JP2004208778A - Pachinko machine - Google Patents

Pachinko machine Download PDF

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Publication number
JP2004208778A
JP2004208778A JP2002379246A JP2002379246A JP2004208778A JP 2004208778 A JP2004208778 A JP 2004208778A JP 2002379246 A JP2002379246 A JP 2002379246A JP 2002379246 A JP2002379246 A JP 2002379246A JP 2004208778 A JP2004208778 A JP 2004208778A
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JP
Japan
Prior art keywords
ball
winning
game board
pachinko machine
holding unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2002379246A
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Japanese (ja)
Inventor
Ryoji Takei
良二 武井
Yasunori Tokiba
康紀 常葉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
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Heiwa Corp
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Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2002379246A priority Critical patent/JP2004208778A/en
Publication of JP2004208778A publication Critical patent/JP2004208778A/en
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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide a Pachinko machine which can perform the fun for winning by leaving the determination of whether or not the winning should be given depending not only on the reservation of game balls in a ball reserving part. <P>SOLUTION: In the Pachinko machine which is provided with the ball reserving part 6 adapted to receive and reserve the balls in the playing region above a prize-winning device while letting the balls reserved drop, an obstacle (obstacle nail 7) is provided by protruding from the game board surface 1a between the ball reserving part 6 and the prize-winning device (starter prize-winning device 5). A control means (controller 15) is so arranged as to stick the obstacle out of or draw it from the game board surface according to game states. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
本発明は、入賞装置の上方の遊技領域に球を受けて保留しかつ保留した球を落下させる球保留部を備えたパチンコ機に関する。
【0002】
【従来の技術】
入賞装置の上方の遊技領域に球を受けて保留しかつ保留した球を落下させる球保留部を備えたパチンコ機が知られている(例えば、特許文献1参照)。
【0003】
【特許文献1】
実開昭62−145688号公報
【0004】
【発明が解決しようとする課題】
特許文献1では入賞装置の上方の遊技領域において球を一旦保留した後に落下させるだけであり、球保留部で保留された球は基本的に入賞するので、球保留部で保留された後に入賞するか否かの面白味に欠けるという課題があった。
本発明は球保留部で保留されただけでは入賞するか否かが決まらず、入賞に対する面白味を演出できる遊技機を提供することを目的とする。
【0005】
【課題を解決するための手段】
本発明では、入賞装置の上方の遊技領域に球を受けて保留しかつ保留した球を落下させる球保留部を備えたパチンコ機において、球保留部と入賞装置との間において遊技盤面より突出する障害物を設けたので、球保留部で保留されただけでは入賞するか否かが決まらず、入賞に対する面白味を演出できる。従って、遊技者は球保留部で保留された球が入賞するか否かを楽しむことができ、パチンコ機の遊技性を向上させることができる。
