JP2004329313A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2004329313A
JP2004329313A JP2003125845A JP2003125845A JP2004329313A JP 2004329313 A JP2004329313 A JP 2004329313A JP 2003125845 A JP2003125845 A JP 2003125845A JP 2003125845 A JP2003125845 A JP 2003125845A JP 2004329313 A JP2004329313 A JP 2004329313A
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Japan
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loss
game
receiving portion
game ball
hole
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JP2003125845A
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JP4303028B2 (en
Inventor
Yasunori Kishimoto
靖範 岸本
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Daikoku Denki Co Ltd
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Daikoku Denki Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of making a game state more advantageous to any player as the player hits more pachinko balls, making the player hopeful for acquisition of a large number of prize balls and visually feel the advantage of the player by increasing the probability of V-winning, and capable of achieving the continuity of games. <P>SOLUTION: A sorting generator device 6 of the pachinko game machine has a hit receiving part 17 and a plurality of failure receiving parts 18. A game ball entering a twirling tray winning hole 7 is received by either the hit receiving part 17 or the failure receiving parts 18. The sorting generator device 6 also has a failure hole 20 through which game balls received by the failure receiving parts 18 pass, and a shutter 22 for opening/closing the failure hole 22. When the shutter 22 closes the failure hole 20, the game balls received by the failure receiving parts 18 are reserved. When game balls are reserved in the failure receiving parts 18, other game balls are inhibited from being received in the failure receiving parts 18. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
本発明は、パチンコ遊技機に関する。
【0002】
【従来の技術】
従来、「権利物」と称されるパチンコ遊技機においては、例えば特別入賞口の入賞を条件としたり、抽選による当たりを条件としたりして、振分け役物装置内に遊技球が受入れられ大当たりの権利が発生したあと、振分け役物装置内に設けられた特定入賞口(V入賞口)に遊技球が入賞することにより大当たり遊技が実行される仕組みが備えられている。そして、振分け役物装置内の特定入賞口に入賞しない限り、それ以外の遊技球はハズレとなって遊技客にとって何ら有利とならない。この種パチンコ遊技機として、特許文献1には、遊技客に有利となる提案として、所定の図柄が揃うと遊技客に有利な特典が付与される特別図柄変動装置と振分け役物装置とを結合して振分け役物装置内のいずれの穴に入球した場合も特典を付与する提案がされている。
【0003】
【特許文献1】
特開2002−301219号公報
【0004】
【発明が解決しようとする課題】
しかしながら、該公報技術においては遊技客にとってより有利かどうかは、振分け役物装置内のどの穴に入球するかの結果如何に結局は左右される。また、遊技客が最も期待するところの大量の出玉が得られる大当たりに直接的につながる特典の付与でもない。このように振分け役物タイプのパチンコ遊技機においては遊技客が長く持続して遊技を続ける魅力ある遊技台としてはいまひとつ欠ける面があった。
【0005】
本発明は上記した背景をもとになされたもので、遊技客の誰もが打てば打つほど有利になり、V入賞確率を高め大量の出玉獲得の期待感を抱かせ視覚的にも有利さを実感でき遊技の継続性が図られるパチンコ遊技機の提供を課題とする。
【0006】
【課題を解決するための手段及び発明の効果】
上記課題を解決するために本発明のパチンコ遊技機は、当たり受入れ部とハズレ受入れ部とを有し、当たり受入れ部に受入れた遊技球を当たり通路、ハズレ受入れ部に受入れた遊技球をハズレ通路にそれぞれ案内するように構成された振分け役物装置と、当たり通路に設けられた当たり入賞検出器が遊技球を検出したときに所定の当たり動作をさせる遊技制御装置とを備えたパチンコ遊技機であって、
ハズレ受入れ部に受入れられた遊技球が前記ハズレ通路に進行することを許容する第1位置と、阻止する第2位置とを往復動する阻止部材が設けられ、該阻止部材が第2位置にあるとき、ハズレ受入れ部に遊技球が貯留されたままとなり、遊技球が一旦貯留されたハズレ受入れ部には、別の遊技球の受入れが拒否されるように構成されていることを特徴とする。
【0007】
上記本発明は、いわゆる「権利物」と称されるパチンコ遊技機であり、所定の条件をクリアすると振分け役物装置内に遊技球が受入れられ、振分け役物装置内に設けられた当たり受入れ部とハズレ受入れ部のいずれかに遊技球が受入れられ、当たり受入れ部に入賞することにより大当たりの遊技が実行される構成である。
【0008】
上記のように、ハズレ受入れ部に受入れられた遊技球が貯留されるため、遊技を続行することで、次にこの振分け役物装置に入賞した遊技球がそのハズレ受入れ部には受入れが拒否される。つまり、阻止部材が第2位置を占有している限り当たり受入れ部に遊技球が入る可能性が高くなる。これにより、ハズレであっても次のチャンスが拡大し、遊技客に大量出玉獲得の期待感を抱かせ、かつ視覚的にも実感でき安心感を与えられ、遊技の継続性も図られる。また、ハズレ受入れ部を複数設けてもよい。複数設けることにより、遊技球が貯留されていないハズレ受入れ部あるいは当たり受入れ部のいずれかに遊技球が入るため、ハズレ受入れ部に遊技球が保持された状態が維持されることによりV入賞確率が高くなる。
【0009】
