JP2004208758A - Winning/losing lottery device of pachinko machine - Google Patents

Winning/losing lottery device of pachinko machine Download PDF

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Publication number
JP2004208758A
JP2004208758A JP2002379026A JP2002379026A JP2004208758A JP 2004208758 A JP2004208758 A JP 2004208758A JP 2002379026 A JP2002379026 A JP 2002379026A JP 2002379026 A JP2002379026 A JP 2002379026A JP 2004208758 A JP2004208758 A JP 2004208758A
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Japan
Prior art keywords
lottery
hit
winning
switch
pachinko machine
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JP2002379026A
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Japanese (ja)
Inventor
Yuji Kaneko
裕司 金子
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Heiwa Corp
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Heiwa Corp
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Priority to JP2002379026A priority Critical patent/JP2004208758A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a winning/losing lottery device of a pachinko machine, allowing a game player to direct a winning/losing lottery in the process of displaying the number of start prizes occurring a series of games accompanying the start prize to improve the game nature. <P>SOLUTION: This winning/losing lottery device of a pachinko machine includes: a plurality of display parts (indicating lamps 70a to 70d) for displaying the number of start prizes occurring in the process of a series of games accompanying the start prize of the pachinko machine; winning/losing lottery switches 71 provided corresponding to the respective display parts; and a winning/losing lottery means 22 for detecting the on-state of the winning/losing switch 71 corresponding to the display part while the display part displays the number of start prizes to perform winning/losing lottery. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
本発明はパチンコ機の始動入賞に伴う一連の遊技中に発生した始動入賞数の表示に関連付けて当たり外れ抽選を行うパチンコ機の当たり外れ抽選装置に関する。
【0002】
【従来の技術】
従来、大当たり後の確変突入の抽選を指示する手動操作ボタンを設けたパチンコ機が知られている(例えば、特許文献1参照)。
【0003】
【特許文献1】
特開平11−188158号公報
【0004】
【発明が解決しようとする課題】
特許文献1では、遊技者が操作する手動操作ボタンにより大当たり後の確変突入の抽選を指示するだけであり、当たり外れ抽選は始動入賞に基づいて行われるので遊技者が当たり外れ抽選を指示することができず遊技性に欠ける。
本発明は始動入賞に伴う一連の遊技中に発生した始動入賞数を表示中に遊技者が当たり外れ抽選を指示することができて遊技性を向上できるパチンコ機の当たり外れ抽選装置を提供する。
【0005】
【課題を解決するための手段】
本発明のパチンコ機の当たり外れ抽選装置にあっては、パチンコ機の始動入賞に伴う一連の遊技中に発生した始動入賞数を表示する表示部と当たり外れ抽選スイッチと表示部が始動入賞数を表示中に当たり外れ抽選スイッチが投入されたことを検出して当たり外れ抽選を行う当たり外れ抽選手段とを備えたので、始動入賞に伴う一連の遊技中に発生した始動入賞数を表示中に遊技者が当たり外れ抽選を指示することができて遊技性を向上できる。
また、パチンコ機の始動入賞に伴う一連の遊技中に発生した始動入賞数を表示する複数の表示部とこれら表示部毎に対応して設けられた当たり外れ抽選スイッチと表示部が始動入賞数を表示中にこの表示部に対応する当たり外れ抽選スイッチが投入されたことを検出して当たり外れ抽選を行う当たり外れ抽選手段とを備えたので、始動入賞に伴う一連の遊技中に発生した複数の始動入賞毎に遊技者が当たり外れ抽選を指示することができて遊技性を向上できる。