また、遊技状態に応じて障害物を遊技盤面より突出させたり遊技盤面より引っ込めたりする制御手段を備えたので、遊技者は障害釘の動きを見て入賞するか否かを楽しむことができ、パチンコ機の遊技性を向上させることができる。
また、球保留部に保留された球を検出する球検出器と、球検出器からの球検出信号に基いて入賞抽選を行う入賞抽選手段と、入賞抽選の結果を表示する表示器とを備え、制御手段は、表示器による入賞抽選結果の表示が当たりを示す場合に障害物を遊技盤面より引っ込めた状態としてから球保留部の球保留を解除することにより球保留部からの球を入賞させる状態に設定し、入賞抽選結果の表示が外れを示す場合には障害物を遊技盤面より突出させて球保留部の球保留を解除することにより球保留部からの球を入賞させない状態に設定するので、遊技者は表示器の表示による入賞当たり外れ結果を見て入賞するか否かを楽しむことができ、パチンコ機の遊技性を向上させることができる。
また、入賞抽選の結果をルーレット表示により表示したので、遊技者はルーレット表示による入賞当たり外れ結果を見て入賞するか否かを楽しむことができ、パチンコ機の遊技性を向上させることができる。
【0006】
【発明の実施の形態】
実施形態1
図1は実施形態1のパチンコ器を示す模式図、図2は球保留部のシャッタ及び障害釘付近の断面図である。
図1を参照し、実施形態1のパチンコ機について説明する。遊技盤1の前面である遊技盤面1a(意匠盤面)にガイドレール2で囲まれた内側の遊技領域3にはセンター部品4、始動入賞装置5、球保留部6、障害釘7(障害物)、可変入賞装置8等を備える。ガイドレール2の外側部分と内側部分との間は球通路9になっている。センター部品4は遊技領域3の中央に設けられ、遊技盤1の裏側に設けられる図柄表示装置10の表示面10aの前方に配置される。センター部品4は図柄表示装置10の表示面10aと対向する透過性パネル4aと飾り部4bとを備える。飾り部4bの下方にはステージ4cが形成されており、始動入賞装置5の入賞口5aの真上に相当するステージ4cの中央に球保留部6が設けられている。球保留部6は球検出器6aが取付けられた球検出器取付部材6bと遊技状態に応じて球Pを保留し保留した球Pを遊技状態に応じて落下させるシャッタ6cとを備える。シャッタ6cは図1,2に示すように制御装置15で制御されるソレノイド等のアクチュエータ60によって遊技盤面1aより突出したり遊技盤面1aより引っ込んだりするものである。始動入賞装置5の入賞口5aの両側縁5b,5bのほぼ真上に相当する遊技領域3には球Pを入賞口5aに誘導するために少なくとも球一個分の間隔を隔てて設けられた入賞誘導釘11,11を備える。入賞誘導釘11,11の上方でかつ球保留部6の下方の遊技領域3において始動入賞装置5の入賞口5aの左右の中心である中心線A上には障害釘7が設けられている。この障害釘7は図1,2に示すように制御装置15で制御されるソレノイド等のアクチュエータ70によって遊技盤面1aより突出したり遊技盤面1aより引っ込んだりするものである。障害釘7と各入賞誘導釘11,11との間は球が1個通過できる間隔aが設けられ、障害釘が遊技盤面1aより突出している状態であっても上記間隔aを介して球が始動入賞装置5に入賞し得るようになっている。図柄表示器装置10は液晶表示器のように電気的に表示形態の変えられる画像を表示面10aに表示する表示装置である。可変入賞部品8は前後方向に開閉する開閉体8aを有するアタッカーや大入賞口と呼ばれるような形態である。
また、始動入賞装置5に入賞した球を検出する始動入賞球検出器12、電気的に動作して可変入賞部品8の開閉体8aを開閉するソレノイド等のアクチュエータ13、遊技盤1の裏側または遊技盤1を格納した図外の遊技機枠の裏側に設けられた制御装置15(制御手段)を備える。
図2に示すように、球検出器取付部材6bはセンター部品4に設けられ、センター部品4は取付フランジ4dを介して止めねじ4eで遊技盤面1aに取付けられている。取付フランジ4dにはシャッタ6cを突出させたり引っ込めたりするための孔61が設けられ、遊技盤1には障害釘7を突出させたり引っ込めたりするための孔71が設けられている。シャッタ6cはアクチュエータ60の作動軸62に固定されており、障害釘7とアクチュエータ70の作動軸72はカップリング73を介して連結されている。遊技盤1にはセンター部品4を取付けるための取付孔100が形成されている。
【0007】
制御装置15は制御装置15に内蔵したマイクロコンピュータを動作するROMに格納されたプログラムで具現化される入賞検出手段21、当たり外れ抽選手段22、図柄駆動手段23、開閉体駆動手段24、遊技状態判定手段25、巡回形の当たり外れ抽選カウンタ26、球保留検出手段31、シャッタ駆動手段32、入賞抽選手段33、巡回形の入賞抽選カウンタ34、入賞抽選結果表示図柄駆動手段35、障害釘駆動手段36を備え、また、ROMには抽選知識40、41を備える。抽選知識41は乱数値と大当たり遊技の当たり及び外れとの関係を規定したテーブルまたはマップのような情報、抽選知識41は乱数値と入賞当たり及び外れとの関係を規定したテーブルまたはマップのような情報である。
【0008】