具体的には、振分け役物装置に連通して遊技盤の面上に設けられた始動口を遊技球が通過したときに通過検出信号を生成する始動検出器を備え、遊技制御装置は、阻止部材を第1位置から第2位置、または第2位置から第1位置に移動させる制御を実行するか否かを決定するための抽選処理を実行する抽選手段と、該抽選手段の結果に応じて、阻止部材に連結されたアクチュエータを駆動する制御手段とを含み、抽選手段は始動検出器からの通過検出信号を取得することにより抽選処理を実行するとしており、このように条件をクリアした場合に、ハズレ受入れ部に遊技球が貯留されるため、遊技客にV入賞チャンスの期待感を抱かせ遊技の持続が図られる。
【0010】
さらに、具体的には、振分け役物装置は、円板状をなし当たり受入れ部およびハズレ受入れ部が周方向に所定間隔をおいて形成された回転体と、この回転体と対向してまたは隣接して設けられ、当たり通路につながる当たり孔およびハズレ通路につながるハズレ孔が形成された固定部とを含み、回転体が回転駆動されて、第1角度姿勢になったときに当たり受入れ部と当たり孔、第2角度姿勢になったときにハズレ受入れ部とハズレ孔がそれぞれ連通するように構成され、当該回転体の回転軸に向かう方向へのハズレ受入れ部の深さは遊技球1個受入れ可能な大きさとし、かつハズレ孔は阻止部材の位置が切換えられることにより開放あるいは閉鎖され、ハズレ孔の開放により遊技球の通過が許容、ハズレ孔の閉鎖により阻止されることを特徴としており、ハズレ受入れ部に受入れられた遊技球がそのまま保持され、遊技客が自分で視覚的にも確認でき安心感を与えられ、遊技球が貯留された状態においてはV入賞チャンスを獲得しようとするため遊技継続の動機付けに寄与する。
【0011】
【発明の実施の形態】
以下、本発明の実施の形態につき図面に示す実施例を参照して説明する。図1は本発明のパチンコ遊技機1の正面図である。本発明のパチンコ遊技機1は、台枠に取り付けられた透明ガラス扉2と、台枠の内側に配置されてガラス扉2によって覆われる遊技盤3を有する。遊技盤3の下方には、球供給皿4が設けられている。球供給皿4に準備された遊技球は、ハンドル5を含んで構成される球発射機構によって遊技盤3に向けて発射される。遊技盤3に達した遊技球は、その遊技盤3の面上を落下する。遊技盤3の面上には、その中央付近に振分け役物装置6が配置されている。振分け役物装置6の上方には、振分け役物装置6に連通するクルーン入賞口(始動入賞口)7が配置されている。クルーン入賞口7と振分け役物装置6との間にはクルーン8が配置されている。振分け役物装置6の下方には、大当たりが発生したとき開放される大入賞口9が配置されている。この大入賞口9のさらに下方に遊技盤3の上方側から落下してくる遊技球を回収するためのアウト口10が設けられている。
【0012】
図2は遊技盤3の盤面の構成を示す正面図である。クルーン入賞口7に入賞した遊技球が振分け役物装置6に導かれる途中にクルーン8が設けられている。クルーン8は、図3に示すようにすり鉢状をなした壁面11を遊技球が水平に転がりながら徐々に下方に移動し下部中央の落下孔12から落下するように構成されている。つまり、クルーン入賞口7は振分け役物装置6への遊技球の入口となっている。クルーン8は正面側から遊技者が視認できるように構成されている。このクルーン8の落下孔11に対向して振分け役物装置6に遊技球受入れ孔13が設けられている。
【0013】
振分け役物装置6は、円板状をなし回転自在に設けられた振分け回転体14と、この回転体14の後部に対向してまたは隣接し、遊技盤3に固定的に設けられた円形の固定部15とを含み構成される。この回転体14はその中央に回転軸16を有し時計回り(図2に示すa方向)または反時計回りに回転するように設けられている。回転体14はモータによって駆動される。回転体14には、外周部の一部を切り欠いた形の当たり受入れ部17と、同じく複数(実施例では3個)のハズレ受入れ部18,18,18とが周方向にそってほぼ等角度間隔に設けられている。当たり受入れ部17およびハズレ受入れ部18,18,18のそれぞれ幅および奥行は、例えば遊技球の径より若干大きい程度としている。ハズレ受入れ部18,18,18の回転軸16に向かう方向への深さはほぼ遊技球1個分程度とする。また、当たり受入れ部17の深さはハズレ受入れ部18,18,18より深くほぼ遊技球2個分程度とする。この回転体14は遊技客が当たり受入れ部17およびハズレ受入れ部18,18,18に遊技球が受入れられた状態を目視できる状態に設けられている。
【0014】
固定部15には、ハズレ受入れ部18,18,18に受入られた遊技球が1個通過可能な大きさの円形状のハズレ孔20が設けられている。ハズレ孔20の後方には、該ハズレ孔20に連通してハズレ通路21が設けられている。ハズレ受入れ部18,18,18の底部はハズレ孔20に向かって傾斜した傾斜面18a,18a,18aが設けられ、遊技球がハズレ通路21に向かって自然に落下し易くしている。回転体14が回転変位する所定位置においてハズレ受入れ部18,18,18とハズレ孔20とは対向する位置関係に設けられる。図4に示すように、ハズレ孔20に対向してハズレ受入れ部18,18,18の側面が連通する状態となる。すなわち、固定部15のハズレ孔20と回転体14のハズレ受入れ部18,18,18とが連通し遊技球の通過を可能とする。
【0015】
そして、ハズレ受入れ部18,18,18に受入れられた遊技球の移動を阻止するためにハズレ孔20を開放あるいは閉鎖する方向(図4に示すb方向)に可動自在に方形板状(あるいは矩形板状)のシャッタ22が設けられている。すなわち、シャッタ22がハズレ遊技球の進行を許容する第1位置(図4で実線示す位置)と、遊技球の進行を阻止する第2位置(図4で破線で示す位置)との間で移動するように設けられる。
【0016】
図5はシャッタ22の開放状態と閉鎖状態におけるシャッタ22とハズレ受入れ部18,18,18との関係を示す図である。図5(a)はシャッタ22の開放状態を示す。回転体14が所定の角度姿勢(第2姿勢)を占有したときに、ハズレ受入れ部18,18,18と固定部15のハズレ孔20が連通し、遊技球は通過可能な状態となり排出される。図5(b)はシャッタ22の閉鎖状態を示す。ハズレ孔20が閉鎖され遊技球の移動が阻止されハズレ受入れ部18,18,18に貯留が可能な状態となる。固定部15にはこのハズレ孔20が1つ設けられているのみで、複数のハズレ受入れ部18,18,18に対して共通に使われるものである。回転体14が回転することにより、複数のハズレ受入れ部18,18,18が順次ハズレ孔20に対向関係になるものである。ハズレ孔20がシャッタ22で閉鎖された状態のときには複数箇所のハズレ受入れ部18,18,18に遊技球が貯留する場合も発生し得る。結果的に当たり受入れ部17に遊技球が入る確率が高くなる。
【0017】
固定部15の外周縁部には、対向する回転体14側にほぼ直角に遊技球ほぼ1個分の高さ(あるいはそれより若干高く)突出して環状壁28が形成されている。この環状壁28によって、当たり受入れ部17およびハズレ受入れ部18,18,18の外方開口部を塞ぎ、当たり受入れ部17およびハズレ受入れ部18,18,18に受入れられた遊技球が、回転体14が回転した場合にもそれぞれの受入れ部で保持された状態で外に落ちることのないようにしている。この環状壁28の上部は一部開口しており、環状壁28とつながる壁部23,23とその壁部23,23の内側に受入れ孔13とが設けられている。クルーン入賞口7に入賞しクルーン8を経由した遊技球を受入れ孔13で受入れるようにしている。この受入れ孔13の位置で、回転体14の回転により当たり受入れ部17あるいはハズレ受入れ部18,18,18がクルーン8の落下孔12から落下する遊技球を受入れるようにしている。
【0018】
なお、本実施形態においては、クルーン8に入った遊技球は必ず当たり受入れ部17およびハズレ受入れ部18,18,18のいずれかに受入れられるようにしているが、クルーン8に入った遊技球の一部が当たり受入れ部17およびハズレ受入れ部18,18,18のいずれかに受入れられ、残りの遊技球は振分け役物装置6の外側に排出されるようにしてもよい。
【0019】