また、当たり外れ抽選手段は始動入賞に基づいて当たり外れ抽選を行うとともに当たり外れ抽選スイッチの投入を検出した場合に始動入賞に基づく当たり外れ抽選結果を無効として当たり外れ抽選を行うので、遊技者の意思を反映した当たり外れ抽選が行え、また、当たり外れ抽選スイッチを操作しないで始動入賞に基づく当たり外れ抽選を選択することも可能なので、初心者であっても対応できるようになる。
また、当たり外れ抽選手段は表示部に始動入賞数が表示された後に有効時間内に当たり外れ抽選スイッチが投入された場合に当たり外れ抽選を行うので、有効時間内に当たり外れ抽選スイッチが投入されなければ遊技者の意思に基づいた当たり外れ抽選が行われないため、遊技者のテクニックが要求される遊技が演出されることから遊技性が高まり、遊技者の遊技意欲も促進できる。
また、当たり外れ抽選手段は有効時間が短くなるにつれてリーチや大当たりになる確率を高く設定するようにしたので、遊技者の高度なテクニックが要求される遊技が演出されることから遊技性が高まり、遊技者の遊技意欲も促進できる。また、当たり外れ抽選スイッチの投入に基づく当たり外れ抽選結果がリーチや大当たりの場合に表示部にその旨を表示させる表示部制御手段を備えたので、遊技者が当たり外れ抽選スイッチを操作したことに基づく当たり外れ抽選結果によるリーチや大当たりを知ることができ、さらに遊技性を向上できる。
【0006】
【発明の実施の形態】
実施形態1
図1は実施形態1によるパチンコ機の当たり外れ抽選装置の模式図、図2は係留数表示器付近を示す断面図である。
図1を参照し、実施形態1の当たり外れ抽選装置について説明する。遊技盤1の前面である意匠盤面1aにガイドレール2で囲まれた内側の遊技領域3に始動入賞部品4、図柄表示器5、可変入賞部品6、保留数表示器7を備える。ガイドレール2の外側部分と内側部分との間は球通路8になっている。図柄表示器5は液晶表示器のように電気的に表示形態の変えられる画像を表示画面に表示する表示器である。可変入賞部品6は前後方向に開閉する開閉体12を有するアタッカーや大入賞口と呼ばれるような形態である。保留数表示器7は始動入賞に伴う一連の遊技中に発生した始動入賞数を表示する複数の表示灯(表示部)70とこれら表示灯70毎に対応して設けられた当たり外れ抽選スイッチ71とを備える。ここでは4個の表示灯70a〜70dを備えたものを例にして説明する。即ち、始動入賞に伴う一連の遊技中の始動入賞数として「1」が記憶されている場合に点灯するLED等の表示灯70a、始動入賞に伴う一連の遊技中の始動入賞数として「2」が記憶された場合に点灯するLED等の表示灯70b、始動入賞に伴う一連の遊技中の始動入賞数として「3」が記憶された場合に点灯するLED等の表示灯70c、始動入賞に伴う一連の遊技中の始動入賞数として「4」が記憶された場合に点灯するLED等の表示灯70dを備えたものを例にして説明する。
【0007】
保留数表示器7は図2に示すように当たり外れ抽選スイッチ71の操作ボタン72が遊技盤1の意匠盤面1aの前方に設けられた二重ガラス等の透過性パネル73に設けられた孔74を介して透過性パネル73の前面75より遊技者側に突出するように取付けられたものである。図2において、80は表示灯70が実装された実装基板、81は保留数表示器7を意匠盤面1aに取付けるための取付ベース、82は遊技盤1に設けられた保留数表示器7の取付孔である。取付ベース81には表示灯70を露出させる孔83および操作ボタン72を貫通させる孔84が設けられている。この孔84と同じ内径を有するゴム筒85の筒孔86を孔84に一致させて、ゴム筒85が透過性パネル73の方向に延長するように接着剤等で取付ベース81に取付けられている。透過性パネル73に設けられた孔74の縁にはゴム筒パッキン90が取付けられ、透過性パネル73を閉じたときにゴム筒パッキン90がゴム筒85の先端に当接するようになっている。また、当たり外れ抽選スイッチ71のスイッチボックス76は前面77が取付ベース81の裏面87に当接するように取付フランジ78を介して止めねじ79で固定されている。以上により、操作ボタン72とゴム筒パッキン90との隙間から針金等を差し込んで不正行為を行おうとしても針金等はゴム筒パッキン90,ゴム筒85,スイッチボックス76の前面77に阻まれて遊技領域3や遊技盤1の裏側に侵入できなくなるので、不正行為を防止できる。尚、取付ベース81は止めねじ91で意匠盤面1aに取付けられ、実装基板80は取付ベース81の裏面87から後方に突出するボス92に対して止めねじ93で取付けられている。
【0008】
また、始動入賞部品4に入賞した球を検出する始動入賞球検出器11、電気的に動作して可変入賞部品6の開閉体12を開閉するアクチュエータ13、遊技盤1の裏側または遊技盤1を格納した図外の遊技機枠の裏側に設けられた制御装置15を備える。制御装置15は制御装置15に内蔵したマイクロコンピュータを動作するROMに格納されたプログラムで具現化される入賞検出手段21、当たり外れ抽選手段22、図柄駆動手段23、開閉駆動手段24、遊技状態判定手段25、保留数記憶手段26、保留数記憶カウンタ27、保留数表示手段28(表示部制御手段)、巡回形の当たり外れ抽選カウンタ29、タイマ32を備える。ROMには当たり外れ知識31を備える。当たり外れ知識31は、乱数値と当たりおよび外れとの関係を規定したテーブルまたはマップのような情報である。
【0009】
実施形態の動作について説明する。制御装置15が電力供給で起動し、遊技機枠の前側に設けられた図外の受皿に球が入れられた状態において、遊技者が遊技機枠の前側に設けられた図外の球発射操作機構を操作すると、制御装置15が遊技機枠の内部に設けられた図外の球発射機構を駆動し、球発射機構が受皿から供給された球を1個ずつ球発射操作機構による操作量に応じた発射力で遊技領域3に向けて発射する。そして、遊技盤1における球通路8から遊技領域3に発射された球が始動入賞部品4に入賞すると、始動入賞球検出器11が始動入賞信号を制御装置15に出力する。一方、遊技領域3には始動入賞部品4や可変入賞部品6以外の図示を省略した入賞部品も設けられており、上記遊技領域3に発射された球が図外の入賞部品に入賞した場合には、その入賞部品に入賞した球を検出した図外の球検出器が入賞信号を制御装置15に出力する。
【0010】