まず、始動入賞に伴う遊技内容について説明する。制御装置15が電力供給で起動し、遊技機枠の前側に設けられた図外の受皿に球が入れられた状態において、遊技者が遊技機枠の前側に設けられた図外の球発射操作機構を操作すると、制御装置15が遊技機枠の内部に設けられた図外の球発射機構を駆動し、球発射機構が受皿から供給された球を1個ずつ球発射操作機構による操作量に応じた発射力で遊技領域3に向けて発射する。そして、遊技盤1における球通路9から遊技領域3に発射された球が始動入賞装置5に入賞すると、始動入賞球検出器12が始動入賞信号を制御装置15に出力する。一方、遊技領域3には始動入賞装置5や可変入賞部品8以外の図示を省略した入賞装置も設けられており、上記遊技領域3に発射された球が図外の入賞装置に入賞した場合には、その入賞装置に入賞した球を検出した図外の球検出器が入賞信号を制御装置15に出力する。
【0009】
そのようなことから、制御装置15の入賞検出手段21は入賞信号が制御装置15のマイクロコンピュータに入力された入力ポートの位置の違いで、どの入賞装置に対応する球検出器からの入賞信号であるかを識別する。そして、識別した入賞信号が始動入賞信号である場合、入賞検出手段21により当たり外れ抽選手段22、図柄駆動手段23、遊技状態判定手段25に始動入賞信号を識別した判断結果を出力する。すると、当たり外れ抽選手段22は始動入賞信号を識別した判断結果に相当する始動入賞信号の入力タイミングで当たり外れ抽選カウンタ26のカウンタ値を乱数値として取得し、取得した乱数値を抽選知識40に照合して、抽選知識40から乱数値に対応する当たりまたは外れを抽選結果として抽出し、その抽選結果をRAMのようなメモリに記憶する。そして、図柄駆動手段23は図柄表示装置10に図柄変動を指示する。
【0010】
これによって、図柄表示装置10が図柄変動を開始した後に、メモリに記憶された当たりまたは外れの抽選結果を取得し、その抽選結果を反映すべく図柄変動を停止する。具体的には、外れの場合は、図柄表示装置10で停止し表示された確定図柄が当たり図柄以外となり、上記始動入賞に伴うそれ以降に続く一連の遊技に関する制御は終了する。これに対し、抽選結果が当たりの場合は図柄表示装置10で停止し表示された確定図柄が当たり図柄で揃うのに伴い、開閉体駆動手段24に開閉を指示し、開閉体駆動手段24がアクチュエータ13を駆動し、アクチュエータ13が開閉体8aを所定回数または所定時間開閉する。つまり、上記始動入賞に伴う図柄変動に続く可変入賞部品8による大当たりと呼ばれる一連の遊技が行われる。そして、遊技領域3に発射された球が開閉体8aの開放中に可変入賞部品8に入賞すると、当該入賞した球を検出した図外の球検出器が制御装置15に入賞信号を出力し、制御装置15が当該入賞信号に基き遊技機枠の裏側に設けられた図外の払出機構を駆動し、払出機構が入賞信号に対応する数の賞球としての換金性の有る球を受皿に払い出す。
【0011】
実施形態1では、球保留部6で球Pを保留した後に障害釘7を制御することにより球保留部6で保留した球Pを始動入賞させるか否かを決める。例えば所定時間毎にシャッタ駆動手段32によりアクチュエータ60を制御して球保留部6のシャッタ6cを遊技盤面1aより突出させたり引っ込めたりする。例えば数秒間シャッタ6cを突出させた後にシャッタ6cを引っ込め、シャッタ6cを数秒間引っ込めた後にまたシャッタ6cを突出させるという動作を繰り返させる。シャッタ6cが遊技盤面1aより突出しているときに例えばステージ4cを介して球が球保留部6の球検出器6aの球検出孔65(図2参照)に入って球検出器6aからの球検出信号が球保留検出手段31に入力されたら、球保留検出手段31によりシャッタ駆動手段32、入賞抽選手段33、入賞抽選結果表示図柄駆動手段35、遊技状態判定手段25に球保留状態を識別した判断結果信号を出力する。これによりシャッタ駆動手段32はシャッタ6cの突出状態を維持する。入賞抽選手段33は球保留状態を識別した判断結果信号の入力タイミングで入賞抽選カウンタ34のカウンタ値を乱数値として取得し、取得した乱数値を抽選知識41に照合して、抽選知識41から乱数値に対応する入賞当たりまたは外れ抽選結果として抽出し、その抽選結果をRAMのようなメモリに記憶する。そして、入賞抽選結果表示図柄駆動手段35は図柄表示装置10の表示面10aの特定領域50(例えば図1,2に示すように表示面10aの左右中央の下方位置の領域)にプログラムに基いてルーレット図柄51を表示する。例えばルーレット図柄表示プログラムに基いて図柄表示装置10の液晶表示パネル等における特定領域50の電極を制御してルーレット図柄51を表示させる。そして、ルーレット図柄51の例えば3つのルーレット目52,53,54のうち1つを当たりルーレット目に定め、3つのルーレット目52,53,54の点灯及び消灯を繰り返す図柄変動表示を行う。入賞抽選結果が当たりならば当たりルーレット目で点灯させて図柄変動を停止し、当たりであることを遊技者に告知するとともに、障害釘駆動手段36によりアクチュエータ70を駆動して障害釘7を遊技盤面1aより引っ込ませ状態としてからシャッタ駆動手段32によりアクチュエータ60を駆動して球保留部6のシャッタ6cによる球保留を解除することにより球保留部6からの球Pを始動入賞装置5に入賞させる状態に設定する。入賞抽選結果が外れならば当たりルーレット目以外のルーレット目を点灯させて図柄変動を停止して外れであることを遊技者に告知するとともに、障害釘駆動手段36によりアクチュエータ70を駆動して障害釘7を遊技盤面1aより突出させた状態としてからシャッタ駆動手段31によりアクチュエータ60を駆動して球保留部6のシャッタ6cによる球保留を解除することにより球保留部6からの球Pを始動入賞装置5に入賞させない状態に設定する。
【0012】
以上により遊技者はルーレット図柄51の入賞当たり外れ結果を見て始動入賞するか否かを楽しむことができ、パチンコ機の遊技性を向上させることができる。
