JP2005131176A - Game machine - Google Patents

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Publication number
JP2005131176A
JP2005131176A JP2003371973A JP2003371973A JP2005131176A JP 2005131176 A JP2005131176 A JP 2005131176A JP 2003371973 A JP2003371973 A JP 2003371973A JP 2003371973 A JP2003371973 A JP 2003371973A JP 2005131176 A JP2005131176 A JP 2005131176A
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winning
game
balls
detector
pachinko
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JP2005131176A5 (en
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Takaaki Ichihara
高明 市原
Osamu Nagasaka
修 長坂
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Daiichi Shokai Co Ltd
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Daiichi Shokai Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To impart an actual feeling of acquiring many winning balls to a game player while restricting winning in the range of a preset restricted number. <P>SOLUTION: In the subject game machine such as a Pachinko machine and an arranging ball machine, a winning device 4 is provided with an inlet detector 3, a storage means 5, and a discharge detector 6. The game machine has a storage control means 2 for storing game balls B by the storage means 5 until the number of game balls B reaches a predetermined number and performing control for releasing the game balls B stored by the storage means 5 after reaching the predetermined number, and a winning ball dispensing control means 7 for controlling dispensing of winning balls by receiving a signal outputted from the discharge detector 6. Winning can be restricted in the range of the restricted number since the inlet detector 3 is arranged in an inlet part of the winning device 4. Since the winning ball dispensing control means 7 collectively dispenses the winning balls when the storage means 5 releases the game balls B after reaching the predetermined number, the game player can get an actual feeling of acquiring many winning balls at a stretch. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

本発明は、目的が異なる二つの検出器を有する入賞装置を備えた遊技機に関する。   The present invention relates to a gaming machine including a winning device having two detectors having different purposes.

遊技機の一つであるパチンコ機については、入賞装置の入賞口に検出器を備えてパチンコ球の入賞を検出する技術や(例えば特許文献1を参照)、入賞したパチンコ球を入賞装置から排出する際に検出する検出器を備えて賞品球の払い出しを行う技術が開示されている(例えば特許文献2を参照)。
特開平2−211187号公報(第3−4頁,第2図−第4図) 実公昭60−190378号公報(第13−15頁,第3図)
For pachinko machines that are one of the gaming machines, a technology for detecting a winning of a pachinko ball by providing a detector at the winning opening of the winning device (see, for example, Patent Document 1), and discharging the winning pachinko ball from the winning device There has been disclosed a technique for paying out a prize ball with a detector that detects when performing the process (see, for example, Patent Document 2).
JP-A-2-21187 (page 3-4, FIG. 2 to FIG. 4) Japanese Utility Model Publication No. 60-190378 (pages 13-15, Fig. 3)

しかし、特許文献1の技術ではパチンコ球が入賞口を通過する時点で賞品球の払い出しを行うことになる。通常は離散的に入賞することから払い出しも離散的になるので、多くの賞品球を獲得したという実感が得られにくい。
これに対して、特許文献2の技術ではパチンコ球が入賞装置内に留まっている間に他のパチンコ球が入賞することもあるので、入賞装置から排出する際にはまとまって検出されやすい。ところが、入賞口を通過したパチンコ球が検出位置までに移動して検出されるのにタイムラグが生ずるため、入賞数に制限を設ける場合、制限数(もしくは上限数)を超えて入賞してしまうことがあり、正確な数のパチンコ球を受け入れることができないという問題がある。
本発明はこのような点に鑑みてなしたものであり、設定された制限数の範囲内で入賞を制限するとともに、遊技者には多くの賞品球を獲得したという実感を与えられるようにした遊技機を提供することを目的とする。
However, in the technique of Patent Document 1, a prize ball is paid out when the pachinko ball passes through the winning opening. Usually, since winnings are discrete and payouts are also discrete, it is difficult to obtain a feeling that many prize balls have been acquired.
On the other hand, in the technique of Patent Document 2, since other pachinko balls may win while the pachinko balls remain in the winning device, they are easily detected together when discharged from the winning device. However, there is a time lag when the pachinko ball that has passed through the winning opening is detected by moving to the detection position, so when limiting the number of winnings, the number of winnings (or the upper limit number) will be won. There is a problem that it cannot accept the exact number of pachinko balls.
The present invention has been made in view of these points, and restricts winnings within a set number of limits, and allows players to feel that they have won many prize balls. An object is to provide a gaming machine.

(1)課題を解決するための手段(以下では単に「解決手段」と呼ぶ。)1は、図1に模式的に示すように、入口部位に設けられて遊技球Bの入賞を検出する入口検出器3と、入賞した遊技球Bを貯留可能な貯留手段5と、装置外に排出する遊技球Bを検出する排出検出器6とを備えた入賞装置4と、前記入口検出器3によって検出した遊技球Bの数が所定数に達するまでは前記貯留手段5によって遊技球Bを貯留し、前記所定数に達した以後は前記貯留手段5によって貯留していた遊技球Bを解放する制御を行う貯留制御手段2と、前記排出検出器6から出力された信号を受けて賞品球の払い出しを制御する賞品球払出制御手段7とを有することを要旨とする。 (1) Means for solving the problem (hereinafter simply referred to as “solution means”) 1 is an entrance provided at the entrance site for detecting a winning of the game ball B as schematically shown in FIG. Detected by the winning detector 4 having the detector 3, the storage means 5 capable of storing the winning game ball B, and the discharge detector 6 for detecting the game ball B discharged outside the device, and the entrance detector 3. Control is performed to store the game balls B by the storage means 5 until the number of game balls B reached a predetermined number, and to release the game balls B stored by the storage means 5 after reaching the predetermined number. The gist of the present invention is to have a storage control means 2 for performing and a prize ball payout control means 7 for receiving a signal output from the discharge detector 6 and controlling the payout of prize balls.

解決手段1に記載した用語は、以下のように解釈する。当該解釈は特許請求の範囲および明細書の記載についても同様である。
(A)入賞装置の「入口部位」は、入賞口だけでなく、当該入賞口の近傍を含む。
(B)「入口検出器」および「排出検出器」は、いずれも遊技球を検出可能な検出器であって、非接触型検出器(例えば近接センサ,光センサ,赤外線センサ等)または接触型検出器(例えばリードスイッチ,マイクロスイッチ,圧力センサ等)を用いる。
(C)「賞品球」は賞品または賞球とも呼び、通常は対応個数の遊技球が該当する。
The terms described in Solution 1 are interpreted as follows. The interpretation is the same for the claims and the description.
(A) The “entrance part” of the winning device includes not only the winning port but also the vicinity of the winning port.
(B) “Inlet detector” and “discharge detector” are both detectors capable of detecting a game ball, and are non-contact type detectors (for example, proximity sensors, optical sensors, infrared sensors, etc.) or contact types. A detector (for example, a reed switch, a micro switch, a pressure sensor) is used.
(C) “Prize ball” is also called a prize or a prize ball, and usually corresponds to a corresponding number of game balls.