そのようなことから、制御装置15の入賞検出手段21は入賞信号が制御装置15のマイクロコンピュータに入力された入力ポートの位置の違いで、どの入賞部品に対応する球検出器からの入賞信号であるかを識別する。そして、識別した入賞信号が始動入賞信号である場合(ステップ101;201YES参照)、入賞検出手段21はステップ202で当たり外れ抽選手段22、図柄駆動手段23、遊技状態判定手段25に始動入賞信号を識別した判断結果を出力する。すると、当たり外れ抽選手段22は始動入賞信号を識別した判断結果に相当する始動入賞信号の入力タイミングで当たり外れ抽選カウンタ29のカウンタ値を乱数値として取得し、取得した乱数値を当たり外れ知識31に照合して、当たり外れ知識31から乱数値に対応する当たりまたは外れを抽選結果として抽出し、その抽選結果をRAMのようなメモリに記憶する。図柄駆動手段23は図柄表示器5に図柄変動を指示する。
【0011】
これによって、図柄表示器5が図柄変動を開始した後に、メモリに記憶された当たりまたは外れの抽選結果を取得し、その抽選結果を反映すべく図柄変動を停止する。具体的には、外れの場合(ステップ203NO参照)は、図柄表示器5で停止し表示された確定図柄が当たり図柄以外となり、上記始動入賞に伴うそれ以降に続く一連の遊技に関する制御は終了する。これに対し、抽選結果が当たりの場合(ステップ203YES参照)は図柄表示器5で停止し表示された確定図柄が当たり図柄で揃うのに伴い、開閉駆動手段24に開閉を指示し、開閉駆動手段24がステップ204でアクチュエータ13を駆動し、アクチュエータ13が開閉体12を所定回数または所定時間開閉する。つまり、上記始動入賞に伴う図柄変動に続く可変入賞部品6による大当たりと呼ばれる一連の遊技が行われる。そして、遊技領域3に発射された球が開閉体12の開放中に可変入賞部品6に入賞すると、当該入賞した球を検出した図外の球検出器が制御装置15に入賞信号を出力し、制御装置15が当該入賞信号に基づき遊技機枠の裏側に設けられた図外の払出機構を駆動し、払出機構が入賞信号に対応する数の賞球としての換金性の有る球を受皿に払い出す。
【0012】
前記始動入賞に伴う図柄変動の外れを終了するまでの一連の遊技中、または、始動入賞に伴う図柄変動の当たりと可変入賞部品6における開閉体12の開閉を終了するまでの一連の遊技中において、当該始動入賞の球と別に遊技領域3に発射された球が始動入賞部品4に入賞すると、当たり外れ抽選手段22により当たり外れ抽選が行われ、その抽選結果がRAMのようなメモリに記憶されるとともに、遊技状態判定手段25が入賞検出手段21からの始動入賞を識別した判断結果により図柄駆動手段23での処理状況および開閉駆動手段24での処理状況を判断し、始動入賞に伴う一連の遊技中である場合(ステップ102YES参照)には、遊技状態判定手段25はその判断結果を保留数記憶手段26に出力する。これによって、例えば保留数記憶手段26はステップ103で始動入賞に伴う一連の遊技中に発生した始動入賞毎に保留数記憶カウンタ27の値を「1」ずつカウントアップし、保留数記憶カウンタ27の値を始動入賞数としてRAMに記憶する。保留数表示手段28は記憶された始動入賞数に対応して表示灯70a〜70dを点灯する。また保留数記憶手段26は抽選結果に基づく図柄変動の停止に基づいて保留数記憶カウンタ27の値を「1」ずつカウントダウンし、保留数記憶カウンタ27の値を始動入賞数としてRAMに記憶する。
【0013】
保留数表示手段28は、RAMに「1」が記憶された場合に表示灯70aを点灯させ、RAMに「2」が記憶された場合に表示灯70bを点灯させ、RAMに「3」が記憶された場合に表示灯70cを点灯させ、RAMに「4」が記憶された場合に表示灯70dを点灯させる。始動入賞に伴う一連の遊技中に始動入賞が5回以上あれば5回目以降の始動入賞は無視される。以後、表示灯70a側を低順位表示灯と称し、また表示灯70d側を高順位表示灯と称する。
【0014】
保留数表示手段28は、上述のように表示灯70a〜70dをそれぞれ点灯させる毎に予め決められた有効時間を計時するタイマ32を起動させ、有効時間が過ぎると表示灯70a〜70dをそれぞれ消灯させる。尚、低順位表示灯に対する有効時間が過ぎる前に始動入賞があって高順位表示灯が点灯された場合には、高順位表示に対する有効時間が過ぎて保留数表示手段28が高順位表示灯を消灯したときに改めてタイマ32を起動して低順位表示灯に対する有効時間が設定される。
従って、点灯している表示灯のうち一番高順位の表示灯に対応する当たり外れ抽選スイッチ71の操作ボタン72を有効時間内に遊技者が押圧することにより、当たり外れ抽選スイッチ71からスイッチ投入信号が当たり外れ抽選手段22に出力され、これにより当たり外れ抽選手段22はスイッチ投入信号の入力タイミングで当たり外れ抽選カウンタ29のカウンタ値を乱数値として取得し、取得した乱数値を当たり外れ知識31に照合して、当たり外れ知識31から乱数値に対応する当たりまたは外れを抽選結果として抽出し、その抽選結果をRAMのようなメモリに記憶する。図柄駆動手段23は図柄表示器5に図柄変動を指示し、この抽選結果により決められている図柄に揃うように図柄変動を停止する。この場合、当該表示灯を点灯させる契機となった始動入賞時の抽選結果は無効とされる。有効時間内に遊技者が当たり外れ抽選スイッチ71の操作ボタン72を押圧しなかった場合は始動入賞時の抽選結果は無効にならずこの抽選結果により決められている図柄に揃うように図柄変動を停止する。
また、保留数表示手段28は当たり外れ抽選スイッチ71からスイッチ投入信号を受けて当たり外れ抽選スイッチ71に対応する表示灯を消灯し、まだ点灯している次の低順位表示灯がある場合には当該高順位表示灯を消灯したときに改めてタイマ32を起動することにより当該低順位表示灯に対する有効時間が設定される。
【0015】
以上により、遊技者は始動入賞に伴う一連の遊技中に発生した始動入賞数を表示中に当たり外れ抽選スイッチ71の操作ボタン72を押圧することにより当たり外れ抽選を指示することができるので、パチンコ機の遊技性を向上できる。
また、始動入賞に伴う一連の遊技中に発生した複数の始動入賞毎に遊技者が当たり外れ抽選を指示することができて遊技性を向上できる。
また、有効時間内に当たり外れ抽選スイッチ71の操作ボタン72が押圧されることによりいわゆる「止め打ち行為」を減らせる。
また、遊技者の意思を反映した当たり外れ抽選が行えるとともに、当たり外れ抽選スイッチ71の操作ボタン72を操作しないで始動入賞に基づく当たり外れ抽選を選択することも可能なので、初心者であっても対応できる遊技機が得られる。
また、有効時間内に当たり外れ抽選スイッチ71の操作ボタン72が押圧しなければ遊技者の意思に基づいた当たり外れ抽選が行われないので、遊技者のテクニックが要求される遊技が演出されることから遊技性が高まり、遊技者の遊技意欲も促進できる。