固定部15には、当たり受入れ部17に受入れられた遊技球が1個通過可能な大きさの円形状の当たり孔24が設けられている。当たり孔24の後方には当たり通路25が設けられている。当たり受入れ部17の底部は当たり孔24に向かって傾斜した傾斜面17aが設けられ、遊技球が当たり通路25に向かって自然に落下し易くしている。当たり孔24とハズレ孔20とは重なりあわない位置関係に設けられる。図6に示すように固定部15の中心からそれぞれハズレ孔20の中心までの距離(L1)、当たり孔24の中心までの距離(L2)とは、L1の方がL2より大きく(約遊技球1個分大きく)している。この位置関係に対応するように、当たり受入れ部17の深さはハズレ受入れ部18,18,18の深さより深く形成されている。そして、回転体14が所定の角度姿勢(第1角度姿勢)を占有したときに、当たり受入れ部17の側面と当たり孔24とが連通するようにしている(図7、図8参照)。
【0020】
なお、当たり受入れ部17およびハズレ受入れ部18,18,18の底部は遊技球の形状とほぼ同様の半円弧状に形成してもよい。また、ハズレ孔20および当たり孔24の孔形状は円形状に限定されず、方形状あるいは矩形状等遊技球の通過を妨げない形状であればよい。シャッタ22の形状は方形状あるいは矩形状に限定されず、ハズレ孔20を閉鎖できる形状であればよい。
【0021】
遊技盤3の中央付近のクルーン8の上方には、複数の図柄(あるいは数字)を有し、回転することにより複数の図柄が変動表示される貯留抽選用表示部26が設けられている。貯留抽選用表示部26の表示方式は液晶式(あるいはLED式)が採用できる。貯留条件が成立したときハズレ孔20のシャッタ22が閉鎖される構成である。
【0022】
次に、図9はパチンコ遊技機1が備える遊技制御装置30の電気的構成を概略的に示すブロック図である。遊技制御装置30は、メイン基板31、このメイン基板31に搭載されたCPU32、遊技プログラムを格納したROM33、RAM34、入出力回路35、CPU32からの制御信号の出力が接続される表示制御基板36、音声制御基板37、ランプ制御基板38、払出制御基板39および発射制御基板40を含み構成される。
【0023】
遊技球の通過を検知したとき検出信号を出力する検知スイッチとして、クルーン入賞検出器42、ハズレ孔入賞検出器43、当たり孔入賞検出器44が入出力回路35を介してCPU32に接続されている。シャッタ開閉用ソレノイド45が入出力回路35を介してCPU32に接続されている。CPU32からの制御信号でシャッタ開閉用ソレノイド45を駆動しシャッタ22の開閉が制御される。大入賞口開閉用ソレノイド46が入出力回路35を介してCPU32に接続されている。大入賞口9の開閉を行う可動部材を駆動するときに制御される。表示制御基板36にはCPU32からの表示制御信号が入力される。該表示制御信号に応じて貯留抽選用表示部26が制御される。また、音声制御基板37では音声信号を作成し、音声信号が増幅されスピーカ47から音声が出力される。ランプ制御基板38ではCPU32からの制御信号が入力され制御信号に応じてランプ48を制御する。また、払出制御基板39では制御信号に応じて賞球あるいは遊技球の払出装置49を制御する。発射制御基板40では同様に遊技球の発射装置50を制御する。
【0024】
次に、その動作について説明する。図2に示したクルーン入賞口7に遊技球が入賞した場合、クルーン入賞口7に付設されたクルーン入賞検出器42からの入賞検出信号が遊技制御装置30に入力される。遊技制御装置30では、入賞検出信号を取得することに応じて所定の電気的処理を実行する。その電気的処理には表示処理が含まれ、表示処理の実行結果として貯留抽選用表示部26の変動が開始され、所定時間後に変動が停止する。また、遊技制御装置30で実行される電気的処理には、シャッタ22をハズレ遊技球の進行を許容する位置(第1位置)から遊技球の進行を阻止する(第2位置)に変化させるか否かを決定するための当否抽選処理が含まれる。その当否抽選処理によりシャッタ22を変化させる旨の決定がなされた場合、貯留抽選用表示部26に導出表示される図柄が当たり態様(例えば777等のゾロ目)を示すように表示処理が実行される。
【0025】
メイン基板31のCPU32にクルーン入賞検出器42から入賞検出信号が入力されると、その信号入力タイミングに応じてCPU32は、遊技球の通過を阻止する位置にシャッタ22を変化させるか否か(ハズレ受入れ部18,18,18に遊技球を貯留させるか否か)を決定するための当否抽選処理を実行する。該当否抽選処理の結果を受けて、貯留抽選用表示部26に導出表示させるべき図柄が決定され、その決定に基づく表示制御信号が表示制御基板36に入力される(表示処理の実行)。表示制御基板36は、入力された表示制御信号に応じて、貯留抽選用表示部26に図柄、背景等を表示させる。同様に、音声出力やランプの点滅について、音声制御基板37およびランプ制御基板38では、メイン基板31から送られてくる制御信号(制御コマンド)に基づく制御が実行される。
【0026】
パチンコ遊技機1における当否抽選方法を説明する。パチンコ遊技機1の遊技制御装置30(具体的にはメイン基板31)においては、クルーン入賞口7に遊技球が入賞したタイミングに応じてCPU32が乱数生成手段から乱数値を取得し、その乱数値が当たり乱数に一致するか否かを判定することにより抽選を行っている。このような抽選方法に関する技術はよく知られており、カウンタ(当否抽選用カウンタ)をメイン基板31のRAM34の所定領域に設定することで、これを乱数生成手段として用いている。なお、乱数値とは、決められた範囲の数から等確率で取り出される値のことをいう。
【0027】
そして、抽選処理で抽選乱数が当たり乱数である場合、条件成立となる。結果として、例えば「777」などの特定図柄が停止図柄として表示される。条件が成立した場合、遊技制御装置30ではシャッタ開閉用ソレノイド45を駆動する。シャッタ開閉用ソレノイド45が励磁状態になる(非励磁状態にして駆動する場合もある)ことにより、シャッタ22が変位する。パチンコ遊技機1は、電源投入時の初期状態ではシャッタ22はハズレ遊技球の進行を許容する第1位置(図4の実線で示した状態)にある。この第1の位置から、遊技球の進行を阻止する第2位置(図4の破線で示した状態)に変位する。これにより、ハズレ受入れ部18,18,18に遊技球の貯留が可能な状態となる。シャッタ22は、シャッタ開閉用ソレノイド45の励磁状態の切換えにより第1の位置と第2の位置との間で切換え制御される。
【0028】
この抽選の当選確率は例えば2/10としている。また、ハズレ確率は3/10とし、現状維持の確率を5/10としている。従って、一旦当選すれば次にハズレがでない限り当選(貯留状態)が継続されることになる。
【0029】
遊技球がクルーン入賞口7に入賞した後、クルーン8で転がりながら徐々に落下し、遊技球が振分け役物装置6に入る前には前述の抽選結果がでているようにしている。結果に基づきハズレ受入れ部18,18,18に遊技球が貯留される状態かあるいは貯留されない状態かのいずれかに設定される。回転体14は回転軸16を中心に時計方向に一定のスピードで回転している。クルーン8の落下孔12から振分け役物装置6の受入れ孔13に達した遊技球が当たり受入れ部17あるいは複数のハズレ受入れ部18,18,18のいずれかに必ず受入れられる。
【0030】
当たり受入れ部17に遊技球が受入れられたとき、当たり受入れ部17につながる当たり通路25の当たり孔24に近い箇所に付設された当たり孔入賞検出器44からの検出信号が遊技制御装置30に入力される。遊技制御装置30に該検出信号が入力されると、所定の大当たり処理が実行される。すなわち、大入賞口開閉用ソレノイド46を駆動する。大入賞口開閉用ソレノイド46が励磁状態になる(非励磁状態にして駆動する場合もある)ことにより、大入賞口9が開放される。あわせて盤面に装備されたランプが点灯表示されたり、スピーカの効果音が出力されたりして大当たりの表示がされる。
【0031】
前述の抽選結果で当選(あるいは当選後の現状維持)した状態において、遊技球が当たり受入れ部17に受入れられず、ハズレ受入れ部18,18,18に受入れられたとき、その遊技球がハズレ受入れ部18,18,18に貯留された状態になる。この状態ではハズレ受入れ部18,18,18の1つで次の遊技球の受入れが拒否された状態のため、次に当たり受入れ部17に遊技球が受入れられる確率は、それまでの1/4から1/3に高くなる。以降、次にクルーン入賞口7に遊技球が入賞し抽選が行われ遊技が続行される。遊技の展開される場面によっては、例えば複数のハズレ受入れ部18,18,18の2つあるいは3つ(全て)にハズレ遊技球が受入れられ、この状態が維持された場合には、V入賞確率が1/2あるいは100%になり、そうした場面も想定され得る。