解決手段1によれば、入口検出器3は入賞装置4の入口部位に設けたので、入賞可能な制限数を設定した場合には当該制限数の範囲内で入賞を制限することができる。また、入口検出器3によって検出した入賞数が所定数(例えば10個等)に達するまでは遊技球Bを貯留手段5に貯留させ、当該所定数に達した以後は遊技球Bを解放して排出検出器6に検出させる。よって排出検出器6は貯留を解放された遊技球Bを一気に検出し、排出検出器6から出力された信号を受けて賞品球払出制御手段7が賞品球をまとまって払い出すので、遊技者は多くの賞品球を一気に獲得できたという実感が得られる。   According to the solution 1, since the entrance detector 3 is provided at the entrance portion of the winning device 4, when a limit number that can be won is set, the winning can be limited within the range of the limit number. Further, the game ball B is stored in the storage means 5 until the number of winnings detected by the entrance detector 3 reaches a predetermined number (for example, 10), and after the predetermined number is reached, the game ball B is released. The discharge detector 6 is made to detect. Accordingly, the discharge detector 6 detects the game ball B released from the storage at a stroke, and receives the signal output from the discharge detector 6, and the prize ball payout control means 7 pays out the prize balls together. You can feel that you have won many prize balls at once.

(2)解決手段2は、解決手段1に記載した遊技機であって、賞品球払出制御手段7は、大当たり遊技における特定のラウンドでは、入口検出器3から出力された信号を有効にし、排出検出器6から出力された信号を無効にする制御を行うことを要旨とする。 (2) The solution means 2 is the gaming machine described in the solution means 1, and the prize ball payout control means 7 validates and outputs the signal output from the entrance detector 3 in a specific round in the jackpot game. The gist is to perform control to invalidate the signal output from the detector 6.

解決手段2によれば、賞品球払出制御手段7は特定のラウンドに限り、入口検出器3から出力された信号に従って賞品球の払い出しを行うため、排出検出器6から出力された信号を無効にする。当該特定のラウンドは、大当たり遊技における一のラウンド(例えば第1ラウンドや最終ラウンド等)に限ってもよく、複数のラウンド(例えば第1ラウンドから第5ラウンドまで等)に適用してもよく。また、特定のラウンドの全部で実現してもよく、一部(例えばラウンド開始から一定期間内等)に限ってもよい。こうすれば一定条件下に限って入賞と払い出しとがほぼ同時に行われるので、持ち球の少ない遊技者にとっては大当たり遊技となった際に、遊技球Bの新たな貸し出しを受けることなく遊技を継続できる。   According to the solution means 2, the prize ball payout control means 7 pays out the prize balls according to the signal output from the entrance detector 3 only in a specific round, so that the signal output from the discharge detector 6 is invalidated. To do. The specific round may be limited to one round (for example, the first round and the final round) in the jackpot game, and may be applied to a plurality of rounds (for example, from the first round to the fifth round, etc.). Further, it may be realized in all of a specific round, or may be limited to a part (for example, within a certain period from the start of the round). In this way, winnings and payouts are made almost simultaneously only under certain conditions, so for players with few balls, when the game is a big hit game, the game continues without receiving a new lending of the game ball B it can.

(3)解決手段3は、解決手段1に記載した遊技機であって、入口検出器3および排出検出器6から出力されたいずれの信号を賞品球払出制御手段7で有効とするかを設定する機能設定手段1を有することを要旨とする。 (3) The solution means 3 is the gaming machine described in the solution means 1, and sets which signal output from the entrance detector 3 and the discharge detector 6 is validated by the prize ball payout control means 7 The gist of the present invention is to have the function setting means 1 to be used.

解決手段3によれば、入口検出器3および排出検出器6は遊技球Bの検出に伴って信号を出力するものの、いずれの信号を有効として賞品球の払い出しを行うのかを機能設定手段1で設定する。賞品球払出制御手段7は、機能設定手段1で設定された検出器(すなわち入口検出器3および排出検出器6のうちでいずれか一方)から出力された信号に基づいて賞品球の払い出しを行う。機能設定手段1により設定可能な者は遊技場(ホール)側のみとしてもよく、遊技者に設定できるようにしてもよい。遊技場側にとっては遊技機の機種や営業形態等に合わせて賞品球の払い出しに関与する検出器を設定でき、遊技者にとっては遊技状況や持ち球等に合わせて賞品球の払い出しに関与する検出器を設定できる。   According to the solution means 3, the entrance detector 3 and the discharge detector 6 output a signal when the game ball B is detected, but the function setting means 1 determines which signal is valid and the prize ball is paid out. Set. The prize ball payout control means 7 pays out the prize balls based on the signal output from the detector set by the function setting means 1 (that is, one of the entrance detector 3 and the discharge detector 6). . The person who can be set by the function setting means 1 may be only at the game hall (hall) side or may be set by the player. For the amusement hall, a detector that is involved in paying out the prize balls can be set according to the machine type or sales form of the game machine, and for the player, detection relating to the payout of prize balls according to the game situation or possession balls, etc. Can be set.

本発明によれば、設定された制限数の範囲内で入賞を制限することができるだけでなく、遊技者は多くの賞品球を獲得したという実感が得られる。   According to the present invention, it is possible not only to limit winnings within a set limit number, but also to realize that the player has won many prize balls.

次に、本発明を実施するための最良の形態について、実施例に従って説明する。   Next, the best mode for carrying out the present invention will be described with reference to examples.

本実施例は遊技機の一つであるパチンコ機に本発明を適用した例であって、図2〜図8を参照しながら説明する。   This embodiment is an example in which the present invention is applied to a pachinko machine that is one of gaming machines, and will be described with reference to FIGS.

まず図2には、パチンコ機に備える遊技盤10の外観を正面図で示す。当該遊技盤10は、後述するように可動部材14や可動翼片18,48等を有する役物装置12、パチンコ球(遊技球,遊技媒体に相当する)がそれぞれ入賞可能な始動口36,32,26、その他にゲートや一般の入賞口,風車,障害釘等を適宜に配置する。始動口36,32,26は、役物装置12の下方に配置する。このうち始動口32はパチンコ球の入賞を検出するために始動口センサ30を備え、同様にして始動口36,26はそれぞれ始動口センサ34,28を備える。なお、入賞口や障害釘等の一部は図示を省略する。   First, in FIG. 2, the external view of the game board 10 with which a pachinko machine is equipped is shown with a front view. As will be described later, the gaming board 10 includes a starter 36 and 32 in which an accessory device 12 having a movable member 14 and movable wing pieces 18 and 48, and a pachinko ball (corresponding to a game ball and a game medium) can win. , 26, and other gates, general winning holes, windmills, obstacle nails, etc. are appropriately arranged. The start ports 36, 32, and 26 are disposed below the accessory device 12. Of these, the start port 32 includes a start port sensor 30 for detecting the winning of a pachinko ball, and similarly, the start ports 36 and 26 include start port sensors 34 and 28, respectively. In addition, illustration of a part of the winning opening, the obstacle nail, etc. is omitted.