【0016】
実施形態2
当たり外れ抽選手段22は有効時間が短くなるにつれてリーチや大当たりになる確率を高く設定するよう構成してもよい。例えば当たり外れ知識31にリーチや大当たりの確率が異なるテーブルを複数種類設けておき、仮に有効時間が10秒間だとすると、有効時間が1秒短くなる毎に当たり外れ抽選手段22がリーチや大当たりの確率の高いテーブルを参照するようにプログラミングしておく。
以上によれば、遊技者の高度なテクニックが要求される遊技が演出されることから遊技性が高まり、遊技者の遊技意欲も促進できる。
【0017】
実施形態3
当たり外れ抽選スイッチ71を操作したことに基づく当たり外れ抽選結果がリーチや大当たりの場合に当該当たり外れ抽選スイッチ71に対応する表示灯に当たり外れ抽選結果がリーチや大当たりとなったことを表示させてもよい。例えば、抽選結果がリーチの場合には保留数表示手段28がその表示灯を点滅させ、大当たりの場合にはリーチの場合より早くその表示灯を点滅させるようにする。
あるいは当たり外れ抽選スイッチ71を操作したことに基づく当たり外れ抽選結果による図柄表示器5の図柄変動中に抽選結果がリーチや大当たりとなったことを表示させてもよい。
これによれば、遊技者が当たり外れ抽選スイッチ71を操作したことに基づく当たり外れ抽選結果によるリーチや大当たりを知ることができるので、さらに遊技性を向上できる。
【0018】
尚、保留数表示器7はパチンコ機の例えば上皿装置等に設けてもよい。また、表示灯70と当たり外れ抽選スイッチ71とが一体となったものを使用してもよい。また、当たり外れ抽選スイッチ71は押しボタン方式のものでなく、光センサを用いた非接触スイッチやタッチパネルスイッチ等を用いてもよい。また、表示灯70と当たり外れ抽選スイッチ71の組は一組であってもよい。
【図面の簡単な説明】
【図1】実施形態1によるパチンコ機の当たり外れ抽選装置の模式図。
【図2】実施形態1の係留数表示器付近を示す断面図。
【符号の説明】
7 保留数表示器、70(70a〜70d) 表示灯(表示部)、
71 当たり外れ抽選スイッチ、22 当たり外れ抽選手段。
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a win / win lottery device for a pachinko machine that performs a win / win lottery in association with a display of the number of start wins generated during a series of games accompanying a start win of the pachinko machine.
[0002]
[Prior art]
2. Description of the Related Art Conventionally, a pachinko machine provided with a manual operation button for instructing a lottery of a probable change entry after a big hit has been known (for example, see Patent Document 1).
[0003]
[Patent Document 1]
JP-A-11-188158
[Problems to be solved by the invention]
In Patent Literature 1, a player only instructs a lottery of a probable change rush after a big hit by a manual operation button operated by a player, and a hit / miss lottery is performed based on a start winning prize. And lacks in playability.
The present invention provides a win / win lottery device for a pachinko machine that can improve the playability by enabling the player to instruct the win / win lottery while displaying the number of start wins generated during a series of games accompanying the start win.
[0005]
[Means for Solving the Problems]
In the win-and-win lottery device of the pachinko machine of the present invention, the display unit that displays the number of start winnings generated during a series of games associated with the start winning of the pachinko machine, the win-winning lottery switch and the display unit display the start winning number. Since it is provided with an out-of-office lottery means for detecting that the out-of-office lottery switch has been turned on during the display and performing the out-of-office lottery, the player can display the number of start winnings generated during a series of games accompanying the starting winning. Can be instructed and a lottery can be instructed, thereby improving the playability.