尚、ルーレット図柄51の変動中に障害釘7を引っ込めたり突出させたりを繰り返すようにすれば、遊技者に対してより面白味を提供でき、パチンコ機の遊技性を向上させることができる。
【0013】
実施形態2
実施形態1では、図柄表示装置10の液晶表示パネル等における特定領域50の電極を制御してルーレット図柄51を表示させたが、特定領域50に当たり結果を示す特定の図柄や数字や文字等を表示させてもよい。これによっても、遊技者は特定の図柄や数字や文字等の表示による入賞当たり外れ結果を見て始動入賞するのか否かを楽しむことができ、パチンコ機の遊技性を向上させることができる。
【0014】
実施形態3
実施形態1では、ルーレット図柄表示プログラムとこのプログラムに基いて図柄表示装置10の液晶表示パネル等における特定領域50の電極を制御してルーレット図柄51を表示させる入賞抽選結果表示図柄駆動手段35と図柄表示装置10の液晶表示パネル等における特定領域50とによりルーレット表示手段を構成したが、図柄表示装置10とは別にLED等で構成されたルーレット表示器を設けるようにしてもよい。
【0015】
実施形態4
入賞抽選結果を表示する表示器としてセグメントドット表示器などを用い、例えば特定の当たり数字が表示されたときにシャッタ6c及び障害釘7を遊技盤面1aより引っ込めるようにして始動入賞装置5に入賞させる状態に設定してもよい。
【0016】
実施形態5
入賞抽選結果を表示しないようにしてもよい。入賞抽選結果、即ち、遊技状態に応じて障害釘7を遊技盤面1aより突出させたり遊技盤面1aより引っ込めたりする制御装置を備えるだけでもよい。このようにしても、遊技者は障害釘7の動きを見て始動入賞するか否かを楽しむことができ、パチンコ機の遊技性を向上させることができる。
【0017】
実施形態6
入賞誘導釘11,11のうちの1つの入賞誘導釘11の真上に他の釘と同様に釘打ち機で打った固定の障害釘を設けるようにしてもよい。つまり、球保留部6からの球Pの落下の仕方により球Pが固定の障害釘にぶつからずに始動入賞装置5に入賞したり、固定の障害釘に対する球Pのぶつかり具合によって始動入賞装置5に入賞したり入賞しなかったりという状況を生じ得るように球保留部6と始動入賞装置5との間の球落下経路において固定の障害釘を設けるようにしてもよい。このようにしても遊技者は球保留部6で保留された球Pが入賞するか否かを楽しむことができ、パチンコ機の遊技性を向上させることができる。
【0018】
実施形態7
上記では始動入賞装置5の上方に障害釘及び球保留部6を備えたが、特別の遊技状態、例えば、確変遊技を発生させる入賞装置、時短遊技を発生させる入賞装置の上方に障害釘及び球保留部6を設けてもよい。
【図面の簡単な説明】
【図1】実施形態1のパチンコ機を示す模式図。
【図2】実施形態1のパチンコ機における球保留部のシャッタ及び障害釘付近の断面図。
【符号の説明】
1 遊技盤、1a 遊技盤面、3 遊技領域、5 始動入賞装置、
6 球保留部、6a 球検出器、7 障害釘(障害物)、
15 制御装置(制御手段)、33 入賞抽選手段、
35 入賞抽選結果表示図柄駆動手段、
50 図柄表示装置の表示面の特定領域(表示器)、51 ルーレット図柄。
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a pachinko machine provided with a ball holding unit that receives and holds a ball in a game area above a winning device and drops the held ball.
[0002]
[Prior art]
2. Description of the Related Art A pachinko machine including a ball holding unit that receives and holds a ball in a game area above a winning device and drops the held ball is known (for example, see Patent Document 1).
[0003]
[Patent Document 1]
Japanese Utility Model Publication No. 62-145688
[Problems to be solved by the invention]
In Patent Literature 1, the ball is only dropped once in the game area above the prize device and then dropped, and the ball held in the ball holding section basically wins. Therefore, the ball is won after being held in the ball holding section. There was a problem that it lacked the interest of whether or not.
SUMMARY OF THE INVENTION It is an object of the present invention to provide a gaming machine capable of producing an interesting prize for a prize, in which whether or not a prize is won is determined only by being held in the ball holding section.