図3は、図2に示す役物装置12を拡大して表す正面図である。役物装置12は、大入賞口50(左大入賞口)を開閉する可動翼片48や、当該大入賞口50に入賞したパチンコ球を検出する入賞センサ46、動物等(例えば架空の動物キャラクタ)を模して形成した可動部材14、大入賞口16(右大入賞口)を開閉する可動翼片18、当該大入賞口16に入賞したパチンコ球を検出する入賞センサ20、大入賞口50,16からそれぞれ入ったパチンコ球を誘導可能な誘導通路44,22、二点鎖線で示すように必要に応じて備えられて誘導通路44(左通路)を通過するパチンコ球を検出する通過センサ60、誘導通路22(右通路)を通過するパチンコ球を検出する通過センサ52、演出を実現可能な液晶表示器42、回転(正回転,逆回転,正逆回転等)を可能に構成した回転部材40、誘導通路44を通行して出口38から出てきたパチンコ球を回転部材40または通過口72(図8を参照)に向けて案内する案内通路68、可動部材14と同様にして動物等(例えば人物のキャラクタ)を模して形成するとともにパチンコ球を貯留可能に構成した可動部材24、回転部材40を通じて入賞したパチンコ球を誘導する誘導樋56、当該誘導樋56を通行するパチンコ球を検出する入賞センサ58などを有する。なお、役物装置12は入賞装置4に相当し、入賞センサ46,20は入口検出器3に相当し、入賞センサ58は排出検出器6に相当する。
液晶表示器42で行う演出の内容は、遊技状況に合わせて異ならせると、遊技者は遊技の状態を容易に把握しやすい。例えばパチンコ球が通行する通路(誘導通路22または誘導通路44)や、大当たりが発生したとき、大当たり遊技中などに応じて異ならせる。
FIG. 3 is an enlarged front view of the accessory device 12 shown in FIG. The accessory device 12 includes a movable wing piece 48 that opens and closes a grand prize opening 50 (left grand prize opening), a prize sensor 46 that detects a pachinko ball that has won a prize in the grand prize opening 50, animals, and the like (for example, a fictional animal character). ), A movable wing piece 18 that opens and closes a grand prize opening 16 (right big prize opening), a winning sensor 20 that detects a pachinko ball that has won the big prize opening 16, and a big prize opening 50. , 16 are capable of guiding the pachinko spheres respectively entered from the guide passages 44, 22, and a passage sensor 60 that detects pachinko balls passing through the guide passage 44 (left passage) provided as required as indicated by a two-dot chain line. , A passage sensor 52 for detecting a pachinko ball passing through the guide passage 22 (right passage), a liquid crystal display 42 capable of producing an effect, and a rotating member configured to enable rotation (forward rotation, reverse rotation, forward / reverse rotation, etc.) 40, guidance 44, a guide passage 68 that guides the pachinko ball that has come out from the exit 38 through the exit 38 toward the rotary member 40 or the passage 72 (see FIG. 8), and the movable member 14 as well as animals (for example, human characters) ) And a pachinko ball configured to be able to store pachinko balls, a guide rod 56 for guiding the pachinko balls won through the rotating member 40, and a winning sensor 58 for detecting the pachinko balls passing through the guide rod 56 Etc. The accessory device 12 corresponds to the winning device 4, the winning sensors 46 and 20 correspond to the entrance detector 3, and the winning sensor 58 corresponds to the discharge detector 6.
If the contents of the effect performed on the liquid crystal display 42 are varied according to the game situation, the player can easily grasp the game state. For example, when a pachinko ball passes (guide path 22 or guide path 44) or when a big hit occurs, it is made different depending on the big hit game.

可動部材14、可動翼片18,48、回転部材40および可動部材24は、それぞれが駆動体(例えばモータやソレノイド等)を制御して個別に所要の動作が可能に構成する。すなわち可動部材14は、所定方向(例えば前後方向や左右方向等)に沿って往復運動が可能に構成する。同様に、可動翼片48,18は所定方向(本例では図3に示す矢印D2,D4方向)に沿って往復運動が可能に構成する。可動部材24はソレノイド54等の駆動体によって往復運動が可能に構成する。例えば図3のように矢印D6方向にスライドさせる構成としてもよく、振り子状に揺動させる構成としてもよい。   The movable member 14, the movable blade pieces 18 and 48, the rotating member 40 and the movable member 24 are configured such that each can individually perform a required operation by controlling a driving body (for example, a motor or a solenoid). That is, the movable member 14 is configured to be capable of reciprocating along a predetermined direction (for example, the front-rear direction or the left-right direction). Similarly, the movable blade pieces 48 and 18 are configured to be capable of reciprocating along a predetermined direction (in this example, directions of arrows D2 and D4 shown in FIG. 3). The movable member 24 is configured to be able to reciprocate by a driving body such as a solenoid 54. For example, it may be configured to slide in the direction of arrow D6 as shown in FIG. 3, or may be configured to swing in a pendulum shape.

次に、パチンコ機における遊技を実現するために基板と装置等とを接続した一例について図4を参照しながら説明する。なお単に「接続する」という場合には、特に断らない限り電気的に接続することを意味する。   Next, an example in which a board and a device are connected to realize a game in a pachinko machine will be described with reference to FIG. In addition, when simply “connecting”, it means that it is electrically connected unless otherwise specified.

貯留制御手段2,賞品球払出制御手段7に相当するサブ制御基板200は、CPU204を中心に構成する。当該サブ制御基板200は、主としてパチンコ遊技に伴う演出のために上述した演出用装置や他の装置・部材等の動作を制御する。当該サブ制御基板200は、演出専用スイッチSW1,SW2から出力された信号を受けてCPU204に伝達する入力インタフェース回路202や、メイン制御基板100から出力された信号を受けてCPU204に伝達する入力インタフェース回路220、CPU204から出力された信号を受けて出力トランジスタ208,212,214や音源IC210に伝達する出力インタフェース回路206、ランプやLED等の発光体76を表示(点灯,点滅等)するために信号を増幅して伝達する出力トランジスタ208、受信データに基づいてスピーカ78から音を響かせるために発生させる音源IC210、液晶表示器42で演出を行うために信号を出力する出力トランジスタ212、駆動体(例えばソレノイド14a,54、モータ74、振動体、ファン{扇風機や送風機}など)を個別に駆動させるために信号を増幅して伝達する出力トランジスタ214、受信データ等の一時的データを格納するRAM216、サブ制御プログラムや所要のデータ等を格納するROM218などを備える。その他には、必要に応じて外部装置400との通信を行う通信制御回路などを備える。   The sub-control board 200 corresponding to the storage control means 2 and the prize ball payout control means 7 is configured around the CPU 204. The sub-control board 200 controls operations of the above-described production device and other devices / members mainly for the production accompanying the pachinko game. The sub control board 200 receives the signals output from the effect dedicated switches SW1 and SW2 and transmits them to the CPU 204, and the input interface circuit 202 receives the signals output from the main control board 100 and transmits them to the CPU 204. 220, an output interface circuit 206 that receives a signal output from the CPU 204 and transmits it to the output transistors 208, 212, 214 and the sound source IC 210, and a signal for displaying (lighting, flashing, etc.) the light emitter 76 such as a lamp or LED. An output transistor 208 that amplifies and transmits, a sound source IC 210 that is generated to resonate sound from the speaker 78 based on received data, an output transistor 212 that outputs a signal to produce an effect on the liquid crystal display 42, and a driver (for example, a solenoid) 14a, 54, motor 4, a vibrating body, an output transistor 214 for amplifying and transmitting a signal to individually drive a fan {fan or fan}, a RAM 216 for storing temporary data such as received data, a sub-control program and required data And the like. In addition, a communication control circuit that performs communication with the external device 400 as necessary is provided.