In addition, a plurality of display units that display the number of start winnings generated during a series of games associated with the pachinko machine start winning, and a random winning lottery switch provided for each of these display units and a display unit display the number of start winnings. During the display, it is possible to detect that the hit-and-miss lottery switch corresponding to this display unit is turned on, and to provide a hit-and-miss lottery means for performing a hit-and-miss lottery. The player can instruct a lottery at each start winning, thereby improving the playability.
In addition, the hit-out lottery means performs a hit-out lottery based on the start winning, and, when detecting the turning-on of the hit-out lottery switch, invalidates the hit-out lottery result based on the start winning and performs the hit-out lottery. A winning / losing lottery reflecting the intention can be performed, and a winning / losing lottery based on a winning start can be selected without operating the hit / miss lottery switch, so that even a beginner can respond.
In addition, since the winning lottery means performs the winning lottery when the winning lottery switch is turned on within the valid time after the start winning number is displayed on the display unit, the game is performed unless the hit lottery switch is turned on within the valid time. Since the random lottery based on the player's intention is not performed, a game requiring the technique of the player is produced, so that the playability is enhanced and the player's willingness to play can be promoted.
In addition, the winning lottery means is set to increase the probability of reaching or jackpot as the effective time is shortened, so that a game that requires advanced techniques of the player is produced, the playability increases, The player's willingness to play can also be promoted. In addition, when the hit-and-miss lottery switch is turned on and the hit-and-miss lottery result is a reach or a big hit, the display unit control means for displaying the fact on the display unit is provided, so that the player operates the hit / without lottery switch. It is possible to know the reach and the jackpot according to the result of the winning lottery based on the winning, and the gaming ability can be further improved.
[0006]
BEST MODE FOR CARRYING OUT THE INVENTION
Embodiment 1
FIG. 1 is a schematic diagram of a lottery device of a pachinko machine according to Embodiment 1, and FIG. 2 is a cross-sectional view showing the vicinity of a mooring number display.
With reference to FIG. 1, a hit-and-miss lottery device according to the first embodiment will be described. On a design board surface 1a which is a front face of the game board 1, a start winning part 4, a symbol display part 5, a variable winning part 6, and a reserve number display part 7 are provided in a game area 3 inside a guide rail 2 surrounded by a guide rail 2. A ball passage 8 is formed between the outer part and the inner part of the guide rail 2. The symbol display 5 is a display that displays an image whose display form can be electrically changed on a display screen like a liquid crystal display. The variable winning part 6 has a form called an attacker or a big winning opening having an opening / closing body 12 that opens and closes in the front-rear direction. The number-of-reserves display 7 includes a plurality of display lamps (display units) 70 for displaying the number of start winnings generated during a series of games associated with the starting winnings, and a hit-and-run lottery switch 71 provided for each of these indicators 70. And Here, an example in which four indicator lights 70a to 70d are provided will be described. That is, an indicator light 70a such as an LED that is turned on when "1" is stored as a number of start winnings during a series of games accompanying a start winning, and "2" as a number of starting winnings during a series of games accompanying a start winning. , An indicator light 70b, such as an LED, which is lit when stored, an indicator light 70c, such as an LED, which is illuminated when "3" is stored as a number of start prizes during a series of games accompanying a start prize, and a corresponding start prize. An example will be described in which an indicator light 70d such as an LED that is turned on when "4" is stored as the number of start winnings during a series of games is stored.
[0007]
As shown in FIG. 2, the number-of-reservation indicator 7 is provided with a hole 74 provided in a transparent panel 73 such as double glazing provided in front of the design surface 1a of the game board 1 in which the operation button 72 of the hit / miss lottery switch 71 is provided. It is attached so as to protrude from the front face 75 of the transmissive panel 73 to the player side. 2, reference numeral 80 denotes a mounting board on which the indicator lamp 70 is mounted; 81, a mounting base for mounting the reserved number display 7 on the design board surface 1a; 82, mounting of the reserved number display 7 provided on the game board 1; Hole. The mounting base 81 is provided with a hole 83 for exposing the indicator light 70 and a hole 84 for penetrating the operation button 72. The rubber cylinder 85 having the same inside diameter as the hole 84 is attached to the mounting base 81 with an adhesive or the like so that the cylinder hole 86 matches the hole 84 and the rubber cylinder 85 extends in the direction of the transparent panel 73. . A rubber cylinder packing 90 is attached to the edge of the hole 74 provided in the transparent panel 73, and the rubber cylinder packing 90 comes into contact with the tip of the rubber cylinder 85 when the transparent panel 73 is closed. Further, the switch box 76 of the hit-and-miss lottery switch 71 is fixed with a set screw 79 via a mounting flange 78 so that a front surface 77 comes into contact with a back surface 87 of the mounting base 81. As described above, even if an attempt is made to insert a wire or the like into the gap between the operation button 72 and the rubber cylinder packing 90 to perform an illegal act, the wire or the like is blocked by the rubber cylinder packing 90, the rubber cylinder 85, and the front surface 77 of the switch box 76, thereby playing a game. Since it becomes impossible to enter the area 3 or the back side of the game board 1, fraudulent acts can be prevented. The mounting base 81 is mounted on the design board surface 1a with a set screw 91, and the mounting board 80 is mounted with a set screw 93 on a boss 92 projecting rearward from a back surface 87 of the mounting base 81.