[0005]
[Means for Solving the Problems]
According to the present invention, in a pachinko machine provided with a ball holding unit for receiving and holding a ball in the game area above the winning device and dropping the held ball, the pachinko machine protrudes from the game board surface between the ball holding unit and the winning device. Since the obstacle is provided, it is not determined whether or not a prize is won only by being held in the ball holding unit, and it is possible to produce an interesting prize. Therefore, the player can enjoy whether or not the ball held in the ball holding section wins, and the playability of the pachinko machine can be improved.
In addition, since there is provided control means for projecting an obstacle from the game board surface or retracting the obstacle from the game board surface in accordance with the game state, the player can enjoy watching the movement of the obstacle nail and whether or not to win, The playability of the pachinko machine can be improved.
Further, a ball detector for detecting a ball held in the ball holding unit, a winning lottery means for performing a winning lottery based on a ball detection signal from the ball detector, and a display for displaying the result of the winning lottery When the display of the winning lottery result on the display indicates a hit, the control means releases the ball holding of the ball holding unit after the obstacle is retracted from the game board surface, thereby causing the ball from the ball holding unit to win. If the display of the winning prize lottery result indicates an out-of-position, the obstacle is protruded from the game board surface to release the ball holding of the ball holding unit, so that the ball from the ball holding unit is set not to win. Therefore, the player can enjoy whether or not to win by seeing the result of winning or losing a prize by the display on the display, thereby improving the playability of the pachinko machine.
In addition, since the result of the winning lottery is displayed on the roulette display, the player can enjoy whether or not to win by seeing the result of winning on the roulette display, thereby improving the playability of the pachinko machine.
[0006]
BEST MODE FOR CARRYING OUT THE INVENTION
Embodiment 1
FIG. 1 is a schematic view showing a pachinko machine of Embodiment 1, and FIG. 2 is a cross-sectional view of the vicinity of a shutter and an obstacle nail of a ball holding unit.
The pachinko machine according to the first embodiment will be described with reference to FIG. A center part 4, a starting winning device 5, a ball holding unit 6, and an obstacle nail 7 (obstacle) are provided inside a game area 3 surrounded by a guide rail 2 on a game board surface 1a (design board surface) which is a front surface of the game board 1. , A variable winning device 8 and the like. A ball passage 9 is formed between the outer part and the inner part of the guide rail 2. The center component 4 is provided at the center of the game area 3 and is arranged in front of the display surface 10a of the symbol display device 10 provided on the back side of the game board 1. The center component 4 includes a transmissive panel 4a facing the display surface 10a of the symbol display device 10 and a decorative portion 4b. A stage 4c is formed below the decorative portion 4b, and a ball retaining portion 6 is provided at the center of the stage 4c, which is directly above the winning opening 5a of the starting winning device 5. The ball holding section 6 includes a ball detector mounting member 6b to which a ball detector 6a is mounted, and a shutter 6c that holds the ball P according to the game state and drops the held ball P according to the game state. As shown in FIGS. 1 and 2, the shutter 6c is projected from the game board surface 1a or retracted from the game board surface 1a by an actuator 60 such as a solenoid controlled by the control device 15. In the game area 3 corresponding to almost directly above both side edges 5b, 5b of the winning opening 5a of the starting winning device 5, a winning is provided with an interval of at least one ball to guide the ball P to the winning opening 5a. Guide nails 11 are provided. Obstacle nails 7 are provided on the center line A, which is the left and right center of the winning opening 5a of the starting winning device 5 in the game area 3 above the winning guide nails 11 and below the ball holding unit 6. As shown in FIGS. 1 and 2, this obstacle nail 7 is projected from the game board surface 1a or retracted from the game board surface 1a by an actuator 70 such as a solenoid controlled by the control device 15. An interval a through which one ball can pass is provided between the obstacle nail 7 and each of the winning guide nails 11, 11. Even if the obstacle nail protrudes from the game board surface 1 a, the ball passes through the interval a. The start winning device 5 can be won. The pattern display device 10 is a display device that displays an image whose display form can be electrically changed on the display surface 10a like a liquid crystal display. The variable winning part 8 has a form called an attacker or a large winning opening having an opening / closing body 8a that opens and closes in the front-back direction.
Further, a starting winning ball detector 12 for detecting a winning ball in the starting winning device 5, an actuator 13 such as a solenoid which operates electrically to open and close the opening / closing body 8 a of the variable winning component 8, the back side of the game board 1 or a game. A control device 15 (control means) is provided on the back side of the gaming machine frame (not shown) in which the board 1 is stored.