またサブ制御基板200には、液晶表示器42に図柄等を表示可能なVDP(Video Display Processor)を備えるのが望ましい。パレットRAM等を有するVDPは、さらに二以上のレイヤーで独立に表示/非表示を制御する機能を備えるのが望ましい。
上述のVDPは、コマンドに含まれる表示情報に従ってキャラクタジェネレータが生成した図柄データを読み込み、配色指定及びスプライト処理等の画像編集を行なってVRAMやパレットRAMに図柄データを展開し、最終的に映像信号や同期信号等を液晶表示器42に出力する。スプライト処理を実行して実現するスプライト機能によって、図柄の表示や変動表示などを容易に実現できる。
The sub-control board 200 is preferably provided with a VDP (Video Display Processor) capable of displaying symbols and the like on the liquid crystal display 42. A VDP having a palette RAM or the like preferably has a function of controlling display / non-display independently in two or more layers.
The above VDP reads the design data generated by the character generator according to the display information included in the command, performs image editing such as color specification and sprite processing, develops the design data in the VRAM and palette RAM, and finally the video signal. And a synchronization signal are output to the liquid crystal display 42. With the sprite function realized by executing the sprite processing, it is possible to easily realize the display of symbols and the display of fluctuation.

上述した演出専用スイッチSW1(あるいは演出専用スイッチSW2)から出力された信号を受けたサブ制御基板200は、例えば可動部材14を一時的に前進状態にしたり、液晶表示器42に文字「チャンス!」や特定のキャラクタ図柄等を表示する演出を行なったり、装飾用に備えたランプやLED等の発光体76を点灯や点滅させる演出を行なったして、視覚的に通過を報知する。他の演出形態としては、スピーカ78から音を響かせて聴覚的に通過を報知したり、ハンドルや椅子等を振動体で振動させて触覚的に通過を報知したり、ファンの回転駆動により遊技者に向けて送風して触覚的に通過を報知してもよい。いずれか一以上の形態によって報知を認識した遊技者は、パチンコ球Pが誘導通路22を通過することが分かる。二以上の装置でほぼ同時に演出を行う構成とすれば、遊技者の認識率が高まる。   The sub-control board 200 that has received the signal output from the effect switch SW1 (or the effect switch SW2) described above, for example, temporarily moves the movable member 14 or the character “chance!” On the liquid crystal display 42. An effect of displaying a specific character design or the like, or an effect of lighting or blinking a light emitter 76 such as a lamp or LED provided for decoration, is visually notified of the passage. As other production forms, sound is heard from the speaker 78 to audibly notify the passage, a handle or chair is vibrated with a vibrating body to notify the passage happily, or the player is driven by rotating the fan. The passage may be notified by tactile sensation. The player who has recognized the notification in any one or more forms knows that the pachinko ball P passes through the guide passage 22. If it is the structure which produces an effect almost simultaneously with two or more apparatuses, a player's recognition rate will increase.

メイン制御基板100はサブ制御基板200と同様にCPUを中心に構成し、主としてパチンコ遊技を実現するとともに所要の装置・部材等の動作を制御する。当該メイン制御基板100は、パチンコ遊技を実現するための遊技制御プログラムや所定のデータ等を格納したROMや、乱数等のような一時的データを格納可能なRAM、外部装置400に所定の信号を出力する外部端子板300、あるいは入出力回路や通信制御回路などを備える。外部装置400は、例えば他の遊技機(パチンコ機,スロットマシン,アレンジボール機,雀球遊技機,テレビゲーム機等)や、遊技場内に備えたホールコンピュータ、島設備内に備えた島コンピュータ、携帯端末装置(携帯電話器や携帯用パソコン等)などが該当する。外部装置400には、例えば特典(大当たり,確率変動,ボーナスゲーム等)の有無や回数、大入賞口50,16の開閉回数(他に開放回数や開放時間等)、大入賞口50,16への入賞個数、始動口36,32,26への各入賞個数、特別入賞口への入賞個数、図柄確定、確変中などに関する情報を出力する。信号の出力タイミングについては、後述する。外部端子板300と外部装置400との間は、有線通信回線(例えば通信ケーブル等)または無線通信回線(例えば無線電波等)などで通信可能に接続する。   The main control board 100 is mainly composed of a CPU as in the case of the sub control board 200, and mainly realizes a pachinko game and controls operations of necessary devices and members. The main control board 100 includes a game control program for realizing a pachinko game, a ROM storing predetermined data, a RAM capable of storing temporary data such as random numbers, and a predetermined signal to the external device 400. An external terminal board 300 for outputting, an input / output circuit, a communication control circuit, and the like are provided. The external device 400 includes, for example, other game machines (pachinko machines, slot machines, arrange ball machines, sparrow ball game machines, video game machines, etc.), hall computers provided in game halls, island computers provided in island facilities, This applies to mobile terminal devices (such as mobile phones and portable personal computers). The external device 400 includes, for example, the presence / absence and number of benefits (bonus, probability variation, bonus game, etc.), the number of times of opening / closing the grand prize winning ports 50, 16 (other times of opening, opening time, etc.), The information regarding the number of winning prizes, the number of winning prizes at the start openings 36, 32, 26, the number of winning prizes at the special winning prize opening, symbol confirmation, change in probability, and the like are output. The signal output timing will be described later. The external terminal board 300 and the external device 400 are communicably connected via a wired communication line (for example, a communication cable) or a wireless communication line (for example, a radio wave).

上述のように構成したパチンコ機において、メイン制御基板100およびサブ制御基板200のうち一方または双方によって実現するパチンコ遊技の制御例(演出を含む)について、図5〜図7を参照しながら説明する。図5,図6には大当たり遊技を実現する大当たり遊技処理の手続きを、図7には賞品球の払い出しにかかる信号の有効/無効を設定する機能設定処理の手続きをそれぞれフローチャートで表す。なお、図5と図6との間は、結合子J2,J4,J6を通じてそれぞれ処理が継続する。   A pachinko game control example (including effects) realized by one or both of the main control board 100 and the sub-control board 200 in the pachinko machine configured as described above will be described with reference to FIGS. . FIGS. 5 and 6 are flowcharts showing the procedure of the jackpot game process for realizing the jackpot game, and FIG. 7 is a flowchart showing the procedure of the function setting process for setting the validity / invalidity of the signal for paying out the prize balls. Note that the processing continues between FIGS. 5 and 6 through connectors J2, J4, and J6.

