JP2003190490A - Pattern aligning game machine - Google Patents

Pattern aligning game machine

Info

Publication number
JP2003190490A
JP2003190490A JP2001394171A JP2001394171A JP2003190490A JP 2003190490 A JP2003190490 A JP 2003190490A JP 2001394171 A JP2001394171 A JP 2001394171A JP 2001394171 A JP2001394171 A JP 2001394171A JP 2003190490 A JP2003190490 A JP 2003190490A
Authority
JP
Japan
Prior art keywords
symbol
winning
pattern
command
sub
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001394171A
Other languages
Japanese (ja)
Inventor
Shinichi Hoshino
進一 星野
Tamotsu Otsu
保 大津
Naoya Sawada
直也 澤田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2001394171A priority Critical patent/JP2003190490A/en
Publication of JP2003190490A publication Critical patent/JP2003190490A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To increase the number of types for winning and losing without increasing a pattern data amount. <P>SOLUTION: A ball detector 2 detecting a prize-winning ball at a start prize- winning device 1 inputs a start prize-winning detecting signal to a controller 7, a prize-winning detecting means 8 detects the input of the start prize-winning detecting signal and a lottery means 9 extracts a numerical value from a random number counter by the input timing of the start prize-winning signal. The extracted numerical value is collated with lottery knowledge 13 and a command corresponding to the extracted numerical value is extracted from the lottery knowledge 13 and stored. A display means 10 collates a drawn command with the command knowledge 14, extracts a display pattern comprising winning and losing corresponding to the drawn command from the command knowledge 14 and stores it. Pattern display equipment 3 is display-controlled. When winning is decided in the main pattern 15 or the sub-pattern 16 as a result of a lottery processing, an establishing means 11 stops and displays the decided one between the main pattern 15 and the sub-pattern 16 in pattern display equipment 3 as an establishment pattern. Then the controller 7 conducts a big hit processing. <P>COPYRIGHT: (C)2003,JPO