As shown in FIG. 2, the ball detector mounting member 6b is provided on the center part 4, and the center part 4 is mounted on the game board surface 1a with a set screw 4e via a mounting flange 4d. The mounting flange 4d is provided with a hole 61 for projecting or retracting the shutter 6c, and the game board 1 is provided with a hole 71 for projecting or retracting the obstacle nail 7. The shutter 6c is fixed to the operating shaft 62 of the actuator 60, and the obstacle nail 7 and the operating shaft 72 of the actuator 70 are connected via a coupling 73. The game board 1 has a mounting hole 100 for mounting the center component 4.
[0007]
The control device 15 includes a prize detection unit 21, a winning / losing lottery unit 22, a symbol driving unit 23, an opening / closing unit driving unit 24, a game state embodied by a program stored in a ROM that operates a microcomputer built in the control unit 15. Judging means 25, cyclic hit / loss lottery counter 26, ball holding detecting means 31, shutter driving means 32, winning lottery means 33, cyclic winning lottery counter 34, winning lottery result display symbol driving means 35, obstacle nail driving means 36, and the ROM is provided with lottery knowledge 40, 41. The lottery knowledge 41 is information such as a table or a map that defines the relationship between the random value and the jackpot game, and the lottery knowledge 41 is a table or a map that defines the relationship between the random value and the winning or the loss. Information.
[0008]
First, a description will be given of the content of a game accompanying a start winning. In a state where the control device 15 is activated by power supply and a ball is placed in a saucer (not shown) provided on the front side of the gaming machine frame, the player operates a ball shooting operation (not shown) provided on the front side of the gaming machine frame. When the mechanism is operated, the control device 15 drives a ball firing mechanism (not shown) provided inside the gaming machine frame, and the ball firing mechanism reduces the balls supplied from the saucer one by one to the operation amount by the ball firing operation mechanism. It fires toward the game area 3 with the corresponding firing force. When the ball shot from the ball passage 9 in the game board 1 into the game area 3 wins the start winning device 5, the start winning ball detector 12 outputs a start winning signal to the control device 15. On the other hand, the game area 3 is also provided with a prize device (not shown) other than the start prize device 5 and the variable prize component 8, so that when a ball fired in the game region 3 wins a prize device (not shown). , A ball detector (not shown) that detects a ball that has won the winning device outputs a winning signal to the control device 15.
[0009]
For this reason, the winning detection means 21 of the control device 15 uses the winning signal from the ball detector corresponding to any winning device based on the difference in the position of the input port where the winning signal is input to the microcomputer of the control device 15. Identify if there is. Then, when the identified winning signal is a starting winning signal, the winning detecting means 21 outputs the result of the identification of the starting winning signal to the winning / losing lottery means 22, the symbol driving means 23, and the game state determining means 25. Then, the random hitting lottery means 22 acquires the counter value of the random hitting lottery counter 26 as a random value at the input timing of the start winning signal corresponding to the result of identifying the start winning signal, and stores the obtained random number value in the lottery knowledge 40. The collation is performed to extract a hit or a miss corresponding to the random number value from the lottery knowledge 40 as a lottery result, and store the lottery result in a memory such as a RAM. Then, the symbol driving means 23 instructs the symbol display device 10 to change the symbol.
[0010]
As a result, after the symbol display device 10 starts the symbol variation, the winning / losing lottery result stored in the memory is acquired, and the symbol variation is stopped to reflect the lottery result. Specifically, in the case of a miss, the final symbol stopped and displayed on the symbol display device 10 becomes a non-hit symbol, and the control relating to a series of subsequent games following the starting prize ends. On the other hand, when the lottery result is a hit, the open / close body driving means 24 is instructed to open / close as the fixed symbols displayed and stopped in the symbol display device 10 are aligned with the winning symbols, and the open / close body driving means 24 is actuated by the actuator. 13, the actuator 13 opens and closes the opening / closing body 8a a predetermined number of times or for a predetermined time. That is, a series of games called "big hits" are performed by the variable winning parts 8 following the symbol change accompanying the starting winning. When the ball fired in the game area 3 wins the variable winning part 8 while the opening / closing body 8a is open, a ball detector (not shown) that detects the winning ball outputs a winning signal to the control device 15, The control device 15 drives a payout mechanism (not shown) provided on the back side of the gaming machine frame based on the winning signal, and the payout mechanism pays a number of balls having a cash value as prize balls corresponding to the winning signal to the receiving tray. put out.