[0008]
Also, a starting winning ball detector 11 for detecting a ball winning the starting winning part 4, an actuator 13 electrically operating to open and close the opening and closing body 12 of the variable winning part 6, a back side of the gaming board 1 or the gaming board 1. A control device 15 is provided on the back side of the stored gaming machine frame (not shown). The control unit 15 includes a winning detection unit 21, a winning / losing lottery unit 22, a symbol driving unit 23, an opening / closing driving unit 24, a game state determination, which is embodied by a program stored in a ROM that operates a microcomputer built in the control unit 15. A means 25, a number-of-holds storage means 26, a number-of-holds storage counter 27, a number-of-holds display means 28 (display control means), a round-robbing lottery counter 29, and a timer 32 are provided. The ROM is provided with hit / miss knowledge 31. The hit / miss information 31 is information such as a table or a map that defines the relationship between the random number value and the hit / miss.
[0009]
The operation of the embodiment will be described. In a state where the control device 15 is activated by power supply and a ball is placed in a saucer (not shown) provided on the front side of the gaming machine frame, the player operates a ball shooting operation (not shown) provided on the front side of the gaming machine frame. When the mechanism is operated, the control device 15 drives a ball firing mechanism (not shown) provided inside the gaming machine frame, and the ball firing mechanism reduces the balls supplied from the saucer one by one to the operation amount by the ball firing operation mechanism. It fires toward the game area 3 with the corresponding firing force. Then, when the ball shot from the ball passage 8 in the game board 1 to the game area 3 wins the start winning part 4, the start winning ball detector 11 outputs a start winning signal to the control device 15. On the other hand, the game area 3 is provided with not-shown prize parts other than the start prize part 4 and the variable prize part 6, so that when the ball fired in the game area 3 wins a prize part (not shown). , A ball detector (not shown) that detects a ball that has won the winning component outputs a winning signal to the control device 15.
[0010]
Therefore, the winning detecting means 21 of the control device 15 determines the winning signal from the ball detector corresponding to any winning component depending on the position of the input port where the winning signal is input to the microcomputer of the control device 15. Identify if there is. If the winning signal identified is a starting winning signal (step 101; see 201YES), the winning detecting means 21 sends the starting winning signal to the winning lottery means 22, the symbol driving means 23, and the game state determining means 25 in step 202. The identified judgment result is output. Then, the winning lottery means 22 acquires the count value of the winning lottery counter 29 as a random value at the input timing of the start winning signal corresponding to the result of identifying the start winning signal, and obtains the obtained random value as the hit knowledge 31. Then, a win or miss corresponding to the random number value is extracted from the win / miss knowledge 31 as a lottery result, and the lottery result is stored in a memory such as a RAM. The symbol driving unit 23 instructs the symbol display 5 to change symbols.
[0011]
As a result, after the symbol display 5 starts the symbol change, the winning / losing lottery result stored in the memory is acquired, and the symbol change is stopped to reflect the lottery result. Specifically, in the case of a miss (see step 203 NO), the fixed symbol displayed and stopped on the symbol display device 5 becomes a non-hit symbol, and the control relating to a series of subsequent games following the start prize ends. . On the other hand, when the lottery result is a win (see step 203 YES), the opening and closing drive unit 24 is instructed to open and close by stopping at the symbol display 5 and aligning the displayed fixed symbols with the hit symbols. 24 drives the actuator 13 in step 204, and the actuator 13 opens and closes the opening / closing body 12 a predetermined number of times or for a predetermined time. In other words, a series of games called "big hits" are performed by the variable winning parts 6 following the symbol change accompanying the starting winning. Then, when the ball fired in the game area 3 wins the variable winning part 6 while the opening / closing body 12 is open, a ball detector (not shown) that detects the winning ball outputs a winning signal to the control device 15, The control device 15 drives a payout mechanism (not shown) provided on the back side of the gaming machine frame based on the winning signal, and the payout mechanism pays the number of prize balls corresponding to the winning signal to the receiving tray. put out.
[0012]
During a series of games until the end of the symbol change accompanying the start winning, or during a series of games until the end of the symbol change due to the start winning and the opening and closing of the opening and closing body 12 in the variable winning parts 6 are finished. When a ball fired in the game area 3 separately from the ball of the starting prize wins the starting prize winning part 4, a prize-winning lottery is performed by the prize-winning lottery means 22, and the lottery result is stored in a memory such as a RAM. In addition, the game state determination means 25 determines the processing status of the symbol driving means 23 and the processing status of the opening / closing driving means 24 based on the determination result that the start winning from the winning detection means 21 is identified. If the game is being played (see YES in step 102), the game state determination unit 25 outputs the determination result to the number-of-reservation storage unit 26. Thereby, for example, the number-of-retention storage unit 26 increments the value of the number-of-retention storage counter 27 by “1” for each start-up prize generated during a series of games associated with the start-up prize in step 103, and The value is stored in the RAM as the starting winning number. The number-of-reservations display means 28 turns on the indicator lamps 70a to 70d in accordance with the stored number of winning start-ups. The hold number storage means 26 counts down the value of the hold number storage counter 27 by "1" based on the stop of the symbol change based on the lottery result, and stores the value of the hold number storage counter 27 in the RAM as the starting winning number.
