitting / receiving data to / from another terminal via a network,
    A game calculation unit for performing a game calculation based on operation information from the player;
    A communication control unit that performs processing of receiving support information transmitted from another terminal and evaluation information indicating evaluation of the player via a network;
    A specific condition determination unit that determines whether or not a specific condition is satisfied based on the support information, and determines whether or not an evaluation specific condition is satisfied based on the evaluation information;
    When the specific condition and the evaluation specific condition are not satisfied, a process for restricting the execution of the special command is performed, and when at least one of the specific condition and the evaluation specific condition is satisfied, the restriction on the execution of the special command is cancelled. A special command control unit for processing,
    A special processing unit that performs processing for executing a special command based on operation information from the player when the restriction on execution of the special command is released;
    And causing the computer to function.
  2. In claim 1 ,
    The communication control unit
    The identification information of the player is received via the network together with the support information transmitted from the other terminal,
    A program that causes the computer to function as a support information processing unit that performs processing for displaying the received player identification information on a display unit.
  3. A game machine capable of transmitting and receiving data to and from other game machines via a network,
    A game calculation unit for performing a game calculation based on operation information from the player;
    A communication control unit that performs processing for receiving support information transmitted from another game machine and evaluation information indicating the evaluation of the player via a network;
    A specific condition determination unit that determines whether or not a specific condition is satisfied based on the support information, and determines whether or not an evaluation specific condition is satisfied based on the evaluation information;
    When the specific condition and the evaluation specific condition are not satisfied, a process for restricting the execution of the special command is performed, and when at least one of the specific condition and the evaluation specific condition is satisfied, the restriction on the execution of the special command is cancelled. A special command control unit for processing,
    A special processing unit that performs processing for executing a special command based on operation information from the player when the restriction on execution of the special command is released;
    A game machine comprising:
  4. A game system in which a plurality of game machines can transmit and receive data via a network,
    Game console
    A game calculation unit for performing a game calculation based on operation information from the player;
    A communication control unit that performs processing for receiving support information transmitted from another game machine and evaluation information indicating the evaluation of the player via a network;
    A specific condition determination unit that determines whether or not a specific condition is satisfied based on the support information, and determines whether or not an evaluation specific condition is satisfied based on the evaluation information;
    When the specific condition and the evaluation specific condition are not satisfied, a process for restricting the execution of the special command is performed, and when at least one of the specific condition and the evaluation specific condition is satisfied, the restriction on the execution of the special command is cancelled. A special command control unit for processing,
    A special processing unit that performs processing for executing a special command based on operation information from the player when the restriction on execution of the special command is released;
    Including
    The other game machine is
    A communication control unit that performs processing for transmitting the support information and the evaluation information to the game machine via a network;
    A game system comprising:
JP2007092086A 2007-03-30 2007-03-30 Program, game machine, and game system Active JP5283150B2 (en)

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