[0011]
In the first embodiment, it is determined whether or not the ball P held by the ball holding unit 6 is started and won by controlling the obstacle nail 7 after holding the ball P by the ball holding unit 6. For example, the shutter 60 is controlled by the shutter driving means 32 at predetermined time intervals so that the shutter 6c of the ball holding section 6 is protruded or retracted from the game board surface 1a. For example, the operation of retracting the shutter 6c after protruding the shutter 6c for several seconds, and then re-expanding the shutter 6c after retracting the shutter 6c for several seconds is repeated. When the shutter 6c protrudes from the game board surface 1a, for example, the ball enters the ball detection hole 65 (see FIG. 2) of the ball detector 6a of the ball holding unit 6 via the stage 4c and detects the ball from the ball detector 6a. When the signal is input to the ball holding detecting means 31, the ball holding detecting means 31 determines the shutter driving means 32, the winning lottery means 33, the winning lottery result display symbol driving means 35, and the game state judging means 25 to identify the ball holding state. Output the result signal. Thus, the shutter driving means 32 maintains the state in which the shutter 6c protrudes. The winning lottery means 33 acquires the counter value of the winning lottery counter 34 as a random value at the input timing of the judgment result signal identifying the ball holding state, compares the obtained random value with the lottery knowledge 41, and obtains a random number from the lottery knowledge 41. The result is extracted as a winning / losing lottery result corresponding to the numerical value, and the lottery result is stored in a memory such as a RAM. The winning lottery result display symbol driving means 35 is based on a program in a specific area 50 of the display surface 10a of the symbol display device 10 (for example, an area at a position below the left and right center of the display surface 10a as shown in FIGS. 1 and 2). The roulette symbol 51 is displayed. For example, based on a roulette symbol display program, the electrodes of the specific area 50 on the liquid crystal display panel or the like of the symbol display device 10 are controlled to display the roulette symbol 51. Then, for example, one of the three roulette wheels 52, 53, 54 of the roulette symbol 51 is hit and the roulette wheel is determined, and a symbol variation display in which the three roulette wheels 52, 53, 54 are repeatedly turned on and off is performed. If the winning lottery result is a hit, the symbol change is stopped by turning on the roulette eye to notify the player of the hit, and the obstacle nail driving means 36 drives the actuator 70 to move the obstacle nail 7 to the game board surface. 1a, the actuator 60 is driven by the shutter driving means 32 by the shutter driving means 32 to release the ball holding by the shutter 6c of the ball holding section 6 so that the ball P from the ball holding section 6 can be won by the start winning device 5. Set to. If the winning lottery result is out of order, the roulette wheel other than the roulette wheel is turned on to stop the symbol change and notify the player that the game is out, and the obstacle 70 is driven by the obstacle nail driving means 36 to drive the actuator 70. After the ball 7 is projected from the game board surface 1a, the actuator 60 is driven by the shutter driving means 31 to release the ball holding by the shutter 6c of the ball holding section 6, thereby starting the ball P from the ball holding section 6 and a winning device. 5 is set so as not to win.
[0012]
As described above, the player can see whether or not the roulette symbol 51 wins or loses, and can enjoy whether or not to win the start, thereby improving the playability of the pachinko machine.
In addition, by repeatedly retracting and protruding the obstacle nail 7 while the roulette symbol 51 fluctuates, it is possible to provide the player with more fun and to improve the playability of the pachinko machine.
[0013]
Embodiment 2
In the first embodiment, the roulette symbol 51 is displayed by controlling the electrodes of the specific region 50 in the liquid crystal display panel or the like of the symbol display device 10, but a specific symbol, a number, a character, or the like indicating the result of hitting the specific region 50 is displayed. You may let it. This also allows the player to enjoy the start-up prize by seeing the result of winning or losing a prize by displaying a specific symbol, a number, a character, or the like, thereby improving the playability of the pachinko machine.
[0014]
Embodiment 3
In the first embodiment, a roulette symbol display program and a winning lottery result display symbol driving means 35 for controlling an electrode of a specific area 50 on a liquid crystal display panel or the like of the symbol display device 10 to display a roulette symbol 51 based on the program, and a symbol Although the roulette display means is configured by the specific area 50 in the liquid crystal display panel or the like of the display device 10, a roulette display device including an LED or the like may be provided separately from the symbol display device 10.
[0015]
Embodiment 4
A segment dot display or the like is used as a display for displaying a winning lottery result. For example, when a specific winning number is displayed, the shutter 6c and the obstacle nail 7 are retracted from the game board surface 1a to make the starting winning device 5 win. The state may be set.
[0016]
Embodiment 5
The winning lottery result may not be displayed. It is only necessary to provide a control device for causing the obstacle nail 7 to protrude from the game board surface 1a or to be retracted from the game board surface 1a according to the winning lottery result, that is, the game state. Even in such a case, the player can enjoy watching the movement of the obstacle nail 7 to determine whether or not to win the start, thereby improving the playability of the pachinko machine.