Description

【発明の詳細な説明】 【0001】 【発明の属する技術分野】本発明は、パチンコ機やスロ
ットマシンなどの遊技機に用いられる主図柄と副図柄と
からなる図柄が当たり図柄で揃うことで遊技者に有利な
遊技を行う図柄合わせ遊技装置に関する。 【0002】 【従来の技術】特開2000−202104号公報で開
示されたパチンコ機の図柄合わせ遊技装置は、図柄表示
器が始動入賞装置への入賞を契機として主図柄と副図柄
とからなる図柄の変動を開始した後に停止し、停止した
確定図柄が当たり図柄で揃うと、アタッカや大入賞装置
とよばれる可変入賞装置を開放した遊技者に有利な遊技
を行うようになっている。 【0003】 【発明が解決しようとする課題】しかし、前記従来例は
主図柄と副図柄との組み合わせからなる図柄で当たり外
れを確定する構成であるため、主図柄と副図柄との組み
合わせからなる図柄の種類しか当たり外れの種類数を作
ることができず、当たり外れの図柄の種類を多くしよう
とすると、図柄データ量が多くなり、図柄データ量が多
くなると、図柄データを格納するメモリのようなハード
が高価となり、実用性に欠けるという問題点があった。 【0004】そこで、本発明は図柄を構成する主図柄ま
たは副図柄の一方で当たり外れを確定することによっ
て、図柄データ量を多くしなくとも当たり外れの種類数
を多くすることができる図柄合わせ遊技装置を提供する
ものである。 【0005】 【課題を解決するための手段】本発明にあっては、主図
柄と副図柄とからなる図柄を変動表示させる図柄合わせ
遊技装置において、確定図柄を主図柄または副図柄の一
方で行う確定手段を備えたことによって、始動入賞に伴
う図柄合わせ遊技における当たり外れの確定が主図柄と
副図柄との一方だけで行えるので、当たり外れの図柄の
種類数が主図柄の種類数と副図柄の種類数との合計種類
数と多くなり、確定時に主図柄と副図柄との組み合わせ
からなる図柄の種類数に比べ、図柄データ量を多くしな
くとも当たり外れの種類数を多くすることができる。 【0006】 【発明の実施の形態】図1〜図3は一実施形態であっ
て、図1はパチンコ機における図柄合わせ遊技装置を模
式的に示し、図2は主図柄15を示し、図3は副図柄1
6を示す。 【0007】図1を参照し、パチンコ機の図柄合わせ遊
技装置について説明する。係る図柄合わせ遊技装置は始
動入賞装置1、球検出器2、図柄表示器3、開閉駆動源
4、可変入賞装置5及び制御装置7を備える。始動入賞
装置1、図柄表示器3、可変入賞装置5は図外の遊技盤
の前面たる意匠盤面のガイドレールで囲まれた内側の遊
技領域に設けられる。球検出器2は制御装置7に対する
入力機器であって、始動入賞装置1に入賞した球を検出
した始動入賞信号を制御装置7に出力する。図柄表示器
3、開閉駆動源4は制御装置7に対する出力機器であ
る。図柄表示器3は始動入賞に伴う図柄合わせ遊技を表
示する。開閉駆動源4は図柄合わせ遊技の当たりに伴う
遊技者に有利な遊技としての大当たり遊技を行う可変入
賞装置5の開閉体6を開閉する。 【0008】制御装置7は遊技盤の裏側または遊技盤の
格納される図外の遊技機枠の裏側に設けられており、制
御装置7に格納された入賞検出手段8、抽選手段9、表
示手段10及び確定手段11は制御装置7に内蔵された
マイクロコンピュータがプログラムに従う制御処理を実
行することによって具現化される。入賞検出手段8は球
検出器2からの始動入賞検出信号の有無によって始動入
賞があったか否かを判定し、抽選手段9は入賞検出手段
8からの始動入賞有り判定結果によって始動入賞信号の
入力タイミングにより当たり外れを含む図柄表示パター
ンに相当するコマンドを抽選し、その抽選結果を記憶す
る。表示手段10は入賞検出手段8からの始動入賞有り
判定結果と抽選手段9で抽選されたコマンドとで図柄表
示器3に図柄を変動表示した後に停止し、その停止した
確定図柄が当たり図柄で揃うと、開閉駆動信号を開閉駆
動源4に出力する。制御装置7に格納された図柄データ
12は主図柄15と副図柄16とに分別構成され、制御
装置7に格納された抽選知識13は数値とコマンドとの
関係を規定した知識データであり、制御装置7に格納さ
れたコマンド知識14はコマンドと当たり外れや表示パ
ターンとの関係を規定した知識データである。 【0009】本実施形態の動作について説明する。制御
装置7が起動した状態で、遊技盤の遊技領域に発射され
た球が始動入賞装置1に入賞し、球検出器2から始動入
賞検出信号が制御装置7に入力され、入賞検出手段8が
始動入賞検出信号の入力を検出したことから、ステップ
101がYESであると、抽選手段9がステップ102
で始動入賞信号の入力タイミングにより抽選を実行し、
その抽選結果を記憶する。具体的には始動入賞信号の入
力タイミングにより巡回式カウンタのような乱数カウン
タから数値を抽出し、抽出した数値を抽選知識13に照
合し、抽出した数値に対応するコマンドを抽選知識13
より抽出して記憶する。この抽選処理と並行し、表示手
段10は抽選されたコマンドをコマンド知識14に照合
し、抽選されたコマンドに対応する当たり外れを含む表
示パターンをコマンド知識14より抽出して記憶すると
ともにステップ103で図柄表示器3を図柄変動する。 【0010】表示パターンは例えば図柄変動開始から当
たり外れの確定までの間において、確定図柄をリーチを
経由するか否かを含めて複数の異なる主図柄15と副図
柄16とからなる当たり図柄の中からどの主図柄15ま
たは副図柄16の当たり図柄で停止させるか、リーチに
おいてどのような図柄変動演出を行うか、リーチを経由
するか否かを含む複数の異なる外れ図柄の中からどの外
れ図柄で停止させるか、図柄変動中に当たり予告の表示
を行うか否かなどの図柄合わせ遊技に関する事項を特定
するものである。主図柄15または副図柄16の当たり
図柄の中には再抽選遊技を行う図柄、次回の図柄合わせ
の当たる確率を高くする確率変動図柄、次回の図柄変動
時間を短縮する時短図柄なども含まれる。そして、抽選
処理の結果として主図柄15または副図柄16の一方で
当たりが決定された場合に確定手段11が決定された主
図柄15または副図柄16の一方を確定図柄としてステ
ップ104で図柄表示器3に停止表示させる。その後
に、制御装置7がステップ105で大当たり処理を実行
する。大当たり処理では図柄表示器3の確定図柄が主図
柄15または副図柄16の一方の当たり図柄で揃った後
に制御装置7が開閉駆動源4を制御し、開閉駆動源4が
可変入賞装置5の開閉体6を所定時間または所定回数開
閉する。 【0011】図2を参照し、主図柄15について説明す
る。主図柄15は図2のa図〜q図に示す「0」〜「1
4」の数値図柄になっている。図3を参照し、副図柄1
6について説明する。副図柄16はa図の「太陽」、e
図の「雲」、i図の「閉じた傘」、n図の「蛙」、p図
の「てるてる坊主」、q図の「雷様」、r図の「雪だる
ま」からなる基本キャラクターと、b図の「太陽が喜
び」の表情を表現し、c図の「太陽が大喜び」の表情を
表現し、d図の「太陽が悲しみ」の表情を表現した基本
キャラクターにそれぞれの表情を加えた表情キャラクタ
ーと、f図の「雲が喜び」の表情を表現し、g図の「雲
が大喜び」の表情を表現し、h図の「雲が悲しみ」の表
情を表現した基本キャラクターにそれぞれの表情を加え
た表情キャラクターと、j図の「開いた傘が喜び」の表
情を表現し、k図の「開いた傘が大喜び」の表情を表現
し、m図の「開いた傘が悲しみ」の表情を表現した基本
キャラクターにそれぞれの表情を加えた表情キャラクタ
ーとになっている。 【0012】本実施形態の構造によれば、始動入賞に伴
う図柄合わせ遊技における当たり外れの確定が主図柄1
5と副図柄16との一方だけで行えるので、当たり外れ
の図柄の種類数が図2の15種類の主図柄15と図3の
16種類の副図柄16との合計31種類と多くなる。つ
まり、主図柄15と副図柄16とからなる図柄を変動表
示させる図柄合わせ遊技において、組み合わせの種類数
に比べ、図柄データ12のデータ量を多くしなくとも当
たり外れの種類数を多くすることができる。 【0013】また、例えば確定直前で図3のa図に示す
「太陽」が表示されている状態において、確定時に図3
のb図に示す「喜んでいる太陽」で停止表示すれば、確
定する副図柄16の発展した演出を行えば、遊技者の視
覚に訴える遊技性を向上することができる。また、主図
柄15と副図柄16とを対応付けしたグループに分けた
り、変動・確定グループ分けを行えば、図柄による演出
に変化を持たせることができる。また、確定直前では主
図柄15と副図柄16とを表示し、確定時に主図柄15
と副図柄16との一方の大きさを変えて表示すれば、確
定図柄の視認性を向上することができる。また、確定直
前では主図柄15と副図柄16とを表示し、確定時に主
図柄15と副図柄16との一方の大きさを変えて表示す
る場合に確定する図柄に例えば手足を出すような形状変
化を与えれば、確定直前での無表情から確定時での生き
生きとしたアニメーション表示を行うことができ、遊技
者の視覚に訴える遊技性を一層向上することができる。 【0014】前記実施形態では制御装置7として1つの
コンピュータで制御する形態としたが、制御装置7をコ
ンピュータを内蔵する主制御装置とコンピュータを内蔵
する図柄制御装置とに機能分割し、主制御装置では始動
入賞信号の入力タイミングでコマンドを抽選し、その抽
選したコマンドを図柄制御装置に一方向に出力し、図柄
制御装置では主制御装置から受信したコマンドで当たり
外れを含む表示パターンを決定し、その決定した当たり
外れを含む表示パターンに基づいて図柄表示器3を表示
制御するようにしてもよい。この場合、図柄制御装置か
ら主制御装置へのコマンド送信は主制御装置で受信しな
いように主制御装置にバッファを設けてもよい。また、