[0013]
The hold number display means 28 turns on the indicator 70a when "1" is stored in the RAM, turns on the indicator 70b when "2" is stored in the RAM, and stores "3" in the RAM. In this case, the indicator lamp 70c is turned on, and when "4" is stored in the RAM, the indicator lamp 70d is turned on. If a start winning prize is five or more during a series of games associated with the starting prize, the fifth and subsequent starting prizes are ignored. Hereinafter, the indicator light 70a side is referred to as a low-order indicator light, and the indicator light 70d side is referred to as a high-order indicator light.
[0014]
The hold number display means 28 activates the timer 32 that counts a predetermined valid time every time the indicator lamps 70a to 70d are turned on as described above, and turns off the indicator lamps 70a to 70d after the valid time has passed. Let it. Note that if the winning prize is started before the valid time for the low-ranking indicator light has passed and the high-ranking indicator light is turned on, the validity time for the high-ranking display has passed and the number-of-reservations display means 28 sets the high-ranking indicating lamp. When the light is turned off, the timer 32 is started again to set the valid time for the low-rank indicator.
Therefore, when the player presses the operation button 72 of the hit-and-miss lottery switch 71 corresponding to the highest-ranked indicator light among the lit indicator lights within the valid time, the switch is turned on from the hit-and-miss lottery switch 71. The signal is output to the hit-and-miss lottery means 22, whereby the hit-and-miss lottery means 22 acquires the counter value of the hit-and-miss lottery counter 29 as a random number value at the input timing of the switch-on signal, and outputs the obtained random number value to the hit-and-miss knowledge 31. Then, a win or miss corresponding to the random number value is extracted from the win / miss knowledge 31 as a lottery result, and the lottery result is stored in a memory such as a RAM. The symbol driving means 23 instructs the symbol display 5 to change the symbol, and stops the symbol fluctuation so that the symbols are aligned with the symbol determined by the lottery result. In this case, the result of the lottery at the time of the start winning, which triggered the lighting of the indicator light, is invalidated. If the player does not hit within the valid time and does not press the operation button 72 of the lottery switch 71, the lottery result at the time of starting winning will not be invalidated and the symbol fluctuation will be made so as to be aligned with the symbol determined by this lottery result. Stop.
Further, the holding number display means 28 receives the switch-on signal from the hit-and-miss lottery switch 71, turns off the indicator light corresponding to the hit-and-miss lottery switch 71, and when there is a next low order indicator light which is still on. By activating the timer 32 again when the high-order indicator is turned off, the valid time for the low-order indicator is set.
[0015]
As described above, the player can instruct the win-out lottery by pressing the operation button 72 of the win-out lottery switch 71 while displaying the number of start wins generated during a series of games associated with the start win-winning game. Of the game can be improved.
In addition, the player can hit and instruct a lottery at each of a plurality of start winnings generated during a series of games accompanying the start winning, thereby improving the playability.
In addition, when the operation button 72 of the lottery switch 71 is depressed during the effective time and the operation button 72 is pressed, a so-called “stopping action” can be reduced.
In addition, it is possible to perform a winning lottery reflecting the intention of the player, and it is also possible to select a winning lottery based on a winning start without operating the operation button 72 of the hitting lottery switch 71. A game machine that can be obtained.
Also, if the operation button 72 of the hit-and-miss lottery switch 71 is not pressed within the effective time, the hit-and-miss lottery based on the player's intention is not performed, so that a game requiring the technique of the player is produced. Playability is enhanced, and the player's willingness to play can be promoted.
[0016]
Embodiment 2
The hit-and-miss lottery means 22 may be configured to set a higher probability of reaching or hitting as the effective time becomes shorter. For example, if a plurality of tables having different reach and jackpot probabilities are provided in the hit / miss knowledge 31 and the effective time is 10 seconds, the hit / miss lottery means 22 has a higher reach or jackpot probability every time the effective time is shortened by 1 second. Program to refer to the table.
According to the above, since a game requiring a high technique of the player is produced, the playability is enhanced, and the player's willingness to play can be promoted.
[0017]
Embodiment 3
Even if the hit-out lottery result based on the operation of the hit-out lottery switch 71 is a reach or a big hit, even if the indicator light corresponding to the hit-out lottery switch 71 is displayed to indicate that the hit-out lottery result is a reach or a big hit Good. For example, when the lottery result is reach, the hold number display means 28 blinks the indicator light, and when a lottery is hit, the indicator light blinks earlier than in the reach case.
Alternatively, the fact that the lottery result has reached a hit or a big hit may be displayed during the symbol change of the symbol display device 5 due to the hit-miss lottery result based on the operation of the hit-miss lottery switch 71.
According to this, it is possible to know the reach and the big hit due to the hit-out lottery result based on the operation of the hit-out lottery switch 71 by the player, so that the playability can be further improved.
[0018]
In addition, the reserved number display 7 may be provided in a pachinko machine, for example, in an upper plate device. In addition, a unit in which the indicator light 70 and the hit-and-miss lottery switch 71 are integrated may be used. The hit-and-miss lottery switch 71 is not limited to the push button type, and may be a non-contact switch or a touch panel switch using an optical sensor. Further, the set of the indicator lamp 70 and the hit-and-miss lottery switch 71 may be one set.