まず図5に示す大当たり遊技処理では、遊技に先立つ処理(例えば入賞数を0に設定したり、ラウンド抽選用乱数を読み出す等)を行なったうえで、大当たり遊技で遊技可能なラウンド数(以下では「最大ラウンド数」と呼ぶ。)を報知するべくラウンド抽選演出を行う〔ステップS10〕。ラウンド抽選演出では、例えばラウンド抽選用乱数等に基づいて2ラウンド,7ラウンド,15ラウンドのうちでいずれか一のラウンド数を決定する過程を演出する。   First, in the jackpot game process shown in FIG. 5, after performing the process prior to the game (for example, setting the number of winnings to 0, reading the random number for round lottery, etc.), the number of rounds that can be played in the jackpot game (below, A round lottery effect is performed to notify “the maximum number of rounds” (step S10). In the round lottery effect, for example, a process of determining one of the number of rounds, 7 rounds, and 15 rounds based on a random number for round lottery or the like is produced.

演出を始めた以後において、貯留条件を満たす場合に限って(ステップS12でYES)、揺動片62,回転部材40および可動部材24等を用いてパチンコ球Pを貯留可能な状態にする〔ステップS14〕。ステップS12の貯留条件は、パチンコ機の種類や遊技状態等に応じて任意に設定できる。例えばステップS10で行なったラウンド抽選演出によって、大当りラウンド継続条件を満たしていることなどが該当する。   After starting the production, only when the storage condition is satisfied (YES in step S12), the pachinko ball P can be stored using the swing piece 62, the rotating member 40, the movable member 24, etc. [step S14]. The storage conditions in step S12 can be arbitrarily set according to the type of pachinko machine, the gaming state, and the like. For example, the big lottery continuation condition is satisfied by the round lottery effect performed in step S10.

またステップS14の貯留可能な状態は、次のように実現する。すなわちパチンコ球Pを誘導通路44に通行させるため、揺動片62を第2状態に姿勢させる。さらには、第1搬送部40aを通行路70に向かわせて回転部材40を停止させ、かつ可動部材24を突出状態に姿勢させる。このように制御した状態の一例を図8に示す。当該図8に示す例は、後述するステップS16を実行して大入賞口50,16の開放時に入賞した9個のパチンコ球Pが第1搬送部40a,通行路70および案内通路68にわたって貯留されている状態を示す。通行路70は、案内通路68から回転部材40に向かう通路である(図中では引き出し線で示すパチンコ球Pの位置)。回転部材40には、特別入賞口に通ずる第1搬送部40aのほかに、通常入賞口に通ずる第2搬送部40bを備えている。したがって、回転部材40,可動部材24,揺動片62,案内通路68は貯留手段5に相当する。   Moreover, the state which can be stored of step S14 is implement | achieved as follows. That is, in order to pass the pachinko ball P through the guide passage 44, the swing piece 62 is brought into the second state. Furthermore, the rotation member 40 is stopped by moving the first transport unit 40a toward the traveling path 70, and the movable member 24 is brought into a protruding state. An example of the state controlled in this way is shown in FIG. In the example shown in FIG. 8, nine pachinko balls P won at the time of opening the special winning openings 50, 16 by executing step S <b> 16 described later are stored across the first transport unit 40 a, the passage 70, and the guide passage 68. It shows the state. The passage 70 is a passage from the guide passage 68 toward the rotating member 40 (the position of the pachinko ball P indicated by a lead line in the drawing). The rotating member 40 includes a second transport unit 40b that communicates with the normal winning port, in addition to the first transport unit 40a that communicates with the special winning port. Therefore, the rotating member 40, the movable member 24, the swing piece 62, and the guide passage 68 correspond to the storage unit 5.

演出を終えると、大入賞口50,16(具体的には可動翼片48,18)を所定回数(例えば18回)の範囲内で断続的に開閉するとともに〔ステップS16〕、技術介入条件を満たす場合に限って(ステップS18でYES)、技術介入遊技を実現する〔ステップS20〕。ステップS18の技術介入条件は、パチンコ機の種類や遊技状態等に応じて任意に設定できる。例えば、所定のラウンドにおいて大入賞口50,16への入賞数が規定数(例えば6個や8個等)に達したことや、当該所定のラウンドを開始してから所定期間(例えば5秒間)を経過したこと等のうちで一以上が該当する。所定のラウンドは例えば次ラウンドに継続する予定のラウンド(以下では単に「継続予定ラウンド」と呼ぶ。)を適用するが、第1ラウンドや最終ラウンド等を適用してもよい。   When the production is finished, the special winning openings 50 and 16 (specifically, the movable blade pieces 48 and 18) are intermittently opened and closed within a predetermined number of times (for example, 18 times) [step S16], and the technical intervention condition is set. Only when it is satisfied (YES in step S18), a technical intervention game is realized [step S20]. The technical intervention condition in step S18 can be arbitrarily set according to the type of pachinko machine, the gaming state, and the like. For example, the predetermined number of winning prize openings 50 and 16 in a predetermined round reaches a specified number (for example, 6 or 8), or a predetermined period (for example, 5 seconds) after the predetermined round is started. One or more of those that have passed. For example, a round scheduled to continue to the next round (hereinafter, simply referred to as “scheduled round”) is applied as the predetermined round, but a first round, a final round, or the like may be applied.

ステップS20の技術介入遊技は、例えば回転部材40を高速回転させるとともに、可動部材24の姿勢を退避状態と突出状態とで素早く切り換える状態を実現する。可動部材24が突出状態になっている間にパチンコ球Pが到達すると通行路70を通過するが、回転部材40が高速回転している。そのため、パチンコ球Pが第1搬送部40aに入って搬送され、特別入賞口に入賞するのは通常の状態よりも困難である。   In the technical intervention game at step S20, for example, the rotating member 40 is rotated at a high speed and the posture of the movable member 24 is quickly switched between the retracted state and the protruding state. When the pachinko ball P arrives while the movable member 24 is in the protruding state, it passes through the passage 70, but the rotating member 40 rotates at high speed. Therefore, it is more difficult than the normal state for the pachinko ball P to enter the first transport unit 40a and be transported to win a special winning opening.