実施形態ではパチンコ機を例示したが、スロットマシン
にも適用できる。この場合、始動入賞検出信号を遊技者
の操作で発生する遊技開始信号に代える一方、図柄確定
処理を遊技者の操作で発生する図柄停止信号によって開
始すればよい。
Description: BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game in which a symbol consisting of a main symbol and a sub symbol used in a game machine such as a pachinko machine or a slot machine is arranged in a hit pattern. The present invention relates to a symbol matching game device for performing a game advantageous to a player. 2. Description of the Related Art A symbol matching game device of a pachinko machine disclosed in Japanese Patent Application Laid-Open No. 2000-202104 has a design in which a symbol display is composed of a main symbol and a sub symbol when a prize in a starting prize device is triggered. When the symbols are stopped after the start of the fluctuation and the stopped fixed symbols are arranged in a winning pattern, a game advantageous to a player who has opened a variable prize device called an attacker or a large prize device is played. [0003] However, since the conventional example has a configuration in which a hit is determined by a combination of a main symbol and a sub symbol, it is composed of a combination of a main symbol and a sub symbol. Only the type of symbols can make the number of hits and hits, and if you try to increase the number of hits and hits, the amount of design data will increase, and if the amount of design data increases, it will be like a memory that stores design data. However, there is a problem that such hardware becomes expensive and lacks practicality. [0004] Therefore, the present invention is a symbol matching game that can increase the number of types of hits without increasing the amount of symbol data by determining the hit or miss of one of the main symbol or the sub symbol constituting the symbol. An apparatus is provided. [0005] In the present invention, in a symbol matching game machine for variably displaying a symbol composed of a main symbol and a sub symbol, a fixed symbol is performed as one of the main symbol and the sub symbol. By providing the determination means, it is possible to determine the hit or miss in the symbol matching game associated with the start winning prize with only one of the main symbol and the sub symbol, so the number of types of the hit symbol is the number of types of the main symbol and the sub symbol The total number of types and the number of types can be increased, and the number of hits and misses can be increased without increasing the amount of symbol data compared to the number of types of symbols consisting of a combination of the main symbol and sub symbol when confirmed. . 1 to 3 show one embodiment of the present invention. FIG. 1 schematically shows a symbol matching game machine in a pachinko machine, FIG. 2 shows a main symbol 15, and FIG. Is sub-pattern 1
6 is shown. Referring to FIG. 1, a description will be given of a symbol matching game machine of a pachinko machine. The symbol matching game device includes a start winning device 1, a ball detector 2, a symbol display 3, an opening / closing drive source 4, a variable winning device 5, and a control device 7. The start winning device 1, the symbol display device 3, and the variable winning device 5 are provided in an inside game area surrounded by guide rails on a design board surface, which is a front face of a game board (not shown). The ball detector 2 is an input device for the control device 7, and outputs a start winning signal that detects a ball that has won the start winning device 1 to the control device 7. The symbol display 3 and the opening / closing drive source 4 are output devices for the control device 7. The symbol display device 3 displays a symbol matching game accompanying the start winning. The opening / closing drive source 4 opens and closes the opening / closing body 6 of the variable winning device 5 that performs a jackpot game as a game advantageous to the player accompanying the symbol matching game. The control device 7 is provided on the back side of the game board or on the back side of a game machine frame (not shown) in which the game board is stored. The winning detection means 8, the lottery means 9, and the display means stored in the control device 7 are provided. 