【0032】
次に、図10に示すフローチャートに従って制御フローについて説明する。図10は基本制御フローの一例である。ステップS1において、クルーン入賞口7に遊技球の入賞があったか否かを判定する。YESの場合、ステップS2において、貯留抽選用表示部26が変動表示され、抽選処理が実行される。ステップS3において、抽選が当たりか否かを判定する。YESの場合、ステップS4において、ハズレ孔20のシャッタ22が開放中か否かを判定する。YESの場合、ステップS5において、シャッタ22を閉鎖する。ハズレ受入れ部18,18,18に遊技球の貯留が可能な状態となる。遊技球が振分け役物装置6で仮にハズレ受入れ部18,18,18に受入れられても遊技球が貯留され、遊技を続行することで、次のV入賞確率が変動する。ハズレ受入れ部18,18,18に遊技球が保持された状態が維持されることによりV入賞確率が高くなる。
【0033】
ステップS3において、NOの場合(抽選で当たりではない場合)、ステップS6において抽選がハズレか否かを判定する。YESの場合(抽選でハズレの場合)、ステップS7において、ハズレ孔20のシャッタ22が閉鎖中か否かを判定する。YESの場合、ステップS8において、シャッタ22を開放する。ハズレ受入れ部18,18,18に遊技球が貯留されない状態となる。これ以前にシャッタ22が閉鎖状態であって、例えばハズレ受入れ部18,18,18にそれまで遊技球が貯留されていた場合も、シャッタ22の開放により遊技球が排出される。抽選に期待感を抱かせるとともに、スリリングな展開も演出される。ステップS6において、NOの場合(抽選でハズレではない場合)、現状維持としてシャッタ22はそのままの状態となる。
【0034】
次に、大当たりのフローを説明する。ステップS1において、NOの場合、ステップS9において当たり孔24に入賞があったか否か判定する。YESの場合、ステップS10において、大当たり処理を実行する。大入賞口9が開放され、所定の大当たり処理が行われる。
【0035】
前述のハズレ遊技球を貯留させるか否かの抽選の当選確率、ハズレ確率および現状維持の確率は、変更して設定できる。また、振分け役物装置6に設けられるハズレ受入れ部18,18,18の個数は実施例における3個に限定されず変更できる。
【0036】
遊技制御装置30が行う、ハズレ受入れ部18,18,18に遊技球を貯留させるか否か(シャッタ22を第1位置から第2位置に変化させるか否か)の貯留抽選を抽選手段ととらえることができる。また、遊技制御装置30が行う、抽選結果に応じたシャッタ22の開閉に関する制御を制御手段ととらえることができる。シャッタ22は実施例以外の構成、例えば上部(あるいは下部)に回動の支点を有した蝶番式の扉に置き換えることができ、阻止部材としてとらえることができる。
【0037】
このように、クルーン入賞口(始動入賞口)7に入賞した遊技球が振分け役物装置6の当たり受入れ部17あるいはハズレ受入れ部18,18,18のいずれかに受入れられるパチンコ遊技機において、ハズレとなってハズレ受入れ部18,18,18に受入れられた場合でも、遊技が続行されることにより、次に遊技球が貯留されていないハズレ受入れ部18,18,18あるいは当たり受入れ部17のいずれかに受入れられ、V入賞チャンスが拡大することになり、遊技客の誰もが打てば打つほど有利になるといえる。視覚的にも実感でき安心感が得られる。また、大量の出玉を獲得するチャンスも高くなり、遊技客に魅力ある遊技台として映る。ハズレ玉が貯留された状態においてはV入賞チャンスを獲得しようとするため遊技の継続性が図られる。さらに、ハズレ受入れ部18,18,18に遊技球を貯留することができるか否かの決定をする貯留抽選手段を設けており、貯留条件をクリアした場合、ハズレ受入れ部18,18,18に遊技球が貯留されるため、遊技客にV入賞チャンスの期待感を抱かせ遊技の持続が図られる。
【0038】
なお、実施例ではクルーン入賞口7に入賞した遊技球がクルーン8を経て振分け役物装置6に受入れられたあと、振分け役物装置6で当たり受入れ部17とハズレ受入れ部18,18,18とのいずれかに受入れられるようにしているが。この例に限定されず、所定条件の成立により遊技球が振分け役物装置に受入れられるタイプのパチンコ遊技機に広く適用できる。
【図面の簡単な説明】
【図1】本発明のパチンコ遊技機の正面図。
【図2】本発明に係る遊技盤の正面図。
【図3】本発明に係るクルーンの説明図。
【図4】本発明に係るハズレ受入れ部とハズレ孔との関係を示す断面図。
【図5】本発明に係る振分け役物装置のハズレ受入れ部とハズレ孔との関係を示す説明図。
【図6】本発明に係る固定部の説明図。
【図7】本発明に係る当たり受入れ部と当たり孔との関係を示す断面図。
【図8】本発明に係る振分け役物装置の当たり受入れ部と当たり孔との関係を示す説明図。
【図9】本発明のパチンコ遊技機の電気的構成を示すブロック図。
【図10】本発明に係る遊技処理の一例を示すフローチャート。
【符号の説明】
1 パチンコ遊技機
6 振分け役物装置
7 クルーン入賞口(始動口)
14 回転体
15 固定部
17 当たり受入れ部
18 ハズレ受入れ部
20 ハズレ孔
21 ハズレ通路
22 シャッタ(阻止部材)
24 当たり孔
25 当たり通路
26 貯留抽選用表示部
30 遊技制御装置
32 CPU(抽選手段、制御手段)
42 クルーン入賞検出器(始動検出器)
44 当たり孔入賞検出器(当たり入賞検出器)
45 シャッタ開閉用ソレノイド(アクチュエータ)
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a pachinko gaming machine.
[0002]
[Prior art]
Conventionally, in pachinko gaming machines referred to as "rights", for example, a condition of winning a special winning opening or a condition of winning by lottery, a gaming ball is received in a sorting role device device and a big hit is won. After the right is generated, a mechanism is provided in which a jackpot game is executed when a game ball wins a specific winning opening (V winning opening) provided in the sorting accessory device. Unless a specific winning port in the sorting role device is won, the other game balls are lost and have no advantage to the player. As this kind of pachinko gaming machine, Patent Literature 1 discloses, as a proposal that is advantageous to a player, combining a special symbol variation device and a sorting accessory device that provide a privilege that is advantageous to the player when predetermined symbols are aligned. It has been proposed to give a privilege even if the ball enters any hole in the sorting role device.