そして、大入賞口50,16の開放時にパチンコ球Pが入賞すると(ステップS22でYES)、入賞センサ46,20が信号を出力するので入賞数を増やす〔ステップS24〕。図6に移って、払出条件を満たしている場合に限って(ステップS26でYES)、入賞センサ46,20から信号を受けるごとに対応個数の賞品球を払い出す〔ステップS28〕。ステップS26の払出条件は、パチンコ機の種類や遊技状態等に応じて任意に設定できるが、本例では上述した所定のラウンド(例えば第1ラウンド等)であることを適用する。他には、後述する機能設定処理において入口側の入賞センサ46,20から出力された信号を有効にする設定がされたこと(ステップS52)や、パチンコ球Pが所定領域(例えば大入賞口50,16のうちでいずれか一方または双方等)を通過したこと、前回以前の大当たり遊技やラウンドで技術介入時にパチンコ球Pが特別入賞口に入賞したこと等のうちで、一の条件または二以上の条件を組み合わせて適用してもよい。   Then, if the pachinko ball P wins when the special winning openings 50 and 16 are opened (YES in step S22), the winning sensors 46 and 20 output a signal, so that the number of winning is increased [step S24]. Turning to FIG. 6, only when the payout condition is satisfied (YES in step S26), a corresponding number of prize balls are paid out each time a signal is received from the winning sensors 46, 20 [step S28]. The payout condition in step S26 can be arbitrarily set according to the type of pachinko machine, the gaming state, etc., but in this example, the predetermined round (for example, the first round) described above is applied. In addition, in a function setting process to be described later, the signal output from the winning side winning sensors 46 and 20 is set to be valid (step S52), and the pachinko ball P is set in a predetermined area (for example, the big winning opening 50). , 16 or any one of them), and the pachinko ball P won a special winning opening at the time of technical intervention in the previous jackpot game or round, etc., one condition or two or more These conditions may be applied in combination.

遊技を続けてゆくうちに解除条件を満たすと(ステップS30でYES)、図5のステップS14で行なった貯留可能状態を解除し〔ステップS32〕、貯留していたパチンコ球Pを解放して入賞センサ58に検出させる。ステップS30の解除条件は、パチンコ機の種類や遊技状態等に応じて任意に設定できる。例えば、大入賞口50,16の開閉を終えてから所定期間(例えば1.6秒間)を経過した後や、入賞数が制限数(例えば10個等)に達したこと等のうちで一以上が該当する。   If the release condition is satisfied while the game is continued (YES in step S30), the storable state performed in step S14 of FIG. 5 is canceled [step S32], and the stored pachinko ball P is released to win a prize. The sensor 58 detects it. The release condition in step S30 can be arbitrarily set according to the type of pachinko machine, the gaming state, and the like. For example, after the opening and closing of the big winning openings 50 and 16 has been completed, a predetermined period (for example, 1.6 seconds) has passed, or the number of winnings has reached a limit (for example, 10), etc. Is applicable.

ステップS32の解除によって解放されたパチンコ球Pが入賞センサ58に検出されると、当該入賞センサ58からの信号を受けるごとに対応個数の賞品球を払い出す〔ステップS36〕。ただし、ステップS28で既に払い出している場合には、入賞センサ58からの信号を無効とするので、重ねて賞品球を払い出すことはない。   When the pachinko ball P released by the release of step S32 is detected by the winning sensor 58, a corresponding number of prize balls are paid out each time a signal is received from the winning sensor 58 [step S36]. However, if the payout has already been made in step S28, the signal from the winning sensor 58 is invalidated, so that the prize balls are not paid out repeatedly.

現ラウンドを終了するラウンド終了条件を満たすと(ステップS38でYES)、次のラウンドに備えてラウンド数を増やす〔ステップS40〕。当該ラウンド終了条件は、例えば大入賞口50,16の入賞数が制限数に達したことや、ラウンド開始が所定の遊技時間(例えば30秒間)を経過したこと、入賞したパチンコ球Pが特別入賞口に入賞したこと等が該当する。こうして増やしたラウンド数や入賞状態に基づいて、大当たり遊技を終了する遊技終了条件を満たすと(ステップS42でYES)、今回の大当たり遊技を終了する。当該遊技終了条件は、例えばラウンド数が最大ラウンド数を超えたことや、ラウンド中にパチンコ球Pが特別入賞口に入賞しなかったこと等が該当する。   If the round end condition for ending the current round is satisfied (YES in step S38), the number of rounds is increased in preparation for the next round [step S40]. The round end conditions are, for example, that the number of winning prizes at the big winning openings 50 and 16 has reached the limit, that the round start has passed a predetermined game time (for example, 30 seconds), and that the pachinko ball P that has won is a special prize. This includes winning a prize in the mouth. If the game end condition for ending the jackpot game is satisfied based on the number of rounds and the winning state thus increased (YES in step S42), the current jackpot game is ended. The game end condition corresponds to, for example, that the number of rounds exceeds the maximum number of rounds or that the pachinko ball P has not won a special winning opening during the round.

これに対して、ラウンド終了条件を満たさなければ(ステップS38でNO)、ラウンド遊技を継続するべく図5のステップS12から処理を継続する。また、ラウンド終了条件は満たすものの、遊技終了条件は満たさないときは(ステップS42でNO)、次のラウンドに移行することを報知するべくV入賞演出を行なったうえで〔ステップS44〕、図5のステップS12から処理を継続する。V入賞演出では特別入賞口への入賞をも報知するため、例えば液晶表示器42に文字「V入賞」を表示するなどを行う。   On the other hand, if the round end condition is not satisfied (NO in step S38), the process is continued from step S12 of FIG. 5 to continue the round game. If the round end condition is satisfied but the game end condition is not satisfied (NO in step S42), a V winning effect is performed to notify that the next round is to be entered [step S44], FIG. The process is continued from step S12. In the V winning effect, for example, a character “V winning” is displayed on the liquid crystal display 42 in order to notify a special winning opening.

図7に示す機能設定処理では、遊技場関係者または遊技者が行う設定操作によって〔ステップS50〕、大入賞口50,16(またはその近傍)に備えた入賞センサ46,20から出力する入口側信号を有効に設定するか〔ステップS52〕、あるいは入賞センサ58から出力する排出側信号を有効に設定する〔ステップS54〕。ステップS50では、パチンコ機に備えられたボタン(またはキーやスイッチ等)を操作したり、ホールコンピュータ等のような外部装置400から設定用信号をサブ制御基板200に伝達することで実現する。サブ制御基板200は、上述した設定によって有効に設定された信号(すなわち入口側信号または排出側信号)に従って賞品球を払い出す。   In the function setting process shown in FIG. 7, an entry side that is output from the winning sensors 46 and 20 provided in the big winning openings 50 and 16 (or the vicinity thereof) by a setting operation performed by a game hall related person or a player [Step S50]. Whether the signal is set valid [step S52] or the discharge side signal output from the winning sensor 58 is set valid [step S54]. In step S50, it is realized by operating a button (or a key, a switch, or the like) provided in the pachinko machine, or transmitting a setting signal from the external device 400 such as a hall computer to the sub-control board 200. The sub-control board 200 pays out a prize ball according to a signal (that is, an entrance-side signal or a discharge-side signal) that is effectively set by the above-described setting.