10 and the determination means 11 are embodied by a microcomputer incorporated in the control device 7 executing a control process according to a program. The prize detection means 8 determines whether or not a start prize has been made based on the presence or absence of a start prize detection signal from the ball detector 2, and the lottery means 9 determines the input timing of the start prize signal based on the result of the start prize presence determination from the prize detection means 8. , A command corresponding to a symbol display pattern including a hit or miss is randomly selected, and the result of the random determination is stored. The display means 10 fluctuates and displays the symbols on the symbol display 3 according to the start winning determination result from the winning detection means 8 and the command drawn by the lottery means 9 and stops, and the stopped fixed symbols are aligned with the hit symbols. Then, an open / close drive signal is output to the open / close drive source 4. The symbol data 12 stored in the control device 7 is divided into a main symbol 15 and a sub symbol 16 and the lottery knowledge 13 stored in the control device 7 is knowledge data defining a relationship between a numerical value and a command. The command knowledge 14 stored in the device 7 is knowledge data that defines the relationship between a command and a hit or miss or a display pattern. The operation of this embodiment will be described. In the state where the control device 7 is activated, the ball shot in the game area of the game board wins the start winning device 1, a start winning detection signal is input from the ball detector 2 to the control device 7, and the winning detection means 8 Since the input of the start winning detection signal is detected, if step 101 is YES, the lottery means 9 executes step 102
The lottery is executed according to the input timing of the start winning signal,
The result of the lottery is stored. Specifically, a numerical value is extracted from a random number counter such as a cyclic counter at the input timing of the start winning signal, the extracted numerical value is collated with the lottery knowledge 13, and a command corresponding to the extracted numerical value is sent to the lottery knowledge 13.
Extract and store. In parallel with this lottery process, the display means 10 checks the lottered command against the command knowledge 14, extracts and stores a display pattern including a hit or miss from the command knowledge 14 corresponding to the lottered command, and in step 103, The symbol display 3 is changed. [0010] For example, the display pattern includes a plurality of different main symbols 15 and sub symbols 16 between the symbol change start and the decision of winning or losing. Which main symbol 15 or sub-symbol 16 is to be stopped at the hit symbol, what symbol variation effect is performed in the reach, whether or not to go through the reach, and which one of a plurality of different symbols is included. This specifies items related to the symbol matching game, such as whether to stop the game or to display a notice during a symbol change. The winning symbol of the main symbol 15 or the sub symbol 16 includes a symbol for performing a re-lottery game, a probability varying symbol for increasing the probability of winning the next symbol matching, a time-saving symbol for shortening the next symbol varying time, and the like. Then, when one of the main symbol 15 or the sub symbol 16 is determined as a result of the lottery process, the determining means 11 determines one of the determined main symbol 15 or sub symbol 16 as the determined symbol in step 104 as a symbol display. 3 is stopped and displayed. Thereafter, the control device 7 executes a jackpot process in step 105. In the jackpot process, the control device 7 controls the opening / closing drive source 4 after the confirmed symbol of the symbol display 3 is aligned with one of the main symbol 15 or the sub symbol 16 and the opening / closing drive source 4 opens / closes the variable prize device 5. The body 6 is opened and closed for a predetermined time or a predetermined number of times. The main symbol 15 will be described with reference to FIG. The main symbols 15 are “0” to “1” shown in FIGS.