[Brief description of the drawings]
FIG. 1 is a schematic diagram of a winning / losing lottery device of a pachinko machine according to a first embodiment.
FIG. 2 is a sectional view showing the vicinity of a mooring number indicator according to the first embodiment.
[Explanation of symbols]
7 reserved number display, 70 (70a to 70d) indicator light (display unit),
71 Winning lottery switch, 22 Winning lottery means.

Claims (6)

パチンコ機の始動入賞に伴う一連の遊技中に発生した始動入賞数を表示する表示部と当たり外れ抽選スイッチと表示部が始動入賞数を表示中に当たり外れ抽選スイッチが投入されたことを検出して当たり外れ抽選を行う当たり外れ抽選手段とを備えたことを特徴とするパチンコ機の当たり外れ抽選装置。The display unit that displays the number of start winnings that occurred during a series of games associated with the pachinko machine starting winning and the hitting lottery switch and the display unit detect that the hitting lottery switch was turned on while displaying the starting winning number and detected that the lottery switch was turned on. A hit-and-run lottery device for a pachinko machine, comprising: hit-and-run lottery means for performing a hit-and-run lottery. パチンコ機の始動入賞に伴う一連の遊技中に発生した始動入賞数を表示する複数の表示部とこれら表示部毎に対応して設けられた当たり外れ抽選スイッチと表示部が始動入賞数を表示中にこの表示部に対応する当たり外れ抽選スイッチが投入されたことを検出して当たり外れ抽選を行う当たり外れ抽選手段とを備えたことを特徴とするパチンコ機の当たり外れ抽選装置。A plurality of display units for displaying the number of start winnings generated during a series of games associated with a pachinko machine starting win, a hit-and-run lottery switch provided for each of these display units, and a display unit for displaying the number of start winnings. And a hit-and-miss lottery device for detecting the turning-on of a hit / withdrawal lottery switch corresponding to the display unit and performing a hit-and-miss lottery. 当たり外れ抽選手段は始動入賞に基づいて当たり外れ抽選を行うとともに当たり外れ抽選スイッチの投入を検出した場合に始動入賞に基づく当たり外れ抽選結果を無効として当たり外れ抽選を行うことを特徴とする請求項1又は請求項2に記載のパチンコ機の当たり外れ抽選装置。The winning lottery means performs a winning lottery based on a start winning, and, when detecting an input of a hitting lottery switch, invalidates the result of the winning lottery based on the starting winning and performs the hit lottery. 3. The lottery device according to claim 1 or 2, wherein the lottery device hits and misses the pachinko machine. 当たり外れ抽選手段は表示部に始動入賞数が表示された後に有効時間内に当たり外れ抽選スイッチが投入された場合に当たり外れ抽選を行うことを特徴とする請求項1ないし請求項3のいずれかに記載のパチンコ機の抽選装置。4. The hit-out lottery means according to claim 1, wherein the hit-out lottery means performs the hit-out lottery when the hit-out lottery switch is turned on within a valid time after the start winning number is displayed on the display unit. Lottery machine for pachinko machines. 当たり外れ抽選手段は有効時間が短くなるにつれてリーチや大当たりになる確率を高く設定することを特徴とする請求項4に記載のパチンコ機の当たり外れ抽選装置。The hit-and-miss lottery device of a pachinko machine according to claim 4, wherein the hit-and-miss lottery means sets a probability of reaching or a big hit as the effective time becomes shorter. 当たり外れ抽選スイッチの投入に基づく当たり外れ抽選結果がリーチや大当たりの場合に表示部にその旨を表示させる表示部制御手段を備えたことを特徴とする請求項1ないし請求項5のいずれかに記載のパチンコ機の当たり外れ抽選装置。6. A display unit control means for displaying, when a hit-out lottery result based on the turning-on of a hit-out lottery switch, a reach or a big hit, the display unit displays the fact on the display unit. A winning lottery device for the described pachinko machine.
JP2002379026A 2002-12-27 2002-12-27 Winning/losing lottery device of pachinko machine Pending JP2004208758A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006042859A (en) * 2004-07-30 2006-02-16 Aruze Corp Game machine and simulation program of the game machine
JP2006042861A (en) * 2004-07-30 2006-02-16 Aruze Corp Game machine and simulation program of the game machine

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000135324A (en) * 1998-10-30 2000-05-16 Okumura Yu-Ki Co Ltd Pachinko machine
JP2000135332A (en) * 1998-10-31 2000-05-16 Sophia Co Ltd Game machine
JP2003117120A (en) * 2001-10-18 2003-04-22 Maruhon Ind Co Ltd Game machine, computer program, and recording medium

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000135324A (en) * 1998-10-30 2000-05-16 Okumura Yu-Ki Co Ltd Pachinko machine
JP2000135332A (en) * 1998-10-31 2000-05-16 Sophia Co Ltd Game machine
JP2003117120A (en) * 2001-10-18 2003-04-22 Maruhon Ind Co Ltd Game machine, computer program, and recording medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006042859A (en) * 2004-07-30 2006-02-16 Aruze Corp Game machine and simulation program of the game machine
JP2006042861A (en) * 2004-07-30 2006-02-16 Aruze Corp Game machine and simulation program of the game machine

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