上述した実施例によれば、以下に示す各効果を得ることができる。
(1)入賞センサ46,20によって検出したパチンコ球Pの数が制限数(所定数に相当)に達するまでは当該パチンコ球Pを貯留し、制限数に達した以後は貯留していたパチンコ球Pを解放する制御を行なった{貯留制御手段2;図5のステップS12〜図6のステップS32を参照}。また、入賞センサ58から出力された信号を受けて賞品球の払い出しを制御した{賞品球払出制御手段7;図6のステップS26,S28,S34,S36を参照}。入賞センサ46,20は役物装置12の入口部位(すなわち大入賞口50,16)に設けたので、入賞可能な制限数を設定した場合には当該制限数の範囲内で入賞を制限することができる。また、入賞数が制限数に達するまではパチンコ球Pを貯留し、当該制限に達した以後はパチンコ球Pを解放して入賞センサ58に検出させた。よって入賞センサ58は貯留を解除されたパチンコ球Pを一気に検出し、入賞センサ58から出力された信号を受けて賞品球をまとまって払い出すので、遊技者は多くの賞品球を一気に獲得できたという実感が得られる。
According to the embodiment described above, the following effects can be obtained.
(1) The pachinko sphere P is stored until the number of pachinko spheres P detected by the winning sensors 46 and 20 reaches a limit number (corresponding to a predetermined number), and the pachinko spheres stored after reaching the limit number Control for releasing P was performed {storage control means 2; see step S12 in FIG. 5 to step S32 in FIG. 6}. Further, in response to the signal output from the winning sensor 58, the payout of the prize ball is controlled {Prize ball payout control means 7; see steps S26, S28, S34, S36 in FIG. 6}. Since the winning sensors 46 and 20 are provided at the entrance portion of the accessory device 12 (that is, the large winning openings 50 and 16), when the limit number that can be won is set, the winning is limited within the range of the limiting number. Can do. The pachinko balls P were stored until the number of winnings reached the limit, and after reaching the limit, the pachinko balls P were released and detected by the winning sensor 58. Therefore, the winning sensor 58 detects the pachinko ball P released from the storage at a stroke, receives the signal output from the winning sensor 58 and pays out the winning balls together, so the player can acquire many prize balls at once. You can get a real feeling.

(2)大当たり遊技における第1ラウンド(特定のラウンドに相当)では、入賞センサ46,20から出力された信号を有効にし、入賞センサ58から出力された信号を無効にする制御を行なった{賞品球払出制御手段7;図6のステップS26,S28を参照}。第1ラウンド等のような特定のラウンドに限って、入賞センサ46,20から出力された信号に従って賞品球の払い出しを行うため、入賞センサ58から出力された信号を無効にする。こうすれば一定条件下に限って入賞と払い出しとがほぼ同時に行われるので、持ち球の少ない遊技者にとっては大当たり遊技となった際に、パチンコ球Pの新たな貸し出しを受けることなく遊技を継続できる。なお、本例では一のラウンドの全部で実現したが、ラウンド内の一部(例えばラウンド開始から一定期間内等)に限って実現しても同様の効果が得られる。 (2) In the first round (corresponding to a specific round) in the jackpot game, the signals output from the winning sensors 46 and 20 are validated and the signals outputted from the winning sensor 58 are invalidated {Prize Ball payout control means 7; see steps S26 and S28 in FIG. 6}. Only in a specific round such as the first round, the prize balls are paid out in accordance with the signals output from the winning sensors 46 and 20, so that the signal output from the winning sensor 58 is invalidated. In this way, winnings and payouts are made almost simultaneously under certain conditions, so for players with few balls, when the game is a big hit, the game will continue without receiving a new lending of the pachinko ball P it can. In this example, it is realized by all of one round, but the same effect can be obtained even if it is realized only in a part of the round (for example, within a certain period from the start of the round).

(3)入賞センサ46,20および入賞センサ58から出力されたいずれの信号をメイン制御基板100で有効とし、賞品球の払い出しを行うのかを設定可能に構成した{機能設定手段1;図7の機能設定処理を参照}。入賞センサ46,20および入賞センサ58はパチンコ球Pの検出に伴って信号を出力するものの、いずれの信号を有効として賞品球の払い出しを行うのかを設定可能に構成した。遊技場側にとっては遊技機の機種や営業形態等に合わせて賞品球の払い出しに関与するセンサを設定でき、遊技者にとっては遊技状況や持ち球等に合わせて賞品球の払い出しに関与するセンサを設定できる。 (3) The signal output from the winning sensors 46 and 20 and the winning sensor 58 is made effective by the main control board 100, and it is configured to be able to set whether to pay out the prize balls {function setting means 1; FIG. See function setting process}. Although the winning sensors 46 and 20 and the winning sensor 58 output a signal when the pachinko ball P is detected, it is configured to be able to set which signal is valid and the prize ball is paid out. For the amusement hall side, sensors related to the payout of prize balls can be set according to the machine type and sales form of the game machine, and for the players, sensors related to the payout of prize balls according to the game situation and possession balls etc. Can be set.

他の実施例Other examples

以上、本発明を実施するための最良の形態について実施例に従って説明したが、本発明は当該実施例に何ら限定されるものではない。言い換えれば、本発明の要旨を逸脱しない範囲内において、種々なる形態で実施することが可能である。例えば、次に示す各形態を実現してもよい。   As mentioned above, although the best form for implementing this invention was demonstrated according to the Example, this invention is not limited to the said Example at all. In other words, the present invention can be implemented in various forms without departing from the gist of the present invention. For example, the following forms may be realized.

(1)上述した実施例では、パチンコ機に本発明を適用した。この形態に代えて、パチンコ機以外の他の遊技機(例えばアレンジボール機,雀球遊技機,テレビゲーム機等)であって目的が異なる二つの検出器(入賞センサ46,20および入賞センサ58)を備えたものにも同様に本発明を適用することができる。当該他の遊技機であっても、設定された制限数の範囲内で入賞を制限することができるだけでなく、遊技者は多くの賞品球を獲得したという実感が得られる。 (1) In the embodiment described above, the present invention is applied to a pachinko machine. Instead of this form, two detectors (award sensors 46, 20 and award sensor 58) which are other gaming machines other than pachinko machines (for example, an arrange ball machine, a sparrow ball game machine, a video game machine, etc.) and have different purposes. The present invention can be similarly applied to those provided with a). Even with the other gaming machines, not only can the winnings be limited within the set limit number, but the player can feel that he has won many prize balls.

(2)上述した実施例では、遊技場関係者または遊技者が設定操作を行うことによって入口側信号および排出側信号の有効/無効を設定する構成とした{図7の機能設定処理を参照}。この構成に代えて、所定の期間内(あるいは所定のタイミング)に生じた事象に応じて入口側信号および排出側信号の有効/無効を設定する構成としてもよい。
例えば大当たり遊技の第1ラウンドに限って、大入賞口50,16のうちで、どちらの入賞口に最初に入賞したかに応じて入口側信号および排出側信号の有効/無効を設定する。すなわち大入賞口16(右大入賞口)に最初に入賞した場合には、入口側信号を有効に設定し、排出側信号を無効に設定する。これに対して大入賞口50(左大入賞口)に最初に入賞した場合には、通常通りに入口側信号を無効に設定し、排出側信号を有効に設定する。こうすれば、遊技者は持ち球が少ない等の理由によってパチンコ球Pが早急に必要な場合には大入賞口16に入賞させ、まとめて払い出しを希望する場合には大入賞口50に入賞させればよい。したがって、遊技者の技量で払い出し方式を選択できる。
(2) In the above-described embodiment, the configuration is such that the entrance / exit-side signal is set to be valid / invalid by a setting operation performed by a game hall official or a player {see the function setting process in FIG. 7}. . Instead of this configuration, the validity / invalidity of the inlet side signal and the discharge side signal may be set in accordance with an event occurring within a predetermined period (or predetermined timing).
For example, only in the first round of the jackpot game, the validity / invalidity of the entrance side signal and the discharge side signal is set according to which of the winning prize ports 50 and 16 is won first. That is, when the first prize winning hole 16 (right big prize winning opening) is won first, the entrance side signal is set valid and the discharge side signal is set invalid. On the other hand, when the first prize winning port 50 (left major prize winning port) is won first, the entrance side signal is set to invalid and the discharge side signal is set to valid as usual. In this way, if the player needs the pachinko ball P as soon as possible due to a small number of balls, etc., the player wins the grand prize opening 16 and if the player wants to pay out at a time, the player wins the big prize opening 50. Just do it. Therefore, the payout method can be selected according to the skill of the player.