[0003]
[Patent Document 1]
JP 2002-301219 A
[0004]
[Problems to be solved by the invention]
However, whether the publication technique is more advantageous for a player ultimately depends on which hole in the sorting accessory apparatus is to be entered. In addition, it is not a grant of a bonus that directly leads to a jackpot in which a large amount of balls to be obtained is expected of the player. As described above, the pachinko gaming machine of the distribution role type lacks an attractive gaming table in which the player continues playing the game for a long time.
[0005]
The present invention has been made on the basis of the above-described background, and the more the player hits, the more advantageous the player is. It is an object of the present invention to provide a pachinko gaming machine which can realize the advantage and can maintain the game.
[0006]
Means for Solving the Problems and Effects of the Invention
In order to solve the above problems, a pachinko gaming machine of the present invention has a hit receiving portion and a loss receiving portion, and a game ball received in the hit receiving portion hits a passage, and a game ball received in the loss receiving portion loses a passage. A pachinko gaming machine having a sorting role device configured to guide each of them, and a game control device that performs a predetermined hitting operation when a winning prize detector provided in a hitting passage detects a game ball. So,
A blocking member is provided for reciprocating between a first position for allowing the game ball received by the loss receiving portion to proceed to the loss passage and a second position for blocking, and the blocking member is located at the second position. At this time, the game ball is stored in the loss receiving section, and the loss receiving section in which the game ball has been stored is configured to reject another game ball.
[0007]
The present invention is a so-called "rights" pachinko gaming machine, and when a predetermined condition is satisfied, a game ball is received in the sorting role device, and a hit receiving portion provided in the sorting role device. The game ball is received by any of the loss receiving part and the winning part, and the big hit game is executed by winning the winning receiving part.
[0008]
As described above, since the game balls received by the loss receiving unit are stored, by continuing the game, the next game ball that has won the sorting role device is rejected by the loss receiving unit. You. That is, as long as the blocking member occupies the second position, the possibility that the game ball enters the receiving portion increases. As a result, even if the player loses the game, the next chance is expanded, and the player is given a sense of expectation to obtain a large number of balls, and can be visually realized to give a sense of security and the continuation of the game. Further, a plurality of loss receiving portions may be provided. By providing a plurality of the game balls, the game balls enter either the loss receiving portion or the hit receiving portion in which the game balls are not stored, so that the state in which the game balls are held in the loss receiving portion is maintained, so that the V winning probability is increased. Get higher.
[0009]
More specifically, the game control device includes a start detector that generates a passage detection signal when a game ball passes through a start port provided on a game board in communication with the sorting role device, and the game control device Lottery means for executing a lottery process for determining whether to execute control for moving the member from the first position to the second position or from the second position to the first position, and according to a result of the lottery means And control means for driving an actuator coupled to the blocking member, wherein the lottery means executes the lottery process by obtaining a passage detection signal from the start detector, and when the condition is cleared in this way, Since the game balls are stored in the losing receiving portion, the player is given a sense of expectation of a V winning chance, and the game is continued.
[0010]
Further, specifically, the sorting accessory device includes a rotating body in which a disc-shaped receiving portion and a loss receiving portion are formed at predetermined intervals in a circumferential direction, and is opposed to or adjacent to the rotating body. And a fixing portion provided with a contact hole leading to the contact passage and a contact hole leading to the contact passage, the contact receiving portion and the contact hole when the rotating body is driven to rotate to the first angular position. The loss receiving portion and the loss hole are configured to communicate with each other when the second angle posture is reached, and the depth of the loss receiving portion in the direction toward the rotation axis of the rotating body is such that one game ball can be received. The hole is opened or closed by switching the position of the blocking member. The opening of the hole allows passage of a game ball, and is blocked by closing the hole. The game ball received by the loss receiving unit is held as it is, the player can visually confirm it by himself, giving a sense of security, and in the state where the game ball is stored, trying to obtain a V winning chance This contributes to motivation to continue the game.
[0011]
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to examples shown in the drawings. FIG. 1 is a front view of a pachinko gaming machine 1 according to the present invention. The pachinko gaming machine 1 of the present invention has a transparent glass door 2 attached to an underframe and a game board 3 arranged inside the underframe and covered by the glass door 2. A ball supply tray 4 is provided below the game board 3. The game balls prepared on the ball supply plate 4 are fired toward the game board 3 by a ball firing mechanism including the handle 5. The game ball that has reached the game board 3 falls on the surface of the game board 3. On the surface of the game board 3, a sorting accessory device 6 is arranged near the center thereof. Above the sorting accessory device 6, a prize winning opening (start winning winning opening) 7 communicating with the sorting accessory device 6 is arranged. A clune 8 is disposed between the clune winning opening 7 and the sorting accessory device 6. A large winning opening 9 that is opened when a big hit occurs is disposed below the sorting role device 6. Further below the big winning opening 9, there is provided an out opening 10 for collecting game balls falling from the upper side of the game board 3.
[0012]
FIG. 2 is a front view showing the configuration of the game board 3. A cloon 8 is provided in the middle of the game ball winning the clune winning opening 7 being guided to the sorting accessory device 6. As shown in FIG. 3, the croon 8 is configured such that the game ball gradually moves downward while falling horizontally on the mortar-shaped wall surface 11 and falls from the drop hole 12 in the lower center. That is, the prize winning port 7 is an entrance of the game ball to the sorting accessory device 6. The croon 8 is configured so that a player can visually recognize it from the front side. A game ball receiving hole 13 is provided in the sorting accessory device 6 so as to face the falling hole 11 of the clune 8.
[0013]
The distribution accessory device 6 is a disk-shaped rotatable distribution rotator 14, and a circular rotator 14 fixed to the game board 3 facing or adjacent to the rear of the rotator 14. And a fixing portion 15. The rotating body 14 has a rotating shaft 16 at the center thereof and is provided so as to rotate clockwise (a direction in FIG. 2) or counterclockwise. The rotating body 14 is driven by a motor. The rotating body 14 is provided with a contact receiving portion 17 having a shape in which a part of the outer peripheral portion is cut away, and a plurality of (three in the embodiment) loss receiving portions 18, 18, and 18 which are substantially the same along the circumferential direction. They are provided at angular intervals. The width and depth of the hit receiving portion 17 and the loss receiving portions 18, 18, 18, respectively, are, for example, slightly larger than the diameter of the game ball. The depth of the loss receiving portions 18, 18, 18 in the direction toward the rotation shaft 16 is approximately equal to one game ball. In addition, the depth of the hit receiving portion 17 is set to be approximately two game balls deeper than the loss receiving portions 18, 18, 18. The rotating body 14 is provided in a state in which a player can visually recognize a state in which a game ball is received by the hit receiving portion 17 and the loss receiving portions 18, 18, 18.
[0014]
The fixed portion 15 is provided with a circular loss hole 20 large enough to allow one game ball received by the loss receiving portions 18, 18, 18 to pass therethrough. Behind the hole 20, a hole passage 21 is provided so as to communicate with the hole 20. The bottoms of the loss receiving portions 18, 18, 18 are provided with inclined surfaces 18a, 18a, 18a inclined toward the loss holes 20, so that the game balls can easily fall naturally toward the loss passage 21. At a predetermined position where the rotating body 14 is rotationally displaced, the loss receiving portions 18, 18, 18 and the loss hole 20 are provided in a positional relationship facing each other. As shown in FIG. 4, the side surfaces of the loss receiving portions 18, 18, 18 face the loss hole 20 and are in communication with each other. That is, the losing hole 20 of the fixing portion 15 and the losing receiving portions 18, 18, 18 of the rotating body 14 communicate with each other to allow the game balls to pass.