4 ". Referring to FIG. 3, sub-pattern 1
6 will be described. The sub-design 16 is "sun" in Fig. A, e
Basic characters consisting of "clouds" in the figure, "closed umbrellas" in the i figure, "frogs" in the n figure, "tetteru shabu" in the p figure, "thunder" in the q figure, and "snowmen" in the r figure, Each expression is added to the basic character that expresses the expression of "the sun is delighted" in Fig. b, expresses the expression of "the sun is delighted" in c, and expresses the expression of "the sun is sad" in d. A basic character that expresses the expression of "cloud is delighted" in Figure f, the expression of "cloud is delighted" in Figure g, and the expression of "cloud is sad" in Figure h The expression character to which each expression is added, the expression of “open umbrella is delighted” in the j figure, the expression of “open umbrella is delighted” in the k figure, and the “open umbrella” in the m figure are shown. It is an expression character that adds each expression to the basic character expressing the expression of “sadness”. According to the structure of this embodiment, the main symbol 1 determines whether or not a hit has occurred in the symbol matching game accompanying the start winning.
Since it can be performed with only one of the 5 and the sub-designs 16, the number of hit / miss designs is increased to a total of 31 types of the 15 main designs 15 in FIG. 2 and the 16 sub-designs 16 in FIG. That is, in the symbol matching game in which the symbol composed of the main symbol 15 and the sub symbol 16 is variably displayed, it is possible to increase the number of hit / miss types without increasing the data amount of the symbol data 12 as compared with the number of types of combinations. it can. Also, for example, in a state where “sun” shown in FIG.
If the stop display is performed with the "happy sun" shown in Fig. B, a developed effect of the determined sub-symbol 16 can be performed to improve the playability appealing to the player's vision. Further, if the main symbol 15 and the sub symbol 16 are divided into groups in which they are associated with each other, or if the variation / determination grouping is performed, the effect by the symbol can be changed. In addition, the main symbol 15 and the sub symbol 16 are displayed immediately before the confirmation, and the main symbol 15
If the size of one of the symbol and the sub symbol 16 is changed and displayed, the visibility of the confirmed symbol can be improved. In addition, the main symbol 15 and the sub symbol 16 are displayed immediately before the confirmation, and a shape such as putting out a limb on the symbol to be decided when one of the main symbol 15 and the sub symbol 16 is changed and displayed at the time of the confirmation. If a change is given, a lively animation display at the time of confirmation can be performed from the expressionlessness immediately before the confirmation, and the playability appealing to the player's vision can be further improved. In the above-described embodiment, the control device 7 is controlled by one computer. However, the control device 7 is divided into a main control device having a computer and a symbol control device having a computer, and the main control device is divided. At the input timing of the start winning signal, a command is randomly selected, the selected command is output to the symbol controller in one direction, and the symbol controller determines a display pattern including a hit or miss with a command received from the main controller, The display of the symbol display 3 may be controlled based on the determined display pattern including the hit or miss. In this case, a buffer may be provided in the main control device so that the command transmission from the symbol control device to the main control device is not received by the main control device. Also,
In the embodiment, the pachinko machine has been exemplified, but the present invention is also applicable to a slot machine. In this case, the start winning detection signal may be replaced with a game start signal generated by the operation of the player, while the symbol determination process may be started by a symbol stop signal generated by the operation of the player.