また、役物装置12以外の特定領域(ゲートや始動口等)への入賞/通過に従って入口側信号および排出側信号の有効/無効を設定する構成とした場合でも同様の効果を得ることができる。これに対して、発射に備えてパチンコ球を貯留する受皿(上皿や下皿)が満杯か否かを検出して入口側信号および排出側信号の有効/無効を設定する構成としてもよい。例えば受皿が満杯であれば、入口側信号を無効に設定し、排出側信号を有効に設定する。一方、受皿にパチンコ球が無いか少ないときは、入口側信号を有効に設定し、排出側信号を無効に設定する。こうすれば遊技者が必要なときに払い出しを早く行える。   Further, the same effect can be obtained even when the entrance side signal and the discharge side signal are set to be valid / invalid according to winning / passing to a specific area (gate, start port, etc.) other than the accessory device 12. . On the other hand, it is good also as a structure which detects whether the saucer (upper plate and lower plate) which stores a pachinko ball in preparation for launching is full, and sets validity / invalidity of an entrance side signal and a discharge side signal. For example, if the tray is full, the entrance signal is set to invalid and the discharge signal is set to valid. On the other hand, when there are no or few pachinko balls in the tray, the entrance side signal is set to be valid and the discharge side signal is set to be invalid. In this way, the player can pay out quickly when necessary.

本発明の概要を模式的に示す図である。It is a figure which shows the outline | summary of this invention typically. 遊技盤の外観を示す正面図である。It is a front view which shows the external appearance of a game board. 役物装置を拡大して表す正面図である。It is a front view which expands and represents an accessory apparatus. 各種基板と各種装置とにかかる概略構成を示すブロック図である。It is a block diagram which shows schematic structure concerning various board | substrates and various apparatuses. 大当たり遊技処理の手続き例を示すフローチャートである。It is a flowchart which shows the example of a procedure of jackpot game processing. 図5に続く手続き例を示すフローチャートである。It is a flowchart which shows the example of a procedure following FIG. 機能設定処理の手続き例を示すフローチャートである。It is a flowchart which shows the example of a procedure of a function setting process. 貯留状態の一例を説明する図である。It is a figure explaining an example of a storage state.

符号の説明Explanation of symbols

1 機能設定手段
2 貯留制御手段
3 入口検出器
4 入賞装置
5 貯留手段
6 排出検出器
7 賞品球払出制御手段
B 遊技球
12 役物装置(入賞装置)
50,16 大入賞口(入口部位)
46,20 入賞センサ(入口検出器)
24 可動部材(貯留手段)
40 回転部材(貯留手段)
58 入賞センサ(排出検出器)
62 揺動片(貯留手段)
68 案内通路(貯留手段)
100 メイン制御基板(機能設定手段,貯留制御手段,賞品球払出制御手段)
200 サブ制御基板(機能設定手段,貯留制御手段,賞品球払出制御手段)
204 CPU
216 RAM(記憶部)
218 ROM(記憶部)
P パチンコ球(遊技球)
DESCRIPTION OF SYMBOLS 1 Function setting means 2 Storage control means 3 Entrance detector 4 Prize-winning device 5 Storage means 6 Discharge detector 7 Prize ball payout control means B Game ball 12 Property apparatus (winning apparatus)
50,16 Grand prize opening (entrance part)
46,20 Award sensor (entrance detector)
24 Movable member (storage means)
40 Rotating member (storage means)
58 Award sensor (discharge detector)
62 Oscillating piece (storage means)
68 Guide passage (storage means)
100 main control board (function setting means, storage control means, prize ball payout control means)
200 Sub-control board (function setting means, storage control means, prize ball payout control means)
204 CPU
216 RAM (storage unit)
218 ROM (storage unit)
P Pachinko ball (game ball)

Claims (1)

入口部位に設けられて遊技球の入賞を検出する入口検出器と、入賞した遊技球を貯留可能な貯留手段と、装置外に排出する遊技球を検出する排出検出器とを備えた入賞装置と、
所定条件を満たすと、前記貯留手段によって貯留していた遊技球を解放する制御を行う貯留制御手段とを有する遊技機。
An entrance detector provided at an entrance site for detecting a winning of a game ball, a storage means capable of storing a winning game ball, and a discharge detector for detecting a game ball discharged outside the device; ,
A gaming machine having storage control means for performing control to release a game ball stored by the storage means when a predetermined condition is satisfied.
JP2003371973A 2003-10-31 2003-10-31 Game machine Pending JP2005131176A (en)

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JP2005131176A5 JP2005131176A5 (en) 2009-11-05

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015042230A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042227A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042226A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042223A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042224A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042228A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015134089A (en) * 2014-01-17 2015-07-27 株式会社三共 Game panel

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Publication number Priority date Publication date Assignee Title
JPS63109887A (en) * 1986-10-27 1988-05-14 株式会社平和 Pinball machine
JPH06245A (en) * 1992-06-22 1994-01-11 Heiwa Corp Prize winning device
JPH08182831A (en) * 1994-12-27 1996-07-16 Sophia Co Ltd Game machine
JPH09322961A (en) * 1996-06-04 1997-12-16 Ace Denken:Kk Pachinko machine
JP2003260216A (en) * 2002-03-12 2003-09-16 Aruze Corp Game machine, control method of game machine, server and computer program

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS63109887A (en) * 1986-10-27 1988-05-14 株式会社平和 Pinball machine
JPH06245A (en) * 1992-06-22 1994-01-11 Heiwa Corp Prize winning device
JPH08182831A (en) * 1994-12-27 1996-07-16 Sophia Co Ltd Game machine
JPH09322961A (en) * 1996-06-04 1997-12-16 Ace Denken:Kk Pachinko machine
JP2003260216A (en) * 2002-03-12 2003-09-16 Aruze Corp Game machine, control method of game machine, server and computer program

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015042230A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042227A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042226A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042223A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042224A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015042228A (en) * 2013-08-26 2015-03-05 株式会社三共 Game board
JP2015134089A (en) * 2014-01-17 2015-07-27 株式会社三共 Game panel

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