[0015]
Then, in order to prevent the game balls received by the loss receiving portions 18, 18, 18 from moving, the loss holes 20 are opened or closed (direction b shown in FIG. 4) so as to be movable in a rectangular plate shape (or a rectangular shape). A (plate-shaped) shutter 22 is provided. That is, the shutter 22 moves between a first position (a position indicated by a solid line in FIG. 4) at which the lost game ball is allowed to advance and a second position (a position indicated by a broken line in FIG. 4) at which the game ball is advanced. Is provided.
[0016]
FIG. 5 is a view showing the relationship between the shutter 22 and the loss receiving portions 18, 18, 18 when the shutter 22 is in the open state and the closed state. FIG. 5A shows an open state of the shutter 22. When the rotator 14 occupies a predetermined angular posture (second posture), the loss receiving portions 18, 18, and 18 and the loss hole 20 of the fixed portion 15 communicate with each other, so that the game ball can pass and is discharged. . FIG. 5B shows the shutter 22 in a closed state. The loss hole 20 is closed, the movement of the game ball is prevented, and the loss receiving portions 18, 18, 18 can be stored. The fixing portion 15 is provided with only one loss hole 20 and is used in common for the plurality of loss receiving portions 18. The rotation of the rotating body 14 causes the plurality of loss receiving portions 18, 18, 18 to sequentially face the loss holes 20. When the losing hole 20 is closed by the shutter 22, a case may occur in which game balls are stored in a plurality of losing receiving portions 18, 18, 18. As a result, the probability that a game ball enters the hit receiving portion 17 increases.
[0017]
An annular wall 28 is formed on the outer peripheral edge of the fixed portion 15 so as to protrude at a height (or slightly higher) of approximately one game ball at a substantially right angle to the opposing rotating body 14 side. The annular walls 28 close the outer openings of the hit receiving portion 17 and the loss receiving portions 18, 18, and allow the game balls received by the hit receiving portion 17 and the loss receiving portions 18, 18, 18 to rotate. Even if 14 rotates, it is prevented from falling outside while being held in each receiving portion. The upper portion of the annular wall 28 is partially open, and walls 23, 23 connected to the annular wall 28 and the receiving hole 13 are provided inside the walls 23, 23. A game ball that has won the clune winning opening 7 and has passed through the clune 8 is received by the receiving hole 13. At the position of the receiving hole 13, the hitting portion 17 or the loss receiving portion 18, 18, 18 receives the game ball falling from the falling hole 12 of the clune 8 by the rotation of the rotating body 14.
[0018]
In the present embodiment, the game balls that have entered the clune 8 are always received by the hitting portion 17 and the loss receiving portions 18, 18, 18. A part may be received by any one of the hit receiving portion 17 and the loss receiving portion 18, 18, and the remaining game balls may be discharged to the outside of the sorting accessory device 6.
[0019]
The fixed portion 15 is provided with a circular hit hole 24 large enough to allow one game ball received by the hit receiving portion 17 to pass therethrough. A hitting passage 25 is provided behind the hitting hole 24. The bottom of the hit receiving portion 17 is provided with an inclined surface 17 a inclined toward the hit hole 24, so that the game ball can easily fall naturally toward the hit passage 25. The contact hole 24 and the loss hole 20 are provided in a positional relationship that does not overlap. As shown in FIG. 6, the distance (L1) from the center of the fixing portion 15 to the center of the losing hole 20 and the distance (L2) from the center of the contact hole 24 are larger for L1 than for L2 (about the game ball). One larger). In order to correspond to this positional relationship, the depth of the hit receiving portion 17 is formed to be deeper than the depth of the loss receiving portions 18. Then, when the rotating body 14 occupies a predetermined angular posture (first angular posture), the side surface of the contact receiving portion 17 and the contact hole 24 communicate with each other (see FIGS. 7 and 8).
[0020]
Note that the bottoms of the hit receiving portion 17 and the loss receiving portions 18, 18, 18 may be formed in a semicircular shape substantially similar to the shape of a game ball. Further, the hole shapes of the losing hole 20 and the hitting hole 24 are not limited to the circular shape, and may be any shape such as a square shape or a rectangular shape which does not hinder the passage of the game ball. The shape of the shutter 22 is not limited to a square shape or a rectangular shape, and may be any shape as long as the hole 22 can be closed.
[0021]
Above the clune 8 near the center of the game board 3, there is provided a storage lottery display section 26 having a plurality of symbols (or numbers) and displaying a plurality of symbols by rotating the symbols. A liquid crystal display (or an LED display) can be adopted as a display method of the storage lottery display unit 26. When the storage condition is satisfied, the shutter 22 of the loss hole 20 is closed.
[0022]
Next, FIG. 9 is a block diagram schematically showing an electric configuration of the game control device 30 provided in the pachinko gaming machine 1. The game control device 30 includes a main board 31, a CPU 32 mounted on the main board 31, a ROM 33 storing a game program, a RAM 34, an input / output circuit 35, a display control board 36 to which an output of a control signal from the CPU 32 is connected, It includes a voice control board 37, a lamp control board 38, a payout control board 39, and a firing control board 40.
[0023]
As detection switches that output a detection signal when the passage of the game ball is detected, a clune winning detector 42, a loss hole winning detector 43, and a hit hole winning detector 44 are connected to the CPU 32 via the input / output circuit 35. . A shutter opening / closing solenoid 45 is connected to the CPU 32 via an input / output circuit 35. The shutter opening / closing solenoid 45 is driven by a control signal from the CPU 32 to control the opening / closing of the shutter 22. A special winning opening opening / closing solenoid 46 is connected to the CPU 32 via the input / output circuit 35. It is controlled when a movable member that opens and closes the special winning opening 9 is driven. A display control signal from the CPU 32 is input to the display control board 36. The storage lottery display unit 26 is controlled according to the display control signal. The audio control board 37 creates an audio signal, amplifies the audio signal, and outputs audio from the speaker 47. The lamp control board 38 receives a control signal from the CPU 32 and controls the lamp 48 according to the control signal. The payout control board 39 controls the payout device 49 for award balls or game balls in accordance with the control signal. The launch control board 40 similarly controls the launch device 50 of the game ball.
[0024]
Next, the operation will be described. When a game ball wins in the clune winning opening 7 shown in FIG. 2, a winning detection signal from a clune winning detector 42 attached to the clune winning opening 7 is input to the game control device 30. The game control device 30 executes a predetermined electric process in response to obtaining the winning detection signal. The electrical process includes a display process, and as a result of the execution of the display process, the change of the stored lottery display unit 26 starts, and the change stops after a predetermined time. Further, the electric process executed by the game control device 30 includes changing the shutter 22 from a position (first position) where the lost game ball is allowed to advance to a position where the progress of the lost game ball is stopped (second position). A winning / non-winning lottery process for determining whether or not to perform the determination is included. When it is determined that the shutter 22 is to be changed by the success / failure lottery processing, the display processing is executed so that the symbol derived and displayed on the storage lottery display unit 26 indicates a hitting mode (for example, a 777 or the like). You.