[0017]
Embodiment 6
Immediately above one of the winning guide nails 11, 11, a fixed obstacle nail driven by a nailing machine may be provided just like the other nails. In other words, depending on how the ball P falls from the ball holding unit 6, the ball P wins the start winning device 5 without hitting the fixed obstacle nail, or the ball P hits the fixed obstacle nail so that the ball P hits the fixed obstacle nail. A fixed obstacle nail may be provided in the ball falling path between the ball holding unit 6 and the starting winning device 5 so that a situation such as winning or not winning may occur. Even in this manner, the player can enjoy whether or not the ball P held in the ball holding section 6 wins a prize, and the playability of the pachinko machine can be improved.
[0018]
Embodiment 7
In the above description, the obstacle nail and the ball holding unit 6 are provided above the starting winning device 5. However, the obstacle nail and the ball are provided above the winning device that generates a special game state, for example, a probability-changing game, a time-saving game. A reservation unit 6 may be provided.
[Brief description of the drawings]
FIG. 1 is a schematic diagram showing a pachinko machine according to a first embodiment.
FIG. 2 is a sectional view of the vicinity of a shutter and an obstacle nail of the ball holding unit in the pachinko machine according to the first embodiment.
[Explanation of symbols]
1 game board, 1a game board surface, 3 game area, 5 start prize winning device,
6 ball holding section, 6a ball detector, 7 obstacle nail (obstacle),
15 control device (control means), 33 winning lottery means,
35 winning lottery result display symbol driving means,
50 Specific area (display) of the display surface of the symbol display device, 51 Roulette symbol.

Claims (4)

入賞装置の上方の遊技領域に球を受けて保留しかつ保留した球を落下させる球保留部を備えたパチンコ機において、球保留部と入賞装置との間において遊技盤面より突出する障害物を設けたことを特徴とするパチンコ機。In a pachinko machine equipped with a ball holding unit for receiving and holding a ball in the game area above the winning device and dropping the held ball, an obstacle protruding from the game board surface is provided between the ball holding unit and the winning device. A pachinko machine characterized by that. 遊技状態に応じて障害物を遊技盤面より突出させたり遊技盤面より引っ込めたりする制御手段を備えたことを特徴とする請求項1に記載のパチンコ機。The pachinko machine according to claim 1, further comprising control means for causing an obstacle to protrude from the game board surface or to be retracted from the game board surface in accordance with a game state. 球保留部に保留された球を検出する球検出器と、球検出器からの球検出信号に基いて入賞抽選を行う入賞抽選手段と、入賞抽選の結果を表示する表示器とを備え、制御手段は、表示器による入賞抽選結果の表示が当たりを示す場合に障害物を遊技盤面より引っ込めた状態としてから球保留部の球保留を解除することにより球保留部からの球を入賞させる状態に設定し、入賞抽選結果の表示が外れを示す場合には障害物を遊技盤面より突出させて球保留部の球保留を解除することにより球保留部からの球を入賞させない状態に設定することを特徴とする請求項2に記載のパチンコ機。A ball detector for detecting a ball held in the ball holding unit, a winning lottery means for performing a winning lottery based on a ball detection signal from the ball detector, and a display for displaying a result of the winning lottery, The means is such that when the display of the winning lottery result on the display indicates a hit, the obstacle is retracted from the game board surface, and then the ball from the ball holding unit is released by releasing the ball holding unit from the ball holding unit to win the ball. When the display of the winning lottery result indicates that the ball is out of place, the obstacle is protruded from the game board surface to release the ball holding of the ball holding unit, so that the ball from the ball holding unit is set not to win. The pachinko machine according to claim 2, characterized in that: 入賞抽選の結果をルーレット表示により表示したことを特徴とする請求項3に記載のパチンコ機。The pachinko machine according to claim 3, wherein a result of the winning lottery is displayed by roulette display.
JP2002379246A 2002-12-27 2002-12-27 Pachinko machine Pending JP2004208778A (en)

Priority Applications (1)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006087613A (en) * 2004-09-22 2006-04-06 Heiwa Corp Ball detector for pachinko machine and pachinko machine using the same
JP2008173227A (en) * 2007-01-17 2008-07-31 Olympia:Kk Pinball game machine
US8241132B2 (en) 2008-01-29 2012-08-14 Aristocrat Technologies Australia Pty Limited Gaming system and a method of managing usage of gaming machines

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006087613A (en) * 2004-09-22 2006-04-06 Heiwa Corp Ball detector for pachinko machine and pachinko machine using the same
JP4579631B2 (en) * 2004-09-22 2010-11-10 株式会社平和 Pachinko machine ball detector and pachinko machine using it
JP2008173227A (en) * 2007-01-17 2008-07-31 Olympia:Kk Pinball game machine
US8241132B2 (en) 2008-01-29 2012-08-14 Aristocrat Technologies Australia Pty Limited Gaming system and a method of managing usage of gaming machines

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