【図面の簡単な説明】 【図1】 実施形態の図柄合わせ遊技装置を示す模式
図。 【図2】 実施形態の主図柄を示す図表。 【図3】 実施形態の副図柄を示す図表。 【符号の説明】 2 球検出器 3 図柄表示器 7 制御装置 11 確定手段 12 図柄データ 15 主図柄 16 副図柄
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a schematic view showing a symbol matching game device according to an embodiment. FIG. 2 is a table showing main symbols according to the embodiment. FIG. 3 is a table showing sub-designs of the embodiment. [Description of Signs] 2 Ball detector 3 Symbol display 7 Control device 11 Determination means 12 Symbol data 15 Main symbol 16 Secondary symbol

フロントページの続き (72)発明者 澤田 直也 群馬県桐生市広沢町2丁目3014番地の8 株式会社平和内 Fターム(参考) 2C088 AA17 AA35 AA36 AA42 AA53 BC22 CA19 CA27 EA10 Continuation of front page    (72) Inventor Naoya Sawada             8-302-1, Hirosawa-cho, Kiryu-shi, Gunma             Heiwanai Co., Ltd. F term (reference) 2C088 AA17 AA35 AA36 AA42 AA53                       BC22 CA19 CA27 EA10

Claims (1)

【特許請求の範囲】 【請求項1】 主図柄と副図柄とからなる図柄が変動し
た後に停止し、その停止した確定図柄が当たり図柄で揃
うと、遊技者に有利な遊技を行う図柄合わせ遊技装置に
おいて、確定図柄を主図柄または副図柄の一方で行う確
定手段を備えたことを特徴とする図柄合わせ遊技装置。
Claims: 1. A symbol matching game in which a game composed of a main symbol and a sub symbol is stopped after fluctuating, and the stopped fixed symbols are aligned with a hit symbol, thereby performing a game advantageous to the player. A symbol matching game device, characterized in that the device comprises a determining means for performing a determined symbol as one of a main symbol and a sub symbol.
JP2001394171A 2001-12-26 2001-12-26 Pattern aligning game machine Pending JP2003190490A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001394171A JP2003190490A (en) 2001-12-26 2001-12-26 Pattern aligning game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001394171A JP2003190490A (en) 2001-12-26 2001-12-26 Pattern aligning game machine

Publications (1)

Publication Number Publication Date
JP2003190490A true JP2003190490A (en) 2003-07-08

Family

ID=27600981

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001394171A Pending JP2003190490A (en) 2001-12-26 2001-12-26 Pattern aligning game machine

Country Status (1)

Country Link
JP (1) JP2003190490A (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1033769A (en) * 1996-07-29 1998-02-10 Sophia Co Ltd Game machine
JP2001161943A (en) * 1999-12-06 2001-06-19 Aruze Corp Game machine
JP2001276354A (en) * 2000-03-29 2001-10-09 Sophia Co Ltd Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1033769A (en) * 1996-07-29 1998-02-10 Sophia Co Ltd Game machine
JP2001161943A (en) * 1999-12-06 2001-06-19 Aruze Corp Game machine
JP2001276354A (en) * 2000-03-29 2001-10-09 Sophia Co Ltd Game machine

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