[0025]
When a prize detection signal is input from the clune prize detector 42 to the CPU 32 of the main board 31, the CPU 32 determines whether or not to change the shutter 22 to a position where game balls are prevented from passing according to the signal input timing (losing). A winning / non-prize lottery process is performed for determining whether or not the accepting units 18, 18, and 18 store game balls. In response to the result of the corresponding lottery process, a symbol to be derived and displayed on the storage lottery display unit 26 is determined, and a display control signal based on the determination is input to the display control board 36 (execution of the display process). The display control board 36 causes the storage lottery display unit 26 to display a design, a background, and the like in accordance with the input display control signal. Similarly, for sound output and lamp blinking, the sound control board 37 and the lamp control board 38 perform control based on a control signal (control command) sent from the main board 31.
[0026]
A winning / failing lottery method in the pachinko gaming machine 1 will be described. In the game control device 30 (specifically, the main board 31) of the pachinko gaming machine 1, the CPU 32 obtains a random value from the random number generation means in accordance with the timing at which the game ball wins the clune winning opening 7, and the random number value is obtained. Is determined by determining whether or not matches the random number. The technique relating to such a lottery method is well known, and a counter (win / fail lottery counter) is set in a predetermined area of the RAM 34 of the main board 31 and is used as random number generating means. Note that the random number value refers to a value that is extracted with equal probability from a number in a predetermined range.
[0027]
If the random number is a random number in the lottery process, the condition is satisfied. As a result, a specific symbol such as "777" is displayed as a stopped symbol. When the condition is satisfied, the game control device 30 drives the shutter opening / closing solenoid 45. The shutter 22 is displaced when the shutter opening / closing solenoid 45 is energized (in some cases, it is driven in a non-excited state). In the pachinko gaming machine 1, in an initial state when the power is turned on, the shutter 22 is in a first position (a state shown by a solid line in FIG. 4) which allows the lost game ball to advance. From this first position, it is displaced to a second position (a state shown by a broken line in FIG. 4) for preventing the progress of the game ball. As a result, a state in which game balls can be stored in the loss receiving sections 18, 18, 18 is enabled. The switching of the shutter 22 between the first position and the second position is controlled by switching the excitation state of the shutter opening / closing solenoid 45.
[0028]
The winning probability of this lottery is, for example, 2/10. The loss probability is 3/10, and the probability of maintaining the current state is 5/10. Therefore, once the winning is made, the winning (reserved state) is continued unless the next loss occurs.
[0029]
After the game ball has won the prize at the clune winning opening 7, the ball gradually falls while rolling on the clune 8, and the above-mentioned lottery result is obtained before the game ball enters the distribution accessory device 6. Based on the result, it is set to a state where the game balls are stored or not stored in the loss receiving units 18, 18, 18. The rotating body 14 rotates clockwise around the rotating shaft 16 at a constant speed. The game ball that has reached the receiving hole 13 of the sorting accessory device 6 from the falling hole 12 of the crune 8 hits and is always received by any one of the receiving portion 17 or the plurality of loss receiving portions 18, 18, 18.
[0030]
When a game ball is received in the hit receiving portion 17, a detection signal from a hit hole winning detector 44 provided near a hit hole 24 of a hit passage 25 connected to the hit receiving portion 17 is input to the game control device 30. Is done. When the detection signal is input to the game control device 30, a predetermined jackpot process is executed. That is, the large winning opening opening / closing solenoid 46 is driven. The special winning opening 9 is opened by turning the large winning opening opening / closing solenoid 46 into an excited state (there may be a drive in a non-excited state). At the same time, a lamp mounted on the panel is lit or displayed, or a sound effect of a speaker is output to display a jackpot.
[0031]
In the state of winning (or maintaining the current state after the winning) in the above-mentioned lottery result, when the game ball hits and is not received by the receiving unit 17 and is received by the loss receiving units 18, 18, 18, the game ball is lost. The state is stored in the sections 18, 18, 18. In this state, the reception of the next game ball is refused in one of the loss receiving sections 18, 18, and 18, so the probability that the next game ball will be received in the hit receiving section 17 will be 1/4 of the previous one. It is increased to 1/3. Thereafter, a game ball wins next in the cloon winning opening 7, a lottery is performed, and the game is continued. Depending on the scene in which the game is developed, for example, if two or three (all) of the plurality of loss receiving portions 18, 18, 18 receive lost game balls, and if this state is maintained, the V winning probability is obtained. Becomes 1/2 or 100%, and such a scene can be assumed.
[0032]
Next, the control flow will be described with reference to the flowchart shown in FIG. FIG. 10 is an example of the basic control flow. In step S1, it is determined whether or not a game ball has been won in the cloon winning opening 7. In the case of YES, in step S2, the storage lottery display unit 26 is variably displayed, and the lottery process is executed. In step S3, it is determined whether or not the lottery has been won. In the case of YES, in step S4, it is determined whether or not the shutter 22 of the loss hole 20 is being opened. In the case of YES, in step S5, the shutter 22 is closed. A state in which game balls can be stored in the loss receiving sections 18, 18, 18 is enabled. Even if the game balls are temporarily received by the distribution accepting device 6 in the loss receiving units 18, 18, 18, the game balls are stored and the next V winning probability is changed by continuing the game. By maintaining the state in which the game balls are held in the loss receiving sections 18, 18, 18, the V winning probability is increased.
[0033]
If NO in step S3 (if it is not a win in the lottery), it is determined in step S6 whether the lottery has been lost. If YES (the lottery is lost), in step S7, it is determined whether or not the shutter 22 of the loss hole 20 is closed. In the case of YES, in step S8, the shutter 22 is opened. The game balls are not stored in the losing receiving portions 18, 18, 18. Even if the shutter 22 is in the closed state before this, and, for example, game balls have been stored in the loss receiving portions 18, 18, 18, the game balls are discharged by opening the shutter 22. Excitement is expected in the lottery and a thrilling development is also produced. In step S6, in the case of NO (when the lottery is not lost), the shutter 22 is left as it is to maintain the current state.
[0034]
Next, the jackpot flow will be described. In the case of NO in step S1, it is determined whether or not the winning hole 24 has won in step S9. In the case of YES, a jackpot process is executed in step S10. The special winning opening 9 is opened, and a predetermined jackpot process is performed.
[0035]
The lottery winning probability, the loss probability, and the current status maintenance probability of whether or not to store the lost game balls can be changed and set. Further, the number of the loss receiving portions 18, 18, 18 provided in the sorting accessory device 6 is not limited to three in the embodiment and can be changed.
[0036]
The storage lottery performed by the game control device 30 to determine whether or not to store the game balls in the loss receiving units 18, 18, 18 (whether or not to change the shutter 22 from the first position to the second position) is regarded as the lottery means. be able to. In addition, the control performed by the game control device 30 regarding opening and closing of the shutter 22 according to the lottery result can be regarded as control means. The shutter 22 can be replaced with a structure other than the embodiment, for example, a hinged door having a pivot point at the upper (or lower) side, and can be regarded as a blocking member.
[0037]
In this manner, in the pachinko gaming machine in which the game ball that has won the prize winning opening (starting winning opening) 7 is received by the hit receiving portion 17 of the sorting accessory device 6 or any of the loss receiving portions 18, 18, 18. Even when the game is accepted by the loss receiving units 18, 18, 18, the game is continued, and any of the loss receiving units 18, 18, 18 or the hit receiving unit 17 in which the game ball is not stored is next stored. Crab will be accepted, and the chance of winning a V will be expanded, and it can be said that the more hit the player hits, the more advantageous it is. You can feel visually and feel secure. In addition, the chances of winning a large number of balls are increased, and the game appears to be an attractive gaming table for players. In the state where the losing balls are stored, the continuation of the game is achieved because an attempt is made to obtain a V winning chance. Further, a storage lottery means for determining whether or not game balls can be stored in the loss receiving units 18, 18, 18 is provided. When the storage conditions are cleared, the loss receiving units 18, 18, 18 are provided. Since the game balls are stored, the player is given a sense of expectation of a V winning chance, and the game is continued.
[0038]
In the embodiment, after the game ball that has won the prize winning opening 7 is received by the sorting accessory device 6 through the clune 8, the hitting portion 17 and the loss receiving portions 18, 18, 18 are assigned by the sorting accessory device 6. I'm trying to accept any of them. The present invention is not limited to this example, and can be widely applied to a pachinko gaming machine of a type in which a game ball is accepted by a sorting accessory device when a predetermined condition is satisfied.
[Brief description of the drawings]
FIG. 1 is a front view of a pachinko gaming machine according to the present invention.
FIG. 2 is a front view of the game board according to the present invention.
FIG. 3 is an explanatory view of a clune according to the present invention.
FIG. 4 is a cross-sectional view illustrating a relationship between a loss receiving portion and a loss hole according to the present invention.
FIG. 5 is an explanatory view showing a relationship between a loss receiving portion and a loss hole of the sorting accessory device according to the present invention.
FIG. 6 is an explanatory view of a fixing section according to the present invention.
FIG. 7 is a cross-sectional view showing a relationship between a contact receiving portion and a contact hole according to the present invention.
FIG. 8 is an explanatory diagram showing a relationship between a hit receiving portion and a hit hole of the sorting accessory device according to the present invention.
FIG. 9 is a block diagram showing an electric configuration of the pachinko gaming machine of the present invention.
FIG. 10 is a flowchart showing an example of a game process according to the present invention.
[Explanation of symbols]
1 Pachinko machine
6 Sorting device
7 Clune winning opening (starting opening)
14 Rotating body
15 Fixed part
17 Acceptance department
18 Loss receiving part
20 Lost holes
21 Lost passage
22 Shutter (blocking member)
24 holes per hole
25 per passage
26 Display for storage lottery
30 Game control device
32 CPU (lottery means, control means)
42 Clune Prize Detector (Startup Detector)
44 Winning prize detector (winning prize detector)
45 Shutter opening / closing solenoid (actuator)

Claims (3)

当たり受入れ部とハズレ受入れ部とを有し、前記当たり受入れ部に受入れた遊技球を当たり通路、ハズレ受入れ部に受入れた遊技球をハズレ通路にそれぞれ案内するように構成された振分け役物装置と、前記当たり通路に設けられた当たり入賞検出器が遊技球を検出したときに所定の当たり動作をさせる遊技制御装置とを備えたパチンコ遊技機であって、
前記ハズレ受入れ部に受入れられた遊技球が前記ハズレ通路に進行することを許容する第1位置と、阻止する第2位置とを往復動する阻止部材が設けられ、該阻止部材が第2位置にあるとき、前記ハズレ受入れ部に遊技球が貯留されたままとなり、遊技球が一旦貯留された前記ハズレ受入れ部には、別の遊技球の受入れが拒否されるように構成されていることを特徴とするパチンコ遊技機。
A sorting role device having a hit receiving portion and a loss receiving portion, configured to guide the game ball received by the hit receiving portion to the hitting passage, and the game ball received by the loss receiving portion to the hitting passage; A pachinko game machine comprising: a game control device that performs a predetermined hit operation when a hit prize detector provided in the hit passage detects a game ball,
A blocking member that reciprocates between a first position that allows the game ball received by the loss receiving portion to advance to the loss passage and a second position that blocks the game ball is provided, and the blocking member is moved to the second position. At one time, game balls are kept stored in the loss receiving portion, and the loss receiving portion in which the game balls are once stored is configured to reject acceptance of another game ball. Pachinko machine.
前記振分け役物装置に連通して遊技盤の面上に設けられた始動口を遊技球が通過したときに通過検出信号を生成する始動検出器を備え、前記遊技制御装置は、前記阻止部材を前記第1位置から前記第2位置、または前記第2位置から前記第1位置に移動させる制御を実行するか否かを決定するための抽選処理を実行する抽選手段と、該抽選手段の結果に応じて、前記阻止部材に連結されたアクチュエータを駆動する制御手段とを含み、前記抽選手段は前記始動検出器からの通過検出信号を取得することにより前記抽選処理を実行する請求項1記載のパチンコ遊技機。The game control device further includes a start detector that generates a passage detection signal when a game ball passes through a start port provided on a game board in communication with the sorting role device, and wherein the blocking member includes: Lottery means for executing a lottery process for determining whether to execute control for moving from the first position to the second position or from the second position to the first position; 2. A pachinko machine according to claim 1, further comprising control means for driving an actuator connected to said blocking member, wherein said lottery means executes said lottery process by acquiring a passage detection signal from said start detector. Gaming machine. 前記振分け役物装置は、円板状をなし前記当たり受入れ部および前記ハズレ受入れ部が周方向に所定間隔をおいて形成された回転体と、この回転体と対向してまたは隣接して設けられ、前記当たり通路につながる当たり孔および前記ハズレ通路につながるハズレ孔が形成された固定部とを含み、前記回転体が回転駆動されて、第1角度姿勢になったときに前記当たり受入れ部と前記当たり孔、第2角度姿勢になったときに前記ハズレ受入れ部と前記ハズレ孔がそれぞれ連通するように構成され、
当該回転体の回転軸に向かう方向への前記ハズレ受入れ部の深さは遊技球1個受入れ可能な大きさとし、かつ前記ハズレ孔は前記阻止部材の位置が切換えられることにより開放あるいは閉鎖され、前記ハズレ孔の開放により遊技球の通過が許容、前記ハズレ孔の閉鎖により阻止されることを特徴とする請求項1または2記載のパチンコ遊技機。
The sorting accessory device is provided with a rotating body having a disc shape, the hit receiving portion and the loss receiving portion being formed at predetermined intervals in a circumferential direction, facing or adjacent to the rotating body. A contact portion connected to the contact passage and a fixed portion formed with a contact hole connected to the contact passage, the contact receiving portion and the contact receiving portion when the rotating body is driven to rotate to a first angular position. Hitting hole, the loss receiving portion and the loss hole are configured to communicate with each other when the second angle posture is reached,
The depth of the loss receiving portion in the direction toward the rotation axis of the rotating body is set to a size capable of receiving one game ball, and the loss hole is opened or closed by switching the position of the blocking member, The pachinko game machine according to claim 1 or 2, wherein a game ball is allowed to pass by opening the hole, and blocked by closing the hole.
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